Dukues (NA)
: But it's solo/duo queue... not solo queue. Probably why you know... there are duos.
> [{quoted}](name=Dukues,realm=NA,application-id=yrc23zHg,discussion-id=amERNuNI,comment-id=000c,timestamp=2019-09-16T15:29:53.552+0000) > > But it's solo/duo queue... not solo queue. Probably why you know... there are duos. Which is why I said make SoloQ its own thing, and throw duo into the flex.
: And then Riot does nothing so you post it on the discussion board. Then a troll harasses you into rage quiting. Then you finally come back on and the cycle repeats. This is annoying.
> [{quoted}](name=Badgeblitz,realm=NA,application-id=yrc23zHg,discussion-id=amERNuNI,comment-id=0001,timestamp=2019-09-15T00:29:05.697+0000) > > And then Riot does nothing so you post it on the discussion board. Then a troll harasses you into rage quiting. Then you finally come back on and the cycle repeats. > This is annoying. We don't need truth around here. They hurt too much.
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: {{champion:1}} She doesn't need gameplay to be reworked just a VFX/VGU on all skins (with Tibbers) because I don't like the dark eye shadows she has. Her base skin should match something like Annie in Annie's origins. Give her more voice lines and interactions with other champions, but I don't think Riot would update her anytime soon because of reworking {{champion:80}} {{champion:106}} {{champion:9}} and releasing skins/making champions.
I personally is not an expert of this game. But I like her story and the fact she's a little girl playing with fire(please don't call the police on me) and all I want is for her to get modernized animations and special effects. she has less animation and special effects then ad carries right now :/
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: @Riot: In-Depth Feedback on Teamfight Tactics
item RNG, last game i got 1 item out of 3 creep waves, while my enemy got 4 items. i surrender immediately
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: Let me tell you a story of one of my games. We were down 30 kills. it was literally about 20 for us... 50 for them. The problem is... we had more lane pressure and more map pressure. We managed the waves and they were unable to push while we were dead, and every time we pushed we got a tower or objective. We had more total gold than they did and that persisted throughout the entire game. This was a little while ago (about a year) however every time someone suggest that "let those that padded their kda lose less" I think back to that. We had many deaths, not many kills. In that situation, should I or any of my team gotten less LP because we were playing for objectives rather than kills? Also, in some games I can have a fairly high death rate. Quite often, it is because the enemy team is trying to pad their score and go for the "weak link" trying to tilt me. Problem is, every time they did they got smashed. This happened fairly recently with me as Cait even. They consistantly charged at me and either my team shoved another lane, or they came and killed them after they literally baited themselves. Should I have gotten less LP if that was a ranked game? Sure, I know i was carried. However if they were not blowing everything on me... they would have blown it on the actual carries. Are you trying to imply that when someone is often literally the target that the enemies CONSISTANTLY charge recklessly after, and who baits the enemy team into literal wild goose chases... should not get rewarded just the same as anyone else? The flaw in your logic is that you think that LP should be based on stats. However stats alone do not show the entire story. That is why LP gain or loss should not, and will not ever be. There is always more than meets the eye. Yes, some of the time it is obvious someone is actually trolling. However just because YOU can only see KDA, does not mean that the person with the lowest KDA didnt also have some of the highest reasons why you won. For example.... Nasus, Yorick, Singed, Sion.... Fiora, Jax... you know, all those split pushers.
> [{quoted}](name=Silly Neeko,realm=NA,application-id=yrc23zHg,discussion-id=OBeFVj88,comment-id=0000,timestamp=2019-04-10T03:07:55.336+0000) > > Let me tell you a story of one of my games. > > We were down 30 kills. it was literally about 20 for us... 50 for them. The problem is... we had more lane pressure and more map pressure. We managed the waves and they were unable to push while we were dead, and every time we pushed we got a tower or objective. We had more total gold than they did and that persisted throughout the entire game. This was a little while ago (about a year) however every time someone suggest that "let those that padded their kda lose less" I think back to that. We had many deaths, not many kills. > > In that situation, should I or any of my team gotten less LP because we were playing for objectives rather than kills? > > Also, in some games I can have a fairly high death rate. Quite often, it is because the enemy team is trying to pad their score and go for the "weak link" trying to tilt me. Problem is, every time they did they got smashed. This happened fairly recently with me as Cait even. They consistantly charged at me and either my team shoved another lane, or they came and killed them after they literally baited themselves. Should I have gotten less LP if that was a ranked game? Sure, I know i was carried. However if they were not blowing everything on me... they would have blown it on the actual carries. Are you trying to imply that when someone is often literally the target that the enemies CONSISTANTLY charge recklessly after, and who baits the enemy team into literal wild goose chases... should not get rewarded just the same as anyone else? > > The flaw in your logic is that you think that LP should be based on stats. However stats alone do not show the entire story. That is why LP gain or loss should not, and will not ever be. There is always more than meets the eye. Yes, some of the time it is obvious someone is actually trolling. However just because YOU can only see KDA, does not mean that the person with the lowest KDA didnt also have some of the highest reasons why you won. For example.... Nasus, Yorick, Singed, Sion.... Fiora, Jax... you know, all those split pushers. There might be a better way for this. While KDA can be undetermined to the end game result, repeated early game deaths are very impact as not only will it snowball the enemy it will also set the laner extremely behind as they missing out on waves of minion exp. Overall I just want there to be a way to identify the "feeder" who was dying due to their own misplay early game and create a huge advantage for the enemy.
Arcade Lulu (EUNE)
: Performance based LP system would just make more KDA players And some people may just be having a bad game, getting babysat by the enemy jg. They shouldn't be punished for that There also may be games where the 0/6 player might carry, by taking turrets etc while you're all team fighting. Should they get less LP than you even when they carried the game?
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=yrc23zHg,discussion-id=OBeFVj88,comment-id=0002,timestamp=2019-04-10T12:03:57.019+0000) > > Performance based LP system would just make more KDA players > And some people may just be having a bad game, getting babysat by the enemy jg. They shouldn't be punished for that > > There also may be games where the 0/6 player might carry, by taking turrets etc while you're all team fighting. Should they get less LP than you even when they carried the game? Good point, KDA player could be a problem as they are unwilling to help out the team when needed to be. That's why instead of KDA I'm thinking it should take in acount of Kill participation type of calculation where even if he's KDA is good if he's not present in most of the fights he would not benefit more from the win or get punished less.
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SteamedBunX

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