: Mortdog, I'm okay with most of these changes, but have you looked into the Katarina buff? Her winrate spiked TEN PERCENT following the buff (from 45 to 55%). Basically went from bottom 10 champ to top 30... She is WAY too powerful now, pretty much an auto-win for people that actually know how to use her.
I agree actually. She was overbuffed. I'll be pulling back on her in 9.12.
: BIG SKIN LEAK!!!
Not gonna lie...I laughed
Yets4240 (NA)
: > [{quoted}](name=Mortdog,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=000300090000,timestamp=2019-04-23T17:07:20.362+0000) > > We have never unlocked all champions for any mode. SR, ARAM, etc. This isn't a new stance. You're just straight up forgetting about Nexus Blitz, or are you coming here to intentionally be lying through your teeth and bullshitting us, huh? Either way, not fucking cool at all. Lying openly to your players repeatedly over important shit, going back on your word, and not keeping your promises is one thing. I've grown to expect that from RIOT, and you guys are ***quite*** consistent on that front, and have been for years. But this level of petty bullshit? It has no place anywhere, and does you no favors. It's infantile and pathetic. https://na.leagueoflegends.com/en/news/game-updates/gameplay/nexus-blitz-all-champs-unlocked Remember this? Its on this very same fucking website, and its what, all of four fucking months old? I mean, come the actual fuck on. This took me literally 0.30 seconds to google. If its your goddamn job, I would expect to at least put in the barest modicum of work--or even literally less than one second's worth of effort, before blatantly lying to your consumer base. Negligence just isn't even a valid excuse here.
> [{quoted}](name=Yets4240,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=0003000900000002,timestamp=2019-04-23T19:28:11.505+0000) > > You're just straight up forgetting about Nexus Blitz, or are you coming here to intentionally be lying through your teeth and bullshitting us, huh? Either way, not fucking cool at all. Lying openly to your players repeatedly over important shit, going back on your word, and not keeping your promises is one thing. I've grown to expect that from RIOT, and you guys are ***quite*** consistent on that front, and have been for years. But this level of petty bullshit? It has no place anywhere, and does you no favors. It's infantile and pathetic. > > https://na.leagueoflegends.com/en/news/game-updates/gameplay/nexus-blitz-all-champs-unlocked > > Remember this? Its on this very same fucking website, and its what, all of four fucking months old? I mean, come the actual fuck on. This took me literally 0.30 seconds to google. If its your goddamn job, I would expect to at least put in the barest modicum of work--or even literally less than one second's worth of effort, before blatantly lying to your consumer base. Negligence just isn't even a valid excuse here. That was a promotion. Limited time. Also likely disengaging with this thread. Pretty clear no good is coming of it.
Jikker (NA)
: > [{quoted}](name=Mortdog,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=00030009000100000000,timestamp=2019-04-23T17:57:38.639+0000) > > This assumes ARAM players play both modes. If ARAM players only play ARAM... Yes, but you said that ARAM accounts aren't that popular which is why bans aren't really necessary because those "ARAM accounts" are more like myths. That's at least what I'm reading you saying. So, if that's true and there aren't many ARAM accounts, then you aren't really making it available to that many players. If there are more ARAM only accounts though, then isn't that more reason to bring in bans to make it fair for other players? I'm getting mixed messages here. And, again, someone playing only ARAM is going to want skins eventually. EDIT: And mastery + chests from S ranks. Can't forget about those. You need to own champions for that. There are lots of incentives to buy champions that I really strongly doubt that one game mode having all unlocked is going to change that.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=000300090001000000000000,timestamp=2019-04-23T17:59:56.777+0000) > > Yes, but you said that ARAM accounts aren't that popular which is why bans aren't really necessary because those "ARAM accounts" are more like myths. That's at least what I'm reading you saying. > > So, if that's true and there aren't many ARAM accounts, then you aren't really making it available to that many players. If there are more ARAM only accounts though, then isn't that more reason to bring in bans to make it fair for other players? > > I'm getting mixed messages here. > > And, again, someone playing only ARAM is going to want skins eventually. Sorry my bad, let's clear up our definitions. "ARAM Account" - Person who only buys the OP champs to maximize their chance of getting them and winning. ARAM only player - Person who plays mostly or only ARAM but gets champs normally.
Jikker (NA)
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=000300090001,timestamp=2019-04-23T17:22:21.935+0000) > > Personally, I find it honest, which is helpful. "We can't reasonably give away this much stuff for free without hurting our bottom line more than is acceptable" is a somewhat refreshing thing to do instead of trying to put out some other reason that says the same thing without saying it. It doesn't mean you're in financial trouble any more than, say, McDonald's saying they're not giving you free fries with every meal is saying McDonald's is having financial trouble or not respecting their customers. While we can understand that, I would like to hear the thoughts on using it as a means to advertise. It'd be like McDonald's offering a free milkshake as a promo if you by a certain item. If you love that milkshake and want to have it with another meal, you're going to buy that milkshake. This is a common tactic employed by companies and this would be like free champion rotation on steroids. If you love playing a champion in ARAM, you're gonna buy them for your SR games. I'd love to see some released statistics on ARAM games played daily vs. SR games played daily. ARAM with all champions unlocked can be a fun mode that is more random and has advertising opportunities for champion sales built in. I cannot believe that the majority of champion sales are for ARAM when Summoner's Rift and Ranked exist. Plus, as I mentioned earlier, if you want a skin (and the skins team is churning out great skins) you need to own the champion.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=0003000900010000,timestamp=2019-04-23T17:55:37.649+0000) > > While we can understand that, I would like to hear the thoughts on using it as a means to advertise. It'd be like McDonald's offering a free milkshake as a promo if you by a certain item. If you love that milkshake and want to have it with another meal, you're going to buy that milkshake. If you love playing a champion in ARAM, you're gonna buy them for your SR games. I'd love to see some released statistics on ARAM games played daily vs. SR games played daily. > > ARAM with all champions unlocked can be a fun mode that is more random and has advertising opportunities for champion sales built in. I cannot believe that the majority of champion sales are for ARAM when Summoner's Rift and Ranked exist. Plus, as I mentioned earlier, if you want a skin (and the skins team is churning out great skins) you need to own the champion. This assumes ARAM players play both modes. If ARAM players only play ARAM...
: > [{quoted}](name=Mortdog,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=0003,timestamp=2019-04-23T16:20:31.805+0000) > > Hey everyone. Let me see if I can offer more insight. > > *Why not just unlock all champs* - This would help for sure, but has side effects we aren't comfortable with. It's no secret that Riot does need to make money in order to continue as a business, and this would impact that quite a bit. However, I do think we can make improvements in this area. 42 F2P champs isn't enough. More on this hopefully soon-ish. This part of your post? It's equivalent to "we want to prioritize sales over players". That's NOT a good statement to make. Especially since "care about how we make money" was the argument for why runes were never going to be properly refunded. On top of this, if a player sees a skin they like, they still need to unlock the champion before they can unlock the skin. So realistically speaking, there will be a very minimal side effect when it comes to reducing champion sales. Saying "hey, we need the sales" is bad on two counts. As said, it comes off as players coming second and it also implies fiscal trouble for the company. Maximizing profits is good from a business standpoint, but doing it at the expense of your customers is only going to backfire long term.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=00030009,timestamp=2019-04-23T17:02:24.166+0000) > > This part of your post? It's equivalent to "we want to prioritize sales over players". That's NOT a good statement to make. Especially since "care about how we make money" was the argument for why runes were never going to be properly refunded. > > On top of this, if a player sees a skin they like, they still need to unlock the champion before they can unlock the skin. So realistically speaking, there will be a very minimal side effect when it comes to reducing champion sales. > > Saying "hey, we need the sales" is bad on two counts. As said, it comes off as players coming second and it also implies fiscal trouble for the company. Maximizing profits is good from a business standpoint, but doing it at the expense of your customers is only going to backfire long term. We have never unlocked all champions for any mode. SR, ARAM, etc. This isn't a new stance.
: > [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=00030002,timestamp=2019-04-23T16:33:38.803+0000)I gotta ask why is then okay for you to unlock all champions on certain rotating game-modes then? Likely because those are not primary game modes for League of Legends, and do not exist for long enough for someone to play primarily rotating game modes. There are, however, players who play primarily or even exclusively ARAM and I'm willing to bet those numbers may be more significant than we think.
> [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=000300020000,timestamp=2019-04-23T16:50:35.006+0000) > > Likely because those are not primary game modes for League of Legends, and do not exist for long enough for someone to play primarily rotating game modes. There are, however, players who play primarily or even exclusively ARAM and I'm willing to bet those numbers may be more significant than we think. Correct. There is also a difference between "A limited time" like we did for Nexus Blitz during Snowdown, and permanently.
Eldeazar (EUW)
: > Other common thoughts: > *Look we had 5 melee and they had the perfect comp. This shows we need bans and they were ARAM accounts* - No...this happened either way, regardless of bans and they very likely were NOT ARAM accounts. The thing about random is that highs and lows exist. With all champs unlocked in our internal playtests, we still managed a Lux/Morg/Blitz/Jhin/Alistar comp. It was terror. It happens. Then consider adjusting the way re-rolls are refreshed to counter ARAM accounts or limit the amount of rerolls a premade team can do (I know this sounds bad). My issue with ARAM accounts and full premades armed with many re rolls, is that they take the Random out of aRam **in a much more impactful way than 10 bans** (optional bans that can be repeated, may I add).
> [{quoted}](name=Eldeazar,realm=EUW,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=00030005,timestamp=2019-04-23T16:50:50.000+0000) > > Then consider adjusting the way re-rolls are refreshed to counter ARAM accounts or limit the amount of rerolls a premade team can do (I know this sounds bad). My issue with ARAM accounts and full premades armed with many re rolls, is that they take the Random out of aRam **in a much more impactful way than 10 bans** (optional bans that can be repeated, may I add). If they truly are "ARAM accounts", then they are getting less rerolls. Your rerolls refresh at a much faster rate if you own more champions. We can tune it though if it's not aggressive enough.
: On the recent issue of "UPVATE IF YOU WANT BANS IN ARAM RETURNED" threads
Hey everyone. Let me see if I can offer more insight. We see all the polls, upvate threads, and requests to bring bans back to ARAM. We understand that a very large group of players feel this way. We get the benefits it brings, feeling like you have some agency to remove particular champs you don't enjoy facing. That's super valid. (I personally banned Teemo every game because trying to push into shrooms is pain.) We understand the desire and the need bans fill. HOWEVER, they also come with draw backs. Whether or not you agree with them, there are players that enjoy and have a high affinity for champions like Veigar and Brand. There are players that don't want to think about bans and just want to get in the game quick. There are players that enjoy the high and low rolls of a pure random mode. And believe it or not, most of them aren't "ARAM accounts". Discounting and downvateing them doesn't make them not real. FOR NOW, we'd like to see if we can solve some of the pain points through other methods before considering re-instating bans. Balancing has proven to work quite well, as we've seen Sona/Ziggs go from 68% win rate to 57%. We still have some more adjustments that can be made, but the champions are more fair to face than they have ever been. There's still more work to be done though, and more adjustments will be coming more often. (I've already got a batch ready for approval.) Bans are a very strong hammer we aren't quite ready to slam down yet. If you look at the ban rates I posted on twitter, for a few champs it was basically the equivalent of deleting them from the mode. If we made a poll saying "Should we delete Zoe from SR?" I'm sure it would have a ton of upvates...but we still wouldn't do it because it's not the right call. Game design isn't always about the popular opinion. That being said, we are STILL OPEN TO BRINGING THEM BACK if our other methods don't solve the issues. If after a few months, Fiddle/Veigar are still a pain to play against, then we'll reconsider. I'm sure this post hasn't changed many peoples minds, but hopefully at least shows you where we're coming from. Other common thoughts: *Look we had 5 melee and they had the perfect comp. This shows we need bans and they were ARAM accounts* - No...this happened either way, regardless of bans and they very likely were NOT ARAM accounts. The thing about random is that highs and lows exist. With all champs unlocked in our internal playtests, we still managed a Lux/Morg/Blitz/Jhin/Alistar comp. It was terror. It happens. *Why not just unlock all champs* - This would help for sure, but has side effects we aren't comfortable with. It's no secret that Riot does need to make money in order to continue as a business, and this would impact that quite a bit. However, I do think we can make improvements in this area. 42 F2P champs isn't enough. More on this hopefully soon-ish.
: > [{quoted}](name=Mortdog,realm=NA,application-id=3ErqAdtq,discussion-id=aGEgjlaR,comment-id=004b0000,timestamp=2019-04-17T20:45:12.658+0000) > > Except there are literally no changes to towers pre 15 minutes. So how is it "nothing like it used to be"? Seriously? THIS is what this thread gets for a Red response? How’s about an actual explanation as to why bans weren’t kept? I feel like there had to have been at least one major roadblock that kept bans out of aram yet all we were told was “after much careful discussion we decided to keep bans out of ARAM.” What discussion? The healthy majority of the playerbase who actively played ARAM wanted bans to stay yet the healthy majority were seemingly ignored without an adequate reason behind the reverts. I know ARAM isn’t a competitive game mode but it is still a game mode that is played by YOUR playerbase. Riot made changes to damage dealt and turret toughness but only one those was an actual issue. I have never had an issue with the turrets, just with the randomized aspect of the game mode being cheesed through by accounts with every artillary mage in the game AND NOTHING ELSE for their champion pool. Maybe I’m talking to a wall, maybe I’m not. If ARAM actually stands for “All Ranged All Mages” then just say so. Dangling a delicious carrot before the playerbase, one that actually made the gamemode bearable for the first time in years, then taking it away despite the overwhelming positivity of the changes, and without a sound reason as to why it was taken away, leads me to believe there was never any plans to follow-up on player feedback to begin with. Stop with the blanket statements and just give us, the playerbase, a little transparency in regard to the companies decision making...
Ok :) https://nexus.leagueoflegends.com/en-us/2019/04/dev-aram-changes-wrap-up/
: And what about the rune changes that are sticking around? Or is that it's own post?
That's fair. I'll try to get those added ASAP.
Refl3xx (OCE)
: Any plans to add this to anything ingame? Or am I expected to refer to this thread all the time?
In game if you mouse over the Howling Abyss buff, it will show if your champ has any adjustments. I'd love to get more info in the client/champ select as well, but currently no plans to do so.
: I play nothing but aram. Aram mmr is in top 1% and the changes have made me quit league. The game of aram is nothing like it used to be. Nothing but luck in games, who wins the team fight around 10 mins? They kill 2 paper towers. They want to die and buy! They die and the other team that lost both towers loss 4 and loss game. The damn towers are the single biggest problem, farts knock them down. Buffalo the towers so I don't just loss the game after my 18/1 ass gets killed so I can buy, just to see my team unable to to defend and loss the game
Except there are literally no changes to towers pre 15 minutes. So how is it "nothing like it used to be"?
: Please be more clear about the buffs/nerfs when presented in patch notes. When I saw buffs to Maokai and Fiddle I was like WHAT?!! The patch notes should indicate a champion's current status.
Yup that's fair. I'll be sure to present it like that in the future.
Bunzato (NA)
: These balance changes are TRASH. I couldn't 1 combo a Corki as lux... who is even designing this crap?
Urgash (EUW)
: Feedback from an ARAM Main on 9.7 experimental changes
Thanks for the write up! Just posting to say I read this :) We'll have a full announcement with reasoning for what we're keeping and dropping after the patch!
  Comentários de Rioters
: > [{quoted}](name=Mortdog,realm=NA,application-id=A7LBtoKc,discussion-id=s7sQZyak,comment-id=00090000,timestamp=2019-04-02T17:27:33.885+0000) > > Buy Pass, grind tokens, get 100 Prestige Points. You can now get any Prestige Point skin through a single pass purchase if you play enough. i have 43 PP rn what gonna happen to them ?
You could get 25 from the milestone missions in 2 passes, putting you at 93, then buy like 2 boxes to be over 100 and get another skin !
: So from what I understand, you buy the pass for $10ish, you grind out to 1100 tokens for that pass, and then as a 1 time thing you can get 100 Prestige Points. Then you can get the KDA Ahri skin. But that is a 1 time thing across all event passes. So if you do it for this event pass, you can't do if for any other passes for the rest of the year.
Nope. Each pass will include this.
Rock MD (NA)
: I'm confused. Say I wanted a prestige skin that's not part of the pass (KDA Ahri). The prestige points would cost slightly more than upfront buying the tokens for a battle pass-style Prestige Skin (like Kai'sa or Vayne)? Also, rough estimate how much money would I be sinking in then?
Buy Pass, grind tokens, get 100 Prestige Points. You can now get any Prestige Point skin through a single pass purchase if you play enough.
: So theoretically assuming you have the time, you could get the pass skin, the 100 points for the bundle, and 25 for the missions?
Correct. Though that's a LOT of playing :P
: so how much rp will i need to buy the 100 prestige points during an event? like 2000? btw thanks for doing this cause $100+ for a recolor of a skin without any other changes is really not worth it in my opinion, especially when the prestige version doesn't get new taunts, jokes, or dances that are related to the theme of the skin if the base skin is a rare. feel like prestige skins, since they are mythics, should get jokes, taunts, and dances more thematicly appropriate for the skinline
It's not an RP bundle. It's a bundle in the event shop, using tokens.
  Comentários de Rioters
: Really? I did the 3 control ward one and now I can't get the icon? Just because there wasn't any communication?
> [{quoted}](name=Ducks are Epic,realm=EUW,application-id=A7LBtoKc,discussion-id=sgddxKjb,comment-id=0000,timestamp=2019-03-27T22:57:20.918+0000) > > Really? I did the 3 control ward one and now I can't get the icon? > Just because there wasn't any communication? We have fixed it so everyone gets both paths now.
  Comentários de Rioters
: Ultra Rapid TROLLING in URF 2019
I enjoyed this! Lots of cool plays :)
Saianna (EUNE)
: Question, are you taking our ARURF feedback? Is there a real point of us writing things that we believe should be somewhat changed?
> [{quoted}](name=Saianna,realm=EUNE,application-id=A7LBtoKc,discussion-id=8Zw41Eu0,comment-id=0002000100000000,timestamp=2019-03-07T01:02:25.761+0000) > > Question, are you taking our ARURF feedback? Is there a real point of us writing things that we believe should be somewhat changed? Yes, I've read every post. Can't promise immediate action, but doing what I can over time!
: I'm kind of curious what riot's opinion on transcendence as a rune practically being mandatory for most champs here - the ad/ap it gains is just insane late, but i didn't see any changes one way or the other. Additionally, Spear of Shojin is just fucking insane in some ways but seems to remain fairly consistent in the cool-down comparatively to normal, especially in regards to the reduction for items like Protobelt, gunblade, etc. Lastly, any input on the strength of certain items compare to others, such as Edge of Night versus Banshee's veil or Zhonyas versus Guardian angel (guess that reads as active items just generally being better than Passive items) - or plans to incorporate other items that were removed, like ZZ'rot? I gotta admit, ZZ'Rot seems a lot worse with the Champion Canon. Also I am really enjoying the golden spatula club benefits - is that continuing? I forgot to check and I'm too lazy to scroll up.
Yes, if you have the Golden Spatula, it will keep working for the 4 extra weeks.
S Runchar (EUW)
: [Karthas Menethil](https://youtu.be/BCr7y4SLhck?t=15) {{sticker:slayer-jinx-wink}}
> [{quoted}](name=S Runchar,realm=EUW,application-id=A7LBtoKc,discussion-id=8Zw41Eu0,comment-id=00020001,timestamp=2019-03-05T17:39:17.943+0000) > > [Karthas Menethil](https://youtu.be/BCr7y4SLhck?t=15) {{sticker:slayer-jinx-wink}} I'm the worst at spelling :(
  Comentários de Rioters
  Comentários de Rioters
: Lunar Revel Pass is broken or the event page is wrong.
Missions as a whole are lagging behind. Sorry about that. Team is working to fix ASAP!
Besteau (NA)
: I Miss My Little Poro Pet
Me too. The little guys were fun to have around. Until next time my fluffy friends!
Daxonion (EUNE)
: URF Champion Tier List
Love the amount of effort you've put into this! Looking at our PBE+Internal data, the #1 winrate champ isn't in your Tier 0 or 0.5. Will be interesting to see how it all plays out :) We'll also be patching along the way!
: After 500+ Games Played of Nexus Blitz With a ~60% Winrate, Here is My Feedback
Thanks for this! I can't reply a ton right now in detail, but just wanted to show that we've read it and appreciate the detailed feedback!! :)
: How did the blue team win this event?
That's the Attack/Defend variant. In order to win, the attacking team must successfully attack. If time runs out, the defending team has successfully defended, and therefore wins.
: > [{quoted}](name=Mortdog,realm=NA,application-id=yrc23zHg,discussion-id=um11pi0N,comment-id=0000,timestamp=2018-12-09T01:00:38.792+0000) > > I can answer #8 for you. > > The On-Fire Poro is exclusive to Nexus Blitz. There is no other way to get it other than the tokens. > > All the other Poro Pets (Star Guardian, Gentleman, Baron, etc) are in the store for 250 RP. Does that means we keep the on-fire poro after the event for aram and the next times nexus blitz comes back? What about the recall and finisher?
> [{quoted}](name=BlueVestGuy,realm=NA,application-id=yrc23zHg,discussion-id=um11pi0N,comment-id=00000000,timestamp=2018-12-09T02:00:13.977+0000) > > Does that means we keep the on-fire poro after the event for aram and the next times nexus blitz comes back? > What about the recall and finisher? Right now the answer is "They're just for the event". But for example, we said the same thing with the other poro pets (Like Star Guardian), and we brought them back for this event. So there is a chance they will have use in the future, just nothing I can commit to.
: Nexus Blitz Feedback
I can answer #8 for you. The On-Fire Poro is exclusive to Nexus Blitz. There is no other way to get it other than the tokens. All the other Poro Pets (Star Guardian, Gentleman, Baron, etc) are in the store for 250 RP.
GigglesO (NA)
: > [{quoted}](name=Mortdog,realm=NA,application-id=3ErqAdtq,discussion-id=EYWd1mno,comment-id=0004,timestamp=2018-11-04T21:04:53.991+0000) > > However, the system is set up so that you can only level once per game. Maybe we could get some context on this, is there a reason other than possibly to keep players from gaining too much exp from a game?
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=EYWd1mno,comment-id=00040004,timestamp=2018-11-04T21:56:24.649+0000) > > Maybe we could get some context on this, is there a reason other than possibly to keep players from gaining too much exp from a game? Sure. When developing the new leveling system last year, we were left with a tough decision. For 99.9% of players, it was impossible to level more than once in a game (even in a 60+ minute game running BOTH boosts and with bonus mission XP). But in the absolute WORST case (Level 1, same conditions) it was actually possible to level up 7 times (Level 1 to 8). The amount of development time to get the end of game ceremony to support 7 levels ups wasn't worth just how not-very-often it happens. So in the case where you would level up twice, we lower you to 1 XP short of the next level. It's a not ideal trade off, but part of game development is making hard decisions like this. For how unlikely this is to happen looking at the numbers, I think we made the right call and I'd make it again. It impacts low level smurfs, and the impact is quite minor (a game worth of XP at most).
: Really sucks how your XP gain gets cut massively if you lose a game, 55 minutes for 140 XP
So...I can't check for sure from home, but judging on your account level and what happened, I have a guess. As Full Brain pointed out, that 55 min match should grant you 302 base xp. However, the system is set up so that you can only level once per game. So if you were very low level (pre 10), and already close to leveling, and running boosts, then it's possible you missed out on some XP. If that's what happened, sorry about that! Also, totally don't mind helping...but that hostility makes it hard to want to do so :(
: I did it. I fucking did it.
Huge congrats!! /fistbump a fellow Plat V
: WOW Rito did you just stealth NERF Worlds 2018 Pass token grind?
Reposting what I posted elsewhere: So let me try to clear up some confusion. Day 1 when this event launched, Odyssey and Co-Op vs AI games did NOT give tokens. This was always the intent. The point of the event is PVP games to celebrate worlds. A few days into the event, we noticed our mission service load was too high, and needed to make some tech changes to make sure it didn't crash. That change included what is now live, which is that you get two separate pips instead of one for S's and A's. (You used to get a pip saying "You got an S, here's 14 tokens", now you get two pips; "You got an S here's 8 tokens, and you won a game here's 6 tokens". We did NOT nerf token output. When we did this, a bug was let through that allowed Co-Op vs AI and Odyssey to start giving tokens. As mentioned, this was NOT intended, so we quickly fixed that bug. We did not take away tokens from people who used these methods (that would be unfair). But again, was never the intention. "But why does the article say RGM's?" We were debating launching an RGM like One for All during the Halloween part of this event, and if we did, wanted to be clear that tokens would count for those. However we won't be launching an RGM. Likely the correct move would be to remove RGM from the article. Now if you are someone who saw the gains from Co-Op vs AI/Odyssey, bought the pass thinking you were going to get a bunch of cool stuff easily, then we removed it and now you feel cheated...please submit a ticket by October 5th and we'll likely refund it. Again, no intention to deceive here. I hope this clarifies what happened.
  Comentários de Rioters
: > [{quoted}](name=Šinister,realm=NA,application-id=A7LBtoKc,discussion-id=6J4vJkNs,comment-id=000f00000002,timestamp=2018-09-24T23:33:34.699+0000) > > Curious; Why does this post say the mode takes off on the 8th of October? Isn't it ending today? Are other regions getting to play it longer than us? :( Bundles & Emotes are gone on 24th. Game mode is October 8th
This. Mode and Missions still go for 2 more weeks.
: Whoa, wait. By **Total Augments** do we mean across the TEAM? So a group did Onslaught with less than 1 augment per person?
: The anticipation is killing me rn {{sticker:sg-janna}}
Håppy (NA)
: 1 Week In to Odyssey
There have been no other nerfs besides the Ziggs one.
PaladinNO (EUNE)
: I must trouble you for one more piece of information: If I beat the Onslaught mission with 2 or fewer augments, but without actually having access to that mission yet (but playing premade with someone who does), will it still count as completed for us all? Or do I have to do the 4 augments mission first, and then counting them down?
Have to do them in order.
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PaladinNO (EUNE)
: Sorry if this is not your table, but I'm curious...is the final "Insane" Odessey Onslaught mission actually beatable?
It's beatable! Many players already have :)
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Mortdog

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