: Netherstride Grimoire idea
I like everything except for the cooldown reduction. However, if it wants to compete with other items in this day and age, it may need it.
Riot Pls (NA)
: Future Stories
{{champion:72}} {{champion:112}} {{champion:126}} {{champion:245}} {{champion:61}} {{champion:131}} {{champion:56}} {{champion:12}} {{champion:432}} {{champion:201}} {{champion:35}} {{champion:421}} {{champion:33}} {{champion:85}} {{champion:31}} I see these could have potential. Especially if combined with some of the others in the list.
Enlokan (EUW)
: How to find answer to useless lore questions?
I think it was stated somewhere that Justicar Aatrox was somewhat similar to what he was “before he became a Darkin”. Don’t quote me on this though. There is probably an endless amount of each type of voidborn. For example, Vel’Koz is not a watcher, but more like one of their more connected species, and is probably of the same species as the voidborn Ryze fights in his cinematic. I bet my money that Ryze actually does know Petricite absorbs and stores magic rather than simply destroying it. He did, after all, have thousands of years to find a way to locate AND store the World Runes, why not take a few more years to test that what you’re storing them in is actually safe? Maybe he knows more about Petricite than we do, and specifically stores them in his vault in order to take advantage of some sort of mechanism unknown to us yet. I suspect there is a lot more foul play to the King’s death than a rebel too chicken to claim responsibility.
: > [{quoted}](name=DeathBurst,realm=EUW,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=0067,timestamp=2019-09-05T01:11:48.844+0000) > > As a Garen one-trick, not a single of the Eternals for Garen sounds exciting. Yes, I kept in mind the note about rekindling and personal best in a single game. > > * Enemies killed with R is just grinding, and after rekindling it's just barely better than counting kills. > * Damage dealt with E is incentiving grouping for team-fights, which Garen is bad at. But beyond that, it's entirely out of your control, and tracking personal best will just show how much you were able to dumpster your laner when you had an easy match-up. At best boring, at worst warping. > * Time spent with passive up is strongly correlated with game length. Getting a good score won't be about avoiding poke or anything skill-full, it will just be about dragging out games... > > EDIT: in contrast, Kled Eternals are much more interesting. Getting the delayed trigger on Q that enemy can avoid if you don't play correctly, getting good R with accurate prediction of where enemies will be 3-5 seconds ahead, and proper use of your passive away from base. Yeah, fine, that's what I want to see, that demonstrates mastery and skills. I appreciate the feedback. What are some things you'd be more excited to track on Garen?
> [{quoted}](name=Xenogenic,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=00670000,timestamp=2019-09-05T08:04:50.292+0000) > > I appreciate the feedback. What are some things you'd be more excited to track on Garen? Longest distance R killed someone, most damage W mitigated.
Comentários de Rioters
: Just gonna point out: "Turns out that having a cacophony of random people saying things at you is extremely off putting in a gameplay environment (for the player as well as their opponents) Whoops." Why whoops? Extremely off putting sounds exactly like what Fiddlesticks should be. That is the single most twisted cool thing in the entire write up.
> [{quoted}](name=Warlord Dienekes,realm=NA,application-id=6kFXY1kR,discussion-id=mFWa8Hmw,comment-id=00040004,timestamp=2019-07-26T03:56:51.517+0000) > > Just gonna point out: > "Turns out that having a cacophony of random people saying things at you is extremely off putting in a gameplay environment (for the player as well as their opponents) Whoops." > > Why whoops? Extremely off putting sounds exactly like what Fiddlesticks should be. That is the single most twisted cool thing in the entire write up. https://www.youtube.com/watch?v=8-vdHpvoUJE
Comentários de Rioters
Comentários de Rioters
: Spear of Shojin
Falrein (EUW)
: If you could meet your favourite champions once...
{{champion:432}} “Bwwoooooooonnnnnnggggggg”
Gilgayu (NA)
: Ovenaas the Frozen-Darkin
Couple comments, pretty nice general idea though. Lore: Baccai and Darkin are somewhat different things, one being a failed ascension and the other being a megalomaniac that also happens to be an Ascendant. (Some would say they are any Ascended that fought at the Battle of Icathia, but no one considers Nasus a Darkin.) Because of their failed ascension, Baccai couldn’t become Ascended and later be called Darkin. If the Baccai managed to keep its sanity, I don’t think it’s impossible for it to have obtained and resisted a Darkin’s influence after their imprisonment... Abilities: For his passive, perhaps making the bonus health and healing-per-damage not affect each other, similar to Ryze. Also, mayhaps a time limit or limit per entering combat for his heal should be in place. He Q shouldn’t be able to move allied champions or their pets, like Azir’s Soldiers, as to prevent trolling. Otherwise, seems ok. I find a passive that locks itself if you don’t meet its requirements interesting. For the ally cast on his W, I think he should be able to prematurely break it in order to still transfer crowd control and slow himself/nearby enemies, but won’t heal. For his enemy cast, is it 70% of the damage he took while the link is active or a different condition? Can either of the health forms for his W be used on allies? I feel like his R doesn’t really fit lore-wise. If he were a Baccai wearing a Darkin, why is it his whole body disappears? If it is a Baccai and a Darkin trapped in the same body ala golemization, again, why does his whole body disappear? Though you could argue Kayn and Rhaast do the same thing, Kayn has Shadow Magic that may help and Rhaast is the Darkin of Death(?) and may be explained as him “infecting” his target with Blood Magic/Fleshcrafting. Not saying it’s bad, just saying that I’d like a lore reason for his whole body disappearing. As for the ability itself I feel like Suppressed would work better than Fear, he shouldn’t be able to kill himself because again trolls exist, and I dislike that the bond is permanent until either dies.
: Blitzcrank Changes Heading to PBE
Good changes, might want to extend to duration of marks a bit or put a delay before applying a mark to a target who just got rid of one though.
: After everything that has happened, I realised that I really miss old Aatrox
Yeah, t’is a shame. I can understand wanting to move away from auto-attack based champs, but this just isn’t right. Bloodwell could’ve had the passive attack speed bonus changed to something else, fixed. His Q was fine, and actually would’ve made more sense with his current kit than his new E; imagine the World-Ender flying up to the air and crashing down into the enemy armies, causing a huge impact crater. Now imagine the “World-Ender” doing a slight dash into the enemy army. Which seems more appealing? If they wanted to slowly remove auto champs, they would have to remove his old W, yes. But this W is unsatisfactory and more often than not useless, at least in my experiences playing as and against Bbtrox. Maybe they could’ve made it similar to what it was but only working with abilities, but that seems unappealing. His E was commonly complained against, though mainly for its “weird” hitbox, and could be seen by some as less than useful compared to the rest of his kit. At least it made sense for a somewhat taller than an average human, ancient war machine with enough intelligence (and magic) to win nearly unwinnable battles hundreds of times over to be able to emit magic blades from himself every so often, compared to a hulking behemoth the size of a small-medium town and supposedly being one of the Ascended randomly smashing himself into the ground at his enemies, yet at the same time performing precise combat repositioning. His R needed to be replaced for certain, it wasn’t very interactive and only served to boost his passive. I like the new revive mechanic for him, but I dislike that his new R is literally just his old R and Passive, just remove the R damage, make the passive give you AD or whatever, and you can only use Bloodwell when you activate your R. I get that he’s supposed to have a form of PTSD from the Icathian rebellion, and that the entrapment process for him was unstable, and that he had spent thousands of years separated with the outside world. How the hell is he in any way stable enough to think rationally (Concepts such as vengeance against the Targonians, and the ability to recall pretty much all of his memories, plus enough planning and foresight to groom a new host in Tryndamere if that wasn’t retconned yet) let alone understand how his new form works the second a human touches him? It’s irritating that the Darkin all know how to project themselves from their new bodies the moment humans get near them, I don’t think Vai and Galmar or whatever their names are actually even came into contact with Varus. Hell, Aatrox was the Ascended of fair combat/Justice or whatever they call it, since according to lore the very concept he was bound to was erased from existence, and went to Icathia with Nasus. Nasus is the Ascended of Knowledge Preservation. Both noble concepts. Why is the guy dedicated to Justice and Fairness one of the first to fall to desire, but the guy who kept records of everything wasn’t even remotely interested in selfish needs? Because he had a little brother he was just forced to lock away? Why not use the dark powers everyone else was learning, _tell everyone else about the traitor that killed their emperor_ and team up with what immediately after the cataclysm were still his allies, and destroy the guy responsible for killing apparently the only person holding you guys in line and rescuing your brother? Appearance was less impressive, voice could’ve been better, like the personality for his lore though. Don’t like it for Aatrox, however.
: > [{quoted}](name=Falrein,realm=EUW,application-id=6kFXY1kR,discussion-id=hI2qgI7G,comment-id=0000000000010000,timestamp=2019-03-12T09:48:26.038+0000) > > Just check my reply to SEKAI, I would pretty much write the same thing. Kayle is not a stupid zealot. Aaaand she can now grow as a character. But hey, if you don't wanna see that, don't. It's not about whether or not Kayle is or isn't a "stupid zealot", or that she "has room to grow as a character". It's that the rework isn't true to her original iteration, which is the opposite of what a rework should try to accomplish. I find it disheartening that Riot had to remove the old Kayle and replace it with a new one which is, in my opinion, a straight downgrade, solely for the purpose of having her "grow". Besides, who's to say the old Kayle was incapable of character growth anyway? Also, the "hey, if you don't wanna see that, dont" argument is moot, as I can't just "ignore" the new Kayle and pretend she doesn't exist. The new Kayle wasn't a choice I made, but it's a choice I have to accept anyway.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=6kFXY1kR,discussion-id=hI2qgI7G,comment-id=00000000000100000000,timestamp=2019-03-13T07:09:56.277+0000) > > It's not about whether or not Kayle is or isn't a "stupid zealot", or that she "has room to grow as a character". > > It's that the rework isn't true to her original iteration, which is the opposite of what a rework should try to accomplish. > > I find it disheartening that Riot had to remove the old Kayle and replace it with a new one which is, in my opinion, a straight downgrade, solely for the purpose of having her "grow". > > Besides, who's to say the old Kayle was incapable of character growth anyway? > > Also, the "hey, if you don't wanna see that, dont" argument is moot, as I can't just "ignore" the new Kayle and pretend she doesn't exist. The new Kayle wasn't a choice I made, but it's a choice I have to accept anyway. {{champion:266}}
Kelg (NA)
: > [{quoted}](name=DeathBurs7,realm=EUW,application-id=3ErqAdtq,discussion-id=PB6IQHkM,comment-id=00030000,timestamp=2019-03-05T15:38:09.307+0000) > > I hate Jax personally, but you cannot sincerely say he is a stat check champ... > > Hitting the stun can make or break a fight, he has aa resets he needs to use properly to maximize his DPS, stacking his 3-hit passive is super important in laning phase. > > I assure you I can feel the difference between a bad Jax who just try to stat check and a good Jax that actually know their champ, when I'm playing against him. This is why he's a stat check: 1. If you don't have a dash you can't dodge his stun without blowing flash, then if he has more stats than you, boom he stat checks you do death. 2. Plenty of champs can't fight him during his E, but he can sit there and beat you to death for some reason. By the time his E is finished, you're mostly dead so you can't fight back even after it. 3. His W is just "do more damage" with 0 interactivity or ways to avoid it. 4. His jump lets him fight only on his own terms, and there's no way to outplay. Once he has it maxed, you can't run from him most of the time. 5. His ult is just "get more stats" with a do more damage passive. 6. His passive just gives him more attack speed, for using auto-attacks. Wow, so interactive. Jax is the epitome of a stat check, if he isn't one, who is?
> [{quoted}](name=Kelg,realm=NA,application-id=3ErqAdtq,discussion-id=PB6IQHkM,comment-id=000300000001,timestamp=2019-03-05T16:14:05.443+0000) > > This is why he's a stat check: > > 1. If you don't have a dash you can't dodge his stun without blowing flash, then if he has more stats than you, boom he stat checks you do death. > 2. Plenty of champs can't fight him during his E, but he can sit there and beat you to death for some reason. By the time his E is finished, you're mostly dead so you can't fight back even after it. > 3. His W is just "do more damage" with 0 interactivity or ways to avoid it. > 4. His jump lets him fight only on his own terms, and there's no way to outplay. Once he has it maxed, you can't run from him most of the time. > 5. His ult is just "get more stats" with a do more damage passive. > 6. His passive just gives him more attack speed, for using auto-attacks. Wow, so interactive. > > Jax is the epitome of a stat check, if he isn't one, who is? Aatrox shouldn’t have gotten a complete rework before Jax either. Let’s compare old Aatrox to Jax: 1. His only hard CC was an easily avoidable knockup, you could even prevent the knock up from casting if you cc him before he started his descent on his Q. 2. None of Aatrox’s abilities make any enemy unable to fight him except for his Q. Maybe they can’t stay in battle for long, but they had a chance to escape. They even had items that could help them massivley; Bramble Vest/Thornmail, Morellonomicon, Executioner’s Culling, etc. 3. W, admittedly, needed to be replaced somehow. 4. Aatrox’s jump is his main engage tool as well as his only escape tool, with ~15 second cooldown. If he uses it, he gets put at a disadvantage either escaping or going in. 5. As was his R. Both his W and R were highly uninteractive to the enemy and unavoidable without being far from Aatrox, and essentially just boosted Aatrox via stats (AD, Attack Speed, Lifesteal, AA Range) 6. Aatrox’s passive, at least the original, took much longer to charge up than Jax’s. It also allowed him to revive himself once every 5 minutes, the only problem is that usually he is stuck in a very vulnerable place. So why did they rework Aatrox before Jax? He was placed #4 or 5 in community want to rework, but why exactly? 1. His passive gave him attack speed and the ability to revive based on how full his Bloodwell was. Problems: His revive left him in very vulnerable spots, AA-based champs fallen out of favor. Blooodwell was hard to fill/manage. (Debatable) Solution: Rework Bloodwell to be a set of 5 stacks. Remove the passive and place a part of it on his R. Slow movement allowed while reviving. Reception: Wide in both directions. Poor-confused, revive only on R seems out of place. 2. His Q made him dash into the air and land in an area, the center of which would knock people up. Problems: Able to be knocked out of Q at any time. Solutions: Make him Unstoppable during the landing phase. Replaced with 3 slashes of a sword which may knock up targets in a small area. Reception: Resentful, too similar to Riven’s play style for many, dulls the essence of the character’s origins for some. 3. His W allowed him to either heal or deal more damage every 3 auto-attacks, able to change at any time. Problems: Auto-Attack champs have fallen out of favor. Damage/Heal ratios too low or too high. (Debatable) Solution: Replaced with a skillshot that drags a target back and damaged them if they do not escape a small area within a small time. Reception: Irritated, some dislike the area’s design, others believe it dulls the essence of the character’s origins, but not wholly disliked. 4. His E shot two skillshots that combined at the end, dealing damaged to enemies and slowing them for a moderate amount. Problems: Strange hitbox shape. (Debatable) Solution: Replaced with a double dash that doesn’t interrupt some abilities and a passive healing. Double dash reduced to one. Reception: Irritated at more mobility in game. Irritated that the second dash is removed. 5. His R dealt damage to all enemy champs in a small area and gave him increased attack speed, range, and damage. Also filled up Bloodwell based on enemy champs damaged. (?) Problem: Overloaded him with stats and instant-cast, AA-based champs fallen out of favor. (Debatable). Solution: Replaced with an ability that allows Aatrox to access his old passive, and boosts some of his stats. Correction: Allows him to access a non-replenishing, non-boosting Bloodwell with a better revive, boosts his damage instead of his attack speed, and gets shiny visuals. Reception: No notable push in positive or negative opinions have been found.
: this is a joke right? edit: where are the old aatrox mains to complain when you need them?
> [{quoted}](name=Thaumaturge Void,realm=NA,application-id=3ErqAdtq,discussion-id=PBBArFyl,comment-id=0004,timestamp=2019-02-18T17:22:22.255+0000) > > Yeah, they really did screw up with Aatrox, and the Darkin in general. Kinda funny how his old kit fits his new lore better than his current kit, seeing as how he’s supposed to use the blood/bodies of his enemies to improve himself. (Hence why almost all Darkin are supposed to be able to utilize Fleshcrafting/Blood Magic of some sort.) In fact, the whole concept of the Darkin is confusing now—the definition is quite literally Ascended who try to gain personal power, yet they refuse to see Renekton and Xerath (provided he is an Ascended) as Darkin and at the same time say that if someone saw Renekton they’d call him a Darkin (Which is just a title now). I can understand the tiny wings, I get that he’s supposed to be a colossus now, but I’d still prefer the old or somewhat bigger wings and him having an improved version of his old Q. > > I also get that he’s supposed to be nigh unkillable and can probably reinforce himself with magic, but why not make some of the Chitin that his old form had to make himself even harder to kill? His model, while also looking terribly pixelated, is like 90% red now, and his new splash art, despite its attempts, just doesn’t look menacing to me. Rather, it looks like I do when I view it; mildly annoyed that it exists. > > Aside from that, some of his gameplay just doesn’t make sense. Any carried over aspects feel superbly underwhelming, with his healing being nearly unnoticeable until late game and his ult essentially being his old passive and R mixed together yet worse still. Why does the blood colossus hurt a target for max health, reduce its regen/healing/shields, and lowers cooldown with every ability use? Why can he swing his sword 3 times in less than a few seconds (Which, mind you, is supposed to be proportional to his size—colossal—but apparently is also small enough for humans to wield comfortably, and nothing in lore states it can change size other than this inconsistency). Where do the chains in the ground come from? How would a colossus be able to dash with no charge up considering its size and the fact that it is made of flesh? Even Galio, a Petricyte golem that can absorb and utilize the magic around him and is of similar size to Aatrox has to charge up before being able to dash any distance. > > I’m not trying to say that all of this is terrible and that Riot is horrible for making these changes. It just seems to me that all aspects of this (Story, Design, Balance) works off of bad material or the material is turned bad on its way to delivery and there’s nothing they can do about it. I think it’s commendable the ideas the story team is trying to go, but they’re focused too much on Shurima/Targon/Void aspects in too many things. I just wish the Darkin wasn’t one of them. And Aatrox’s while wanting to eliminate himself is pretty stupid based on his plans (attack everything until something kills me) seeing as how him being trapped by cosmic magic means only cosmic beings will be able to kill/free him. Why not make him decide to go covert and try to find ways to solve this problem while secretly building himself up and improving himself? Other than this, the handling of other Darkin characters/stories have been done relatively well, though they could have done a bit better at fleshing out the backstories of Varus’ shared minds (can’t remember their names). I actually quite enjoyed the color story where Misha betrayed the assembly of Darkin despite my disposition to some of its base ideas. > > Addendum to gameplay, the design team says that they took into consideration the Aatrox mains, but I doubt it. His whole schtick before was that of a battle manipulator and hard to kill. His new schtick is being a one-person-lock and hard to kill. Let’s see what carried over and was used. His old passive allowed him to revive every so often with bonus as and ad based on how much you hurt enemies over a moderate period of time, while his new one deals large damage and reduces healing/shielding for a bit. His old passive has essentially become his Ult but an active instead, but his new passive draws from nothing. The original implementation would have fit so well with his new theme that it’s sickening it was thrown out. His old Q let him fly into the air and knock up at most 3 champions and damage minions around the landing spot after a short delay or let him escape, while his new Q is him smashing his sword into the ground and knocking people up in a small area. While all aspects are carried over, him knocking up some people and being able to escape (with his e), the implementation is less than fine. His whole personality being angry, straight to the point, aggressive, somewhat honorable, etc and he prefers to stay back from a battle rather than charging in? Honestly, it would’ve been better if they reworked his old Q into a better ult than what it is now. His old W allowed him to either heal every 3 strikes or deal extra damage at the cost of health with the same trigger, while his new W allows him to shoot chains at a target that drags them back if they don’t escape an area. The healing was carried over as an inferior version of Death’s Dance’s passive as an attachment of his E. This is the only time chains have even been associated with his champ. Why add this? His old E allowed Aatrox (the sword) to emit 2 rays of energy towards a point, which had an admittedly weird hit box, while his new E is a very small dash with some insignificant healing attached. There wasn’t even an attempt to convert this, they drew a medium-ranged flight-to-knockup on impact and the ability to heal based on your health/deal damage based on your health into a VERY small dash and a rehash of Death’s Dance but worse. His old R improved his passive based on how many enemy champs were nearby and improved attack range, speed, and damage for a small time along with a bit of AOE damage on cast, while his new R does almost the same except is also allows him to use his old passive. I still can’t grasp the concept that he uses some sort of magic to increase his already colossal size three-fold and give him access to the ability to resurrect himself. > > The balance team...exists. You can refer to the rest of the boards for you to determine your own opinion on them. All I’m gonna say is that Ohmwrecker has sat through several seasons and through multiple balance teams as the least used item, as well as that I’ve actually never seen almost all of the new items introduced in the past 2 years in any sort of use. > > All in all, while the story team tried to satisfy the question of who or what the Darkin are, they didn’t do it in a way which feels organic. Even so, they do make good use of what they have without going too far or too short of the expectations they set up in a satisfying way. The design team, however, seemed to decide that they wanted to only take bits and pieces of the original Aatrox, make them worse, then add mechanics that don’t really fit his story/personality. The result is less than admirable. The art team did seem to try, but his splash art seems goofy and his model seems just...infuriatingly less detailed than his original model. Generally just waiting until someone either messes up or calls on them.
: > [{quoted}](name=Bears Dont Care,realm=NA,application-id=yrc23zHg,discussion-id=9d8Gt4fo,comment-id=0000000000000000,timestamp=2019-02-18T19:21:54.043+0000) > > Akali was great, the community is mad cause bad as always. > > Of course, let's totally ignore all the other reworks which were successful. > No no, we need to say if its a rework it is automatically bad! > > Just like Aatrox...who was never played. > > This is not a valid complaint. > Look at the gameplay trailer > > Agreed Aatrox is one of the worst reworks to date and Akali and Irelia are up there as well. None of the more recent reworks have been very good at all. Edit: If you are talking about visuals, then they are all good, but gameplay wise they are all not good
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=9d8Gt4fo,comment-id=00000000000000000001,timestamp=2019-02-19T05:31:00.505+0000) > > Aatrox is one of the worst reworks to date and Akali and Irelia are up there as well. None of the more recent reworks have been very good at all. > > Edit: If you are talking about visuals, then they are all good, but gameplay wise they are all not good I denounce the idea that Aatrox’s visuals look better, both splash and in-game model. I highly suggest you take a another look at both. The only thing that would be better are the animations and effects, but then again 5 years to 7 months does that to them.
: Some are still ongoing {{champion:3}}
> [{quoted}](name=Abibyama II,realm=EUW,application-id=yrc23zHg,discussion-id=N8Lk81ty,comment-id=0000,timestamp=2019-02-18T23:32:34.318+0000) > > Some are still ongoing > {{champion:3}} {{champion:266}} {{item:3151}}
: Aatrox--for whom was he changed?
Yeah, they really did screw up with Aatrox, and the Darkin in general. Kinda funny how his old kit fits his new lore better than his current kit, seeing as how he’s supposed to use the blood/bodies of his enemies to improve himself. (Hence why almost all Darkin are supposed to be able to utilize Fleshcrafting/Blood Magic of some sort.) In fact, the whole concept of the Darkin is confusing now—the definition is quite literally Ascended who try to gain personal power, yet they refuse to see Renekton and Xerath (provided he is an Ascended) as Darkin and at the same time say that if someone saw Renekton they’d call him a Darkin (Which is just a title now). I can understand the tiny wings, I get that he’s supposed to be a colossus now, but I’d still prefer the old or somewhat bigger wings and him having an improved version of his old Q. I also get that he’s supposed to be nigh unkillable and can probably reinforce himself with magic, but why not make some of the Chitin that his old form had to make himself even harder to kill? His model, while also looking terribly pixelated, is like 90% red now, and his new splash art, despite its attempts, just doesn’t look menacing to me. Rather, it looks like I do when I view it; mildly annoyed that it exists. Aside from that, some of his gameplay just doesn’t make sense. Any carried over aspects feel superbly underwhelming, with his healing being nearly unnoticeable until late game and his ult essentially being his old passive and R mixed together yet worse still. Why does the blood colossus hurt a target for max health, reduce its regen/healing/shields, and lowers cooldown with every ability use? Why can he swing his sword 3 times in less than a few seconds (Which, mind you, is supposed to be proportional to his size—colossal—but apparently is also small enough for humans to wield comfortably, and nothing in lore states it can change size other than this inconsistency). Where do the chains in the ground come from? How would a colossus be able to dash with no charge up considering its size and the fact that it is made of flesh? Even Galio, a Petricyte golem that can absorb and utilize the magic around him and is of similar size to Aatrox has to charge up before being able to dash any distance. I’m not trying to say that all of this is terrible and that Riot is horrible for making these changes. It just seems to me that all aspects of this (Story, Design, Balance) works off of bad material or the material is turned bad on its way to delivery and there’s nothing they can do about it. I think it’s commendable the ideas the story team is trying to go, but they’re focused too much on Shurima/Targon/Void aspects in too many things. I just wish the Darkin wasn’t one of them. And Aatrox’s while wanting to eliminate himself is pretty stupid based on his plans (attack everything until something kills me) seeing as how him being trapped by cosmic magic means only cosmic beings will be able to kill/free him. Why not make him decide to go covert and try to find ways to solve this problem while secretly building himself up and improving himself? Other than this, the handling of other Darkin characters/stories have been done relatively well, though they could have done a bit better at fleshing out the backstories of Varus’ shared minds (can’t remember their names). I actually quite enjoyed the color story where Misha betrayed the assembly of Darkin despite my disposition to some of its base ideas. Addendum to gameplay, the design team says that they took into consideration the Aatrox mains, but I doubt it. His whole schtick before was that of a battle manipulator and hard to kill. His new schtick is being a one-person-lock and hard to kill. Let’s see what carried over and was used. His old passive allowed him to revive every so often with bonus as and ad based on how much you hurt enemies over a moderate period of time, while his new one deals large damage and reduces healing/shielding for a bit. His old passive has essentially become his Ult but an active instead, but his new passive draws from nothing. The original implementation would have fit so well with his new theme that it’s sickening it was thrown out. His old Q let him fly into the air and knock up at most 3 champions and damage minions around the landing spot after a short delay or let him escape, while his new Q is him smashing his sword into the ground and knocking people up in a small area. While all aspects are carried over, him knocking up some people and being able to escape (with his e), the implementation is less than fine. His whole personality being angry, straight to the point, aggressive, somewhat honorable, etc and he prefers to stay back from a battle rather than charging in? Honestly, it would’ve been better if they reworked his old Q into a better ult than what it is now. His old W allowed him to either heal every 3 strikes or deal extra damage at the cost of health with the same trigger, while his new W allows him to shoot chains at a target that drags them back if they don’t escape an area. The healing was carried over as an inferior version of Death’s Dance’s passive as an attachment of his E. This is the only time chains have even been associated with his champ. Why add this? His old E allowed Aatrox (the sword) to emit 2 rays of energy towards a point, which had an admittedly weird hit box, while his new E is a very small dash with some insignificant healing attached. There wasn’t even an attempt to convert this, they drew a medium-ranged flight-to-knockup on impact and the ability to heal based on your health/deal damage based on your health into a VERY small dash and a rehash of Death’s Dance but worse. His old R improved his passive based on how many enemy champs were nearby and improved attack range, speed, and damage for a small time along with a bit of AOE damage on cast, while his new R does almost the same except is also allows him to use his old passive. I still can’t grasp the concept that he uses some sort of magic to increase his already colossal size three-fold and give him access to the ability to resurrect himself. The balance team...exists. You can refer to the rest of the boards for you to determine your own opinion on them. All I’m gonna say is that Ohmwrecker has sat through several seasons and through multiple balance teams as the least used item, as well as that I’ve actually never seen almost all of the new items introduced in the past 2 years in any sort of use. All in all, while the story team tried to satisfy the question of who or what the Darkin are, they didn’t do it in a way which feels organic. Even so, they do make good use of what they have without going too far or too short of the expectations they set up in a satisfying way. The design team, however, seemed to decide that they wanted to only take bits and pieces of the original Aatrox, make them worse, then add mechanics that don’t really fit his story/personality. The result is less than admirable. The art team did seem to try, but his splash art seems goofy and his model seems just...infuriatingly less detailed than his original model.
: Just gonna point this out about the Aatrox Rework
> Regarding ; >Lore: I do not like the new Darkin lore, especially not Aatrox’s. I can accept the Darkin being involved with Shurima and the Void. I can accept corrupted Ascendants. I cannot accept them being the same thing. Now we technically do have 5 Darkin by definition (Ascendants who no longer are noble but only exist to gain power). >I can accept Aatrox once being something more noble. I can accept Aatrox being desperate to find/keep a host and eventually get out of his sword. I cannot accept him being obsessed with total destruction and a rage machine. He was much better when he was in control of major events regarding wars in Runeterra, and had a better personality than “kill kill kill”. Used to at least pretend he cared for a side in a major conflict and help them in order to further his own plans, now absorbs both sides to help destroy reality. (How’s he gonna destroy Space-Time again? By making a body so large it collapses in on itself? Can’t say for certain he knows what the World Runes are, and he doesn’t seem able to absorb abilities of his enemies, only bodies.) >Gameplay: I do not like Aatrox’s new gameplay, especially since it doesn’t play to his theme of improving himself with the bodies of his enemies well. Old one he was a terrifying being that coerced one side to fight against impossible odds, which his old kit didn’t fit well with either, but it did fit better than this one. >The original passive would have fit infinitely better than the current one because it plays so well with the theme of improving yourself with your enemies. Original Q fits better since personality-wise he would rather charge straight in than be a pansy and fight at range first, in fact if he’s supposed to be colossal now then the Q would have made even more sense. Both Ws surprisingly fit both of their themes to me, original being about manipulating battles, new being about inescapable death. The new E is better than the old one, but I think something else would have been better. Both Ults are bad in my opinion, though the Original fits the theme better as a manipulator than the New, since the New is again supposed to be about using your enemys’ bodies against them but only reacts to harm to yourself. >Appearances: The Original will always be better. To compare; >Original: >New: >One of those guys looks cold and calculating, maybe gonna kill you, maybe not. The other looks like he tripped and fell on his back after stepping in dog crap and is now expressing mild disappointment with his teeth. >All in all, I hope the next time they rework him, hopefully they will eventually, that they do it right. And >The reason so many people dislike Aatrox’s rework was because it stripped the personality they had built up for him for years. He was a silent battle manipulator that shaped valoran for milennia just for fun at first, and now he’s a rage-fueled chaos machine who’s only hope is to eliminate reality to free himself. >Personally, I dislike that fallen Ascendants and Darkin are now the same thing. It never sat right with me, and the fact that we can technically count Xerath and Renekton as Darkin seems to be aggravating everyone. I can get behind the Darkin as once being noble, or Aatrox being desperate to find a host after his current one/s die, but the complete personality flip just doesn’t settle right. How’s he even supposed to eliminate reality anyways, become so massive he collapses in on himself? >Gameplay wise, he’s just a completely different champ than he used to be. While none of the kits fit the theme they were trying to portray well, parts of his old kit would’ve worked so much better st accomplishing this than his new one. For example, he’s currently supposed to be a nigh unstoppable force that manipulates the bodies of the fallen to improve himself somehow, without changing how he fights much. Only thing that uses dead/hurt enemies is his e, which is basically lifesteal and two dashes plus a damage bump. His old passive grants him the ability to become stronger and revive based on how much he hurt the enemy, his old w allowed him to drain the life of enemies more efficiently or utilize his health to deal increased damage to enemies, and his old ult literally sucked life force from nearby enemies to empower him. All of these fit better than a glorified grievous wounds, a magic chain that resets itself after a second or two, and a slight bump in damage/health and a revive if used under like 10 seconds. >Regarding appearances, his original model and animations look better than almost all of his new ones. The only new animation/model I like is his transformation for his R, but not the ability itself. Even his splash art was better, as originally he looked cold and calculating, maybe gonna kill you maybe not, while the new one looks like he fell backwards after stepping on dog crap and is expressing mild disappointment/disgust awkwardly through his teeth. They’re both pretty much the same, but tldr the new lore doesn’t sit well with me, they completely changed who he was, his plan to kill himself is practically impossible to do without him getting someone like Aurelion or Bard, **his old kit fits his new lore better than his current one**, his new art makes him not look intimidating in my opinion, his new in-game model is much less refined than his old one, his new voice should’ve had less of an accent/quieter/less metallic sounding, and there were so many proposed ideas on these boards that could’ve done so much better than what he is now.
GFREEMEN (NA)
: If she is hitting your spirit that will damage you unless you are Immune.
> [{quoted}](name=GFREEMEN,realm=NA,application-id=3ErqAdtq,discussion-id=pAVgakpe,comment-id=0002000000000000,timestamp=2019-01-18T19:15:44.663+0000) > > If she is hitting your spirit that will damage you unless you are Immune. Nope, I broke the bond for the spirit and had the tentacles chasing me. I had dived at her by my fallen outer turret, a tentacle sprouted up and smacked the empty ground where I had dived at right after I dived, killing me.
mzicio (EUW)
: Only DoT abilities can damage you while you're untargetable. Rek'sai is my second most played champion and I can guarantee you that using your ultimate to dodge abilities is 100% possible and is not bugged.
> [{quoted}](name=mzicio,realm=EUW,application-id=3ErqAdtq,discussion-id=pAVgakpe,comment-id=00020000,timestamp=2019-01-18T16:35:41.000+0000) > > Only DoT abilities can damage you while you're untargetable. Rek'sai is my second most played champion and I can guarantee you that using your ultimate to dodge abilities is 100% possible and is not bugged. I’ve been killed by Illaoi’s tentacles during her dive, which while due to an effect that lasts several seconds ultimately are skillshots from what can be considered a minion. I’ve also been killed by things as Irelia firing her ult at where I dived and it killing me before my model becomes into existence again. Mayhaps it isn’t a frequent occurrence, but it isn’t impossible.
: Rek'sai
I think it’s more outrageous that she can still be hit by abilities while she’s performing her ult. I’m not talking about the jump, I’m talking when she’s deep underground and isn’t even on the map anymore. I’ve literally had hundreds of winning moments in a battle foiled because x ability can hit my model which currently doesn’t even exist.
BigFBear (EUW)
: People say that {{champion:19}} and {{champion:20}} are good reworks. Idk since I don't play them. But i almost never see them in Plat+ WW 2,2% playrate Nunu 1,6%. Interesting is that people tend to say that {{champion:266}} rework sucks but i see him in most of my games.
> [{quoted}](name=BigFBear,realm=EUW,application-id=3ErqAdtq,discussion-id=72NEuRVZ,comment-id=0005,timestamp=2019-01-18T10:05:15.867+0000) > > People say that {{champion:19}} and {{champion:20}} are good reworks. > Idk since I don't play them. > But i almost never see them in Plat+ > WW 2,2% playrate Nunu 1,6%. > > Interesting is that people tend to say that {{champion:266}} rework sucks but i see him in most of my games. The reason so many people dislike Aatrox’s rework was because it stripped the personality they had built up for him for years. He was a silent battle manipulator that shaped valoran for milennia just for fun at first, and now he’s a rage-fueled chaos machine who’s only hope is to eliminate reality to free himself. Personally, I dislike that fallen Ascendants and Darkin are now the same thing. It never sat right with me, and the fact that we can technically count Xerath and Renekton as Darkin seems to be aggravating everyone. I can get behind the Darkin as once being noble, or Aatrox being desperate to find a host after his current one/s die, but the complete personality flip just doesn’t settle right. How’s he even supposed to eliminate reality anyways, become so massive he collapses in on himself? Gameplay wise, he’s just a completely different champ than he used to be. While none of the kits fit the theme they were trying to portray well, parts of his old kit would’ve worked so much better st accomplishing this than his new one. For example, he’s currently supposed to be a nigh unstoppable force that manipulates the bodies of the fallen to improve himself somehow, without changing how he fights much. Only thing that uses dead/hurt enemies is his e, which is basically lifesteal and two dashes plus a damage bump. His old passive grants him the ability to become stronger and revive based on how much he hurt the enemy, his old w allowed him to drain the life of enemies more efficiently or utilize his health to deal increased damage to enemies, and his old ult literally sucked life force from nearby enemies to empower him. All of these fit better than a glorified grievous wounds, a magic chain that resets itself after a second or two, and a slight bump in damage/health and a revive if used under like 10 seconds. Regarding appearances, his original model and animations look better than almost all of his new ones. The only new animation/model I like is his transformation for his R, but not the ability itself. Even his splash art was better, as originally he looked cold and calculating, maybe gonna kill you maybe not, while the new one looks like he fell backwards after stepping on dog crap and is expressing mild disappointment/disgust awkwardly through his teeth.
: I think anyone that does a lot of true damage needs to have that tuned down
Comentários de Rioters
: More Non human champs?
{{champion:432}} {{champion:12}} {{champion:34}} {{champion:136}} {{champion:53}} {{champion:31}} {{champion:9}} {{champion:3}} {{champion:150}} {{champion:203}} {{champion:121}} {{champion:96}} {{champion:54}} {{champion:57}} {{champion:56}} {{champion:61}} {{champion:516}} {{champion:33}} {{champion:421}} {{champion:72}} {{champion:35}} {{champion:13}} {{champion:107}} {{champion:16}} {{champion:223}} {{champion:48}} {{champion:29}} {{champion:161}} {{champion:106}} {{champion:62}} {{champion:154}} {{champion:143}} . My list of champions that may or may not be related to this thread is complete.
: What happen to those whiners that complained about Kai'Sa's revealing cleavage?
Pentapod (NA)
: Which Characters Have the Best Playerbase?
: While both {{champion:75}} and {{champion:58}} fought alongside the **God-Warrior Ascendants** (which is referenced in your mentioned sentence's beginning; _"Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human; gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced."_) {{champion:266}} https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fi.imgur.com%2Fq1Fd0WK.png%3Fnoredirect&key=a45e967db0914c7fb472fd4381e6c85b&width=150 {{champion:110}} and even when Nasus and Renekton all shared the same traumatic pain alongside the God-Warrior Ascendants of the Icathia Battle events, neither Nasus or Renekton are Darkin at the end of the day. Renekton just went mad and as for Xerath he also went mad (after his painful Ascension) due to being hungry for more power since he also wanted to be Shurima's next leader, which is why they were both locked away in some temple, while Nasus went "into self-imposed exile" (as stated in his bio/lore).
You didn’t provide any evidence; the quote you provided doesn’t support your claim that neither Nasus (who wasn’t even mentioned in my op, cause he doesn’t fit the definition of Darkin) or Renekton aren’t Darkin. Just that the Ascended were born human and that many (but not all) decided to falter in purpose. Again, Renekton and Xerath still perfectly fit the definition of Darkin, which are Ascended who have faltered in purpose to pursue petty ambition. Renekton strives for false revenge against Nasus, Xerath wants to rule Shurima, Aatrox wants to destroy everything, Rhaast is likely power hungry, and Varus is likely power hungry. Azir is the rightful ruler of Shurima and merely wishes to restore it to greatness, while Nasus still tries his best to protect the peace and prevent the loss of knowledge, although not publicly, never straying for their purpose and thus never becoming Darkin.
TacoBrain (EUW)
: ***
Bit of a problem with that; Dinopawz also states that while Renekton might not know what the Darkin are, others would consider him one that wasn’t imprisoned. And since Darkin is a title rather than a race, which corresponds to Ascended who lost their way, Renekton would still be considered a Darkin to the people of Shurima, even if the lore team doesn’t want to consider him one. Should they rectify this, then I’ll change my stance, but as it is both {{champion:58}} & {{champion:101}} WOULD be considered Darkin by definition.
: No they are still Ascendants, which are still different from Darkin. Darkin are Ascendants who have been corrupted by the battle events of Icathia.
> [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=6kFXY1kR,discussion-id=KbIwQXfF,comment-id=00010000,timestamp=2018-12-14T18:15:03.844+0000) > > No they are still Ascendants, which are still different from Darkin. > > Darkin are Ascendants who have been corrupted by the battle events of Icathia. Not true. From The Legend of the Darkin, “...Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to be view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants Darkin, a whispered curse translating roughly in the old tongue as ‘The Fallen’.” Never does it exclude those who weren’t at Icathia or didn’t fight the void. It literally states Darkin are ascended who pursue petty ambitions, which perfectly fits Xerath and Renekton after the onset of madness.
: Explain a champion lore badly. Others try guess the champion.
Broke reality and glued it make together after picking up blue crystals.
: A lore summary of the darkin(with some speculation near the end)
{{champion:58}} and {{champion:101}} can count as Darkin too btw.
GFREEMEN (NA)
: Her tremor sense does show stealthed enemies. You can see Shaco, Eve, Akali, Teemo, Vayne, Kaisa. I just wish it worked all the time not just when she was burrowed. There was another post with similar QoL changes. The Passive heal could be 1% max HP (+1% per 100 tAD) consuming 25% max Rage. So max 4s for (realistically) ~400 AD 5% max hps per/s for total of 20%. Not even close to Pyke but notable. For her W make the knockup prioritize champions over minions. For her E make her untargetable while in a tunnel. Fixes the who CC when engaging and allows her to tower dive some but not like Akali. She could stop one turret shot with it or maybe more if there are a lot of tunnels under the turret but she is not attacking when in a tunnel so its ok. Fix the delay that her E bit has. So frustrating. R should also make her Untargetable. I think it suppose to be but I get CCed/Killed while in it too often.
I knew that she could see tremors in brushes and suspected she could see cloaked, didn’t know about full on invis though. Somewhat wish they’d make it so the screen zooms out while burrowed optionally. The heal seems a bit much with max hp, since it’s intended to be used multiple times during a fight. W is fully agreeable. I don’t really like being untargetable potentially every 2 seconds, but again I still think certain abilities shouldn’t interrupt her tunneling. Dunno about the E delay. And entirely agree with R. I’m not even on the map visually but still getting killed.
: What’s more healthier? Reducing damage or increasing tankiness?
Clearly what we need is a bowl of Grandma Brownie’s Chocolate Chunker Wunker Bunkers, now with more delicious chunks of Chocolate Chunks.
: The Skins That We All Know We Need.
{{champion:421}} Giga’Sai, continent-sized, forests and mountains on the back, underside made of lava.
: > [{quoted}](name=Thaumaturge Void,realm=NA,application-id=6kFXY1kR,discussion-id=c0EG5ztG,comment-id=0019,timestamp=2018-12-11T13:47:16.644+0000) > > The fact that there is literally no reason for the champions to be fighting. Because there is no reason thats i why they are not fighting.
Let me rephrase: lore-wise, there is no reason for the game itself to exist, though there used to be.
: Rek'Sai... So much potential. Ult really should make her untargetable. Since she is already required to hit them beforehand, doesn't cc them, and usually ends up poorly positioned. I think burrowed gaining 50% tenacity would do the trick and help it feel like a positive overall. Void Venom on the bite would indeed be good, especially working with her R. Since it might let them get away but take enough damage over time to kill with R. Definitely agree. Still waiting for a new skin...
Yeah, the reason I’d like the venom is because her only ability that scales off AP is her burrowed q, which is pretty much a void-charged spit ball. It’d only make sense that if she bit a huge chunk out of someone that some of this spit would get on them.
: What do you personally dislike about the lore ¿
The fact that there is literally no reason for the champions to be fighting.
Comentários de Rioters
5050BS (NA)
: How to bring Rek'sai back into play without making her OP
She can do pretty well in the top lane, especially against champs like Irelia. With DH, at least.
: > [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=Z0s1EExi,comment-id=0000,timestamp=2018-11-26T10:15:59.837+0000) > > Banner of command was removed not for what you said, but because it was op for ppl that knew how to use it and useless for the majority of the playerbase that's in bronze/silver/gold > > So, comparing It to Duskblade or StormR is just straight up stupid. They quite literally said in the article about it that it got removed because it was impossible to balance, and that it was either so good that everyone used it, or so bad that nobody used it
Is this per game or overall? If the former, then about half, if not more, of the items in the game could be trashed. If the later, then I’m a bit sad. Not only was I an avid Banner user, it most likely means Zz’rot and Ohmwrecker will be removed. Well, with the new turrets, they might get used more. Or at all for Ohmwrecker. Then they’ll probably gut them, or buff n’ gut. Who knows, I guess.
: Why not nexon games? I have PUBG, 903 hours in the game, but I've stopped playing due to the de-sync resulting in getting shot behind walls, and dropping 5 games in a row only to find no weapons and get shot. While not as frustrating at league, it quickly started feeling like I was just bearing through the game for a good game, rather than enjoying the game in general. I might look into Frotnite, it seems chill enough and it's free. I have CS:GO, stopped playing because I found the aiming premise to be frustrating. Bullet bloom is glorified RNG and playing a game built around it left me feeling powerless. I loved BF3 and BF4, definitely looking forward to 5. I love solo indie games, Terraria, Rimworld, Subnautica, Gungeon, do you know any good ones you would recommend? As for real life. I have my hobbies, reading particularly, and I do play chess with my friends during my off period at school, as well as art. So a good portion of my time is doing tangible things, but gaming is where I find myself truly able to relax as I've always done it since I was 7. I just want to find that groove I had as a child, to find a game that I can truly enjoy and the time disappears and before I realize it the day has gone bye.
I can provide a few; 1. Starmade. I actually wouldn’t recommend it right now, but it may be interesting in the future. It’s currently free to play if you download it from their site. It’s something akin to Minecraft in space. 2. The Creeper World/Particle Fleet series. It’s a really fun (mostly) top-down strategy game where you have to build and maintain a base to defend and/or escape from a liquid enemy. Particle fleet is similar and set in the same universe, however you instead command somewhat customizable ships and fight pellets instead of liquid. 3. Nimbatus Drone Constructor. Haven’t gotten to playing it yet, seems interesting. 4. AI war 2. Seems like it will be fun when it gets more developed, though right now it’s a bit of a mess. 5. Pulsar: Lost Colony. It’s a very fun team building game where you and your crew pilot a spaceship around a galaxy slowly being consumed by parasites. T’is not finished, and sadly updates seem to have slowed for now, but it provides a good 12 hours of replayable fun.
: > [{quoted}](name=Thaumaturge Void,realm=NA,application-id=yrc23zHg,discussion-id=3B5W2d0u,comment-id=0001000000000000,timestamp=2018-10-22T17:54:14.656+0000) > > A paragraph from The Legend of the Darkin: “Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human—gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants darkin, a whispered curse translating roughly in the old tongue as “the fallen.”” This never states that Darkin are Ascended that we’re corrupted in the void. In fact, no definition states that. The common definition is that they are ascended who have become mentally unstable due to what happened during the Void war. The true definition is that the Darkin are Ascended who began to falter and pursued petty ambitions. Perfect definition for Xerath, and Renekton could fit after Xerath drove him mad. That is true, no actual connection between the Void and Darkin is confirmed. However, the Darkin also succumbed to the dark arts and other forbidden magics, which Xerath and Renekton have not done. In fact, it has not been stated at all that Xerath and Renekton are Darkin, because they were sealed away during the era of the Darkin, and Nasus was secluded in his libraries at that time. It's a stretch to call any of them Darkin.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=3B5W2d0u,comment-id=00010000000000000000,timestamp=2018-10-22T18:09:46.184+0000) > > That is true, no actual connection between the Void and Darkin is confirmed. However, the Darkin also succumbed to the dark arts and other forbidden magics, which Xerath and Renekton have not done. In fact, it has not been stated at all that Xerath and Renekton are Darkin, because they were sealed away during the era of the Darkin, and Nasus was secluded in his libraries at that time. It's a stretch to call any of them Darkin. I suppose we’re at an impasse then. I doubt that all of the Darkin learned forbidden magic, though. However, they all do have one thing in common; their petty ambitions. Aatrox and Rhaast pursued expanding their domain (most likely). Varus and/or his sister likely pursued more personal power or acted more like hunters. Renekton seeks vengeance, Xerath seeks infinite power and/or an empire of his own.
: > [{quoted}](name=Thaumaturge Void,realm=NA,application-id=yrc23zHg,discussion-id=3B5W2d0u,comment-id=00010000,timestamp=2018-10-22T17:09:53.722+0000) > > Exactly. Technically we have 5 Darkin now; Aatrox, Rhaast, Varus, Renekton, and Xerath. Plus the 2 others in hiding, if that’s still canon. Or at least Varus’s sister, if she’s still alive that is. Xerath and Renekton are _not_ Darkin. The Darkin became Darkin by being corrupted by the Void. Renekton and Xerath are not corrupted by the Void.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=3B5W2d0u,comment-id=000100000000,timestamp=2018-10-22T17:41:57.777+0000) > > Xerath and Renekton are _not_ Darkin. The Darkin became Darkin by being corrupted by the Void. Renekton and Xerath are not corrupted by the Void. A paragraph from The Legend of the Darkin: “Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human—gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants darkin, a whispered curse translating roughly in the old tongue as “the fallen.”” This never states that Darkin are Ascended that we’re corrupted in the void. In fact, no definition states that. The common definition is that they are ascended who have become mentally unstable due to what happened during the Void war. The true definition is that the Darkin are Ascended who began to falter and pursued petty ambitions. Perfect definition for Xerath, and Renekton could fit after Xerath drove him mad.
: That double "a" thing and the naming conventions of the Darkin was thrown off a cliff when Riot decided that any Shuriman Ascended could become a Darkin now.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=3B5W2d0u,comment-id=0001,timestamp=2018-10-22T13:31:18.108+0000) > > That double "a" thing and the naming conventions of the Darkin was thrown off a cliff when Riot decided that any Shuriman Ascended could become a Darkin now. Exactly. Technically we have 5 Darkin now; Aatrox, Rhaast, Varus, Renekton, and Xerath. Plus the 2 others in hiding, if that’s still canon. Or at least Varus’s sister, if she’s still alive that is.
: Both are pretty bad but I'd rather live in a world where league doesn't have {{champion:157}} or {{champion:142}} (Ironic isn't it?) than a world where jag's champs don't exist I do acknowledge though that {{champion:164}} was absolutely the most overloaded champion to be released ever. The nerfs and tweaks to her kits helped but release wise she was just awful to fight against, she literally did every single thing ever. what a nightmare that was.
: Everyone complains about CertainlyT but personally, I feel that Riot Jag is more problematic.
Regarding {{champion:266}} ; Lore: I do not like the new Darkin lore, especially not Aatrox’s. I can accept the Darkin being involved with Shurima and the Void. I can accept corrupted Ascendants. I cannot accept them being the same thing. Now we technically do have 5 Darkin by definition (Ascendants who no longer are noble but only exist to gain power). I can accept Aatrox once being something more noble. I can accept Aatrox being desperate to find/keep a host and eventually get out of his sword. I cannot accept him being obsessed with total destruction and a rage machine. He was much better when he was in control of major events regarding wars in Runeterra, and had a better personality than “kill kill kill”. Used to at least pretend he cared for a side in a major conflict and help them in order to further his own plans, now absorbs both sides to help destroy reality. (How’s he gonna destroy Space-Time again? By making a body so large it collapses in on itself? Can’t say for certain he knows what the World Runes are, and he doesn’t seem able to absorb abilities of his enemies, only bodies.) Gameplay: I do not like Aatrox’s new gameplay, especially since it doesn’t play to his theme of improving himself with the bodies of his enemies well. Old one he was a terrifying being that coerced one side to fight against impossible odds, which his old kit didn’t fit well with either, but it did fit better than this one. The original passive would have fit infinitely better than the current one because it plays so well with the theme of improving yourself with your enemies. Original Q fits better since personality-wise he would rather charge straight in than be a pansy and fight at range first, in fact if he’s supposed to be colossal now then the Q would have made even more sense. Both Ws surprisingly fit both of their themes to me, original being about manipulating battles, new being about inescapable death. The new E is better than the old one, but I think something else would have been better. Both Ults are bad in my opinion, though the Original fits the theme better as a manipulator than the New, since the New is again supposed to be about using your enemys’ bodies against them but only reacts to harm to yourself. Appearances: The Original will always be better. To compare; Original: [](https://cdn.vox-cdn.com/thumbor/YwGDAnlmvJyEt-swrDUchRmTl0Q=/0x0:1280x720/1200x800/filters:focal(742x211:946x415)/cdn.vox-cdn.com/uploads/chorus_image/image/53583901/Aatrox_splash.0.jpg) New: [](https://vignette1.wikia.nocookie.net/leagueoflegends/images/9/92/Aatrox_OriginalSkin.jpg/revision/latest?cb=20170616005218) One of those guys looks cold and calculating, maybe gonna kill you, maybe not. The other looks like he tripped and fell on his back after stepping in dog crap and is now expressing mild disappointment with his teeth. All in all, I hope the next time they rework him, hopefully they will eventually, that they do it right.
: A case for Ohmwrecker: What can be done with this item?
Might be cool if instead of disabling the turret, the tower would temporarily fire at both teams. Should have something to prevent this though, such as not working in the presence of two or more enemy champions. Idk.
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