: Tenacity rewards bad players who don't know how to position correctly.
You’re very wrong. If League was a game where a full team comp had maybe 3 CC’s on a decent cooldown, I could understand. League is a game where basically every champion on the team has a slow + 1 hard CC on short cooldowns. Certain champions need tenacity to be relevant.
Sillae (NA)
: > [{quoted}](name=Little Witchery,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=00030000000000000000000000000000,timestamp=2020-01-30T07:57:29.512+0000) > > Alright, fair analysis. > > https://na.op.gg/summoner/userName=Zwag > > He has a 60% winrate over 52 games as Sona top/mid in his elo (Master/Grandmaster/Challenger). All of these are ranked games. Sona is very strong. > > Downvote me all you want, I'm providing you statistics. One person doing well isn't proof of anything though?
Somewhere in these messages, I linked a EU challenger player doing the same thing with almost 200 games.
: > [{quoted}](name=Pika310,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=000300000000000000000000000000000000,timestamp=2020-01-30T08:04:07.081+0000) > > Yet as was already stated (by somebody else mind you, not me,) he intentionally only picks her in extremely-favorable scenarios. It's pretty damn easy to pad your numbers when you're intentionally pushing the scales heavily in your own favor. > > That's like saying "I have 60% WR with MF support!," whilst intentionally omitting strictly counter-picking her into Zyra. It's intentionally misleading. Did you look at his match history? He literally _was_ picking her in every single game. That other person was just saying that he picked a favourable one for the YouTube channel, because it's one that looked particularly stompy thanks to all the variables. He also said in one of his videos(I forget which one) that he was spamming Sona top on his main ID from like D3 to Masters, and looking at his LP Graph during the time he was spamming it that looks to be exactly what happened. Edit to add: The reason this strategy works so well is because you can't really counterpick it. You never lane against your opponent, you just roam and get your other lanes ahead. The games this loses in are the games where your mid/bot are so bad that they still lose lane with a Sona roaming in to cheese them. It's not a matter of "He's just counter picking them" at all, because he doesn't even interact with the enemy top laner.
You're right, and it's not worth it to argue with this person. They're so convinced that Sona is terrible right now that any evidence presented against that idea is immediately cast aside in their mental space. It's saddening.
: > [{quoted}](name=Little Witchery,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=00030000000000000000000000000000,timestamp=2020-01-30T07:57:29.512+0000) > > Alright, fair analysis. > > https://na.op.gg/summoner/userName=Zwag > > He has a 60% winrate over 52 games as Sona top/mid in his elo (Master/Grandmaster/Challenger). All of these are ranked games. Sona is very strong. do you find similar win rates with other characters played by the same or "equally skilled" players? Are we nerfing characters because 1/100,000 people can play them to an insane level? I just want to be sure that the issue is "sona is now too strong" and not "Sona is now too strong, if played by one of these 20 people in the world. Otherwise she remains meh" I'm also curious to see how the shift to {{item:3174}} first time, is effecting her win rate. I know i seem to be doing better getting that instead of {{item:3504}} or {{item:3107}} . Would hate to see a false gutting of a champ, because the meta around her shifted, and the company failed to pin point the issue..... Sona has suffered enough for items/ other champions mistakes.
It's not a matter of "too strong" in a traditional sense. Sona is avoiding how Riot wants the game played and doing so to great success. https://euw.op.gg/summoner/userName=darkdog Here's someone in EU challenger with 193 games of Sona, and they recently started doing the roaming shenanigans as seen in their match history. Absolutely atrocious CS in solo lanes but they're winning because the movement speed buff made Sona viable in a way she should not be. I equate this to the Yi-Taric funnel. It's not massively popular, but they few that consistently do it make it a need to be touched upon.
: > [{quoted}](name=Little Witchery,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=00030000000000000000,timestamp=2020-01-30T06:37:02.854+0000) > > https://www.youtube.com/watch?v=3ix0ycrcbxA > > Please stop responding to this thread. You don't know what you're talking about. This took 5 seconds to look up. > > It's a ranked game, too. I'd like to see a few more. it does seem decent, but that game had a lot of things working in the Sona's favor. My same basic issue remains. If you gut her speed up, you return her to being this terrible early game champion who lacks tools to be a good support during the first 15-ish mins.
https://na.op.gg/summoner/userName=Zwag Here's his account. He's played 52 games of Sona top/mid in his elo with a 60% winrate. This is proof that Sona is strong and viable. How to fix Sona? I don't know. I never really cared about Sona honestly, but she seems to be one of those champions who need a rework to have a more interactive kit. I think she's beyond saving via numbers tuning.
Pika310 (NA)
: It's only natural that a Youtuber would intentionally pick & choose video that favors them. It's not surprising that the game itself has a disturbingly high number of favorable factors, this is the most-likely scenario for those clips to occur in. This tactic has literally been used by News for, fuck, since Before the Common Era probably. They take selective clips, sound bites & quotes to force a point or make the story more interesting to the listener. In the worst case, it's done so to push an agenda or create propaganda. Fox News is frequently accused of this, but I have no opinion on that.
Alright, fair analysis. https://na.op.gg/summoner/userName=Zwag He has a 60% winrate over 52 games as Sona top/mid in his elo (Master/Grandmaster/Challenger). All of these are ranked games. Sona is very strong. Downvote me all you want, I'm providing you statistics.
Pika310 (NA)
: From my understanding, this is just yet another ch33z strat that was only being done in Normals. (Since picking Sona in ranked is reportable for inting.) Even then, despite being in a lane where ranged champions have a blatant unfair advantage, Sona still has shit damage, shit CDs & shit mana management. On top of being immobile, lacking wave clear & being basically useless without allies to buff. It's so laughable, it's actually sad to think this dumpster fire of a conceptual failure would be talked about in manner as top lane Lulu, Soraka or fuck, even Alistar. This nerf is a sick joke & I'm about 110% sure either Meddler or Jag made the decision to nerf her, either alone or both of them together. With zero input from other employees.
> [{quoted}](name=Pika310,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=00030000,timestamp=2020-01-30T04:44:33.111+0000) > > From my understanding, this is just yet another ch33z strat that was only being done in Normals. (Since picking Sona in ranked is reportable for inting.) Did you intentionally skip the part where they said it got Zwag to Master?
SirHydro (NA)
: > [{quoted}](name=Nithke,realm=EUW,application-id=3ErqAdtq,discussion-id=QG0NqpIV,comment-id=0003,timestamp=2020-01-27T20:38:27.697+0000) > > He's my go to mid champ when I'm autofilled in mid, he got very good roam, his ult pretty fun and he becomes strong pretty fast, unless you get hardbullied in early game, which can happen, you quickly become an ADC deleting monster and I really like that. > > However he didn't feel that op to me, compared to other assasins, but I can understand his E is a extremely annoying and gives him some safety he shouldn't have Why are you being downvoted for sharing your experience with Fizz? What?
Because the boards is one massive circlejerk and if any opinion disagrees with the post then you're getting downvoted. I got downvoted because I disagreed that Senna would outheal Soraka in a game.
: > [{quoted}](name=Ahris,realm=NA,application-id=3ErqAdtq,discussion-id=QG0NqpIV,comment-id=0000000500000000,timestamp=2020-01-28T15:32:31.447+0000) > > Fizz can save E for when Ahri charms, and Fizz can QR and E when Ahri tries to charm. No he can't, because a point blank melee charm is more or less instant and needs to be predicted, and if he QR's you use your first R to trivially dodge it, Q+W him while slowing him with glacial augment autos, and then he needs to E to close distance again, by which time you have both your 2nd and 3rd charge of R on top of charm for self peel. If you position correctly he'll never even reach you with Q as you outrange his Q with yours and you'll always have minion advantage due to having better waveclear. The only assassin Ahri struggles with are Zed and Kassadin, and even there with Zed it can be a skill match up. Kassadin is Kassadin, a broken piece of shit braindead champ that needs nerfing.
This post let's me know you know basically nothing about Ahri's matchups. I'm going to reference Zed and Fizz. Ahri cannot pop them faster than they pop you. You have to always play defensively and reactively. If Fizz QR's onto you, you can dodge his ult with yours, yes. As referenced in another post, Fizz's ult is on a lower cooldown. The second time around, Fizz will probably kill you when you don't have your ult to dodge his. When Fizz Q's onto you, and you throw charm, he can E very easily because Ahri's charm has a cast time and he can E frame 1. You'd have to basically predict his Q. Zed, as you said, is a matchup Ahri struggles with and this is blatantly false. Pre 6, it's a game of dodging shurikens and respecting Zed's kill potential at 2/3. Dodge the shurikens and he can't all in you at 6. If he takes the shadow in pre 6, you know exactly where to charm as he can't take it back. Post 6, its the same thing except if Zed has ult. If Zed leads with ult, you know exactly what time he will pop out behind you because Zed's ult animation is always the same. You can prepare charm very easily. If Zed doesn't lead with ult, you can use your ult to reposition and both get away from him in melee and dodge his shurikens. tl;dr both your analysis on Zed and Fizz are wrong
Theorex (NA)
: That is not true what so ever. The second part LMAO. There are some champions that are just strong because Riot hasn't adequately nerfed them. Kaisa/Xayah/Akali/Irelia were prime examples of these. Xayah had a 70% presence in 2019 worlds. Also I would like to know what site you are using to see that he is picked 5% of the time. In diamond +
Literally U.GG, the website Riot said was most accurate. And the second part...is true?
Theorex (NA)
: Diamond+ I see one every like 100 games I play. Either they play in the middle of the day or I'm just lucky enough to not have to deal with them ever. Regardless, the champion is still easy af to deal with when all of the people on your team know what to do to shut him out.
Alright, 5% pickrate Diamond+. That's not just one tricks. Not going to respond to the second part because that can apply to any champion. "Aphelios is easy to deal with when the people on your team know what to do to shut him out"...etc etc
Theorex (NA)
: Yi is almost non existent outside of one tricks, in diamond elo. And it is very easy to shut them out if they don't massively ahead in the early game. If they don't normally have 2 kills by 8 minutes or 6 kills by 20 minutes, they are normally very very very easy to deal with. But then again I also play high CC champions or high damage + some CC champions such as Ryze/Malzahar/Zilean
Comentários de Rioters
: Why I don't have master tokken 7 for Ahri with Kda 14/0/21?
: severum in addition to either infernum or crescendum yield the best results.
See people say this, but try Crescendum with Calibrum mid/late. I PROMISE it's oppressive.
: 3 Qs, two dashes, one point-and-click and the other spamable, repeatable stealth, execute projectile, three hard CCs, three ult interactions, hidden power on W autos that would make {{champion:105}} jealous. Qiyana has a ridiculous amount going on. The only thing missing is a nonsensical heal or shield thrown in. Still no one nearly as overloaded as rework {{champion:84}}
Three hard CC's? Two. The little wind push back is both unreliable and bad. If you're far from a wall, it rarely even chains into the stun. It's only hard CC when a Yasuo is on your team. The W auto empower really isn't that good either. 8 on-hit damage at level 1 with a .2 AD ratio and you max it last. Fizz's auto attack empower is 10 damage with a .6 AP ratio.
Krystab (NA)
: Overloaded Champion of the Year. Vote ! ! ! ! !
Qiyana isn’t really that good outside of her ult (which is too large on walls, I admit) She’s just Talon with a teamfight button. Yasuo is more overloaded than her, and everyone on that list has far more going on in their kit than her.
Sora Omo (NA)
: The moment I read the title of this post I began chuckling. I agree the champion is strong but he probably shouldn't be gutted. Overall I'd say Heimerdinger is fine with the exception of his turrets. The turrets are to powerful and almost completely remove a lot of the skill expression that's in his kit. Turret agro should be refined more for Heimerdingers turrets with clear agro indicators that make players far more aware of what makes the turrets agro them. It's probably not all that unreasonable to lower the turrets range and make the HP more reasonable to kill in the early game.
The gutting comment was a joke as I was expressing my frustration. I don’t think Heimer should be gutted as everyone deserves to play their champion in a decent state, but his turrets do need to be looked at. Put more power in his skillshots and not something unhealthy like his turrets. You and I seem to agree on a lot, and these changes are all I really ask.
iBubbles (NA)
: uhmm….focus the turrets? Honestly really easy to face him.
Sure, focus the turrets so both him and his turrets can focus you. Focus the turrets that take multiple hits to destroy (3+ in more scenarios). Focus the turrets who’s health scale on his level and his AP. There’s a reason every other summoner in this game has pets/summons with low health. Illaoi, Zyra, Yorick, Shaco (who’s duration is getting/just got nerfed) and the ones that are hard to kill are ultimate abilities (Yorick, Annie, Ivern). Heimer’s turrets are only easy to kill when he is not around and that is a problem.
: >what's contributing to his stellar performance across 4 roles "Stellar"? That seems like a bit of a stretch. His highest winrate, by your own data, is 52.9%. For a champion with a 6% playrate, that lands him on the good side of average. I'll grant you the champion can be annoying, and he's certainly not bad, but his teamfighting difficulties and average-at-best scaling do keep him from being anything more than "good".
In 4 roles though? The most recent example I can think of was Neeko who did well in the same 4 roles and she was immediately tuned down.
: what you neglect to mention is that heimerdinger also has 2% pick rate in every division, meaning he is 1 in 50 chances of being encountered then, look at his stats compared to other champs by tier category of champion strength, he is #17 in top lane #15 in mid lane #8 as bot carry #unlisted as support https://u.gg/lol/tier-list?role=top Heimerdinger is always heimerdinger, but he's one of the least remarkable champs with all the problems that are around
I’m not looking at arbitrary tiers of “strength” because that’s an opinion and champion tier has no way of being quantified. I’m providing win rates and Heimerdinger is doing exceptionally well in too many places when he is picked.
: He can definitely be frustrating to play against but usually its a knowledge issue , for example auto attack based abilities one shot turrets of even the most fed hiemer so if you don't know that you get poked out but if your smart you can clear all 3 very fast and early game they have a very long CD , he also has VERY swingy lanes , ether he crushes the lane , or he loses Hard depending on how the early game goes , with no escapes if he falls behind at all he just gets one shot all game doing mostly irrelevant damage by a large part of the cast , also to make early game MUCH easier you call your jungler to clear his 3 first turrets two v 1 he built up during the pre minion section , it costs him a TON of pressure and he can't contest with nothing but one turret kit and some autos
If you’re clearing his turrets during a gank, not only is that wasting time for him to run away, the turrets are hitting you and doing damage and Heimer can also hit you and build his turret blast meter. It’s really not fair.
Terozu (NA)
: > [{quoted}](name=TheLoneColt,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=00020000,timestamp=2019-12-07T21:45:12.448+0000) > > No, no it isnt. Ive played over 500 games without saying 1 word, no honor upgrade or checkpoint. took me 5 days
> [{quoted}](name=Terozu,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=000200000000,timestamp=2019-12-07T22:00:24.018+0000) > > took me 5 days Honor updates on Riot’s schedule, no matter how many honors you get. If you meet the threshold for the next checkpoint, you’ll progress on honor on a set day. Impossible to get Honor 3 back in 5 days.
: heimer on ur team is like a free win for enemy team what is this . aoe abilities kill his turrets in 1 hit. a darius with mercs alone will tank everything early game... unreliable combo because his E is the shittiest abiltiy to land in the entire game. if he misses E its GG... like this is jusut nonsense. we got constant roaming , hypermobile , 1 shot machines running rampant , and heimer is a problem? i think he needs a small kit tweak like they did for yuumi recently if anything
That’s blatantly not true considering he wins more than half the games he’s in across 4 different roles. I provided the statistics. And no, his turrets are not getting one shot by AOE abilities, especially when they scale to 575 health based on level.
Comentários de Rioters
Revech (NA)
: play aram or draft where people goof around and s rank is easier to get, that is if your just going for mastery.
: At max rank yes. But early game it takes a decent amount of HP and you need to land your Q to not chunk yourself. Which puts you into senna AA range. Senna's Q can hit enemies and heal multiple people at once. Takes no health from her to do,costs less mana(soraka is 80 at rank 1 plus 40 to land Q so she doesn't lose hp. Senna is just 70 and thats it), and because it scales on ap and AD with sennas infinite stacking and building AD she will most likely heal as much if not more than a soraka since shes more likely to get fed/stacks. Senna's heal is just all round better.
If Senna stops to auto you with her abysmal windup, you're landing a free Q on her. If she's auto + Q'ing you, she's not healing her ADC unless she lined up to do both, at which point you're in position to get hit by both Senna and her adc, which means you positioned poorly. Regarding costs, yes Soraka's heal costs hp, which means that in a sub 15 minute game, Senna has more opportunities to heal. I directly say that in my comment. Senna, however, maxes Q first and it goes up to 110 mana, which is by no means cheap, especially with no mana regen on starting support items. Senna is forced to take manaflow band, as seen by her most popular rune page on U.GG. So to say that Senna is "cheaply" healing people is false. And again with Soraka, who builds items to bolster her healing (Senna doesn't) and stronger heals on people lower than 40% hp (Senna doesn't) and has a global, targeted, non missable healing ult (Senna doesn't), Senna's healing capability is literally only stronger in lane phase. Yes, Senna's healing is too strong on herself, but to say a character literally built to be a heal bot having weaker healing is dumb and in my original post, I provided the evidence of cooldown times and heal strength to show exactly how strong Soraka's healing is. Senna's healing is only stronger in lane, and if a game lasts absurdly long and even then at that point, Soraka is shoving out 1 heal per 2 second CD (before cooldown reduction). As long as Soraka lands a Q, she can heal. Again, Senna isn't a fair champion, but in no world is she outhealing Soraka of all champions. Her winrate is that high because her kit is overloaded, not because she's a prime healbot.
: > [{quoted}](name=Little Witchery,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=001e0000000000000000,timestamp=2019-12-01T17:30:17.092+0000) > > Regarding Soraka's healing, there is absolutely no way Senna outheals Soraka. > > Soraka's W, according to the league wikipedia, is on a 8 second cooldown initially and a 2 second cooldown at max rank. Soraka's W heals for 80 / 110 / 140/ 170 / 200 (+60% AP) before accounting for healing and shielding power from items. > > Soraka's Q, according to the league wikipedia, is on a is on a 8 second cooldown initially and a 4 second cooldown at max rank. Soraka's Q heals for 60 / 80 / 100/ 120 / 140 (+50% AP) before accounting for healing and shielding power from items. > > Senna's Q, according to the league wikipedia, has a 15 second flat cooldown at all ranks. It heals for 40 / 60 / 80 / 100 / 120 (+40% bonus AD)(+25% AP) before accounting for healing and shielding power from items, which according to her support tab on U.GG, she doesn't build any. > > And don't get me started on Soraka's global, targeted 5 man HEALING ult, while Senna's is a shield (which can be wind-walled, btw). > > I'm all for nerfing Senna, but looking at the raw base numbers and cooldowns, there's absolutely zero way Senna is ever outhealing a Soraka, even if she lands "5 man Q's" on her team. Your cooldowns alone make it so that you have the opportunity to heal more, for a higher value, and Soraka's Q heals her for more than Senna's Q heals herself. Sure, your overall healing is split up over two abilities so it takes a longer time to reach this apex, but there should never be any scenario where a Senna outheals you unless a game last sub 15 minutes, and even then I'm hesitant to say that. The circlejerk on these boards is ridiculous. You are completely forgetting the fact that soraka takes 10% max hp damage from herself everytime she presses w. Considering there are no limitations on senna q it is actually possible and especially likely to happen during lane phase
And in my comment, I do mention how Senna might outheal a Soraka in a sub 15 minute game so yes, I am aware of that.
D357R0Y3R (EUW)
: > [{quoted}](name=Lawd Dawg,realm=NA,application-id=3ErqAdtq,discussion-id=cidyPMcn,comment-id=00000000000100000000,timestamp=2019-11-25T22:51:14.139+0000) > > How hard is it to look that stuff up? I tried like twice, and always ended up forgetting them, dude it's a fucking VIDEO GAME it's not a math test or a graduation exam. I'm not going to try so hard to learn them and remember them especially when aphelios is even worse why do you think Morello and Guinsoo went so hard on that case, they avoided burden of knowledge as much as possible so we can have fun in this game. > > As for burden of knowledge, well its not Rito's fault no one reads up on champion's abilities. Once again, you fail to understand the issue and all you're doing is looking down on everyone. Reading and then remember in game is two different things, if you think reading a math lesson is enough to have a perfect score everyone would already have graduated > > League is ALWAYS CHANGING. ok? do you think this argument can be applied to explain everything and defend everything? If tomorow rape becomes legal are you going to just tell people to adapt because the society is changing? or are you going to tell the government that things are becoming ridiculous? it's exactly the same league is changing because riot is slowly forgetting everything that helped them to build the game burden of knowledge not being in league allowed the game to grow so much because people could play casually and enjoy league without having their brain exploading in game because they don't understand what's going on
Even when league was new, people had to learn champion abilities. You literally always had to know what the enemy was going to do if you wanted to win. Your argument holds ZERO weight.
Voluug13 (NA)
: Almost everyone in midlane has to deal with skillshots. But Zed's are on energy so he can just waveclear and harass indefinitely with them while no midlaner currently can keep up without wasting massive amounts of mana. Zed is not fucking ''fine'' is still one of the most banned midlaners in this game's recent history purely because he gets handled the best midlaning in the game while having constant win-win interactions with almost every midlaner. He doesnt even have counterpicks anymore because the few anti-dive midlaners that we had have been nerfworked and gutted endlessly. Malz no longer can control a Zed because Zed has free laning against Malz after the rework. Neither can ANY of his previous historical counterpicks like Lissandra or Annie. Zed is currently a fucking cancer into midlane that none other assassin/assassin-adjacent can emulate. So no, Zed is not ''fine''.
Yes, a champion with ample counterplay via items, a 48% winrate, and plenty of losing counters according to U.GG isn't "fine", sure. People ban him because people just don't want to put the effort in playing against him, like Riven, like Yasuo, and like Akali. And honestly, most midlaners have more than enough waveclear to match his shove at key points. Simply by looking at his losing matchups on U.GG, just three on the main page (Noc, Kat, Heim, can match his shove).
: Doesn't work. Her Q extends when it goes through minions and champions. You will still either get hit or the adc will get hit. Either that or you leave your ADC to die to poke from the 2 botlanes since you sit so far back.
Regarding Soraka's healing, there is absolutely no way Senna outheals Soraka. Soraka's W, according to the league wikipedia, is on a 8 second cooldown initially and a 2 second cooldown at max rank. Soraka's W heals for 80 / 110 / 140/ 170 / 200 (+60% AP) before accounting for healing and shielding power from items. Soraka's Q, according to the league wikipedia, is on a is on a 8 second cooldown initially and a 4 second cooldown at max rank. Soraka's Q heals for 60 / 80 / 100/ 120 / 140 (+50% AP) before accounting for healing and shielding power from items. Senna's Q, according to the league wikipedia, has a 15 second flat cooldown at all ranks. It heals for 40 / 60 / 80 / 100 / 120 (+40% bonus AD)(+25% AP) before accounting for healing and shielding power from items, which according to her support tab on U.GG, she doesn't build any. And don't get me started on Soraka's global, targeted 5 man HEALING ult, while Senna's is a shield (which can be wind-walled, btw). I'm all for nerfing Senna, but looking at the raw base numbers and cooldowns, there's absolutely zero way Senna is ever outhealing a Soraka, even if she lands "5 man Q's" on her team. Your cooldowns alone make it so that you have the opportunity to heal more, for a higher value, and Soraka's Q heals her for more than Senna's Q heals herself. Sure, your overall healing is split up over two abilities so it takes a longer time to reach this apex, but there should never be any scenario where a Senna outheals you unless a game last sub 15 minutes, and even then I'm hesitant to say that. The circlejerk on these boards is ridiculous.
Voluug13 (NA)
: Kinda funny how bursty hypermobile assassins like Lee and Zed get to keep their point & click burst ults but on anyone else its Evil and Toxic.
Zed is fine because before he's fed, he has to land skillshots to actually do damage with his ult. Lee just RQQ and someone's dead with minimal counterplay.
D357R0Y3R (EUW)
: so the oppenents don't have a burden when they fight qiyana that does so much different things depending on elements, and can reset them? because I DO feel the burden myself and it's going to be even worse against aphelios when he will use scythes, guns, other bs that you will need to learn and be like "oh wait he has this weapon, what does it do again?"
I really hate that you're using Qiyana as a champion because she's truly simple to learn how to fight. A very clear visual indicator on her abilities, and a dash. Her ult pushes you and has an indicator on the hitbox. From the opponents standpoint, she's not too complicated to learn how to fight. This is just bias.
: Senna's early game is too oppressive.
Compared to Sona, her early game is fine.
: > If you can't do his 1 shot combo still, pretty sure the problem is with you and not the champion. Haha , got me good. Don't jump to conclusions so quick. I stopped playing rengar because I didn't like his clunky combo , not because I "could not do it". 1. You probably don't even play rengar. Why are you even talking about the champion if you know literally nothing about him except "he does damage". 2. His old 1 shot combo was way harder 3. These days the "new" 1 shot combo is way way easier. I had to reach 200.000 mastery point on that pile of junk to get the right timing and order of the abilities and items in a split second to do a real "1 shot" combo. Your argument is null. I'm waiting valid arguments. Don't even bother reading what's down there, since you are not a rengar player I don't expect you to understand. Let me give you some insight what old combo vs new combo mean. The present combo is: Press R, lock in your target , before you jump press q , while jumping press E and W , and after you land pres Q again. That's some "skill" you need to pull off am I right? If you haven't played the champ before, you can go do that right now. The old combo was: make sure you have 5 ferocity stacks , Press R , Lock in your target, activate yommus, before you jump press Q , and while jumping press e , and before landing press hydra and W after you land pres Q again. Mess up the order , or timing and combo is ruined and target might survive. That sound easy enough right? Back than I thought the same.
So the old combo is the new combo, but with one extra auto reset. Sounds _so_ hard. I'm sure anyone who plays a Tiamat champion/Riven can do this.
: I think Qiyana is a cool champ, but wtf is that ulti?
I love Qiyana, but I'd honestly rather trade some of her ult utility for raw damage numbers that Diana, Talon, or Zed has. But practically, her ult should only travel a set distance at each rank, reaching the current ult status now at rank 3 but heavily nerfing her impact early.
: Ekkos needs one of two things nerfed.
Ekko does not need a damage nerf or a cc nerf or anything. Try playing him mid. If anything, he needs his jungle clear nerf so he doesn't scale safely into his position of deleting carries (see: Jax)
: http://na.leagueoflegends.com/en/news/game-updates/features/prestige-updates
: On par? Pretty sure it's strictly better.
I'm tired of this brainless circlejerk. It's *situationally* better. Amumu can ult in empty lanes. Qiyana does even in river and better in the jungle.
: Counterplay is walk around/avoid it, or let your ranged teamates hit it. Sweeper doesn't disable shrooms or jhin traps in anyway, so why should it disable shacos boxes?
Can you read? He's not asking for sweeper to disable it, but let melee champions auto the box to get rid of it. Currently, any champion with 150 range or below (most melee champions) get feared and take damage if they try to attack the box with a sweeper.
Keiaga (NA)
: Sometimes all it takes is the smallest comment to realize someone doesn't know a thing about the game
> Mordekaiser is an EXTREMELY one dimensional champion. Very "low tier" if you want to call it, in comparison to higher tier "multi dimensional" champs such as irelia, akali, yas, etc which is understandable given the position riot wants to niche him in to. Can you read? Like, do you have eyes?
LeAzir (NA)
: Tear my op.gg apart
Buy more control wards.
: I left a game in progress for the first time in five years.
Kayn is forced to be bad for 10-20 minutes just so he can be good for the rest of the game. On top of that, your team comp (Zed, Eve, Trist, MF, Nid) is any assassin player's wet dream, so to have one of the best assassins against you is...well, the outcome of your game is the expected result. This is why team comps are important, so you don't put yourself in this situation to begin with.
: Is AP Malphite not just incredibly unhealthy by design?
I've been playing AP Malph support recently. Q poke and E auto attack slow is absurdly ridiculous. Every lane is free with Cait being a little harder because you have to step up further for Q. AP Malph even eats through Morg black shield.
: Don't know what they were thinking with this change. Is Shadow Assassin Kayn outperformed _that_ hard by Rhaast that they consider making such an extreme change? This champion will become way too slippery.
Almost Kayn main here. There are very select situations where Shadow Assassin should be picked over Rhaast (such as having an early lead, the enemy team not being able to lock you down immediately, etc). I'm all for buffing Shadow Assassin's viability, but this definitely isn't the way to do it.
: > [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=tAoyEl2O,comment-id=00030000,timestamp=2019-01-09T21:44:43.627+0000) > > Well, yeah. [She's already up to a 54% WR 1 day post the patch.](https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Vayne/ADC/) It could still shift around, but it goes to show how little of an idea Riot's balance team actually has. I remember a pro saying "When Vayne has a high winrate, it means she is buffed until she is braindead broken."
It was Scarra. His exact quote was "Vayne should never be meta, when she is, there's a problem."

Little Witchery

Nível 280 (NA)
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