Meddler (NA)
: Quick Gameplay Thoughts: September 20
{{item:3814}} you mentioned edge of night the other week. I posted this late, reposting here: Banshee's Veil is not as much fun to use as Zhonya's. Is there any way to keep the Edge of Night ability as an active? Have you tested an iteration that gives a very brief window of tenacity? As an assassin, I would love a release valve against teams stacked with CC. Something like: passive: After being hard CC'd, can activate can't touch this for the next 5 seconds Active can't touch this: gradually gain tenacity up to 75% over the next 5 seconds. Its has literally no effect on the first CC, but then slowly gets stronger over time (in the case of chain CC teams) Idk, thats almost like an inverse Banshee's Veil: Let the first spell hit, but mitigate the rest... Would love to know if you've ever tested anything like this.
: Eternals Feedback Thread: Set 1 Uniques
A lot of eternals just feel just like champion mastery points. {{champion:55}} >Number of enemy champions damaged by Sinister Steel (P) dagger pickups Shunpo’s 5 sec before and after a kill R Multikills (2+) The first two don't feel rewarding. I'll do all of those in a game. Sure, If I play better, I'll do them more. But it really doesn't feel any different than mastery points: Every game I play gains more mastery/eternal progress. The third is better, _R Multikills (2+)_. I might not achieve this every game. Can the other two be replaced with similar "not every game" achievements? Perhaps: something along the lines of using her resets well: X sinister steal pickups with less than 4 second between them (Just make sure Q can't be spammed to achieve it.) {{champion:163}} >Champions hit by Unraveled Earth (E) after being shoved by Seismic Shove (W) All 5 Q missile landed Time spent Surfing All of those are guaranteed to happen during a game. None of these mean anything different than champion mastery points. That said, I don't love any of my own ideas, some of them could incentivize bad play: 1. Roaming: Surfing X distance before a kill 2. Picks: W is first ability landed on an enemy resulting in a takedown. 3. Objectives: Turret/Dragon/Herald/Baron taken while R wall is active. 4. Damage: W/E combos leading to takdowns. 5. Damage: All 5 Q missile landed in a solo kill (you all ready have the 5q part, but making it a solo kill thing feels more like when I pull off a good play in lane, versus pecking away at the enemy front line in a teamfight, or even just kiting after my team got wiped and I'm running away proc'ing {{item:3116}} ). 6. R escapes: ult with less than X health and live. 7. R+Q kills: just found out yesterday you can Q WHILE riding the wall. 8. R assists: knocking up a teammate that goes on for a takedown.
: Why play one champion when you can play four
Heroes of the storm has that. 3 individual champions, Q, W, E used an ability for one of them. If one died, you just didn't have that ability until that one respawned.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=A8FQeEA8,discussion-id=wha8lUz1,comment-id=000000000000,timestamp=2019-08-29T03:23:40.056+0000) > > you must play {{champion:202}} :P > > I'm trying to think of anything hex-tech that could also be global. (Personally I don't like global ults, but thats just me). > > Maybe hex-tech spider-mines? With the drones, does that make him too _beast master_ than artificer? > > Maybe hex-tech moles that drill up through the ground? Same problem... > > For the ult could the drones pick him up, and he is "hovering" (move speed buff and ghosted) and his E has a super short cooldown? Too make it global he could jetpack him self super far, like Pantheon ult, but instead of landing the drones catch him and then he's there hovering and raining down fire??? So I've reworked the E and the Ult into abilities that seemed better, I took the drill idea to heart as a way to reasonably try to trade in lane or to zone off enemies. The ult I'll admit I went a bit overboard on, but I loved the idea of an having a collection of tools to use creatively, like a build-a-combo booth of sorts. Tell me what you think https://docs.google.com/document/d/1fDZRDP8IQmaTg10XEZNVFFWtV11FWA71neb9igWu_BU/edit?usp=sharing
I like it! You're probably right about the ult being a bit overloaded. But hey, this is idea time not balance time :) If the ult does prove overloaded and/or clunky, there are probably some easy ways to slice up the ult to make it not have 3 casts. It could be just two parts, R1 is the blink and R2 is the hextech bracer part. Then the ground effect could trigger on: 1. R1 on Jakob's pre blink location. 2. R1 post blink location. 3. R2 as a radius effect. 4. R2 as part of the cone effect.
AwA (OCE)
: Small Kindred Tweak
Coo idea! Things I like: I agree it fits the theme really well. And would definitely give them a niche, and could help emphasize wolf (wolf is more of an after though). Concerns: Its a little bit of a [False-Choice](http://forums.na.leagueoflegends.com/board/showthread.php?t=293417). But only a little bit. There are probably still plenty of times to activate {{item:3157}} even when it would proc the damage. Its a pain to have to check what effects can be {{item:3140}}'d. I don't want to start doing that with {{item:3157}} too. Another way to do it would be like Illaoi vessel thing, where if they run to far way then it activates... but that has the same concerns.
: Go for it, nothing's stopping you. Just don't forget to buy your tickets and pay riot to lose. The fact that your fighting so hard against the pay already enforces that the tickets discourage people or it wouldn't be an issue. If your so confident in your pocket pick that it's not goofing off or trolling, you should have no fears about wasting money but it seems that's not it. > Perhaps I phrased that poorly. I'll try again: I'm skeptical there is a price point that effectively excludes those who do truly goof off without excluding those who want to play seriously but can't afford it. I mean youre wrong, I don't really no how else to put it. Like I said, join a free league. Then join a paid league. Play both splits. Their is a highly noticeable difference. This one isn't even a debate... your opportunity to show your self the truth is literally a google search away. Only thing stopping you is yourself at this point and I can't force you to see straight. It's like arguing the sky is green and you refuse to go outside and look up. Your also trying to play the morality card when the fact of the matter is the vast majority of people who have an internet connection and a computer good enough to compete competitively in clash have enough money for a ticket. Now if they want to spend that money on something else instead so they then don't have the money, that's a personal issue and it's not riot's job to compensate. If not, Mow a lawn for 20 bucks, buy clash tickets. Go to your local cities job office, get a 1 day contract for a job likely labor heavy, buy clash tickets.
You're taking a lot of assumptions as fact. > The fact that your fighting so hard against the pay already enforces that the tickets discourage people Yes, paid-clash discourages people. period. Serious and goofy a like. Which is why I say it's not effective. > If your so confident in your pocket pick that it's not goofing off or trolling, you should have no fears about wasting money but it seems that's not it. You're assuming I want to troll. I don't, I'm a try hard. > Like I said, join a free league. Then join a paid league. Play both splits. Their is a highly noticeable difference What makes Is the entry fee that makes people take it seriously, or is it the prize pool? Is it the place the teams are sourced from? Is it the social pressure of different leagues "Hey, friend, I know this LoL league, you can't play but you got to play serious." Or, "hey guys, they really didn't like when we picked Teemo ADC." Are the leagues invite-only, or moderated? These have to be privately run leagues. Is there a chance the trolling gets you kicked out, or not asked back next split? How does the experience of a privately run LoL league translate to Riot owned Clash. At the least, Clash introduced a completely different level of anonymity than a private league, and anonymity is a huge factor in trolling. There may be other reasons to make clash paid. Personally I'm happy to give Riot my money, because they make things I like, and I want them to make more things. But again, I'm skeptical there is a price point for clash that keeps out the trolls without excluding honest players who would love to play a tournament. > If a ranking made the game competitive soloQ and flex wouldn't be in their current state. couple that to > Then don't play the meta, riot doesn't care if your team is paying them to lose You're close to contradicting yourself here. The first suggests that competitiveness (playing the meta) has nothing to do with winning, but the second says the exact opposite.
: > There are people who want to goof-off in normals but also want a serious place to play. What? That's an oxymoron. Goofing-off is literally an antonym for being serious. > Just because you can afford to spend money on tournaments doesn't mean every person can, even if they are hardcore competitive. Not everyone can play everything. > There are players who want this that don't want to play the meta. Then don't play the meta, riot doesn't care if your team is paying them to lose. > Its disgusting to lobby for a financial barrier to exclude players would want "league-style and tournament dynamics" simply because ~~pick LCS team comps.~~ **they are goofing off and degrading the integrity of a competitive league for everyone else.** Fixed that for you and anyway It's disgusting that players who want to goof-off and play random BS infect literally every game mode in the game and the one game mode supposeed to be a safe haven for competition is required to cater to them too. I can't imagine literally requiring every game mode cater to me.
I think we just disagree. But I'm a bit petty, so I'll keep arguing. > ~~pick LCS team comps~~. they are goofing off It's not that binary. You don't have to pick the meta to be trying to win. I play a ton of 5v5 pick up basketball. I'm a try-hard, I don't enjoy goofing off on the court. But its fun to play against people who aren't really that good, but have a weird niche they're good at and are effective with it. (think: a pocket pick in league). To exclude those types of players, who are competing but just aren't as good as everyone else, is actually anti-competition. > There are people who want to goof-off in normals but also want a serious place to play > What? That's an oxymoron. Goofing-off is literally an antonym for being serious. Its not, thats most people I know. They take soloQ serious. But 5 man flex and normals are more silly. But are super excited to form an actual clash team and take that seriously. > At the heart of it, lobbying for financial barriers to exclude a group of people because they don't play the way you want them to play is a bit disgusting. I'm skeptical of its effectiveness, and it excludes people to do want to play but can't afford it. Perhaps I phrased that poorly. I'll try again: I'm skeptical there is a price point that effectively excludes those who do truly goof off without excluding those who want to play seriously but can't afford it.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=A8FQeEA8,discussion-id=wha8lUz1,comment-id=0000,timestamp=2019-08-28T23:06:34.040+0000) > > Cool stuff. I wish there was more hex-tech stuff in the game. (Whats the name of the genre/theme of hex-tech? Its not steam punk, but what is it? Sci-fi-Fantasy? Maybe it is steam punk???) > > Love the mace and drone abilities. > > But the E and Ult just seem like a gun, I would hope a hex-tech artificer could make something more interesting than a gun. I don't really have any other ideas myself tho. > > Hopefully Jakob is clever enough to make something other than a gun :) I'm glad you like the Q and W, I agree the E could use some changes since it's meant to be a simple ability to counterbalance the W which is kinda overloaded. As for the ult I can also see what you mean but I just really love the concept of spraying down the enemy from across the map, maybe a different flavour of it could do. I'll keep in touch with you and check for feedback on any new concepts I have for those abilities. Side note: I generally think of hextech as steampunk with slightly different tech, since Piltover's culture is near identical to what you'd see in a steampunk novel
> I just really love the concept of spraying down the enemy from across the map you must play {{champion:202}} :P I'm trying to think of anything hex-tech that could also be global. (Personally I don't like global ults, but thats just me). Maybe hex-tech spider-mines? With the drones, does that make him too _beast master_ than artificer? Maybe hex-tech moles that drill up through the ground? Same problem... For the ult could the drones pick him up, and he is "hovering" (move speed buff and ghosted) and his E has a super short cooldown? Too make it global he could jetpack him self super far, like Pantheon ult, but instead of landing the drones catch him and then he's there hovering and raining down fire???
: Ideas for Runes that appeal better to "Supports"
I'd love more runes. I'm struggling to see how anyone of those fit to a specific champion or play style. Runes are meant to let each player _pick their playstyle._ (whether Runes current state accomplishs that or not is a different discussion). A helpful exercise can be to try to solve that for one champion. If you can't solve it for one champion, then you can't solve it for anyone. So pick a one support champion, and try to think of a specific play style for that champion, then fit a rune to that play style. How would one of those ruins affect a specific champion?
: Jakob, The Artificer
Cool stuff. I wish there was more hex-tech stuff in the game. (Whats the name of the genre/theme of hex-tech? Its not steam punk, but what is it? Sci-fi-Fantasy? Maybe it is steam punk???) Love the mace and drone abilities. But the E and Ult just seem like a gun, I would hope a hex-tech artificer could make something more interesting than a gun. I don't really have any other ideas myself tho. >“Wonder what powers that big structure thingy. Wonder what I can do with it.” Hopefully Jakob is clever enough to make something other than a gun :)
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=A6E34EIp,comment-id=00000000000000000000000000000000,timestamp=2019-08-27T22:37:32.539+0000) > To reserve tournament play for only the most try-hard of the try-hards is silly. > At the heart of it, lobbying for financial barriers to exclude a group of people because they don't play the way you want them to play is a bit disgusting. I mean that's cool if you feel like that but that's exactly how that works. If you want to goof off with your buds you can play flex queue for free. League of Legends has an e-sports audience as well as a casual audience. This mode is for that e-sports and competitive audience that want to experience league-style and tournament dynamics of pro play at their own skill level. It's not for the "it's just a game audience, do whatever and have fun" players. You literally have every other mode to play like that in. Sometimes you have to say "This mode isn't designed for me and that's okay". Again, trying to force clash to be catered away from it's target audience is like me trying to enforce competetive meta in ARAM when it's designed to just be a casual moshpit for fun. It's not designed to be catered four tournament and team competetive play so I won't ask it to. Clash isn't designed for casual or just for fun play so people shouldn't ask it to. It's just not the game mode for you, just like I don't play ARAM. You have blind pick, normal draft, aram, free online tournaments and ranked flex where your 5 buddies can fool around for free. I'm not sure why this one mode has to be your home as well when it's not designed to be. I mean even then nothing is stopping you. Your just throwing away money to lose so if you want to goof off in a competitive tournament play mode, that's the trade-off.
It's arrogant to think that tournament play is only for a select few. The majority of people fall in between the hardcore competitive and casual. It's ignorant to think the audience for tournament play doesn't overlap with the group of people in the middle. There are people who want to goof-off in normals but also want a serious place to play. Just because you can afford to spend money on tournaments doesn't mean every person can, even if they are hardcore competitive. >This mode is for that e-sports and competitive audience that want to experience league-style and tournament dynamics of pro play at their own skill level. There are players who want this that don't want to play the meta. Its disgusting to lobby for a financial barrier to exclude players would want "league-style and tournament dynamics" simply because they don't pick LCS team comps.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=A6E34EIp,comment-id=000000000000000000000000,timestamp=2019-08-27T15:42:02.775+0000) > > I'm not exactly sure what qualifies as competitive to you, but we're close to some dangerous thoughts. > > I strongly disagree with the notion that you have to play the meta to be trying to win. Some people enjoy innovating. They fail often, but they enjoy the process of testing new things. A friend of mine plays Dota, he was telling about all the weird teams they saw during their international (world championship) last week. > Thats literally what the meta is. The most competitive scheme of a game. Things aren't meta just for laughs. They are meta because you pick them and have a higher chance of winning of the game just by doing so. As for what someone enjoys doing, that is irrelevant. Tournaments aren't about whos having the most fun, that's where you play norms. Tournament style play is about who is winning. Tournaments are played as a sport. You don't throw away your football playbook in the middle of play-offs because you have more fun coming up with your own on the fly, that's how you get sued and fired. Like I said, this is only not the case when you are countering a specific match-up (for example, against many tanks you can play TF top) OR your team works well with said champion (like many of the wierd picks that come out during pro-play seasons). If you don't like the play to win not for fun playstyle, that's fine but that's the demographic clash is for so the mode may just not be for you. That's like me trying to enforce balance and competitiveness on URF, it's not meant to be. > > Also, it seems like clash teams will have their own rank, would that be enough to solve the competitiveness problem? If a ranking made the game competitive soloQ and flex wouldn't be in their current state.
I think we have a disconnect between our meaning of what "the meta is." Maybe I'll put it this way: you don't have to pick LCS team comps to be playing to win. To reserve tournament play for only the most try-hard of the try-hards is silly. At the heart of it, lobbying for financial barriers to exclude a group of people because they don't play the way you want them to play is a bit disgusting. I'm skeptical of its effectiveness, and it excludes people to do want to play but can't afford it.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=A8FQeEA8,discussion-id=GyxGn6I1,comment-id=0002,timestamp=2019-08-27T14:35:51.033+0000) > > Really like the _insane_ theme. Would like to see it play out in some way other than more kills/cs -> more damage. Its a novel theme, but stacks aren't too much different than rengar or kindred or nasus stacks. > > What effect could the stacks have that make him feel more "insane?" I have thought about changing his appearance and animations. At 0 stacks he looks like a normal clown, but the more stacks he has, the creepier he gets (for example his eyes get smaller, his grin gets larger and wider, he gets less colorful etc.). I had no other idea how to make him more insane. But thanks for the reply :)
What if the stacks empowered his clone? It starts out as only auto attacking, then it can use his Q, then it can use his W, then it can use his E, and by the end it can be completely controlled, almost like playing two champs??? _ult passive: Clowns everywhere!:_ Or, slightly different: the stacks empower his other abilities. Q could leave a box behind. Box could have it attack range increased and/or slow increased. etc... Whats are the important parts of shaco's identity? Could the stacks empower those parts of his kit.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=A6E34EIp,comment-id=0000000000000000,timestamp=2019-08-27T14:55:55.940+0000) > > I didn't think of that. I'm not sure I agree. > > I played against a team that did double jungle, the 2nd jg was level 2 when the rest of us were level 6. Sure, it was a silly game. But was still fun. > > Do you mean competitive as in everyone plays the meta, or is it enough to have all ten play legitimately trying to win (no inting)? I'm skeptical any pre-made 5 would int even in a free mode, and especially at higher divisions. > > If you want everyone to play the meta, I'm not sure making it paid ensures that either. It might just be that people are going to play weird stuff regardless if its paid or not. > > The more I think about it, the more skeptical I am that making it paid would have any affect on the competitiveness of the mode. Could be wrong... Competitive means people are playing to win. Not just wanting to not-lose, actively seeking self improvement, looking for all oppourtunities to gain an edge and close a game. What is a meta? The most competitive or likely to win champions in a position. They often go together but don't have to in specific match-ups or if your team synergy allows another addition. Also, They may have done double jg but clash was also free because of testing. If you want to test the theory. Join a free then league, then join a paid league. Having played in both, the level of competition is night and day.
I'm not exactly sure what qualifies as competitive to you, but we're close to some dangerous thoughts. I strongly disagree with the notion that you have to play the meta to be trying to win. Some people enjoy innovating. They fail often, but they enjoy the process of testing new things. A friend of mine plays Dota, he was telling about all the weird teams they saw during their international (world championship) last week. To put it aggressively, its asinine to make clash paid so we can have corki vs azir every game. > Join a free then league, then join a paid league. Having played in both, the level of competition is night and day. IIRC I think you'll be able to wager more clash tickets per tournament for more rewards. If you can correlate investment to competitiveness, I wonder if that will be part of the match making process for clash? Maybe not across elo's, but within a certain elo teams could be matched that have made a similar investment. Also, it seems like clash teams will have their own rank, would that be enough to solve the competitiveness problem?
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=A6E34EIp,comment-id=00000000,timestamp=2019-08-26T20:34:12.344+0000) > > Those are all valid points, but don't address what I was saying. > > I wasn't asking for compensation. My point is that if clash wasn't free, like we had to purchase tickets to play, it would really suck. I can tolerate losing a ranked game because of lag. Thats like Netflix being laggy once a week. > > But clash being laggy feels more like renting a movie on amazon prime and then its laggy for the only 24 hours you can watch the movie. _WTF did I just pay for??!?!_ > > Maybe if clash was available every weekend, it wouldn't feel so bad. > > **Loosing the game felt bad. If I had paid BE or RP it would have felt even worse. I'm not sure if the "clash tickets" will always be free**. I forget what Riot's plan was for those, Clash is been in development a long time. Clash is supposed to be paid for to guarantee the upmost competitive spirit similar to amateur league tournaments. Removing the cost severely degrades the overall competitive level of the event. It's not supposed to be like ranked flex or solo queue where everyone just queues up. Entry fee's ensure a level of integrity. It is on the player to ensure they have consistent connection at all times and if they can't theres nothing to be done. - Making it free degrades the spirit of the entire mode. - Giving any compensation or consideration for lag encourages exploitation Not much else they can do.
> Making it free degrades the spirit of the entire mode. I didn't think of that. I'm not sure I agree. I played against a team that did double jungle, the 2nd jg was level 2 when the rest of us were level 6. Sure, it was a silly game. But was still fun. Do you mean competitive as in everyone plays the meta, or is it enough to have all ten play legitimately trying to win (no inting)? I'm skeptical any pre-made 5 would int even in a free mode, and especially at higher divisions. If you want everyone to play the meta, I'm not sure making it paid ensures that either. It might just be that people are going to play weird stuff regardless if its paid or not. The more I think about it, the more skeptical I am that making it paid would have any affect on the competitiveness of the mode. Could be wrong...
: Shaco Rework Concept
Really like the _insane_ theme. Would like to see it play out in some way other than more kills/cs -> more damage. Its a novel theme, but stacks aren't too much different than rengar or kindred or nasus stacks. What effect could the stacks have that make him feel more "insane?"
Damaskin0 (EUNE)
: The place you're looking for is Concepts and Creations in the **Creative Corner**, though recently it's been overrun with skin ideas - but most of the time you can scroll a few pages down and you find what you're looking for.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=nNJHPX0U,comment-id=0000000000000000,timestamp=2019-08-26T22:38:18.117+0000) > > I'd be concerned about putting a slow on his Q, since it would make the follow up E-stun really reliable. That’s fair. I just wanted a good reason to use your empower on q and not an aa. Another qol change I though of would be to make his empowered auto work on turrets since most other champions empowered aa work on turrets as well. Some examples would be: nasus q, Darius w, Garen q, tf w, and yorick q.
It always feels good to do bonus damage against turrets :) Jax could use some love, he seems pretty dated, but also a bit cancer when he's tuned really high.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=nNJHPX0U,comment-id=00000000,timestamp=2019-08-26T22:26:07.119+0000) > > Whats the goal of those changes? Making his ult active a bit less underwhelming since it does not do a lot right now and giving a reason to use your empower on your q since that is not something you ever do right now. The other goal of the q change is to make it more of a skill ability with more outplay potential both for you and your opponent.
I'd be concerned about putting a slow on his Q, since it would make the follow up E-stun really reliable.
: I have a mini rework idea for jax: So his passive, E, and ult passive all remain the same. His Q is now a skill shot instead of a point and click and does less damage but is a small aoe. His w is largely the same except that empowering his q now increases the size of the aoe and slow all enemies damage for 0.25 seconds. His ult active is now flat damage reduction that goes 20/30/40% bases on level.
Comentários de Rioters
: The more you report it, the louder the truth gets. forced Winrates need to be fixed
If you win more than 50% of your games, you get placed against more skilled opponents, and then you'll likely lose more. How else is the ladder supposed to work? maybe the ladder is tuned perfectly. I imagine its even more sensitive when playing 3v3s because of the lower player pool (less players plaing means its tougher to find evenly matched players) and a single outlier in the game (One player is WAY better or worse than the other 5 players in the game) has more agency. -> 1/6 is bigger than 1/10. That said, sounds like you had a stretch of especially rough games. Sorry about that. People can be real awful. My guess is you'd have a more even match making experience in 5v5, because of the larger player pool. Just a guess. I don't play a ton of ranked, but I've rarely felt the teams were too out of line even down in bronze :)
: That's really how all online tournaments work. Bring your peak internet or your kinda out of luck. Some leagues will give you like 3 minutes of /pause but even then your guy had lag for 10 minutes so that wouldn't have even worked. There is nothing they can do. They can't give any compensation or reward players who have lag because then you would just purposefully lag your client if you see your team losing. Just flood your own router and boom instant 800+ ping.
Those are all valid points, but don't address what I was saying. I wasn't asking for compensation. My point is that if clash wasn't free, like we had to purchase tickets to play, it would really suck. I can tolerate losing a ranked game because of lag. Thats like Netflix being laggy once a week. But clash being laggy feels more like renting a movie on amazon prime and then its laggy for the only 24 hours you can watch the movie. _WTF did I just pay for??!?!_ Maybe if clash was available every weekend, it wouldn't feel so bad. **Loosing the game felt bad. If I had paid BE or RP it would have felt even worse. I'm not sure if the "clash tickets" will always be free**. I forget what Riot's plan was for those, Clash is been in development a long time.
Comentários de Rioters
Antenora (EUW)
: > [{quoted}](name=PandaNator43,realm=NA,application-id=A7LBtoKc,discussion-id=hLGAeHTA,comment-id=003d,timestamp=2019-08-23T17:31:47.235+0000) > > {{item:3814}} > > Banshee's Veil is not as much fun to use as Zhonya's. Is there any way to keep the Edge of Night ability as an active? > > **Have you tested an iteration that gives a very brief window of tenacity**? As an assassin, I would love a release valve against teams stacked with CC. Something like: > > On activation (no channel time), gain 75% tenacity for .5 seconds. > > I'd love to know how that tests out. Initial thought is that the affect is too effective against teams with only one CC but not effective enough against teams that are stacked with CC. Maybe something like > > passive: On being hit with hard CC, gain 75% tenacity for 2 seconds. > > Idk, thats almost like an inverse Banshee's Veil: Let the first spell hit, but negate the rest... > > Would love to know if you've ever tested anything like this. No. Assassin's are meant to be weak to CC.
True, thats why I want to know how it tests out. It also sucks to have games won/lost at champ select. And if the enemy team stacks CC in champ select, it sucks to not be able to play the champ you want. It sucks to have your champion invalidated based off champ select. My hope would be to make an item that has zero effect against small amounts of CC, but is effective against teams stacked with CC. Also, it could have a pretty heavy damage/cost trade off, so that assassins would sacrifice damage for utility. I added another comment to my own post, what do you think of that idea?
: {{item:3814}} Banshee's Veil is not as much fun to use as Zhonya's. Is there any way to keep the Edge of Night ability as an active? **Have you tested an iteration that gives a very brief window of tenacity**? As an assassin, I would love a release valve against teams stacked with CC. Something like: On activation (no channel time), gain 75% tenacity for .5 seconds. I'd love to know how that tests out. Initial thought is that the affect is too effective against teams with only one CC but not effective enough against teams that are stacked with CC. Maybe something like passive: On being hit with hard CC, gain 75% tenacity for 2 seconds. Idk, thats almost like an inverse Banshee's Veil: Let the first spell hit, but negate the rest... Would love to know if you've ever tested anything like this.
Idea snowball: passive: After being hard CC'd, can activate _can't touch this_ for the next 5 seconds Active can't touch this: gradually gain tenacity up to 75% over the next 5 seconds. Its has literally no effect on the first CC, but then slowly gets stronger over time (in the case of chain CC teams)
Meddler (NA)
: Quick Gameplay Thoughts: August 23
{{item:3814}} Banshee's Veil is not as much fun to use as Zhonya's. Is there any way to keep the Edge of Night ability as an active? **Have you tested an iteration that gives a very brief window of tenacity**? As an assassin, I would love a release valve against teams stacked with CC. Something like: On activation (no channel time), gain 75% tenacity for .5 seconds. I'd love to know how that tests out. Initial thought is that the affect is too effective against teams with only one CC but not effective enough against teams that are stacked with CC. Maybe something like passive: On being hit with hard CC, gain 75% tenacity for 2 seconds. Idk, thats almost like an inverse Banshee's Veil: Let the first spell hit, but negate the rest... Would love to know if you've ever tested anything like this.
Miloszun (EUNE)
: I think LoL is not for me.
If you don't like playing, don't torture yourself. that said: 40/40/20 theory sounds like BS. In the end, yes your win rate will likely be between 40%-60%. But your play in EVERY game matters. "Thats why you play the game." You might not always carry, but learning how to NEVER lose the game for your team is a valuable skill. Personally I enjoy trying to be the best "role player," rather than trying to be the star every game.
Akrid415 (NA)
: Anyone like playing a champ you're not that good with?
{{champion:55}} As soon as they released champion mastery, along with her rework, I immediately leveled her to level 5 (highest at the time). Then didn't play her for 3 years. Trying to pick her up again. It's not going great.
5050BS (NA)
: One thing Riot does not seem to account for in Ranked ELO
Assuming you only pick meta champions, you're less likely to get a weird pick on your team (4/5) than the enemy team (5/5). So if this is true: >Basically You have to play Meta and TOP 5 of your role else you are hurting your Rank and your teams Rank Then in the long run the fact that people play off meta champs actually helps you climb. Secondly, I completely disagree that you have to play a top 5 champ to climb out of bronze, or even silver. Maybe once you get to gold it starts to make a difference. But still, there are way more than 5 viable champs for any lane.
Hvsao (NA)
: Why not a League Pro Environment?
I'd rather Riot make a champion weak than boring. I'd rather have interesting champions that underperform in low elo than a boring champion that performs the exact same in all elos: I'd rather have old ryze (pre this years changes) with its 42% win rate in my low bronze elo, than current ryze with 49% win rate in bronze. Hopefully they don't make Galio boring just to flatten his performance at all levels.
: Hethen we all know that Ketchup is the superior thing to have on a Q maxed build
: thats lame as hell.. it has also caused a glitch/bug were instead of moving 2 feet to reach the desired location he literally ulted on top of himself. was not happy with that at all lol
Easy fix: Just make it global /s ;)
: Games have all boiled down to the same thing.
Even traditional sports have completely one sided games. There are plenty of professional basketball games that have zero lead changes after the first few minutes. League, especially in < challenger play, is more comparable to pick up basketball. And there are plenty of pick up games that are completely one sided. In League, a big contributor is that the win condition is the nexus, rather than points at the end of x minutes. I'm trying to think of other sports that don't use a time constraint. Golf? Tennis? Those are just a series of rounds. The best format I've seen in eSports is Paladins Siege mode. I'm not a fan of shooters so I don't play it much, but its by far the best competitive mode I've come across. Its worth checking out though (free to play game) Battlerite was designed around a best of 3 format. That games pretty good too.
: new pantheon ult
Other people were talking about this. IIRC its intentional.
TehNACHO (NA)
: Junglers, you should probably learn your Champion's Jungle Routes
: help im bad at jungle
Jungle routes are important. Here's the most succinct explanation of routes I've seen, Its also only 5 days old so its still relevant. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jBEYgGuB-junglers-you-should-probably-learn-your-champions-jungle-routes I used to be a terrible jg, now I think I'm average. Here are some specific tips that were helpful to me. 1) Take camps on the way to gank, typically power farming is the wrong choice. 2) Map awareness is extra important for junglers. The F1-5 keys will jump your camera to you teammates, so you can easily watch their lane. you can re-bind them in the menu so that yourself is F5, then F1-4 will follow the order on the score board. 3) If all you laners are pushing, be ready to counter gank. If you can get a deep ward in the enemy jungle it can help track them for counter ganks. Kindred is really difficult because of the way their passive works. any champ that is simple mechanically would be good to learn with, that way you can focus on map awareness and macro game. Nunu is pretty fun, easy clearing too, and their snowball makes ganking pretty simple. Rammus could be a good one. Hecarim maybe.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=lfxnZRre,comment-id=000400000000000000000000000000000000,timestamp=2019-08-13T16:16:45.353+0000) > > You use the word "get" two different ways in that sentence. > > - > > - > > You also use the word "get" in another way here. > > > > If you're asking what stats ADC items provide, as in "getting damage", then I answered that: "ADCs get range, AS, and Crit." > > If you're asking why people complain, as in "adcs get shit and is people complain," then I answered that as well in the original comment: "If ranged DPS champions come online too early it creates a really boring meta - see 2017." > > What you've written is a bunch of complaining about Assassins. > > What I think you're trying to say is "ADCs need a buff." Or maybe "Assassins need a nerf." Is that what you're trying to say? People complain about adcs doing damage while building entirely damage. People don’t complain about assassins doing damage and getting utility while building entirely damage.
Ah, yes, that is dumb. Although I do see a lot of complaints about damage in general. yay we reached common ground :)
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=lfxnZRre,comment-id=0004000000000000000000000000,timestamp=2019-08-13T13:59:40.418+0000) > > I have answered the question. ADCs get range, AS, and Crit. > > You just don't like the answer. Keep misinterpreting the question guy.
> Also adcs get shit and is people complain about them getting damage when that’s all they get. You use the word "get" two different ways in that sentence. > Also adcs get shit and is people complain - > getting damage - > when that’s all they get. You also use the word "get" in another way here. >assassins get mass ad, lethality and defensive utility If you're asking what stats ADC items provide, as in "getting damage", then I answered that: "ADCs get range, AS, and Crit." If you're asking why people complain, as in "adcs get shit and is people complain," then I answered that as well in the original comment: "If ranged DPS champions come online too early it creates a really boring meta - see 2017." What you've written is a bunch of complaining about Assassins. What I think you're trying to say is "ADCs need a buff." Or maybe "Assassins need a nerf." Is that what you're trying to say?
: > [{quoted}](name=OnlyHueman,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=0003000000010002,timestamp=2019-08-13T04:58:05.398+0000) > > The stupidity behind their thinking seems to be forgetting it used to be his ult for that exact reason There's no reason it can't be a basic ability. I mean, Shen is proof that an AoE taunt on a basic ability is feasible. The difference is that Shen doesn't do a lot of damage by himself. Galio's W would be fine, even with Flash functionality, if he did less damage. Problem then is that people want Galio to do damage, because old Galio did damage. So you're stuck with Galio conceptually wanting to be a tank but players wanting him to be a damage mage. Even his old kit had that weird divide, where his Q and E were purely poke mage abilities while his W and R were supportive tank abilities. From the start, Galio is supposed to be an anti-magic bulwark, dealing with mages. Old Galio did this by giving himself/an ally extra MR, and otherwise just poking with his Q and E to keep up in damage. New Galio, on the other hand, uses his knock-up E and more accessible taunt on W to get onto mages and keep them from doing mage things. So it comes down to: What should Galio do, deal big damage and try to kill mages, or deal incremental damage and wear down/lockdown mages? Personally, I think the latter fits Galio's theme/character more.
I agree the anti-mage thing fits Galios theme more. But dealing big damage seems to fit pre-rework Galio more. So I think Riot themselves are struggling with "what should Galio do?"
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=lfxnZRre,comment-id=00040000000000000000,timestamp=2019-08-12T20:53:16.880+0000) > > ADCs get attack speed. and Crit. Thats not "shit." And assassins get mass ad, lethality and defensive utility that they shouldn’t. So again. Answer the question or I’ll just stop responding. Also adcs get shit and is people complain about them getting damage when that’s all they get.
I have answered the question. ADCs get range, AS, and Crit. You just don't like the answer.
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=lfxnZRre,comment-id=000400000000,timestamp=2019-08-12T20:29:40.437+0000) > > Yes. Different champions do different things. > > Whats you're point? Did you even read anything I said? :/ Why do adcs get shit for doing exactly what assassins do, but without nearly as much utility as assassins get?
ADCs get attack speed. and Crit. Thats not "shit."
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=lfxnZRre,comment-id=0004,timestamp=2019-08-12T19:19:04.371+0000) > > ADCs get range. Most assassins don't. > > If ranged DPS champions come online too early it creates a really boring meta - see 2017. Okay? I’m pretty sure adc’s range advantage is more than covered by assassins almost always having 2 or more dashes/blinks/gap closers built into their kits.
Yes. Different champions do different things. Whats you're point?
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=MGArpKGt,comment-id=000a,timestamp=2019-08-12T19:33:15.828+0000) > > I'm having more fun than ever. But I mostly play normals with friends. Norms is fun, because I don't have to stick to the meta pool of like, 10 champions.
> because I don't have to stick to the meta pool of like, 10 champions F that. Just climb as high as you can playing champs you like. Why play if you're not having fun.
Ventira (NA)
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=g5Ybgwwn,comment-id=000100000000,timestamp=2019-08-12T19:40:50.696+0000) > > yeah it looks like most tank supports are in the pooper right now. I don't mind mage supports. Sona is cancer tho. I despise full-mage supports (Lux, Brand, Vel'Koz), the Resolve runes aren't good enough to mitigate the insane early damage every "mage" has these days, even if I start with an extra 16 MR from the "pick your stats" bit. ADC's are weak because Full-Mage supports are taking all the kills, as one can see by the fact in my last SR match, the enemy Janna had the second highest kills on the team.
> (Lux, Brand, Vel'Koz) Sustain should be the answer to poke, not necessarily tanks.
Ventira (NA)
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=g5Ybgwwn,comment-id=0001,timestamp=2019-08-12T18:12:00.700+0000) > > All the roles are reliant on their teammates to be successful. It can be especially frustrating for ADC's when they don't get the peel they need, that turns into a grey screen pretty fast. > > Tanks can initiate and not have their team follow up. Spilt pushers might have teammates that refuse to pressure the map. Assassins need their teammates to create openings for them. > > But staring at a grey screen can be more frustrating than any of those. > > But again, as hyper-carries, ADCs have some of the highest high-points too. Problem is that with how support is being run these days (hyper damage mages, with ignite) tank supports have no place in this meta. I've been playing alot of Braum lately, and every match I've had has been fucking ridiculous Full-AP supports. Janna with deathcaps, Ludens and Liandry's, Soraka with the same. It's getting ridiculous.
yeah it looks like most tank supports are in the pooper right now. I don't mind mage supports. Sona is cancer tho.
: This season feels so exhausting and boring to play in
I'm having more fun than ever. But I mostly play normals with friends.
Galiö (NA)
: If they changed his w entirely he would legit be 0% of the old Galio instead of like 10%. Also Shen is in an ok spot (being buffed as we write this) but he is another champion that is very difficult to balance. Although a lot has changed in the game since he was last in competative Meta.
> If they changed his w entirely he would legit be 0% of the old Galio instead of like 10%. I acknowledged that in the other thread. I'll cross post it here https://boards.na.leagueoflegends.com/en/c/gameplay-balance/TFz3lnpo-idea-for-galloos-w?comment=000000000001 > I think his W is boring.... although pre-rework Galio mains may disagree. Adding power to boring abilities is a poor way to spend a champions overall power budget. > > Riot has nerfed his W (not flashable, and now can be stopped by CC during the channel), I'm not sure any more power can be added to it without it becoming problematic. > > If I did like his W, I'd prb rework his Q -> His W, E, and R all put him in the middle of things. Turning his Q into something that fits his "in the middle of things" play style might feel better, even if the new Q was less powerful than his current. It could be as simple an empowered basic attack that is exactly like his passive ground slam thing. > > Idea snowball: get rid of Q. Move his passive ground slam onto his Q, and add an effect to it like "every basic attack" reduces the cool down of Q by 1 second: Make on-hit Galio a thing. Probably not a good idea, I just like the VFX of Galio's punches/ground slam, and I want on-hit Galio to be a thing. What did you like about old Galio?
: Anyone care to explain?
ADCs get range. Most assassins don't. If ranged DPS champions come online too early it creates a really boring meta - see 2017.
Galiö (NA)
: His new ult is boring as hell, prob one of the more boring ults in the game. Maybe ryze or veigar is more boring imo. It just looks cool. All it is is a drop down with some fancy effects and does the least damage in his Kit. Other than that, letting you control a drop after initial cast adds more power but all that'll do is make Galio more problematic in both SoloQ (Cause itll be somewhat usable) and in pro play cause itll give him more cross map presence and control which in turn would need him to be gutted more. And if all he is without his ult is his Q and E since his W would be gone he would feel useless OTHER than when he has his ult which would hurt SoloQ and be about the same in competative with the New R. Either way it's a lose/lose
I love his ult, just wish I could target it. ults have long cooldowns. it wouldn't be too different than shen's ult. Shen's is a decent spot balance wise, isn't he??? And I meant to imply that Galio would have a new, less powerful W. I certainly wouldn't want him to have just two basic abilities.
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PandaNator43

Nível 97 (NA)
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