: Death Recap Update on PBE!
Riot reinboom talked in a reddit thread once and outlined the problems that came with updating death recap. Basically the old death recap needed continued maintenance to be accurate. Will the new death recap need that as well or will it stay updated and accurate on its own so we don’t have flash dealing 2000 true damage?
: He needs help .I agree with that.But also more then 80 percent league players need help as well...Wishing people cancer and death is not unusual .Did this guy went one step more,yes he did.Does he deserve to get ban on LoL .yes he does.But to talk about caps and breaking some low after he give public apology is just unnecessarily and meaningless. I newer treat people with death wishes,because I newer wish in my life someone to die,regardless how angry I were.I did wish people to get beating ,but newer treat anyone ever...And I got couple of death treats ,but newer get them seriously ,because they newer were serious .Do you know why,because there is 0.0001 Percent someone is serious when he treat death after 1 internet game...Did you ever hear someone get beaten or killed by stranger after 1 internet game together? I am trying to defend logic and people can be very cruel when they judge others.But everyone would love understanding and mercy when they are on condemned chair.Do not rush to judge others with no mercy...
When someone acts the way this guy did he shouldn’t be treated with kindness and respect. He deserved to be treated harshly because what he did wasn’t okay. Even if he’s sorry, it doesn’t take back what he said. What he needs to do is move forward by growing and getting help so he doesn’t ever act this way again. By treating him with kindness you are telling him that it’s okay to act the way he did. If he doesn’t want to be treated harshly in the future then he needs to not act the way he did ever again. For now though, based off what he did when OP made the post, he shall not receive any remorse for an action this extreme.
: Buddy, never. said anything like that this is all I Said.. "I will blank you" and the ip thing thats it lol didn't say much else literally added after game because he got my account baned got angry said that unfriended him then apologized... the end
: > > How could you even take OP’s side in this?!?? Lol .Easy. Maybe because he apologize like 10 times.Maybe because people love to judge others,and to find excuses for them self. maybe because people can be fake
If the guy had just harassed OP by calling him names or whatever, sure, people make mistakes and he’s sorry. But this guy, after seeing OP’s post on the boards, WENT OUT OF HIS WAY to add this random guy and then THREATENED TO KILL HIS WHOLE FAMILY. He even tried to scare OP by saying he can trace his IP and what not. This guy doesn’t know OP in ANY way. A sane person would not do that, this guy clearly has issues and just by saying “sorry” over and over doesn’t excuse or make his actions even REMOTELY okay. This guy needs help, and banning him from League is a good way to tell him that he has issues and needs to find help. Tell me, would you go up to someone and threaten to kill their whole family? Can you honestly tell me that’s a perfectly normal “mistake” to make?? If you’re honestly trying to defend this guy, then you really need to re-evaluate your morals because you may have something mentally wrong with you as well.
: You sure it is ok to be jerk towards someone who say" I am sorry?" Did he made mistake,yes he did.Does that mean you need to be jerk now when he apologize ,nope it does not.He will be punished for what he did ,but still show some understanding.Everyone makes mistake,even you
Dude threatened OP and his family over a fucking board’s post. How could you even take OP’s side in this?!??
: ***
Saying sorry doesn’t make it alright. Better say goodbye to that account kid.
: Zac changes coming to PBE for 9.11
So, I know the new q is a painpoint for a lot of players because they could do top zac before. Personally I love the new q. However. Would it be possible to have both like Pyke q? It could be hold q to do old q but tap it for new q or vice versa. Anyways just wanted to know your thoughts
Meddler (NA)
: Quick Gameplay Thoughts: May 3
The main problem with rageblade is that it’s allowing true damage to double up. I.e Vayne and Yi. Why not make it so True damage on-hits aren’t affected by Rageblade? Kayle already kinda works this way. Otherwise the nerf is going to cripple on-hit champions like Kog and Kaisa, and they’re already not at the top of the ladder.
MasterMYi (EUW)
: Hello,designer, i am a Chinese player, it is so difficult to come here and create a discussion. Although my English is not good enough like local players. However, this article is my painstaking effort, i earnestly request designer and balance team can see and think about this. I spent a lot of time to write this. This article was sent to many website in China, it had many comments and agreements in different websites in China such as bilibili, Baidu post Bar, NGA, Weibo, Zhihu and so on. Clearly, it can represent many ideas of Chinese players. The topic is "Full analysis and advice about the rework of Akail" This is the text: I am a challenger player on Akali in S6 and S7. I think new Akali is not a successful rework. Since the new version of Akali came out, it can be said that it was frequently boarded on the LOL Pro League (LPL, LCK and so on) , and general players have followed this. This champion can always appear in "TOP 10 operation show" matches in Pro league. However, in ordinary games, the win rate of Akali haven't higher than 50%, especially in mid line (always in about 45%, and lower than 40% in 9.3).The balanced team nerfed her constantly since she was reworked. Actually, her performance is not actually very showy in Pro league. However, what is the reason that she always can appear in Pro league. 1, Stability advantage on top line, in LPL, most professional player afraid solo killed in the match, once they was solo killed by other professional players, there are many news in each forum and board talking about their performance. Obviously, Akali can suppress most champions on top line, when she get a litter advantage, she can kill other champions continuously. We know Pro leagure is not same as ordinary games, the other line usually do not have the condition like our teammates get 0/5, 0/6. Therefore, this champion can make stable advantage and get continuous pressure in her line before 9.3. This is the first reason why she can appear in Pro league but has low win rate in rank. 2, is the distance between the player in rank and Pro league, this is like the conditon of Azir and Ryze. These two champions is not easy to balance. When you buff them slightly, they will dominate Pro league, however, in ordinary games and ranks, their win rates is really too low. Akali is similar to them. Why? Because the teammates in the pro league is different to ordinary games. I know there is a word "troll" in English. This behavior is much more common in Chinese server. The reworked Akali can not solo carry a game. In the Pro league match, the teammates never troll in any game. Therefore, her advantages can be brought to whole team and “operating”(in Chinese) in a game. I usually follow the forum of American server, the most views about Akali is "Frustration" on her W. It means the enemy always feel bad because of her W. She can repeat QA QA in her W, and the enemy can not counterattack, even those champions who have directive skills. This makes the experience of enemy become very bad. When they killed Akali, they also feel being played by Akali. This is "Frustration" However, is this experience to the enemy gives Akali players a good experience? My answer is "No" "Never" The reason is so easy, because Akali players can not win the game. Many American players only know about frustration, but they didn't think about the problem that Akali can not win a game. It is true that her solo kill ability and making "frustration" ability are good. However, she can not win the game even though she killed enemies many times. Why? 1, The first reason is Akali does not have a "snowball" ability which an assassin should have. This snowball is not saying about solo kill on the line, it's the ability that helping team and teammates, then go to win. I know the designer emphasize nerfing Akali's snowball ability when she was reworked. However, new Akali's snowball ability is even weaker than Leblanc, Zed. Well-known, in general rank games, Leblanc and Zed is easy to solo kill on their line, but after they killed their enemies for some times, they still can not win this game. This problem on Akali is more serious, compared with them, her skill R has one of the longest 120 cooldown in league of legend, as an assassin. She don't have a continuous fight ability in the game. After she used her R, she is too foolish to the enemy who know her skill combination. In addition, Her fighting ability is rely on her W. If she does not have W, she always can only "ob" her teammates and enemies fights. I think is not a good mechanism. In her W and QA QA, I don't think this is a good design. It decreases the explosive speed of an assassin and making "frustration" on her enemy. 2, The limited clearing minions ability. The energy cost of Akali's Q is too high, only using two times "Q", her energy will be very low. Except in the advantage condition, Akali's Q even can not kill a long-distance minion. After she cleaning the minions, she does not have any fighting ability because of no energy. Therefore, her solo "cleaning minions" ability is too weak. When she cleaning some minions, she does not have any energy to strike back if other enemy champions come. 3, is the killing speed of an assassin. She always can kill many enemies before 20 min in this game. However, it is useless, in the later game, akali always die in “unknown AOE” because she can not make killing faster. The passive skill of her has high damage, but is relative too slow in later game. This is similar to Leblanc in S7. Her passive is too slow in later game, too. To that Leblanc, i think the designer can reduce the passive time (1.5s) in later time. Maybe 1.5s in lv1, 1s in lv 9, 0.5s in lv 15. Then decrease her damage growth. I think this will be a good adjustment. However, that Leblanc is not exist. I will not talk more suggestions about her. Nevertheless, this ways is not suitable to Akali, because her passive value is not easy to change like reduce circles in later game and move speed. Overall, killing speed is really too important to an assassin in later game. It has a positive correlation to the ability of making chance. Ok, these three points is the reason why she can not win the game, even though she get lots of kills. (Maybe my expression in English is not very accurate, if you want to know more accurate about this, you can ask professional interpreter to translate my Chinese version, if this article is really useful) So, this is the most failure place i think about the rework of Akali. New Akali's skill mechanism is really not good. The biggest balance problem is her W, however, not like S6 and S7 Akali, her W decide her whole ability of fights. She only can fight with the enemies when W is not in the cooldown. In addition, why old Akali's W does not have any "Frustration", because when old Akali need to attack enemy, she always appear longer time to attack enemy. In this time, other emenies can use any methods to counter her. About your buffs on 9.4 or 9.5. I think about this for a long time, it is really not easy to buffs her. such as: reduce her Q energy cost, reduce cool down of R and adding AP suck blood. These changes might change a little bit win rate of her. But her problem is W, if W is too weak, akali will stay on the ground. If W is too strong, she will dominate Pro league and bring "Frustration". I still think old Akali is better, the biggest reason is she can win the game. Her line and solo kill ability in early game is not really good. But she can get advantage in the group fight in early game. It is true that "smurf" can bring negative experience to lower division rank players, however, this is the problem of "smurfs", not old Akali's players' problems. You should try to reduce the amount of "smurfs". In Master and Chanllager even diamond rank , old Akali is really a balanced champion. Her total win rate is always near to 50%(49%-50%) The players who really have higher skills on her can use distinctive operation to win a game. I don't want you delete this distinctive champion. Her ability is unique and interesting (at least no Frustration on enemy players) She has clear weakness and merits. Please think about adjust back to old Akali. To tell the truth, after the rework of Akali, my gaming time on LOL is decreasing about 70%. I just feel boring when i use new Akali that i can not carry this game due to the reason of "troller". I only can report them after the game and feel annoyed. However, these troll players still always exist in the rank game when i play the game. This is true "Frustration" to me. When i play old Akali, i always have feeling that i can win this game. But now, i only can win the game when my teammates have a good performance (at least not "troll"). I feel really so sad, and now, i can not achieve challenger in the first server in China. "Maybe one day she will come back along that way, but this will be decided by herself." This is your background story about Akali. When i see this, i feel lacrimal. I am waiting for the day which she can come back... that girl. Akali This article was translated by myself and the author of Chinese version is me too. Maybe my English translation is not actually good enough, if you think it make sense. Please think about this and let Chinese staffs go to that Chinese website to have a look. I really hope designer and balance team can think about the opinion of players, not only in LOL Pro league matches. Thanks for your reading! 14/02/2019 Xxxyyy MasterYyyi I tried to type this many times, just hope you can see this.
Old Akali wasn’t healthy for the game in anyway. Her ult being point and click while having 3 charges gave her immense pressure in lane and if she managed to get ahead in anyway, there was NOTHING you could do to get away from her.
Meddler (NA)
: Quick Gameplay Thoughts: March 27
From what I understand is that you’re working on preseason stuff despite it being soooo far away. Why not show some love to other game modes like Twistwd Treeline for a patch or two?
: Blitzcrank Changes Heading to PBE
This is pretty cool actually. Couple questions though! Currently, when the ult is used the passive you’re removing goes away as well until it’s back on cooldown. Is that still the case? As well, is there a cooldown on the lightnight strikes? For instance, he can’t waveclear super fast with infinite strikes can he? Is there a range after marking someone? I.e if they dash away from Blitzcrank will the mark still hit? Do go along with that, can it be dodged? Super cool change actually!
Meddler (NA)
: Quick Gameplay Thoughts: March 15
So what will the team spend their time on if they aren’t doing as many large balance passes? Just throwing this out there but if we could some design work for Twisted Treeline it’d go a LONG ways in helping the TT community not feeling nearly as neglected.
: A stun, an aoe, and a shield. Several of the other midlane champs also have this. So this insight seems a bit lacking. Lux doesn't even have to be on the same screen to one shot you.
It’s more so her waveclear lol. She just drops w and farms almost the whole wave. Hence she’s super safe compared to the other mages listed. Plus her spell shield is far stronger than all the other shields.
: I got to say I find it funny right now the amount of work you are doing to AURF is probably more than what you have given Twisted Treeline in three years
I logged in just to upvote this comment. Literally if we had some balance changes like these for the outliers, the whole map would be INFINITELY better. C’mon riot.
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
**Dont nerf the mushrooms** I don’t even play Teemo but I think a large part of playing him IS destroying squishier across the map. The whole mushroom fantasy is what makes him so attractive and seeing people get destroyed by them is so satisfying Take power elsewhere but not the mushrooms
Meddler (NA)
: Quick Gameplay Thoughts: February 15
Indicator from blast cone carried over to ziggs satchel charge. PLEASE LOOK AT THIS QOL
: Champion Weaknesses in 2019
Will we be getting a post on how all the new champions( and reworks) landed in riots eyes? Sorta how we did last year?
: I got quite a lot of feedback on the Kennen VFX update, and one thing kept cropping up consistently. A lot of players weren't satisfied with his new E. People thought it looked a bit static, and felt like it was fulfilling a different fantasy. I want to cover what the aim of changing it was: to add gameplay clarity. I wanted to make sure the range was clearly indicated, and I want to avoid losing Kennen's silhouette entirely. Additionally, it was too bright before, and I wanted to move it away from just pure white. With this context in mind, please let me know what you think of this update to Kennen's E. I've given him a really quick run animation in a ninja pose so that he doesn't look static, and I've shifted the shape of the VFX back to being closer to the original. Is this better than the first version? Additionally, would you want this applied to super kennen? Or would you like super kennen to keep the VFX it had in the first preview video, so that you can see his pose better? https://youtu.be/s_3Skqi5uuM
Meddler (NA)
: Quick Gameplay Thoughts: January 30
What are the benefits of having an energy champions versus a mana using champion? We just have so few and have not gotten one in awhile
Meddler (NA)
: Quick Gameplay Thoughts: January 16
Please reconsider those Zyra nerfs. The mana changes will hit mid Zyra much harder than support Zyra. A better nerf would be the previous set of nerfs, which is lowering the amount of e damage. It lowers her overall burst and allows players slightly more time to fight back in botlane. If you hit her mana Regen, you’ll be hurting Zyra mid and hitting Zyra support. Currently, what makes Zyra mid possible is the amount of mana she gets because she is able to skip getting a mana item. If you hit her mana Regen, you’ll force her to get a mana item. Burst isn’t part of her play style. She isn’t casting enough spells to warrant archangels. And she doesn’t need the slow was Hextech glp when rylais is infinitely better.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
Please stop trying to make an URF item. Take that off Spear of Shojin please and give it something else.
: I wasn't on the boards for about 2 months. Trying to reaffirm your masculinity with "you not gonna respond or what" is a low move. Think of better ways to do things, friend.
This comment was awhile ago, however I remember looking at your post history and you commented on another post after I wrote my comment. So, I have no problem asking for a response when you’re blatantly wrong.
Reav3 (NA)
: I think it's largely due to people feeling like the can relate to the Champion. Many people feel they can relate to human characters and so they like them more. If you take it one step further you will see that even among the humans more people are drawn to the "normal" humans. or humans that don't have god like powers, since that is even more relatable. Lee Sin, Yassuo, Jhin, Akali, Miss Fortune are all extremely popular and they all share the fact that they are not only humans but humans without any super powers, they all just got to be Champions from being super bad ass humans, rather then from some magical gift or godly power.
Do you think it’s for that reason that MF is so popular? I mean, her model is okay but she doesn’t have a VO at all.
Meddler (NA)
: Quick Gameplay Thoughts: January 9
ZIGGS QOL, PLEASE LOOK AT THIS COMMENT Give zigg’s an indicator similar to blast cone on his satchel charge so new ziggs’ players can see where they’ll land. It’ll help newbies get the hang of him faster
Venirto (OCE)
: They are definitely working on it. As I see it the problem is they prefer to put out other game modes (I would call them "fillers" e.g. nexus blitz) more and they don't really satisfy those players who are looking for a competitive team oriented play. Truth to be told there wasn't much of that in last few years. That's why most of those players are gone by now and others are quitting daily.
> [{quoted}](name=Venirto,realm=OCE,application-id=yrc23zHg,discussion-id=0FXaUmEg,comment-id=000f,timestamp=2018-12-20T18:08:49.418+0000) > > They are definitely working on it. As I see it the problem is they prefer to put out other game modes (I would call them "fillers" e.g. nexus blitz) more and they don't really satisfy those players who are looking for a competitive team oriented play. Truth to be told there wasn't much of that in last few years. That's why most of those players are gone by now and others are quitting daily. Keep in mind different people do different things. The actual problems with clash is server side, completely unrelated to gameplay. Nexus blitz has everything to do with gameplay/designers. Please get your facts straight before complaining.
: Even if he wasn't the one that balanced the game, he obviously had an affect on how the game turned out. And he legitimately did not play the game in his spare time, like almost ever, he said it himself, and how is that going to help anybody?
Meddler (NA)
: Kalista, along with Ryze and Azir, is a champ we're not working on for a while. That reflects that we feel we've sunk too much time into those three champs over the years and that the amount of further time needed now would create a bigger overall improvement to the game if we spent it on other champs. Realize that sucks if you play or want to play one of those three, but do feel it's the right overall call. Ivern wise, would have to disagree that he's weak. Certainly some things about him that are a bit cumbersome, Daisy controls especially IMO, but don't think power's his main issue.
There are so many usability buffs that Ivern’s should have. You should be able to command Daisy to stand still rather than always being in attacking mode. Or allowing Ivern to buffer his autos/passive while revealing via q. Lots of these would help him feel so much better to play.
Meddler (NA)
: Long term we think it'd be good to allow marksmen some more flexibility in which positions they play. First priority for us though is to address some issues with them in their existing position. Particularly interested though in things that potentially help with both, like the starting MR example mentioned above. Would also want to try and avoid changes that made them effective in other positions but ended up pushing them out of bot. Generally we see players stick to positions more than they move with champions so a champ becoming only effective in a position you don't play can be pretty painful for existing players.
Meddler (NA)
: Quick Gameplay Thoughts: November 30
Can you please look at some Usability buffs for Ivern so he doesn’t feel that clunky? I made a post on it on Reddit. Could you please check it out and give me your thoughts? https://www.reddit.com/r/leagueoflegends/comments/a0pc0t/ivern_got_indirectly_nerfed_this_patch_this/?st=JP49BJAI&sh=b1d8e276
Meddler (NA)
: Quick Gameplay Thoughts: November 28
Could you check out my Ivern post on reddit? It has a bunch of usability suggestions that I think would make the champion feel much better. https://www.reddit.com/r/leagueoflegends/comments/a0pc0t/ivern_got_indirectly_nerfed_this_patch_this/?st=JP1F32E1&sh=f177c052 It’d be really appreciated if I could pick your brain on them.
: Even if he wasn't the one that balanced the game, he obviously had an affect on how the game turned out. And he legitimately did not play the game in his spare time, like almost ever, he said it himself, and how is that going to help anybody?
If he sets a goal for the game to go in but the designers do a poor job of executing it, how is that his fault? He also said that he did play it. He just said that he felt that someone doesn’t need to play the game in order to do a good job balancing it, sure it helps but it’s not necessary. He gave the analogy of someone making a plane. They know how to make the plane, but probably don’t know how to fly it. So again, stop trying to blame Ghost Crawler when it’s not his fault.
Xonra (NA)
: He was literally the lead game designer, which oversees new champions, reworks, direct champion balance, and all designs going into the game. He was basically the head guy over everything design and balance of this game. It was his title, so how clueless are you?
Lead gameplay designer was Meddler. He oversaw the game balance while Scruffy was the lead champion designer who oversaw all reworks/new champions. What GhostCrawler did was put down the direction the game should be headed in. So, if he wanted comebacks to be more achievable, someone on the design team might implement bounties to make that happen. AGAIN. GHOSTCRAWLER DIDNT BALANCE THE GAME
: ***
GHOST CRAWLER WASNT IN CHARGE OF THE BALANCE OF THE GAME. Jesus, people need to stop blaming him. At this point it’s ignorant hatred.
Meddler (NA)
: We want to support both jungle and mid Taliyah.
Please support mid Taliyah as her primary then if you’re able to support Jungle without affecting mid, go for it. It feels awful to have her mid be secondary given we were her first mains and that she came out for mid originally. I know you want to support Jungle Taliyah because it’s a cool playstyle, but it honestly feels like a giant “fuck you” to all midlane players.
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Did you guys ever consider a scaling mana rune? I know I’d like to take some extra mana on many champions
Meddler (NA)
: Directions being tried didn't work out as hoped unfortunately. At least for now that works on hold.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=uJ6Jzb61,comment-id=00050000,timestamp=2018-11-16T17:52:15.404+0000) > > Directions being tried didn't work out as hoped unfortunately. At least for now that works on hold. What are your thoughts on Irelia being able to use her e2 while stunned or stasis’d? Could we see this effect on Anivia Q?
Meddler (NA)
: Quick Gameplay Thoughts: November 14
Would you ever consider doing a toggle ala Zoe or Heimer for the walk animations?
: I really do not like the whole new "rune" system to be honest. Runes should have just been made free and people be compensated like you said. Now everybody gets more passives and stuff and opens up another can of worms with balance. It seemed like a completely unnecessary addition to the game. Also its obvious the reason Akali didn't get nerfs is because she had a skin coming out and want as many people to give them money for it as possible of course. To be honest, I would prefer it if the whole system get removed entirely or reverted. A lot of the free passives people can now select make my experience less enjoyable.
Kai’sa got a new skin but yet, she’s still getting nerfed??
nobotninja (EUNE)
: While I mentioned some visibility issues in the other VU-update post, I'd like to mention: 1. How [non/pseudo/semi-sentient](https://boards.na.leagueoflegends.com/en/c/general-discussion/nQdt5LdJ-discussing-games-gender-and-sexulisation-should-it-matter-or-not) characters could do with better skins. Although, the original Boards post was about gender, I think it's more about the theme of the champs, and how an archetype could be fit into more skin-lines/"stories" than talking rocks. {{sticker:galio-happy}} I also think that not giving {{champion:101}} a programme skin is one of the biggest missteps recently. {{sticker:sg-lux-2}} Only your creativity* limits what you can do with them - get away from the usual themes. Even though, I absolutely despise {{champion:54}}, want it reworked and the ap version deleted from existence, the Odessy skin was what he should (have been) be. *And copyright holding you back from making an {{item:3513}} of Sauron {{champion:161}} skin. Again, he's basically a sentient virus (void~virus, imo), so why not give him some kind of overlord, Agent Smith- or Borg-like programme skin that wants every knowledge by assimilation? 2. Some pretty good ideas about [Vlad's VU/splash arts](https://boards.na.leagueoflegends.com/en/c/story-art/azIkB7LG-if-vlad-ever-gets-a-vgu-can-his-splash-arts-resemble-paintings). I haven't read the new story, but if he's been present throughout history, why not make the splash arts of the "historic" skins reference this? It'd be pretty cool.
Why are you posting this here. This isn’t the place
: Think critically for two seconds about what both of their abilities actually are.
Please elaborate. Because they are completely different characters
KazKaz (OCE)
: {{champion:55}} And the rework that made the champion ironically even more unhealthy than her previous iteration. Don't forget her.
How is she more unhealthy?
: You’re right, that’s correct. Do you miss your little Lux clone?
Irarius (EUW)
: can xerath maybe get a new passiv aswell? he also has a mana passiv which for a artilery mage is dumb if its on an autoattack... also later you got so much mana its sueless and not noticable... i love xerath but his passiv is boring
The whole point of his passive is to force him to interact lol. Otherwise he’d literally just sit back and just hit you with spells. Thank god he has the passive that he does
Pika Fox (NA)
: Honestly the bigger issue is that they do reverts at all. Kog was FUN when he had the ability to break AS cap. They could have at least given us a new kog with a new idea instead of the old one...
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=4PwQIzOl,comment-id=0001,timestamp=2018-10-19T17:47:49.288+0000) > > Honestly the bigger issue is that they do reverts at all. Kog was FUN when he had the ability to break AS cap. They could have at least given us a new kog with a new idea instead of the old one... He just stood still in team fights and right clicked...
Moody P (NA)
: >100% factual no it isn't. post rank please
Why should he have to post his rank? Just because one is of a higher rank, doesn’t mean they can’t be wrong. Honestly you just seem like an ass
Meddler (NA)
: Dude's weak overall. Putting power into a few places in his case because we don't want to push any one thing too much further. He's extremely distinct already, so sharpening him further's not a goal.
Thoughts on him being able to normally smite as well? As an ivern player, it feels awful to have a camp stolen and not being able to smite steal without the passive on
Meddler (NA)
: Quick Gameplay Thoughts: October 17
What’s the goal behind the Ivern buffs? Where do you feel he’s lacking? Also thoughts on allowing him to straight up smite large monsters without his passive? Basically, it feels awful when being invaded and having your buff taken while you can’t do anything to take it because you have to place your passive on it before smiting.
Meddler (NA)
: We had a chat recently about our different queues. Issue of whether we should replace TT with something else did get raised, given its play rate ranges from extremely low in regions like NA and EU to effectively non existent in most other regions. We concluded we should still keep it despite that, though I expect we'd want to revisit that if things changed (e.g. if it's play rate declines further). For reference, Dominion was substantially lower in play rate again than current TT when we made the call to remove it.
Have you ever considered bringing more awareness to it? Stuff like offering a victorious chroma for being in gold in TT was a great incentive. I’d like to see more of that. Perhaps, could we get some pros to play on the map for fun sort of like magma chamber? It’d be a great way to introduce people to the map and I guarantee lots of people would watch it because pros have never played on that map before. Other than that devoting some time to the mode would be tremendous but that’s already been talked about.
Meddler (NA)
: Quick Gameplay Thoughts: October 5
Quick bug for Kindred that’d be great if fixed When she has her e on a target, on the 3rd auto where she sends wolf out- if she cancels her auto attack and then tries again, a normal auto will come out without the execution damage despite there still be the 2 stacks on the target
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