: It has been a long day, I am really excited to play league
The new client has been acting up for me too. It lags for up to 15 seconds to champion select and when I try to change a rune im sitting there watching it get stuck and crossing my fingers it goes through by the game start.
: I always just tell them to pick their main. I love off meta, so I don't mind at all if someone wants to play a bruiser or a mage or an assassin with me. I'd prefer supporting a Zed main over a first time Twitch.
These days its becoming more meta anyway. Kill lanes totally work and many battle mages are good too. So long as it fits the comp well, most combos of champs work down there. We got taric and sona lanes and garen and yuumi lanes so anything is possible!
Comentários de Rioters
: Zed player here huh?
Gross over exaggeration from people about assassins. I hate them too, but its not "whiff every skill shot" its typically fire every ability without consequence for 120 seconds straight but get lucky once and murder their opponent. Especially when the alternative laners hit their full combos but deal drastically reduced damage without stats (typically healed up by 1 health pot), run oom, and have limited defense options. The assassins still have to hit their stuff though, a -normal gold value- assassin will do piss poor damage if not.
DalekZec (EUNE)
: While Yasuo isn't much of an op champion to begin with, he and his kit are pretty damn toxic. Even his windwall doesn't have a correct hitbox.
Agreed. Windwall-esque abilities belong on a support (Braum), pretty toxic on a manaless assassin. That plus millions of dashes, he's toxic to play against even if he doesn't know what he's doing - and toxic to have as an ally too. His kit relies solely on being overloaded (free stats and no mana) and mindless spamming, because eventually you'll land a q-nado and win the game (or straight up be insta gibbed and lose it)
: 100% agreed. (Even though I'm really happy about the fact that almost all my mains have Star Guardian skins now :D!) Actually, I think most of the main skinlines lack skins for tanky top/jg champs. (Blood Moon, Arcade, Star Guardian). Top/JG champs that could work as Star Guardan: Irelia, Riven, Kayn, Ekko, Kayle, Diana, Xin, Fiora, Vi, or even Wukong. Kayn would be cool because Blue Kayn could turn Star Guardian and Red Kayn could turn Fallen/Corrupted Star Guardian like Xay/Rakan.
Absolutely agree that the current skins out are fantastic, I love them, which Is of course why I want more and the ability to create a core, non-troll team of only star guardians in valid roles with all my friends!
Sukishoo (NA)
: I don't really think any skin line is really made with a champions role/Lane in mind. Most have been chosen to flow with a certain story they want to tell / express.
Not in particular but if you look at skin lines that have 5 or more champions belonging to that skin line, they will typically have 1 champion for every lane, especially ones where theres exactly 5 - so some thought is there at least, and for a skin line as large as Star Guardian I imagined more than 1 champion would be a top/jungle pick - as of right now you have to flex a champion to one of those roles and take poppy for the other, which sucks when you want a full SG team. Just one more would be nice.
: > [{quoted}](name=Clapper of Asses,realm=NA,application-id=3ErqAdtq,discussion-id=eNBUFm5w,comment-id=00000000,timestamp=2019-09-13T21:54:49.701+0000) > > honestly i will no longer get attached to new support champs riot make, cause they always have some niche thing ends them up getting gutted ):< > Unless they are flashy Playing champions that are popular in pro= High risk of nerfs, unless flashy
Meanwhile Pyke {{sticker:zombie-brand-mindblown}}
: Star Guardians lack Top/Jungler picks
Thanks for all the responses! I think my favorites for some champions are (and im only focusing on the two lanes since I feel the others have obvious choices and already have plenty): Top: {{champion:114}} {{champion:10}} {{champion:39}} and for a male i'd go with {{champion:98}} (Nice, positive male figure and kit and his spirit blade can be his power-channel). Jungle: {{champion:60}} (Villain), {{champion:254}} and unpopular opinion i'd say {{champion:203}}, (her theme is already awesome by itself and her power can be in wolf) and for a male {{champion:141}} (Villain) or maybe {{champion:80}} (hero, but he doesn't really fit the star guardian aesthetic, but I think he's hot so would love to see him in costume, lol)
Comentários de Rioters
: i get a strong feeling that "LC$" people have never watched pro play, or haven't watched it since S3
Aatrox I would add to that flashy pool, but their most recent patch was 9.16 when he was playable so might as well ignore him for now. Also remember Fiora was taken in worlds before, and Vayne, and Kog'maw. Its not about safe picks in general its about safe picks because thats meta. Literally because champions like Akali, Aatrox, Sylas, and Irelia exist in proplay is why nothing else can be played because your champion MUST have an out or you risk losing the game be default. When enchanters were strong, assassins were riskier, tanks did damage, and jungling wasn't a meme position (remove your QWE keys from all meta junglers and they are still played...lol) - the meta was very different. As it stands, Top will likely give way to Gnar, Fiora, Sylas, Rumble, and ? Mid will be Corki/Azir (if first pick or needed to counter hypermobility), Renekton (no nerf to Soljin??), Jayce, and ? Jungle will likely be no different ADC will be same, though Im surprised you forgot Kaisa...with the highest playrate in ALL levels of play. You MIGHT see a Vayne but I doubt it even with buffs unless the support champions that she goes well with are buffed. Support will be the same. Overall boring, its evident that they're TRYING to push certain champions but I doubt think they understand the meta they've created. Hoping for an overhaul at the new season.
: > [{quoted}](name=Kiwi Lemonade,realm=NA,application-id=3ErqAdtq,discussion-id=vAN8uVNh,comment-id=0004,timestamp=2019-09-12T22:09:06.615+0000) > > The correct term is _**overloaded**_ for the OP. > Kaisa is an **ADC** yes, and an **assassin,** a **mage **(artillery and burst type), and a **fighter** (massive shield proc relevant to fighter playstyle) > > Pyke is an **assassin** and a **support**, two classes that should've never combined - leave that to kill lanes. (Arguably somewhere between fighter and tank considering he heals more than either of them once he goes invisible for a second). > > Jax is an** assassin** and a **fighter**. I'm not sure I really agree with the thought this combination doesn't work or is op, he is a hypercarry but I honestly don't see him (currently) being more of a rofltstomper than Master Yi, Tryndamere, or similiar (when they all get fed that is). Additionally I recommend player a non-atuo attack reliant champion against him like Malphite (who is very good right now) to show him up early game. Lol, playing malphite into jax is just asking to lose lmao. You can't punish him at all early (cuz tank) and he outscales as soon as he has the effective hp to survive your ult and oneshots you through your meaningless 400 armor. You have to pick darius or someone that can do something early amd then just hope when he inevitably scales that he is tilted from not winning early (hashinshin) or being played by the brain of a yauo or riven player (also hashinshin)
You shouldn't lose lane early as Malphite. Not sure how you're playing him but he's doing very well, particularly in higher elos and he's being taken full AP. After Jax gets a full item you are right, however you still win the tower dives and can safely farm under there - or do what you really should be doing, and thats leave top and win team fights single handedly with a good ult and then push to victory, or allow your team to so and just slow jax down by again farming at turret. He's not the best counter but he can go even, not lose
Snowbrand (EUW)
: > [{quoted}](name=Kiwi Lemonade,realm=NA,application-id=3ErqAdtq,discussion-id=vAN8uVNh,comment-id=0004,timestamp=2019-09-12T22:09:06.615+0000) > > The correct term is _**overloaded**_ for the OP. > Kaisa is an **ADC** yes, and an **assassin,** a **mage **(artillery and burst type), and a **fighter** (massive shield proc relevant to fighter playstyle) > > Pyke is an **assassin** and a **support**, two classes that should've never combined - leave that to kill lanes. (Arguably somewhere between fighter and tank considering he heals more than either of them once he goes invisible for a second). > > Jax is an** assassin** and a **fighter**. I'm not sure I really agree with the thought this combination doesn't work or is op, he is a hypercarry but I honestly don't see him (currently) being more of a rofltstomper than Master Yi, Tryndamere, or similiar (when they all get fed that is). Additionally I recommend player a non-atuo attack reliant champion against him like Malphite (who is very good right now) to show him up early game. No, you are misusing the term overloaded. Kaisa is definitly not overloaded (like comon) nor Jax nor Pyke. An overloaded champ would be something like an Irelia on VGU release maybe. There are few overloaded champs in league tho. They could be combined and Pyke is a good example that it works. Jax isn't an assassin.
Pyke is a bad example of how two classes can be combined. And if I was harsher on myself defining overloaded, then of the three, Pyke at least is overloaded, I won't write out how many mechanics he has in his kit but every ability has 2 if not 3 different parts to it, and the gold scaling on the ult could count as much more. Jax is an Assassin-Fighter. You can argue the semantics of what an assassin is supposed to be, but Riot has classified him as such. Their game, their classification system. If I had to come up with what an assassin does based on the champions in that pool - they do high burst damage and have multiple so as to get easy multi-kills or escape after getting a kill, this defines Jax. And yes, I was exaggerating Kai'sas roles as she's just an ADC by standards. She is hwoever classified as an Assassin and Marksman in TFT, so it does go to show at least Riot knows the reality, even if they fail to classify her in regular league.
: Kai’Sa isn’t a mage. She has one ability that is any kind of mage-like, and she has to build AP in order for it to become any kind of actually good as anything other than scouting FoW every 15ish seconds. Also, shields do not a fighter make. Or is Neeko a fighter, or Rakan, or Oriana? All those champions have self applied shields, and none of them are close to a fighter.
Disagree. Mages are classes who deal majority of damage at a range (usually far range) and use abilities and combos rather than Auto-attacks to deal damage. Count the number of auto-attacks Kai'sa makes on you versus a Caitlyn, Tristana, Lucian, Sivir. I'm not saying its bad, Jhin and Ezreal also have mage-like playstyles, though they aren't nearly as bursty and Ezreal is very item-reliant. They do when the shield is so strong and meant for combat. Orianna shield amount and method of application makes her a support-mage (see class distinction), same for Rakan. Even Neeko's shield is not as strong nor lasts as long and due to the nature of the ultimate it is attached to, enemies are looking to flee the area rather than fight her making the shield less useful. Kaisa, on the flip side, has an absolutely massive shield (I haven't done the research but will argue its one of the largest potential shields to date, maybe AP shen can beat it lol), and is attached to an ultimate to brings her directly to an enemy champion, and designed to win her the fight. Due to her extreme bursty nature, most enemies won't even break the shield in retaliation.
Zullar (NA)
: Spear of Shojin must be removed. It unbalances many balanced champions.
It's literally just Spear of Shojin... not sure why the item exists its very far outside the realm of what items are supposed to do, and they've removed items for far less. It is what is making Jax and Renekton so absurdly strong right now, and it is unfair to their opponents but also them - as if it continues their champions will be nerfed, not the item. Removing or altering the spear is the best option as its limiting a lot of design space and overpowered champions that were fine (and only a select few)
Rhegatis (EUNE)
: Ehhm... do we live in diffrent universes? In most of the sites his Winrate is from 47%-50% at best, while old one had from 51-54% and was always above 50. His pickrate after patch increased from 0.8 to 1.4(still one of the lowest in game) WOW and went down this week to 1.2 he is obviously going back to his old pickrate or even lower. You call this a success? But i really dont care about his winrate that much, what do i care is his playstyle that was much more fun. Oh and i forget one i Cant do gigantic star anymore until 18 lvl, his most unique move - very funny to play
Agree with the points. His pick rate only went up because of the new champion factor, which is often abused by players because others won't know counters yet or just curiosity, every champion rework causes this. Asol is dumpster now
: Proplay, I believe.
Mostly, though hes picked up now because he is a hard counter to hook champions (Pyke, Nautilus) and counter Rakans small window of opportunity since the shield can be put up before the knock up to negate incoming burst. Outside of those picks, he's only ever picked up if the ADC can also pick up Lucian, which sucks.
: Zyra's potential should be Utilized more.
I think she deserves a new passive or maybe an add-on to her passive. Her mid lane struggles because while she has zoning potential, her range is not all that great and she's all skill-shots that are relatively slow. Assassin will and do destroy her as a result. For the easiest comparison I use Anivia, a zoning and control mage that deals consider damage via a combo - and who does everything better than Zyra (in mid), and has an egg to fall back on if she does get Assassin'd. To make Zyra viable in mid she would need a way to better cope with assassins. She does fine via other mages, but you don't really see those these days. As a side note I never liked the RNG passive she has nor the fact you need to hit ult on plants to empower them. She deserves a more creative passive for both support and mid.
: Kaisa is not an ADC, Pyke is not a support, and Jax is not a fighter
The correct term is _**overloaded**_ for the OP. Kaisa is an **ADC** yes, and an **assassin,** a **mage **(artillery and burst type), and a **fighter** (massive shield proc relevant to fighter playstyle) Pyke is an **assassin** and a **support**, two classes that should've never combined - leave that to kill lanes. (Arguably somewhere between fighter and tank considering he heals more than either of them once he goes invisible for a second). Jax is an** assassin** and a **fighter**. I'm not sure I really agree with the thought this combination doesn't work or is op, he is a hypercarry but I honestly don't see him (currently) being more of a rofltstomper than Master Yi, Tryndamere, or similiar (when they all get fed that is). Additionally I recommend player a non-atuo attack reliant champion against him like Malphite (who is very good right now) to show him up early game.
: Aatrox dropped to 42.75% Winrate this patch
Can't say i'll miss him. He was feeling like a Riven for players too lazy to spend time practicing Riven. Especially when his ult had revive, I'm not sure how that iteration lasted until live, overloaded kit to the max. Do I think they went overboard? Maybe. There's probably some middle ground between his initial iteration and the unplayable status of current Aatrox, but I don't have much faith it'll be found.
: Riot what did u do to Garen on PBE?
It is a little disappointing, I don't play top often and when I get filled as it I usually play Garen, and do quite well. His weakness is kiting and his strength is tankiness and ease-to-play. But scaling with Attack Speed on his E makes no sense, in how the ability looks, feels, his champion lore, and his bruiser status. He was fine where he was, an easy champion that already received a rework... I'm surprised they spent even a second of time on it instead of the fiddle/voli reworks, or various other reworks needed. The people who liked Garen liked him as is, those people won't play him and I doubt any newcomers will either - why build a slow, attack speed reliant champion when Udyr and Master Yi accomplish the same yet a thousand times better. Not to mention remove on-hits just about killed him. You gutted a fair-and-balanced champion, tore open his tanky elements, and gave him scaling that make no sense for a champion of his nature. Which, in all honesty I do not believe needed any changes at all. His winrate is fine, his player base is fine, and he is (Was) a great champion for newbies to top lane. Oh well, all in the name of keeping the game with a rework every month "fresh" since it wasn't already.
GankLord (NA)
: What game is this like I was a ride or die Zyra main but I know I'll get shit on by superior mages if I go mid.
Game called Smite. I love the different levels of plants without solely needing to Ulti them like Zyra does. I think they could be a little more creative with Zyra passive honestly, they current one while not horrible is RNG, not fun, not interactive, and while I understand balance-wise why it doesn't work in Brush, logically Brush is literally where Zyra wants to be so why not lol
Bârd (NA)
: Banshee's needs a buff. It's designed for a different game than what we're playing today.
Kind of a double-edge sword item here, Banshees is amazing (if it was good) to stop an assassin's combo, but it doesn't and breaks on most all damage - and all it currently does is buff assassins, who already counter mages well, by blocking a would-be stun and enabling them to walk right into your face- and they have enough mobility to not get hit by Ludens at least. I wish there was a separate Mage defensive item that worked similiar to Sterak's gage and blocked frontloaded damage. Until then I still with Ahri and Lissandra's kits that are the only thing that let me survive League of Assassins (arguably Ahri is one too)
Comentários de Rioters
: I don't think comparing galio to Sylas or syndra makes much sense since they're different classes I still like galio as a support at least, just maxing Q last since it does junk damage but your E with super short CD passive does good damage But yea, he still absolutely needs help solo/jg
I think the comparison is okay to the extent that Galio, in his voicelines, lore, and supposed gameplay is meant to be the Anti-Mage class. Yet, he cannot fight mages at all - and loses to them in duels when he's very clearly ahead of them. It's kind of a joke and makes it feel like Galio has no identity. It definitely shows as no one even wants to play him anymore. If his Ult makes Riot so angry when it's in pro play then remove it and make something easier then. It feels bad to have an unplayable champion. And I didn't mind Galio support either, but he lacks damage reduction on his ult for his teammate, and can no longer taunt flash - and dies before the taunt can charge up.
: This season feels so exhausting and boring to play in
You can only really play control based champions with comms or a full team, and maybe in higher elo, from what I've gathered. Assassins are just insane these days and playing a control character delays your power spikes to teamfights and unfortunately the game may be over before that time has come.
GankLord (NA)
: Zyra revert?
Another game just announced a very similar champion named Persephone, I encourage you to look her up she's everything I wish Zyra was, lol.
: I get your point but at least they're having _fun_ playing their _video game_.
I only made it to plat, but I watch many streamers - a lot less Iron/Bronze/Silver games end in surrenders honestly. And I more often have games that go 30-40 minutes when we're brutally losing and then win (although yes, this has some to do with these level players inability to end games), but people have to realize an early lead is always doom. A nice gank or a slipup when you're getting ganked could be 2 kills in your pocket.
: Diamond players usually just assume that the enemies definitely know how to win if they get a slight lead. Thing is, that's unreasonable to assume. Yeah, _professional_ players might have that level of consistency, but not your slightly above average Joe.
Possible, but even pros don't surrender Pro-level games, and i've seen many a pro game actually be won be a massive teamfight win when they're some 5k gold behind. Most average joes don't have this kind of patience or drive however, and its easier for them to end and look for a different game where they make the enemy team surrender at 15 by getting the first kill.
: Galio's W grounding him is one of the most hypocritical nerfs ever
No reason to take him over Twisted Fate now, you get the same bang for your buck and that stun can't be dodged. Hell i'd rather a TF support than a Galio support these days.
: Reminder that bans are supposed to be strategically used on counters
Unfortunately this is the state of League. This is also why many champions with abnormally high ban rates keep getting banned *cough* {{champion:157}} . Theres just too many champions now, and too many counters. If you pick first you'll get countered by something, so instead ban what is annoying to play against, I.E. pretty much any assassin and especially {{champion:350}} {{champion:555}} . I'd rather play against my lane counter than have a Pyke anywhere on the map, honestly. Aside from Pyke (who is disgusting), Yasuo-type champions are not necessarily overpowered, they just aren't fun to lane against as most of your time will be spent under your tower patiently awaiting your Jungler's help, and that's just not fun. I wish Riot would take a step back from hypermobility and instead of giving a champion 5+ dashes, give them one that actually means something if used correctly. But oh well, I'll just keep banning the same old same old until it changes.
FNC Jinx (NA)
: Why??????????
This one is weird. You revert the change due to backlash and public disapproval, but are going to go through the change anyway?? Either remove it now as intended, or don't? Why is this hard? I can only go conspiracy theorist here and say they are waiting until you all forget about it/quit and then do it, so they don't get as much anger in the future. And likely do it without telling anyone as they've already said it in the past.
Eyesack (NA)
: Whats with ezreal and kaisa being in every single game?
Some of the safest ADC's to play that are actually decent early, and scale hard into the game. There is at no point a time when these ADC's are weak, and even if totally shut down they both possess moderate ability to come back from it compared to others. I'd probably throw Sivir up in here too, as being incredibly safe - though she's very simple and doesn't get huge recognition. When you do not know your jungler or your support, it is typically easier to pick an easy pick champion that cannot be countered, and is guaranteed to be useful at all points in the game.
: Support in ranked game who refuses to buy ward item..
Since the game has role-lock now (assuming this is draft or ranked), im surprised they don't just lock supports into buying at least 1 of the 3 support items before letting them go off. I know it would take "choice" out of the equation but Riot did that themselves with support items in general, so itd only make sense to force people to buy them. Same for junglers and jungle item.
Dynikus (NA)
: These were intentional changes to try to avoid the not-that-uncommon hour+ matches that most people hated.
I don't remember that many more "hour long games" in fact most games back then ended within 30-40 range. End-game teamfights were still just as deadly thanks to timers. Baron was particularly strong to take. "Breaking the Base" was actually difficult to do, and was the way to win. Also, I don't know about anyone else, but in the very few games that took an hour - its usually ranked games, since no one cares that much in normals to not FF at the lost teamfight at 35m, and Hour long ranked games feel like a rush, every movement nail-biting since every second could brew a teamfight. Losing it felt bad sure, but I almost always felt like I put a lot of effort into it, at least. And winning well - winning felt amazing. Now, most games have an inhibitor taken by 20minutes. Twenty. Minutes. Statistics further show that by taking an inhibitor this early (without losing one of your own) your chances are winning are 95%. Most games don't even have Baron or Elder even taken at all to win. There is no siege, theres only who picks a kill first and makes it a 4v5. Duels between champions last 1-2s, then one dies. For someone in Hawaii with 120ping on a good day, its been rough lately, I usually have to resort to Jungle or Support with an Enchanter, since I cannot keep up between the minute my character moves a pixel out of place Akali hit me with her E and theres nothing, not even Flash, that I can do to live.
: Man this is like asking "How do you gank heimer without giving a double kill?" No one actually knows...
Short answer for both is don't, lol. Don't lane against Illaoi, kill minions play Farmville, and then gank other places, it'l be a lot better to kill get a kill mid than dealing with her. As for heim, let him do his thing. Pressure elsewhere his late game ain't all that impressive.
: honestly i think the rune system is to blame for a lot of this, just makes game hard to balance for no reason :/
I enjoyed the old ones... sure is was flat stats but you had the option to forfeit all defenses, ad, and everything else if you wanted 50% more crit damage, and any other variation you sought. It was fun, and although cookie cutters existed I ended up changing runes a lot more than I do now.
: Yep. Tanks either aren't playable, or are able to kill people in the moments it takes them to die. This is never getting better, what with Riot's design philosophy of catering to manic children who just want to blow everything up.
I actually think old tanks, like S4/S5 were pretty decent. I don't why they insist some tanks have absurd scaling and others not. Maokai, for example is great disruptor - and then Malphite, who can be that but also built straight AP to one-shot people. They should have tools to outlast opponents, not out damage them. But tank items these days are notoriously bad, and Arm/MR mean nothing - only a huge amount of health sort of helps, and even that its just better to kill the opponents with 2 abilities than try to make a tank work.
: I'm having the opposite problem as Annie where I'm seeing tanks build nothing but defense items and not only out sustain, but outdamage glass cannon dedicated DPS. It's really frustrating as a burst mage to come across 3 tanks that can just absorb all of your burst and laugh at you while they burst you right back. Doesn't matter if you build Void Staff or Liandries Spirit Visage and Maw will make them invincible to you.
1st- As others said, tanks counter burst - and Annie specifically isn't all that strong now, and with low range puts her right next to tanks most of the time. 2nd - The issue you talk about is that Glass Cannon DPS classes, like Kog, Kalista, Varus, etc. are non-existant these days. Outside of coordinated play, they simply are unplayable. 3rd - Attempt to do the same against Akali, Sylas or Aatrox. Not only will absorb you damage, instead of eating a tank combo and leaving with 50% of your hp, you - and likely 1-2 other teammates will be dead for stepping 5-7 units out of position.
Mr Tyson (NA)
: Tanks need to play respectful now. I remember playing Maokai in S4 and surviving for 10 seconds in a 1v5. You are right, tanks can pop. You need to think more about how you do your job. It was a similar issue I had last year with Akali mains complaining about their champion being nerfed, specifically Q healing. They said it was a bad change because Akali couldn't trade. She is a melee assassin, that had the ability to evenly trade with mages, while also being able to assassinate. The simple thing is assassins don't trade, and players should stop doing that and play her like an assassin. After those changes, players are now playing the champ properly and she is quite strong without her q heal. If you think tanks are weak, watch supports with no items proc aftershock - literally undamagable for 3 seconds. Use the windows that exist. Just as tanks should be able to tank, others should have counter opportunities to kill tanks if they misplay.
1st - Have you played Maokai this season? Please let me know how it goes laning against Riven, Renekton, or Aatrox these days. You will get eliminated early, you will get eliminated late, there are no options for him now. AP tanks are specifically worse than others as well. Tanks are supposed to survive, yes I'd argue even 1v5, if hes built pure tank - as his damage is pretty low. Top lane fights with old Mao took 20-30s, and were actually still hype because it come down to those last few autos and attacks to decide a victor. These days you play a fighter or you lose. 2nd - Aftershock window is pretty strong, I'd argue any tank without specific armor/Magic resist scaling on top of it still get blown up. Also, 90% of "Tank" class do not have a disengage button. They are all or nothing, and a 3s window is pitiful to do that job, even if I was agreeing with you, which I simply cannot.
Laçez (EUW)
: I got flipping one shot by a full tank Rammus that wasn't even fed with aftershock & I was Vel'koz, so the damage of being an ADC that's reflected by Rammus wasn't even a factor. If I'm getting one shot by TANKS, then somethihg is wrong, their job should be to provide support through utility & to tank damage but instead they're one shotting whilst being amongst 5 opponents. I was left speachless... I hate tanks.
While I agree RAmmus is pretty strong, but if you got "one-shot" by a not fed, full tank Rammus then something is wrong man... You either are lying or missing something, is he a much higher level? You are a mage, so you attack incredibly slowly, further reducing the redirected damage to you overall. If he's full tank, AP scaling means nothing to you. You would likely lose 50% of your HP, at most from his entire combo. After that, hes practically useless even if you can't kill him - since his cooldowns are so long. You can get Hourglass to negate a lot of that damage, or Banshees to eliminate Q or Taunt. You can even cleanse it with quicksilver or Cleanse spell. Rammus should not be a problem for you as a mage (damage wise). Unless he's 20/0, which id argue a Jax could do better at 5/0.
MkMayo (NA)
: Everyone says Wukong is shit so who should i play?
Depends what you find great about his kit, if stealth/making the enemy think is your game; Shaco is good for that (though very buggy). Another that pops to mind is Evelynn, and she's doing very well right now. Another is Kha'zix, invisibility with his ultimate and several ways to evolve to adapt to the game. And if you mean go in and stun multiple people then assassinate, then Jax is a good pick. The order I personally recommend from best to worst (for new players to them in general) from the above is: {{champion:28}} {{champion:24}} {{champion:121}} {{champion:35}}
Comentários de Rioters
: Early picks no longer fall off.
Most of my games end by 20 minutes, so I haven't been able to notice, lol.
: Aurelion Sol's Future... ~~Please Read~~
Everyone is a Burster class now. No battle-mages {{champion:50}} , no tanks {{champion:111}} , no artilleries {{champion:115}} , no sustain DPS classes {{champion:10}} , everyone is either changed to Burst class or it doesn't survive (or so riot thinks). Sad days
: Hash does bring up a good point.
No lane except for mid lane I guess is in a good spot these days. Top lane is not a good idea for people lower elo though imo - experienced top laners will utterly destroy them since the name of the game now is manaless, cooldownless, Burst-Fastest and hypercarry - and this will absolutely demoralize them. I suggest jungle instead, the pool of champions is typically more consistent, you MIGHT be able to play a tank and win the game in the end, and while it's a lot to learn is very valuable to all roles to do so.
: Can we nerf Pyke already?
It takes a lot for LCS players to waste a ban on a support unless its really broken (or some type of OTP). Pyke is being banned in most LCS games now, even when, as I research specific support players, their past doesn't show they even like or play him often. And of course, if hes not banned, he will be taken. Why ever pick a support who gets less gold and is squishier and does less damage and less of a tank when you can have all of these things and gold in one?
: This entire champion is a mistake. All because the 80million mid laners complained they get auto filled because there are 80 million of them and they “don’t own” any supports.
Honestly was fine with burst mages. At least you can kill them just as easily as they can kill you, since they tend to be very squishy. But now we have a champion the cannot be killed, but deals just as much damage (and in case that wasn't enough damage, his very non-support ultimate resets. Honestly its almost so strong I don't see why it resets at all. Why not let Urgot's reset.
: It's no wonder Twisted Treeline is being removed - you haven't done a thing to it in how long?
Remove TT, only players to play are vastly accustomed to it - have to now play 5v5 which they will get frustrated, and play TFT and buy the little legends. Profit.
: What has happened to the Mage classes in League? Or the Rise of the Garbage Mages (#Mage2019)
I made a similar post about a month ago, they major issue with mages this year is almost none of them are in lanes they are "supposed" to be in, nor building items they are "supposed" to build, going Support role or building tanky to survive - turning themselves usually into CC bots. Some mages in particularly are hurting now, namely {{champion:115}} {{champion:61}} {{champion:1}} {{champion:134}} {{champion:143}} {{champion:4}} (mage type). They simply don't provide enough benefit to negate the facts they are vastly immobile casters. Having to land skillshots or combo-enabling spells on hyper-mobile targets that also have typically built a very cheap spell-shield is almost impossible, and will net you being far to close to them and promptly getting deleted. The best you can do it, is play a mage like a tank in terms of optimizing in the first few levels, and stay under turret, and rely on mid-game teamfights and your zone control/aoe damage to carry those. But most games end by 20 minutes, and inhibitors even go down before then (and stats have shown that chance for that side to then win with such an early inhibitor, to be 95% or higher). I hope that they champions either get altered ratios, namely to AP, or certain mage items favored by them changed a bit. Right now the only defensive options are hourglass and banshees veil, usually only one is optimal to buy in a game and forces you to have a lot less mana and other resources, and the actual defensive stats are 100% negated by armor pen, so you're just buying the passive/actives.
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