: > [{quoted}](name=Riot Pls,realm=NA,application-id=Ir7ZrJjF,discussion-id=YaTZgEcA,comment-id=000c,timestamp=2019-10-21T19:50:50.147+0000) > > _scribbles notes down_ He kills people just so he can steal their guns, he has a gun collection, you gotta get Bandito Fiddlesticks recall have a gun rack that he checks yo
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=Ir7ZrJjF,discussion-id=YaTZgEcA,comment-id=000c0001,timestamp=2019-10-22T00:58:29.802+0000) > > He kills people just so he can steal their guns, he has a gun collection, you gotta get Bandito Fiddlesticks recall have a gun rack that he checks yo Bandito Fiddlesticks should just be reworked into High Noon Fiddlesticks tbh.
: Hello GD, I think it's time for a fun positivity selfie thread!
Damn, I never knew you were a cute e-girl. Your boyfriend looks bland af, you should trade up ASAP.
GTHeavy (EUNE)
: Shaco invisibility power problem
> [{quoted}](name=GTHeavy,realm=EUNE,application-id=3ErqAdtq,discussion-id=69zlERjR,comment-id=,timestamp=2019-10-17T10:30:05.950+0000) > > While theoretically very aggressive warding + defensive turret-hug play would counter this, I can't be bothered to 110% tryhard every game. Not all players are diamond+, and even in plat this feels severely restricted and counter-intuitive to play against. This is one of those "unfun mechanics" that Rito wants to prevent. > I was almost ready to agree with you, until I read this part. If you think those things you mentioned constitute "110% try-harding" then I have to question whether or not you actually belong in plat. These things aren't difficult, nor are they restrictive. They are things you should be doing EVERY game, whether you're against Shaco or not. In ranked matches especially, you're expected to "110% try-hard" every single game. You did a good job of listing some of Shaco's current problems, but then you ruined it all when you basically said "Yeah, I COULD counter Shaco, but I'm too lazy, so Riot should nerf him instead". It's not only horrible reasoning, but you're also implying that playing the game properly is unfun, which is the kind of thinking a bronze player has. And Riot shouldn't balance the game around what bronze players think.
: Things I don't like about the card game.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=gfimK6G4,comment-id=,timestamp=2019-10-17T14:46:47.039+0000) > > Feels like the entire meta is based around Fiora and literally everything else will just fall on its ass because it can't compete against Fiora. That just makes it seem more like League of Legends.
: Yo uh why are the queue times so long?
Because you're not queueing as support.
: Moonflair Spellblade
I've always liked this item, and never understood why Riot doesn't add it to SR. Battlemages and AP divers like Diana could seriously use something like this.
: The Myth of Jungler "agency"
If Riot really wanted to nerf jungle, all they'd have to do is increase vision options. They can nerf EXP all they like, but at the end of the day all that will do is force junglers to gank more often and have MORE agency than laners. By increasing vision, laners can avoid ganks easier and prevent the jungler from deciding the early game.
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=FyIwukY4,comment-id=0000,timestamp=2019-10-16T01:48:06.954+0000) > > I want that in reg leauge. Sounds fun. Rip immobile ADC's. Especially Kog lol
> [{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=FyIwukY4,comment-id=00000000,timestamp=2019-10-16T01:53:35.242+0000) > > Rip immobile ADC's. Especially Kog lol .>implying Kog's not already the worst ADC in the game.
: Why is it that when you're on top while loading, you play bot side and vice-versa?
Because from your champion's perspective there is no bot and top, just left and right. That's why I always call top lane left lane, and bot lane right lane. Mid is still just mid of course.
: I agree Shaco was left in a poor state and he deserved love..
It was the rework he deserved, but not the one he needed. Shaco's current kit is too much of a balance nightmare to ever get right. Playing him AP puts you squarely at the mercy of your opponent's stupidity, which doesn't make for an engaging experience for either the Shaco player or the opponent. Playing him AD means you load all your burst into a single Deceive auto + E, and since both are unavoidable it's an extremely linear playstyle that doesn't feel rewarding. The rework didn't change either of those things; in fact it amplified the qualities of Shaco that forced the devs to neglect him in the first place. He needed a complete VGU, not straight buffs.
: Is Nocturne viable as a bruiser?
I've seen a few Nocturne tops, and they usually go Titanic Hydra/Black Cleaver with Lethal Tempo. It's........okay? It doesn't really play to any of Nocturne's strengths, the biggest of which is being able to show up out of nowhere and pick someone off. A bruiser build won't let you do that unless the target is VERY squishy. Extended fights aren't really his thing unless you're going for an on-hit build.
ZXL (EUNE)
: Shaco mains only
He literally just got buffs lol. He's not weak at all, in fact he's quite strong. Not OP or broken, but definitely strong.
: Bronzies only look at kda, mute them, nothing they could say as a bronze player will positively impact the game. Play a carry champ, win lane, 1v9 the game.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=AtkLMAz6,comment-id=0000,timestamp=2019-10-11T23:31:57.218+0000) > > Bronzies only look at kda, mute them, nothing they could say as a bronze player will positively impact the game. Play a carry champ, win lane, 1v9 the game. Winning lane doesn't equate to winning the game anymore. Not with damage levels as high as they are. If you do well in lane and get really fed, it doesn't matter unless the rest of your team also won their lanes, because no matter how fed you are you can still get 100-0 by someone who's even moderately strong.
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=NQZp9bVz,comment-id=,timestamp=2019-10-10T15:35:38.931+0000) > > and no one offers to trade, you don't get to complain when they play like shit. If you'd rather be selfish and keep your own favorite role over doing what's best for the team, you better be prepared to take a loss. Everyone hates autofill; it's just one of those necessary evils we have to accept in this game. So if someone is telling you they really can't perform in an autofilled role, put your pride aside and offer to trade. And next time, when you're the one who's autofilled, someone else might just do the same for you. Dude if you cant play the role you got autofilled into that's your fault and expecting other people to make up for your lack of game knowledge is bullshit. If you cant play every role with decent skill you should not be playing ranked period. Autofill is part of the game has been for a long time now you know its there. So instead of preparing for it and making sure you have a few picks for each role that you can play and not feed uncontrollably. You decide to ignore it and blame your teammates for your incompetence and then have even further audacity to call those people who didn't give up their role to cater to your inability to play anything else but what you want to play selfish. Wow the entitlement is ungodly it is YOUR job to ensure you have adequate skill to play in ranked not your teammates. Being able to play every role decently is and always will be your responsibility as a ranked player. I don't understand how you can sit there and play mental gymnastics in your head to the point that you can tell yourself its everyone else's fault that you cant play a role you got autofilled to. Its almost as if you believe that autofill doesn't happen to every other person who plays this game. It does i can assure you and believe it or not i tend to win those games i do get autofilled into even though its not my main role. because i made sure that i had the ability to play every role so i wasn't a hinderance to myself or my team because of autofill.
> [{quoted}](name=MasqueradingGod ,realm=NA,application-id=yrc23zHg,discussion-id=NQZp9bVz,comment-id=0004,timestamp=2019-10-11T01:25:07.492+0000) > > Dude if you cant play the role you got autofilled into that's your fault and expecting other people to make up for your lack of game knowledge is bullshit. > If you cant play every role with decent skill you should not be playing ranked period. Autofill is part of the game has been for a long time now you know its there. So instead of preparing for it and making sure you have a few picks for each role that you can play and not feed uncontrollably. You decide to ignore it and blame your teammates for your incompetence and then have even further audacity to call those people who didn't give up their role to cater to your inability to play anything else but what you want to play selfish. Wow the entitlement is ungodly it is YOUR job to ensure you have adequate skill to play in ranked not your teammates. Being able to play every role decently is and always will be your responsibility as a ranked player. I don't understand how you can sit there and play mental gymnastics in your head to the point that you can tell yourself its everyone else's fault that you cant play a role you got autofilled to. Its almost as if you believe that autofill doesn't happen to every other person who plays this game. It does i can assure you and believe it or not i tend to win those games i do get autofilled into even though its not my main role. because i made sure that i had the ability to play every role so i wasn't a hinderance to myself or my team because of autofill. What makes you think I'm talking about ranked?
: Or, and hear me out on this, you should at least be minimally proficient in everything if the game has an autofill function. My jungle is shit but I at least know the basics of clearing and a few champs I can play that don't make it look like I have brain damage. In top I at least know not to actively int my face off and can do my job in teamfights. If you can't play the role at all you're the problem, not your teammates.
> [{quoted}](name=AccurateYeet,realm=NA,application-id=yrc23zHg,discussion-id=NQZp9bVz,comment-id=0000,timestamp=2019-10-10T15:44:06.078+0000) > > Or, and hear me out on this, you should at least be minimally proficient in everything if the game has an autofill function. My jungle is shit but I at least know the basics of clearing and a few champs I can play that don't make it look like I have brain damage. In top I at least know not to actively int my face off and can do my job in teamfights. If you can't play the role at all you're the problem, not your teammates. With most roles it can work even if you're shit at it, because you can just pick a champion with lots of cc or utility and let your team do the heavy lifting. But if the role is ADC, what are you gonna do? You're the carry, the most important person on the team. I guess you could pick Ashe and just spam slows? Or Sivir and be an R-bot all game? I never play ADC, and I don't plan to learn any time soon. You'd think with FOUR other people on the team, at least one of them would be halfway decent at ADC. But whenever I get filled there, I either have to take a mage bot (whereupon I'll be met with a chorus of report calls) or dodge. I shouldn't have to do that every single time I get autofilled.
: Or, hear me out on this one, maybe the autofilled player puts all of their time and focus into playing one role or one champion because they want to use that edge as a way to climb, and forcing them into another role is not only crippling that player, but the whole team, especially if the autofilled player's lane opponent is a one-trick on THEIR champion. (Ex: I have about 1500 or so games played as Kat mid across a few accounts, and a collective 1.2m mastery. I don't play anything else willingly. Putting me on anything else is like putting a hardstuck Iron IV player in Grandmaster.)
> [{quoted}](name=VampiricLlama,realm=NA,application-id=yrc23zHg,discussion-id=NQZp9bVz,comment-id=0002,timestamp=2019-10-10T16:50:50.136+0000) > > Or, hear me out on this one, maybe the autofilled player puts all of their time and focus into playing one role or one champion because they want to use that edge as a way to climb, and forcing them into another role is not only crippling that player, but the whole team, especially if the autofilled player's lane opponent is a one-trick on THEIR champion. > > (Ex: I have about 1500 or so games played as Kat mid across a few accounts, and a collective 1.2m mastery. I don't play anything else willingly. Putting me on anything else is like putting a hardstuck Iron IV player in Grandmaster.) That's........exactly what I'm trying to say lol. How is this a rebuttal?
: What do you all think about Urgot currently?
The usual build is Black Cleaver rush into full tank items, with maybe a Death's Dance or Frozen Mallet thrown in. Even with that kind of set-up, don't expect to live longer than 2-3 seconds in a teamfight. He's hard to deal with in lane, but his damage falls off super hard, so he's usually just an ult+flash bot later.
Comentários de Rioters
: Jungle High Sustain Champs
Fiddlesticks and Warwick would be your best options. They're both relatively simple to learn and play, and their sustain in the jungle is very high. Nunu would also be an option, but he requires good macro awareness and because of that he's favored by higher elo players.
Cloud273 (NA)
: Can we make it so cinderhulk doesn't automatically aggro jungle monsters?
Cinderhulk itself doesn't automatically draw aggro. Bami's Cinder on the other hand, the item that builds into Cinderhulk, DOES draw aggro. Either way, I'd say this is a good change request.
Tusutaki (NA)
: 3 Reju Beads > Dorans Shield
It also gives you 80 HP and a flat 6 HP regen/5, in addition to making last-hitting easier.
TK576 (NA)
: So since everyone says that tanks are bad nowadays, wanted to see what kind of meta they want.
Tanks can be raid-bosses, as long as they don't deal insane amounts of damage in addition to being unkillable. I want tanks to play like the generic MMO class of the same name, where their sole purpose is to absorb a ton of damage while drawing enemy attention away from the squishy damage dealers using cc. As a trade-off, their own personal damage output is almost nothing. IMO many of the problems people have with tanks only seem to occur when tanks are given %HP damage. Think about all the problematic tanks over the years: Sejuani, Ornn, Shen, Maokai, Zac........they all have or have had %HP damage in their kit, pushing their damage up far higher than it should be for champions whose purpose isn't to deal damage.
: How to counter Talon mid
Pick someone with strong waveclear and just push constantly. He won't be able to roam if the wave is always at his tower. After pushing, stay a safe distance away and keep your sides warded to avoid the inevitable ganks. The biggest thing with assassin mids is to not die to them. If you can manage that, it doesn't matter if you're down 50 cs, your superior utility and range as a mage will allow you to be more useful than him after lane phase.
CLG ear (NA)
: where does Elise go when she rappels?
Bârd (NA)
: Guys, you can't have both ways.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=tU9grzBH,comment-id=,timestamp=2019-10-02T02:30:52.467+0000) > > 1. Damage is relatively low, but reliable. As a result ,the game is more oriented towards tactics than mechanics (Dota 2, old League). > Damage is low in Dota 2, wut? You get 1-shot if someone looks at you funny, and in some cases it can literally happen from off-screen. Skillshots are twice as long as in League, items are basically all OP, and there are a lot more point-and-click abilities to facilitate said 1-shotting. The only thing limiting Dota 2's champions is mana; mana pools and mana regen are significantly lower than in League, and the mana cost on abilities is significantly higher. Some champions don't even have enough base mana in their kit to perform a full rotation of abilities once. Not only that, but mana continues being an issue for almost all heroes into mid and late game (unless you have a crazy amount of Bloodstone stacks). In League, running oom is only a concern in lane phase. After you buy an item or two, you almost never run out of mana unless you spam spells for no reason like a monkey. There are also no resourceless champions in Dota 2 like there are in League. Everyone is mechanically limited in the same way because resources are scarce, so tactics matter more.
CLG ear (NA)
: You and your clone are confronted by a loved one with a gun. How do you prove you aren't the clone?
Me and evil me would probably team up and take over the world. We wouldn't want to kill each other.
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=0002000000000000,timestamp=2019-10-02T21:54:03.453+0000) > > Trundle, Skarner, Vi, Wukong, and maybe Shen. But to be perfectly honest, none of them need serious buffs. It's just that everything else needs nerfs to bring them in line (except tanks, because they're garbage atm). Wukong is a never getting buffed due to a mini rework, skarner and vi are not tops or fighters. Shen and trundle both can easily take over pro play so why the actual fuck would riot do that for a worlds patch. And I see you think tanks are bad despite everything saying the opposite really shows you put 0 thought into your arguments.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=00020000000000000000,timestamp=2019-10-02T22:06:05.772+0000) > > Wukong is a never getting buffed due to a mini rework, skarner and vi are not tops or fighters. Shen and trundle both can easily take over pro play so why the actual fuck would riot do that for a worlds patch. > > And I see you think tanks are bad despite everything saying the opposite really shows you put 0 thought into your arguments. Vi is absolutely a fighter, I dunno what you're smoking to think she's not. Skarner is pushing it I admit, but he's been trash for so long now it's a disgrace he's avoided buffs. The others are long overdue for buffs in some way, it has nothing to do with worlds at all. How long has Riot worked on the Fiora buffs? That's time that could have been put into Wukong's rework, or making Shen not broken in worlds while still being viable for solo play. Just because they're not top laners doesn't mean they can't be fighters; position does not dictate a champion's role in the game. And please, enlighten me on how exactly tanks aren't bad right now. Because from what I can see: tank items are all trash, tanks themselves can't deal with the absurd amounts of damage in the game, abilities/runes that promote tankiness (aside from Aftershock) are lackluster, and hardly anyone actually enjoys playing tanks. These things all point to the obvious fact that tanks DO suck.
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=00020000,timestamp=2019-10-02T13:56:54.528+0000) > > This, also the fact that she didn't actually NEED a buff of any kind in the first place. > > In situations like these, it really doesn't matter what the buff is, the fact that Riot has the audacity to blatantly ignore champions that desperately need attention in favor of champions that aren't struggling at all is what pisses people off. Really name me the fighter that needed it more then Fiora? Like Fiora was not good plain and simple.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=000200000000,timestamp=2019-10-02T21:26:48.153+0000) > > Really name me the fighter that needed it more then Fiora? Like Fiora was not good plain and simple. Trundle, Skarner, Vi, Wukong, and maybe Shen. But to be perfectly honest, none of them need serious buffs. It's just that everything else needs nerfs to bring them in line (except tanks, because they're garbage atm).
: Her pick rate also improved drastically, which goes to show that a lot of the people playing Fiora likely don't know how to play her well enough offsetting what the buffs gave her. I believe most of the complaints against the Fiora buffs were not that they'd necessarily make her OP, rather that they're buffing a champion that so few people like playing against.
> [{quoted}](name=Hard 4 Bard,realm=EUW,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=0002,timestamp=2019-10-02T13:43:19.473+0000) > > Her pick rate also improved drastically, which goes to show that a lot of the people playing Fiora likely don't know how to play her well enough offsetting what the buffs gave her. I believe most of the complaints against the Fiora buffs were not that they'd necessarily make her OP, rather that they're buffing a champion that so few people like playing against. This, also the fact that she didn't actually NEED a buff of any kind in the first place. In situations like these, it really doesn't matter what the buff is, the fact that Riot has the audacity to blatantly ignore champions that desperately need attention in favor of champions that aren't struggling at all is what pisses people off.
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=3ErqAdtq,discussion-id=QPjHMTVo,comment-id=0000000000000000,timestamp=2019-09-29T22:08:02.828+0000) > > I defy you to find me a single clip of new Shaco's ult "literally one-shotting" with the explosion alone. The base damage was cut, as was the AP ratio. I don't need to play him to know that the damage was nerfed overall. Just read the changelist lol. https://cdn.discordapp.com/attachments/199574355200573440/626482175327469574/PBE1.webm here you go. this is waay stronger than current Shaco R. My Shyvana was full tank and auto'd the Tryndamere once or twice which did little to no damage, so 99% of the damage was like 1 second from explosion onwards
> [{quoted}](name=SnackerMore,realm=NA,application-id=3ErqAdtq,discussion-id=QPjHMTVo,comment-id=00000000000000000000,timestamp=2019-09-30T15:41:56.663+0000) > > https://cdn.discordapp.com/attachments/199574355200573440/626482175327469574/PBE1.webm > here you go. this is waay stronger than current Shaco R. My Shyvana was full tank and auto'd the Tryndamere once or twice which did little to no damage, so 99% of the damage was like 1 second from explosion onwards Mind converting that into something I can actually open? The fact remains, looking at it from a strictly numbers perspective, the clone's damage has been nerfed. Here are the full changes, for proof: https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F601719989677850627%2F623664433562124338%2FEEsodKaU4AIPU50.png&key=a45e967db0914c7fb472fd4381e6c85b&width=425 Note that the base damage on the explosion went down at all ranks, and the AP ratio was decreased by 0.3. This means that even if his ult CAN 1-shot you now, it could do it even easier BEFORE the changes. And mind you, I still have serious doubts about anyone getting 1-shot by a clone explosion, even at full build.
: So what you're saying is that the problem isn't naut himself; it's that many popular botlane picks synergize with him?
> [{quoted}](name=WAZZZUP500,realm=NA,application-id=3ErqAdtq,discussion-id=LumPNjfL,comment-id=00020000,timestamp=2019-09-30T11:47:22.848+0000) > > So what you're saying is that the problem isn't naut himself; it's that many popular botlane picks synergize with him? As someone who plays a lot of Naut support, this is partially true. Many of the best ADCs right now synergize insanely well with Naut and can take advantage of his massive amount of cc: Kai'sa, Jhin, Vayne, Lucian, Cait, etc. All of these ADCs work very well with a tanky frontline behemoth that has a lot of cc and great burst damage. Cait and Lucian enjoy the stronger early game pressure (and Cait traps are easy to land on rooted targets), Kai'sa and Jhin offer great follow-up to Naut's engage power, and Vayne likes having someone to draw attention and keep people in one place while she stacks W. Naut himself also offers a lot of things that other hook supports don't. He's tankier than Thresh early game, so he can force trades more often against poke supports. He's still useful if his Q misses, unlike Blitz. He does more damage than Pyke early on, meaning he can snowball the lane faster. That's not to say he beats these supports in ALL areas; Thresh has more utility, Blitz has better pick potential in the mid-game, and Pyke gradually out-scales him once he gets a few ults off. But with the game being so focused on early snowballing, and Naut's early-game being quite strong atm, this combined with his synergy with the popular ADC choices make him a strong generalist pick at all levels of play.
: Start doing Cardio
> [{quoted}](name=AllenPCarlson,realm=NA,application-id=yrc23zHg,discussion-id=4HyZvzvZ,comment-id=,timestamp=2019-09-29T23:06:22.138+0000) >I guarantee you, you'll feel better. I'm sure there are quite a few people here who do not exercise. Well, you should start. This is a reminder. The first thing you should remember about cardio is, you'll always feel better and have more energy AFTER you're done.. You sure about that? Because whenever I finish exercising, the only thing going through my mind is how much of a waste of time it was and how I'd rather be at home doing nothing. Exercising has never made me feel better, it's made me feel tired, sweaty, sore, and generally like shit. All that stuff about it improving your mood is bs.
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=3ErqAdtq,discussion-id=QPjHMTVo,comment-id=00000000,timestamp=2019-09-29T20:45:52.999+0000) > > The only "incredibly strong" part of his ult is the AOE fear. Everything else it does is mediocre, especially compared to the ults of other assassins like Rengar, Kha, and LB. I'm not a fan of hard cc on assassins, but if they're dead set on keeping the mini-boxes, it only makes sense to make the detonation more reliable. You've clearly not played the new Shaco then because his ult literally one shots on explosion. Also if the AOE fear on his R is the incredibly strong part then so be it, I couldn't care about that. It's an actual ult now, stop your whining and accept that this is good enough.
> [{quoted}](name=SnackerMore,realm=NA,application-id=3ErqAdtq,discussion-id=QPjHMTVo,comment-id=000000000000,timestamp=2019-09-29T20:59:26.476+0000) > > You've clearly not played the new Shaco then because his ult literally one shots on explosion. Also if the AOE fear on his R is the incredibly strong part then so be it, I couldn't care about that. It's an actual ult now, stop your whining and accept that this is good enough. I defy you to find me a single clip of new Shaco's ult "literally one-shotting" with the explosion alone. The base damage was cut, as was the AP ratio. I don't need to play him to know that the damage was nerfed overall. Just read the changelist lol.
: his ult is already incredibly strong right now, a QoL like this would make it far too strong especially when it comes to enemies grouping up and all of them getting feared instantly for 1 second
> [{quoted}](name=SnackerMore,realm=NA,application-id=3ErqAdtq,discussion-id=QPjHMTVo,comment-id=0000,timestamp=2019-09-29T17:36:39.345+0000) > > his ult is already incredibly strong right now, a QoL like this would make it far too strong especially when it comes to enemies grouping up and all of them getting feared instantly for 1 second The only "incredibly strong" part of his ult is the AOE fear. Everything else it does is mediocre, especially compared to the ults of other assassins like Rengar, Kha, and LB. I'm not a fan of hard cc on assassins, but if they're dead set on keeping the mini-boxes, it only makes sense to make the detonation more reliable.
Comentários de Rioters
Rockman (NA)
: Somebody get Nocturne outta my head
https://www.youtube.com/watch?v=9E6b3swbnWg
: How are you suppose to face Swain Support???
A good way to avoid Swain's E (since that's where 90% of his power as a support comes from) is to stand inside the minion wave. His E only roots the first target it hits on its way back, so if there's a minion behind you it will take the hit instead. After it's down, just engage on him because his Q is weak af without items.
Jikker (NA)
: It's National Public Lands Day in the USA
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=tlEVgaB0,comment-id=,timestamp=2019-09-28T18:33:53.272+0000) > > And at least where I live it's _beautiful_ weather today. So if you want to go explore the real life game known as "The Great Outdoors", now's the prefect day to do it cause entry to parks and public lands is _**free**_ (and free is always best). > Meh, I've played Real Life before. The graphics are shit, and the balance is even worse than Riot's (if that's even possible).
: When 90% of the top boards posts are complaints
People still play because there's no better MOBA out there. DOTA 2 has an insanely high entry barrier, Smite is clunky and disorienting, HotS looks like ass and is too team-dependent, etc. And since so many people have been playing League for years now, getting into a new game is just too much trouble. League is indeed a shit game, but until someone comes out with something better, all we can do is keep playing.
: what the fuck is even the point of yi existing now
You gotta build full crit if you wanna pop ADCs. The Guinsoo's build is only good for shredding melee fighters.
Jesi Oni (EUNE)
: Nunu & Willump
It's the Netflix adaptation.
: When people are having a discussion about Mankind's greatest achievements in the distant future
Not even a footnote tbh. Also, out of all the anime you could have possibly picked to go on a list like that, you pick School Days??? You've gotta be trolling lol.
Cielveon (NA)
: Which Champions personality are you most like?
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=VuGdpYIA,comment-id=0002,timestamp=2019-09-25T14:37:25.627+0000) > > Everyone will be freaking out about AOE boxes, but if they're going to be doing half damage while attacking AOE, I don't see the problem. I doubt it will be nearly as good as Shaco players expect it to be (and in some cases it might even be a nerf to box damage, such as in top lane). They do AoE _and_ single-target damage. The only problem with boxes I think is the 3-second fear on non-champions.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=VuGdpYIA,comment-id=00020000,timestamp=2019-09-25T14:46:58.335+0000) > > They do AoE _and_ single-target damage. > > The only problem with boxes I think is the 3-second fear on non-champions. I'm not sure I understand. Do you mean they attack a single target for normal damage while, at the same time, attack everything else in their radius for reduced damage? If so, how does target priority work now? The fear duration is fine IMO, Voli has the same thing on his E (though he's getting reworked, so that won't be a valid comparison for long). It's definitely not necessary, so I'd be fine with them trimming it back if it puts Shaco over-budget.
: I've been home sick from work for two days but now that the Shaco changes are on PBE...
Everyone will be freaking out about AOE boxes, but if they're going to be doing half damage while attacking AOE, I don't see the problem. I doubt it will be nearly as good as Shaco players expect it to be (and in some cases it might even be a nerf to box damage, such as in top lane).
: Body blocking and assisting in last hits under tower is the core fundamental of the bestest supports. To few people do this, and focus entirely on killing the enemies its kinda sad.
> [{quoted}](name=Eonslegacy,realm=NA,application-id=3ErqAdtq,discussion-id=AQhkXkq0,comment-id=00080000,timestamp=2019-09-24T20:04:46.865+0000) > > Body blocking and assisting in last hits under tower is the core fundamental of the bestest supports. > To few people do this, and focus entirely on killing the enemies its kinda sad. To be fair, assisting in last hits only matters if your ADC also knows what they're doing. Too many times I've tried to set up minions for my ADC under tower and they ruin it by attacking the minion anyway. It works a lot better if you're duo and/or on comms since you can tell your ADC precisely which minions you're going to hit and when.
: As a jg player this frustrates me to no end. I hate when a lane is spam pinging me for ganks but their lane is permapushed. As far as laning I used to be that guy who just cleared every wave as fast as possible, but after enough times doing that brought me jungle camps I started learning wave manipulation, learning to last hit minions at low hp letting enemy harass so wave pushes to me, when I started doing this I naturally started to notice trade timings, when I could go in and when it was a dumb idea. After a while doing this I noticed I was winning more lanes and going even in tough matchups more often b/c i knew when to deny my lane opponent by freezing or when to shove in so he misses a whole wave, and keeping the wave in a favorable position made it less likely the enemy jg could come smash my lane. You are 100% spot on with this thread, far too many people especially on these boards tunnel vision on "outplay and skill expression" as being related to mechanics and fighting other champions, and they are forgetting that the MOBA genre was born from RealTimeStrategy games where unit manipulation was the primary form of skill expression. That said In some of these peoples defense, some of the mechanics and champion kits riot has been releasing recently are very cancerous and have minimal mechanical counterplay (as well as options to "outplay the outplay"), i would call this "overloaded kit creep" and it is also certainly arguable the TTK for a lot of champs is way too fast which makes counterplay more challenging especially in a higher ping environment.
> [{quoted}](name=Tr4shB4NSYST3M,realm=NA,application-id=3ErqAdtq,discussion-id=AQhkXkq0,comment-id=0006,timestamp=2019-09-24T18:41:24.293+0000) > > As a jg player this frustrates me to no end. I hate when a lane is spam pinging me for ganks but their lane is permapushed. As far as laning I used to be that guy who just cleared every wave as fast as possible, but after enough times doing that brought me jungle camps I started learning wave manipulation, learning to last hit minions at low hp letting enemy harass so wave pushes to me, when I started doing this I naturally started to notice trade timings, when I could go in and when it was a dumb idea. After a while doing this I noticed I was winning more lanes and going even in tough matchups more often b/c i knew when to deny my lane opponent by freezing or when to shove in so he misses a whole wave, and keeping the wave in a favorable position made it less likely the enemy jg could come smash my lane. > > You are 100% spot on with this thread, far too many people especially on these boards tunnel vision on "outplay and skill expression" as being related to mechanics and fighting other champions, and they are forgetting that the MOBA genre was born from RealTimeStrategy games where unit manipulation was the primary form of skill expression. > > That said In some of these peoples defense, some of the mechanics and champion kits riot has been releasing recently are very cancerous and have minimal mechanical counterplay (as well as options to "outplay the outplay"), i would call this "overloaded kit creep" and it is also certainly arguable the TTK for a lot of champs is way too fast which makes counterplay more challenging especially in a higher ping environment. I think you also (perhaps unintentionally) bring up another key issue in that, for many of us, these things were never really taught to us when we were just starting out. We had to learn by experience through trial and error over the course of hundreds or thousands of games that certain strategies were more effective than others. Even if we had a friend introduce us to the game, unless that friend was already an expert at wave management, we weren't getting proper instruction. It's not like there's a rule book for League of Legends somewhere that discusses these concepts in detail. For most of us, "learning the game" basically meant "click mouse here, press buttons now, dead enemy, gg". Knowing how to cs, when to push and roam, how to freeze waves, or even WHY these things are important in the first place are concepts that are simply lost on people. You wouldn't believe how many diamond+ players I've met who still don't know basic stuff like how you need 4 enemy minions on your side of the lane to freeze a wave, or it takes ~30 seconds for a wave of minions to get to lane, or that even waves on one side of the lane push to the opposite side. Granted these mechanics aren't intuitive, but you'd think after years of playing the game, a person would catch on to these things. We can even go deeper and surmise that people never learn these things because they simply don't want to. Strategy isn't fun or exciting; it's a slow, tedious, and methodical process that is perfected over many continuous repetitions and mental exercises. And since this is nothing more than a video game, people don't want to "waste time" on things that aren't fun. They just want to press buttons really fast, play the game without knowing the game, because to them it doesn't matter. But you've also got people who want to improve and play better, reach higher ranks, and learn things that their peers don't know. These are the types that learn proper wave management, whereas the former type never does. It just so happens that the former type makes up a larger percentage of players. And due to the nature of the boards, you rarely get the later type posting about wave management and macro-level skills that often decide games more so than mechanical imbalances.
TehNACHO (NA)
: Everybody wants to talk about strategy and skill expression in this game, but
It's really simple actually. There's no discussion around it because hardly anyone actually knows how to properly do those things. Everyone _talks_ about strategy and skill expression without knowing what those things actually mean. And since so few knowledgeable people even come to the boards, we never get real discussions.
CLG ear (NA)
: I had a bad dream last night
"Sounds like you need to get some." - Freud, probably
: How to kill Cockroaches (100% guarantee)
Or you could just not let your house get filthy enough to attract them in the first place?
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L Psy Kongroo

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