Comentários de Rioters
: > [{quoted}](name=Namehobo,realm=NA,application-id=3ErqAdtq,discussion-id=21ZHdybI,comment-id=000200000001,timestamp=2016-04-06T17:31:00.268+0000) > > Uh, there is no problem Riot can fix, people don't play support, so if you put it as your secondary you're likely to get it, if no one liked mid and no one played it, you'd get mid 99% of time you put it as your secondary. Literally the only two things they can do is make support super epic and make everyone want to play them, or getting rid of dynamic queue, which despite what the anti-riot circle jerk says, is a great system with literally one flaw that everyone blows out of proportion when you could just not put support as their secondary{{sticker:slayer-jinx-catface}} They can fix it. If you'd read any of the threads, you'd see how too.
I read the threads a lot, any thread on this is always "riot why are you persecuting us by forcing us to play what we set as our secondary role in ranked :((((" and don't offer a solution. And telling someone "uh yeah dude the government is trying to enslave us all just read this book it explains it" isn't a good argument, cause it isn't one
: > [{quoted}](name=Namehobo,realm=NA,application-id=3ErqAdtq,discussion-id=21ZHdybI,comment-id=0002,timestamp=2016-04-05T19:41:37.004+0000) > > Confirmation bias > I've gotten mid plenty when I've had top or jung as primary, yes everyone wants to complain about dynamic queue but if you want to play RANKED, you require more skill to rank up, and you should have the skill to play other roles. If you just want to have fun playing your favorite role then you can just do blind normals, simple as that I heard stories of people queuing as jungle/support (or anything/support) and getting support 48 out of 50 times, so I tried it myself. In ranked. Queue as jungle/support. I played 11 support games in a row, and I was playing Tryndamere support, so there were probably around 20+ dodges, which puts the total at 30+ support lobbies in a row. Not a single jungle game. This was yesterday, even though Riot like weeks ago said "we're working on fixing the problem"
Uh, there is no problem Riot can fix, people don't play support, so if you put it as your secondary you're likely to get it, if no one liked mid and no one played it, you'd get mid 99% of time you put it as your secondary. Literally the only two things they can do is make support super epic and make everyone want to play them, or getting rid of dynamic queue, which despite what the anti-riot circle jerk says, is a great system with literally one flaw that everyone blows out of proportion when you could just not put support as their secondary{{sticker:slayer-jinx-catface}}
: I've been a jungle main with support as my secondary role for the 3 years I have been playing League
Confirmation bias I've gotten mid plenty when I've had top or jung as primary, yes everyone wants to complain about dynamic queue but if you want to play RANKED, you require more skill to rank up, and you should have the skill to play other roles. If you just want to have fun playing your favorite role then you can just do blind normals, simple as that
: I'm sick of these "Where's Urf?" posts
I don't even get why people want it back, the only gamemode that was worse was the one-for-all on howling abyss
Comentários de Rioters
: @Riot: Why aren't you using the NA Crimson Akali?
So your argument is The NA uses generic anime art and the chinese one uses actually detailed nice looking art except for the left leg, so we should use the NA?
: Hearing From Duos About How Their Duo is Their BF/GF
We do it because we want to feel good about ourselves while we feel bad about our BF going attack speed xin zhao because they look up a xin build online {{item:3070}}
: Dear champions, what are you proud of having?
{{champion:92}} {{champion:81}} {{champion:203}} The cutest butts in runeterra
: Please don't do this
Slows can only slow you to like 115 or something around there, so unless you have boots of swiftness + a lot of move speed this change will literally not have an effect.
Deaeras (NA)
: So you're saying I deserve Silver if I can't carry?
If you think that's bad, you really haven't been in silver long, having really bad teammates that go 0/10/3 sucks, but if you are good then yes, you can eventually carry yourself to gold, bad teams is a "gosh i hate silver players" not "gosh its' literally impossible to get out of silver"
: Deathfire Touch feels weak
Thunderlords decree scales worse and is on a 30 second cooldown + 3 hits to proc The only advantage it has is it's instant + aoe, how is DFT bad?
: MFW When people continue to blame crit, while Dota 2 has had it forever, and no one complains about it there. http://25.media.tumblr.com/tumblr_lygwogzquq1r4mekxo1_250.gif
You're forgetting the part where crit in dota is a much smaller mechanic, having only one crit item (Crystalys into Daed), unless i'm forgetting one. And only some heroes having crit, like Chaos Knight and Cancer Assassin
: Congratulations, your opponents were stupid enough to let you just stand there and auto them to death without trying to kill your completely immobile champion.
Congratulations, you missed the point of the post as the picture was just a bit of sprinkles on the cake as I can get a quadra kill as Crit Vel'koz but what if I tried AP Jinx or even full AP Thresh/Naut (And they have AP Scalings) The point is that someone who has no AD scalings and no mobility can deal stupid DPS because Infinity Edge is the best item in the game by far
Agidyne (EUW)
: you do know those 250% increased damage are not actual 250% increased damage but 50% extra crit damage, right? let's assume you have 200 AD. With an IE you have 20% chance of dealing 500 damage instead of 400 damage. that's fucking it. --- I don't like RNG in mobas, but it's just how it is.
Why would I buy not-crit? IE - PD - Stattik - Last Whisper. 10 Hits, 70% crit chance, if you get 7 crits and 3 regulars with 100 base AD you would get 4907.5 (2 statikk procs) Where as Bloodthirster,Last Whisper,Essence Reaver,Ravenous. 10 hits with 100 base AD would do 3675, and on top of that would be missing the AS that the crit items give, cause crit is objectively better than not-crit unless you're someone who doesn't AA alot/Doesn't get a lot of AD. I even get crit on Trundle sometimes because it just gives a silly amount of damage and more stats on top of that.
Comentários de Rioters
: Anyone else tired of Devourer Yi?
You're whining about Yi? And because of Devourer? It doesn't even work with his E and even if it did Warrior would still be better because the AD from Warrior scales with crit.
Zorae42 (NA)
: I joined after these game modes, and I'd love to try them. Mirror mode too! Also, it'd be cool if there was pvp doom bots where everyone gets champs with the doom bot kits. Obviously champ pool would be limited (no way I'm expecting them to create doom bots for every champ).
Dota 2 has something very similar, a mod called Dota Imba which you can actually queue up for in the in-game client
: [Speculation] 5.18 is the last chance for balancing for Worlds - who's on the hitlist?
The only person on this list I play is Gnar and god do I hate how easy it would be to balance him with nothing being done about it. He ~~has~~ would have the weakest early game in the entire game (more or less) due to having no damage outside of W, no real kiting ability, and some of the lowest base stats in the entire game, but they decided "nah Gnar can't be weak early game to balance the fact that he evolves into literally one of the best carries in the game due to having an engage,hard AoE cc,marksmen like damage and his own peel let's give him an escape!" It's an escape he doesn't need because he has the best kiting kit in the entire game, but it means you can't punish him early game because he can just escape whenever. I would remove his leap, maybe buff mega form a bit in compensation. basically, Gnar is in the top 3 weakest people early on, and you can duel him as almost anyone in the game in mini or mega form, but because he has an escape for no reason (like half the champions in the game) it means you 'literally' can't duel him
: We won't talk about Sated Devourer {{champion:11}}, or {{champion:67}}. I had the opportunity to lane vs {{champion:122}} as Nasus. Darius is OP as all sorts of hell now. Before he was just annoying. Now he gets instant multiple stacks and chunks tanks for huge damage. And don't forget about free resets on his >1K True Damage ult. Meanwhile in jungle, Skarner got pet rocks. {{item:3070}} {{champion:72}} {{item:3070}}
Darius is super fair and a lot more balanced now,and I've hated Darius since release. But if you didn't know, Darius is still a good counter to Nasus for obvious reasons Skarner's role got changed for a generic tank ganker to an off-tank duelist with CC and move speed If I remember correctly Sated doesn't work on Yi's true damage so it's better to buy warrior for CDR and the AD that scales with crits. Sated Devouer Vayne is unfair
: > [{quoted}](name=Namehobo,realm=NA,application-id=3ErqAdtq,discussion-id=rz7EaKTI,comment-id=00170000,timestamp=2015-08-19T22:17:43.548+0000) > > can be cast 13 times a second with his passive Thank you for proving my point: things are different when you consider the entire kit. Kalista doesn't get invis. Kalista doesn't get an aoe slow that also applies stacks (if she uses hers to peel for herself or try to catch someone, now she's locked out of using E until it comes off cooldown). She doesn't get extra range and penetrating rounds, or bonus AD, during her ult. She's a completely different champion. Even if they did have literally the same ability where one was objectively numbers tuned lower than the other, you still can't say anything about the champion's state as a whole because you're not considering the rest of their kit.
Twitch invis is for escaping or catching someone, Kalista's passive lets her do that. Kalista has a slow too if you didn't know that. Kalista's E can do 3x or more damage than Twitch's E and has a slow and guess what? Twitch can't use his E while it's on cool down either! And don't talk like the poison does damage anymore. The only advantage Twitch has is his ult but Kalista also has teamfight power with her ult so
: So, I agree with you, but not for the reasons you said. **Stregnth** isn't a good reason to change twitch's E. Twitch is balanced around his E; Kalista around hers. That's like saying Brand's Q completely blows Ryze's Q out of the water because they're both single-target linear skillshots and Brand's does more damage. I *do* think that Twitch's E isn't a super interesting ability -- all it does is incentivize him to do extended trades -- and I'd love to see there be a little more decision-making around it. Compare Kalista's, "Do I have enough damage stacked up to get the kill and reset, or am I going to neuter my damage output?" decision vs Twitch's, "Are they about to go out of range? If not, do I have max stacks?" Your suggested example would add something interesting: "Do I activate now to steal their AD and go for an all-in, or do I wait to activate so I can get a better trade?"
That's a horrible comparison, Ryze's is not objectively worse than Brand's. It has a shorter cooldown,scales with mana and can be cast 13 times a second with his passive. Twitch's is objectively worse and your reasoning why it is not a real reason
SOS (NA)
: Support is easy?
"Support is hard" "Tresh"
TCU Dushi (EUW)
: Read through the thread and wasn't going to say anything because i know my opinion isn't popular but what the heck, here goes. Vayne is only ever considered "OP" in low-mid elo. Hence you hardly ever see her played in LCS/LCK/LPL Their are multiple reasons as to why Vayne is so strong in low-mid elo and it has everything to do with the general skill level of the players there, not how strong the champion is. Examples : -Wrong choice of Lane/Matchups (Cait/Blitz against a Vayne/Janna lane rofl) -No form of hard cc on your team -Playing bot lane as if you are not playing against a hypercarry -No jungle focus on the botlane early -No use of pink ward/oracle lens -Not buying Frozen Heart -Not using Exhaust -Not focusing Vayne during teamfights The list goes on. There is plenty of counterplay when it comes to vayne and like any other hypercarry, if you let them scale up they'll destroy you unless you play the game as its intended. I feel like people are on a crusade, Vayne is not allowed to win games because if she does = to strong/OP Hope this gave you some insight. best regards, Dushi
- Hard CC counters everyone but Olaf and Gangplank, it's not a unique weakness to Vayne so using it to say it makes her weaker is dumb - Pink warding is useful, but that doesn't get rid of her huge AD buff,tumble and move speed buff - Frozen Heart is not only usually not even worth it cause she's out of range, even if she is in range ((((20% is almost un-noticable )))) - Exhaust is not a unique weakness to Vayne at all, and it's also on a very very long cooldown - Focusing is a weakness to everyone in the game but Galio and Rammus, I didn't know Vayne's passive said "takes more damage if focused" like that's why she's overpowered, she's stupidly hard to focus even if no one is peeling for her
: This is what the new morde can do
I mean, Veigar can do the same thing and his ult is on a shorter cooldown than flash. I will admit though, that was pretty hilarious
: I think his Q already has slightly increased range over his normal autos. This is something that we do for that little bit of feel on many attack resets. Though you may already know this and are asking for more. IMO there are better ways to improve trundle than giving Q longer than melee reach.
Just a note, it actually doesn't, visually it does but it doesn't actually increase the range.
Meep Man (NA)
: > [{quoted}](name=Namehobo,realm=NA,application-id=3ErqAdtq,discussion-id=nmEGkQJt,comment-id=00000000,timestamp=2015-08-12T09:57:25.596+0000) > > As Darius? Who would get kited by her extremely hard and just die by overextending into the enemy jungle > Or our Master Yi who would also get kited and die by overextending? One does not simply kite Master Yi...
Have you not played Yi without boots or ult? Cause he said "early game" and Yi's early game involves slowly walking towards people
: Go into her jungle early on and fuck her up. If you didnt ... well u let a hypercarryf reefarm 20 minutes deserve it.
As Darius? Who would get kited by her extremely hard and just die by overextending into the enemy jungle Or our Master Yi who would also get kited and die by overextending?
Comentários de Rioters
: > [{quoted}](name=Namehobo,realm=NA,application-id=6kFXY1kR,discussion-id=jEkYfVzT,comment-id=0025,timestamp=2015-08-11T08:02:12.937+0000) > > What about male body diversity? > We either have muscle guy {{champion:44}} {{champion:36}} {{champion:201}} > Or less muscly guy {{champion:104}} {{champion:119}} {{champion:126}} > > How come we only have one effeminate cute boy? {{champion:81}} {{champion:245}} x {{champion:81}} OTP
: Female Body Type Diversity in League of Legends
What about male body diversity? We either have muscle guy {{champion:44}} {{champion:36}} {{champion:201}} Or less muscly guy {{champion:104}} {{champion:119}} {{champion:126}} How come we only have one effeminate cute boy? {{champion:81}}
: chogath plays mid, enemy zed dives, chogath takes 70% of hp in damage, zed procedes to back off, chogath silences, "you have slain an enemy" soon follows enemy vain targets chogath, chogath unleashes his entire kit, enemy carry now dies, real tank engages the enemy and team procedes to clean up for an ACE not complaining about chogath, but the tank meta is real how often do you see healers in bottom lane compared to: thresh, blitzcrank, nautilus, alistar, etc, who can poke and even heal because of the Face of the Mountain line and offer the ability to survive compared to: soraka, who drains her own hp in exchange for the ADC, sona, who unless built as tanky (who then can't heal) will die fairly quickly, zilean: excellent poke damage and he can pull off the unique stunt of saving his carry AFTER they die but all of the squishy champs soon become liabilities by late game. Blitzcrank in the bush: 5v4 now becomes real alistar: his ult makes it where he doesn't even have to build tanky but is better when he does nautilus: the crowd control master...no one contests him for it thresh: shields allies in range of his lantern, provides an instant escape, has high burst damage throughout the game, constant slows and 2 forms of gapclosing for his partner gnar, darius, irelia, jax, etcetera all build tank for top lane the LCS even used urgot because he could freeze his assassin opponent's lane by forcing them out of it, and urgot is the weakest tank in the game amumu is a high tier jungler with excellent crowd control and damage, like sejuani gragas now can't be built anything BUT TANK and still be viable karthus's rush in and become an untargetable dps machine tactic no longer works because of the free gold he ends up giving the new devourer is even letting people build full tank and outdamage the ADC...
Alistar is pretty bad imo, build tank and his ult is useless, build CDR/utility and he gets melted whenever he doesnt have ult. Cho is pretty powerful, but it's because of his damage, not his tank. Tanky supports are taking over, but it's not cause of their tank (mostly, their tank stats do factor in, but Taric isn't played is he?) it's because they scale into the late game, and with gold income that's more important than having heals or being able to do good without items. Naut has lots of cc. okay? Thresh is broken, but he's usually not actually that tanky cause you build CDR and Aegis Gnar is an off-tank with a really really weak early game but amazing scaling, Darius is an early game bully who can be kited in teamfights, Irelia sucks late game, Jax is not really a tank. Urgot can freeze assassins, is that unfair? Is anyone that counters assassins overpowered? Amumu is pretty good, and so is Sej but it's because they have really good CC, they still get melted the second an ADC looks at them. Grag was also overpowered because of his CC, but they nerfed the slow and now he's pretty balanced. Devourer is pretty limited on who it is even effective on, Jax,Kayle and Udyr pretty much, but how is a damage item that's overpowered prove there's a tank meta?
: as if the adc's didnt have it hard enough now they'll have re-work morde coming at them with new buffed defense items....cause thats what we needed...more tank meta! snooze. about to be done with this game.
If you think there's a tank meta I'm assuming you haven't played the game in the past few months
: My god, it's a small buff to his ult IF it hits multiple targets who are building BONUS health. Meaning early game it is near meaningless since squishies aren't getting items with HP and tanks aren't building that much HP at that point. Not to mention it only applies if it hits multiple targets. That means it only comes into play late game, when Lee Sin really falls off. Seriously, he is one of the most balanced junglers right now, especially at low ELO. Even at my division (Plat) people don't really know how to play him, so I don't know why people in bronze + silver keep complaining about him. This type of thread is exactly what is wrong with this board, people complaining about every single little thing when it really isn't that big of a deal.
Guess what, his ult still has the same amount of stupid scaling and stupid base damage, this is literally just a huge buff to him, if he kicks someone with 3000 health they will do 630 bonus damage to everyone they hit
Comentários de Rioters
: Needs to Be a Pure Solo Queue Normal Option
More a problem with report system, not pre-mades
: [SKIN IDEA] Demonclub Trundle
Sultan Trunde, big red beard, Turkish armor and a large and long cutlass
: Does Anyone Actually Like The New HUD?
I prefer the old one, but the new one isn't that horrible, I like the aesthetic and If they were to change it to be more like the old HUD i'd be fine with it, but yeah I personally don't have too much an issue with it.
Rain NT (NA)
: ^ Thats why its easy, kill tahm when he eats his ADC. Theres no one to hit you back, all of a sudden from 3v2.. it becomes 3v0 cause during that time tahm cant AA so it basically free damage, and if he doesnt eat his ADC he has no mobility at all cause he has one of the lowest base MS. Top lane Tahm is the easiest piece of fish to slice in half ever with ganks cause hes so damn slow. And the best way to beat him bot lane is make it look like youre giong to kill him so he has to activate shield, then just back off cause then he cant heal with the grey health anymore and rinse and repeat til he dies. He offers no damage in lane but he does have some cc, but once youre in his stomach the adc cant hit you so its basically saving you from their ADC (since support tahm doesnt get as much hp early as top lane tahm) But now with the buff, and actually does more damage. He might become a problem top lane once you get enough HP. But still support tahm is pretty easy to handle and has the lowest win rate in the game. Honest my friend ban tahm so he doesnt get them on HIS OWN team cause he thinks its troll to pick Tahm
He doesn't have one of the lowest base MS, his is medium, but he gets a 25% speed boost when he eats his ADC, if you die to a a gank as tahm you're literally one of the worst players in league or you're pushed waaaaay to far, I would know, I've played a lot of tahm
Rain NT (NA)
: He was definitely balanced imo. He so easy to gank its ridiculous
What? He eats his adc and runs away with a huge speed boost, so unless you have 5 seconds of stun or a way to do his entire health bar + a shield thats about 80-90% of his health they both get away. And if you kill Tahm, you used all of your damage to kill him and the ADC can just walk away
: PBE update didn't fix the Fiora splash completely.
Honestly they need to completely remake this splash or start anew cause this isn't just "one or two things" it's everything
: > [{quoted}](name=Namehobo,realm=NA,application-id=3ErqAdtq,discussion-id=0lhluurM,comment-id=00030000,timestamp=2015-07-21T23:46:47.329+0000) > > Except Fiora has to run around you in circles and hit you 4 times to do 12%max HP true damage so how is that a good comparison 84% Max HP True Damage with 400 AD
And? She doesn't have her ult anymore so she's not going to be building 400 damage or she'll be shredded completely, it's like saying Sion is broken cause his Q can do 1000 damage
: %HP true damage is the most toxic combination in the game, regardless of how balanced it is. Imagine Veigar kept his 0.75 delay on his ring, but that it dealt 50%HP true damage if you step on it. It would be "balanced" (don't step on it, lots of counterplay, etc etc), but it would be damn toxic, like this.
Except Fiora has to run around you in circles and hit you 4 times to do 12%max HP true damage so how is that a good comparison
Phil Fly (NA)
: Combine two champion abilities (passives included)
{{champion:223}} {{champion:4}} Tahm W + Twisted Fate ult Eat them then TP into fountain
: If I'm in Gold 5 and am trying to get to Gold 4, then I should be playing against Gold 5s and Gold 4s. NOT Gold 3s. I know many people like to say "oh well there's no difference between Gold 5 and 3 anyways" but that's BS. If this was true, then we would all technically be bronze. Just frustrating when the system thinks you belong in higher ranks, but makes it harder for you to climb your current rank anyways
If you have Gold 3 MMR, you should play against Gold 3, it wouldn't be fair if you had Gold 3 MMR and played against people with Silver 1 MMR
: He's saying he has to beat gold 3s to get into Gold 5, which is stupid
Next you'll be saying I have to beat people in Gold 1 to get to Gold 3!?!?!?! Oh the humanity!
LaceUp23 (NA)
: Uhm, people go to the Olympics because they are better than the people they play against in their country. By your logic, you're saying that everyone who loses in the Olympics doesn't deserve to be there. Pretty derpy if you ask me.
No, I'm saying someone who takes 2 hours to run a mile shouldn't go to the olympics and complain that he's competing against people who can run a mile in a minute
LaceUp23 (NA)
: So you're saying that, even though he is better than silver 1 players, but not better than gold 4s, he shouldn't get to advance into gold 5? I'm confused.
Well the difference between gold 5 and 4 is almost nothing, considering it's one tier. But also, in Gold you tend to play with gold players, so if you can't beat gold players, then why should you get into gold, it's like saying "i can't win the olympics but I want to go into the olympics then complain that i'm playing with people too skilled"
iLuma (NA)
: Make me laugh. Win a Champion or Skin.
https://www.youtube.com/watch?v=zs0FKBsiK9w
: No, it's not about him beating gold players. It's about him having a full team of Silvers while facing a full team of Golds, and Riot _still_ expecting him to win. If your MMR is higher than your rank, then your own team should at least be of the rank that you are facing.
It is, you play with people of your MMR, so if he's silver with gold MMR. His team is also silvers with gold mmr it's pretty simple and he shouldn't think he's some special exception to the rule lol
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