: > [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=wPLPMfKY,comment-id=0000,timestamp=2019-10-16T20:02:11.857+0000) > > the jungle items are some of the most cost efficient items in the game btw. > -forced to take bad items > like ok :/ Hunters talisman, hunters machete, skirmishers Sabre and stalkers blade are some of the WORST items in the game for combat potential. The fuck are you on about?
Skirmishers isn't bad at all though?
: > [{quoted}](name=Yets4240,realm=NA,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=00020000,timestamp=2019-10-11T19:22:17.359+0000) > > He has 10 losing match ups to melees, plus loses to every ranged top laner, Quinn, Vayne, Vlad, Urgot, Kayle, Teemo, even Kai'sa top (https://www.leagueofgraphs.com/champions/counters/garen), and is maintaining only a 50.6% winrate (which is actually a little bit lower than it was before the patch, according to https://champion.gg/champion/Garen/Top he used to have a 50.78% also looking at plat+) Oh, and yes, the match up data is all plat+ data, from all regions on the current patch. You're going purely on "accepted counters" here. Teemo won't be as effective against him after the rework. Quinn... How the hell does Quinn counter him? Either she stays close enough during his spin that he can still follow her while blinded or she Q's out of range, and she's easy to follow with only basic powers of prediction. Urgot is hit-and-miss, given that his dash doesn't carry him very far, and Kayle is easy for Garen to crush so long as the Garen player knows how to set the pace.
Quinn is never going to be in range of garen without garen burning flash. if he ever gets close she uses E and poof back out of range. then she roams with having superior map movement to spread her lead into mid and bot lane.
: > [{quoted}](name=TPG Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=0000000000010000000000000000000100000000,timestamp=2019-10-12T02:20:41.513+0000) > > because it is a source of physical damage? that's how the item works. it isn't on only auto attacks I understand this. What I'm saying is that it's even dangerous on Garen without them adding the on-hit E thing.
It has always worked that way though? And even so people are building trinity still just like before the rework in most cases. Because it synergizes with his kit better.
: > [{quoted}](name=TPG Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=00000000000100000000000000000001,timestamp=2019-10-11T23:16:36.988+0000) > > cleaver isnt an on-hit, it is on any physical damage (zed Q, Talon W, Mis Fortune Ult being prime examples of other cleaver users) Then even worse, it applies to E even without the on-hit addition to it.
because it is a source of physical damage? that's how the item works. it isn't on only auto attacks
: > [{quoted}](name=Mihalikb,realm=EUW,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=000000000001000000000000,timestamp=2019-10-11T19:46:00.969+0000) > > No. It does not. If spin would trigger on hit effects, everyone would be building Blade of the Ruined King. It would melt everything in seconds with spin and has an actual point and click slow effect. > > The Garen rework was specifically postponed from 9.18 to 9.20 because they decide not to allow him to trigger on hit effects with the E. > > Because people were building BotRK and Titanic Hydra on him and melt the whole enemy team 1v5. Sounds good. Black Cleaver still applies on E though.
cleaver isnt an on-hit, it is on any physical damage (zed Q, Talon W, Mis Fortune Ult being prime examples of other cleaver users)
: Jungle High Sustain Champs
{{champion:36}} {{champion:79}} {{champion:141}} {{champion:121}} {{champion:57}} {{champion:56}} {{champion:20}} {{champion:421}} {{champion:72}} {{champion:77}} {{champion:19}} {{champion:5}} all have relatively high sustain in the jungle and clear well. pick your poison
Jesi Oni (EUNE)
: Thet are at bot (duh), they are at top (vayne+), they are at mid (jhin+) and they are in jungle (twitch+). Where is my ADC support? 😭
{{champion:21}} ? {{champion:22}} ? {{champion:81}} ? all 3 of these have been played support at various levels of play. Miss fortune even just got a buff directly for supporting.
Tailypo (NA)
: > [{quoted}](name=BladeSteel,realm=NA,application-id=9hBQwnEU,discussion-id=9AafAyQE,comment-id=00000000000000000000,timestamp=2019-10-04T16:05:50.089+0000) > > No, was there last night. I found what you're referring to, and it only seems to hide the scores for matchups highlighted in the client (where they are actually hidden by default). Is there no way to hide the scores in the schedule of the esports webpage (where i would assume most people go to watch vods)? Surely there is an option for this somewhere.
just go to the vods page instead of the schedule one? it has every played game in order without scores
Keiaga (NA)
: Fair enough. I know it's just top15% so it's not like I'm elite. It IS really easy to get plat. When did you get it this season?
he is playing with plat/diamond mmr players in his normals. I would say it is fair to assume him around that level as well considering his winrates?
: Kayle vs Illaoi and vladimir.
soak xp till you hit 6, let illaoi shove you in (she is going to) you don't win fights vs her. maxing Q first and using it to last hit paired with your E can pick you up enough minions to be relevant once you hit 6. At 6 abuse range difference with klepto procs to get back the gold difference. If you get hit by E don't line up for a double Q but definitely you can win the trade if you weren't set too far behind. illaoi can never reliably use her ult vs you unless she uses flash, but you can ult in response and disengage. you lose lane in this matchup but outscale insanely. just remember that and you can lose lane > win game
: Who else buys that champion because they think its strong?
when I bought riven because I saw her for the first time in a vs AI game and she went like 35/0 I thought she must be op. bought her, played my first normal game ever and fed my ass off to a ryze top in season 3...fun times lol
: Whenever Riot changes something everyone wants to test it out. Hence the high bllitz playrate.
for that playrate and "everyone wants to test it out" his winrate is rather high, don't you think?
: elo is not an acronym
I'll let the band "Electric Light Orchestra" know
: I completely agree with you, that's why I see no issue with Ashe sitting at a 51% WR. Although I don't think I would consider Varus or Jinx as "utility" marksmen. Ashe is the only one I would put into that category. Varus and Jinx are very much full damage oriented.
Varus deserves the spot as well imo, his ult is a huge engage tool like ashe ult. He might not be quite as utility focused as ashe, but comparatively to other adcs...he is a utility adc.
: Ezreal E forwards a fixed distance and gets intsalocked often. He cant go in backline and one shot enemy adc. Neither Trist nor Caitlyn can go and run around while killing backlines. They always gets targetted. Kaisa doesn't.
trist is actually really good at assassinating backlines too (she used to be playable as an AP assassin with a very similar kit to what she has now)
: Most overpowered champions of all time v2
{{champion:91}} pre silence removal 100% needs to be moved somewhere higher (even if you only include the cleaver note). his silence lasted longer than his combo, was a blink, and he could run at you from stealth if he had ult up. 0 counterplay other than vision on his roam, mains had astonishing winrates on him even if his overall winrate was lower. Because his combo was incredibly fast and 1 mistake and you died instead of 1 shotting someone or aoe bombing a team. After his silence removal he became more popular, but his numbers beforehand were enough to definitely be the best sleeper op champ of all time (except maybe the jg nasus sleeper)
: > [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=00010000,timestamp=2019-09-11T03:24:24.550+0000) > > people never seem to look past damage Kog is insanely immobile mediocre form of self peel and not true ultimate ability > > {{champion:145}} Has > 1. double scaling on 3 of her abilites Q W and R > 2. %HP damage > 3. Movement Speed steroid > 4. Attack Speed steroid > 5. Stealth > 6. Huge shield > 7. Long range dash > 8. One of the best consistent damage in the game > 9. High Burst > 10. can build both {{item:3157}} and {{item:3026}} and still do insane damage > > {{champion:145}} is objectively a better champion than {{champion:96}} > > {{champion:96}} was literally made to destroy tanks he better damn be better at it all kog brings is damage nothing else and disgustingly immobile and almost always requires someone like a {{champion:117}} or a {{champion:40}} Which ability have percent dmg
her passive...the part of her kit that actually makes her damage insane with a guinsoo?
: Also can we fix the fact that skillshots almost always fucking go through targets in river specifically? I know it's not really a bug but still the shit's annoying af and needs some sort of fix.
its because of the elevation in river vs the rest of the map. its a 3d ground for some reason and it causes skillshots to act wonky when going through diff elevations. you can find a really good video showcasing it with jhin's W
: the problem is that there aren't enough champions with unique stats empowering their abilities. {{champion:201}} {{champion:3}} {{champion:86}} {{champion:54}} {{champion:78}} {{champion:33}} {{champion:113}} {{champion:44}} I'm not 100% sure, but I think these are all champions and the only champions that get bonuses to their abilities by purchasing defensive items. That is items that grant either armor or magic resist. the primary stats are Attack Damage or Ability Power. Hence why it's better to buy those instead of trying to buy other stats.
{{champion:89}} {{champion:516}} definitely both do as well
: That's the issue, when tanks are good they tend to be unkillable but still do enough damage to one combo squishies. We need a sort of balance where tanks are tanky but they don't just nuke squishies.
if you build not even 1 hybrid defensive item a tank should be able to nearly kill you off base damage. A tank still has to have threat (damage and/or lockdown) or they would just get ignored and still offer nothing even if they were immortal. {{item:3156}} {{item:3026}} {{item:3080}} {{item:3231}} are perfectly viable items on an adc mid/late game to not die to a tank malphite. (AP malphite is an entirely different story)
: Strictly it's just you being bad. It's not a bug it's just a frustrating interaction in the kit.
except on low enough ping it works as intended because the spells input buffer rather than immediate cast. And it works as a snare. And in most cases it still snares. the times it doesn't though is what people are complaining about, because it isn't consistent.
: > [{quoted}](name=Cry4 Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=000200010000,timestamp=2019-09-02T20:57:18.639+0000) > > he isnt a lane bully by any extent though No, he is, not like darius or pantheon, where you die if you get in their range, but in the same way that gangplank is a lane bully just sitting out of range of melees poking them for 200 hp and proccing keystone (grasp, klepto, whatever) and running away with 8000 ms because reasons and never being in range for a real engage without your jungler (where both will just w away anyway lol). I personally don't think either are broken but they are exceedingly annoying to play against (and I play cancer champions lol) Kayle on the other hand.....
if gangplank is staying out of your range and just harassing with Q and grasp, he isnt cs'ing either. He has to walk up to farm at some point. that is when you can engage him, just like any other melee champion with a ranged harass tool. kind of a similar idea with vlad, you HAVE to fight him, his cd's are long early game and almost every champ will out fight him if they can get in range. Sure {{champion:14}} might struggle vs him because he cant actually get in range. but a lot of top laners have some sort of mobility they can use, on a shorter cd than vlad pool.
: lol poppy pisses me off more than vlad tbh. She legit bullies juggnernauts, ranged toplaners, other tanks, I mean...she bullies everyone in lane, but somehow that's extremely understated. Heck, as a darius, the only time I really flip it on her is once I get black cleaver...and even then, if she's already ahead, she's still hard af to kill, and she still deals massive damage and cc to me lolz
she does have some really rough matchups, and she offers less than most tanks in later fights except her niche W (which tbf is super strong in the right games). Which is why vlad actually is a good pick into her, he hard outscales her. Her early is where she shines, but out of almost every tank, she falls off the hardest in terms of grouping and teamfighting. She is REALLY good at disengaging bad fights though, which is why she was a godsend for me climbing to gold lol
: > [{quoted}](name=Cry4 Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=tosU2Ayz,comment-id=0009000000000000,timestamp=2019-09-02T18:50:35.165+0000) > > {{champion:238}} {{champion:84}} {{champion:246}} {{champion:555}} {{champion:56}} are all being picked globally? qiyana and akali are just the only 2 being first picked/blind picked. > Assassins should be used to punish a weakness in a comp, which puts them for the most part exactly where they should be, in solo queue. Some assassins popping up in pro play is just showing they have enough tools to shore up the normal weakness of picking an asssassin vs coordinated play. Oh, please, so assassins ought to be niche picks while mages ought to be the generalist standard? What a fucking arbitrary role you've assigned and expect me to swallow down.
no, in PRO they should be niche, an assassin should thrive in an environment that can lack coordination like solo queue. Which is why people can play talon all the way up to challenger but you never see him in pro. Assassins are perfectly viable in solo queue. And a few are viable in pro. their balance as a class is fine right now. A few outliers, like qiyana, are understandable, but as a class they are seen at all levels of play. They don't need buffs.
Enderkk (NA)
: Bruh how are you Masters typing this lol. There is literally so much counter play. Laning against vlad is so free. He's hard to kill but his wave clear is god awful and is short ranged. Rushing grievous wounds can allow you to go for kills or you can just shove him in and roam. I feel like this stuff should be obvious to even gold players.
honestly I don't even rush grievous vs him, sure as a later pickup but his sustain isn't like a mundo. I can bully vlad as a poppy, I don't think anyone should be complaining about vlad in lane lol now if you dont abuse him, his mid and late game are insanely good, but that is the trade-off for offering nil early.
: > [{quoted}](name=WarnercBbT,realm=NA,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=0002,timestamp=2019-09-02T18:22:38.073+0000) > > Of course he one shots you. > > hes 5/0 with more cs and a 1-2 level advantage So he gets to be a decent lane bully while being able to hyper scale to late game?
he isnt a lane bully by any extent though
: > [{quoted}](name=BackdoorPrincess,realm=NA,application-id=3ErqAdtq,discussion-id=tosU2Ayz,comment-id=00090000,timestamp=2019-09-02T01:17:04.956+0000) > > Yeah but again, unless it's an ulting vayne most of them can still get 1 combo assassin'd (except kai after getting her AS evolve possibly), it just involves some planning and teamwork (fuk). A juggernaut was designed with not being able to stick, generally has good sustain and the some kind of self mitigation, but huge numbers if they pop off. And yeah, Yuumi attached to pretty much any of those is a death sentence, Especially if Yuumi ults before they grab (Darius Morde), AAtrox gets bonus healing and certainly appreciates MS and AD to heal off of, Illaoi can tank more as she's ulting or grabbed someone so they echo more damage, Shyv Urg and Nasus all really appreciate the speed as well (if you haven't seen a ghosting nasus with a Yuumi please dont look it up, avoid the viietnam flashbacks). > > Those are just the juggernauts > > And then there's jax, and fiora, who just likes stats in general. And then there's voli, who generally just builds health and tank, who now suddenly has more MS and some damage on him (probably with attack speed thanks ardent), who just ate your ADC at 800 hp killing them. The champ is a terrible design, and even if you have it so she splits damage it would still be terribly designed, she currently has the same problem as pyke, as being too safe in too many ways, while still providing a shitload of utility even if she fucks up 1 combo assassin doesn't even happen when you get some armor and the sheer amount of cc and shields some supports have. And by the time it gets to GA it doesn't matter because unless it's Zed or Akali (who are busted) that assassin goes in, gets stunend and blown up, and the ADC pops back up and immediately is healed to full. It's fairly telling why LCS is featuring so few assassins short of Akali. ADC's with a tank/cc support and a tank/CC jungler are ridiculously hard to punish, so the fight ends up being a damage race for which adc melts the frontline first so that his team cleans up.
{{champion:238}} {{champion:84}} {{champion:246}} {{champion:555}} {{champion:56}} are all being picked globally? qiyana and akali are just the only 2 being first picked/blind picked. Assassins should be used to punish a weakness in a comp, which puts them for the most part exactly where they should be, in solo queue. Some assassins popping up in pro play is just showing they have enough tools to shore up the normal weakness of picking an asssassin vs coordinated play.
Dahaaka (EUW)
: WW is also nice can't say anything, only the sound of W, the fear when you hear it "fk fk fk how close is he, is there time to recall??" is super entertaining. I just didn't mention him because i loved the old one way too much, especially with ap build, the clunky moves and animations:) Don't know about Pant, he seems fun, but we can say something after some buffs. He loses pretty much every game, so its hard to say is that the kit's problem or the numbers.
his winrate has gone up significantly with the small buff he got (execute on tap Q is really nice) I do think his ratios need to be higher but his kit is nice
Dahaaka (EUW)
: Thanks for understanding! Old one was 100% very low for the current state of the game (mobility and cc), but still there were tons of interesting ways to play him, even those 200+ bugs were PART of the gameplay that most of mains used. And the current mord... you either go the classic juggernaut build and doing the same thing over and over again, game by game or just full ap smashing build with Q(which is not effective if you want to win), which makes him monotonous and boring. Honestly i don't remember a rework of a champion, where his mainers would APPROVE. Seems it's a talent to fk up every time
{{champion:19}} every WW main I talked to loves his rework {{champion:80}} Most agree his numbers are too low, but they seem to enjoy the new kit in the panth main discord I am in. The biggest complaint I see is the Ult takes too long to cast and his damage is low after early game (though his damage output is slightly better than J4 in practice tool, and is more reliable)
: Has anyone noticed how deathly quiet Riot has been since they announced Eternals?
Event passes are not a cash grab You get more value out of them than what they cost as long as you are playing the game. They also make prestige skins more reasonable to get over time, its a progression thing. I'd argue prestige skins are less of a cash grab than hextech skins. However, with both, you can buy progression, it just costs more because they wanted you to put time into earning them. Low quality skins would be the worst cashgrab ever, if it is low quality, compared to everything else available, less people would buy it compared to the amount of time (and therefore money) that went into it. Loot boxes, and Little Legends I cannot defend though. You should know what you are getting for your money, I greatly dislike RNG you have to pay for. Freely earned in game? sure. Pay money to take a spin? no way.
: > [{quoted}](name=Cry4 Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=4TAZvo9K,comment-id=000a,timestamp=2019-08-18T17:15:41.799+0000) > > Pantheon was a good rework > His kit still plays similarly, the only reason to hate his new one is if you got used to the point and click Q. New Q is better, new passive is better, new E gives him flexibility, just a better and less polarized kit. > > Aatrox makes me cry though, but I was an old school APtrox player, and thats what I miss. Old aatrox was weak though. I liked him and felt like he had a certain niche where he could snowball, but when he didn't, he was useless. The rework revived him and honestly, I dread vsing him in lane. feels op. so much sustain, range, mobility and damage. Pantheon was basically ripped apart. panth has less damage on literally all his skills, despite them now all being nerfed. You can flash/dash his stun, his q is a skill shot which does less damage (when you get about 40-60 ad the mortal version starts to do more than the old one but still less damage overall) and to make it worse, the execute is ONLY on the q and only on the thrown version of the Q, the entire duration of his e is 1 auto of damage. The invulnerability isn't actually useful. its a gimmick. Like a shit version of kayle's ulti. You just don't attack him because while he is doing it, he isn't actually hurting anyone, he is slower than his allies, and you will be able to either catch him out, or destroy the team defending him. He has indirect nerfs to him as well. Deaths dance was great on him because his q was single target, now there isn't a lifesteal item that's actually good on him, so you lose every lane that has sustain. His ulti does less damage, is more obvious, is more delayed, and comes in on an angle, giving you even more time to escape. because its long and thin, its easier to just walk slightly to the side and drop your cc on him, where as with his old ultimate, only like 3 champs could reach their cc from a safe distance. it was simple, but effective. Finally he has no auto attack resets. his q is slow and clunky, his e doesn't transition well into his other skills. you would think a rework would run smoother. in reality it does not. old panth had his kit chain in AND out so smoothly. Not riven smoothly, but smoothly. His passive is shit. period. that's all that discussion needs. he would still be weaker than old panth if mortal only took 3 charges. that's how heavy this nerf is. His old passive was subtle, and if you played right, you could bait an easy double kill out during lane phase. now, panth has no chance 2v1 early. panth has received 2 buffs in all of these nerfs. buff 1, the shield on the E is the obvious one. the reason why no one wants panth buffed, which has plenty of flaws, but mobility and defence are still objectively a buff, even if they are realistically useless due to the dps and obvious nature of the e. buff 2, the triple auto on the stun. Its shit, but its a buff none the less. 150% damage. that's what those 3 auto's give you. 50% increase in an auto attacks damage. once every 13 seconds. Literally everything else is a nerf.
> [{quoted}](name=WraithSlayer01,realm=OCE,application-id=3ErqAdtq,discussion-id=4TAZvo9K,comment-id=000a0001,timestamp=2019-08-19T13:15:39.716+0000) > > Old aatrox was weak though. I liked him and felt like he had a certain niche where he could snowball, but when he didn't, he was useless. The rework revived him and honestly, I dread vsing him in lane. feels op. so much sustain, range, mobility and damage. > > Pantheon was basically ripped apart. panth has less damage on literally all his skills, despite them now all being nerfed. You can flash/dash his stun, his q is a skill shot which does less damage (when you get about 40-60 ad the mortal version starts to do more than the old one but still less damage overall) and to make it worse, the execute is ONLY on the q and only on the thrown version of the Q, the entire duration of his e is 1 auto of damage. The invulnerability isn't actually useful. its a gimmick. Like a shit version of kayle's ulti. You just don't attack him because while he is doing it, he isn't actually hurting anyone, he is slower than his allies, and you will be able to either catch him out, or destroy the team defending him. > > He has indirect nerfs to him as well. Deaths dance was great on him because his q was single target, now there isn't a lifesteal item that's actually good on him, so you lose every lane that has sustain. > > His ulti does less damage, is more obvious, is more delayed, and comes in on an angle, giving you even more time to escape. because its long and thin, its easier to just walk slightly to the side and drop your cc on him, where as with his old ultimate, only like 3 champs could reach their cc from a safe distance. it was simple, but effective. > > Finally he has no auto attack resets. his q is slow and clunky, his e doesn't transition well into his other skills. you would think a rework would run smoother. in reality it does not. old panth had his kit chain in AND out so smoothly. Not riven smoothly, but smoothly. > > His passive is shit. period. that's all that discussion needs. he would still be weaker than old panth if mortal only took 3 charges. that's how heavy this nerf is. His old passive was subtle, and if you played right, you could bait an easy double kill out during lane phase. now, panth has no chance 2v1 early. > > panth has received 2 buffs in all of these nerfs. > buff 1, the shield on the E is the obvious one. the reason why no one wants panth buffed, which has plenty of flaws, but mobility and defence are still objectively a buff, even if they are realistically useless due to the dps and obvious nature of the e. > buff 2, the triple auto on the stun. Its shit, but its a buff none the less. 150% damage. that's what those 3 auto's give you. 50% increase in an auto attacks damage. once every 13 seconds. > > Literally everything else is a nerf. 1) you actually cannot dash his stun anymore, it still stuns you, they patched that. 2) having played him a decent amount pre-and post rework. Yeah I can't bully lanes quite as hard but his combos are more flexible and you actually can do more damage on him in a shorter window now (if you always let E cast go full duration, that's your fault) 3) Bruiser panth with titanic is way stronger now. I don't build full damage on him. PTA: Tiamat, cleaver, titanic, bruiser is a pretty big threat, and his waveclear was significantly buffed. 4) he feels smooth to me? I don't think he feels clunky at all actually. 5) not every champ needs an auto reset, but in most melee matchups starting a fight at 3/4 passive stacks, (AA>)SnapQ>pW> Titanic reset> SnapE>pQ is a LOT of damage, so you still get off a good amount of your damage in a short time, just like an auto reset champ. I didn't like old panth passive, it was way to polarizing. Either they are an auto focused champ and you could deny them and bully harder, or you were vs a caster who cared a lot less about it. New E defense option is a better option for skill expression. Even if you want to argue his numbers are worse, the kit is a lot healthier. And I am enjoying him a lot more than I used to.
: How does Riot think a veteran Aatrox and Panth main feels about their reworks?
Pantheon was a good rework His kit still plays similarly, the only reason to hate his new one is if you got used to the point and click Q. New Q is better, new passive is better, new E gives him flexibility, just a better and less polarized kit. Aatrox makes me cry though, but I was an old school APtrox player, and thats what I miss.
: > [{quoted}](name=Zemasu,realm=EUW,application-id=3ErqAdtq,discussion-id=7JZpAz3Z,comment-id=0000,timestamp=2019-08-13T17:42:23.466+0000) > > They are only trying to make ppl pay for things to support championship, they no longer care about the actual game At this point I'd rather have to pay to play League. A one time purchase of $50-100, if that's what it takes to stop them from shitting out all the new pay walled content.
Oh hey it's Birbs! But I agree, at this point a small sub fee would be preferred over the constant nickel and dimeing they seem to be passing to take advantage of all the content. But they have made it way too easy to overspend on the game at this point so it probably won't change.
Jayyster (NA)
: Watch and Earn/LCS Team Pass (not sure if in correct section or not)
: I just cant understand how its ok for pyke to have darius ults on steroids
Because I cant hit 5k hp on pyke and heal 2/3rds of my hp by landing a multiple person q? They are different champions with different strengths. Yes Pyke's ult is "stronger" but it can be dodged. And he is at a much higher risk while doing so.
Velasan (NA)
: I liked the event, but having no idea how it is actually being scored (like how is it weighted? Is it just by number of quests completed?) and United being on top pretty much since the beginning with the largest number of people didn't feel like a climactic conclusion. Oh well it was still fun.
it was weighted based on the number of people in each house (so more people did not = better chance to win) and was based on missions completed, they DID tell us that
: I don't understand how this was scored. In the future, Riot, please make a special queue in which the different houses can all face off. That would really be a cool way to face off and earn the title, rather than just getting points for missions. What would a council vs warband draft game look like? I'd like to see that.
{{champion:57}} {{champion:20}} {{champion:61}} {{champion:15}} {{champion:117}} focusing on team utility --------- vs --------- {{champion:92}} {{champion:64}} {{champion:55}} {{champion:67}} {{champion:555}} outplays, hard carry champs
Galiö (NA)
: Item balance chart based off Champion balance chart
wait some champs are labeled twice? How do they have 2 separate win/banrates for the same champ on the same patch?
: depending on how many points into her E she has, that's about par for the course Shyv ap scaling on her E is weird, especially in dragon form normally it would take 3 full items to get that kind of impact but if there are squishy champions (with no mr items) then the little pen sorc shoes provide would be more than enough to tear through what little they do have and wreck someone
her E at max rank is 220 + 30% Bonus ad + 70% AP She has a gunblade so 80 AP 40 AD her AP hit 148 in the clip, she had no extra bonus AD on top of her gunblade. 148 x 0.7 = 103.6 40 x .3 = 12 220+12+103.6 is 333.6, way lower than the damage it showed. even if the target had 0 MR she should not do 70% of anyone's hp bar that early. (Even if you add 1 tick of dragon form's field, its only another 20% ap ratio)
Comentários de Rioters
: > [{quoted}](name=Hawkeyed Yi,realm=NA,application-id=3ErqAdtq,discussion-id=VW7XTfbA,comment-id=0002,timestamp=2019-05-16T01:54:30.831+0000) > > Well the patch came out only 2 days ago but as a high elo Yi main I'm sure the winrate in diamond+ will get lower and lower Oh, hai there hawkeye. Thought you quit. I'm curious though, you were the HoB/ER advocate, wouldn't this change to Q make your build even more viable?
the loss of bonus AD on Master Yi's E hurts ER builds though.
: Tristana got it instead. That would make a really nice legendary skin tho. I say legendary because I'd want it to have a different walking animation
> [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=ttOcMP5h,comment-id=0000,timestamp=2019-05-14T22:20:52.143+0000) > > Tristana got it instead. > > That would make a really nice legendary skin tho. I say legendary because I'd want it to have a different walking animation it would have to be legendary to hold up to what anyone would expect. (Also might get me to buy a shaco skin finally lol)
: Missions bugg
http://i.epvpimg.com/OqKofab.png better than your numbers randomly changing. not sure how I am supposed to unlock the finisher if the quest # is stuck at 9 even though I have done 12
: No LP gain/ranked unavailable
Having the same issue, came here to see if anyone else was dealing with it (except I just logged in, not just out of a game) https://cdn.discordapp.com/attachments/276457089017184257/577968378380288019/unknown.png https://cdn.discordapp.com/attachments/276457089017184257/577968439205953547/unknown.png
GripaAviara (EUNE)
: Wait is that a thing?
sort of yes? Its kinda like a roaming support with good ganks and not the best dueling or jg farming (at least until you have more points in W)
: MSI missions are bugged
http://i.epvpimg.com/4a9Tcab.png Same here
s0dax (EUNE)
: Game changers in League of Legends
Moscow 5 If you do not know who they are, look it up. They completely changed the face of pro play and turned it from "Win Lane Win game" into Teamplay
lasreveR (NA)
: Tears of Metal - Conqueror Hybrid Orianna 800 DPS at full build
{{item:3040}} {{item:3115}} {{item:3124}} {{item:3091}} {{item:3089}} {{item:3020}} would give you higher auto dps (her passive makes her auto's scale with AP) Higher ability damage, cleaner powercurve, and you don't waste so much cdr in your build path.
: i dont play tt so idk... why maokai? cause of some cheesy ap shit that oneshots you from a bush?
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=Qlx29lYE,comment-id=00040000,timestamp=2019-04-04T21:02:38.736+0000) > > i dont play tt so idk... why maokai? cause of some cheesy ap shit that oneshots you from a bush? he gives pseudo vision with saplings, and ganks well. I can def see maokai being a staple now.
Sirsir (NA)
: Counter jungling is overrated in a snowball meta, especially with the jungle being in such a sorry state lately. Snowballing lanes is more important. That said sometimes you just can't do that. 2 of 3 lanes are pushed and the 3rd is Cait/Janna And you usually need a personnel advantage to take objectives.
actually counter-jungling is extremely valuable in a snowball meta, it just has to be done correctly. not mindlessly taking random camps deep vision = laners can play with more knowledge and safety enemy jg has no camps, they get corralled into a gank on that side or have to abandon it kill the enemy jg and take the camp? that is a huge xp swing that makes objectives significantly lower risk.
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