: Quick Gameplay Thoughts: February 7
I'm genuinely just curious, why didn't you guys take this opportunity to maybe repurpose gnar into a jungler? His thematic fits the jungle very well and I feel like some changes to his kit to be kinda like an AD elise would have been very cool to see.
: I made a rework idea thread before, a few days ago actually. If you dont mind looking at it, id ask you if this is more of a kit that youd be thinking of? Its still easy to understand, but not as simple as current fiddle, and actually adds a bit more activity into the kit. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Li4z4QAw-a-thoughtful-discussion-about-fiddlesticks-rework-and-story-part-13
> [{quoted}](name=Exodus247,realm=NA,application-id=3ErqAdtq,discussion-id=3RfqddNw,comment-id=0001,timestamp=2019-12-21T15:36:25.309+0000) > > I made a rework idea thread before, a few days ago actually. If you dont mind looking at it, id ask you if this is more of a kit that youd be thinking of? Its still easy to understand, but not as simple as current fiddle, and actually adds a bit more activity into the kit. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Li4z4QAw-a-thoughtful-discussion-about-fiddlesticks-rework-and-story-part-13 It tried but all that link took me to was a missing page lol
: It is likely that the intention for Fiddlesticks' redesign is to retain certain core elements of his theme as a champion. From past champions we have seen modernization in positive ways, however I do believe some champions did lose their original themes. In contrast, Pantheon was a very successful redesign that not only retained his own theme, but gave him ideal modernization to keep him relevant. I would suggest to you to join the Public Beta Environment when Fiddlesticks has been revealed for testing in order to give proper feedback.
> [{quoted}](name=Mystic Blue Fox,realm=NA,application-id=3ErqAdtq,discussion-id=3RfqddNw,comment-id=0000,timestamp=2019-12-21T01:24:56.431+0000) > > It is likely that the intention for Fiddlesticks' redesign is to retain certain core elements of his theme as a champion. From past champions we have seen modernization in positive ways, however I do believe some champions did lose their original themes. In contrast, Pantheon was a very successful redesign that not only retained his own theme, but gave him ideal modernization to keep him relevant. > > I would suggest to you to join the Public Beta Environment when Fiddlesticks has been revealed for testing in order to give proper feedback. Yeah, I hope he turns out kinda like Warwick and Pantheon did, though I do want a tad bit larger scale changes like a complete redesign of drain, possibly removal and supplement with built in spellvamp in his kit on a passive. E also needs changes if they plan to keep with the ambush AP jungler kinda feel. I'm def gonna keep up with it on PBE, I've been waiting years for this rework lol
: Most lowbies simply cannot comrehend that items can help counter a champion. They all think that they have to build into the main stats of the champ THEY are playing without regard for how their enemy is playing or building.
> [{quoted}](name=Mavëríck,realm=NA,application-id=3ErqAdtq,discussion-id=VmkZpaay,comment-id=0004,timestamp=2019-12-19T01:12:23.971+0000) > > Most lowbies simply cannot comrehend that items can help counter a champion. They all think that they have to build into the main stats of the champ THEY are playing without regard for how their enemy is playing or building. except when you play singed, cu you rush your AP items regardless of lane cuz of your ult lul
Comentários de Rioters
: Wait, I forgot he was complete abandonware in his old iteration with his billion bugs lol. Riot must've gotten really used to treat him that way, that's why they made his base skin so good to begin with, it all makes sense now. But like seriously, I posted this more like a meme without giving it much prior thought but then after further consideration and couple replies down the line I arrived to the conclusion he'd actually be a good candidate to sell skins given his high play rates - good win rates except upon further inspection he doesn't has shiz to sell really so yeah, good point. P.S: Hey btw, what if they're doing it on purpose cuz we always meme about how they only care about selling skins? Rofl xD
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=3ErqAdtq,discussion-id=J9fccG5I,comment-id=000000030000,timestamp=2019-12-13T11:28:44.531+0000) > > Wait, I forgot he was complete abandonware in his old iteration with his billion bugs lol. Riot must've gotten really used to treat him that way, that's why they made his base skin so good to begin with, it all makes sense now. But like seriously, I posted this more like a meme without giving it much prior thought but then after further consideration and couple replies down the line I arrived to the conclusion he'd actually be a good candidate to sell skins given his high play rates - good win rates except upon further inspection he doesn't has shiz to sell really so yeah, good point. > > P.S: Hey btw, what if they're doing it on purpose cuz we always meme about how they only care about selling skins? Rofl xD idk i just want a rek'sai skin zzz
: Wait until they sell a few more skins, hehe ex dee
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=3ErqAdtq,discussion-id=J9fccG5I,comment-id=0000,timestamp=2019-12-12T09:14:49.872+0000) > > Wait until they sell a few more skins, hehe ex dee ah yes except mordakaiser is the champion who's gone the 3rd longest without a skin currently lmao
: Dude he's an ap champion with conqueror nothing new
> [{quoted}](name=RandomYuki,realm=NA,application-id=3ErqAdtq,discussion-id=J9fccG5I,comment-id=0002,timestamp=2019-12-12T09:46:01.563+0000) > > Dude he's an ap champion with conqueror nothing new I swear no one realize how strong Singed is right now lmao
Shmeeve (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=3PHZrNEp,comment-id=0000,timestamp=2019-12-11T22:58:48.283+0000) > > Riot's made a statement on this before. Monster champs are overall less popular than humanoid ones. They are harder to relate to, and difficult to make a wide variety of skins for. They aren't profitable. > > That's not to say that they are against making monstrous champs or that they won't ever make one, but humans and human-like champions are going to be more prevalent. Monster champs are less popular... Until riot makes a dragon champion that doesn't get dumpstered by assassins. (Hopefully the Shyvana Rework)
> [{quoted}](name=Manxxom,realm=NA,application-id=yrc23zHg,discussion-id=3PHZrNEp,comment-id=00000001,timestamp=2019-12-11T23:20:57.066+0000) > > Monster champs are less popular... > Until riot makes a dragon champion that doesn't get dumpstered by assassins. > (Hopefully the Shyvana Rework) wait why would you want shyvana reworked when she's in a really solid spot rn, and was strong for a good bit of season 9 as well? I don't want ANOTHER Aatrox to happen.
: I don't understand, why don't' people want to play jungle? Who doesn't love falling behind 3 levels because they got invaded early game? Who doesn't love being flamed by the team because you didn't gank every lane 30 times? Who doesn't love the pressure of being blamed for not getting dragons even though it depends more on your bot lane than the jungle?
> [{quoted}](name=Worst Skarner NA,realm=NA,application-id=yrc23zHg,discussion-id=WiagzW3c,comment-id=0004,timestamp=2019-12-13T07:15:15.982+0000) > > I don't understand, why don't' people want to play jungle? > Who doesn't love falling behind 3 levels because they got invaded early game? > Who doesn't love being flamed by the team because you didn't gank every lane 30 times? > Who doesn't love the pressure of being blamed for not getting dragons even though it depends more on your bot lane than the jungle? This exactly. The problem with jungle is the fucking community, not the role. ALso the fact that botlane is more impactful on jungle pressure then jungle itself. Jungle is the hardest role for more then just pathing, it's the most stressful role and no one understands that. People are never gonna learn so no reason to try and reason with people. People will never admit your death is THEIR fault even though they didn't colapse on an invade, or capitalize on a gank, or properly set up their wave to slow push into themselves tos et up a gank, etc. People just don't understand. It's the same thing as people not understanding how to play around a splitpushing teammate.
Comentários de Rioters
Meddler (NA)
: Quick Gameplay Thoughts: May 23
Are we going to see any Fiddlestick changes anytime soon? You guys nerfed his e in a way to shove him out of midlane and into jungle, yet his jungle winrate is absolutely atrocious and these jungle changes further hurt him cause they force him to fight champs with more consistent damage (Mostly ad champs) and cc that counteract the point of his kit, and now he's a support. Are we gonna get any updates on reworks, buffs, nerfs (support) etc? I mean Fiddle has been expected to get SOMETHING since like January in season 7. I'd just like to have a bit of clarity on the situation. I love Fiddle and he's just been in such an awkward spot. {{champion:9}}
Comentários de Rioters
Oponnn (NA)
: revert cho changes
Cho was ruined BEFORE this patch. Cho is really strong and scales REALLY well now. Dafuck? Having an issue with aa champs? Just rusha bramblevest as @ SkyeMoon mentioned literally makes the lane a cakewalk.
: even if they give him all these buffs. I hella doubt his winrate even goes by 0.5% lmao. hes so weak. his main source of damage is SO EASY to dodge. hell he used to be a counter to kat. now she has plenty of dashing he gets rekt by her. I think he can only like. beat jax in lane nowdays. his late game scaling is absolute garbage if there is a botrk adc in the game. if you lose to chogath in lane you deserve to lose for being that bad.
Well, Cho'Gath is a snowball champion lacking tools to really snowball; this meaning in tersms uch as sustain, damage, cooldowns, etc. . . Cho is just. . . He depends on the enemy player and champion. Everything Cho lands, is reliant on his own skill and the enemies. Even good matchups Cho are against, are skill matchups. And Cho still beats a decent amount of enemy champions, like malphite, pantheon, etc.
: Yeah I know what's going to happen but hey there are other champions to use in the meantime!
Some people don't WANT to use other champions. I for one just want to play Cho. I strongly want him to be a better champion overall. And no, I'm not saying make him broken as he was at one point in like, season 5.
: atleast in bronze/silver he's very good
Being good because other people are bad is a poor excuse to justify a champ being good.
: As a main Chomid I liked the rework on his ult xD I haven't had any problems and also check out balori on youtube his builds are great
Eh that doesn't justify Cho being good. He still lacks the overall necessities he's been robbed of by riot. BaLori's build is alright but it's not the best in all situations.
: Riot Please: Help Cho in a meaningful way
THIS IS EXACTLY WHAT WE FUCKING NEED, NOT PEOPLE SPELLING HOW GOOD AND OP CHO IS WHEN HE'S NOT THANK YOU SO MUCH x.x THEN GETTING FLAMED FOR NOT BUILDING HIM TANK WHEN HE'S NOT A TANK
Seenan (NA)
: Anyone else excited for that 3 Doran's Ring nonsense to be gone?
I genuinely hate this change. It makes a bad champion already bad, my main, Cho'Gath. It kinda sucks when a champion doesn't even have a designated build path. You can't build him efficiently if you're not snowballing, and he doesn't even have that strong of a kit.
Miror B (NA)
: I forget who exactly it is (may have been shiphtur), but I recently saw one of those challenger-level streamers play against a cho and claim he was scarily strong and challenging to play against. Wouldn't say he needs a rework (mostly because he already had a bit of one and there are far more priority targets out there that could use attention, cough malz/zac, cough), but a few tweaks to make his kit less sluggish wouldn't hurt.
> [{quoted}](name=Mye,realm=NA,application-id=3ErqAdtq,discussion-id=xqEVERrj,comment-id=0001,timestamp=2017-05-06T21:26:03.733+0000) > > I forget who exactly it is (may have been shiphtur), but I recently saw one of those challenger-level streamers play against a cho and claim he was scarily strong and challenging to play against. Wouldn't say he needs a rework (mostly because he already had a bit of one and there are far more priority targets out there that could use attention, cough malz/zac, cough), but a few tweaks to make his kit less sluggish wouldn't hurt. Well, it depends on what champion he was using. Cho'Gath is a terrible champion. His highest winrate is 47% toplane; that's not good whatsoever. He gets outclassed by a LOT of other champions and you can't really build him one way or the other. Building him full tank is asking to deal next to know damage outside of ult. Building him ful AP just means ou generally will just get oneshot by any other champion that outranges you. As well as no matter how you build him, Cho'Gath loses to % hp damage. He has extremely slow cast times, some of his hitboxes make no sense, etc.
Lugg (NA)
: Synergy, that word, I don't think it means what you think it means. As for Cho only being good at low elo, here he is being played at the highest elo: https://www.youtube.com/watch?v=irK00Jsvi5w
Faker =/= everyone. Faker is just amazing at League. Cho'Gath is literally sitting at a 47% winrate as his highest, in toplane, right now. THa tis NOT good. He is the worst jungler right now, and one of the worst top AND midlaners. He needs some fixes.
Lugg (NA)
: Cho works great if you build {{item:3152}} {{item:3800}}. This allows him to gap close much better and delete people. The new {{item:3193}} is amazing on him since he can pop the active while his abilities are on CD and never die. He just has a different playstyle than most champs and most people can't adapt to it.
Here is the issue. Those won't help Cho that much. You build him tank, he does next to no damage with anything except ult, build him AP he's soo immobile to capitalize on his raw power, along with his cd's being long asf. You can't even really build him hybrid because he won't have enough overall strength to reallly kill someone. Cho'Gath is a snowball champ without the proper kit to snowball. He needs ATLEAST a minirework/some ability tweaks to really do something.
Lugg (NA)
: The only reason he ever feels weak is the stupid amounts of mobility on some champs now. He is actually very strong against any champion without good mobility. Also, his kit has some of the best synergy in the entire game. All you have to do is land your Q and you can chain together the rest of his abilities with little counterplay by the opponent. Not to mention you can get over 10K health on him now making him effectively unkillable.
Like I understand what you're trying to say, but it doesn't really fit into how Cho works. Champs with the best kit synergy are like, Ryze, Riven, Vayne. CHamps who ahve kits to fit their playstyle. . . Cho has no set playstyle rn. One of the ONLY champs that really just doesn't have a set way to play. Is he a burst mage? A tank? A jungler? A laner? No one can really pinpoint right now cause he has really odd scalings, casttimes, cd's, etc. His ult promotes a tanky playstyle, so does his e. But his q and w with their high AP scalings promote a burst mage/nuke playstyle in which you wait for your opponents mistake and kill them. But in teamfights it's easier to just be tanky nd delete somone with a button press, t hen basically offer no more damage, so then AP seems better. But then you're squishy and a Vayne 5 shots you, or anyone with BORK kills you meanwhile you can't even touch them. Cho is just in a bad spot rn and it's hard to do much. You basically HAVE to build hi hybrid, and even then its suboptimal.
Lugg (NA)
: The only reason he ever feels weak is the stupid amounts of mobility on some champs now. He is actually very strong against any champion without good mobility. Also, his kit has some of the best synergy in the entire game. All you have to do is land your Q and you can chain together the rest of his abilities with little counterplay by the opponent. Not to mention you can get over 10K health on him now making him effectively unkillable.
I'll have to disagree along with the entirety of the Cho mains withint he discord. He has 0 synergy across abilities, even if you land a q if it's not right next to you they can walka way and not get hit with w. Only people who will die to you early is if you flash ulti cause otherwise thy'll just run. The only reason Cho is good, is if you're low elo. Cho is designed to only be good against popl who don't know what thy're doing. It's the same with Nunu. The only reason you're gonna hit taht high HP on Cho'Gath is if you jungle, which is highly inefficient cause Cho can't gank unless a lane is pushed, your laner has HIGH amounts of cc, or you get to the point where you can tank tower shots for years. Cho is only really useful as a counterpick to assassins like Zed/Talon, or as a toplaner to counter AP melee ranged champs/immobile tanks. He is an immobile tank with a kit that works as a nuke. He has no real way of deplying his damage without a flash. His damage relies way too much on actually buying items. You can't build straight tank on Cho and expect to do anything. Unlike every single viable tank in the game. His abilities are too incosistent to be classified as a mage, he scales off HP yet his kit revolves around AP for damage. If they added damage nerfs, but casttime buffs and HP scalings to his abiltiies, sure he'd have synergy within his kit. But as it stands, Cho is garbage. If you're not snowballing. You're useless. That's Cho. ven snowballing, once you hit late game you're bad in teamfights due to high cooldowns.
: tell me again why i shouldn't just build -> {{item:3070}} -> {{item:3027}} x4 -> {{item:3040}} -> {{item:3089}} ? its technically the highest AP build... its because it incredibly slow, doesn't spike when you need it to and leaves you without key stats like cdr or pen.
That's a late game build better fitted for late game champs. Ones that have the early damage to compensate for having to build low damage early. Like Anivia.
Comentários de Rioters
Darlantan12 (EUNE)
: ofcours.... with 44% win rate.....
Cho is PREEETY bad, and this is coming from a person who plays Cho'Gath respectively. Only place he can really do ANYTHING anymore is if he jungles with a team comp that supports him well. Or toplane against very few toplaners, cause most beat him. Midlane is kind of a massacre unless you fight someone who doesn't have insane burst early game.
Comentários de Rioters
: Are we playing the same champion? How does his kit not fit him? He's supposed to be this giant, lumbering monstrosity that wreaks havoc everywhere he goes. You're so big that you can stomp the ground and cause eruptions, you scream loud enough to shut entire teams up, and you eat anyone who gets in your way. His main flaw is his immobility, but then again, it totally fits the character. If Cho'Gath had any mobility in his kit he'd be broken. The only thing I'd want Riot to look at his his Vorpal spikes, because to me it just seems like a second Passive ability because there are few cases where you actually want to de-activate the toggle. Other than that though, his kit is amazing and perfectly fits his character WITHOUT being OP. Cho has been one of the most balanced champions for some time now.
I rush Lich Bane (After jungle item) on Cho'Gath in jungle and he easily outspeeds everyone even without boots, so he can be a super fast jungler. As well as getting Dead Man's plate, you'll be really fast. Even faster than enemy champions that aren't the jungler. It's all just a matter of your build, if you go AP Cho yeah you won't be that fast unless you run Lich Bane, but if you run hybrid/tank you're gonna be faster than most of your team cause Dead Man's plate. (Randuin's if the ADC is running lot of crit of course.)

RekSenpai

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