Alüe (NA)
: Any news about Xerath Getting a new skin?
I'm hoping that Xerath gets a holiday themed skin next patch. He could be decorated like a Christmas tree, and his Q, E, and R should be tree ornaments while his W could be a stream of tinsel or something 8).
: Did anyone else see Nisqy just heal almost his entire HP bar with one W?
Sylas's increased healing on his W when he's low health essentially punishes his opponent if they get an advantage on him. I don't get why Riot decided to add this feature to his kit when they literally removed pre-rework Irelia's E mechanic for functioning essentially the same way. It's a part of his kit that makes him inherently frustrating to play against.
kasidon8 (NA)
: To be fair you have to remember riot is owned by Tencent a company that doesn’t give a shit about players and only cares about money so if Tencent tells riot to make garbage cosmetic items so they can make more money they kinda have to.
I always wonder if all of the cash grab changes _actually_ make Tencent more money. Some of Riot's best earning years were when their sales came entirely from reasonably priced skins and when they focused more on balancing the game to be fun so that buying such skins were more worthwhile. But their reported earnings in the last few years have gone down significantly since they've started more of these grubby practices. It would appear that Riot has really accelerated buyer burnout from their players and is now desperately trying to recoup lost earnings by aggressively continuing the same practices which probably helped contribute to their losses to begin with. Riot/Tencent need to take a step back, or a few for that matter.
: Pyke has officially taken Yasuos place as my most hated champion.
Apart from Pyke having so much in his kit - his base stats are also quite absurd too. I get that there's a bit of a penalty if Pyke builds tank items (in particular HP items) because a viable Tank Pyke would be even more of a nightmare to deal with, however, he is innately one of the tankiest supports early, and is by far the tankiest assassin in the game with his high base HP, HP per level, armor, and armor per level too, which rivals that of actual tank supports like Leona, Taric, Alistar, and Braum. IMO he should be squishier with how insane his mobility, damage, and pressure is.
XYGSYS (NA)
: Does anybody like the event passes?
Nobody I know likes the event passes.
Voidner (EUNE)
: You know what...
I really lost confidence with Riot's balance team after patch 7.21 when they released Galio's Q one-shot buffs knowing WELL IN ADVANCE from the PBE, forum, and reddit complaints that his Q ratios were way beyond over tuned. If I recall correctly, a Rioter even responded to player concerns on Galio's damage and just smugly shrugged it off. Then don't forget, a couple of patches later they considered allowing Jinx W to crit and thank god that didn't go live.
Mr Meat (OCE)
: Riot is being mismanaged.
I am personally not surprised that Riot's earnings decreased from 2.1B to 1.4B in from 2017 to 2018 and I wouldn't be surprised if by next year we learn that their 2019 earnings are less than 1.4B. Riot has actively made poor decisions when it comes to sales in their game over the last couple of years. Riot used to price most of their skins at 975RP - a reasonably price by most people's standards. In recent years, Riot has improved the quality of their skins, and instead of keeping the usual 975RP price and improving THEIR standards of what 975RP should be, they instead just kept releasing skins at a 1350RP price. Then you have Riot being very safe with skin lines and skin releases. We mostly get repeat skin lines like project, blood moon, pool party, SG, BB, etc... which are great, but repetitive (BA was a good new addition this year though) and consumers are starting to get bored, while artists are uninspired with these lines (*cough*project jinx*cough*BB yasuo*cough*). But there is SO much more Riot has done to recoup revenue losses over the years. Remember when Riot lowered the Orange Essence conversion from skin shards? Remember Riot's unnecessary introduction of expensive bundle-exclusive borders, wards, and chromas? Remember their asinine prestige point skins? Remember when events were completely free and didn't require event passes to be able to collect all of the event rewards? Riot is monetizing everything it while also cutting corners in quality to try and recover that lost revenue but is only digging themselves a deeper whole by alienating all but the most willing-to-pay users. This alongside Riot's poor game balancing is really destroying the game.
GankLord (NA)
: Pyke is way too safe
Personally I think Riot made a huge mistake when they tried to design a support/assassin hybrid. Supports need some sort of utility to be viable, whether it is ally buffs or hard CC. On the other hand, assassins need mobility and high damage. This leads to Pyke being a balancing mess. I'm surprised Riot even thought a support/assassin hybrid was a good idea, when they're fully aware of certain classes NOT mixing well, such as the old Urgot being an ADC/Tank hybrid until his eventual rework made him just a bruiser.
: How do I handle Fizz as being Velkoz?
Fizz hard counters Vel'koz AND Fizz is doing quite well at the moment, so I'd ban him if possible. Pre-6, bully him as much as possible with Q and W but always keep at least one charge of W and don't use your E to poke him unless he's playing super passive for whatever reason. If he does try to jump on you, wait until he leaves his E to use your E on him + the W you saved to proc your passive and hopefully even out the trade. Post-6 is hard. Since you're Vel'koz, you're probably playing as far back as possible but if you get tagged with his max ranged R you're probably dead. I'd focus on farming and (hopefully) beating him in team fights. Perhaps take the Stopwatch rune so you have at least one way to survive Fizz's engage past level 10. Banshee's Veil can help too if he forgoes Protobelt to pop it before he tries to land R. Zhonya's will undoubtedly be essential later on in the game against some AD threat on the enemy team but is again useful against Fizz Ult too, so buying it as a third or fourth item is almost always a good idea. Of course, he can viably build both Banshee's and Zhonya's to make it even harder on Vel'koz though.
Bârd (NA)
: Is it just me or is Riot not even trying to hype up new releases anymore?
Jhin's was really exciting, but there were other champions that Riot put a least some hype or easter eggs in, such as {{champion:432}} {{champion:136}} {{champion:240}} and {{champion:427}}. I miss those personally.
Mitsuk3 (EUW)
: Nice talking about toplane only.
The same applies to mid and bot lane too but top lane tends to get abandoned the most frequently (at least from my experience) so I set my examples around that.
: Is there truth to the "Never gank a losing lane" strategy?
It really depends I think. If a lane is losing because they've been counter picked or is weak early but scales well, then ganking for them can prevent them from falling far behind (e.g. ganking for {{champion:10}} against {{champion:266}}). Or sometimes, a lane is losing but if they get one kill or assist they'll probably be fine (e.g. ganking for {{champion:57}} against {{champion:17}} and then Maokai is able to build some MR and mitigate a lot of Teemo's harass). If the lane is losing in a match up they should normally win though (e.g. if your {{champion:92}} is losing against {{champion:98}}), or if ganking probably won't result in huge payoffs (e.g. you gank for {{champion:223}} against {{champion:67}} but Tahm will fall off quite a bit later), then I'd personally avoid ganking for that lane and try to gank for another lane that can deal with a potentially fed enemy later on.
: Who are your top 2 champs per position? Please comment
Top: {{champion:420}} {{champion:31}} Jungle: {{champion:32}} {{champion:79}} Mid: {{champion:131}} {{champion:101}} ADC: {{champion:22}} {{champion:51}} Support: {{champion:43}} {{champion:25}}
5050BS (NA)
: Riot you cant really be thinking about Buffing Lux's Ult damage....
I agree that Lux's R damage shouldn't be buffed as much as it is on the PBE right now. But you are grossly exaggerating how much damage Lux R does. Even if Lux's ultimate did true damage, she would need her rank 3 ultimate and 3333-4000 AP to do 3-3.5k true damage with her ultimate only, and with MR, she'd need even more AP. In most games, AP Lux has < 800 AP. Edit: Even with the R buffs on the PBE, she would need 2500-3000AP to do 3-3.5k true damage with her ultimate only. If you did take 3k+ damage from Lux ult only, it was probably a bug on the PBE.
Ahri Baka (EUNE)
: I just hope that Ahri doesn't get one
I'd bet my shoe that Ahri will get a Pool Party skin. Earlier in the year, Riot teased on bringing some long sought after skin ideas to fruition, and Pool Party Ahri is a skin that has been suggested for years. Ahri is popular and she hasn't received a skin this year, and Riot knows they can probably get away with her getting this skin without as much backlash as another Lux/Ezreal skin since people expect her to get this theme _eventually_.
: Things I felt Nexus blitz got right
As someone who has been feeling drained from League over the past couple of seasons - Nexus Blitz was a huge refresher for me. It felt as though both your personal skill AND team coordination mattered in that mode. Most champions were viable in that mode, and most of the events and event rewards were exciting. I was extremely disappointed when Riot cancelled its development. I think they could have really done a lot with the mode, with map accents, new events, new event rewards, etc... =/
D357R0Y3R (EUW)
: No ADC is building armor penetration, why is this not talked about?
I only ever see{{item:3036}} {{item:3033}} built on AD assassins these days, and maybe lethality Varus/Jayce :/.
: Yo where all my Canadian homies at?
It's too warm in the part of Canada where I live in to wear a toque. In fact, it has been too warm where I live that my igloo melted {{sticker:cass-cry}}
: I keep seeing diana mid picked when i play Qiyana?
Diana's kit should hard counter Qiyana's kit. Qiyana is almost a free lane pre-6 for Diana, considering Qiyana is melee, has relatively low range, has a tiny escape, and no sustain. If Qiyana ever gets too close pre-6, Diana can pull her in with E, W to shield a lot of damage, and smack Qiyana around with autos. Diana doesn't generally have this luxury against ranged matchups, and even other melee matchups like Zed, Talon, or Kassadin can win trades more reliably against Diana if played correctly. Post 6, Diana should be even more of a nightmare for Qiyana because she can zone Qiyana off her minion wave or risk getting hit by her Q and having Diana smack and chase her down.
: > [{quoted}](name=Askarth,realm=EUW,application-id=yrc23zHg,discussion-id=viPdAA08,comment-id=0000,timestamp=2019-06-30T18:34:13.525+0000) > > you forgot one.. some people also login to talk to their friends I don't anymore since I got their apps haha
> [{quoted}](name=Poop Jelly,realm=NA,application-id=yrc23zHg,discussion-id=viPdAA08,comment-id=00000000,timestamp=2019-06-30T18:41:15.086+0000) > > I don't anymore since I got their apps haha Does the League app chat work consistently for you? The chat on the app doesn't work well for me at all and hasn't for over a month. If I send a message on the app, it doesn't actually send the message until I log into League on a PC. Used to work fine for me in May though.
LasseKr (NA)
: Why is Yuumi banned so much in the LCS?
I think there's a few reasons why Yuumi is pick or ban in pro play: 1. Her Q poke is near undodgeable allowing her to easily stack {{item:3303}}, and later stack {{item:3174}} for a decent heal. Since pros are pretty good at avoiding engage threats in the laning phase, like Nautilus, Pyke, and Alistar, she almost has a free laning phase when picked. 2. Her W is very difficult to play around and makes it so that you have to the kill the ADC first when fighting her, which is much harder to do with the buffs she provides. Her stat bonus passive on her W essentially funnels her gold value into her ADC when attached better than most other enchanters. 3. Extra pressure with an additional offensive (or defensive) summoner spell at her disposal since she doesn't take {{summoner:4}}. 4. Her R is a pain to dodge with how wide it is and is a nuisance for divers to deal with.
: To reduce server load during the TFT release you can temporarily only play custom games with 10 players.
Ah I see. Thanks for letting me know!
Comentários de Rioters
: nope thats not what you should be doing. if your a mage get {{item:3157}} {{item:3102}} {{item:3152}} (if you are about to get hit by it protobelt will get you just out of range). If your a support you can either get that or get {{item:3222}} If youre an adc or an assassin qss is almost as good of an option as {{item:3153}} {{item:3156}} {{item:3025}} (these mostly apply to adcs but im serious you should have no problem beating a morde 1v1 if you just kite his ass. He has NO mobility)
Does {{item:3222}} even work on Mordekaiser ultimate? I don't think you can use the active on yourself, and if your ally gets ulted by Mordekaiser, then how you target them to activate Mikael's on (unless there is a slight delay from the cast of his ultimate in which with perfect timing you can click your ally to free them before they enter the death realm).
: PBE Update: Demacia Vice Garen & Lucian
I don't even like Garen or Lucian (as champions) but I am much more excited about the Demacia Vice skins than thew newest batch of Arcade skins. These two designs feel fresh and creative. I hope the in-game models look as fun as the splash arts do.
: Revert Akali. 10 Nerfs after rework = rework was a failure.
The reason Riot has a hard time balancing a lot of their newer champions and reworks is that the champion development team has a hard time with constraint when it comes to skill ceilings of champions. Akali is a prime example of this. Her skill ceiling was one of, if not the highest, in the game at one point months ago. High damage, high mobility, sustain, great tower diving, great team fight clean up, etc... The only problem is that her strengths were only as good as the player playing her, and thus, in the hands of the average player, she was pretty meh, and in the hands of a good player she was godlike. If you were the average player, it was hard to hit the tip of your Q for the slow. It was hard to utilize her passive and manage her energy. It was easy to waste her shroud, and easy to mess up using the mobility possibilities from her E and W. To a similar extent, Irelia rework had the same problem. If you were the average player, it was easy to miss her E. It was easy to accidentally mess up your Q mobility by miss-clicking a target. It was easy to Q in and just die by not property setting up her passive on a minion wave. And Aatrox to a lesser extent too. If you were the average player, it was easy to miss the sweet spots of his Q, and it was easy to mess up timing his passive to reducing healing when going for a trade by wasting it on a minion. But these champions were literally overpowered when played optimally because their skill ceilings were way above most other champions and the only people who could capitalize on them were the very best players. If Riot doesn't want to make a balance nightmare for pro play, they they need to learn constraint when it comes to giving champions so much potential that only the best players can utilize.
: Rotating game mode (rgm)
It bothers me how there hasn't been a RGM in so long. I'd love to play Nexus Siege for a couple of weekends again.
: How To Teamfight as Diana
You kinda can't team fight as Diana. If you're behind, you either die as soon as you dive in OR you make an even 1 for 1 trade. If you're ahead as Diana, you usually pick up 2+ kills before you die (which is bad though, since if you're ahead you likely have a bounty on you so you're accelerating the rate at which you get outscaled). If you have a {{item:3157}}, your chance of surviving after going in increases significantly though, so this is a MUST buy in almost every game if you do plan to team fight. As Diana, you rarely want to engage a team fight yourself, and since she's quite squishy (even when built beefier), you'll want to make your move similarly to an assassin, and wait for major abilities of your targets to be on cool down or wait for them to be distracted. That said, Diana is better at 1v1s and 2v2s. In most games, your focus should be catching enemies that you can kill that are out of position without putting yourself in a bad position as a consequence. When Diana's R is down, she is one of the easiest champions for the enemy team to counter kill.
Larriet (NA)
: Random tangent, but please not Winter Wonder ;;
Oops, I forgot about Taliyah's release skin (it has been so long, lol), heh {{sticker:zombie-brand-facepalm}}.
: Pray tell, how would you think that Taliyah would get a Halloween skin over Yuumi, a cat flying on a spellbook? Yuumi's design beats you over the head until you bleed with "MAKE ME A BLACK CAT FOR HALLOWEEN."
It's likely there will be more than 1 halloween skin, and it's certainly possible Yuumi could get either SG, Halloween, or both (or even neither if Riot doesen't want to choose obvious candidates for those skin lines this year). Yuumi fits so many themes very well that it's only a matter of time before she gets these skins (unless she somehow becomes super unpopular in the near future, which is unlikely). It's also possible Taliyah will get neither, and maybe she'll get Pool Party, Project, Winter Wonder, or something else all together. Just my speculation xP.
im small (EUW)
: Star Guardian 2019 predictions!
My guesses would be: {{champion:350}} - Fits the theme too well and she's popular. {{champion:37}} - She's one of the few female enchanters left that doesn't have an SG skin (apart from Karma, but she just got a skin). {{champion:39}} - Popular and would fit the line well. {{champion:163}} - Not entirely convinced since she could also get a really good Halloween skin later this year too.
: Here's what the real problem with Yasuo's skin is.
I agree that Battle Boss Yasuo (and in fact, the other skins coming out too) feel pretty uninspired, but this is what happens when Riot is more focused on selling the skins than creating skins with a wow factor. It's possible to do both as Riot has shown in the past (Nightbringer Yasuo was amazing in 2017, and I bought it despite not even playing Yasuo except in the occasional ARAM/ARURF/etc...), but lately, I've found myself less and less interested in new skin releases because they're lacking in that special _something_. You know a skin is really good when you want to buy it for a champion you barely play, and Riot doesn't capitalize on that much anymore with a lot of their safe picks for champion skins.
EdgeLady (NA)
: The choices for the Arcade Event this year prove how safe Riot is playing this season
I've been wondering lately if Riot's choices of champions who get skins frequently (i.e., "safe" champions for skin sales) is a result of their waning sales over the last couple of years OR is it instead their choices of champions for these skins causing their overall sales to go down (or both). I can't prove it, but it feels as though there was more skin diversity 2-3 seasons ago compared to now. It feels as though 80% of skin resources go towards the same 20% of popular/safe champions, while the other 20% of skin resources goes to the other 80% of less popular champions. It didn't seem to be this skewed in the past.
Ahri Baka (EUNE)
: New Arcade skin : Yasuo , Kai'sa , Qiyana , Cait
The splash arts are nice, but I'm personally a bit disappointed. Maybe it's just me, but I feel like non-human champions fit the line much better. I've always preferred Battle Boss Ziggs, Brand, Corki, Veigar, and Blitzcrank, over Miss Fortune, Riven, and Ahri, but maybe that's just my opinion. I think {{champion:518}} {{champion:101}} {{champion:38}} would have all fit the theme better. Also, at first, I thought the splash art for Battle Boss Qiyana looked kinda like Super Galaxy Elise.
Investa (NA)
: As a Lux support I really hate the idea of taking aftershock on her. It's only done because of the tank stats it offers and that full resolve has good synergy with her kit. Guardian doesn't go well with her team-wide shield and has a longer cooldown than a similar keystone like Aery. So to go resolve primary aftershock is the only real option. If they made it melee only it'd make Guardian the only option then. I still prefer other rune-setups, and I don't like maxing W first because then I have no damage as a poke support. W max second is way more preferable. Can't help finding it funny though that for years Lux was considered a troll pick in support, but almost nothing has changed but the meta and what people pick then you have pros and challengers pick it and now it's way OP. I've mained her support since her release and it's been solid, granted I've never gone above a gold level. Best option though would be some nerf of aftershock to make it less attractive on non-engage and buffing their other options. Maybe don't make the rune melee only but the tank stats melee only, and give ranged a different passive as a tradeoff.
"Can't help finding it funny though that for years Lux was considered a troll pick in support, **but almost nothing has changed but the meta** and what people pick then you have pros and challengers pick it and now it's way OP." That's not true though. Over the last few years, Lux has received buff after buff after buff. Her Q cooldown used to be 15 seconds at rank 1, and now it's 10. Her W shield has been buffed significantly too (in particular, the return shield). Her E cooldown and mana cost has been reduced and the slow has been increased, and her R got a partial reset mechanic in season 7 (or 8, I can't remember). When Lulu, Janna, Orianna, and Karma got their shields nerfed after the Ardent Meta, Lux got hers buffed. The only nerf Lux has received in the last 3 years is they made her E a little bit more difficult to land. Personally, I've thought Lux was sleeper OP for awhile now and at the very least, overtuned, and now more and more people are realizing it. In this high damage meta, Lux's kit fits perfectly, oddly enough. She has good, long ranged damage, CC, and provides a massive low cool down shield to soak up huge amounts of damage for her team. Aftershock helps prevent her from feeding in its current state too, but she's still strong with Arcane Comet and Aery too.
Jøkèr (NA)
: New Champion Teaser!
This is an unexpected surprise. I didn't think we'd see a new champion for awhile considering Yuumi's recent release and Mordekaiser's reworking coming live soon.
Theorex (NA)
: What was the reason behind keeping Ryze's R?
Realm warp was (in my opinion) the worst change ever given to Ryze. Riot KNOWS teleportation ultimates don't work well in solo queue and are too strong in pro play. Riot's poor balancing of {{champion:98}} over the years, reworking of {{champion:421}}'s ultimate, and rebalancing of {{champion:3}} and {{champion:223}} ultimates over the last couple of years shows they're at least aware of the discrepancy in power in these abilities. These ultimates take up too much of the power budget for balancing a champion around pro play.
Sir Gusi (EUW)
: What's your most hated champs to play against
At the moment, {{champion:266}}. Once he has his core of {{item:3071}} {{item:3812}} {{item:3065}} paired with Ravenous Hunter and Conqueror, he is nearly unkillable by any AP champion, even with grievous wounds and void staff. He heals for so much. 20-30% spell vamp against champions from his E, and then 40-70% increased healing from his ultimate essentially gives him 28-52.5% spell vamp against champions from his kit alone, which is absurdly high IMO... And there is bound to be someone on your team who gets hit by all the sweet spots of his Q to heal him for nearly half his health bar. And if he does end up getting a kill during his ult (which he likely will), he becomes an even bigger pain to deal with because if you let him go unchecked, he drain tanks your entire team, and if you focus him and he does manage to die, have fun killing him again (or even a third time with Guardian Angel).
KazKaz (OCE)
: Damage meta is just not fun
I personally really hate this high damage meta we've been in, mainly because it erases the lines between the various classes of champions in the game. Which champions become meta become meta are those with the best combination of relatively high damage and durability compared to the rest of the roster. Need a high damage champion to deal with the enemy back line? Welp, you're now not limited to assassins, because so many bruisers can do the exact same thing while being a bit more durable. Need more control and CC? Welp, no need to necessarily pick a tank because certain mages have tons of CC and are overtuned in the utility and damage too. If you do end up picking a tank, they better be able to near one-shot too. Everything is about damage, damage, and damage. You pick for damage first and then for durability and CC/utility later, and it's becoming more and more frustrating to deal with.e
: I Exclusively Fill in Ranked and...
I'm not surprised so many people don't want to play this role. Jungle is such a volatile position to play. Making just one mistake in the jungle can lead you to a downward spiral of uselessness that is further amplified in this snowball meta.
Naalith (NA)
: Do Soraka and Karthus ultimates interact with people in Death's Realm?
I wonder how Mordekaiser's ultimate will interact with {{champion:98}} {{champion:238}} {{champion:141}} {{champion:164}} {{champion:223}}. Also, I wonder if {{champion:56}} ults during Mordekaiser ult, then does Mordekaiser's whole team lose vision or just Mordekaiser (or perhaps, Mordekaiser has truesight of his opponent while in ult)? Also, if {{champion:4}} ults during Mordekaiser ult, does TF still reveal all enemies? I guess we'll have to wait until tomorrow to see all these possible interactions.
KazKaz (OCE)
: So....what's happening with Aatrox?
Personally, I think that Aatrox heals way too much, and that's largely due to having healing from his passive, passive on E, and passive on ultimate, alongside with synergy with conqueror, ravenous hunter, {{item:3812}}, and {{item:3065}}. And if he gets a kill during his ultimate, good luck killing him twice (or even 3 times if he has a Guardian Angel).
: The heck does Stash mean in this? Can you store tokens or something?
If you haven't purchased the Trial's Pass, any tokens you would have earned by playing PVP Summoner's Rift or ARAM are put in your token "Stash". If you decide to buy the pass at a later date during the event, you unlock all of the tokens in your stash. I believe you can view your stash in the missions tab (again, provided that you haven't bought the pass yet).
: This is a thread about nerfing him, not buffing. chill.
Pretty sure you didn't even read my post, but if you did, not sure where in my post you think I'm calling for Pyke buffs. The thread is about newer champions having their kits overloaded. My post was talking about Pyke in particular, whose kit I believe is overloaded, in particular his R with its gold generating mechanic on kills, and his W being so overloaded at rank 1.
: Pyke and Sylas are emblematic of the problems with more recent champs/reworks
There are two things that have always bothered me about Pyke. 1. Death from Below granting both him and the most recent assisting ally full kill gold is just bonkers to me. That's so much extra gold generated for his team when he kills. I've always felt it should grant Pyke the assist gold, and his assisting ally the kill gold. 2. There's almost no incentive to putting more than 1 point into Ghostwater Dive. The ability is very strong for a rank 1 ability, and putting points into it only reduces the base cooldown by 0.5 seconds. The mana cost, duration, and movement speed bonus stay the same. I've always thought that this ability should be weaker at earlier ranks.
: > [{quoted}](name=Targon,realm=NA,application-id=yrc23zHg,discussion-id=El9XMnbA,comment-id=0017,timestamp=2019-05-23T14:51:58.136+0000) > > What bugs me is that these changes don't push Diana into wanting to build like an AP bruiser or auto-attack reliant champion at all (which was Riot's goal a couple of years ago). Diana is a weak fighter and loses early to every other fighter, and is out-scale by almost every fighter too, including {{champion:24}} {{champion:39}} {{champion:5}} {{champion:164}} {{champion:114}} {{champion:157}} etc... Her bruiser build is her weakest build, because {{item:3115}} +{{item:3027}} gimps her so hard. Build Nashor's Tooth first and you're too squishy to duel, and build ROA first and you have no damage. By the time you're built both (in whatever order), you're already out-scaled by any combination of two of {{item:3078}} {{item:3071}} + {{item:3074}} {{item:3748}} {{item:3161}} {{item:3812}} {{item:3053}}. But also: > > * Her pre-6 early game is among one of the weakest in the game. Her base AD is the lowest of all melee champions in the game, except for Kayle (but she becomes ranged later), and her base attack speed is amongst the lowest too. So she has to be a Q-poke bot until level 6, and if she gets engaged on, she has to rely on W and running away, or maybe using her E to pull enemies under tower since she's constantly forced under tower. > * Her innate survivability is super weak. She only has her shield to keep her safe. She has no sustain and can't build sustain and her CC can barely interrupt damage with how long her Q and E cast times are (compared to say Riven who can stun you before you AA her and burst you while you're stunned). > * Her damage is super easy to counter since it's pretty much all magic damage and Diana can't viably buy Void Staff. Almost every other fighter has either mixed damage, synergizes with Black Cleaver, has pen build into their kits, synergizes with Conqueror, OR has true damage in their kit. > > These changes don't make Diana a better fighter. They reduce the damage on her 3-hit passive and compensate with a movement speed buff and an E CD reduction? Well, the MS is nice, but Diana doesn't really need more sticking power since she has 2 targeted dashes + her E. The E CD reduction is nice, but she literally cannot use this ability against ranged opponents in lane, and it's not like she'll even land more than 1 in a team fight anyways. As far as I see, these changes make her a WORSE AP fighter, and consequentially, these changes also nerf her glass cannon builds too - the only somewhat viable build she has. > > There are so many ways they could shift Diana's power to make her an AP fighter, but the last major changes from season 7, and these current changes are poorly thought out. If they want to reduce her third hit AP ratio to 60% AP, at least give her, say a 15% and 25% AP ratio on her first and second attacks so that her damage is less burst and more sustained, and so that her overall auto attack DPS as a MELEE isn't lower than virtually every other ranged AP auto-attack reliant champion in the game. Increase her survivability with her W so she does't just explode in team fights (whether it be increasing the ratio on her shield from 60% to 90%, where Sylas's current is, or giving it an additional % max health scaling to incentivize bruiser builds) and/or give Diana some sort of health sustain. THEN reduce her burst potential from her R and/or W once the power has been appropriate shifted. Before they can make AP Fighters who aren't OP, they need to itemize for them. lol Sylas works because he's broken. He has so much defense that he can build mage items and survive. The real problem is itemization. If there was a proper set of AP bruiser/fighter items, then they could incentivize AP bruiser/fighter design more easily.
> [{quoted}](name=Eleshakai,realm=NA,application-id=yrc23zHg,discussion-id=El9XMnbA,comment-id=00170000,timestamp=2019-05-23T16:11:22.559+0000) > > Before they can make AP Fighters who aren't OP, they need to itemize for them. lol > > Sylas works because he's broken. He has so much defense that he can build mage items and survive. > > The real problem is itemization. If there was a proper set of AP bruiser/fighter items, then they could incentivize AP bruiser/fighter design more easily. In my original post, I mentioned items being a problem, in particular, Diana's bruiser build of Nashor's Tooth + Rod of Ages being subpar compared to AD bruiser builds. Personally though, I think the problem is both itemization AND her kit. Her kit facilitates burst so well, similar to Wukong's current kit. While Wukong has the option to build AD bruiser items and does okay with things like Black Cleaver + Steraks as first and second buys, he's usually more effective building {{item:3147}} {{item:3142}} first just to one-combo his opponents because his kit doesn't offer enough sustained damage or survivability (and then as a third and fourth item, build Black Cleaver and Death's Dance so he can survive to get his burst off).
: Wait, so we're supposed to be angry about a change that people told Riot they were making a mistake on and so they decided not to go through with it because of that? I frankly don't get it. These are bad changes sure, but none of them are going to happen and we're still supposed to be mad. Are we supposed to be mad because Riot tells us about their plans and lets us chime in? Or are we mad that Riot would ever dare change things about certain champions?
> [{quoted}](name=AngelNipata,realm=NA,application-id=yrc23zHg,discussion-id=El9XMnbA,comment-id=0012,timestamp=2019-05-23T13:54:44.306+0000) > > Wait, so we're supposed to be angry about a change that people told Riot they were making a mistake on and so they decided not to go through with it because of that? I frankly don't get it. These are bad changes sure, but none of them are going to happen and we're still supposed to be mad. Are we supposed to be mad because Riot tells us about their plans and lets us chime in? Or are we mad that Riot would ever dare change things about certain champions? I think people are mad because the proposed changes are so far off from what sort of changes Diana really needs.
: Riot Zhanos destroying diana on purpose
What bugs me is that these changes don't push Diana into wanting to build like an AP bruiser or auto-attack reliant champion at all (which was Riot's goal a couple of years ago). Diana is a weak fighter and loses early to every other fighter, and is out-scale by almost every fighter too, including {{champion:24}} {{champion:39}} {{champion:5}} {{champion:164}} {{champion:114}} {{champion:157}} etc... Her bruiser build is her weakest build, because {{item:3115}} +{{item:3027}} gimps her so hard. Build Nashor's Tooth first and you're too squishy to duel, and build ROA first and you have no damage. By the time you're built both (in whatever order), you're already out-scaled by any combination of two of {{item:3078}} {{item:3071}} + {{item:3074}} {{item:3748}} {{item:3161}} {{item:3812}} {{item:3053}}. But also: * Her pre-6 early game is among one of the weakest in the game. Her base AD is the lowest of all melee champions in the game, except for Kayle (but she becomes ranged later), and her base attack speed is amongst the lowest too. So she has to be a Q-poke bot until level 6, and if she gets engaged on, she has to rely on W and running away, or maybe using her E to pull enemies under tower since she's constantly forced under tower. * Her innate survivability is super weak. She only has her shield to keep her safe. She has no sustain and can't build sustain and her CC can barely interrupt damage with how long her Q and E cast times are (compared to say Riven who can stun you before you AA her and burst you while you're stunned). * Her damage is super easy to counter since it's pretty much all magic damage and Diana can't viably buy Void Staff. Almost every other fighter has either mixed damage, synergizes with Black Cleaver, has pen build into their kits, synergizes with Conqueror, OR has true damage in their kit. These changes don't make Diana a better fighter. They reduce the damage on her 3-hit passive and compensate with a movement speed buff and an E CD reduction? Well, the MS is nice, but Diana doesn't really need more sticking power since she has 2 targeted dashes + her E. The E CD reduction is nice, but she literally cannot use this ability against ranged opponents in lane, and it's not like she'll even land more than 1 in a team fight anyways. As far as I see, these changes make her a WORSE AP fighter, and consequentially, these changes also nerf her glass cannon builds too - the only somewhat viable build she has. There are so many ways they could shift Diana's power to make her an AP fighter, but the last major changes from season 7, and these current changes are poorly thought out. If they want to reduce her third hit AP ratio to 60% AP, at least give her, say a 15% and 25% AP ratio on her first and second attacks so that her damage is less burst and more sustained, and so that her overall auto attack DPS as a MELEE isn't lower than virtually every other ranged AP auto-attack reliant champion in the game. Increase her survivability with her W so she does't just explode in team fights (whether it be increasing the ratio on her shield from 60% to 90%, where Sylas's current is, or giving it an additional % max health scaling to incentivize bruiser builds) and/or give Diana some sort of health sustain. THEN reduce her burst potential from her R and/or W once the power has been appropriate shifted.
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: Why punish me for doing well? (Ranked)
Matchmaking should instead make it so that both your team and their team consists of players in your rank with ~63% winrate, and similarly, players with 40% winrate should be playing with and matched with 40% winrate players. Eventually you'd plateau but at least you'd plateau based on your skill level and not based on luck.
: I ran away from my home
It really sucks to be stuck in a situation like that. It must feel like your Mom is betraying you. She is your mom, and she should be able to see that her not doing anything to establish a safe and stable home environment for you is in some sense, negligence on her behalf. Your stepdad seems like a jerk and your mom tolerates it, and you need to know that is NOT right. Man, I really feel for you because I experienced a similar situation when I was younger. It's frustrating needing your parents - and in your case, your Mom in particular - to be there for you and to feel hurt when they essentially turn their back to you. If you can, try to focus more on yourself if possible. You need to gain as much control in your life as you can, and it's hard being in high school doing that, but you mentioned you've improved your grades and that's good. Try to focus on yourself, get yourself into as many high school activities as you can if possible so that you can minimize the amount of time you spend in that toxic environment.
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