: I Hate Vayne Top
Freeze the lane, set up a gank. Probably pertains to almost every ranged champions that goes toplane. Vayne also can't push the wave fast enough, therefore cannot break the freeze.
Raiyza (NA)
: His build path wont change. Thats why I said buff his mana scalings. It would make Tear items stronger for Ryze.
If you remove AP scaling on his passive and abilities then there would be no reason to build AP items, specifically. He would then just opt to build defensive-mana items like Frozen Heart, Icebourne Gauntlet, Righteous Glory, and Abyssal Mask first. Perhaps the only thing that would remain the same is Seraph's Embrace since he'd be able to obtain 1000 mana from it.
: > [{quoted}](name=NodirjonSattarov,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=001300000000,timestamp=2019-12-06T06:35:05.199+0000) > > I believe that Rod of Ages mana refund from damage taken, the healing from mana spent, and Conqueror have good synergy for Ryze and Cass which is why they're doing well. They're seemingly oppressive early on since Catalyst is a quick buy, they don't need to buy AP immediately since they can stack Conqueror. With Catalyst they spend mana, heal, and are refunded mana while taking damage WHILE stacking Conqueror for AP and once stacked obtain an additional 15% healing. Have you tried playing this same way without Catalyst? It's incredibly difficult and you will feel that movement speed from Phase Rush is infinitely better. Yet again why my champion get punished on every turn cause there some champions that abuse shit, cause their kit allow them to abuse stuff?
Would you rather your champion abuse it? Because then someone else will complain that their champion can't abuse it either. They can't make runes/items for specific champions because then there wont be any diversity in build paths. Imagine having to only take Aftershock on Jax because the rune was specifically made for him and any other champion that tries to use it is fails to exhibit the same level of performance as Jax. Instead they make general runes for a class of champions or a group of champions with similar characteristics. In S6 after Ryze got the major rework, most Ryze players really didn't have an option that fit his battle-mage style of gameplay. I would often have to take Thunderlord's Decree (which is now Electrocute) or Death Fire's Touch (removed). That version of Ryze gameplay style is completely different than the one now because of the Runes Reforged rune changes. A big issue is people that have a louder voice in the community (ie; Hashinshin) are so dead set on the old runes and how "great" they used to be on several champions. He is so set on trying to re-introduce Fervor of Battle (which is kind of like Conqueror now) and old items that were removed for a purpose. Instead of switching up how he plays, he is playing old strategies/methods in a newer version of League.
: > [{quoted}](name=NodirjonSattarov,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=0013,timestamp=2019-12-06T03:38:07.106+0000) > > Phase Rush out classes Conqueror for both Ryze and Cassiopeia. I have yet to see extraordinary healing values from Conqueror since that seems to be what everyone was complaining about. The only thing that I found useful was that it gave large amount of AP, relative to early game AP values. Fully stacked Conqueror generates 20AP level 1, but healing from it is marginal, since it's 15% of damage dealt and no one really does incredible amounts of damage early on. However, pairing it with Taste of Blood and Ravenous Hunter is what makes it seems really oppressive. In fact, in my games Ravenous Hunter literally out heals Conqueror 5 fold. You get the point here anyway but again as you extra AP mixed with heal make it better option
I believe that Rod of Ages mana refund from damage taken, the healing from mana spent, and Conqueror have good synergy for Ryze and Cass which is why they're doing well. They're seemingly oppressive early on since Catalyst is a quick buy, they don't need to buy AP immediately since they can stack Conqueror. With Catalyst they spend mana, heal, and are refunded mana while taking damage WHILE stacking Conqueror for AP and once stacked obtain an additional 15% healing. Have you tried playing this same way without Catalyst? It's incredibly difficult and you will feel that movement speed from Phase Rush is infinitely better.
Raiyza (NA)
: No mage should actually scale from mana AND Ap, honestly. Just buff his mana scaling and make him pure mana scaling.
What would he build if that were the case. Items with mana also have AP associated with them, and if he had no scalings then it would be a waste of stats and gold.
xelaker (NA)
: I have 0 sympathy for a champ that hits full build at sub 900 gold
He has to start Crystal Sapphire because of how costly/reliant he is on his spells. No other champion does that.
Verxint (NA)
: EQ costs 80 mana, sure, but not only does tear refund 15% of that, you're ignoring mana regen and levelups.
You're right I did leave those out but I really didn't want to go into depth. My hope was to lay fundamental concepts down.
pwc2016 (NA)
: It Amazes me that Mordekaiser is not getting a change in 9.24
> Ryze has no reliable engage except his speed up from procing 2 Q's Ryze can proc his Q MS steroid by applying E-flux 2 times to anything, then pressing Q.
: Great so Urgot going to get another indirect nerf cause Ryze and Cass are overpowered champions
Phase Rush out classes Conqueror for both Ryze and Cassiopeia. I have yet to see extraordinary healing values from Conqueror since that seems to be what everyone was complaining about. The only thing that I found useful was that it gave large amount of AP, relative to early game AP values. Fully stacked Conqueror generates 20AP level 1, but healing from it is marginal, since it's 15% of damage dealt and no one really does incredible amounts of damage early on. However, pairing it with Taste of Blood and Ravenous Hunter is what makes it seems really oppressive. In fact, in my games Ravenous Hunter literally out heals Conqueror 5 fold.
Sirsir (NA)
: The Ryze Problem
> His gimmick is spam He's gated by mana Once he builds Tear he has no real gate anymore. Plus it contributes to his damage. Cassiopeia also spams her abilities, but that isn't her "gimmick". Additionally, Ryze's cooldowns are implemented in a way that even at 40% CDR there is a brief gap in between his full rotation. At lower CDR values in the early game the gap is more evident and the lack of mana deters him from spamming his abilities. At level 6 he has 497 mana + 250 (tear) + however much he's stacked thus far. Suppose we're at a flat 750 mana, and we are wave clearing with EQ (80 mana), we would only be able to use EQ 9 times in lane before we completely run out of mana. In the early stages of the game at least 3 EQs are needed to completely clear the wave, but I don't even do that. Therefore this is the time to capitalize on Ryze. > He's gated by mana Once he builds Tear he has no real gate anymore. Plus it contributes to his damage. Tear and mana in general, prior to completion of Seraph's Embrace, marginally influence his damage. Briefly looking at his Q ratio, **3% bonus mana** isn't all that much, especially in the early game. Suppose you have Tear (250 mana), 3% of that nets you 7.5 damage. Even in late game when you have 2500-3500 bonus mana, the damage ranges from 75 to 105, respectively. After you incorporate resistances, the damage further decreases. > He has no ult reliance so all of his damage is in his base kit. It's almost like Udyr where since he effectively has no ult more of his power budget goes into his base kit I'm sure you're away that Ryze's Q damage is amplified per R rank. The scaling goes 40%/70%/100%. The Q amplification used to be on Q, but they shifted the passive to R to add incentive to invest in it. So now, he obtains full damage at level 16. The primary use, however, is a great roaming ability. You'll only understands its capabilities when you use it as much as you can. You'll understand its range and how you can clip over walls with it. It's extremely useful and reliable. > Not that hard of a problem to figure out. Now that he no longer needs to spam E to get his waveclear that ability needs an actual cooldown at its early levels. there are too many relics from when he was a combo mage that aren't needed anymore. Not sure why you you're saying that Ryze doesn't spam E anymore. In fact, Ryze uses E more now since he can apply E-flux to the entire wave. Before his E was changed, he could double E, wait for E to almost come off CD, Q the wave, then E again for it to double bounce off the Q, then if needed Q again. I could do this with tear + 2 sapphire crystals in the early game at level 6. The net cost was 200 mana or 240 if you used the 2nd Q. Wave clearing like this was faster than it is now but it cost much more mana. So they made is "easier" to wave clear by making flux spread but removed the double bounce mechanic.
: Nerf Akali Riot Read & Akali HATERS
oh hey i'm the guy that spanked you with Ryze the other day. surprised to see you complaining about everything here
: The reason only vlad took it was because they had to rebalance it (aka nerf the shit out of it for everyone else) to the point where it wasn't viable on anyone other than vlad. Also no it wasn't the only one, Gunblade existed.
i mean kind of like manamune on ezreal. its KEY on ezreal but other champions that currently build it dont rely on it. so now we're playing favorites with champions. some champions get shafted while others get to thrive with their single item. gunblade before change in s6 was extremely bad since there weren't champions to utilize its passive.
Baval (NA)
: > [{quoted}](name=NodirjonSattarov,realm=NA,application-id=3ErqAdtq,discussion-id=o5fjEiwU,comment-id=0003000000000000,timestamp=2019-11-21T06:07:19.189+0000) > > it was removed because of vlad, not any other champion and specifically because they couldnt make it good on anyone else while vlad existed to use it, not because it was broken.
no the problem was that a spell vamp item that literally only vlad took was removed which was the only spell vamp item at the time.
: Im not confused, its just the ryze is literal dogshit in any iteration where ever he goes, maybe he should just be removed from rankrd and proplay until they can balanced him to not be a toplane scaling splitpusher melee punisher
: Because mages dont have ravenous hunter? Also please recall why spellvamp was removed (it was reslly fucking broken and abusive by other champs besides vlad) owo.
it was removed because of vlad, not any other champion
: > [{quoted}](name=NodirjonSattarov,realm=NA,application-id=3ErqAdtq,discussion-id=o5fjEiwU,comment-id=0002,timestamp=2019-11-21T02:54:36.358+0000) > > yeah put restrictions on everything, that's what makes the game lots of fun right? certain cases are niche and abuse cases that ruin it in general. others are fine. being "op" isnt fun.
ryze wasn't "OP" when he was changed over the summer. he only became a talking point when he was played during worlds, who would have thought that a team oriented champion would thrive in worlds and that same champion is dumbed down for imbeciles to thrive in soloQ. Remember when he had his shield? The thing that everyone complained about? He was at 44% win rate in that iteration. They took that 44% win rate and made it bronze proof by spreading E instantly and all of a sudden he's "OP"??? His damage is pretty much the same lmaoo that is what is so hilarious about these daily posts
: Battle Mage (No CD's, DPS champ) ---or--- Burst Mage (Actual CD's, not as much DPS) Pick one Riot
I mean he's not much of a battle mage anymore since they removed his spell vamp from old R and his shield. It was only until spell flux spread instantly when people realized he did damage, his damage was present even before and wasn't gated by his R.
: Alright no, Mage Conqueror test is over
yeah put restrictions on everything, that's what makes the game lots of fun right?
: I mean, he has to land his E. Its an easy thing to dodge.
Comentários de Rioters
: lol right just weq get max damage and run with shield so you cant trade back
for the low price of 140 mana at RANK 1 abilities. but most of these new posts are about how q passive + phase rush is so unfair but it wasn't unfair 3 years ago? just another thing to complain about. next they'll say that Q range is too far
: its just kinda funny noone said shit about ryze, worlds come along and he shits on everyone, now theres like 10 qq threads a day about him
imagine if these people knew that he had a shield...lmaoo
: What are you even arguing here? His hp was going down when ryze was hitting him. Your reducing the healing not eliminating it entirely. meaning hes healing 60% of what his ult would normally heal him not 0%. This post is terrible. You can see that his healing per second dropped from +70-80 to +40 when you were hitting him at the very end of the fight before you died.
does a whole lot when his regen drops after I'm dead, doesn't it? care to explain why the post was terrible? I buy an item to counter healing/regen and as seen in the video, it isn't effective vs mundo. it literally remains at 800+ the entire time I'm fighting him when he ults right until I die but when I play soraka grievous wounds works like a charm against me
Comentários de Rioters
: > Mid everyone out-ranges him and has a pretty easy time with him. {{champion:55}} gets zoned hard lv 1, Vlad hits 2 first and zones even harder. There are windows to jump on him but just between minion damage and autos he will probably go even in early trades and sustain back up with Q afterwards. Lv 3 onward he just holds pool and shuts down her engage every single time. The only way {{champion:55}} beats {{champion:8}} is if he screws up... then again that's the only way she ever beats anyone besides {{champion:161}}...
level 1 melee gets zoned by level 1 ranged who would have known
: Can Ryze Stop outtrading with Mana Crystal
but he literally can't out trade with mana crystal. he's forced to go mana crystal to back with tear
: > [{quoted}](name=Hextech KøgMaw,realm=NA,application-id=3ErqAdtq,discussion-id=rkNWFtva,comment-id=0007,timestamp=2019-11-10T21:54:13.696+0000) > > lmao they remove his shield and people still complain They made it easier for him to do aoe damage by removing the shield. I much rather prefer the shield
a lot of people found the shield non-interactive hence the removal of it
: Ryze in high elo has no counterplay
lmao they remove his shield and people still complain
Anu3isII (EUNE)
: Transcendence is one of his main Runes and it generally is best when you build 30% CDR or at least overflow by 20%. There is no issue in building those items on top of Seraph's in terms of CDR. I don't know about FH, but Abyssal is always an option since its Passive compensates for the lack of AP as the game progresses. However, unless the enemy has mostly Magic Damage, Rod will always be the best option.
old ryze (s5 ryze) gave you 10% CDR per ult rank which made it inefficient to build CDR since you'd lose value later
: You mean the super speed he gets whilst combining that with Phase Rush? Oh sure, why not.
the original complaint is not about movement speed, which is in fact conditional and not instantaneous
: Actually, yes. The movement speed buff has always been a balance problem either way.
movement speed has never been an issue. first it was his instant root, it was removed. then it was his shield/dueling capability, it was removed (twice; first time was removing desperate power, second time was the shield). if movement speed was always the issue, then they would have addressed it. next, the complaint in OP was that he did too much damage, which once again has nothing to do with movement speed
D357R0Y3R (EUW)
: it was TF BLADE playing top as vladimir against ryze and solo dying to him in 2 seconds at lvl 7 while ryze only had tear and cataclysm the video got removed no clue why tho
if you can obtain the video again I would like to see it because out of all the games I've played as Ryze there has never been an instance where I've been able to kill someone with tear+cat in 2 seconds
: Ryze felt extremely too easy to play after his latest rework, in terms of lane-abusing enemy champions, especially melee ones when all he needs to do is spam the simple EQ combo. There will never be a time where Riot will get Ryze done & properly balanced.
they took away his shield, do you want to remove his legs too?
D357R0Y3R (EUW)
: Can you stop Ryze from pressuring a lane with mana items?
video is inaccessible, I want to see what you're complaining about
iDarkWind (EUW)
: It's not even only about the fact that he actually outrades easly early game with mana items, but also his waveclear is ridiculous and almost as if it has no cooldown literally. On top of that, his point click root still exists with his E + W and it is so strong for setup but also to simply run away with phase rush proc.
They traded his shield for better wave clear. do you want him to lack in characteristics in both departments?
Comentários de Rioters
Comentários de Rioters
Antenora (EUW)
: > [{quoted}](name=SweedishGunner,realm=EUW,application-id=3ErqAdtq,discussion-id=NYTkKvZu,comment-id=00000000,timestamp=2019-10-04T01:58:29.611+0000) > > This is true, however if Kog'maw (another hybrid damage hypercarry) built 2 or 3 of these items together like Kaisa can he'd be useless. Kog'Maw could build those and still do damage. You realize AP feeds into his W's % damage ratio, E ratio and into his R?
do you know what the AP ratio on W is? It's literally 1% / 100AP. Suppose you end the game with 300 AP, you're only netting 3% on top of the given 8%. On an individual that has 2000HP (without incorporating MR), the change in damage is 60/auto. It's really not that much when you incorporate how little AS you'd get from the build and when the enemy has MR. His E and R ratios are laughable especially after they nerfed E ratio
: Help Me Understand On-Hit Builds Vs Critical Ones
champions that build crit typically have crit interactions in their kit or benefit from AD more
: 5 AS Kog with old {{item:3504}} wasn't nightmare enough?
Comentários de Rioters
: If you really need the GW, would Morellonomicon be an option on Kog'Maw? I know the stats on it aren't ideal but they wouldn't be wasted either.
it would be wasted because I'm already doing magic damage with W. What I need is armor penetration + GW
Cocho (NA)
: you just build the 800 gold component item lol
Comentários de Rioters
: Oh you mean that excuse of an Ahri Clone? What do the lines on her face even represent?
honestly D.va from a far superior game is the better of the three
: No, they can just break it early and not be stuck in it until the invisibility wears off. And even if you took away the invisibility, guess what? She'd just be running around like a dumbass, outputting no damage and being a fucking target.
Just like every other ADC that isn't overtuned for skin sales
: > [{quoted}](name=Iźuku Midoriya,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=00040001,timestamp=2019-09-09T02:14:23.438+0000) > > pretty sure she can still Q and W tho If she’s uses either it instantly breaks her stealth, and the w holds her in place defeating the purpose of her e.
pretty sure any ability that does damage breaks invisibility unless it's ambient damage
: > [{quoted}](name=Hextech KøgMaw,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=00020000000000000000000000000000,timestamp=2019-09-09T03:38:28.750+0000) > > being stunned and not being able to attack is two different things. idk how you can be level 307 and be this ignorant about champions and the game lmaoo you're an idiot lmao, she is locked out of attack animations while super charging, she self disarms. and my level should be over 1000 but we only got these stupid addicts levels last season or whatever so yes I do know, far better than you do so you best listen.
she's locked out of attack animation because it would be incredibly OP for a ranged champion to go invis instantaneously. Vayne goes invisible during her tumble animation which is her version of being disarmed. During that animation she cannot auto attack and is invisible. The supercharge doesn't take that long when it is ultimately upgraded
HàrrowR (EUW)
: > [{quoted}](name=Hextech KøgMaw,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=00070000,timestamp=2019-09-09T03:39:59.281+0000) > > BUT the lack of damage is replaced with mobility, invisibility, and a fat shield. Say that again, slowly. Youre here complaining about kai sa being more mobile than kog but acknowledge the fact she does less damage. Of course its harder playing kog in this burst and mobility meta but there's a clear trade off, if you have good frontline and an enchanter support kog outperforms kai sa. Honestly It might be an unpopular opinion but I dont think kai sa is that safe as people make her out to be,even with the invis and shield. Just compare her to some other adcs, vayne, invis + mobility on 1.5 sec cd + knockback and stun, lucian e cd was hard nerfed but he can still kite hard + his ult that usually makes people stop chasing, tristana, long ass jump that resets + peel on ult, xayah, r+e is guaranteed escape, ezreal flash every 3 sec and so on. Comparatively when I play kai sa if I get caught and cant escape with my e, my r rarely saves me, unless maybe in a 1v1
I understand that she trades off damage for other attributes but if said attributes save her from dying then she can contribute more damage. On the other hand when Kog'Maw pumps out damage and gets caught then it's over. He cannot dash away or go invisible temporarily to reposition himself, there is nothing he can do which is why people don't pick him. I love that people are bringing up Vayne's versatility as if I'm saying that Vayne is okay the way she is currently. If Kai'sa is removed from the equation, people will go towards Vayne.
: Ive been saying since her release that shes just overtuned. Her kit is crazy in how much she has in it and if you dont punish her into the ground super duper early, she becomes a problem due to her on hit magic damage scaling %missing health bs that she has. Not to mention this whole tear build. They nerf ezreal or nerf iceborn with items hes getting but kaisa has this tear and its not a problem Im just tired of the favoritism in this game
I'm not saying she's like S5 Kog'Maw but she's really similar. She certainly doesn't shred a team as fast with a fully stacked Guinsoo's BUT the lack of damage is replaced with mobility, invisibility, and a fat shield.
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NodirjonSattarov

Nível 113 (NA)
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