: kayle overtuned?
I mean she starts the game off behind so she needs a little free stats to help her catch up.
GreyfellD (EUW)
: Stop shipping for Riot please
> [{quoted}](name=GreyfellD,realm=EUW,application-id=3ErqAdtq,discussion-id=qNyXy2qj,comment-id=00000000,timestamp=2019-03-10T13:37:08.648+0000) > > Stop shipping for Riot please maybe you need to go outside for a bit. Sounds like you have had too much internet for today
UniSect (NA)
: Does anyone else feel Kayle scales to slowly?
I think its too early to tell. I am still spamming kayle in my games testing out different builds and strats to see what works. I feel if you can learn how to survive the early game you will do fine. Somethings though I have noticed are because her Q and W have cast times using them with a high atk speed build can feel awkward as you lose out on a lot of DPS. Also with true damage at 16 you are kind of penalized (only slightly) with building pen so there are some strange anti-synergies in her kit I have noticed that seem work against her scaling.
: Nasus shouldn't be opressive as much as he is
Pretty sure if I look up this guys rank he will be like bronze 1. Complaining about Nasus is just a testament to how little you know about the game and how bad you are at laning.
: kayle ult at level 1: 160s cd. cant aa until ass-end of the effect itself. tryndamere ult at level 1: 110s cd. still gets aa, and last longer. seems fair.
> [{quoted}](name=KaibaNotAFriend,realm=NA,application-id=3ErqAdtq,discussion-id=cU0sHTZo,comment-id=0001,timestamp=2019-03-08T09:56:44.296+0000) > > kayle ult at level 1: 160s cd. cant aa until ass-end of the effect itself. > > tryndamere ult at level 1: 110s cd. still gets aa, and last longer. > > seems fair. This is a noob trap. If you start comparing ability to ability of different champs lots of things seem unfair. Tryn also cant ult other people and his ult doesn't do damage so just right there its not a equal comparison
: Is it just me or is Kayle OP atm?
I mean that champ is mega shit until 6 where she upgrades to super shit at 11 she becomes balanced and 16 she is strong. but she spends MOST of the game being sub-par so imo she is weak.
Kurorade (NA)
: This is to compensate for her insanely good late game. We don't want another Nasus.
> [{quoted}](name=Kurorade,realm=NA,application-id=3ErqAdtq,discussion-id=38t4UEdG,comment-id=0001,timestamp=2019-03-07T05:08:07.344+0000) > > This is to compensate for her insanely good late game. > > > > We don't want another Nasus. Yeah but Nasus doesn't have an insanely good late game cause 50% of them time he never gets there and 50% of the time he does it doesn't matter cause its actually not the great. Kayle actually scales better.
Barso55 (NA)
: -Weak waveclear Most tanks have weak waveclear. IBG+e makes his waveclear pretty decent. Additionally, he doesn't WANT to waveclear - he wants to stack Q. Until you do enough damage to one shot caster minions with Q, aoe on Q would give less control on stacking. -Weak disengage -Weak engage His tradeoff for this is being able to do tons of damage while building full tank. A 6 item 800 stack nasus in the middle of your team ulting is a nightmare on its own, make it easy for him to get in or get-out and youve got something severely overpowered. -Weak early game In terms of kill potential, yes, in terms of laning, far from. Lifesteal passive + resolve runes + dorans shield means he has some of the best staying power in top lane -> which synergizes with his win condition (Stacking q) -Weak late game Its not that he is actually weak late game stats (damage/tankiness) or scaling, its that his kit isn't built for teamfighting. He can get cced and blown up really easy. But so many champs (including strong late game ones like Yi and yasuo) have the same problem. A competent team that ccs and focuses any of these late game hypercarries can win against them, nasus is no different. -Weak teamfighting There has always been the teamfight/splitpush tradeoff. With 600+ stacks you take towers so damned fast your better off splitpushing, and you can 1v2/3 pretty easily too. He's fine, if not a little too safe early game imo.
> [{quoted}](name=Barso55,realm=NA,application-id=3ErqAdtq,discussion-id=xOO5ebVE,comment-id=0000,timestamp=2019-02-19T09:36:54.885+0000) > > -Weak waveclear > > Most tanks have weak waveclear. IBG+e makes his waveclear pretty decent. Additionally, he doesn't WANT to waveclear - he wants to stack Q. Until you do enough damage to one shot caster minions with Q, aoe on Q would give less control on stacking. > > -Weak disengage > -Weak engage > > His tradeoff for this is being able to do tons of damage while building full tank. A 6 item 800 stack nasus in the middle of your team ulting is a nightmare on its own, make it easy for him to get in or get-out and youve got something severely overpowered. > > -Weak early game > > In terms of kill potential, yes, in terms of laning, far from. Lifesteal passive + resolve runes + dorans shield means he has some of the best staying power in top lane -> which synergizes with his win condition (Stacking q) > > -Weak late game > > Its not that he is actually weak late game stats (damage/tankiness) or scaling, its that his kit isn't built for teamfighting. He can get cced and blown up really easy. But so many champs (including strong late game ones like Yi and yasuo) have the same problem. A competent team that ccs and focuses any of these late game hypercarries can win against them, nasus is no different. > > -Weak teamfighting > > There has always been the teamfight/splitpush tradeoff. With 600+ stacks you take towers so damned fast your better off splitpushing, and you can 1v2/3 pretty easily too. > > He's fine, if not a little too safe early game imo. You should have read the post more clearly. I specifically say I did not dispute most of his weaknesses however there is one thing you have very wrong and that is tanks don't have waveclear. Almost every tank can clear an entire minion wave with one rotation of a abilities and a couple of autos. Also 6 item 800 stack Nasus appears in so few games its not worth considering 400-600 is the norm as most games end at around 25-30 min. if 30 min is end game then Nasus needs a viable way to have a chance to reach his late game by that time. Not all the time but at least some of the time.
Comentários de Rioters
: A zoe just killed a jungler in teh LCS in a single combo at level 2
God forbid someone dies when someone lands all their abilites
: No True Defense on Rammus W?
"True defense" would kind of take away from the identity of true damage itself.
Pupel (NA)
: I Appreciate you buffing Nasus but I dont think 100 HP is why his lategame sucks
I should know better than to make a Nasus post on forms since he is a noob stomper champion
Comentários de Rioters
Mob Piru (NA)
: silver elo is such a joke
The worst you are the harder it is to know how bad you are.
Risen29 (NA)
: Orrn's unstoppable nerf was so unnecessary
The should have reverted his W buff back to current HP instead of Max HP
Dremiist (NA)
: > [{quoted}](name=Pupel,realm=NA,application-id=3ErqAdtq,discussion-id=3AAmMkE4,comment-id=000000010000,timestamp=2018-05-09T15:13:48.156+0000) > > I want you to go look at the CD of Mundo's ult and then look at Mundo's build and his ult duration and then come back and tell me when exactly you think his ult will be down. I never have issues with vlad as while he does heal a lot his health costs are not negligible and he actually doesn't heal that much without his ult. His pool alone costs 20% of his current HP and his ult has a massive cooldown. Vlad has counter play that mundo doesnt you kidding? I 4 shot mundo during ultimate as Fiora and you're saying mundo doesn't have any counter? I can't do that to Vladimir because he's extremely hard to deal with.
> [{quoted}](name=Dremiist,realm=NA,application-id=3ErqAdtq,discussion-id=3AAmMkE4,comment-id=0000000100000000,timestamp=2018-05-09T20:32:03.009+0000) > > you kidding? I 4 shot mundo during ultimate as Fiora and you're saying mundo doesn't have any counter? I can't do that to Vladimir because he's extremely hard to deal with. You four shot a HP stacking champ with a champ specifically built with every tool in the world to kill HP stacking champs? Vlad is harder to kill than Mundo if you are playing fiora sure cause he has range and untargetablility. I feel that example is heavily skewed by other factors.
: Lifesteal shouldn't work when attacking someone with a shield up
I like the DoT idea here. It puts more focus on shields being used to prevent incoming damage rather than reacting to damage.
: Nasus's "bad" early game, isn't even a thing. He isn't bad early, he just cant kill you early. He can still free farm, and Wither is one of the best abilities in the top lane for a jungler to play off of. Once he hits level6, you start losing the lane. 5mins later, you cant even 2v1 him anymore. 5mins later, you cant even 3v1 him anymore. 5mins later, I hope you have a fed hypercarry or else you've lost the match.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=1I7mTFW9,comment-id=0001,timestamp=2018-05-09T16:55:44.113+0000) > > Nasus's "bad" early game, isn't even a thing. > He isn't bad early, he just cant kill you early. > He can still free farm, and Wither is one of the best abilities in the top lane for a jungler to play off of. > > Once he hits level6, you start losing the lane. > 5mins later, you cant even 2v1 him anymore. > 5mins later, you cant even 3v1 him anymore. > 5mins later, I hope you have a fed hypercarry or else you've lost the match. Or you just teamfight and he is useless. Nasus cannot survive the engage of a teamfight long enough to do damage. If you see a Nasus doin well its cause his team is ahead and they can hold the enemy team off 4v5 while he pressures objectives
Pupel (NA)
: Throw some scaling tenasity on Nasus' ult
How can Nasus' late game not be bad if it is unattainable?
: Nasus late game is bad? lol XD this champion is disgusing, he deals like 1000 dmg with his Q with not even 2 sec cd, and his disgusting slow that u basically are not even moving
> [{quoted}](name=Step Sis Lux,realm=EUNE,application-id=3ErqAdtq,discussion-id=1I7mTFW9,comment-id=0000,timestamp=2018-05-09T15:55:12.282+0000) > > Nasus late game is bad? lol XD this champion is disgusing, he deals like 1000 dmg with his Q with not even 2 sec cd, and his disgusting slow that u basically are not even moving I bet you are one of those people that tries to 1v1 Nasus
Comentários de Rioters
Dremiist (NA)
: > [{quoted}](name=Pupel,realm=NA,application-id=3ErqAdtq,discussion-id=3AAmMkE4,comment-id=0000,timestamp=2018-05-08T22:10:28.486+0000) > > You will ban yassuo until you get a couple mundos I rather deal with mundo than vladimir honestly. When mundo ult is down you can kill him. but vladimir or akali they can virtually heal at any times given. Vladimir heal his entire health bar instantly when he has ult up his abilities scale massively , when his Q is empowered he deal 148 / 185 / 222 / 259 / 296 (+ 111% AP) and heal for 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against minions. his pool deal 80 / 135 / 190 / 245 / 300 (+ 10% bonus health) his E deal 60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 100% AP) and his ultimate deal 150 / 250 / 350 (+ 70% AP) and heals for 450 / 750 / 1050 (+ 210% AP)
> [{quoted}](name=Dremiist,realm=NA,application-id=3ErqAdtq,discussion-id=3AAmMkE4,comment-id=00000001,timestamp=2018-05-09T01:40:20.808+0000) > > I rather deal with mundo than vladimir honestly. > When mundo ult is down you can kill him. > but vladimir or akali they can virtually heal at any times given. > > Vladimir heal his entire health bar instantly when he has ult up > his abilities scale massively , when his Q is empowered he deal 148 / 185 / 222 / 259 / 296 (+ 111% AP) and heal for 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against minions. > > his pool deal 80 / 135 / 190 / 245 / 300 (+ 10% bonus health) > > his E deal 60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 100% AP) > > and his ultimate deal 150 / 250 / 350 (+ 70% AP) and heals for 450 / 750 / 1050 (+ 210% AP) I want you to go look at the CD of Mundo's ult and then look at Mundo's build and his ult duration and then come back and tell me when exactly you think his ult will be down. I never have issues with vlad as while he does heal a lot his health costs are not negligible and he actually doesn't heal that much without his ult. His pool alone costs 20% of his current HP and his ult has a massive cooldown. Vlad has counter play that mundo doesnt
Pupel (NA)
: A easy way to increase the fun of this game is to remove the "just play passive" stratagy.
You guys are missing the point. This is not about always aggressing your lanner its about having a active option even if you are behind.
Dremiist (NA)
: Everyone wants to main/play Yasuo nowadays it's so annoying... (perma banning Yasuo)
Comentários de Rioters
: "Nasus is a lategame champ"
If they wanna make Nasus a late game champ they need to give him tenacity with stacks. then he will be the late game hyper carry that he was intended to be.
: What if Janna's Instant Q was just a slow that scaled into a knockup with charge time
I dislike taking away champions abilities that are skill expressive. Having the heads up reactions to cancel enemy dashes is a cool reward that can be felt.
heroikc (NA)
: If they removed it from {{champion:516}} , no point in giving it to anyone else.
Comentários de Rioters
Comentários de Rioters
heroikc (NA)
: I'd rather they re-rework Singed; he's cheaper than Zax, has poison trail, has his own point and click CC and a grounding slow, has this really toxic build with rylai's and liandry's and righteous glory and such, is antisocial, relies more on trolling the opponent out of lane (if not the game in general) than fairly winning it, and doesn't truly give anything that a real team needs.
> [{quoted}](name=heroikc,realm=NA,application-id=3ErqAdtq,discussion-id=2fENo0cA,comment-id=0001,timestamp=2018-04-04T01:01:15.905+0000) > > I'd rather they re-rework Singed; he's cheaper than Zax, has poison trail, has his own point and click CC and a grounding slow, has this really toxic build with rylai's and liandry's and righteous glory and such, is antisocial, relies more on trolling the opponent out of lane (if not the game in general) than fairly winning it, and doesn't truly give anything that a real team needs. You listed all these things yet I don't see why they are bad Singed has a really unique and interesting play style and he fulfills the tank role of protecting his team very well. Singed seems fine and Zac is fine as well.
: Snowballing vs Strategy, Defense vs Offense
I think you make some interesting points and while I agree that this seems reasonable what Riot have said is they much more favor aggression being the better option. When defense out performs offence you end up with a stalemate where both teams refuse to aggress until a advantage has somehow been made. This create slow and low action games which are not fun to watch and most find not fun to play. By making aggression the stronger option both teams will right out of the bat clash to gain the advantage that will lead to them being able to snowball the game. This does however have the disadvantage if games are to hard to end then you have a long drawn out bleeding where you are waiting for 10 minutes to lose the game. For instance if you have a terrible lvl 1 and you get clean aced people lost motivation to keep playing because of how hard it is to come back once you are at a disadvantage.
TRAIVENN (NA)
: this tahm kench is litterally spitting me out into the enemy team to die
: Then Sion's ult should be partly refunded if it rams into nobody. Or maybe Sona's ult if someone flashes out of it. Maybe Veigar's if someone stopwatches on it.
> [{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=EYoYme4x,comment-id=0000,timestamp=2018-03-26T21:58:22.410+0000) > > Then Sion's ult should be partly refunded if it rams into nobody. > > Or maybe Sona's ult if someone flashes out of it. > > Maybe Veigar's if someone stopwatches on it. Yeah but its a little harder to flash out of a ult in .5 seconds compared to the 2 seconds that rek gives you. You didn't really read this post because your comment makes no sense in the context provided. I personally have mixed feelings on this because while its cool to let there be counter play he is right in that you basically press R and hope for the opponent to be bad or immobile which I don't believe is the intended mechanics of this ult.
: Dear RIOT, Facts about Singed
You are putting too much stock in win rates. Singed is a unpopular champion and only people who are very good at him tend to play him. Thus the guy playing singed is usually better at his champ than the guy he is facing. Second he has been picked like 3 times in pro play that I can remember this season so 66.7% win rate is pretty useless stat with that small sample size. TLDR This really says nothing about Singed.
Pupel (NA)
: Bot lane is kinda...stale
I think you misunderstood. I didn't say ADCs are weak I was saying they are weak without some kind of support. ADCs don't solo lane well which is why they require a support. With support ADCs are very strong.
Comentários de Rioters
: why people hate supporting
I think people don't like supporting cause how supports express power is more subtle than carries or tanks. If you notice Riot has been trying a lot to make what supports are doing more clear. Impactful active items, Vison scores, CC notifications, Summoner spell clarity, and other things along these lines.
: Lvl 25... playing against lvl 50-60 players???
Level doesn't have anything to do with skill level. Level is just a implication on how many games you have played. The casual league player plays a lot of games without much increase in skill.
: Sion Comet Cheese
Yeah with the addition to comet this start became a lot worst that before and I hated it then. For a melee Sion actually has a lot of range and can hurt you from quite a distance. That being said I think most of the kit is okay. In that his abilities are very slow and telegraphed his E is the only real exception and I would like to see some changes like taking away the minion interaction for something else cause it really is no fun to play against.
: Brand is currently considered a subpar midlaner and a top tier Support.
I just thought it was cause he is a AoE mage and thus he can double his damage in the bot lane so even with less items he is doing more because now he is hurting 2 people instead of 1
: okay but why pray tell are you getting hit by her aoe and spirit combined? You don't have to stand like, on top of your own spirit to hit her. I have never let the aoe thing actually happen since it's entirely within reason to position/angle yourself accordingly to letting her genuinely access the 140%. This is on you to play the matchup correctly. Oh and I didn't mention but literally any cc is going to disrupt any value she intends to get out of hitting your spirit as well, and again as I said earlier, her plan of stand next to your spirit and hit it as hard as she can makes her a very easy to land skillshot target.
> [{quoted}](name=flibitydoo,realm=NA,application-id=3ErqAdtq,discussion-id=ke1Aeyva,comment-id=0003000000000000,timestamp=2018-03-06T06:10:26.158+0000) > > okay but why pray tell are you getting hit by her aoe and spirit combined? You don't have to stand like, on top of your own spirit to hit her. > > I have never let the aoe thing actually happen since it's entirely within reason to position/angle yourself accordingly to letting her genuinely access the 140%. This is on you to play the matchup correctly. > > Oh and I didn't mention but literally any cc is going to disrupt any value she intends to get out of hitting your spirit as well, and again as I said earlier, her plan of stand next to your spirit and hit it as hard as she can makes her a very easy to land skillshot target. she pulls you. you go into fight for your spirit. She hits R. you die.
: I have zero problems against it as a tank player It can't go through terrain meaning you can literally use a wall in the jungle to avoid it it can't go through minions either meaning putting minions in lane between you and her stops it and if it hits either minion or terrain it literally fizzles and does nothing. And if she tags you, you can hit her- here's the thing, if she hits your spirit, she's actually doing like what? 40% normal damage? you're winning the trade if you are hitting her and she's hitting your spirit. If she switches to hit you, then the spirit is doing nothing to the trade. The only real case where the spirit is winning is if she's hitting you and the spirit at the same time with aoe, which is really easy to play around. Also her engaging on your spirit is really predictable and pretty much screams "hey I'm standing here for the next few seconds pls don't skillshot me or cc me so I can win" Oh and hitting her also removes the spirit faster. And like even if you get spirit cursed, it's always fair to play around, you just need to focus on dodging a bit since typically you aren't being threatened by anything beyond the minigame. Lategame (or in aram) sure it's probably her best skill to use and what defines her from every other juggernaut but that's kind of all she brings to a team beyond another meatshield/damagesponge/cc-skillshot-eater.
> [{quoted}](name=flibitydoo,realm=NA,application-id=3ErqAdtq,discussion-id=ke1Aeyva,comment-id=00030000,timestamp=2018-03-06T04:57:55.695+0000) > > I have zero problems against it as a tank player > > It can't go through terrain meaning you can literally use a wall in the jungle to avoid it > it can't go through minions either meaning putting minions in lane between you and her stops it > > and if it hits either minion or terrain it literally fizzles and does nothing. > > And if she tags you, you can hit her- here's the thing, if she hits your spirit, she's actually doing like what? 40% normal damage? you're winning the trade if you are hitting her and she's hitting your spirit. If she switches to hit you, then the spirit is doing nothing to the trade. The only real case where the spirit is winning is if she's hitting you and the spirit at the same time with aoe, which is really easy to play around. Also her engaging on your spirit is really predictable and pretty much screams "hey I'm standing here for the next few seconds pls don't skillshot me or cc me so I can win" > Oh and hitting her also removes the spirit faster. > > And like even if you get spirit cursed, it's always fair to play around, you just need to focus on dodging a bit since typically you aren't being threatened by anything beyond the minigame. > > Lategame (or in aram) sure it's probably her best skill to use and what defines her from every other juggernaut but that's kind of all she brings to a team beyond another meatshield/damagesponge/cc-skillshot-eater. I mean sure if she is dumb she will just hit your spirit when you go in to fight for it but most illaois I play against are pretty good about hitting both you and the spirit with the tentacles in which she is now doing 140% of her already massive damage to you. Sure you can avoid most of the E's but math is math and EVENTUALY she will hit you in which now you have lost half your HP and have to back and lose 2-3 waves of CS which is a pretty large advantage.
Jo0o (NA)
: I'm pissed with myself that it took me damn near two years to find out that attacking her after she's E'd you reduces the duration that your spirit is vulnerable. Though in my defense, it's not a mechanic you'd really know about unless you specifically look at her move set, and I've never played her...
> [{quoted}](name=Jo0o,realm=NA,application-id=3ErqAdtq,discussion-id=ke1Aeyva,comment-id=0002,timestamp=2018-03-05T21:40:09.453+0000) > > I'm pissed with myself that it took me damn near two years to find out that attacking her after she's E'd you reduces the duration that your spirit is vulnerable. Though in my defense, it's not a mechanic you'd really know about unless you specifically look at her move set, and I've never played her... Sometimes I wonder if that is a noob trap cause now you and he spirit are in range of her and instead of taking 40% damage you are now possibly taking 140% dammage
: >Am i the only one Whatever follows this, the answer is always no. There you have your answer
> [{quoted}](name=le un le seul,realm=NA,application-id=3ErqAdtq,discussion-id=ke1Aeyva,comment-id=0001,timestamp=2018-03-05T21:23:34.170+0000) > > Whatever follows this, the answer is always no. There you have your answer The connotation behind the phrase suggests a wondering if my opinion is common not that it is unique.
Comentários de Rioters
Hibeki (NA)
: Swain ulti should be better the more soul fragments he used to initially cast
I wish it was more interactive like you got damage amp on peoples souls you had. makes sense thematically and adds a interesting gameplay layer.
Eedat (NA)
: Janna needs a rework
I understand when someone stops you from doing something it feels bad but I feel its important for there to be a class of champions who job it is to keep people alive. Not only for game health but people find that playstyle really enjoyable. I am not sure what you would want a support to look like if not like janna. Who are healthier supports in your opinion?
: Fantasy Patch Notes v13.3.7
Some champs are not suppose to have 50% win rates though 50% winrate is not always a good way to go.
: Fantasy Patch Notes v13.3.7
That's true but its doesn't work like that for all abilities
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