Comentários de Rioters
Comentários de Rioters
Kazekiba (NA)
: Nah, Morgs would be more red-orangish and fires, Kayle has a lot more blue. It would also give them decent VOs so Kayle can be a righteous slayer of the unjust and Morgana can actually be her self again, the Mortal-hating fallen angel suffering at the hands of her sister and taking that pain out on everyone else around her. If they made a Nightbringer Morg I'd never play ANYTHING else because I cant fuckin stand the absolute massacre of her character.
Read my bios for morg and kayle ... i think you'll like them :)
Kazekiba (NA)
: Wheres Nightbringer Morgana/Dawnbringer Kayle
Comentários de Rioters
: Yeah, 7 down to 5 sec would work. I'm just getting bad vibes from it because cone skillshot with sweet-spot heal is reminding me of pre-nerfs akali.
Difference is this ability’s sweet spot damage can be dodge/side stepped by players in the laning phase and throughout the game. Also keep in mind it only becomes spammable once max cdr is reached (alkali cdr ? Lol).
: What's the point of the cone aoe on q? why not just make it the center part? The fact that the outside cone does physical damage and not much of it makes that part of the ability seem pretty arbitrary. It's not like camille's q that rewards spacing properly because you just use it when you're up in your enemy's face already. Also I think these cooldowns are a bit low on a champ that's supposed to be about cdr. E is ok, but I'd make the cooldown start after the spell shield dissipates (not consumed), and after the second dash if it becomes available. 2.2 sec cooldown on q with max cdr is kinda busted, especially when it has that heal. W cooldown could also go to a 6 or 7 sec cooldown, bc with cdr it hits 2.75 seconds, which is also broken when you consider that it empowers her abilities as well as her autos. Seems like the main difference between a good aurora and bad aurora player is the e use. Btw not trying to flame, just criticism on the problem points I noticed
You’re right cool downs were a little to much. The W is 6 seconds at all ranks now and the E is 9 seconds at max rank. I’m hesitant on touching the q cool down cause it’s her bread and butter and similar ap champs have max cd on their Q (4 sec). Any suggestions? (I was thinking 7-5 second cooldown at max rank.
: FINALLY, A WORTHY OPPONENT. OUR BATTLE WILL BE LEGENDARY! --- I remember your previous version about this kit. It was quite a nice work, and while I currently can't spot the big differences, this one impresses just as much, if not more. This was a very enjoyable read.
In short - removed armor and mr on r1 ,added healing to q alongside a new w mechanic.
: I really like this design ... I'm not one to comment but this champion feels like the personification of inevitability rather than death, because once he has someone to assassinate if played perfectly they should cease to exist. I also love champions that require mechanical skill and decision making ( 3/3 gang ;)) {{sticker:slayer-pantheon-thumbs}}
P.S I want your feedback specifically for my [redesign of Aurora.](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8aPqz7Xw-aurora-the-forunner-revamped-concept)
: [Fanmade Champion Concept] Hasuthra, the Harbinger
I really like this design ... I'm not one to comment but this champion feels like the personification of inevitability rather than death, because once he has someone to assassinate if played perfectly they should cease to exist. I also love champions that require mechanical skill and decision making ( 3/3 gang ;)) {{sticker:slayer-pantheon-thumbs}}
Timato (NA)
: This is sick man. Logged in just to upvote and comment. Definitely deserves attention! {{sticker:slayer-pantheon-thumbs}}
: Woah, incredible! You put so much love, thought, and time into this project and it is outstanding. I must ask, what did you use to create that outstanding splash and did you go to art school to be so good at art? I hope this champion does get added and what would be her first skin?
I didn't create her artwork (left a disclaimer) but I appreciate the support :)
Comentários de Rioters
: Aurora, The Forerunner {Champion Concept}
: I'd wanted to learn how to create some kind icons like yours,can you tell me how to do it please?
The icons aren't mine I got them from dota and left a disclaimer lol its simple tho
: > [{quoted}](name=Infinite Irelia,realm=NA,application-id=A8FQeEA8,discussion-id=oOjcX04P,comment-id=00030000,timestamp=2019-11-20T04:53:05.265+0000) > > I appreciate this reply, but can you just elaborate on how you think her kit is overloaded and how she needs less cc (her e2 being her only cc and reliant on the spell shield absorbing something). if she really only has one cc ability then it shouldn't be 2/3 on the pie chart. in that case just go 1/3
The reason it’s 2/3 is because despite being her only form of cc it’s still as stun that also functions as a dash that can be utilized with flash (making her a good team fighter).
: Honestly I'd say this is a huge improvement from your last concept you posted. I take it you took a lot of that feedback into consideration? Though I am still puzzled exactly why someone would decide to play as this champ over other champions. As stated above this is why a gimmick is usually a REALLY nice touch. As it stands the most reason I can see people picking her is the E, but that is only IF it works like I'm thinking? Can you dash INTO an ability? Or does the spell shield start AFTER you dash? This is EXTREMELY important, as it completely changes how you play her. If you can E into an ability and then guarantee your next dash then it is a pretty strong ability. Otherwise it has a lot of counter-play. Her R is... questionable. The 1st cast is only really good to use at the beginning of a fight, as it gives little resistances and a pretty small shield every second, outside of needing to be activated for a long time in order to deal notable damage. The numbers in general don't increase much per level and I think leaving it at rank 1 isn't a bad idea right now? Usually any numbers(damage/shielding/healing) are at least doubled at max rank. So yeah I think you'd put 1 level into it and then focus your other skills, which always feels bad for an ultimate ability(looking at you Morde R). Also the R seems more fit for a bruiser champion but her pre-6 kit doesn't really reflect that? She has damage, damage/mobility, damage/mobility/spellshield/stun, and effectively an increase damage passive. She doesn't really have any sustain, so I can only see her getting bullied out of lane every time. And going jungle makes her E pretty useless. I'd try to add some form of sustain pre-6, if she is intended for top lane, since she is melee, and increase the damage on her R to at least 700 total base damage at rank 3(you ARE charging this up for the big damage after all). Gunblade will give her healing but it shouldn't be REQUIRED to make the champion work. Overall not a bad concept just needs polished up.
The E spell shield is granted when you begin the dash to make up for the fact it's her only form of mobility (outside of the mov speed from W) and leads to her second form of mobility with its potential second active. I should’ve clarified this better as the whole idea of this ability is to dive forward into conflict. The R1 shield's mana scaling has been doubled (now 2%/3%/4%) and the R2's damage had been increased to be total 700 base damage at rank 3 to justify it's charging time. You’re correct on this point does seem pointless leveling it. The reason why I don't want her to have sustain in her kit is because she already has so much in it including THREE means of mitigating damage through her E spell shield, R1 bonus resistances and shield. Even if the resistances are small it’s intentional because her health gets slightly more effective which makes the shield more effective. Not only that but Seraph's Embrace (a core item) will be a fourth form of damage mitigation that she has access to and if you count the Eternity passive from Rod of Ages she has sustain in her kit. I want her to be focused on scaling more into mid and lategame to fulfill her fantasy like Jax, Riven, Yasuo, etc (although I’d say besides Jax she scales evenly with Riven and Yasuo). It's intended for her to have a weaker earlygame but spike at level 6 onwards due to being half skirmisher. Above all else I want her to be a champion that has the capability to duel notorious late game bruisers like Irelia, Riven, Yasuo, etc because if she cant duel them, despite being an AP champion, she's not fulfilling her fantasy. She has to be able to take the World Runes from her opposition despite just being a mage.
: Well, just when I thought I was the guy who puts the most effort into champion kits: I'll be damned. That said: I actually love this, it is really well done and I have enjoyed the read a lot. Her thematic does certainly fulfill the sense of an arcane battle mage who seeks to push on and continue fighting. I can tell that her kit, due to the comparingly short ranges, punishes hesitation and evasive maneuvers unless you are an absolute god AND the enemy is a full on idiot. My hats off to you.
You left a comment on another concept [i did about a year ago ](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EEMO7ZAE-selena-the-phoenix-born-champion-concept) and it was one of the comments that led me to wanting to create another champion based upon a class within the same franchise (Dragon Age). I appreciate the support as this champion is genuinely the work of 8 months of brainstorming what an arcane warrior would really play as if the thematic was brought in league. As someone who seeks a degree in game design its something i do when i wanna burn time on campus or at work.
: my god you put some work into this
Every 30 minutes I’d just add onto it when I’m bored at work with nothing to do. This was consecutive over maybe 4 months. I’m not saying it’s good or anything, but it’s just a fantasy id really like to see in league.
: Ok I wrote a very long detailed description of what I had in mind and then I accidentally closed the window and now I wanna cry so I'm going to go over it really briefly Art -Brighten halo to properly match the amount of light being caught on the hood -Take the hood off entirely actually because it makes her look like more of a thief than a god -Lengthen hair and make it platinum blonde or black -Redo torso armor(anatomically goofy and looks awkward to move in -Plus for somebody with a god complex she sure doesn't represent her body like one -Basically remove a bit of armor in some places, account for joint movement, and redo torso entirely -Wings look over detailed and flimsy/lacking structure (take any kayle splash art where she has normal wings as a reference) -Why are her hands like that, and why is she in a place that looks like the shadow isles Gameplay -Overloaded (an overwhelming 10/15 on the strengths pie chart. consider finding ways to lower damage especially as she is meant to be a bruiser (which should leave her at a 2/3 instead of a 3/3). Give her less crowd control (no stun on her e)) - I really enjoy the Ultimate and E as they take a lot of preparation and skill, but the rest of her kit seems non-synergistic and as a whole she lacks a "gimmick" Aka kayn transformation, zoe summoner spell stealing, kaisa evolves, yuumi attaching, senna stacking, qiyana terrain usage, sylas r, neeko disguise, etc. that one thing in their kit that MAKES a champion who they are and more unique. I would just rework the passive q and w and give her a gimmick or try to at least. gimmicks are not NEEDED but they are nice and help to bring a concept together. Also redo her joke, mentioning terms that players coined outside of the universe of league breaks the immersion in game and sounds odd as a 4th wall break. Tell me if you need me to elaborate on anything
I appreciate this reply, but can you just elaborate on how you think her kit is overloaded and how she needs less cc (her e2 being her only cc and reliant on the spell shield absorbing something). > Edit: I also adjusted some of the numbers like you said. The Q lost 5% ap on its scaling due to its scaling and scaling with her passive. She’s also a champion who benefits from sheen due to it’s spammy nature lategame. Also, the artwork isn't mine and I left a disclaimer at the bottom.
Comentários de Rioters
: Nobody denies Pyke is Assasin. It's his official class. He's Assasin Support. We may discuss how dumb that sounds but you pretend as If Riot was mis-classing him somehow. Support is role, Assasin is class. Kai'Sa is supposed to be assasin/artillery/adc hybrid based on abilities enhanced. Once again, we may discuss it being terrible idea, but it's obvious they aimed for assasin playstyle there given she has isolation aspect. Jax is Diver. He's not the only badly designed Diver with assasin tendencies. Wu, Panth and once in a while Jarvan all built Lethality/Burst-Damage. And they're all Divers.
Jax isn't a diver because divers are teamfighters and Jax's teamfight capabilities against players with brain cells is garbage. Jax is a skirmisher (duelist) and this is why he split pushes rather than 5v5s because he can 1v1 anyone in the game with ease (same with Tryndamere, Yi, Fiora, Riven). Divers are champions like Irelia, Camille, and Hecarim who can get to the backline easily.
Comentários de Rioters
: Can Ornn get his first skin yet?
Dawnbringer Ornn / Nightbringer Volibear I love both of these champions and want to see a vs event now
Moody P (NA)
: Irelia passive and R are her biggest design problems
This wouldn’t solve anything but lower her solo queue performance. Her passive is quite literally the only thing keeping her remotely relevant (obviously, since all her damage goes into it) and without it fully stacked she’s arguably the easiest champion in the game to all in.
Comentários de Rioters
: I feel like Swain would make a lot more interesting of a dawnbringer skin, Irelia fits right in the nightbringer collection with her noble slaughter ideal and menacing looking blades. Also why the Jax and Fiora one?
> [{quoted}](name=thefatlazycat,realm=NA,application-id=yrc23zHg,discussion-id=Avc0nBAW,comment-id=0000,timestamp=2019-07-25T23:36:33.520+0000) > > I feel like Swain would make a lot more interesting of a dawnbringer skin, Irelia fits right in the nightbringer collection with her noble slaughter ideal and menacing looking blades. Also why the Jax and Fiora one? I mentioned jax and fiora just cause i always found their rivalry pretty cool
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
: Fiddlesticks and Voli are the winners of VGU vote.
Should've been Nocturne and Voli, but whatever.
5050BS (NA)
: Playing High/Drunk in Ranked should be bannable
The problem is that I play League high and drunk a lot and still manage to not feed my ass off so then what? Do we only ban these individuals if they feed (granted I'll never do this in ranked).
: When's Riot going to give us some more sweet [INSERT YOUR CHAMPION HERE] skins
Tyrant Irelia Cosmic Defender Irelia Dawnbringer Irelia Death Sworn Irelia Championship Irelia Chosen IreliaE
: No they are Divers/Duelist that BUILD BRUISER because there base kits + Tri give them SOOOOO much damage they do not need additional heavy Damage items. This feels wired cause I hate % Max HP True Damage, but Fiora is a WAY more balanced Duelist/Diver than Ire/Jax/Cam are and you can see this by simply looking at what Fioras build. They build items intended for duelist/divers NOT Bruisers. A full build Fiora will have 1 Bruiser/tank item in it IF that. Usually it is either a {{item:3071}} or {{item:3053}} but hardly ever both. And this is usually done as a 3rd or 4th item, after Hydra>Tri. Mean while Jax/Irel/Cam go Tri>full on bruiser/tank items cause they have so much base damage built into their kits. Irel/Jax/Cam need to be changed to follow the same principle that FIora does: Low Base Damage, Good Scaling, Rewards for dueling/diving correctly, survives fights by dealing damage not through tanky items.
Irelia main here. You **never** want to build glass cannon on Irelia because shes a teamfighter and will blow up if she is going full damage. Also Fiora isn't a diver as divers are teamfighters (Irelia, although shes a hybrid between skirmisher and diver), she's a true duelist that can 1v1 anyone late game and that's why she has low base damages but good scaling. She can also afford to build damage because it all goes into her true damage max health passive and ultimate healing.
Paroe (NA)
: > [{quoted}](name=IShowerWithUrDad,realm=NA,application-id=3ErqAdtq,discussion-id=8uNceXKp,comment-id=00010000,timestamp=2019-04-15T16:43:56.654+0000) > > idk if you mean this as a joke(from the irelia nerf), but it would actually make her much easier to kite and poke. So yeah, actually a decent nerf. Howerver, nerfing her ult duration extension on kills is probably the easiest aspect to nerf. Vaynes biggest issue isnt her chase. Its her damage output during all stages of the game combined with her near permanent, long lasting invisibility. Vayne could stand to lose her passive. Vayne could stand to lose her true damage. But as long as her Q is in its current state shes going to be a roflstomp powerhouse.
Vayne’s damage is fine and her true damage (hurts to say it) is fine, because her dueling potential and anti tank/bruiser identity is all she has going for her. Her range is laughable and she has zero poke so her damage has to make up for it. She’s the one adc that assassins and skirmishers have to think twice about before trying to challenge her because Vayne can put up one hell of a fight if she’s good (as an Irelia main I know this). The thing that needs to change is that ult buff that was implemented solely to sell her Firecracker skin and her W interaction with phantom hit. You know something is unhealthy when a champion literally makes full use use out of half the good value of an item. I don’t think Vayne is necessarily broken, but she’s just one of those champs (like Fiora, Riven, and Jax) that if you buff, even in the slightest way, become unfun to play against. I personally love Vayne her lore and thematic is just well made, but in her current state I HATE seeing her.
Comentários de Rioters
: Don't ask questions like this or Riot might seriously start locking champions to lanes. Akali is a viable toplaner because people are having success playing her top. Don't use terms like "allow" or you'll encourage Riot to enforce play styles.
I mean Riot basically forced Irelia to stay top when they butchered her W so I don’t see why Akali should be allowed to be top (when she was intended from the get go to be a midnlaner)
Comentários de Rioters
Comentários de Rioters
: They had a perfectly fine version of it but then people might stop buying {{item:3748}} so they axed it
They had a version of it that more than two champions could make use for, but they said fuck that shit .
Comentários de Rioters
: > [{quoted}](name=Infinite Irelia,realm=NA,application-id=3ErqAdtq,discussion-id=n8Xfwe5l,comment-id=0006,timestamp=2019-03-19T18:33:18.774+0000) > > The thing about Irelia is that, if you touch her mobility **at all**, she becomes a worthless champion. Let me explain why. > > Irelia is a teamfight skirmisher which means she can basically 1v1 any other non skirmisher/hybrid skirmisher in the game except true duelists like Riven, Tryndamere, Jax and Fiora. This is why split pushing on her isn't very ideal at least in today's meta where these skirmishers run rampant so you are left with one other option and that is to teamfight (which is what her kit revolves around). If you touch her mobility (which is why shes a nuisance in teamfights) she effectively becomes useless. She's already had her teamfight nerfed by getting rid of the magic reduction on her W completely, anything further is just digging a deeper grave. I absolutely hated new irelia for a long time, but I have to actually agree with this, it's pretty accurate
People downvoting me into oblivion because they cant handle the facts lmao.
: The nature of Irelia gives her kill pressure even when behind
The thing about Irelia is that, if you touch her mobility **at all**, she becomes a worthless champion. Let me explain why. Irelia is a teamfight skirmisher which means she can basically 1v1 any other non skirmisher/hybrid skirmisher in the game except true duelists like Riven, Tryndamere, Jax and Fiora. This is why split pushing on her isn't very ideal at least in today's meta where these skirmishers run rampant so you are left with one other option and that is to teamfight (which is what her kit revolves around). If you touch her mobility (which is why shes a nuisance in teamfights) she effectively becomes useless. She's already had her teamfight nerfed by getting rid of the magic reduction on her W completely, anything further is just digging a deeper grave.
: Nekulon, The Crypt Seeker(Champion Concept)
I like the idea of being able to return from the grave and an increased death timer, but sill killing him still grant the intial kill gold before he resurrects?
: Story behind your league names?
I really loved infinity War. So yeah.
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Exibir mais

Scorpio Szn

Nível 266 (NA)
Total de votos positivos
Criar uma discussão