Comentários de Rioters
Comentários de Rioters
: Actually according to the official law riot would be required to report it to the authorities once it becomes suspicious. They don't have an obligation to actually give you individually anything. And even then for EUW the terms only apply to Irish laws. The euw server is based in ireland.
EUW server is actually in Amsterdam, The Netherlands
: Thank you for doing this! Hope you like it, it definitely cracked me up a while ago! https://i.imgur.com/DdN0HHL.jpg[]
I legit read an full newspaper article during a full morg root + brittle combo. It hurt, but somewhat satisfying.
: Unconditional surrender vote
: Against Akali: {{champion:141}} {{champion:136}} {{champion:31}} {{champion:105}} Against Jax: {{champion:122}} {{champion:86}} {{champion:31}} {{champion:133}} {{champion:103}}
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=0001,timestamp=2019-08-22T03:08:23.772+0000) > > Against Akali: > {{champion:141}} {{champion:136}} {{champion:31}} {{champion:105}} > > Against Jax: > {{champion:122}} {{champion:86}} {{champion:31}} {{champion:133}} {{champion:103}} Against {{champion:39}}: {{champion:31}} From personal experience that is
Sucction (OCE)
: > [{quoted}](name=saphireflame123,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=0002,timestamp=2019-08-22T07:49:57.999+0000) > > Comparing someone to broken champs doesn't make them suck. Its an unfair comparison. It means "this guy isn't OP", not "this guy sucks". > > He's fine, he can still do good. I've seen my fair share of Jayce's doing good lately. Cho'Gath, Veigar and Annie are...broken? ....eh?
As a Cho main, I'm saying it flat out... Cho is not ok. Sure he's got several counters and counterplay, he's pretty busted even with troll builds, but that's not the main point. Now, when it comes to a {{champion:31}} vs {{champion:126}} matchup, {{champion:126}} is gonna have a very rough time. Mainly because all the oversized Void Lobster has to do is get a {{item:3024}} (which results in about 102 Armor at 10 min with Conditioning, negating whatever lethality {{champion:126}} builds), stack minions whenever it's off cooldown (unless {{champion:126}} is within kill range), rush {{item:3083}} and as soon as {{champion:31}} hits 12 (11 if he has at least 7 stacks) he has enough health for {{item:3083}} to regenerate effectively ALL damage {{champion:126}} dishes out if {{champion:31}} doesn't die in a single fight, which is near impossible because {{champion:126}} doesn't just one-shot any champ with 3000+ health. As for {{champion:1}} and {{champion:45}}, I have no clue about how they match up p against {{champion:126}}
: Shen ultimate has an ap ratio
Ashe has an AP ratio on her ult too and she doesn't build AP either. Your point being what exactly?
Zyorhist (NA)
: Damaging shields doesnt stop backs?
Damage mitigated by shields is not considered as damage taken by the champion. Recalling stops upon taking damage, but because the shield blocked the damage, the recall still completed.
Tinknet (NA)
: Garen's ult reset?!
{{champion:55}} - Doesnt have an execute. Her damage doesn't scale with the enemy's missing health or instakills. As for resetting cooldowns... that's just her passive. {{champion:122}} - Does it really need to reset though? Anyway, If it were to be physical damage I'd say keep the reset. But true damage, remove that nonsense. Then again he does need to set it up albeit fairly quickly done. {{champion:555}} - See, this is where issues start. His ult is an AoE execute (in terms of certain death and ignores shielding), which resets on kill or cast (provided an enemy champion dies within the cast time). Now I'm ok with it being an AoE execute, but the reset on top of it is a little too much. {{champion:86}} - Giving this guy a reset would be ok if his villain passive wasn't there. But tbh, It's fine the way it is now.
: Alright lets run through these quick Nasus: R, shreds armor, dead Renekton: Q holds him in place, R, dead Darius: Q, R, (throw a few hundred Es in there), dead Fizz: W, blocks ult, Q, dead Zed: W blocks Q, passive blocks Ult, dead
Uh... even a slightly decent Nasus destroys Yasuo pretty hard. It may take a little while but the doggo still does it.
: Can you make fiora parry block turrent shots?
If they let Fiora parry turret shots, then Yasuo's windwall will get to do the same. And no, I don't want any of that to happen.
Comentários de Rioters
uNhoLeee (OCE)
: why am i losing lp . mmr
In the end of the day, if you lose a game , you lose some LP. Even if you outperformed the rest of your team.
: If you have windows 10 i honestly do not recommend using any virus scan program since windows defender is upgraded to one by default in 10.
> [{quoted}](name=Malix Farwin,realm=NA,application-id=yrc23zHg,discussion-id=FiiBJI55,comment-id=0004,timestamp=2019-06-14T13:07:45.243+0000) > > If you have windows 10 i honestly do not recommend using any virus scan program since windows defender is upgraded to one by default in 10. Except that... Windows Defender is the only I have and the game still kicks me out. Oh well. I'll just wait until it's resolved.
Oyee (EUW)
: i Flushed the Dns unistalled and installed lol twice used hextech tool repair kit disabled the anti vírus and unistall them just to see if it worked and nothing happened, this started to happen when 9.12 patch came
> [{quoted}](name=Hi im Lift,realm=EUW,application-id=yrc23zHg,discussion-id=FiiBJI55,comment-id=0003,timestamp=2019-06-14T12:05:54.884+0000) > > i Flushed the Dns unistalled and installed lol twice used hextech tool repair kit disabled the anti vírus and unistall them just to see if it worked and nothing happened, this started to happen when 9.12 patch came Guess I’m waiting for patch 9.13... Shit, that’s long...
Oyee (EUW)
: i can t even spectate o.O
> [{quoted}](name=Hi im Lift,realm=EUW,application-id=yrc23zHg,discussion-id=FiiBJI55,comment-id=0001,timestamp=2019-06-14T11:57:54.722+0000) > > i can t even spectate o.O And here I was thinking I was having a bad day... Guess not
Comentários de Rioters
KMGW95 (OCE)
: Fan Pass Watch Rewards not working
I don't get any rewards either
Comentários de Rioters
hiyares (NA)
: chogath R cd
It's really weird. That sometimes happens when I try to eat a minion but the minion dies mid-animation (it doesn't give me the stack, but somehow goes on full cd, which I don't understand either).{{sticker:slayer-jinx-unamused}} Enemy champions normally take the damage even they flash out mid-animation.
Seenan (NA)
: Yo, can we like, make Iceborn Gauntlet melee only? Only way it's ever healthy.
I’m ok with ranged champion building Iceborn Gauntlet. Just make that particular Spellblade slow AoE for melee champion and single target for ranged champions (also for champions in ranged form, such as Mini Gnar, Human Elise, etc.). What I do indeed feel like they might fix on Ez is that they have to reduce his ult damage to 60% to champions hit beyond the first. Maybe so that tanks can at least tank some of its damage for squishier allies. Just an idea though.
Ärchaon (NA)
: Volleyball Syndra
Dodgeball Syndra more lik it... oh wait, u cant dodge it {{sticker:sg-syndra}}
ADC Yuumi (EUW)
: I say change most of those scalings into AP, otherwise her passive is can be stacked with Sunfire.
> [{quoted}](name=Mega Audinoz,realm=EUW,application-id=A8FQeEA8,discussion-id=f6KwWoQM,comment-id=0001,timestamp=2019-02-11T19:40:06.595+0000) > > I say change most of those scalings into AP, otherwise her passive is can be stacked with Sunfire. Her passive is intentionally left with an AD scaling otherwise it be doing nothing at all early game. It takes 5 seconds (at least) for her passive to actually start dealing damage. Changing it to AP would make the damage basically zero in the early game.
Comentários de Rioters
: > [{quoted}](name=MeowGath,realm=NA,application-id=3ErqAdtq,discussion-id=y40uzA0n,comment-id=0000,timestamp=2019-01-03T12:55:46.104+0000) > > First things first. Nasus doesn't have any immobilizing cc and he's one of the weakest early game top laners in the game. I'm aware that it's the strongest slow in the game. but it's only single target and he needs it because he doesn't have mobility to otherwise reach anyone. Just get Tenacity against and its duration is massively impacted by it. > > His passive is there to make it at least a bit possible to survive early game otherwise he'd be absolutely useless, so reducing its effectivity on minions would just straight up destroy Nasus as a champ. > > Same thing goes for making lose stacks upon death. It'd impact him so hard, he'd be useless at ANY stage of the game. > > Tl;dr: Nasus is weak early, but strong late-game. That's his design and imo, he's pretty balanced atm. have u ever fight a nasus with a sheen and ult and 50 stacks?
> [{quoted}](name=brickyorchid10,realm=EUNE,application-id=3ErqAdtq,discussion-id=y40uzA0n,comment-id=00000000,timestamp=2019-01-03T15:30:17.687+0000) > > have u ever fight a nasus with a sheen and ult and 50 stacks? Dude, 50 stacks is absoluelty nothing. I recently had 900+ (the enemy team forgot about me I guess). Try fighting that and then we can start talking.
: Nasus is overpowerd
First things first. Nasus doesn't have any immobilizing cc and he's one of the weakest early game top laners in the game. I'm aware that it's the strongest slow in the game. but it's only single target and he needs it because he doesn't have mobility to otherwise reach anyone. Just get Tenacity against and its duration is massively impacted by it. His passive is there to make it at least a bit possible to survive early game otherwise he'd be absolutely useless, so reducing its effectivity on minions would just straight up destroy Nasus as a champ. Same thing goes for making lose stacks upon death. It'd impact him so hard, he'd be useless at ANY stage of the game. Tl;dr: Nasus is weak early, but strong late-game. That's his design and imo, he's pretty balanced atm.
Comentários de Rioters
Comentários de Rioters
im small (EUW)
: As as Sona player I really like this concept, the musical theme is so wasted on her at the moment. The only thing I'm not a fan of is the ult, I really like her current ult and I'd love it to be kept when she does eventually get reworked.
> [{quoted}](name=Pyrrio,realm=EUW,application-id=A8FQeEA8,discussion-id=TcEaPpbd,comment-id=0000,timestamp=2018-09-20T21:02:37.972+0000) > > As as Sona player I really like this concept, the musical theme is so wasted on her at the moment. The only thing I'm not a fan of is the ult, I really like her current ult and I'd love it to be kept when she does eventually get reworked. Thanks for reading my idea. You’re not wrong, her current ult could fit very well with the rest of this kit. I just feel like her current kit begins to lack the excitement to be playing with. It’s also just almost mindless spamming (unlike p.e. Ryze, with who you actually need to get your combo right even you’re spamming), imo that is.
Comentários de Rioters
: > Deathbringer Stance STATIC COOLDOWN: 25 > Deathbringer Stance > INNATE: Aatrox's next basic attack gains Range icon 50 bonus range and deals 8% − 16% (based on level) of the target's maximum health as Attack damage bonus physical damage on-hit, capped at 400 against monsters. Enemy champions are also Mutilator Mutilated for 3 seconds. > > Deathbringer Stance's Cooldown reduction icon cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a Champion icon champion with the edge of The Darkin Blade The Darkin Blade. wouldn't it be really dumb though if he auto'd you then self rooted himself though
> [{quoted}](name=flibitydoo,realm=NA,application-id=yrc23zHg,discussion-id=kHZeBp3V,comment-id=0002,timestamp=2018-09-20T04:58:27.753+0000) > > wouldn't it be really dumb though if he auto'd you then self rooted himself though Not that you misread the post, but I think OP meant the revival effect on his ult...at least that’s what I think was meant.
Mael bro (EUNE)
: Xerath's ult should be a % missing health execute
Except that...Xerath isn’t designed for close combat, it’s supposed to be his weakness.
: You also neglected to mention how Inhibitor turrets also don't take ***years*** to regenerate health anymore.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=I7mwRxiO,comment-id=000f,timestamp=2018-06-08T22:28:46.501+0000) > > You also neglected to mention how Inhibitor turrets also don't take ***years*** to regenerate health anymore. 3 hp regen per second isn’t doing much to make up for the overall health loss. On top of that the regen is capped depending on how low the turret is. This alone makes turret hp regen basically irrelevant imo.
: >Why should the game cater to passive play? Because it's literally the only way to survive and possibly catch up when you're far behind. Without that safety net in place, there is no answer to snowballing.
The funny thing is that the closer u get to the nexus, the less health the turrets have. That makes them exponentially weaker towards late game because everyone built items and is obviously becoming stronger as the game progresses. Where did Riot’s logic come from?
Nhifu (NA)
: Why should the game cater to passive play? It's a competitive/esports pvp game. Strong late scaling ADC's should kick in after 2nd item anyways. And it should be relevant for split pushers to carry their team if they suck, as a means to counterplay when your team comp isn't so strong.
I mean, if Riot wants to reduce the snowall effect, then why weaken turrets this drastically? Imo that just doesn’t add up.
: Well, now it's almost impossible to throw a game as 1 super minion takes down both nexux towers by itself.
Those super minions have way more health than even the outer turrets. Go figure.
: wait. didnt they initially say they wanted to increase turret health with the regeneration changes? they said they wanted to change turrets not to be able to regenerate to 100% anymore, but have stopping points at 1/3 and 2/3 health. in return they wanted to buff overall turret health. no wonder i was able to literally stand there without minions and 1v1 an inhib turret.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=I7mwRxiO,comment-id=0001,timestamp=2018-06-08T16:06:38.829+0000) > > wait. didnt they initially say they wanted to increase turret health with the regeneration changes? > > they said they wanted to change turrets not to be able to regenerate to 100% anymore, but have stopping points at 1/3 and 2/3 health. in return they wanted to buff overall turret health. > > no wonder i was able to literally stand there without minions and 1v1 an inhib turret. So true. Except that apparently they instead reduced the overall turret by nearly a turret’s health in total. The regen changes aren’t doing anything to the fact that they fall so quickly.
: I believe it was stated that “hurr durr, ADCs nerfed, towers need to be nerfed too”, but this is a ridiculous statement. Towers haven’t been relevant in diving under them in months, maybe years. They need to be fixed, somehow.
> [{quoted}](name=Bigrig107,realm=NA,application-id=3ErqAdtq,discussion-id=I7mwRxiO,comment-id=0000,timestamp=2018-06-08T15:26:13.507+0000) > > I believe it was stated that “hurr durr, ADCs nerfed, towers need to be nerfed too”, but this is a ridiculous statement. > > Towers haven’t been relevant in diving under them in months, maybe years. > They need to be fixed, somehow. They’re so weak now. which is why there are so many lvl 2 tower gang dives. Adding turrets wouldn’t be a solution to the turret issue (although one extra nexus turret would be nice), but maybe letting turrets deal some extra %max hp dmg to champions would be compensating their nearly nonexistent durability.
Comentários de Rioters
: > [{quoted}](name=MeowGath,realm=NA,application-id=A8FQeEA8,discussion-id=rRZiUZFn,comment-id=0001,timestamp=2018-05-11T06:41:29.076+0000) > > Kit in general is pretty interesting, but there are just two things that instantly got my attention. Please keep in mind that I’m not disapproving of your idea, but only pointing out some things you mignt wanna pay attention to. > > 1. 70 Armor and Magic Resist for 4 seconds on a 180 second cooldown is rather underpowered. Even Aftershock does better than that (in terms of cooldown and Bonus resistances). > > 2. Full AP builds. 65% AP added to your AD is beyond broken. Imagine what you can do with 1000 AP. That’ll be an additional 650 AD! And to top it off, he retains his AP. 1000 AP and 650+ AD on any champ wouldn’t be fair, would it? Rhonix is a top laner tank - If you build him full AP he will have alot of Power but he will have very little HP. He will become an easy target for tanks to stun him like {{champion:57}} and the adc from the other team will burst him down.Also he is melee / if he can get stunned he will be not able to hurt anybody with his Q. It is more suitable to build HP and Armor for him rather than AP items. AP items are just bonus for his damage. Every tank needs a good armor and magic resist to support the team / if you don't have them you will die fast The passive for Rhonix is very good because he is a tank. A tank always has HP,armor and magic resistance / with that passive he will become even harder to kill. For the cooldown of his passive - I think it needs a little bit adjustment
> [{quoted}](name=UnknownTerritory,realm=EUNE,application-id=A8FQeEA8,discussion-id=rRZiUZFn,comment-id=00010000,timestamp=2018-05-11T15:00:04.974+0000) > > Rhonix is a top laner tank - If you build him full AP he will have alot of Power but he will have very little HP. He will become an easy target for tanks to stun him like {{champion:57}} and the adc from the other team will burst him down.Also he is melee / if he can get stunned he will be not able to hurt anybody with his Q. It is more suitable to build HP and Armor for him rather than AP items. AP items are just bonus for his damage. Every tank needs a good armor and magic resist to support the team / if you don't have them you will die fast > > The passive for Rhonix is very good because he is a tank. A tank always has HP,armor and magic resistance / with that passive he will become even harder to kill. For the cooldown of his passive - I think it needs a little bit adjustment Ever wondered what happened to Galio? He's an anti-magic tank, but he's still played in mid because of his high AP scalings. Rhonix' Q will with most certainty be exploited with full AP builds, whether it makes him squishy or not.
: Rhonix - The sandstorm Chaser
Kit in general is pretty interesting, but there are just two things that instantly got my attention. Please keep in mind that I’m not disapproving of your idea, but only pointing out some things you mignt wanna pay attention to. 1. 70 Armor and Magic Resist for 4 seconds on a 180 second cooldown is rather underpowered. Even Aftershock does better than that (in terms of cooldown and Bonus resistances). 2. Full AP builds. 65% AP added to your AD is beyond broken. Imagine what you can do with 1000 AP. That’ll be an additional 650 AD! And to top it off, he retains his AP. 1000 AP and 650+ AD on any champ wouldn’t be fair, would it?
: New Feature system does not seem to be working
I was just gonna post about this as well. It doesn't work for me either.
Sohleks (NA)
: I didn't feel like the special exclusion of frozen heart from the aura changes was necessary. Even auto attacks are determined by the outside of your character model. You can actually use the elixir of iron, get larger, and your auto attack area increases. Although you are also more hit-able by incoming autos and skillshots in return. Maybe large auras Should be a special Cho'gath quirk. Frozen heart is a very ideal item on him. Such synergy should be celebrated. It adds a special appreciation to Cho'Gath-ness
> [{quoted}](name=Sohleks,realm=NA,application-id=3ErqAdtq,discussion-id=82j6pUi7,comment-id=0004,timestamp=2018-04-12T07:40:01.919+0000) > > I didn't feel like the special exclusion of frozen heart from the aura changes was necessary. > > Even auto attacks are determined by the outside of your character model. You can actually use the elixir of iron, get larger, and your auto attack area increases. Although you are also more hit-able by incoming autos and skillshots in return. > > Maybe large auras Should be a special Cho'gath quirk. Frozen heart is a very ideal item on him. Such synergy should be celebrated. It adds a special appreciation to Cho'Gath-ness Well Cho's model does take up quite some space in Frozen Heart's aura, so increasing it as well would make sense. In fact, even Lulu's ult aura goes down the drain if Cho uses an Elixir or Iron.
: That seems quite odd. I'll look into it, thanks for the report!
> [{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=82j6pUi7,comment-id=0003,timestamp=2018-04-12T04:00:21.517+0000) > > That seems quite odd. I'll look into it, thanks for the report! i did report it through the Report A Bug link in the client, but I wasn’t really sure if actually was a bug so I decided to post it here. Thank you very much.
  Comentários de Rioters
: > [{quoted}](name=MeowGath,realm=NA,application-id=yrc23zHg,discussion-id=yrAMOAkE,comment-id=0000,timestamp=2017-12-08T17:57:23.677+0000) > > Welcome to auto-fill... Auto-fill is ass, if you're gonna make me pick 2 roles, I'll just wait until one of those is available
> [{quoted}](name=IonCannonKarthus,realm=NA,application-id=yrc23zHg,discussion-id=yrAMOAkE,comment-id=00000000,timestamp=2017-12-08T17:58:33.628+0000) > > Auto-fill is ass, if you're gonna make me pick 2 roles, I'll just wait until one of those is available It used to be that way. But due to excessively long queue times, they changed it. Im actually ok with the auto-fill system
: Queue up as Top/Mid, thrown in support first match
: Fun and Friendly discord
Bultz (NA)
: > [{quoted}](name=Lovesick,realm=OCE,application-id=3ErqAdtq,discussion-id=zpE9EfRQ,comment-id=000300000000,timestamp=2017-12-06T16:50:47.393+0000) > > Which mage builds adaptive helm 2nd-4th item? Anyone who wants to. > Also Ahri really doesn't matter at this point considering she's just fine right now, albeit Riot really screwed the pooch in leaving her overpowered for many seasons. she's not fine and never has been. She's spammy and does a load of damage in seconds. No one asked them to rework Malzahar or to screw him over in every patch since his rework. > He DOES NOT have mana issues, read his E ability. It actually lets you gain mana by casting it lmao, so the outcome is beneficial for Malz. He has huge mana issue are you crazy. One e and half his mana is gone. wtf do u even mean. and his e only gives mana if u get a kill and he barely gets kills on minions until level 3.
Sure thing...the purchase of Adaptive helm is one's choice. Not that I really agree with Malz being nerfed over and over again, but ok. Anyway, mana issues on Malz?? Uhm...that means you aren't really using his E resets correctly. Like hell, his E doesn't even need to kill the target, it just has to die with it. Late game Malz is spammy as all hell. Cooldowns are horrifyingly low on him once he reaches 40% CDR. Not sure if you agree with me or not...that's how he is.
Exibir mais

MeowGath

Nível 310 (NA)
Total de votos positivos
Criar uma discussão