: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=EBBIvmVK,discussion-id=vNedtas5,comment-id=00000001,timestamp=2019-12-08T17:17:19.243+0000) > > Honestly, I enjoy frequent champion releases. I miss the 1 champ a week from way back. > > I know everybody freaks out and says that new champions are “balancing nightmares,” but tbh it freshens up what is otherwise a pretty dull, stale game. > > I think that even for a lot of people who hate on new champions, on some level it keeps them coming back to this game. So while I’m someone who frequently points out Riot’s mistakes, I’ve gotta say that even more champions than we have now wouldn’t make a huge difference. There’s already too many strong champs to ban them all out, and so I wouldn’t really mind if Riot upped the champ pool to something like 300 champions, especially if they increase the number of bans as well. 300 champions?! Yeah, I think that's a bit too much for this game.
People were saying 100 would be too much when were at 50, and were saying 150 (which we have roughly achieved) would be too much too. It’s a very common thing to fear change, but that doesn’t mean change is bad.
: You did a nice calculation about the damage increase from the mpen. However what you left out is to see how much damage you could get with other builds for the same gold. I ran the numbers if we build rabaddon's instead of this item (will cost 100 gold more), or if we build a hextech protobelt and buy a blasting wand (will cost 50 gold less). In both cases the existing builds will yield more damage than if you build this item - because the 15 mr someone might have isn't enough to mitigate the extra damage from Rabaddon's AP, nor the +40AP from blasting wand and the active from the protobelt. While this item does give 60 AP and some mpen, it isn't stronger than the hextech protobelt build which Vlad uses at the moment, when it comes to damage. I don't know why you think Singed mains wouldn't use it. I am a Singed main and this is exactly an item Singed needs badly. edit: Also the 15mr is the best case scenario, the more mr the enemy has, the less effect flat magic penetration will have. At 100 mr, 1000 damage would be reduced to 500, and at 85 mr it would be reduced to 541, which is only 8.2%, not 15% damage increase. edit 2: Edited the OP to reduce the active and passive effects for ranged AP champions to make it more melee AP bruiser specific.
What you ignore is that this item multiplies the effect of your base damages as well. It’s excellent to even build in _combination_ with rab cap, but there _is_ a reason all mages are getting all the magic pen items preferentially over rab cap nowadays. Not to mention liandries, an excellent damage item that often outdamages rab cap, also benefits off of this item. As for more mr? You can just use it conjunction with a void staff, ezpz. Your 100 mr is now 60. 15 mpen brings that down to 45, almost squishy levels. In conjunction with 33 mpen from sorc boots and morello’s, your target now has 12 mr. Void staff acts as a boost to flat pen’s effectiveness since the % pen is calculated before the flat pen. For most melees, at 200 mr, what usually takes 3 mr items to get, the combination of these pen items will bring them down to 72 mr, around the amount of mr that a squishy has with an mr item. Of course, the easy solution is to not make it stack with morello. But even then, movespeed is essential on a lot of mages, and even more effective on champions with lower movespeed than on singed thanks to movespeed soft caps. You already see vladimir getting spellbinder and oblivion orb, all this will do is make it so he only needs to get one item to get roughly the same effect, expensive as it may be. This is exactly the problem with sanguine blade. You can’t give champions too many of the stats they want on one item or it becomes an overpowered item. Not to mention this will give AP champions that never had proper access to vamp an excellent item. I’m saying this as a player who mains a lot of mages. I _will_ build that item. I _will_ abuse to greater effect than singed can. I’m not going to lie, it’s an item I would love to have, but I have to be honest, it’s too good of an item and that mix of stats should never happen.
: The Super Top speaks the truth
He’s not wrong, but I do take issue with something he said. He said old aatrox was overpowered for 6 months, as if a champion’s strength is solely dependent on when they last received a change. In all actuality, it was sterak’s modifying base damage and his scaling off of base damage that made him overpowered. By multiplying his base ad multiple times, with just a triforce and sterak’s he had ALL the damage he needed. In fact, if you look back at bruisers of the time, the trend was triforce sterak’s since the combo’s damage was so absurd. If you didn’t build other AD items, it was a 4.5 times multiplier to your base damage on triforce procs, not including aatrox’s passive. That means that a champion building these two items with a base AD of 120 would do 540 damage on their triforce procs. Since triforce is available every 1.5 seconds, in a 1.5 second trade with just enough attack speed, you could get off two procs, doing 1080 damage with just the two procs. Then you built 3 more tank items on top of that and then you do comparable damage to a carry while building 5 tank items and triforce (since sterak’s, to this day, is one of the BEST defensive items in the game). It’s really silly to say that aatrox himself was inherently op back then, because what was actually op was triforce sterak’s. This was an item combo built on anyone who could build/abuse it or anyone who had decent base AD. Old morde, a champion with great AP scalings, was building steraks triforce rylais. Yasuo was building triforce steraks. Even champs like fizz, ekko, Akali could go into triforce sterak’s.
: He editted magic penetration into it after I posted this comment. Either way health and movespeed don't increase his ability to burst down enemies. Going this item completely gives up his ability to oneshot ( at least if he goes it pre 30 minutes ), but it does solve his weakness of being flash reliant.
Do you not remember when he used to grab shurelya’s until they gutted it? He LOVES movespeed. And magic pen/omni vamp are amazing on him too. Magic pen inherently makes him burst harder than another 20-40 AP would. Especially when a champ has lower base mr, magic pen gets increasing returns. For a champ with 48mr and 33 penetrated, a 1000 damage spell will be reduced to 870 damage. Having this item would make the spell do 130 more damage, 15% more damage. Furthermore, with a full pen build (morello+ sorc boots + this item + void staff) any mage would be doing true damage to a champ with 80 mr or below, which means basically most champs with 1 mr item. For many champions, eve, magic pen items give more damage than a rab cap might. It basically gives vladimir everything he wants. Did I mention that that movespeed would be AMAZING ON HIM? I did? Let me mention it again for good measure. He LOVES MOVESPEED.
Anîma (NA)
: Thank you for the feedback! I put the survey up on other forums and will ask people IRL later today.
> [{quoted}](name=Anîma,realm=NA,application-id=yrc23zHg,discussion-id=IaFdipr5,comment-id=00000000,timestamp=2019-12-08T19:18:45.511+0000) > > Thank you for the feedback! > I put the survey up on other forums and will ask people IRL later today. That’s great! Good luck :)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=uagooe8G,comment-id=00000000,timestamp=2019-12-08T17:47:21.249+0000) > > The trick is to hover yasuo and pick riven. I'm onto you now. {{sticker:slayer-jinx-wink}}
> [{quoted}](name=The Dreamwalker,realm=NA,application-id=yrc23zHg,discussion-id=uagooe8G,comment-id=000000000000,timestamp=2019-12-08T19:43:41.349+0000) > > I'm onto you now. > > {{sticker:slayer-jinx-wink}} {{sticker:sg-soraka}}
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=IaFdipr5,comment-id=0000,timestamp=2019-12-08T17:35:59.098+0000) > > The survey has some fundamental issues: > You sample is a league of legends forum. The results you’ll get will be that of people who tend to play LoL AND come to the boards. For example, a lot of the people here might be here to complain, hence leading to skewed results. Not to mention the audience here might be younger, leading to what appears to be a very stressed young populace. > > Just an fyi cause I deal with statistics a lot. > > You’d benefit a lot from asking people at say, the mall or something, though that would still be skewed, but would nonetheless be somewhat more telling than here. Wouldn't reddit be better? I think reddit has a more diverse demographic than these forums.
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=IaFdipr5,comment-id=00000001,timestamp=2019-12-09T00:04:13.845+0000) > > Wouldn't reddit be better? I think reddit has a more diverse demographic than these forums. It would still be better, but fundamentally reddit has a very specific userbase not exactly representative of the general populace, so the same problem would still be around to an extent.
Add3PT (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=000100000000000000000000,timestamp=2019-12-08T16:28:26.715+0000) > > I _know_. However, the plans for clash _originally_ were to make it something you need to participate in _every time_ with _no substitutions_. If you wanted to keep going but one of your teammates was missing the next week, your options were to _give up_ or _kick your teammate and replace him, after which he would lose all the rewards he had built up_. And as it stands that clash design is what Riot will be going with after this _clash global BETA_. These rules are _specific to this beta_ and will not be instated for the official launch, hence all the more reason OP’s request is important. So this one of style is going to be removed after beta? I feel like the beta should reflect the real deal so that they might see how big of an issue it is ;-;
> [{quoted}](name=Add3PT,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=0001000000000000000000000001,timestamp=2019-12-09T06:22:18.305+0000) > > So this one of style is going to be removed after beta? I feel like the beta should reflect the real deal so that they might see how big of an issue it is ;-; Exactly :/ And yes, after the beta it will not be one off.
weirdwow (NA)
: I didn't bother reading your post after I saw the title. Just gonna assume you have brain damage and be done. Yes. The healing was SOOO broken lmfao.
Remember that riven was the first broken abuser of it? It was because she was getting flat unreduced healing off of her aoe skills. Against 5 people, she’d be healing 40% of her skill damage unaffected by armor. Something like death’s dance or ravenous hunter would only heal 25% but WOULD be affected by armor, meaning she would realistically only be healing 10-15%. That’s pretty huge.
: AP bruiser OmniVamp / Movement speed item idea
You appear to have made one of the most broken AP items known to man. I guess the price makes it bad enough that people won’t get it. Reallistically singed and chogath will not get it. Champs like Vladimir will. Also akali and katarina, I guess, since they both go for omnivamp and magic pen. Kennen will also really like it. Morellos is already basically permanently built on every mage. Together with this and sorc boots the total flat pen possible goes up to 48, assuming this isn’r a shared passive with morello.
: What is with people seeing a pure AP spell vamp item and going "OAMEWHFHFMFGGGGG VLADIMRI ISIJ GPJMONANAN ABNAUSDIR IT!@!@!@@" You realize the item only has 60 AP ( +12.5 with passive health to AP ) and costs 3500 gold right? If Vladimir built it he would actually be HEALTHIER as he would no longer be a burst mage and instead would be a drain tank.
It also has hp and magic pen, 10% movespeed, and an active that gives 50% movespeed.
: What champions are OP and build manamune?
> [{quoted}](name=LightswornLance,realm=NA,application-id=yrc23zHg,discussion-id=BQOfMv04,comment-id=0003,timestamp=2019-12-08T18:50:59.333+0000) > > What champions are OP and build manamune? This? As far as I am aware only Kai’sa, Kha’zix, and Ezreal are currently making much use of muramana?
rujitra (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=0001000000000000000000000000000000000000,timestamp=2019-12-08T17:46:06.424+0000) > > So it sounds like you’re just not a fan of people who aren’t able to commit to clash. It may seem to you that the majority of people do not have things going on in their life that they cannot control, but some people have such occurrences on the regular (especially in IT and healthcare). I, for example, am _not_ unwilling to commit to Clash, but sometimes you simply cannot avoid a call on the weekend. > > On another note, “replace” and “substitute” _can_ be alternated by a stretch of their definitions. Aside from that being mere semantics, they are generally not used in the same manner. If someone has been “replaced” they tend to be gone for good, with someone to take their place for good. If someone has been “substituted,” often that is used in a temporary manner. > > You’re right that it is technically the same thing in a 2 day or less tournament, however at the end of the day as it stands you have to be kicked, which isn’t exactly the most appealing thing for people to do or have happen to them. Even if _rationally_ it is the same thing, in practice it feels like a disloyal thing for both sides. I’m not a fan of people who assume they should be able to do everything and that everything should be made specially for them. Clash is designed for people who want to play in a committed tournament. If that’s not you, then Clash isn’t for you. Substitutions where you keep your prizes are not part of many amateur tournaments. There is no reason for them, because if you’re committed you won’t need to substitute. As such, replacement where the replacement gets the prizes is more than acceptable.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=00010000000000000000000000000000000000000000,timestamp=2019-12-08T17:50:56.697+0000) > > I’m not a fan of people who assume they should be able to do everything and that everything should be made specially for them. > > Clash is designed for people who want to play in a committed tournament. If that’s not you, then Clash isn’t for you. Substitutions where you keep your prizes are not part of many amateur tournaments. There is no reason for them, because if you’re committed you won’t need to substitute. As such, replacement where the replacement gets the prizes is more than acceptable. At the end of the day that just means you want exclusivity. Unfortunately for you, this is a business you’re dealing with, not the olympics, and the players are people, customers, with real lives. What will happen is Riot will do whatever brings them the most money. Unfortunately for you, that tends to be what keeps the most customers happiest. You keep using phrases like “want” and “commit” but you don’t seem to _want_ to realize or accept that a lot of people may _want_ to play, they may even _commit_ to playing, but the end result may be that they cannot keep the commitment. When there needs to be 5 people coordinating to make this happen, the probability of such a person being on a team increases significantly. This doesn’t just make that one person feel bad, it makes their whole team feel bad. It doesn’t just make it inconvenient for that one person, it makes it inconvenient for the whole team. You don’t _want_ to accept it, but other people may _want_ something but have other _serious real life issues_ come up. I know it’s hard to understand that I could be called into the hospital without prior notice. Or that one of my friend’s might have an issue come up at the fab. That’s not “[lack of commitment],” and that’s not a lack of desire to participate in the whole of clash. That’s a _need_ and our society runs on _needs_, without them, you wouldn’t be able to play out your _wants_. TL;DR: your desire for exclusivity doesn’t exceed other peoples’ desire to participate/desire for ease of access. People have real life responsibilities that could even mean lives on the line, trying to deny them their own personal lives/fun because you think they didn’t “want to commit,” is a _real show of character_. Trying to deny other people convenience that would not serve to harm you in any way just because you want exclusivity could only be said to be selfish for lack of a better, more intense synonym.
: Riven main: Can I play Riven? I am really good. The rest of the team plus all enemies: http://i.imgur.com/HpMYh5S.png
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=yrc23zHg,discussion-id=uagooe8G,comment-id=0000,timestamp=2019-12-08T17:45:51.630+0000) > > Riven main: Can I play Riven? I am really good. > > The rest of the team plus all enemies: > > http://i.imgur.com/HpMYh5S.png The trick is to hover yasuo and pick riven.
rujitra (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=00010000000000000000000000000000,timestamp=2019-12-08T17:18:47.775+0000) > > You could not “substitute” them. You had to _replace_ them. And unfortunately from what I recall you actually DID lose your rewards. Tomato tomato. Replacing them for a day is the same as substituting them in. The tournaments were originally only two days - so a replacement was equivalent to a substitution. And in fact, both of those words can be used to mean the same thing. Riot wanted to avoid (and still does) teams attempting to “game” the tournament by substituting out people having “bad days” or who aren’t committing to the entire tournament. That’s part of a tournament setting. Nobody is forced to participate in Clash if they are unwilling to commit to it.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=000100000000000000000000000000000000,timestamp=2019-12-08T17:23:28.577+0000) > > Tomato tomato. Replacing them for a day is the same as substituting them in. The tournaments were originally only two days - so a replacement was equivalent to a substitution. And in fact, both of those words can be used to mean the same thing. > > Riot wanted to avoid (and still does) teams attempting to “game” the tournament by substituting out people having “bad days” or who aren’t committing to the entire tournament. That’s part of a tournament setting. Nobody is forced to participate in Clash if they are unwilling to commit to it. So it sounds like you’re just not a fan of people who aren’t able to commit to clash. It may seem to you that the majority of people do not have things going on in their life that they cannot control, but some people have such occurrences on the regular (especially in IT and healthcare). I, for example, am _not_ unwilling to commit to Clash, but sometimes you simply cannot avoid a call on the weekend. On another note, “replace” and “substitute” _can_ be alternated by a stretch of their definitions. Aside from that being mere semantics, they are generally not used in the same manner. If someone has been “replaced” they tend to be gone for good, with someone to take their place for good. If someone has been “substituted,” often that is used in a temporary manner. You’re right that it is technically the same thing in a 2 day or less tournament, however at the end of the day as it stands you have to be kicked, which isn’t exactly the most appealing thing for people to do or have happen to them. Even if _rationally_ it is the same thing, in practice it feels like a disloyal thing for both sides.
Anîma (NA)
: Short Anonymous Survey on Stress vs Age and Personality
The survey has some fundamental issues: You sample is a league of legends forum. The results you’ll get will be that of people who tend to play LoL AND come to the boards. For example, a lot of the people here might be here to complain, hence leading to skewed results. Not to mention the audience here might be younger, leading to what appears to be a very stressed young populace. Just an fyi cause I deal with statistics a lot. You’d benefit a lot from asking people at say, the mall or something, though that would still be skewed, but would nonetheless be somewhat more telling than here.
: Just gonna copy paste this... Look, I hate dodging as much as the next person when my team has a really good comp, but let me give you a few reasons why some people dodge on either team: * They can't play that champ nor the champs they reroll into. At all. Doing so just results in them feeding. No one wants to trade and no one rerolled anything they're decent at. --Do you really want someone who can't play Azir at all on your team? I really don't. Not everyone is faker, we can't play every single champ. * The entire team comp is terrible, no one rerolled anything good/helpful. --A full team of mages/tanks/adcs/melees doesn't always work out. Often times it ends badly, especially for a team of adcs or mages if you can't end the game quick enough. * People are being toxic --Not everyone wants to sit through a game of people being toxic to report them. I'd rather screenshot it, then dodge instead of risking to deal with that for the next 10-30 minutes. * Something in real life came up. --I know, we're on the internet playing a multiplayer game. How can we have any kind of life?! Some people do. Or they have no life but they have a pet. Or maybe something happened in the family that requires there presence. Sure, some people dodge just because they don't like the champ they got. But that doesn't mean everyone does, and honestly even if they did it doesn't warrant an hour wait time. Especially not for one dodge. I've had many times I dodged to avoid a bad a team comp, or because I got Draven and both my rolls were terrible and no one wanted to trade. Heck, I even had a time my sisters rabbit chewed the power cord to my modem. Do either of those situations really deserve an HOUR wait time? Especially for a first offense? Look, you may think 15 minutes isn't that long, but that time DOES rack up. i got up to I believe 45 minutes one day because I kept getting Draven. That was, if I remember right, just 3 dodges. Nearly an hour wait for just 3 dodges. Would I really need to suffer a 3 hour timer just because of rng giving me Draven?
* It’s ARAM. That’s the whole point. It’s random. * Once again, ARAM, that’s the whole point. Making use of the best or the worst comps is supposed to he what the gamemode is all about. * That’s understandable. Toxicity needs to be dealt with, especially in champ select. It would be great if Riot allowed a report button in champ select. * Also understandable and fair. With good planning and time management this should be rare, and in the off chances it still happens then a lengthened dodge punishment every now and then should be fine. Plus, often a 15 minute punishment or a 1 hour punishment will not matter to someone who is ACTUALLY dealing with some real life issues. This is coming from someone who is on-call 24/7, so take it as you may. The first dodge should be a low time, but the dodging problem in aram is a real one. There needs to be something done about it as it is seriously frustrating and does cause people to just quit playing aram. A first offense 15-20 minute timer and a second offense 45-60 minute timer makes sense, though it is offputting. That, or there needs to be an alternative solution to dodging, like maintaining champions through dodges (that would be very hard to balance though).
rujitra (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=000100000000000000000000,timestamp=2019-12-08T16:28:26.715+0000) > > I _know_. However, the plans for clash _originally_ were to make it something you need to participate in _every time_ with _no substitutions_. If you wanted to keep going but one of your teammates was missing the next week, your options were to _give up_ or _kick your teammate and replace him, after which he would lose all the rewards he had built up_. I am 90% certain that the original clash allowed you to substitute up to 2 players (<50% of the team) as long as they were the same tier as the player being substituted. The substitutes player would not get any *future* rewards but they’d keep what they already got - which makes sense.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=0001000000000000000000000000,timestamp=2019-12-08T16:30:21.836+0000) > > I am 90% certain that the original clash allowed you to substitute up to 2 players (<50% of the team) as long as they were the same tier as the player being substituted. The substitutes player would not get any *future* rewards but they’d keep what they already got - which makes sense. You could not “substitute” them. You had to _replace_ them. And unfortunately from what I recall you actually DID lose your rewards.
: The community: >I'd take **no** new champions if it made balancing easier and stopped bans becoming more useless! Riot Games: >One champion every other month? Well it'll be hard but we aim to please!
Honestly, I enjoy frequent champion releases. I miss the 1 champ a week from way back. I know everybody freaks out and says that new champions are “balancing nightmares,” but tbh it freshens up what is otherwise a pretty dull, stale game. I think that even for a lot of people who hate on new champions, on some level it keeps them coming back to this game. So while I’m someone who frequently points out Riot’s mistakes, I’ve gotta say that even more champions than we have now wouldn’t make a huge difference. There’s already too many strong champs to ban them all out, and so I wouldn’t really mind if Riot upped the champ pool to something like 300 champions, especially if they increase the number of bans as well.
rujitra (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=0001000000000000,timestamp=2019-12-08T15:39:20.984+0000) > > Especially because it’s hard to plan life around a game tournament. Yesterday my team couldn’t get together because 2-3 of us had last minute issues come up. I, on the other hand, am on call so if anything comes up I could have to ditch the tournament if it came down to it. > > The issue is be it students, blue collars, white collars, healthcare professionals, IT employees, or others, many people simply can’t guarantee that they’ll be free at a specific time every weekend. If it was like 5v5 ranked of old, then perhaps it would be doable but the current clash is truthfully too restrictive for most players unless every day is a one off thing. ??? The current clash every day **is** it’s own thing. And Clash isn’t designed to be something everyone participates every day in. I’m at a conference right now and barely was able to participate yesterday because it was the first day so not much will be going on. I’ll be lucky if I’m able to participate the rest of this cup.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=00010000000000000000,timestamp=2019-12-08T16:16:54.659+0000) > > ??? The current clash every day **is** it’s own thing. And Clash isn’t designed to be something everyone participates every day in. > > I’m at a conference right now and barely was able to participate yesterday because it was the first day so not much will be going on. I’ll be lucky if I’m able to participate the rest of this cup. I _know_. However, the plans for clash _originally_ were to make it something you need to participate in _every time_ with _no substitutions_. If you wanted to keep going but one of your teammates was missing the next week, your options were to _give up_ or _kick your teammate and replace him, after which he would lose all the rewards he had built up_. And as it stands that clash design is what Riot will be going with after this _clash global BETA_. These rules are _specific to this beta_ and will not be instated for the official launch, hence all the more reason OP’s request is important.
Comentários de Rioters
: > [{quoted}](name=Arammus,realm=EUW,application-id=yrc23zHg,discussion-id=RMW7qx8Y,comment-id=0001,timestamp=2019-12-07T22:18:44.217+0000) > > problem is theres some fed ad top/midlaner who will just destroy me even if i have 300 armor and 3k hp. Not on average not really, issue is just when said toplaner/midlaner happens to be say ,.....Camilie, Ryze or Cassio or even Yasuo i can imagine. Or when the enemy jungler is Eve who for some reason is made to hyperscale with her W, or Vayne botlane x) But if you can find an Irelia/aatrox or even a Riven who claps a 300 armor+3000 hp tank without old conqueror then i´d be amazed.
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=RMW7qx8Y,comment-id=00010000,timestamp=2019-12-07T22:23:31.559+0000) > > Not on average not really, issue is just when said toplaner/midlaner happens to be say ,.....Camilie, Ryze or Cassio or even Yasuo i can imagine. > > > Or when the enemy jungler is Eve who for some reason is made to hyperscale with her W, or Vayne botlane x) > > > But if you can find an Irelia/aatrox or even a Riven who claps a 300 armor+3000 hp tank without old conqueror then i´d be amazed. Even in the past, old conqueror’s 8% true damage wasn’t what made them “clap” a tank. It was because the 8% was also converted to “true healing.” Today’s conqueror gives 15% healing. Vs an enemy with 100 armor that drops to 7.5%. VS 300 armor you would only be healing 3.75% of your original damage. So not only did old conqueror help soften tanks a TINY bit (it was significant, but not really THAT significant), but it also gave a standard amount of flat healing on top of the stats it gave. In all practicality: the new conqueror was a nerf for most of the main users of the old conqueror, but a buff for champs that have very spammy skills (and those that do true damage, like olaf or fiora, since old conqueror would NOT heal off that while the current does).
rujitra (NA)
: > [{quoted}](name=Add3PT,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=00010000,timestamp=2019-12-08T07:56:58.065+0000) > > Oh wow awesome, tysm dude. Couldn't find a lot of info on clash to be honest :/ Yeah they realized that trying to hold multiple day tournaments was a little too professional for 99% of players.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=2zAttQz7,comment-id=000100000000,timestamp=2019-12-08T07:59:59.573+0000) > > Yeah they realized that trying to hold multiple day tournaments was a little too professional for 99% of players. Especially because it’s hard to plan life around a game tournament. Yesterday my team couldn’t get together because 2-3 of us had last minute issues come up. I, on the other hand, am on call so if anything comes up I could have to ditch the tournament if it came down to it. The issue is be it students, blue collars, white collars, healthcare professionals, IT employees, or others, many people simply can’t guarantee that they’ll be free at a specific time every weekend. If it was like 5v5 ranked of old, then perhaps it would be doable but the current clash is truthfully too restrictive for most players unless every day is a one off thing.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=000d0000000000000000,timestamp=2019-12-06T18:33:49.389+0000) > > Hence why I said that. > > Or maybe the actual stack amount should be dependent on the cooldown of the skill? Low cooldown skills stack 1 and high cooldowns count for two? That would weaken cass and ryze but still allow for higher cooldown casters to _consider_ conqueror. I would still goes with my version any day where any skill stacks once.
But that would still make casseiopeia and Ryze the best users of the rune relative to others since they have the lowest cooldown skills. Casseiopeia will still get 10 stacks fairly easily, ryze will too, though they may need a little more effort. For ALL other users of the rune, the rune is now trash. Anyone who wants to micromanage their 8+ second cooldowns to make use of conqueror now has no option of using this rune even semi decently. Everyone who has longer cooldowns or non spammy skills weren’t the problem here. The problem was always champions who can get the proc too easily. We should focus on nerfing the problem, don’t you think? Nerfing meh champions who use conqueror just because cass makes you sad or mad is jumping the gun.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=000d00000000,timestamp=2019-12-06T17:50:42.777+0000) > > The issue is a lot of champions simply are not autoattackers. The whole problem was fervor of battle locked out all non-autoattacker from what was essentially THE bruiser keystone. > > And it’s not actually like mages are able to abuse it. RYZE AND CASSEIOPEIA specifically are the mage abuse cases. > > Assassins do not make good use of it, by the time they proc it their damage is already dealt. Most mages don’t make good use of it because they’d have to cycle through a whole combo once or twice to actually proc it. Most adcs don’t make good use of it unless they’re very skill based. > > The issue with the new conqueror is particularly the four you listed and a few others are spectacularly good at proccing it as well and/or keeping it up after it is procced. > > There is technically an easy solution to this problem: make skills only count as one stack. > > There is another noteworthy thing to mention here: the four you listed as well as many other abusers WERE ALREADY OVERTUNED before conqueror debuted as it stands. It’s fine to just nerf them, as conqueror, while good, didn’t actually spectacularly buff these champions. It’s the hair that broke the camel’s back: these champs were already overtuned. > > > And it’s also time to admit something else: old conqueror was never good _because_ of the true damage. It was good because of the unmitigated healing (especially for aoe skills). Maybe it’s time to just give up on the unmitigated healing and give it back the usual reduced healing on aoe skills? I mean you said, if you wanted to lock ranged champions from using it and make it only stack once why not make skills as well count as one ? I mean after all most of skills on most of champions can put them in range effect, so it should stack one and not damn 2.
Hence why I said that. Or maybe the actual stack amount should be dependent on the cooldown of the skill? Low cooldown skills stack 1 and high cooldowns count for two? That would weaken cass and ryze but still allow for higher cooldown casters to _consider_ conqueror.
Hi im 12 (EUNE)
: a requirement to apply for the job was being diamond+, https://boards.na.leagueoflegends.com/en/c/developer-corner/uHtUVgXK-patch-chat-with-the-playtest-team-85 there is one plat player in there, being ghostcrawler and these are only the rioters working as play testers while the outside hires are pretty much all ex pros.
But those are not the internal playtesters or the people actually making the decisions are they?
: I like the idea behind this. You're trying to make resistances worth a shit after a point, but the math has been done that {{item:3135}} or {{item:3036}} should be all you need to carve up a stacked tank.
It’s not actually like void staff or lord dominicks are outright not making tanks tanky. The issue is that even without those pen items, damage builds already deal such absurd damage that armor and mr don’t help much; not to mention tanks having to divide their gold between armor and mr, making defense even worse. And that’s before even mentioning % health damage items and skills. Tanks NEED old OLD thornmail more than ever. Tanks NEED the old health regen riot did away with. The best synergy to health armor and mr is regen. The health regen items of old helped make tanks able to survive longer during fights, insignificant as they may have appeared. And there needs to be an incentive beyond just a shield like OP said. The diminishing returns of resists need to not be as much. Heck, maybe there should be a tank equivalent of rab cap or infinity edge. My proposition is an item that adds a percentage of your MR to your armor and a percentage of your armor to your MR. Something like: Immortal’s armor: 80 armor, 80 MR, 20% of armor and mr respectively are added to your MR and armor respectively. Heck, maybe add a health scaling onto that. Something like 10% + (0.5% per 100 bonus hp). And then reintroduce something similar to old force of nature and old warmogs. Something that furthermore adds HEALTH REGEN, unaffected by executioners calling as it is not HEALING. Maybe even something with significant side effects in exchange for absurd tanking power: Vajra cloak: +40 base armor +40 base magic resist + 5% movespeed + 100% health regen Unique passive: rejection of the material world: gain health per 5 equivalent to your bonus armor and magic resist, losing the capability to lifesteal or omnivamp or be healed by allies. I have a recommendation for an adjustment to warmogs: lose the healing a few second after entering combat, something like “regen x% of health while out of combat, losing the regen 5 seconds after entering combat.”
: I guess it would be interesting at least. Just make sure there are no hashinshin type players on that team.
He’s exactly the type I would exclude because he historically has shown bias towards and against certain champions.
Hi im 12 (EUNE)
: the playtesters are ex pros and challenger players, tf you on about?
I remember people looking into it to find that wasn’t actually particularly true.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=000d,timestamp=2019-12-04T12:32:45.383+0000) > > Honestly I find it pretty dumb as well. > > Just because Ryze, Heimerdinger, Casseiopeia, and a few other ranged champions abuse it too well doesn’t mean it should be nerfed for everyone else. > > The worst part is many of these abusers WERE ALREADY too strong before conqueror. Nerfing conqueror for all ranged champions that might take it is silly when all of the abusers were already problematic champions. > > The worst part is the nerfed conqueror will actually be worse than old conqueror. Easier to stack, but objectively worse. Why? You ask? Old conqueror healed MORE (because its healing was unaffected by resists) while also increasing your damage via true damage. > > Maybe we should _JUST_ nerf the major conqueror abusers, see how that goes, _THEN_ consider nerfing conqueror further. As it stands conqueror on most of its users (and not abusers) is something that is niche or has alternatives. I mean why even make skills able to proc it in first place, like they legit want it to be like old favor of battle yet it about skills. Right cause we want mages and ap assassins / divers to abuse it freely too, like for the love of god stop making everything works for every champion cause some champions meant to not use other things cause it can be overpowered. If it was about putting damage through AA, it would fix alot of problems starting from overtuned {{champion:13}} {{champion:86}} {{champion:69}} {{champion:82}} etc easy ability to proc to make it actual balanced
The issue is a lot of champions simply are not autoattackers. The whole problem was fervor of battle locked out all non-autoattacker from what was essentially THE bruiser keystone. And it’s not actually like mages are able to abuse it. RYZE AND CASSEIOPEIA specifically are the mage abuse cases. Assassins do not make good use of it, by the time they proc it their damage is already dealt. Most mages don’t make good use of it because they’d have to cycle through a whole combo once or twice to actually proc it. Most adcs don’t make good use of it unless they’re very skill based. The issue with the new conqueror is particularly the four you listed and a few others are spectacularly good at proccing it as well and/or keeping it up after it is procced. There is technically an easy solution to this problem: make skills only count as one stack. There is another noteworthy thing to mention here: the four you listed as well as many other abusers WERE ALREADY OVERTUNED before conqueror debuted as it stands. It’s fine to just nerf them, as conqueror, while good, didn’t actually spectacularly buff these champions. It’s the hair that broke the camel’s back: these champs were already overtuned. And it’s also time to admit something else: old conqueror was never good _because_ of the true damage. It was good because of the unmitigated healing (especially for aoe skills). Maybe it’s time to just give up on the unmitigated healing and give it back the usual reduced healing on aoe skills?
: Riot doesn't understand their game and will take the easy way out every time. See how many melees are effectively abusing it, yet where are their nerfs when they skyrocketed to 52% winrate?
The worst part is that the fundamental problem for conqueror is that it heals so much AND is very generous when it comes to stacking in that you could stack it very slowly or very quickly. It should not have such a large window of timing for it to get stacked.
: Caitlyn Much Needed Change Riot Read!
As it stands caitlyn has a lot of power hidden in her auto resets. She can land lots of autos in a second without building any attack speed, allowing her to do incredible amounts of burst. Not to mention she can lace her Q into the combo as well. If anything, I think that’s a cool playstyle, and buffing her to build around attack speed as well would either destroy that or make her over the top.
: I rather deal with whatever the balance team comes up with than trust this community to do a better job. If Morello came back I wonder how the balance would be though.
I feel like there are definitely valid points among the community. It doesn’t have to be a democracy, but a republic of community balance testers would be interesting. No one tricks, only people who play a wide variety of champions as well (for the balance side of things).
: Last time they let community judge we ended up with 63% winrate Skarner. As much as balance sucks now, boards balancing would still be way worse.
Skarner never personally hit 63%, it was his mains that hit 63%. He was just overtuned.
Naffy (NA)
: How To Tilt An ADC Main 101
Zerkers vs rango? I hate as rengar as much as the next guy but it feels like you tilted pretty much right after the support left you in the video (I feel that, I really do). Like midway through the video when you decide to go for turret without vision of rengar. I don’t understand why you thought rengar would teamfight and not go for the lowest hanging fruit. Especially with no vision in their bottom jungle, that was a risky bet to take.
: Restart your modem 5 minutes, if that doesn't work open task manager see if anything is using your network such as steam updating a game/downloading a game, or something else updating, if nothing of that nature helps then contact the company
I too have been having similar issues with league and _only League._ Not as bad, but definitely issues.
: ironically, his passive is the most hated feature about skarner :p But thanks for your love <3
> [{quoted}](name=Predatorator,realm=EUW,application-id=yrc23zHg,discussion-id=UKGiieAc,comment-id=0004,timestamp=2019-12-04T11:25:12.901+0000) > > ironically, his passive is the most hated feature about skarner :p > But thanks for your love <3 It’s just Riot simultaneously dissing skarner and dominion players. Even moreso because skarner was good in dominion.
: Came across this horrible bug in-game
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=wRpEWYcw,comment-id=,timestamp=2019-12-03T15:58:50.071+0000) > > I was trying to Jungle yesterday and for some reason I couldn't get in. Like, I could walk into lanes, but every time I tried to enter my Jungle, I would just... die? This is a weird bug because on my damage recap it said someone killed me but I couldn't even see them. This started to happen around the time I hit level 3. This is ridiculous! How can Riot just let a huge bug like that exist in the game? > > If anyone knows the solution to a Kha'Zix invade, could you please help me out? The solution is to play lee sin or udyr, or jungle vertically.
: Please rethink what bust damage is supposed to be and should do in game.
What do you mean most of the stongest champions shouldn’t be dishing out burst per second? That’s crazy talk.
: > [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=0003,timestamp=2019-12-04T00:03:42.629+0000) > > Same reason Kogmaw didn't get buffed when Kaisa killed Rageblade But he got buffed at the end, while Urgot just struggling.
He’s still garbage. Rageblade sucks, runaan’s gives meh attack speed, he doesn’t synergize with crit as well as all of these modern ADC’s, they killed AP kog, he has a godawful passive, and his major damage skill is on cooldown 60% of the time. Every time they buffed him in the past they nerfed him in compensation, then took away his buffs later without reverting his nerfs. Even now his R’s “execute” damage is what his regular R’s damage was. When they gave him the unique surpass 2.5 attack speed gimmick, they later took away and then gave it to all his competitors, as well as other runes that synergize better with them than with him.
Kazekiba (NA)
: Because you're not playing with people who have 15ms ping and 280+ APM
Hey man, you’re making it seem like it actually takes that much to play cass on a competent level. That’s what makes casseiopeia UNBEATABLE not just broken, which she is already without that.
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=mLJNHWoR,comment-id=0001,timestamp=2019-12-03T23:50:31.369+0000) > > Urgot being strong because Conqueror is strong isnt a good thing. > > If he needs buffs, he needs ACTUAL buffs, not indirect ones. > > Hes doing fine btw. The nerf will probably barely affect him outside of instances that probably should have been nerfed anyway. > > ____________ > > Welcome to why the new rune system is shit design btw. bring back old runes
Bring back old OLD _OLD_ runes. The ones that didn’t do a ton on their own but had a lot of customization. I miss spell blade or arcane blade or whatever that was called ;_; 30/0/0 ftw ;p
: They tried play testing him as a special case so he could build melee only items and stuff, but they didn't like how it turned out and stuff.
I also feel their silver playtesters (sure sure they have “diamond playtesters”) are not exactly the best judge. Maybe they should let the community judge and balance accordingly?
: Urgot being strong because Conqueror is strong isnt a good thing. If he needs buffs, he needs ACTUAL buffs, not indirect ones. Hes doing fine btw. The nerf will probably barely affect him outside of instances that probably should have been nerfed anyway. ____________ Welcome to why the new rune system is shit design btw.
I mean the worst part of this is a lot of champions have been pigeonholed into that form of gameplay. Zed, for example, is glorified electrocute duskblade ignite proccer+amplifier (since his ult amps the damage effectively). Once Riot has to balance zed around this, he is literally duskblade electrocute the champion, killing off all alternatives.
: Great so Urgot going to get another indirect nerf cause Ryze and Cass are overpowered champions
Honestly I find it pretty dumb as well. Just because Ryze, Heimerdinger, Casseiopeia, and a few other ranged champions abuse it too well doesn’t mean it should be nerfed for everyone else. The worst part is many of these abusers WERE ALREADY too strong before conqueror. Nerfing conqueror for all ranged champions that might take it is silly when all of the abusers were already problematic champions. The worst part is the nerfed conqueror will actually be worse than old conqueror. Easier to stack, but objectively worse. Why? You ask? Old conqueror healed MORE (because its healing was unaffected by resists) while also increasing your damage via true damage. Maybe we should _JUST_ nerf the major conqueror abusers, see how that goes, _THEN_ consider nerfing conqueror further. As it stands conqueror on most of its users (and not abusers) is something that is niche or has alternatives.
: I wonder what happened to that one senator that I used to play dominion with? Riot even did a video on him ;- ; He was soooo nice and always up for a game of hide and seek.
> [{quoted}](name=OtakuBurrito,realm=NA,application-id=yrc23zHg,discussion-id=UKGiieAc,comment-id=0003,timestamp=2019-12-04T01:07:36.495+0000) > > I wonder what happened to that one senator that I used to play dominion with? Riot even did a video on him ;- ; He was soooo nice and always up for a game of hide and seek. Oh hey! Not senator, but congressman at the time apparently. Apparently he won the election for governor of Colorado in 2019, so he’s now a governor. https://na.leagueoflegends.com/en/news/community/community-spotlight/jared-polis-community-congressman https://m.youtube.com/watch?v=WTQmAY4wd9s Woah man, this makes me so sad. I miss dominion so damn much.
: QoL proposal for Rumble: Heat cooldown indicator
Proposal for rumble: make presence of mind work on him by reducing heat by 20% and giving him 25% additional max heat (5% per kill, same as energy champs). Tbh, aside from maybe shyvanna and kled, it wouldn’t be a bad idea for presence of mind to work on EVERY alternative resource champion.
: Why would they recall due to that at all...?
: Mana based champions have one disadvantage over energy based
More than a mana vs energy champ think, I feel like it’s an unfair advantage to resourceless champions. Technically that’s the tradeoff for energy champions (they gain the same % energy regen in fountain but they already have very high regen). They suck at prolonged combat where mana users prevail, but are better at short skirmishes early on.
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Pierce The Veal

Nível 174 (NA)
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