JDOG3838 (NA)
: council just waiting til the 4th week to get into first right? right? :({{item:3070}}
Council is scaling for late game
: [IDEA] Profile personalization, and other few tweaks to the profile page
Hey all, This is actually my first red name post, but this is some work that touches on a lot of aspects that are near and dear to me :) Being the art lead on the client and returning to working on the client again soon (I moved over to work on the leveling system and the health bar design with some awesome folks), I have quite a bit on context around the client's design and visual language. First and foremost, I love the work you've done here. You've taken a lot of the visual language of Hextech and created a beautiful rendition of a personalized player space. There's a lot of things that actually replicate some personal exploratory directions myself and others have made too, which is awesome. If you'd ever like to explore the option of working here, I'd be more than willing to review your portfolio and talk to you offline about opportunities we have available. We have quite a few openings in LA and other regions worth exploring here: https://www.riotgames.com/work-with-us/disciplines/art (look under visual design). Add me in NA under SpicyMemeDreamz and under your posting name here and we can talk more. Secondly, it makes me sad that so many people here have said "too bad Rito will never do this" but I understand where the frustration comes from. Ultimately, things like this can fall into a balancing act of prioritizing delivering new features vs. innovating already established ones. It's a pain point that myself and others are very aware of and constantly trying to improve, but progress takes time. I WISH it was as easy as taking a new design and copy pasta'ing it into the client to make changes like this, but there's an intricate web of data being fed into each part of the client that takes a lot of problem solving and up-front work to do correctly. Just know that this particular problem space is something we are aware of and working daily to improve on. Thank you all for not only highlighting the need for improvement in this area, but congratulating OP on the level of quality in these design directions.

Riot Poggers

Nível 200 (NA)
Total de votos positivos
Criar uma discussão