Comentários de Rioters
: Ahh Galio Players are now feeling like OG Karma players. I'm sorry to hear that you have lost your love for a champion due to Riots inability to understand the playerbase. It would be in your best interest to just find a new champion. When they go this deep they don't comeback.
> [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=0001,timestamp=2019-08-12T16:16:49.627+0000) > > Ahh Galio Players are now feeling like OG Karma players. I'm sorry to hear that you have lost your love for a champion due to Riots inability to understand the playerbase. It would be in your best interest to just find a new champion. When they go this deep they don't comeback. old karma tell that to my 5k games of old sion and they moved any champs similar to him xdddd
: I never see Volibear -minus LCS TL glacial comps-
> [{quoted}](name=Shawkeekee,realm=NA,application-id=3ErqAdtq,discussion-id=AiM1VdeZ,comment-id=0005,timestamp=2019-08-13T05:09:59.568+0000) > > I never see Volibear -minus LCS TL glacial comps- volibear is god rn hate darius and renk play voli
: No, that's basically the same thing. Asking for an unhealthy kit back is also stupid. Akali is not weak in low-tier environments. She's weak when you have very little practice. That's why, even in Plat+, she's seeing incredibly low win rates for newcomers but insanely high win rates with very few games of practice. Aatrox lost his main gimmick because it was a gimmick that didn't work. A sustain-diver shouldn't also have a revive. Either you have the sustain to not need the revive, or the sustain gets nerfed to keep the stupid gimmick. And his main issue, his W, made it so that they had to always keep him underpowered. We saw what happened when he got a tiny buff, and for a month before his rework he was insanely overpowered at all levels of play, just because of Conq. Galio has the same issue as Ryze, where they didn't account for the fact a coordinated, drilled team can abuse travel abilities better than the average player. In every single case, having problems now doesn't mean they didn't have problems before. They're just different problems. But the most important fact is that none of their current problems involve _being outdated_.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=A9czgxTR,comment-id=0004000000000000,timestamp=2019-08-13T06:35:03.451+0000) > > No, that's basically the same thing. > > Asking for an unhealthy kit back is also stupid. > > Akali is not weak in low-tier environments. She's weak when you have very little practice. That's why, even in Plat+, she's seeing incredibly low win rates for newcomers but insanely high win rates with very few games of practice. > > Aatrox lost his main gimmick because it was a gimmick that didn't work. A sustain-diver shouldn't also have a revive. Either you have the sustain to not need the revive, or the sustain gets nerfed to keep the stupid gimmick. And his main issue, his W, made it so that they had to always keep him underpowered. We saw what happened when he got a tiny buff, and for a month before his rework he was insanely overpowered at all levels of play, just because of Conq. > > Galio has the same issue as Ryze, where they didn't account for the fact a coordinated, drilled team can abuse travel abilities better than the average player. > > In every single case, having problems now doesn't mean they didn't have problems before. They're just different problems. But the most important fact is that none of their current problems involve _being outdated_. old aatrox unhealthy {{champion:8}} exist and annihilates whole team with dives and sustain :kek: ?
: The problem with Frozen mallet is that it gives ranged champions a permaslow on top of giving 700 HP. Its like the old Rylai's that everyone abused just for stats. The only reason people don't use it, thankfully, is because all of its stats are geared toward HP, which doesn't help much in this hyper damage-focused meta.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=APxQ77NW,comment-id=0001,timestamp=2019-08-12T01:51:21.083+0000) > > The problem with Frozen mallet is that it gives ranged champions a permaslow on top of giving 700 HP. > > Its like the old Rylai's that everyone abused just for stats. > > The only reason people don't use it, thankfully, is because all of its stats are geared toward HP, which doesn't help much in this hyper damage-focused meta. grasp tank teemo is actual god cancer with that
: Champions who definetly will receive a voiceline update
: Reminder that bans are supposed to be strategically used on counters
ban my counter then get stream rolled by {{champion:122}} {{champion:58}} :^) healthy champs darius is probably worst then renk actually
Comentários de Rioters
: Mages are indirectly powercreeped to hell. There is TOO MUCH cdr and mana accesibility without even a tiny bit of ABILITY POWER penalty. In the past rushing the CDR cap or even going 30% cdr would cost you a fuck ton of Ability and or MR runes ( scaling cdr was a thing on runes back then or flat cdr ) so right now mages have the freedom of brainlessly throwing out 5-6 second rotations from LONG ranges with no penalty. You will argue me *KILL THEM WHEN THEIR CD'S ARE DOWN* my counterargument is that unless i'm an equally long range mage i do not have the ability to effectively retaliate due to me having to reposition to dodge their spells ( whom usually oneshot me or any non tank/bruiser champ ) which means i have to put distance between us that by the time i close it again they will have around 1-2 seconds off their rotation to hit me again and the fight is always a 50-50 spam ( EXACTLY LIKE URF IS ) and it's extremenly toxic to deal with. Mages atm are arguably the 3rd lowest skill class after ADCs and Supports while beeing blatantly overloaded with clear problems that are not addressed in favor of the powercreep meta. All cdr needs to be cut in half and mana providing runes need to be toned down by a LOT.
> [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=Edwzw6K5,comment-id=0001,timestamp=2019-07-06T20:11:58.627+0000) > > Mages are indirectly powercreeped to hell. > > There is TOO MUCH cdr and mana accesibility without even a tiny bit of ABILITY POWER penalty. > > In the past rushing the CDR cap or even going 30% cdr would cost you a fuck ton of Ability and or MR runes ( scaling cdr was a thing on runes back then or flat cdr ) so right now mages have the freedom of brainlessly throwing out 5-6 second rotations from LONG ranges with no penalty. > > You will argue me *KILL THEM WHEN THEIR CD'S ARE DOWN* my counterargument is that unless i'm an equally long range mage i do not have the ability to effectively retaliate due to me having to reposition to dodge their spells ( whom usually oneshot me or any non tank/bruiser champ ) which means i have to put distance between us that by the time i close it again they will have around 1-2 seconds off their rotation to hit me again and the fight is always a 50-50 spam ( EXACTLY LIKE URF IS ) and it's extremenly toxic to deal with. > > Mages atm are arguably the 3rd lowest skill class after ADCs and Supports while beeing blatantly overloaded with clear problems that are not addressed in favor of the powercreep meta. > All cdr needs to be cut in half and mana providing runes need to be toned down by a LOT. this is so correct i even stated this and a mod removed my message lmao

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