Comentários de Rioters
: LP lost
They are moving to the next season at 4 am was the switch over
: Fix RNG, christ
I had the same issues starting out. There is a counter to everything. Yordles can be beaten by the Wild buff because Wild give all team mates Basic attacks cannot be dodged. You have to know your comps and how to use your items wisely. You have to wrap your head around the Rock paper scissors of the game and use the items to skew the counters to your favor. Its not a git gud situation its just most people dont know everything can be countered. Also 9 full items is a bit of a stretch there is a loot table for what everyone has a possibility of getting. 9 fully crafted items would require 1 ultra rare orb to drop off of all mobs in those rounds. I have gotten at most 5 basic tier items not fully crafted ones.
Μr Toot (EUW)
: > [{quoted}](name=PlanetPuppet,realm=NA,application-id=RaE1aOE7,discussion-id=6kVJnzRg,comment-id=0001,timestamp=2019-09-26T07:04:16.559+0000) > > The issue lies in the Rock Paper Scissors mechanic the game has. If your getting stun locked your playing a build weak to stuns and CC. There are items that can counter stun locks. And there are builds that can drastically increase dodge to avoid the stuns period. Put the two together and Glacial wont effect you. The argument that "your build is getting countered" does not hold up when you are playing against 8 other players. One of them is gonna counter you what ever you do. And since your oponent is chosen at random, you cant even position against it. There is no point to try and counter one build when you dont know when you will face this build. I can not see why they would think that a 6s or even a 4s stun would be balanced. Someone at Rito HQ seriusly sat dawn and tought for himself "Leona, sejuani and jayce. They need stunn's that last for 5s +".
Yes your playing against 8 other players but your also playing a shared pool of Champions so comps will counter other ones. Where the game truly shines is how you use your items because suddenly giving a high attack rate champ like Lucian the Demon buff then nobody is pulling any mana to get off a glacial ult
Charmy Bird (EUNE)
: > [{quoted}](name=PlanetPuppet,realm=NA,application-id=RaE1aOE7,discussion-id=6kVJnzRg,comment-id=0001,timestamp=2019-09-26T07:04:16.559+0000) > > The issue lies in the Rock Paper Scissors mechanic the game has. If your getting stun locked your playing a build weak to stuns and CC. There are items that can counter stun locks. And there are builds that can drastically increase dodge to avoid the stuns period. Put the two together and Glacial wont effect you. And which team exactly counters cc in tft cuz I rl don't know if that's even a thing but even if it let's not forget that the game is highly based on rng and if ure unlucky u will never be able to counter cc.
> [{quoted}](name=Charmy Bird,realm=EUNE,application-id=RaE1aOE7,discussion-id=6kVJnzRg,comment-id=00010001,timestamp=2019-09-26T14:48:30.024+0000) > > And which team exactly counters cc in tft cuz I rl don't know if that's even a thing but even if it let's not forget that the game is highly based on rng and if ure unlucky u will never be able to counter cc. Yordles crush glacial almost everytime along with Brawler 6 with Jinx and Lucian. 2 Sparks and Deathblade on Blizzcrank 2 Frozen hearts on Vi and Giant slayer on jynx. Has crushed every game I have played with it
: I'm baffled by how much 3 star units people manage to get.
3 star units are not the be all and end all. Comp and items win more games than just pure tier. The first thing you need to remember is the shared pool of champs is always random. So if your seeing people with 2 Tier Warwick early on the likely hood of you pulling a warwick is less than other champs that are not being pulled. If your getting alot of a certain champ that means other players are not grabbing that champ meaning more left in the pool. I let others fight for popular champs while I tier up the less popular ones building a good comp around them.
: Carousel Change
Its a tactical choice. Take a HP loss early to get better items. Or go for a win streak and get less choice on items. I have won both ways what it boils down to is what champs you got in the first 3 rounds. If you got the noble or start to Brawlers then go for win streak. If you got nothing go for the items. This game is all about pushing your luck. And knowing the risk versus the reward of all play styles. Taking those early items could lead to a crushing defeat later on because they used up too much HP.
zlajo (EUNE)
: Fix AI of champions to equal lvls + introduce fog of war
Um changing screens is kinda the point of the game so you can change your placement to protect Champs or attack a weak point in your opponents line. Adding a fog of war makes it luck not tactical.
: Done with TFT till glacial/ranger nerf.
For some reason when I do builds with a high amount of dodge I dont seem to have a issue with CC. Also there are new items to mitigate CC. Remember there is a Rock paper scissors mechanic that each trait has. Glacial can be beat. For the most part its not traits that win the game its how you build and use your items with the right build against what others are building
: i am shocked that riot
Honestly I am surprised they haven't added that skins work in the TFT side to double dip and monetize more than just the Little Legends which are overpriced as hell. The heroes will be added but really slow so they can play the balancing act and not totally skew the game for 2 weeks
Charmy Bird (EUNE)
: I feel like the stun duration is too long in tft
The issue lies in the Rock Paper Scissors mechanic the game has. If your getting stun locked your playing a build weak to stuns and CC. There are items that can counter stun locks. And there are builds that can drastically increase dodge to avoid the stuns period. Put the two together and Glacial wont effect you.
: Quests not working correctly
The issue seems to be they programmed it to be greater than the value they set not greater than or equal to. I have had issues with any that say hit a certain amount that you have to do one higher.
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PlanetPuppet

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