: mmr system broken?
Hmm, you're diamond 1 and don't know how MMR works. ######Seems legit.
: Being held hostage by riot in champ sleect
If you're able to chat, I suggest you play a game of chat-only league. Just describe to each other what you are doing in lane. Trust me, that's better than what's happening outside of champ select right now. The whole client is exploding. Riot headquarters must be in panic mode.
: It has been a painful climb this season Riot, and I'm honestly done with your matchmaking/balances.
: there are chrome extensions that can censor profanity for you
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DonCoral (NA)
: New To LoL, Should I wait until next season to do my placements?
If you are playing only 2 games a day and only level 23, well then, just ignore all the other replies because here's your real answer: you probably aren't even going to make it to level 30 before next preseaon, unless you paid for XP boosts.
Keiaga (NA)
: What's stopping you from manually attack moving on it?
We do. We all do. But some of us noobs like to use attack move once in a while. So we can watch spongebob squarepants while playing ranked, and not even be looking at the screen while we take our jungle camps, because we be a bunch of lazy folk who don't care. But when we take our skills to the river we be findin' the skuttle be not an enemy or something, so attack move don't be workin' right and it be making the likes of us quite mad.
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KingFu (NA)
: hey how did you contact them.
> [{quoted}](name=KingFu,realm=NA,application-id=yrc23zHg,discussion-id=8tLKpqJ8,comment-id=00050001,timestamp=2019-10-19T06:44:56.627+0000) > > hey how did you contact them. It was just a regular support ticket... maybe I got lucky?
: Im talking about games before them right now if u look i still get bad teammates im just getting even worse enemys. but games before where i lose i get bad teammates and even better enemies quite sad how riot forces 50 percent w/r
: Why am I still getting bad players even with terrible mmr like I am not challenger I cant carry them
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Vanlash (NA)
: PLEASE someone anyone from riot help me.
You got my upvote. Riot does ban accounts incorrectly. I had an account permabanned for "botting" once. All because I had challenged myself to play from levels 1 through 30 in normals using nothing but my mouse to control my champion. Seems weird, I know. But I legit refused to press any buttons on the keyboard. I had to actually click my flash, then click where I wanted to flash to. Yep. It was terrible. But I thought it might help make the games more fair if I did that, since I was up against noobs. I didn't want to crush them so bad. I hated that I had to play against new players, just to get a new account going for myself. But it forces you to play hundreds of games to go from level 1 to 30. I felt like that was unfair to them. Anyway, the account got banned because apparently, if you don't press keys, and you do everything with the mouse, riot's anti-cheat will think you are a bot. Yikes. I sent an email to support and explained that I had controlled the game with only one hand, and they instantly unbanned the account, claimed that my account was banned by accident (yeah right), and gave me a free chest in my loot inventory (one of the nicer chests). So if you don't want to be permabanned, be sure to shake both hands and wiggle all ten of your toes, each time you see a Riot logo. lol.
: Sounds like a big load of confirmation to me. What determines whether or not a lane can be ganked is lane vision control, summoner spells, the lane matchup, how pushed the target is, whether the enemy jungler is deep warding/counterganking, whether my laner is taking trades or passive farming and how much cc and damage we have between the two of us. Of all those factors, a jungler can affect maybe two of them, so it seems quite silly to measure a jungler's effectiveness by how much they gank.
The outcome a gank is logically 33% the jungler, 33% his ally, and 33% the enemy. But in my experience, any enemy who does everything necessary to prevent their own death from a gank, is almost 0% likely to die from one. Almost every time anyone dies from a gank, it's because they allowed it, or didn't take the necessary steps to prevent it. So I'd argue that it's more like 20% the jungler, 20% his ally, and 60% the enemy who is being ganked. But then you have to factor in some luck, especially luck that relates to vision and route timings. And next thing you know, we're down to less than 20% of the outcome of the gank is in the hands of the jungler. And yet, you're asking him to walk all the way to your lane and put himself potentially behind, for an outcome that is mostly outside of his complete control. Every jungler wants to rank up. And you can't rank up if you are not in direct control of the outcome of your games. But there are other things that are much more in a jungler's direct control. Getting neutral objectives is something they can achieve much higher odds in. Counter jungling or killing the enemy jungler is also something they can better control. And even farming, that horribly unpopular thing called farming junglers, can be highly effective if the jungler has a good grasp of teamfighting logic and knows that they picked a champ that can win teamfights. But it never looks nearly as impressive, to see your jungler with just 2 dragons and good CS, and the enemy jungler with 8 kills or assists. But what you don't realize is, if 60% of the outcome depends on the people being ganked... the fault for the fact that the enemy jungler is so fed is mostly... well... you're fault. You didn't take the necessary steps to prevent your deaths. And even if your jungler had ganked just as many times as the enemy jungler did, it's likely he wouldn't have achieved anything close to the same results. Ganks rarely change the outcome of a lane or a game, they usually only accelerate that outcome. If the enemy jungler got off so many successful ganks, odds are, his allies were going to win all those lanes anyway, even if he hadn't ganked at all. Likewise, if your jungler had ganked more, it likely wouldn't have changed anything, because you would have still been the same feeder that you always were. it's the responsibility for every player to win their own role to the best of their ability, and not expect anyone else to win their role for them. And to be completely honest, the role of the jungler isn't to win lanes. They've been asked to do that by fussy laners. During laning phase, it's the role of the jungler to farm the jungle, get rift herald, get dragons, etc. Stuff that's actually in the jungle. And when everyone is grouping as 5, then everyone LEAVES their lane roles, including the jungler, to group wherever. It would be like if the jungler was to start the dragon or rift, simply cuz he was walking past it, and then dies. Then he flames his allies and soft ints the rest of the game, because they didn't all leave their lanes and come help him do his job, when he needed help. Junglers who act like that are annoying. It's great that he was trying for an objective. But not great that he was so needy. Sure it's great if his allies had helped him. And sure, it's great if the jungler also ganks and helps his allies. But the laners may not want to leave lane on a whim, especially if cs is crashing into their turret. And junglers may not want to come to a gank where the outcome they don't feel is strongly enough in their own control. So from my experience, the best is that every player try to be less needy, and try not to tell other players what to do.
: > [{quoted}](name=PENTECOSTAL,realm=NA,application-id=3ErqAdtq,discussion-id=yY6NWsMm,comment-id=0000,timestamp=2019-10-17T21:03:32.372+0000) > > As a jungler, I frequently see your type. You think you know what a "good" jungler is. Let me guess, "good" junglers are knights in shining armor, who hold your hand all day, and tell you that everything will be all right, especially since they also win your lane for you. And any jungler who farms is "bad". Mmmhmm. So you flame the "bad" jungler who is farming. No, that's not enough! Not enough at all. Can't stop with just flaming them. How dare they farm, when you need hand holding! So you go steal their krugs. And oh look, they're on the skuttle, and their smite isn't up (you TABBED just to make sure). So dash over to the river and steal the skuttle right out from under them. Yep. For sure, that'll teach them a lesson not to farm when they ought to be holding your hand. And next thing you know, your jungler is so pissed, he comes to your lane, pings for you to engage, and then walks away to let you die, while flashing his mastery symbol. And now you're convinced that you had the bad jungler. I have no idea what you're talking about. Good jungler = ganks lanes, creates pressure and doesnt int lanes. Bad jungler = the opposite of the above If you're farming over ganking you're literally playing the game wrong, and if the other jungler is playing correctly you'll cause your team to lose the game in 10~15 minutes singlehandedly. Its simple as that, riot dumbed down the role a lot so its very easy to see when you have a good or a bad jungler.
Seen your type. You don't respect any activity that the jungler might do, except ganking. Anything besides ganking is trash. You care only about lanes, and how often your jungler ganked them. You think the role is dumbed down to that, and you flame and soft int any game where your jungler doesn't adhere to your belief about that. And then you wonder why you lose every single game where your jungler didn't do what you wanted him to do.
: Out of my last 20 ranked games, the better jg won in 19 of them (high diamond elo)
As a jungler, I frequently see your type. You think you know what a "good" jungler is. Let me guess, "good" junglers are knights in shining armor, who hold your hand all day, and tell you that everything will be all right, especially since they also win your lane for you. And any jungler who farms is "bad". Mmmhmm. So you flame the "bad" jungler who is farming. No, that's not enough! Not enough at all. Can't stop with just flaming them. How dare they farm, when you need hand holding! So you go steal their krugs. And oh look, they're on the skuttle, and their smite isn't up (you TABBED just to make sure). So dash over to the river and steal the skuttle right out from under them. Yep. For sure, that'll teach them a lesson not to farm when they ought to be holding your hand. And next thing you know, your jungler is so pissed, he comes to your lane, pings for you to engage, and then walks away to let you die, while flashing his mastery symbol. And now you're convinced that you had the bad jungler.
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: Idk about a 2nd support toplane because then the top laner will also get reduced xp causing 4 players being lower level and 1 being higher level rather than 3 being lower level and 2 being high level.
I didn't say it would be logical. But what happens when the jungler says he's going support for top, and buys support item, and doesn't have smite? It's not like the top laner can do anything about it. And you could report the jungler for days and I guarantee nothing would happen, as long as the jungler wasn't saying anything toxic in chat.
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: I missed you all
I'm 500k mastery Sona, and I have the ultimate Sona skin shard sitting in my loot inventory for... well... since before they implemented the "big drop, free unlock" change. Nowadays it's free to unlock an ultimate skin. But I got the drop before they made the change. I have never, and probably will never, have enough gold essence to ever unlock the thing. But I can't bring myself to sell the shard, or to buy the skin, since the shard is in my inventory. Sona is my most highest mastery champion by quite a bit, and to be forever holding such a cool but impossible to unlock shard. If there's anything you can do to save me from this torment, that would be awesome. :) I'm honor 4.999. Not five, but 5 is the next step. I was 5 last season and I hope to end this season as 5.
Kaiden (NA)
: Can I get a Rioter to join me for my 3000th win?
Can I also check my RP balance tomorrow? ;) {{sticker:sg-ahri-2}}
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Padoµch (EUNE)
: Yop thats where we are now. If you DC, like in this case, just dont even connect back, just quit the game, you will loose the LP anyway so what does it matter.
Supposedly, if you reconnect and your team wins the game, you get punished less. That's what they said in a recent note. But the LP loss is the same, so I can't really tell exactly how the punishment is lessened. But bugs me is that even if you reconnect in 5 minutes, it's still an LP loss. On my computer, if lose internet but my computer doesn't require a restart, I can usually get back in before the 5 minutes. But if my computer flips off and I have to reboot, that's pretty much a guaranteed LP loss. Because it's not enough to just reconnect to the game. You have to reconnect, and then actually do something useful, such as auto attack a jungle camp or something. Reconnecting and then walking around for another minute = LP loss. You are still considered afk until you do something useful. So if my computer restarts... even if I get back into the game in 4 minutes... I still lose LP if I am unable to actually enter the game, and quickly get to a jungle camp and auto attack it, before 5 minutes has passed. And on my computer, I can get back in 4 minutes, but I typically can't make it to a camp fast enough, so I still lose LP.
: Why is this about Jungle Kayle and about the viability of Hurricane rush? Lmao. She's balanced for top lane. Being ranged at level 6 in a lane where being ranged makes a massive difference is a buff.
I'm a jungler, so I'M SORRY if I made a post that has my personal perspective in it. Also, I think that without the waves of fire for wave clear at level 6, the hurricane rush is gonna probably end up being the new build for her on top lane, or else she's have no wave clear. So everything I said in this post about whether or not she should get at least the passive damage on her autos, is going to effect any kind of hurricane rush, whether it's jungle or top.
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: one shotting and pissing off the enemy mid until he ragequits
riiight... but uh... Evelynn can do the same thing, but she has an escape. So if your goal is to build J4 like an assassin, why wouldn't you pick Evelynn or something.
: >A scaling champ can AFK farm and win the game, because they scale. Then the rest of your team gets destroyed by the heavy ganking enemy jungler. Doesn't matter that you scale if you lose the game before that scaling even matters. Something that j4 is really good at. It's like saying Kindred is a afk farmer when in reality (plat+ elos) she is a beast at ganking solo laners with the damage she brings (while also being a ranged champ) and the strong af slow on her E. And as a bonus Kindred actually scales, just because you scale doesn't mean you afk farm, you still need to be putting pressure on the map and not leaving your team to play a 4v5.
Some junglers can scale hard enough that the 4v5 is worth it. But that's not the topic of this thread.
HàrrowR (EUW)
: People complain about damage but rarely build more than one or two defensive items.
Tank items don't clear the waves. Tank items don't clear the jungle camps. Tank items don't take down their turrets. Tank items don't burst down the Baron or Elder. See, it's not just about fighting champions. Tank items can put you behind because of your inability to kill other things, other than champions, fast enough. So the player who builds the damage items simply out farms you, and out performs you in other ways, other than just fights. If it was really just about fights then yea, tank items might help. But it's more than that.
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: How is it possible I keep having teams who have 0 interest in dragons/baron/herald ?
: pykes ult should increase the kill counter based on gold worth
And meanwhile, getting executed by a neutral monster gives +1 kill credit to the enemy team, credits you with +1 death, and lowers your grade on the end game screen due to having a worse KDA ratio. :)
Cloud273 (NA)
: "Jax enters a defensive stance"
Cuz how's he supposed to 1v5 your whole team if he can't leap around and deal tuns of damage while being unkillable? ;p
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Lapis (OCE)
: Wanna know the scariest shit while playing as Yuumi?
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Warix3 (EUW)
: Disable option to ban picks from your teammates
When I'm planning to pick Kog'Maw jungle, I legit have to hover Graves instead of Kog. I want my team to know that they're gonna have a ranged jungler who has no other CC except for a slow, so that they can make their picks more intelligently. And Graves is the closest thing for me to hover. If I actually hovered Kog, they would for sure ban it. But it kind of sucks to have to hover something else. So this thread has my upvote.
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PENTECOSTAL

Nível 264 (NA)
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