Anhydrax (NA)
: Top lane is terrible in Preseason 10
I mean, all I have done is play top lane since the Pre-season just opened. And I have carried every game.....so I am not seeing it. I agree that top lane doesn't have the objectives like bot lane does with dragons being so much stronger now.
AidanWR (NA)
: It's not the same thing. Because with Jhin, you get bonus damage based on attack speed, but doesn't really impact things too much, but with Garen you get extra spins with attack speed. Essentially, you can get more spins than you should be getting just by taking certain runes. When he first came out, they had it so that Lethal Tempo and other attack speed increasers would give him more spins, but they realized that it was unhealthy having Garen have 10 spins level 2 and killing someone with two abilities. Also, I didn't mention Yas because I was going for scalings, and he didn't really fit with it.
WTF? lol. You are so confused. Jhin gains DAMAGE based on AS. Garen gains DAMAGE based on AS. Please tell me how that is different? lol. > Lethal Tempo and other attack speed increasers would give him more spins, but they realized that it was unhealthy having Garen have **10 spins level 2 and killing someone with two abilities**. Okay, thats fair enough. Good luck having a {{item:3181}} by level 2. lol. My point is IDC that he can't scale with Runes. I do care that the description is 100% misleading.
AidanWR (NA)
: No other champion has scaling linked to attack speed, except Kai'Sa and Jhin (Jhin is a different case because it's temporary damage, not an ability changing because of attack speed), and they did the same thing with Kai'Sa. She can't upgrade her E because of temporary attack speed.
1. Yas Q CD scales with AS, and I beleive it does get reduced by runes such as lethal tempo a d HoBs 2. > Jhin is a different case because it's temporary damage, not an ability changing because of attack speed What? It's the same thing lol. If you give Jhin temp AS he gains more damage, damage all his abilities scale off of. Thus changing his abilities lol. Kai's upgrade is different, it's that way because it's a permanent upgrade. It would be very weired to have her stop mid fight to upgrade an ability for a few seconds lol. Nothing like Garens. There is no reason to NOT have Garens be dynamic, rather than static other than to simple keep him from being able to use those runes or items. Which again is fine, but make the description say so, and Riot should do that to more problematic champs lol.
: To clarify: Garen's E only scales with permanent attack speed from items. Guinsoo, Sanguine Blade don't work. This is intended. Whether you agree with it is another matter, but I think this is a case where we can all be glad it works the way it does. I've already had enough of max attack speed Kled on one item. I don't need 20 spin Garen.
Regardless, if that is the way it is "intended" then Riot needs to fix the description of it. As both {{item:3124}} and {{item:3181}} are items, and they give AS, yet it doesn't count. So if they want to change the description to "Fixed AS from items, and AS from Lvls" okay. Then do so. Don't say it gains from items when it really doesn't.
AidanWR (NA)
: It's not a bug. Riot was smart enough to code Garen's e so that temporary attack speed buffs (see Lethal Tempo and Guinsoo's) wouldn't give him more spins.
Going to be honest, never tired Guinsoos on Garen since they never added the On-Hit to his E, so there was no reason to try it. {{item:3181}} how ever would be an awesome item for Garen, but alas it isn't due to the Passive not working with E. Just another Item/Rune that is specifically made so Garen can't use it. Wish they would do that to other champions to start with. {{champion:24}} {{champion:39}} {{champion:81}}
: "What do you do as a toplaner when you get ganked?"-A tierlist.
I completely disagree with that list. most the time I get a double Kill. Its basically a {{champion:86}} -ty
Comentários de Rioters
: cuz bug maybe? report in bugs?
I doubt its a bug, but Ill post it there 2
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=000300010000000000000000,timestamp=2019-11-21T01:20:57.802+0000) > > There is a massive difference between a 1.5s MS buff and a 10s MS buff lol. Thats like comparing a 150 range dash to a 1000 dash lmfao. Not when you're also taking into account initial velocity and the amount of distance covered in a short amount of time, where Garen's Q is superior to Ghost, especially when you also take into account Garen's Q removes slows whereas Ghost does not.
LMFAO idk what world you live in but Garen Q is NOT superior in getting to a target than Ghost is LOLOLOLOL
Comentários de Rioters
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=0003000100000000,timestamp=2019-11-21T00:27:42.616+0000) > > LMFAO. Yes a 1.5s MS buff is a "gap closer" alright. Yeah? It's a MS steroid, by your terrible logic ghost is not a gap closer either given its cd and how it needs to ramp up, yet it most definitely is a gap closer.
There is a massive difference between a 1.5s MS buff and a 10s MS buff lol. Thats like comparing a 150 range dash to a 1000 dash lmfao.
: > [{quoted}](name=SpongebobIsLife,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=00030001,timestamp=2019-11-20T20:38:23.026+0000) > > kled isnt considered a juggernaut, he is considered a skirmisher like fiora if im not mistaken, same with aatrox. Basically, if the champion has a low cd gap closer, its not a jug. Garen has a low cd gap closer technically, as does Urgot. The simple fact is that a juggernaut is a tankier fighter who gives up less scaling defensive tools and hard CC pick potential in exchange for more damage. You can even do a juggernaut test by grabbing that champion and taking him to mid lane against traditional assassins that are not Zed or Akali (zed's nature as an AD mage and akali also having plentiful ranged poke with engage denials make them the only assassins able to deal with tankier stat check juggernauts) and watching them stat check the living hell out of any melee assassin. Kled, Aatrox will stomp even Yasuo or Diana via sheer stat check.
> Garen has a low cd gap closer technically LMFAO. Yes a 1.5s MS buff is a "gap closer" alright.
iDarkWind (EUW)
: Dude, this is a online game programmed by using mathematics and algorithms, what are you talking about?
There is SOOOOOO much more than simply comparing items stats.
: Senna's Damage Passive
Lets put it this way, she _Basicly_ has a Zed/Jarv Passive balanced for Ranged (Scales from 1-16% rather than starting at roughly 8-10% on Zed/Jarv) THEN she has her Infinite Stacking AD/Crit Chance/LS/Range. AND every "Mist" she picks up gives her 3 Gold (may not seem like alot, but Gold is Gold) THEN She does Increased Damage On-Hit AND Gains Movement Speed in exchange for longer AA cast time, which can be minimized with AS. But to make this ALL fair and balanced, she can only Crit at 30%...think its 30%? And doesn't gain AD per lvl.
iDarkWind (EUW)
: First off: Your argumentation is kinda ridiculous and I'll tell you why -> Too much variables for a simple equation. The discussion here is between {{item:3191}} and lethality stackers, AKA {{item:3134}} {{item:3142}} {{item:3147}} {{item:3814}} . {{item:3191}} gives 30 armor. When fully stacked, wich is not very hard to do, gives you 45 armor. Do you have any idea how much lethality items do you need to nullify 1100 gold? You need {{item:3142}} {{item:3147}} at lv18 to penetrate 21+18 armor wich is 39 armor. You need one more item of lethality to nullify it. Now, like I said, this happens when the lethality user is at lv18. {{item:3191}} is one of the most overpowered items in the game when facing any lethality stacker.
Saezio (EUNE)
: You dodge his R damage, and get your CDs back while he is still out of energy and you just blast him. Like, most mages can destroy him hard after they got {{item:1056}} {{item:1056}} {{item:3191}} {{item:3047}}
LOL, K lets think about this please. IF you cast Hourglass when he Presses R. He simply 1. Walks away with full energy, and can W further away if needed. 2. Waits out your Hourglass and nukes you down on the spot with W>E>Q>AA, Ignite. 3. EVEN if you time Hourglass SOOOOOO perfectly that he went ahead and wasted his Abilities and Energy on you, he can still simply walk away, or at-least far enough away to give him a good chance of dodging anything you throw at him. IF you have a HARD CC ability to cast right out of Hourglass, good for you. Hope it is Point and Click OR you know which way he is casting his W lol. Best case scenario for the Mage is that he walks away. So now you have used your Hourglass CD in a trade for his Ulti CD. You MUST assume both players are on EQUAL skill level as each other. You can't assume the Mage is a Pro and the Zed is Shit, and just wastes everything all the time. That's not how you balance.
iDarkWind (EUW)
: ***
What risk! Lol. Zed has no risk. If you hourglass he simple wither waits it out or shadows out.....there is no risk lol.
: >Yuumi's untargetable is too strong! Makes her too safe! Meanwhile Yuumi: https://i.ibb.co/7gKwrx4/image.png
Now exclude Bronze and lower from that matrix. And watch her death count plummet.
: I think mods just throw darts to decide what posts to delete. Post in Story, Art, & Sound about how Riot didn't tell us about the Qiyana Prestige skin being tokens, where OP is clearly wrong and given evidence he's wrong? Keep it up. Gameplay post about gameplay mechanics? Removed.
Nah, some of them abuse their power and use it to remove things they disagree with.
: I'm gold 2 and you're plat 4. we seem to be pretty even in skill level. Lets 1v1 in a custom game. I'll play Syndra and you play Zed so I can demonstrate why you're wrong. Why would a mage spam QWE? That's r%%%%%ed. Plus, they can spam all they want after they get lost chapter anyways, so I don't see your point. But unless you're bronze, sure go ahead and spam your spells. Zed does not completely regain his energy before his W comes back up. If he's spamming spells, he'll have to wait at least 12-15 seconds to do a WEQ combo again (because it costs 150 energy to do a WEQ combo). If he used his W 22 seconds ago and it comes back up and he doesn't have enough energy to do the combo (because of spamming spells), you go in on zed. 22+ 15 = 37 seconds where Zed cannot combo you, assuming the Zed is an idiot and Spams Q whenever it comes off Cooldown. You do realize that giving Zed mana will _probably_ weaken his early game a bit, but will make him crazy overpowered late game. He's balanced around doing 1-2 combos in a teamfight before he has to back off and wait again for his energy.
: > Some one forgot to tell RIOT this, cause Zed Q and E by no means have "long" CDs lol. On top of say he uses everything to clear a wave right! Okay, the wave is cleared....he can sit under tower and wait over 20s for the next wave lol. Having Energy =/= Long CDs. Idk where you got this. See Akali Q. I think youre missing the point. Lets say Zed uses his WEQ combo onto the wave or his opponent. Thats 150 energy of usage, 120 if he regains energy back for hitting 2 qs. Now, if Zed continues to spam his skills like you would assume, since they are really are a low Cd (6 seconds on Q and 5 seconds on E, respectively) by the time his W comes back up again, he wont have enough energy to do a WQE or WEQ combo again, unless he stops spamming Q and E. This is why he is energy based, not mana based. He cant just spam spells mindlessly and not get punished for it. So, the effective cooldown of his next combo would be 30-35 seconds, but ONLY if the Zed is an idiot who keeps spamming Q and E in lane. > OMG GOD forbid Zeds lose any lane pressure!!!! GOD forbid they need to THINK about something. Zed Q has a LONGER range than 90% of the mage roster. Good luck zoning him off minions lol. Not sure if you you were heavily exaggerating, but you are looking at pure range numbers, Zed Q range (not cast range) is@ 900, but its a linear skillshot, not area of effect. Most mages have a ground targeted ability that have a CAST RANGE, many in the 800s but it ends up being over 900 because of how AOE abilities work. Take Syndra Q for example. Only has 800 range, but its radius effect is 180. Therefore making its max range @980. I can give so many other examples, but just know that Zed does not “outrange 90% of the whole mage roster” if he only has his Q. And thats back to my first point. If Zed is playing safe and spamming Q to last hit, hes goin to have to stop eventually if he wants to all in you again. Zed is a strong champion, but lets not act like theres no counterplay to him. Hes pretty annoying to face, but I don’t fare too bad against him if Im playing Cassiopeia or Syndra into him.
Take Zed mid Spam his QWE combo every time it's up. Take a mage mid Spam thier QWE combo every time it's up. See who runs out of resources first. News flash, the Zed will not EVER run out. As he completely regains his energy before W comes back up. He can sit there and spam QWE ot just Q to farm and just wait for the Mage to run out of mana. Then he can go in for a kill. Or force them to back to Regen mana. Either way Zed wins.
: she has a quest that enables at 100 mist when vs thresh, a good senna 100% can get more than 80 souls in a good game. You just need to be consistently harassing both lane opponents. and playing for objectives with a good siege comp (which is where she shines imo)
And the more Souls you have = easier to get more souls.
Paroe (NA)
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=fkwHO3wG,comment-id=0003000000000000,timestamp=2019-11-15T13:33:49.667+0000) > > Call BS all you want. But I am averaging 140 souls. Lol. > > I play her ADC or mid and I harrase very well with her. And once you get 20 stacks it gets even easier, then 40 is easier and 60 easier.....ect....ect.... > > Every Senna I have played against SUCKS at stacking. They harrase with just Q instead of a AA>Q so they are in no way maximising their stacks. In fact this is the way a Senna gets most thier stacks by procing it off of 2 hits. And since Q CD isnt to long and AAs reduce it it's super easy to keep farming stacks with it. Then there are small things like always grab the 2 dragon souls, and then any souls from jungle mobs you can grab in the mid/late when your grouped. And holy moly do the stacks add up fast when you are seiging or the enemy is seiging you. Cause by this time u should easily have 60 - 80 stacks and you can easily hit them with out to much push back or getting out of position. > > I have 2 games on this account with her, feel free to go look at/watch them and see how many souls I have lol. Another way to get stacks (and is super fun) is Glacial augment+approach velocity + trinity force. The full build is {{item:3078}} {{item:3508}} {{item:3031}} {{item:3085}} {{item:3009}} + situational. When you get phage, its a guranteed proc because both of her main abilities proc glacial augment, and even Udyrs have a hard time escaping that early.
Yea, people think Tri is weak on her cause her base AD is at 50 all game. But it's so much more than just for the damage proc. Makes you much faster and alot less squishy lol.
KazKaz (OCE)
: Yes, Kat should. A singular assassin who was always designed to AOE clean up teams.
Right. So you agreed that it's okay for an assassin to AoE assassinate entire teams lol
: > Lol, what does this even mean? That since an ability cost energy it sucks at wave clear? Lol If an ability costs energy , it is a double edged sword. On one hand, you have better resource regeneration, on the other, you have longer cooldowns that are punishable. > GOD forbid he has to stay back and play safe for 20s!!!! Oh wait nvm. He can just farm with Q...... Which means he loses lane pressure for the next 22 seconds. Use this time to zone him off the minion wave with your shorter cooldowns. Zed literally does less damage and has no mobility if he has no w.
> If an ability costs energy , it is a double edged sword. On one hand, you have better resource regeneration, on the other, you have longer cooldowns that are punishable. Some one forgot to tell RIOT this, cause Zed Q and E by no means have "long" CDs lol. On top of say he uses everything to clear a wave right! Okay, the wave is cleared....he can sit under tower and wait over 20s for the next wave lol. Having Energy =/= Long CDs. Idk where you got this. See Akili Q. > Which means he loses lane pressure for the next 22 seconds. Use this time to zone him off the minion wave with your shorter cooldowns. Zed literally does less damage and has no mobility if he has no w. OMG GOD forbid Zeds lose any lane pressure!!!! GOD forbid they need to THINK about something. Zed Q has a LONGER range than 90% of the mage roster. Good luck zoning him off minions lol.
KazKaz (OCE)
: When and where did I ever say that? If anything I've been trying to argue against that as I want assassins to be more challenging and refined in their niches.
> Kat definitely should, that's her entire schtick. In response to my statement that assassins shouldn't be able to AoE down entire teams.
: I call BS. 80 souls by games end should be a decent game. 100 souls in a good game. You DO NOT, or anyone else, average 140 souls. In a very extreme game you can get 140 souls.
Call BS all you want. But I am averaging 140 souls. Lol. I play her ADC or mid and I harrase very well with her. And once you get 20 stacks it gets even easier, then 40 is easier and 60 easier.....ect....ect.... Every Senna I have played against SUCKS at stacking. They harrase with just Q instead of a AA>Q so they are in no way maximising their stacks. In fact this is the way a Senna gets most thier stacks by procing it off of 2 hits. And since Q CD isnt to long and AAs reduce it it's super easy to keep farming stacks with it. Then there are small things like always grab the 2 dragon souls, and then any souls from jungle mobs you can grab in the mid/late when your grouped. And holy moly do the stacks add up fast when you are seiging or the enemy is seiging you. Cause by this time u should easily have 60 - 80 stacks and you can easily hit them with out to much push back or getting out of position. I have 2 games on this account with her, feel free to go look at/watch them and see how many souls I have lol.
Xavanic (NA)
: problem is tenacity is actually a lot more useless then people realize, yes it reduces the duration of stuns but only to 0.5 seconds, you cannot reduce a stun below this duration, another thing making this useless, is just how many displacement based stuns are actually in the game (knock ups/ knock backs, etc.) because so many stuns are considered a displacement rather then an actual stun (im gonna say around...20-30% of stuns are actually considered a displacement, some examples are as follows {{champion:133}} E/ {{champion:254}} Q/ {{champion:119}} E/ {{champion:33}} Q/ {{champion:113}} Q/ {{champion:517}} E/, there are more but these are the ones off the top of my head, they say stun but in fact are displacements, meaning tenacity doesn't affect their duration) i feel tenacity is a very overvalued stat imo, could be wrong, but its my opinion, (i still take the rune on bruisers and such though since it does help with roots aswell)
: Idk how many souls it took but I managed to get 800 AA range on Senna in ARAM which is still pretty good since that outranges towers.
Yea Towers have 775 Range. I am averaging 140 Souls by the time I get to Inhib towers in normal games. Which puts Sennas range at 775. With that range its extremely easy to poke enemies under tower or simple shoot the tower down with out much trouble. As they have to stand way behind it or I can simple AA>Q spam them down. Her AA range scaling is completely absurd, with out even considering the 10 other things her Passive does.
KazKaz (OCE)
: Kat definitely should, that's her entire schtick.
KazKaz (OCE)
: I agree, Zed is an unga bunga champ that is defended cause "he takes a lot of skill ok" much like Riven, Irelia and Azir. He's just extremely unhealthy and a stupid champion overall. I also agree, assassins should lack waveclear unless they have to walk up into the wave (like pre-rework Katarina with her W). The AOE damage part I partially disagree with. I think that not all assassins should have AOE damage but some should definitely possess it, especially if it's their niche (e.g. Katarina).
I disagree with your AoE statement. How is it fair that an Assassin can AoE down entire teams faster than AoE Mages??? An Assassin by default should be a SINGLE TARGET ASSASSIN, Most Assassins that cause issues are the ones with MASS AoE damage as well as being able to 100-0 a target. Pick one or the other, AoE damage, or Single Target Assassination. Not AoE Assassination.
: She shits on yasuo, I feel like making her shoot through windwalls is a little op.
I am fine with her ability to shoot through wind walls. But not that AND the other 10 million things she has....
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=9dG4kEji,comment-id=0004000000000000,timestamp=2019-11-13T18:38:57.716+0000) > > I think we can all just agree that EVERY iteration of Zed takes 0 skill..... > > Lane Phase: Spam Q to farm/Harass or W > E > Q if your opponent dares to step up to harass you. Post 6 Press R when target is at 75% HP, EZ kill. > > Mid/Late Phase: Split Push if necessary, either get a free kill on any one that trys to stop you or easily back off if you cant 1v1 or 1v5 them. All the while having insane wave clear. Or in team fights Spam Q, wait for engage to happen and Press W > R Combo and insta kill the squishy while doing tons of AoE damage to the rest of the team. > > > > Its pretty stupid how ASSASSINS actually have some of the BEST wave clear, Resource sustain, and AoE damage. Zed does take skill. Alot more than the other assassins. Their waveclear is not good if they require energy. Zed's becomes fine later on but he has to waste his w. Akalis waveclear is god awful. Zed is a great 1v1 champ just cause he can kite really well with his gap closers. His lane phase poke is god awful too. Stand behind a minion and his q does 40 dmg to you. if he uses w to trade with you then free gank for your jungler. And at lvl 6 you cant really kill someone at 75% hp if they have a brain.
> Their waveclear is not good if they require energy. Lol, what does this even mean? That since an ability cost energy it sucks at wave clear? Lol > Zed's becomes fine later on but he has to waste his w. GOD forbid he has to use abilities to clear waves!!! > if he uses w to trade with you then free gank for your jungler. GOD forbid he has to stay back and play safe for 20s!!!! Oh wait nvm. He can just farm with Q...... > And at lvl 6 you cant really kill someone at 75% hp if they have a brain. Your right sorry he could 100-0 any one at lvl 6 brain or no brain.
kugoivhjk (EUNE)
: After many wins in a row with many honors, I got banned for 1 report, where my support trolled me
"Prick" is in the auto system. And you said it twice. At some one....so yea....the auto system got you.
Rokuroú (EUW)
: Senna is a bit nuts
She is busted. Screw playing her as support, I've been playing her as ADC and dominating. Her starting range is 600. I've been getting to 775 AA Range with ease (140 stacks)....That is RIDICULOUS. Not to mention all the FREE CRIT, FREE AD, FREE LS, AND Gold she gets. And that's not even her entire passive! She still deals % Current HP (Think up to 16%? maybe higher didn't look at it at lvl 18) every 2 instances of damage that she can proc every 4s on a champion. Deals increased Damage and gains MS on-hit. AND her AAs are not Projectiles. And what are the down sides? Oh her Crits deal 35% reduced damage (Irrelevant), Her AA wind-up time is slightly increased, which is reduced by AS, and she doesn't gain AA per lvl. Other ADCs gain roughly 3 AD per lvl. which means after 55 Souls she has gained more AD than other ADCs get at lvl 18.....and she can easily get 55 souls by lvl 10 or so....I mean I'm getting 140 stacks by end of game on average....lol.... That in its self is SOOOOOOOOOOO much free stats, with out even including the other parts.......Her stacking mechanic is easily the STRONGEST infinite stacking mechanic........ All this mind you is her passive....then her Kit is Overloaded as well lolz.......
KazKaz (OCE)
: I'd argue that lethality Zed is even more toxic and requires even less skill than BotrK Zed. All you do is purchase a Dirk, get kill your opponent once and then roflstomp. I also disagree with your stance on armour pen (or flatpen as you're choosing to call it) as lethality is far more unhealthy and just promotes degenerative game states. Also, I main assassins so I guess I know what I'm talking about {{sticker:slayer-jinx-catface}}
I think we can all just agree that EVERY iteration of Zed takes 0 skill..... Lane Phase: Spam Q to farm/Harass or W > E > Q if your opponent dares to step up to harass you. Post 6 Press R when target is at 75% HP, EZ kill. Mid/Late Phase: Split Push if necessary, either get a free kill on any one that trys to stop you or easily back off if you cant 1v1 or 1v5 them. All the while having insane wave clear. Or in team fights Spam Q, wait for engage to happen and Press W > R Combo and insta kill the squishy while doing tons of AoE damage to the rest of the team. Its pretty stupid how ASSASSINS actually have some of the BEST wave clear, Resource sustain, and AoE damage.
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=hppJJ9dl,comment-id=0008,timestamp=2019-11-11T19:54:13.097+0000) > > I dislike the idea of an active that gives a dash. As it removes the inherent weakness of alot of champions that are designed and balanced around not having a dash. On top of the obvious, that champs with dashes will easily abuse this item giving them more mobility. > > For example. {{champion:86}} , {{champion:77}} , {{champion:27}} . Would all be instant OP with a dash. > > And champs like {{champion:24}} {{champion:39}} {{champion:240}} {{champion:58}} . Whom all build beefy items any way would abuse it even further. Others have suggested a cool idea of making the item "self grounding" instead, preventing the champ using it from using dashes, or for a period of time before and/or after using the active. That wouldn't apply to summoner spells or other speed buffs tho. And if champs like renekton or kled took it, they'd lose out on better damage or better beefiness, so it would probably be a net wash for them, since they don't really need more mobility per se. Also, the HP limit could simply be increased enough to exclude champs like yas, irelia, and jax. As for udyr, the dudes pretty outdated and stale as is, why not let the udyr mains have a little modern fun for a change. same with singed. Also, the defensive passive of this item wouldn't benefit singed much, since at least half of the damage he takes is from BEHIND as he's running past someone, or they're chasing him.
You suggested a 150 +50/lvl BONUS HP Thresh Hold, {{item:3078}} {{item:3053}} {{item:3748}} (1150 Bonus HP) Meets that thresh hold and are actually quit common on {{champion:24}} & {{champion:39}} , and some times even {{champion:240}} . Having an HP thresh hold wouldn't cut it, I would be fore the Self Grounding over an HP thresh hold any day. IF an item had a dash associated with it, it would have to have an "self Grounding" affect like I have read and seen from other suggestions. Then there would be no need for a HP thresh hold. I also think you underestimate how strong having a dash on {{champion:27}} or {{champion:77}} or even {{champion:106}} (Even tho he is getting a rework soon) would be. Singed could dash Flip you, or dash away to keep kiting you, dash through walls, dash to dodge a CC .....ect..... Same with Udyr and Voli. Their main weakness is they are melee only with no Gap Closer other than MS buffs. Removing their greatest weakness is a massive buff. Simply stating they are outdated means nothing. This is who they currently are and this is what they need to balanced around. I Like the General idea of taking reduced damage if facing a certain direction, but I think it should just be if taking damage from the Frontal direction. Rather than having to pick a direction. That just adds unnecessary complication.
: > [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=hppJJ9dl,comment-id=00050000,timestamp=2019-11-11T19:32:04.823+0000) > > I'll admit, I'm a little confused by your idea about juggernauts having self grounding items? Is it to protect them from knockups and other displacements? > > Also, that's not a bad idea. More grounding effects could be added to the game, not just juggernauts, if they didn't affect sum spells. At least not flash. > > The sad thing about grounding abilities is they are intended mostly for assassins, mobile fighters/bruisers, and mobile adcs, yet....it's always the immobile champs that actually get punished. Think of it this way. Cassiopeia lays down her no-fly zone, but, zed or fizz, or yi, or tryn simply go around or through with ease and make up for lost time with...their mobility. > > Champs like nasus, iilaoi, or darius though, literally have to run straight through, if they run around, her grounding ability already did its job. And if they try to flash or ghost in it...well, good luck, they're sitting ducks. By "self ground" they mean that the items prevents the user from using dash abilities. This way, mobile champs couldn't use their dashes while having the item.
Exactly, keeping it out of the hands of champs like {{champion:24}} and {{champion:39}} .
: New Immobile Bruiser Item
I dislike the idea of an active that gives a dash. As it removes the inherent weakness of alot of champions that are designed and balanced around not having a dash. On top of the obvious, that champs with dashes will easily abuse this item giving them more mobility. For example. {{champion:86}} , {{champion:77}} , {{champion:27}} . Would all be instant OP with a dash. And champs like {{champion:24}} {{champion:39}} {{champion:240}} {{champion:58}} . Whom all build beefy items any way would abuse it even further.
: Anybody else feel like top lane is going to turn into the Sanguine Blade rush lane?
Yes, depending if the passive works with Garen E AS scaling. I'm assuming it will since it's coming from an item. only time will tell.
Naalith (NA)
: He's gotten two actual reworks and multiple small reworks. He will always be a low cooldown combo mage who scales on mana, I doubt any better version of him within those constraints could be created.
Low CD, combo Mage that scales on mana is fine. But that's not what he is. He is a Low CD Burst Combo Mage with High DPS that has mana scaling. Make him a combo Mage, but let's not sit here and think casting 2 spells to clear a wave is fair when riot has constantly nerfed other mages for just that. Or being able to use minions to nuke enemies. Pick one. Single Target Nuke. Or AoE. Or Single Target DPS. Not AoE Nuke DPS.
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=WIliOENa,comment-id=0009000100000000,timestamp=2019-11-07T21:44:01.722+0000) > > I mean, its part of his kit, and thats what he is balanced around, or should be. The same could be said with almost any champion. And its not like he cant get his Ult down to a 45s CD, lol. > > "X champion has X ability that they use, without it they are useless" Not really sure what you are trying to get at now. But I wouldn't use that phrase to summarize every champion. You could take away Kayle's ult and she'd still be the mary sue of League of Legends.
With out her ult she has no way to stop from getting bursted killed before she has enough time to pop off. So yes you can lol
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=WIliOENa,comment-id=00090001,timestamp=2019-11-07T14:30:03.578+0000) > > {{champion:33}} Okay. > > Is the best tank vs AD champs. Just struggles vs high mobility/anti-engage teams, where as Malph does not, aslong as he has his ult. His ult is the only reason he can effectively begin the engagements though. Take that away, he is just a slow moving rock.
I mean, its part of his kit, and thats what he is balanced around, or should be. The same could be said with almost any champion. And its not like he cant get his Ult down to a 45s CD, lol. "X champion has X ability that they use, without it they are useless"
: He's not wrong if he's got a huge lead on them and still barely won when he should be steamrolling. His current points on Aatrox's current state are quite accurate, although his other rants are quite questionable.
Where did I say huge lead? I've seen him 1v3 while BEHIND, then barely lose to some one 1-2k Gold AHEAD of him, and him rage and cry about how OP that champion is. His suggestions for Aatrox are completely stupid. Aatrox doesn't need buffs. He needs to be reworked AGAIN, in order to be balance-able. You can not have High DPS, High mobility, High sustain, High Durability, AND be able CC lock an enemy down. Current Aatrox has/had all this, and simple nerfing/buffing his numbers is not going to fix him. Until they fix his CORE mechanics he will not be balance-able. he has way to much going for him. He has way to many tools in his kit, unfortunately this is something they are starting to do with all new releases as well, giving them WAY to overloaded kits that simple # changes aren't going to balance it. Its why Aatrox has had mechanic changes about 4 times since his rework, but they are completely ignoring the problem in his kit!!
: I'm sad that TFT was the reason why Twisted Treeline is going away
IKR, its almost as if the majority of the community didn't play TT due to it not counting for anything, and having no updates/balances. If they put HALF the effort into it as they are into TFT it would be an awesome mode with a-lot higher player base. The same can be said with Dominion before it was removed.
: So they are nerfing the one tank that is only good against AD champions. Makes sense.
{{champion:33}} Okay. Is the best tank vs AD champs. Just struggles vs high mobility/anti-engage teams, where as Malph does not, aslong as he has his ult.
: Wait but he is masters right? And I will dom gets challenger whenever. So when I said high elo.... and showed 2 people in high elo that I've seen complain about it... I'm still wrong?
Not saying you are wrong. pointing out the simple truth of Hash. He is the kind of guy that will (in the same game) 1 v 3 a group of people and come out with FULL HP, then 1 min later CRY for 5 mins over how OP some champion is cause they just BARELY beat him in a 1 v 1. All he ever does is cry and rage about how "weak" his flavor of the month champion is and how "OP" every other champion is simply cause they are currently beating him in a game. He can be "High Elo" be a "good Player" and still know nothing on how to actually balance this game.
: What if "Conditioning" Worked Like "Gathering Storm"
"Tanks" as a whole need to be reworked and given more incentives to go TANK, through both thier skills and Items. As a class tanks need to have reduced AP/AD scaling and given more HP/MR/Ar scaling instead. Malph for instance, Reduce ALL of his AP ratios, and replace them with Armor/HP ratios. Give his Ult an HP ratio makes sense theme wise, as the more HP he has the "bigger" the mountain flying at you. Give Q a Armor ratio, and further tweak the armor ratio on W and E. MAKE him WANT to tank. Give him a mechanic that allows him to regain his passive shield during combat. Naut, again reduce ALL AP ratios, Give W On-Hit scaling based off of Ar and MR. Make E gain addition explosions with addition Ar/MR. Then the CLASS items need to be tweaked, and possible add others. Make more items them selves scale off of HP/MR/Ar like Gauntlet does. Giving Fire Cape HP scaling on its Damage could work, Make an item that gives you Ar/MR based off of your Max HP, or visversa. Make the current TANK items BETTER for tanking. Make {{item:3118}} a better late game item, as it give so few stats its not worth getting for the passive. or make an AoE version of its passive on an actual tank item rather than a support item. Make an item that has an active that "Challenges" a target enemy, making it so that they deal a % increased damage to you, but they deal a larger % reduced damage to any one else for a few seconds.
: Iwilldom and hash were talking about them on their streams
Hash, knows nothing about League....all he does is RAGE about why HIS FAVORITE champs at the time are not strong as hell.
: AP malph isn't even as good as people say it is. Of course he will run down and destroy lone targets, but against a team he can't do much, unless if the players are as intelligent as a sea cucumber and stand in a pile so that he can hit them all. Also, warding helps against him if you have to go alone. It's sad to see when a teammate has 2 stacks on their trinket and complains about dying to the enemy ambushing them.
If you are assuming the opposing team is intelligent enough to not do something you also have to assume the malph team is intelligent enough to use him properly. You have to assume equal intelligence.
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Romans VI XXIII

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