: > [{quoted}](name=TheGreatNinx,realm=NA,application-id=3ErqAdtq,discussion-id=fwy7ywQE,comment-id=0020,timestamp=2020-01-26T21:32:39.769+0000) > > I'm not sure how I am supposed to take this serious. "Low CD's" Q - 9 second cd, 5 second lower ranks. that only give his auto's an extra 50 damage + little max hp damage + small speed boost. His best ability to turn fights Heymaker has 16second CD and 8 second at max rank. Nothing small about that and it's a lot more dodge-able then most abilities in LoL. E - 16 second cd, lowest it goes is 10 at max rank. It's nothing crazy ability either. "Slow most of the time and if I get two people I stun for 1 second" R- 120 , 100, 80. > Short cd's none existent. I feel its more of the fact if you play him the amount of skill needed to play him is really low so the player learns faster then you and it takes little bit of work to play agasint but not that much work once you understand what he does. ? You do know CDR exists right? Or cloud drakes?
And? CDR is supposed to make stuff lower. mages easily approach these numbers easily and some times lower then his. So, point?
: LMAO Sett
I'm not sure how I am supposed to take this serious. "Low CD's" Q - 9 second cd, 5 second lower ranks. that only give his auto's an extra 50 damage + little max hp damage + small speed boost. His best ability to turn fights Heymaker has 16second CD and 8 second at max rank. Nothing small about that and it's a lot more dodge-able then most abilities in LoL. E - 16 second cd, lowest it goes is 10 at max rank. It's nothing crazy ability either. "Slow most of the time and if I get two people I stun for 1 second" R- 120 , 100, 80. Short cd's none existent. I feel its more of the fact if you play him the amount of skill needed to play him is really low so the player learns faster then you and it takes little bit of work to play agasint but not that much work once you understand what he does.
Ôrîon (NA)
: Why has ekko not been nerfed?
This is what happens when you get a champion buff on every patch to eventually push him to OP. Like before I would struggle as mid Ekko with the laning phase and now its so easy to win lane and when I get auto-filled Jungle I pick ekko and do better then someone who actually plays the role because he wins so early and his base damage is just too high. I remember when it used to take more skill to play him then what his current is. It's a joke but when then again the balance team has always been a joke.
: > [{quoted}](name=TheGreatNinx,realm=NA,application-id=3ErqAdtq,discussion-id=EK4OewpU,comment-id=0003,timestamp=2020-01-16T02:50:00.209+0000) > > Gravity gun only really has one use and that is to root. Compare to the rest of his kit his graviaton gun is the weakest one. So it needs no nerfs. If any thing the most problematic part of his kit atm is his scyth pistol , Sniper, and shakaram are the main issue. One heals by a shit ton, Other gives great range but it has to many reliable ways to proc that passive, And Shakaram makes your DPS go absoulute batshit crazy especially if he ever gets closer to which should be an ADC weakness but he actually gets even more DPS like wut. Now here is an interesting problem with nerfing the scyth. Last patch they made him even more squishy then what an adc normally is so if you get to him he falls a part like pieces of paper. (Now v.s other adc's its bit more unfair because they really don't gain anything by getting close to him and can't trade with him either due to the fact he gets scyth pistol every game to start) which you think okay Poke lane should beat him but then how often you can poke doesn't make up for the healing he gets early game from Scyth pistol while you wait for your cd to come back to poke him again. So to solve that problem I would recommend changing his starting weapons and push scyth to the last item to fix this issue so when he finally gets to it he would be around lvl4-5 depending how much ammo he decided to deplete and maybe nerf the max lifesteal down to 20%? For Shakaram I am not sure how I would balance this item, If it gets nerfed to hard it becomes the gun that says "please throw away at your earliest convenience" which feels bad playing and is bad game play design. Sniper I would make the missile speed slower on his q and remove the ult applying the passive and make it give more ammo for the sniper instead (maybe?) because the fact he can Q + Proc passive then ult you to bring you down to passive damage proc is pretty oppressive. That;s my recommendation if we were to keep this iteration of Aphelios I think if we start by removing his global range passive effects, we can see how well he stands up. That really needs to be the first thing that changes. Once those are gone, it can be looked at if a button press to stun is still too strong. Without global range we can discuss if 4.5 seconds of vision is too much. Without global range, we can see how other champions play against multiple aspects of his kit. As for his sustain, i agree i think the two easiest fixes for this are to make the scythe pistol ACTUALLY melee ranged and/or cut the amount of sustain it gives. 8-12% lifesteal is really hard to punish in the early game when you don't have good poke damage and are dealing with longer Cooldowns. Shakaram really just needs a passive increase to your attack speed (that doesn't let you break max attack speed). Instead of an auto attack reset, you just have something similar to Jinx's pow-pow. He gets to keep a high attack speed but doesn't get to attack 3-4 times a second with one AS item.
Its not a stun though. if it was stun it would be 10x better lol. That means your chances of actually interacting with went to 0 if he stunned ya.
: Aphelios needs to be toned WAY DOWN
Gravity gun only really has one use and that is to root. Compare to the rest of his kit his graviaton gun is the weakest one. So it needs no nerfs. If any thing the most problematic part of his kit atm is his scyth pistol , Sniper, and shakaram are the main issue. One heals by a shit ton, Other gives great range but it has to many reliable ways to proc that passive, And Shakaram makes your DPS go absoulute batshit crazy especially if he ever gets closer to which should be an ADC weakness but he actually gets even more DPS like wut. Now here is an interesting problem with nerfing the scyth. Last patch they made him even more squishy then what an adc normally is so if you get to him he falls a part like pieces of paper. (Now v.s other adc's its bit more unfair because they really don't gain anything by getting close to him and can't trade with him either due to the fact he gets scyth pistol every game to start) which you think okay Poke lane should beat him but then how often you can poke doesn't make up for the healing he gets early game from Scyth pistol while you wait for your cd to come back to poke him again. So to solve that problem I would recommend changing his starting weapons and push scyth to the last item to fix this issue so when he finally gets to it he would be around lvl4-5 depending how much ammo he decided to deplete and maybe nerf the max lifesteal down to 20%? For Shakaram I am not sure how I would balance this weapon, If it gets nerfed to hard it becomes the gun that says "please throw away at your earliest convenience" which feels bad playing and is bad game play design. Sniper I would make the missile speed slower on his q and remove the ult applying the passive and make it give more ammo for the sniper instead (maybe?) because the fact he can Q + Proc passive then ult you to bring you downl low enough to be killed by auto +passive damage proc is pretty oppressive since the counter play "is don't get hit lol" That;s my recommendation if we were to keep this iteration of Aphelios
Huiwee (NA)
: Fiddle's Q concept
Nah. If any it will be probably slightly short duration but it double in duration if you meet x requirement like all new champions.
Beck (NA)
: Is Sylas's E supposed to be 1.0 AP scaling? I feel like it should say 0.1 AP scaling.
I think the amp in that damage that ratio so much cause the amount of damage lost in q was alot. Mainly because the amount of times that his second part of Q should be landed is almost 0 due to slow removal. He also lost damage off kingslayer by alot as well.
: Trynda and Master Yi have nothing going on to them other than autoattacking. That's why they need the resets on their engage abilities. Without them they would be perma CCed. It would make picking them over someone like {{champion:24}} pointless. Do note I hate both champs. I am not making the argument in favour of them for free. They should nerf Trynda's E CD reduction to 1 second on champs. They should fix Master Yi interaction with Rageblade and maybe make his Q 18 secs at all ranks if it's really such an issue.
For me I could care less if their gap closer get lower cd. My main issue is with Tryndmere since his counter play is cc and that is it. It has bee good cc. not a 0.5 or 1.0. second cc. That's it. If don't? Tough luck kid he's gonna RNG you with crits and not die for 5 seconds. gl surviving that.
: Boy "{SPELL_APHELIOS_Q_NAME}" sure is a balanced ability!
Was he fed? ;P cause I can replicate the same thing on most fed champion. *shrugs*
: He doesn't
*He Doesn't trade. That would imply that you could hit him back
: >He has 5 different guns that kind of make him 5 different champions but better than they are. except the fact that he can use only 2 of them at the same time >He is {{champion:51}} {{champion:75}} {{champion:22}} {{champion:74}} and {{champion:63}} and he does all of them better than they do. ? except the fact that these champions have a passive and 4 abilities. aphelios can switch weapons, use q and ult. damn > {{champion:51}} has traps and if an enemy steps on one of those traps (if you land your trap ability) you get a guaranteed head shot with added damage from double your auto attack range. {{champion:51}} is supposed to be THE sniper of League of Legends. if {{champion:523}} hits an enemy champion with his q he can then auto attack that enemy champion from ANY WHERE IN THE GAME. He is given an infinite amount of attack range on that champion. {{champion:51}} is only given double her attack range but {{champion:523}} is given an infinite amount. Which is the better sniper? It's ofc caitlyn. 300/525/750+200% bAD 3500 range ulti is def better than a WHOLE MAP RANGE AA REEEEEE. I bet you won't aa from a greater distance than 1800units more than 5 times a game. cait also has that AA range whole game long, she can def and siege objectives really hard, and she can recoil 400 units backward, showing enemy and dealing MOAR DMG >{{champion:75}} because of the passive life steal ok he has lifesteal, and a 6% max hp overheal shield using scythe. overloaded weapon. >Grav Cannon gives him a stronger {{champion:22}} passive and after auto attacking somebody just once he can press q to snare that champion from wait for it...an infinite range. it doesn't tho? read her passive also 1 sec root. his only "hard cc". broken Why is he a {{champion:74}}? cuz of turrets? >It only shoots 4 times, but those 4 shots can do a combined total of almost 1,000 or more damage. It has 3 health bars so for majority of the game it actually takes you about the duration of the turret to kill the turret. I really do think the health of these turrets should be reduced to two bars but should be one shot to any melee champion. I do agree, but once again, these turrets just do damage. that's all. they hurt. They're not overloaded >{{champion:523}} 's Flamethrower basically gives him a {{champion:63}} wet dream when combined with his ult cuz of aoe aa's and ult? {{champion:10}} >Like {{champion:63}} has to successfully land an entire combo, including his ult which takes time to bounce from target to target, on the entire enemy team. If {{champion:523}} lands his ult while his flamethrower is in his primary hand he has just successfully landed a full {{champion:63}} combo but the {{champion:63}} passive goes off instantly. Not after 3 seconds. Brand also ablaze enemies, burning them for 3%max hp, stacking up to 3 times. At 3 stacks, he deals 12−16%+1.5% per 100 AP of their max hp >once {{champion:523}} buys {{item:3085}} he turns into {{champion:222}} on steroids. mind explaining why? >Conclusion, Riot took 5 champions and an item and turned them into 1 champion. Fun game I've already got a headache from all this stupid stuff, but no, they didn't. Every character with a slow is ashe? Every champ capable of placing a tower is a copy of a heimerdinger? AOE dmg=brand? I'm more of an opinion that if riot took each of aphelios weapons and made their users 5 separate characters, it would be way better than pushing all of them into one character To sum up, no, he's not overloaded due to the limitation of the use of up to two weapons at the same time His numbers just need to be lowered, that's all. Stop using words that are currently popular without knowing what they even mean.
A thing about the turret. The turret also applies his off hand weapons effects. if you have caliber in your off hand you can then proc that infinite range ability (but I agree the infinite range is like placebo, Sure is its nice that is infinite but reality your not gonna get more then few extra range then what your AA is.) So if you have gravaton on your off hand and you place a turret that turret now applies the slow debuff and you can quickly switch to gravaton to root. I feel like the necessary changes for this champion is this Caliber- No change Inferno- Needs a nerf but not too big of nerf (those instant quad/penta's are kinda nutty) Scythe Pistol (I forget the name) No changes mainly because I barely notice the heal doing much of anything really. If I get hit any cc I'm dead. even if I cleanse it, use the ult for healing I might get a kill out of it depending on how the laning phase went but other then that not alot. Gravaton- Remove infinite range root, to have that type of long range cc is kinda nutty. Shakram- This weapon is nutty but no changes. you need to be basically melee range to make it early-mid game and late game the crit faster return is pretty good. It's his late game more or less. It's an interesting design and I do feel they are blowing how strong the champion is out of proportion.
: Kindred once being the same person isn't real. It's a story humans made as a reason for why there are 2.
Can you link me that lore bit because lamb is the one telling the story not a human? Find it very hard to believe a character would tell their own myth between themselves.
: So I recently played {{champion:203}} in an aram. I won't lie I had no idea what I was doing. I do not play {{champion:203}}, but I can say that it seemed like I was doing stupid damage. To my knowledge I don't think she is a strong jungle choice right now, but over all I think her kit is fine. I would agree though that wolf does seem to not have much characteristics of the champion. He seems more like just an attached ability. I do like your idea of him transforming into wolf when near low health targets but that DOES feel like you might as well merge lamb and {{champion:19}} together. Also your ult idea....we already have a {{champion:141}} so the scythe position has been filled. Sorry lol.
though she isn't primarily a scythe champion. Only during the ult ( the ult has duration but I couldn't think of number the duration should be) and the only reason I chooses a scythe is because Kindred is supposed to be a Grim Reaper of sorts when they were whole so the primary thing would still be wolf and bow . though the more I think about it maybe the ult isn't such a good idea theme wise (doesn't really focus on them being two , instead being "oh cool this is what they looked like before he took an axe split himself right down the middle"
LBmyBB (NA)
: Forecast Janna should report on Elemental Rift transformation
Take me upvote. I don't even play supp but this sounds like fantastic idea
Crossx6 (EUNE)
: Kindred ultimate skin - change appearance to represent death in the culture of the marked champion
To be honest. I would like to use a Re-work before an ultimate skin is given to Kindred. So that way it feels more duet then Lamb ft Wolf sometimes.
Fuya (NA)
: No, what we need are 10 fucking UNIQUE bans. And IF NOT THAT, at the VERY LEAST make people force-dodged again if they fail to ban anyone. So, so, SO sick of seeing THREE bans fucking WASTED just cause my teammates have this "I can beat anyone lul" mindset... ...and then causing the team to lose cause they didn't even have the courtesy to pass their ban onto a teammate, who probably was in immense need of it for that night's session.
Yes. This here should be the ban system from the beginning, showing the bans of each team so that people stop banning duplicate shit. with that, the image above would have 4 more bans able to use on other champions.
: Questions I have after playing against Aphelios for 10 or more games: 1) why can he clear the wave almost as efficiently as Sivir? 2) Why does he have Caitlyn’s range at level 1? 3) why can he lay turrets like Heimerdinger? 4) why can he cc people like Xayah without having to set up feathers? And most importantly, why can he finish you from 2000 range at level 6? This champion does too many things. I get it, he’s immobile and all, but he has a tool for every situation and needs some serious tuning. Probably the most broken release ever, it doesn’t help that after several games I still don’t know how he works and how is secondary weapon affects his kit.
I don't see the issue with #2, unless your saying Caitlyn's range is bs. (though He has a sniper, sniper has range, it would be stupid if the sniper had the same range as pistol) Also with all these points at any giving time he can only do 2 of these things at a time. if he has gravaton and Shakram then he can root and place turrets but if he has any other weapons then he loses that ability. Tbh I don't understand why people are whining that his kit exist or doesn't belong when I honestly don't view him as a "hard" champion to play agasint at all. Sure he needs some numbers tuning and I feel he could lose the global root but other then that I don't think he deserve this hate at all. Though champions like Akali don't need to exist.
Elohaven (NA)
: Why can Aphelios Out-DPS every champion with Chakrams
I mean you have to be in melee range for that DPS to start to kick in. cause the closer you are the more attack speed you are basically giving him. Far as global's go there is only two. Out of the 2 I feel the root probably shouldn't be global be change to have a range instead.
Comentários de Rioters
Comical (NA)
: Username change
Question where are these pop ups coming from? Just from logging into LoL or here on the boards? I haven't been prompted yet. Which is why I wondering
: Are those champions really complicated **to play against**, though? You're missing the point in my opinion. While correctly executing those champions on a micro or macro level might be complex or very complex, their counterplay is quite straight forward for the enemy. Often a basic knowledge of their kits is more than enough to locate the immediate action required to play optimally **against them**. With {{champion:11}} {{champion:141}} {{champion:105}} you might want to keep your spells after they use their invulnerability, for example, and that's it. There is almost nothing else that you have to keep in mind playing vs those champions. With {{champion:134}} as her opponent you're not required to track her orbs in order to estimate her R damage output: the burden of knowledge is on the Syndra player and not on her opponent. As an opponent, all you have to do against Syndra is watching out not to be in line with her and an orb for a stun. With {{champion:498}} diving in could be suicide if her ult isn't baited out. Now, those are all examples of reasonable "burden of knowledge" for the enemy. My fear (for now, its just a fear) is that Aphelios will either require to be afraid and play around the **entirety of his arsenal all the time** or to study is kit in order to **distinguish which parts of his arsenal are effectively a threath at the moment**.
Tbh I don't think the fact he has 5 guns is the problem. I think after few months the current Burden of knowledge will go down. "oh gun that looks like a sniper, means his range is longer and gonna poke me, Oh that purple orb that looks like a Syndra orb is utility, That one is a pistol so he is gonna come closer but not to close and might be looking for a burst trade, that melee weapon means he got to get up close to hurt me. etc" But the main issue I see is the Off-Hand and switching of the weapons. I'm not sure how the off-hand looks in game but trying be like "alright and he got that weapon off hand so that means x" Is kinda too much and the fact one of his weapons also fire what ever off hand weapon he has equipped so now you gotta pay attention to that? .Even after a year of lease I feel that is gonna be massive issue . Now the switch of the weapons could be less toxic depending on how it works. Can he endlessly cycle through weapons with just w on no cd? Can he not switch that often and has to use up the first gun or off hand first? If that is limited that might make it a little better but might make it worse playing the champion since you feel you have little control over the abilities you have access to. I 'm holding on my judgement till we actually get to see gameplay of the champion and I get to have a hands on with the champion.
: Are We Really Going To Start Another Season Without Addressing Damage Creep?
Riot: Here's a new champion. Community: "What about damage creep, creep block, Top lane, etc?" Riot: "Here's the most beautiful skin"\ Community: "That's not what I asked...." Riot" Oh another champion? Here ya go!" Community:"....." Community has left the chat.
: The Support Minion Rule Sucks When Your ADC Is Nonexistent
Tbh I am not sure why riot didn't do this but make the item. Support only? Like how you got range and melee only? Do it for supports. Sure this will limit off pick supports down in the bot lane but at the same time I don't feel like the support role start to change into what the top role is right now if they continue down this path. Basically what the top lane role is atm "If you don't got a lane you can play in then go top"
: Calling it now: The biggest abuser of sanguine blades will be ADC’s
Tbh I never liked how isolation worked. I would honestly just rework isolation to where both of you have to be alone so that assassins who is supposed to pick people off are using has it supposed to. Like Kha having his passive go off with his team being there isn't very "assassin" like at all. "Oh yea I total just assassinated that champion even though I had team backing me up and/or also poking you with knives" like wut. Assassinations are generally done 1 on 1 not 5 on 1 or 2 on 1. This would hurt Kha late game but then again Kha shouldn't be a late game champion lol
: > [{quoted}](name=TheGreatNinx,realm=NA,application-id=LqLKtMpN,discussion-id=Ledpdk5X,comment-id=,timestamp=2019-11-16T17:47:12.419+0000) > > I've been noticing that some times that electrocute some times procs with auto ignite. Anyone else notice this? Do you mean, when your ignite activates the Electrocute? Yes. I think that's supposed to happen if that ignite happens to be your 3rd consecutive hit on the champion.
No, I had game where both of us didn't have manna but were pretty low but none of us wanted to back with the wave pushing to either of our towers which we kinda of just hovered back behind and occasionally walking up to last hit but the enemy laner got flash up and tried to do flash AA+Ignite+AA for the electrocute but only mange get 1 auto off + ignite and on the second tick of ignite electrocute proced and I died.
Comentários de Rioters
Comentários de Rioters
: Input Lag and FPS Drops
Tbh I thought I was going crazy , there was few games today that I was like "I thought I press that button" or sometimes it felt like some of my abilities started their cast time after short delay
: Can we tone down damage and make league require skill again?
Riot: I have no idea what you are talking about (adds 20 damage there , -3 armor there, decrease cost there, reduce cd here)
AdamrCc (EUW)
: The elder dragon execute outright invalidates champions such as Warwick and Olaf.
Tbh if you are in long enough game where you can get the elder dragon to spawn when those pre-season choices go live then you are doing something wrong lol especially in this fast pace meta.
: Missions
: ahhh the worst assassin who has been tier 1 for 3 years straight. damn you right. tottaly bad honestly. idk why he is labeled as tier 1 with never going below 50% wr in his entire history. damn weak champ trueeee.
: I'm still convinced Riot leaves champions in a stronger the avarage state on purpose to artificially lower the banrates of their antifun posterboys. {{champion:238}} {{champion:157}}
tbh Zed and yasuo aren't even top picks. yasuo is actually doesn't win much anymore. usually see yasuo's feed their ass off. Zed doesn't feel very powerful atm. Like I rarely see him banded or picked in the games I play and when he is picked he doesn't do much in the game unless some decided to feed him few hundred kills. Let's take a look a bot lane. If we are talking professional play , then its just kaisai, ezeral and xayah. If talking solo que then you might see and ashe or Caitlyn in there. Top is absolute cluster fuck. Mid had the same Ryze, Akali, few other mages being dominat along with {{champion:246}} and if you are good enough some adc's.
Comentários de Rioters
: Hashinshin: MR items are weak, Armor items are too strong
AmazoX (EUW)
: If NB3 goes unpunished then your rules mean nothing, it only means you play favorites.
What happen? I am not really following or playing league of legends atm but I like the boards so I stop by check what people are talking about. What happen with NB3?
: Their still nerfing Tahm support LMFAO
Naalith (NA)
: I expect the boards will be filled with large amounts of civil Qiyana discussion.
Tbh I am just here looking at it like "wait... I think I seen her in a hentai before" :x
Terozu (NA)
: Zed also has resource cost, no shields, far less mobilty, and must land skill shots within a certain time frame for his ult to do anything notable. Yasuo can ult off any displacement barring knockdowns from literally off your screen for instant suppression and high damage.
"resource cost" his Energy is rarely a factor in fights and thats why people hate playing agasint him. He supposed to be gated my this resource cost called energy but that rarely happens. Doesn't need a shield he has long range dash in an instant. Again, Yasuo needs that displacement before he can even ult if those displacements dont happen or your team has none he won\t be blinking from off screen unless he is successfully landing his skill shot q or e q flashing on you. And the only skill shot zed needs to land is his q and due to the recent power creeps its becoming even painfully obivous you don't really need to land all 3 q's to kill someone where you can just pointblank range q and auto iginite e and most likely the target is dead Not much skill expression there as it used to be.
Terozu (NA)
: Zed has a much shorter range and isn't aoe.
So let me get his straight. Your saying zed has a shorter ranger then yasuo when has more range then anything in yasuo's kit accept his ult and charged q (two stacks mind you, sure he can get that fast later on but it still requires more then one press of zed's q) then has w that extends his range of both e and Q and can take it to instantly close and then ult you that follows during the duration of the cast? Yea no not buying it. Oh he is AOE btw.
: No, he doesn't. He goes behind the target enemy. This is factual, stating otherwise just makes you look silly. https://leagueoflegends.fandom.com/wiki/Yasuo He goes outside turret automatically, player input has nothing to do with it nor does his natural ult positioning. When you knock up multiple targets you select the position you ult at by hovering the champion you want to appear behind relative to your position. You cannot freely select where in your ult AoE you want to go, you always go behind a target. Read the wiki, play Yasuo, play against Yasuo, use practice tool. All of these are viable options to help you understand this fact.
Bruh your own link proved you wrong. "Yasuo Flash blinks to the other side of a Sight icon visible Airborne icon airborne enemy champion nearest to the cursor" to top this off its a fandom wiki not an official wiki. cause I have been placed in turret range before with Yasuo ult. No "auto adjust" saved me, was tanking tower shots.
: Sounds like {{champion:238}} r.... (also places zed behind enemy) Except yasuo R is instant and doesn't have a delay so you don't give out a warning, you just keep hitting knockups until you decide to press R. So why is yasuo R so forgiving.
But unlike Zed he has pre-requisite before he can even ult. He needs a knock up. While zed at lvl 6 can just put a point into the ult and be ready to go. Massive difference.
: His ult always places him behind the target. It's not random. The only time it changes is when he's under tower. So this point: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=JPOz5rV2,comment-id=0000,timestamp=2019-05-25T19:47:52.884+0000) > > Removing this is impossible without fundamentally changing how his ult works. is moot. Besides, he has passive shield + E to just E through the target back out of the tower. He doesn't need this training wheel mechanic anymore.
Seems you don't understand how yasuo ult works. Yasuo gets placed depending on the yasuo's cursor. So if the yasuo player is dumb enough he can still end up in turret range. Its not something the game auto corrects to. So when he is real close to when not in turret range its because the yasuo put the cursor right around your champion instead slightly back or off to the side.
: No we can’t because that would take away mechanical skill and outplay potential
Like countless people before me have said. Remove ally creep block. That is just stupid to be hindered by your own minions, nothing skill full around it. To be honest some bugs they let run or balance issues/ clint issues run for so long makes zero sense to me. They make ALOT of money, money that game companies dream of to make off of ONE game and yet with all this money they can't mange to get someone in there to fix it. Makes zero sense. Unless they are legit not funding the game balance department and funding the Lore, skins, Music, cinematics, New champ, Reworks more. That is the only realm I see possibly happening
Haziv (EUW)
: Game: Name this Wukong skin
The skin that they are going to give ezeral?
: can you stack when you are always dead they do come from kills too
He would have to die the second he got to lane for that to be possible or before. sadly, you can't stop a nasus from stacking. Physically impossible and most likely after x amount of deaths they left him alone
: how do u get 900 stacks if u are feeding
stacks come from cs not kills :)
: Did they just put longer nails on the hand and made it mode feminine for "gender equality"?
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=yrc23zHg,discussion-id=i45TVFM0,comment-id=0002,timestamp=2019-05-03T08:19:17.362+0000) > > Did they just put longer nails on the hand and made it mode feminine for "gender equality"? if any thing they made it look more feminie and then took away the hit animation. which I guess you could say women don't know how to hit.
: The choice of champions in the new skinline just forces a huge "MONEYGRAB" tag to be sticked on it
To be honest I was trying to find a champion to replace the two to fit the theme they were going for. I couldn't. People say {{champion:163}} could but she really couldn't, She a rocky earth user, not anime mech sci-fi character. The ones that could of replaced them already also got bunch of skins (Was thinking Jinx could of replaced Ezeral I believe and possibly cait.) , The main problem is the theme they choose always seems to be anime themed lately or cute then got the straight edge lord events as well nothing more general where your like "Wow I can see everyone in this skin line"
: > [{quoted}](name=TheGreatNinx,realm=NA,application-id=yrc23zHg,discussion-id=XlxtQQFo,comment-id=0007,timestamp=2019-04-30T17:26:20.629+0000) > > ? Are we sure that is graves? cause that doesn't look like gun he is using (looks like garen with a sword and it just happens to transform into a gun during recall) yeah it is! I thought it was garen also but its graves, the splash shows it better lol
> [{quoted}](name=LittIe Light,realm=NA,application-id=yrc23zHg,discussion-id=XlxtQQFo,comment-id=00070000,timestamp=2019-04-30T17:41:46.502+0000) > > yeah it is! I thought it was garen also but its graves, the splash shows it better lol oh snap. dang graves looking so different there. wish I played graves. looks like a nice skin for him
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TheGreatNinx

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