: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000000000000000,timestamp=2019-08-24T21:13:55.193+0000) > > TFT was in the works well before nexus blitz "failed" (it didnt fail, it had a better success rate than TT ever had, but theyre also removing TT, which should have been removed long ago, but thats beside the point) TT was like the neglected middle/step-child. They didn't do mode specific balance like they did for ARAM/URF. Which would've really helped. And I doubt TFT was in the works before NB "failed" seeing as they didnt invent the mode they were copying a formula using assests they already had so im sure it didnt take that long.
> [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=000000000000000000000000,timestamp=2019-08-25T16:58:26.332+0000) > > TT was like the neglected middle/step-child. They didn't do mode specific balance like they did for ARAM/URF. Which would've really helped. And I doubt TFT was in the works before NB "failed" seeing as they didnt invent the mode they were copying a formula using assests they already had so im sure it didnt take that long. Yeah, no. TFT got a lot of support back in the day. Even when i primarily played it, it was widely unpopular. Nothing would have saved it.
: Not a strawman just cause you say it is rookie.
> [{quoted}](name=iamthegoatofwar,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=000600010000000000000000000000010000000000000000,timestamp=2019-08-25T03:25:50.089+0000) > > Not a strawman just cause you say it is rookie. Youre bringing up an argument not being made then arguing against the argument you made and claiming im wrong for something that was never claimed. Yes, thats a strawman. The literal definition.
: if it's not relevant why mention that part in the first place? {{sticker:slayer-jinx-unamused}}
> [{quoted}](name=The Gray Wind,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=0006000100000000000000000000000100000001,timestamp=2019-08-24T21:29:06.399+0000) > > if it's not relevant why mention that part in the first place? {{sticker:slayer-jinx-unamused}} I never did, given i was specifically talking about the into the wall interraction. "So? Its still very hard for her to land it outside jungle and river, which are intentionally her strengths. Its like saying vayne/poppy e is easy to land.... Its not unless the enemy mispoaitions." The original statement, clearly talking about landing it on terrain. You just made up a random ass strawman.
: Look, if you're going to comment "the boards don't matter", 'you're just here to complain",
If someone is saying youre an unrepresentative minority, its probably because the post is claiming all is bad and woe is everyone and everyone hates the state of the game, when in reality the people that take issue with the game as it stands are the severe minority.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=000000000000,timestamp=2019-08-23T13:53:12.539+0000) > > No, thats why they made tft. Theyre working on the other game modes as well. They wanted something more permanent first. They themselves admitted that they made TFT because they loved Dota 2 Auto Chess (so much so that they even played it in the office). They were just copying the formula of success that someone else produced because they failed to bring a new permanent mode (Nexus blitz) to league. Even at its announcement they mentioned it would be permanent (due to its overall interest/hype) and have ranked. No other mode got that. All other mainstream mobas have something to keep them fresh. Dota - Workshop filled with community made modes (how we got auto chess) Heroes of the storm - A weekly mode with unique rules/conditions and semi-random champ selection each round Smite - 6 permanent game modes, a match-of-the day (see HoS weekly mode), and an adventure mode on a constant schedule that last for 4 weeks with 2 weeks in-between (it's similar to the event passes in league but more interactive) League has 4 game modes (soon to be 3) and both events and rotating game modes (when they had them) are on no predetermined schedule and is always a surprise. RGM use to be with every patch (2 weeks), but in 2018 they changed that to "sporadically". Then in 2019 they mentioned that they were putting a "pause" on all other RGM that don't have high player engagement after it's initial release (so everything except ARURF and NB essentially). And instead of asking players why they might not be engaging in RGM after initial release they just "pause" them which makes them descend further into the realm of unplayable (without some much needed TLC and copious amounts of time to get it caught up to current league so its a negative feedback loop). It's 2019 and so far we've had ARURF ( beginning of the year. patch 9.2 and extended to 9.6), a mini-ARAM event/rework (patch 9.1), TFT, and copious amount of mini-events that came with no mode (trials, dog vs cats, arcade, project 2019). We are approaching the end of 2019 and all we have so far is "some form of URF will be back one more time this year." Edit: I know that it takes a lot of time and effort to bring these modes into modern league, but at the same time RGM/new modes have been put on the back burner time after time. They couldn't foucs on them yet somehow where able to bring TFT to league relatively quickly? They can't focus on them but champs are getting reworks and VGU. And again I get it. These are most likely different teams working on these things, but Riot as a whole decides what gets the focus and what doesn't and at this point it feel like RGM is getting the same treatment as TT (neglected which will lead to it's downfall/removal)
> [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000000000000000,timestamp=2019-08-24T15:45:11.199+0000) > > They themselves admitted that they made TFT because they loved Dota 2 Auto Chess (so much so that they even played it in the office). They were just copying the formula of success that someone else produced because they failed to bring a new permanent mode (Nexus blitz) to league. Even at its announcement they mentioned it would be permanent (due to its overall interest/hype) and have ranked. No other mode got that. > > All other mainstream mobas have something to keep them fresh. > Dota - Workshop filled with community made modes (how we got auto chess) > Heroes of the storm - A weekly mode with unique rules/conditions and semi-random champ selection each round > Smite - 6 permanent game modes, a match-of-the day (see HoS weekly mode), and an adventure mode on a constant schedule that last for 4 weeks with 2 weeks in-between (it's similar to the event passes in league but more interactive) > > League has 4 game modes (soon to be 3) and both events and rotating game modes (when they had them) are on no predetermined schedule and is always a surprise. RGM use to be with every patch (2 weeks), but in 2018 they changed that to "sporadically". Then in 2019 they mentioned that they were putting a "pause" on all other RGM that don't have high player engagement after it's initial release (so everything except ARURF and NB essentially). And instead of asking players why they might not be engaging in RGM after initial release they just "pause" them which makes them descend further into the realm of unplayable (without some much needed TLC and copious amounts of time to get it caught up to current league so its a negative feedback loop). It's 2019 and so far we've had ARURF ( beginning of the year. patch 9.2 and extended to 9.6), a mini-ARAM event/rework (patch 9.1), TFT, and copious amount of mini-events that came with no mode (trials, dog vs cats, arcade, project 2019). We are approaching the end of 2019 and all we have so far is "some form of URF will be back one more time this year." > > Edit: I know that it takes a lot of time and effort to bring these modes into modern league, but at the same time RGM/new modes have been put on the back burner time after time. They couldn't foucs on them yet somehow where able to bring TFT to league relatively quickly? They can't focus on them but champs are getting reworks and VGU. And again I get it. These are most likely different teams working on these things, but Riot as a whole decides what gets the focus and what doesn't and at this point it feel like RGM is getting the same treatment as TT (neglected which will lead to it's downfall/removal) TFT was in the works well before nexus blitz "failed" (it didnt fail, it had a better success rate than TT ever had, but theyre also removing TT, which should have been removed long ago, but thats beside the point)
Kazekiba (NA)
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ErGKGMws,comment-id=00070000,timestamp=2019-08-24T13:47:35.553+0000) > > This is tinfoil hat mode. > > If riot preferred reddit because the mods there are tyrannical.... > > Why wouldnt they just let the ones here be tyrannical? They literally have more control here. Because Reddit is more active at all times, and Riot doesn't have as tight of a hold when theyre not at work but Reddit mods already do on the weekends and all times of day. Reddit is a great format for silencing opinions you don't want to tarnish your reputation with
> [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=ErGKGMws,comment-id=000700000000,timestamp=2019-08-24T17:04:41.222+0000) > > Because Reddit is more active at all times, and Riot doesn't have as tight of a hold when theyre not at work but Reddit mods already do on the weekends and all times of day. > Reddit is a great format for silencing opinions you don't want to tarnish your reputation with If that were the case, why not just do it on the boards? Seriously, this idea of yours holds no water or merit, because it would just be easier to do that on a site they 100% control.
: Entirely relevant since it's part of the skill buddy {{sticker:slayer-jinx-wink}}
> [{quoted}](name=iamthegoatofwar,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=0006000100000000000000000000000100000000,timestamp=2019-08-24T20:46:18.150+0000) > > Entirely relevant since it's part of the skill buddy {{sticker:slayer-jinx-wink}} Again, no, given that part is entirely not subject to the discussion. This is the last time i will entertain this dumb strawman.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000d0000000000000000,timestamp=2019-08-24T14:00:30.529+0000) > > You dont get to complain something that costs money to make is sold for money. The problem is that this should be a feature entirely accessible with in game efforts (like Mastery already is and is also solely locked behind). Mastery isn't free because you need to put effort into it. You're allowed to disagree with the above. But you have no right to tell me that I'm not allowed to complain about a price tag that simply shouldn't be on something.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000d00000000000000000000,timestamp=2019-08-24T14:05:13.872+0000) > > The problem is that this should be a feature entirely accessible with in game efforts (like Mastery already is and is also solely locked behind). Mastery isn't free because you need to put effort into it. > > You're allowed to disagree with the above. But you have no right to tell me that I'm not allowed to complain about a price tag that simply shouldn't be on something. Given the games model as being a f2p one, and eternals not being necessary for the game to begin with and essentially are cosmetic, yeah, i do have the ability to say your complaint is wholly unfounded.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000d00000000,timestamp=2019-08-24T13:41:39.679+0000) > > Again, no, you dont. Things cost money to make, and this was already a massive cost for them to dev, and if they want to do more with it they need to recoup costs. Product is made. Product is advertised to do these things. Product does not do all of said things in a satisfactory fashion. You have no right to complain about the product's performance. That's the logic you've posted. Consumers have the right to review and disparage products they find unsatisfactory. The moment they're not allowed to complain is the moment corporations are allowed to silence consumers "because we need more money". The same type of dystopian future you see in many games where corporations become worse than the government because they control all of the money. Just GTFO if you're gonna say I'm not allowed to complain. As a consumer, that's my fucking right when I see an unsatisfactory product and neither you nor any corporation on this planet should be telling me to shut my mouth.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000d000000000000,timestamp=2019-08-24T13:48:16.586+0000) > > Product is made. > Product is advertised to do these things. > Product does not do all of said things in a satisfactory fashion. > You have no right to complain about the product's performance. > > That's the logic you've posted. Consumers have the right to review and disparage products they find unsatisfactory. The moment they're not allowed to complain is the moment corporations are allowed to silence consumers "because we need more money". The same type of dystopian future you see in many games where corporations become worse than the government because they control all of the money. > > Just GTFO if you're gonna say I'm not allowed to complain. As a consumer, that's my fucking right when I see an unsatisfactory product and neither you nor any corporation on this planet should be telling me to shut my mouth. You dont get to complain something that costs money to make is sold for money. You can say its too expensive, you can say the pricing model is wrong (eg. Healthcare should be government funded over private citizen out of pocket), but you cant complain it costs money at all.
Kazekiba (NA)
: This isn't new. There's a reason why Riot prefers Reddit to their own site. They can, er, "encourage" reddit's moderators to take tyrannical control and shadowban or remove any kind of dissension. Riot has a massive ego issue and, like most bronze players, sees any sort of disagreement as a personal insult or offensive
> [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=ErGKGMws,comment-id=0007,timestamp=2019-08-24T13:20:14.444+0000) > > This isn't new. There's a reason why Riot prefers Reddit to their own site. They can, er, "encourage" reddit's moderators to take tyrannical control and shadowban or remove any kind of dissension. > Riot has a massive ego issue and, like most bronze players, sees any sort of disagreement as a personal insult or offensive This is tinfoil hat mode. If riot preferred reddit because the mods there are tyrannical.... Why wouldnt they just let the ones here be tyrannical? They literally have more control here.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000d,timestamp=2019-08-24T13:11:20.083+0000) > > Like, you can not agree with the pricing model, but at the same time you dont get to complain that it costs actual money. Oh yes I do. Especially since this upgrade ties into a system that otherwise has no paywall barriers (and never should). I would have gladly supported the system if it were available for free without egregious hoops. Except the portion that is free is under egregious hoops and the rest of the time it's under a paywall. I'm not going to fuel the paycheck of a developer that thinks it's a good idea to have achievements locked behind another purchase while driving their game's balance into the ground. If they aren't getting enough money from prestige skins and event passes, perhaps they need to stop with the monetary bullshit they keep trying to pull. This is just another example and it's even worse than the chroma debacle when it first came out.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000d0000,timestamp=2019-08-24T13:21:54.469+0000) > > Oh yes I do. Especially since this upgrade ties into a system that otherwise has no paywall barriers (and never should). > > I would have gladly supported the system if it were available for free without egregious hoops. Except the portion that is free is under egregious hoops and the rest of the time it's under a paywall. > > I'm not going to fuel the paycheck of a developer that thinks it's a good idea to have achievements locked behind another purchase while driving their game's balance into the ground. > > If they aren't getting enough money from prestige skins and event passes, perhaps they need to stop with the monetary bullshit they keep trying to pull. This is just another example and it's even worse than the chroma debacle when it first came out. Again, no, you dont. Things cost money to make, and this was already a massive cost for them to dev, and if they want to do more with it they need to recoup costs.
: Not Sorry, Riot. I still can't buy an Eternal even after these changes.
They cost RP because it costs money to make and develope and LoL is a "f2p" game? Like, you can not agree with the pricing model, but at the same time you dont get to complain that it costs actual money.
: Then you're refusing to look at the ability as a whole which honestly functions fairly similarly to vayne's E if you were ask me. They both function very similar so to say something is irreverent when you your self said it's "Not a good skill if it doesn't get the stun portion off" when I come in and say that it IS a good skill even with out the stun portion is outright incorrect. My comment was completely relevant and therefore valid.
> [{quoted}](name=iamthegoatofwar,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=00060001000000000000000000000001,timestamp=2019-08-24T07:27:15.544+0000) > > Then you're refusing to look at the ability as a whole which honestly functions fairly similarly to vayne's E if you were ask me. They both function very similar so to say something is irreverent when you your self said it's "Not a good skill if it doesn't get the stun portion off" when I come in and say that it IS a good skill even with out the stun portion is outright incorrect. My comment was completely relevant and therefore valid. Yeah, you keep making things up and arguing a strawman and devolving the entire argument to something irrelevant.
: Except it's not irrelevant, because he was literally tuning into the little back and forth between you, me, and Sewerside regarding the efficacy of vayne's E even when it doesn't hit terrain. People forget that IT'S A POINT AND CLICK KNOCK BACK ON A HYPER MOBILE HYPER SCALING ADC ON A BASIC ABILITY. The collision with terrain is just a luxury bonus that is only necessary against the mobile bursty/high DPS people I mentioned up above. The only reason vayne isn't considered OP and overtuned right now is because currently those types of champions are becoming more and more numerous and more and more overloaded, and can shut her down real easily. It doesn't mean however, that she has fair counterplay against anyone of the 10 champs that don't belong to that category.
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=00060001000000000000000000000000,timestamp=2019-08-23T20:45:58.457+0000) > > Except it's not irrelevant, because he was literally tuning into the little back and forth between you, me, and Sewerside regarding the efficacy of vayne's E even when it doesn't hit terrain. People forget that IT'S A POINT AND CLICK KNOCK BACK ON A HYPER MOBILE HYPER SCALING ADC ON A BASIC ABILITY. The collision with terrain is just a luxury bonus that is only necessary against the mobile bursty/high DPS people I mentioned up above. The only reason vayne isn't considered OP and overtuned right now is because currently those types of champions are becoming more and more numerous and more and more overloaded, and can shut her down real easily. It doesn't mean however, that she has fair counterplay against anyone of the 10 champs that don't belong to that category. It is irrelevant, given i was specifically talking about the landing portion of it being similar to Qiy R. The knockback is not what is being talked about. This isnt that complicated, youre arguing a straw man you made up.
: Yeah yeah it is. The knock back on it is nice.
> [{quoted}](name=iamthegoatofwar,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=000600010000000000000000,timestamp=2019-08-23T19:42:43.543+0000) > > Yeah yeah it is. The knock back on it is nice. Irrelevant, as we are specifically talking about the wall hit stun interraction.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=A8FQeEA8,discussion-id=Ie6vbINt,comment-id=0001,timestamp=2019-08-23T14:14:28.589+0000) > > Kennen. I already said not kennen. Did you read my post? Besides riot has made it clear they dont want kennen. in the bot lane.
> [{quoted}](name=Ninja Anubis,realm=NA,application-id=A8FQeEA8,discussion-id=Ie6vbINt,comment-id=00010000,timestamp=2019-08-23T19:24:13.768+0000) > > I already said not kennen. Did you read my post? Besides riot has made it clear they dont want kennen. in the bot lane. Still, kennen. He has served as an ADC since forever. Hes even won major tournament games as an adc.
: Vayne E is SUPER easy to land, and to make it worse, it's a great ability even if she doesn't pin a target to a wall
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=0006000100000000,timestamp=2019-08-23T18:45:21.615+0000) > > Vayne E is SUPER easy to land, and to make it worse, it's a great ability even if she doesn't pin a target to a wall Yeah, no. Its not.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=GAEW51yh,comment-id=000100000000,timestamp=2019-08-23T17:41:14.357+0000) > > She can hard counter engages with an aoe silence and she has some of the best early game harass. You can walk off the circle and her early game harass isn't even that good these days. Mage supports out-harass enchanters and picks like Yuumi and Nami are strong contenders for having relatively equal levels of early game harass. > Yuumi is terrible at stopping an engage onto squishy targets due to tye delay on her root and her Q only being a slow and only while empowered. Hell, yuumi is garbage with an adc period. Shes much better on an immobile juggernaut or bruiser. Funny because Soraka's ALSO bad at stopping engages. Yuumi's not optimal on a marksman, but she's not garbage at it at all.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=GAEW51yh,comment-id=0001000000000000,timestamp=2019-08-23T18:31:08.555+0000) > > You can walk off the circle and her early game harass isn't even that good these days. Mage supports out-harass enchanters and picks like Yuumi and Nami are strong contenders for having relatively equal levels of early game harass. > > Funny because Soraka's ALSO bad at stopping engages. Yuumi's not optimal on a marksman, but she's not garbage at it at all. Doesnt matter if you walk off the circle, it ruins your follow up for your engage. The time it takes you to walk out is more than enough for the ADC to get to safety. Soraka out harasses mage supports and its not even a contest. Mage supports out burst soraka. Soraka is only bad at stopping engages if you fail to use E properly. She can and will cuck a thresh/leona/naut etc. Yuumi wont.
: 10 damage on an AoE spell isn't just 10 damage btw. Altogether this increases her ultimate's potential damage across 5 units by 50 (+50% AP). That's nothing to sneeze at.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=iaoF8I2Z,comment-id=00000001,timestamp=2019-08-23T17:33:03.100+0000) > > 10 damage on an AoE spell isn't just 10 damage btw. > > Altogether this increases her ultimate's potential damage across 5 units by 50 (+50% AP). That's nothing to sneeze at. Thats not realistic though. Its the same as ten thousand needles in final fantasy games. Sure, 10k damage will one shot you when you have like 2k HP... But its 10k spread out across 16 people, and youre looking at sub 1k damage. Its still 10+10% per person. If it doesnt end up killing someone, then it doesnt matter if the combined ratio seems like a huge boon.
Rαy (EUW)
: Riot giving Annie more Damage/Mobility shows they are still clueless about League's biggest Problem
She is LOSING damage. These are straight nerfs. This never even hits damage neutral. She is also losing a lot of survivability. Edit and tibbers is also losing straight 40% reduced damage taken and thorns.
: You realize this skill has 875 range right? It's actually extremely rare for this ability to not hit a wall even if it wasn't even intended to. It also has a ridiculous hitbox directly on her, basically shurima shuffling enemies behind her into it. For reference, it has 75 more range than {{champion:51}} with {{item:3094}} .
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=00060001,timestamp=2019-08-23T17:06:25.835+0000) > > You realize this skill has 875 range right? It's actually extremely rare for this ability to not hit a wall even if it wasn't even intended to. It also has a ridiculous hitbox directly on her, basically shurima shuffling enemies behind her into it. > > For reference, it has 75 more range than {{champion:51}} with {{item:3094}} . So? Its still very hard for her to land it outside jungle and river, which are intentionally her strengths. Its like saying vayne/poppy e is easy to land.... Its not unless the enemy mispoaitions.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=GAEW51yh,comment-id=0001,timestamp=2019-08-23T13:48:03.972+0000) > > Except soraka is far superior in every way to yuumi if all youre looking for is healing? The problem is that no one's looking for JUST healing in a support. Soraka's way too 1-dimensional.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=GAEW51yh,comment-id=00010000,timestamp=2019-08-23T15:53:22.540+0000) > > The problem is that no one's looking for JUST healing in a support. Soraka's way too 1-dimensional. She can hard counter engages with an aoe silence and she has some of the best early game harass. Yuumi is terrible at stopping an engage onto squishy targets due to tye delay on her root and her Q only being a slow and only while empowered. Hell, yuumi is garbage with an adc period. Shes much better on an immobile juggernaut or bruiser.
Hwke94 (NA)
: Yuumi is unfun to play against.
Except every top tier support atm hard counters her.
: We need a ninja adc.
: What's the tradeoff for Qiyana's low ultimate cooldown on such a high utility spell?
Because it does literally 0 damage if it doesnt hit an element.
HàrrowR (EUW)
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=LynEaMQO,comment-id=0009,timestamp=2019-08-23T13:55:41.307+0000) > > ADCs are viable mid, some viable jungle, and others viable top. > > They can already go to other lanes. How in the hell do people keep finding this 1.5 years old post
> [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=LynEaMQO,comment-id=00090000,timestamp=2019-08-23T14:03:50.858+0000) > > How in the hell do people keep finding this 1.5 years old post Because once someone comments it goes to the front page, and its not like the age of the thread is at all obvious, eapecially on mobile where the age is in tiny ass letters youd never see.
: Qiyana insta-gibbed me twice @ lv3 within a minute, I love this damage creep meta so much man
Why are you trying to fight level 3 as malz?.... Youre an auto pusher. Get levels and push your lane so she cant roam.
HàrrowR (EUW)
: ADC is the worst role possible,change my mind
ADCs are viable mid, some viable jungle, and others viable top. They can already go to other lanes.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000,timestamp=2019-08-23T13:47:10.791+0000) > > Yes, why did riot work on this thing that millions of players enjoy? Exactly, hence why the other game modes should return!
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000,timestamp=2019-08-23T13:49:42.257+0000) > > Exactly, hence why the other game modes should return! No, thats why they made tft. Theyre working on the other game modes as well. They wanted something more permanent first.
: There is no point of Soraka if Yuumi is picked.
Except soraka is far superior in every way to yuumi if all youre looking for is healing?
: Riot, seriously, what the fuck happened to all the Rotating Game Modes...?
Yes, why did riot work on this thing that millions of players enjoy?
: Should i just play champions strong in low elo or full on meta slave
Pick anything, whatever you like and enjoy, and focus on that and getting better at that. Ideally one champion per roll, with 2 or 3 for your main/secondary roles. You can get to masters being a one trick support katarina main. Youre not in bronze because youre picking bad champions, youre in bronze because your skills somewhere are fundementally subpar for climbing, which would require someone much higher elo to watch your gameplay to tell you exactly what youd need to change and work on on a specific level. (And i mean this in the least insulting way possible, you need improvement on something is all being bronze means)
: Why are normals so unfair? Diamonds vs bronze? how is that competitive?
Its a normal game. Normal and ranked MMR are two entirely different things, ESPECIALLY since the #1 player on the server is completely free to be in a party to queue with 4 level 1 noobs they just got to join the game. The only real complaint i have is when a diamond one trick goes into normals and just tryhards when youre just trying to have fun with your meme comp with friends, but thats an issue with different people wanting different things out of games.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=Ezh6FJJw,comment-id=0008,timestamp=2019-08-21T13:46:08.276+0000) > > Only after Urgot we are seriously talking about the skins you can talk about memes elsewhere
> [{quoted}](name=ÉmbracéThéCosmös,realm=EUNE,application-id=yrc23zHg,discussion-id=Ezh6FJJw,comment-id=00080000,timestamp=2019-08-21T15:27:41.727+0000) > > we are seriously talking about the skins you can talk about memes elsewhere I am being serious.
: Why is Draven allowed to be strong at any moment of the game?
He lacks mobility and most of his DPS requires him to go to a specific spot you can see before hand.
: Things that could easily make Varus more Darkin like
: We demand Star Guardian Taric
Abandon (OCE)
: And we're back here again... another nerf/change for Aatrox.
Oh look, another person that doesnt understand game design claiming they know more than those that do.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=gyaanEdz,comment-id=0001,timestamp=2019-08-17T16:35:01.545+0000) > > Nocturne recently got a balance change though? yep. they slapped 10% AS onto his W. Why? For no reason other than hes underperforming. They don't look at why hes underperforming, they just slap a random buff on a low win rate. 10% attack speed doesn't impact Nocturne whatsoever, it doesn't address the glaring issues that make him dumpster tier, it doesn't address anything. Its just a really shoddy bandaid, and they didn't even put it where the booboo is. They just stuck it on his forehead, and gave him a thumbs up.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=gyaanEdz,comment-id=00010000,timestamp=2019-08-17T17:21:00.916+0000) > > yep. > they slapped 10% AS onto his W. > Why? For no reason other than hes underperforming. > They don't look at why hes underperforming, they just slap a random buff on a low win rate. > 10% attack speed doesn't impact Nocturne whatsoever, it doesn't address the glaring issues that make him dumpster tier, it doesn't address anything. > Its just a really shoddy bandaid, and they didn't even put it where the booboo is. They just stuck it on his forehead, and gave him a thumbs up. He also got base stat increases, which, as a jungler, have a larger affect than base stats to laners.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=00020000000000000000000000000000,timestamp=2019-08-17T16:43:06.861+0000) > > Would need more than that with actual content updates, else why would i pay to play this over, say, diablo or even anthem now that its $20? Even fo76 would have more content. If Riot was selling unlimited access for a single $10 purchase, I wouldn't consider it too bad. With the multiplayer possibilities alongside various unlocks (which can be geared to increase replay factor) and replay factor between randomized level sets and different team comps, it becomes more like a game such as Contra with a few randomized elements through the various levels.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=000200000000000000000000000000000000,timestamp=2019-08-17T16:46:58.359+0000) > > If Riot was selling unlimited access for a single $10 purchase, I wouldn't consider it too bad. With the multiplayer possibilities alongside various unlocks (which can be geared to increase replay factor) and replay factor between randomized level sets and different team comps, it becomes more like a game such as Contra with a few randomized elements through the various levels. Problem is it becomes boring quickly. Old games like contra got around their lack of replayability and short game times by specifically inducing infair/poor game design to force you to restart repeatedly and pad out the experience.
: Okay, you're killing off TT. Can you at least let us earn tokens from it until then? PLEASE?
I agree the tokens should have been made available across all modes, including aram, tft, tt and ai. You already paid for your pass
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=000200000000000000000000,timestamp=2019-08-17T16:36:17.771+0000) > > Balance wise, sure, but to make it a good, long lasting pve mode it would need similar manpower for constant content updates Even then, it wouldn't need much. A few augs every month with new combos and challenge quests to help show your mastery of the game (think of it like summoner level here).
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=0002000000000000000000000000,timestamp=2019-08-17T16:40:16.972+0000) > > Even then, it wouldn't need much. A few augs every month with new combos and challenge quests to help show your mastery of the game (think of it like summoner level here). Would need more than that with actual content updates, else why would i pay to play this over, say, diablo or even anthem now that its $20? Even fo76 would have more content.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=0002000000000000,timestamp=2019-08-17T15:49:29.266+0000) > > Would need more content which is dev time and need constant work to ensure stability, more dev time. > > I agree that they can and should do some long term pve content, as i loved the pve events, they just need to dedicate the manpower for it. On the plus side, it is considerably less manpower compared to balancing a PVP mode like TFT.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=00020000000000000000,timestamp=2019-08-17T16:12:29.577+0000) > > On the plus side, it is considerably less manpower compared to balancing a PVP mode like TFT. Balance wise, sure, but to make it a good, long lasting pve mode it would need similar manpower for constant content updates
: It annoys me to see Garen getting a partial
Nocturne recently got a balance change though?
: Trying to play a melee support in low elo
Me: I wasnt before, but if you insist...
: > [{quoted}](name=MorgManBasher,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=00020000,timestamp=2019-08-17T14:39:28.703+0000) > > Same. > Pay to have them forever, not jsut when they randomly decide to put them up. > > And i'd want more than what they normally give us for the PvE events obviously. I'm willing to pay for the content if they are willing to put in the work. > > Again, like I said they could just shove a brand new game on steam so it wouldn't effect the servers Honestly? I think Riot could get away with selling their Gauntlet (Star Guardian/Odyssey) mode as a standalone if they updated Star Guardian to match Odyssey (Upgrades for all of the SG champs, possibly with variants for the PJ Guardians).
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=000200000000,timestamp=2019-08-17T15:29:29.453+0000) > > Honestly? I think Riot could get away with selling their Gauntlet (Star Guardian/Odyssey) mode as a standalone if they updated Star Guardian to match Odyssey (Upgrades for all of the SG champs, possibly with variants for the PJ Guardians). Would need more content which is dev time and need constant work to ensure stability, more dev time. I agree that they can and should do some long term pve content, as i loved the pve events, they just need to dedicate the manpower for it.
SovReign (OCE)
: excuse me, WTF is this?
Its the updated login so it can use 2fa etc and be more secure, update faster, etc.
: Perma banning yuumi until she has any form of counterplay.
Counterplay is she cannot safely exist herself, so you only have to target the adc. Blitz, thresh, naut, leona, pyke, alistar, any hard engage support completely dumpsters her because she is garbage at keeping someone safe or getting them to safety on her own. She is much better at making sure who she is attached to stays on the person theyre trying to kill.
: Can Armor actually mean something again?
It already does something. The issue people seem to have trouble comprehending is that tank beats burst, but dps beats tank, and most DPS in the game is physical DPS. Ryze/cass/azir will kill a tank fast as fuck too regardless of their MR. Thats kinda their job as DPS mages (pretty sure ryze is still a dps mage after his latest mini rework)
: Alistar Ult doesn't mitigate Pyke Ult
Alistar ult doesnt negate true damage or executes.
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Pika Fox

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