Tworie (NA)
: Oh, right. I guess it's just one of those weird gameplay mechanics like how Fizz can dodge everything with his pole except for Fiddlestick's W.
Nah, thats actually consistent, same reason morg R/ Leblanc chain and other tethers stay connected even thru zhonyas.
: Senna: Broken or Not Broken? (poll)
I think for the moment shes actually relatively balanced. IMO leave her as is and lets re-visit this question in about a month when people have gotten more experience playing as and against her and see where were at then. But for now it seems like she has clear strengths and weaknesses and doesnt need any change.
Kai Guy (NA)
: {{champion:78}}
True, I don't see much poppy in my games but you just made me think of something, if a sej or amumu for example engaged, and poppy E's on top of them then pops W, if yuumi tried to attach to the Sej/Amumu she would bounce off poppy W correct? Never seen the interaction so Idk, but thats how I assume it would work.
: Which mage is the most useful in a team fight out of the following...
Its situational, If your team is full of squishy champs and you need a frontline: {{champion:31}}, If youre fighting around baron and want to take the enemy jg out of the equasion to secure, or want to remove that fed adc from the fight: {{champion:82}}, and if your team already has frontline but needs extra damage: {{champion:69}}
: Low base armor and HP. If you wanted to build HP+AD, you'd honestly probably get more out of nocturne. Higher base armor, higher base health, higher base MS, etc. He even gets a nifty additional (non-scaling) AS buff at level 1 like shen does.
I kind of figured it was something like that, and yeah ive noticed playing against and with allied shens that his base ms is pretty low, fitting his niche as a counter-engager/warden.
: Urgot mid, Singed top, Voli support, Swain adc because of his passive pull, and Skarner jngl.
TehNACHO (NA)
: So...why exactly do Shen players build Tank?
Most shens I see build {{item:3748}} outside of support, and it does seem like his Q would work well with {{item:3078}}, and in that type of build {{item:3053}} would definitely be quite nice. Idk, id be curious to see what his base stats look like compared to other toplane champs, maybe he needs to build the durability idk.
: Forgotten Champions
: would you rather...
If we HAD to remove 1 i'd remove chat, that said i think both can be useful and also both can be abused. Spam pings are just noise , and you dont want to mute players pings b/c they might grow a brain and ping something useful.
: Senna, and the interactions of Infinitely scaling Range
Boiii these s9 champs are something else hahahahaha Riot doesn't give a damn about balance anymore.
: One reason why the gameplay isn't satisfying anymore
Solo carrying if the other 4 aren't really contributing is nearly impossible Last season and this season, but if you have 1 other teammate playing well and you are playing well you can 2man carry. That said the 2 fed players definitely have to out-perform and the 3 others have to be carryable (aka not go full ape and just run it down).
Phridolin (EUW)
: what do you do against
Broken yi ult LOL, the main strong thing about yi ult is the QWE cooldown resets, I can't count the # of times where a champ w/ a random MS boost has outrun me while I had Slowlander.
Sir Gusi (EUW)
: What sup champs are strong roamers
Champs w/ catch/engage do well roaming from support. {{champion:555}} {{champion:53}} {{champion:432}} {{champion:12}} {{champion:497}} {{champion:111}} and {{champion:412}} can roam then toss a lantern into the JG for his jg to take for a 3man. Edit, basically you want tankyness or mobility, and having both is even nicer ({{champion:111}} )
: > [{quoted}](name=Tr4shB4NSYST3M,realm=NA,application-id=3ErqAdtq,discussion-id=mJsEa6Xk,comment-id=0004,timestamp=2019-11-13T01:13:58.758+0000) > > Remember when Riot, during the assassin reworks said "we don't think its healthy for assassins to have too much CC, mobility and tools to get in and out yes but not too much strong CC." (paraphrased of course b/c i dont remember and am too lazy to look up the exact quote). > > Then s9 happened, and a lot of what riot has previously said about balance seems to fly out the window. I mean. I also remember riot saying Evelyn shouldn’t have hard cc from stealth because it lacked real counterplay. Then they reworked her and conveniently forgot about that.
True, that said for rengar (who has conditional CC on his E) he has ways in but no real way out, and Eve's only way out is her ult, and her charm is also conditional. So they're somewhat balanced by that IMO, that said Eve has been a bit of a problem child since the rework.
Tolinar (NA)
: The argument against Omnistone - a pointless rune.
Good times, i remember i made this same post a bit over a week ago and had a bunch of ppl arguing with me that it isn't a hot garbage gimmick keystone.
: I think Qiyana is a cool champ, but wtf is that ulti?
Remember when Riot, during the assassin reworks said "we don't think its healthy for assassins to have too much CC, mobility and tools to get in and out yes but not too much strong CC." (paraphrased of course b/c i dont remember and am too lazy to look up the exact quote). Then s9 happened, and a lot of what riot has previously said about balance seems to fly out the window.
5050BS (NA)
: Jax will have Sanguine Blade (broken af)
Idk, as a jax player he doesnt really care that much about lethality, For me it'll probably go back to the old {{item:3078}} {{item:3053}} {{item:3748}} core Imo, sanguine is gonna be much more obnoxious on someone like {{champion:126}} b/c he will be able to bully then sustain off the wave.
Kai Guy (NA)
: She could use molten shield to add stacks even with a loaded stun. If she did it right a cast w a stun would loaf a new stun on the next spell. So you could aoe R with stuns right into the cone aoe also with a stun
Kai Guy (NA)
: Annie stacking stuns was broken.
5050BS (NA)
: Riot: Some Champs required Klepto Rune for sustain. Without it they need compensated
Yea {{champion:420}} {{champion:81}} {{champion:10}} are gonna be in a rough spot once its gone, curious if they'll compensate them the same patch or leave them to be bottom tier for a patch or 2 and then see what changes to make to even them out. Im also very interested to see what happens with {{champion:58}} {{champion:24}} when {{item:3161}} gets removed. I know I know, a lot of the board absolutely hates that item, and I understand, I think Jax will still be in a decent spot just because he already scales incredibly well Shoin was ust the icing on the cake, the one I'm really worried about is {{champion:58}} B/c its arguable Shojin was the primary thing keeping him viable even to the point he would rush it many games, IMO without it he is gonna end up in a really bad spot.
DalekZec (EUNE)
: > [{quoted}](name=Tr4shB4NSYST3M,realm=NA,application-id=3ErqAdtq,discussion-id=IVHdPbhI,comment-id=0000,timestamp=2019-11-12T22:59:27.734+0000) > > Overtuned: Kit is reasonably fair and has counterplay (strengths and weakneses that are relatively balanced) but the Numbers are too high. Example: Khazix right now. > > Overloaded: Champ just has a metric ton of "everything" in their kit, more answers/utility than other champions, Ex: Release sylas. > > Unhealthy: Usually a combination of overtuned/overloaded to the point where the one champion entirely warps the game (whether draft or in game), Ex: Permaban Kassadin, Post juggernaut rework Morde, Pantheon this worlds. Okay that's fair. Point on you on this one. But still the appropriate terms to use rather than "broken".
I know, was agreeing with you lol. I would say "broken" should be reserved for bugs, For example: When J4's E>Q wasn't knocking up Jg creeps after a patch recently, J4 was "broken"
DalekZec (EUNE)
: people always use the term "broken" while the correct word to use is "overtuned"
Overtuned: Kit is reasonably fair and has counterplay (strengths and weakneses that are relatively balanced) but the Numbers are too high. Example: Khazix right now. Overloaded: Champ just has a metric ton of "everything" in their kit, more answers/utility than other champions, Ex: Release sylas. Unhealthy: Usually a combination of overtuned/overloaded to the point where the one champion entirely warps the game (whether draft or in game), Ex: Permaban Kassadin, Post juggernaut rework Morde, Pantheon this worlds.
: Yeah they are a bot centric team with Uzi and weak solo lanes. They should change midlaner imo if they want to win Worlds next year.
RNG needs to poach Chovy (or showmaker) and clid from the LCK.
: RNG is Uzi with a bunch of boulders strapped to his back.
True, and also they play the slow "let uzi scale up and 1v9" strat, which is WAY out of meta rn.
D357R0Y3R (EUW)
: no it isn't the skillcap between akali and old akali should not be compared, the idea of comparing it is stupid lmfao old akali had volibear lvl of skill where good akalis didn't exist, all you needed to know was the build and then you just clicked on all your abilities to kill people. terrible fucking design, at least now if you play akali it means you know how to play a very difficult champion (and don't tell me the opposite ,since everyone is whining about howw she's bad in low elo and op in the hands of good players)
This, akali's skill floor went way up with the rework. Old akali literally everything was targeted and the only "skill" was making sure your Q hit before your auto after you ulted on a target for your passive proc damage.
: Thought: Doinb is like Nukeduck...but better...
The thing is, while doinb is known for the "strange picks" somewhat, what he's more known for is the roaming playstyle to snowball the rest of the map. Froskurren said it right, mechanically doinb is definitely not the best mid in the world, but his rotations and map vision/knowledge are unparalled.
Galiö (NA)
: I feel like certain picks were slept on these worlds.
Thinking about it now, {{champion:78}} W would have gotten so much value vs literally all 3 FPX comps in the finals.
koshkyra (NA)
: Riot is sacrificing the identity of the support role to make it more “fun” and appealing.
You say there are 4 roles already damage focused, I'd say 3 and a half, Jungle is definitely not always damage focused, for tank junglers or ivern its much more utility focused.
: Tencent rigged worlds
: theres a difference between salt (which i had/have) and your team getting into the finals by their "unique team style" and then not showing ANY of it. or well a tiny bit in game 1
Tbh I HATED the pyke pick game 1. And it seemed like it was purely just to match Doinb's nautilus, but that doesnt work b/c nautilus is actually capable of being a frontline while fishing for picks, but pyke explodes way too easy under focus. Also would much rather have seen ryze in the midlane, the ryze mini-rework made ryze top A LOT more punishable b/c you can't just get the shield/phase rush and get out, plus midlane ryze has big push power so DoinB would actually get punished for his heavy roaming style by caps getting turret plates, but on pyke even with tiamat his wave push was so slow that he pretty much only had the option to follow. Not 1 mage pick for perkz botlane when thats one of their biggest advantages over other botlanes, tristana is not a caps champ. And this is all just from drafting, not to mention how they played out those drafts in game. They really did look like an entirely different G2 from the team we saw against SKT and DWG. IMO this is partly because of the LPL playstyle (all the top LPL teams outside of RNG, who play more like a korean team) which is super fast and agressive, lots of 3man top/4man botlane plays. And G2 up to the finals had only faced korean teams who tend to like to play a slower "scale up to midgame/lategame" style and they were caught off guard by the hyper agression of FPX. I think that highlights problems with the worlds format more than anything else, because think about all the matchups we didn't get to see, No IG FNC rematch, No SKT vs FPX or SKT vs IG, no GRF vs FPX, etc. IMO the dota format would be much better and would have more exciting matches and leave fewer teams and fans with the bad taste in their mouth b/c "they went up against a team that stylistically was a horrible matchup for them"
Xavanic (NA)
: i mean, yas ain't sacrificing anything, his current built path i see most often is {{item:3087}} {{item:3031}} {{item:3022}} and {{item:3053}} that right there puts him in the hp threshold, the irelia builds {{item:3748}} {{item:3053}} {{item:3078}} so shes gonna be in the threshold aswell the best way to prevent an this item from being abused by squishy mobile champs is to include something like this in the passive "upon purchasing this item, the user may not cast a skill including a dash/blink/jump more then once every 8 seconds" honestly riot needs to start including double edged effects on more powerful items to prevent them from being abused by the wrong champs
Or the threshold could be set off of base HP not bonus HP
: I.. already don't like facing Senna
These season 9 champion kits are really something else. What is power budget am i right? Lol. What concerns me is that the senna's I've seen so far have all done pretty decently, good dmg #s solid poke decent kdas noticeably helping their teammates escape from sticky situations w/ the E. And this is on release day. Once people get the hang of playing the champion optimally she is going to be an absolute menace.
: I am sure that g2 prepared for something, but because of the lack of games vs Chineese teams, they never had a chance to refine it. If you need to do that in the finals, that is what happens.
Thats basically my thoughts as well. More so than any other team in the tournament, FPX plays to that aggressive roaming style with Tian/Doinb roaming top for 3 man dives and bot for 4man dives, other teams just didnt go for those aggressive plays as consistently as FPX and sometimes when they did G2 was able to outplay them. I think if i had to point to a non-FPX game that was closest to FPX style of Doinb taking over the map, it would have to be the G2 vs DWG game where caps was on yasuo and roamed almost constantly, caps that game basically repeated roams top and Nuguri didn't even get to play the game, and that seems like exactly what FPX did to Wunder game 1 and Perkz game 2. Also it didnt help that G2 got outdrafted all 3 games IMO.
: Noc is legit the most broken champ in this game.
Imo nearsight, especially noct's, is one of the most cancerous low counterplay mechanics in the game. Graves is annoying as well as quinns (at least she has to hit a skillshot though), but noct's is just disgusting.
: *this G2* Actually last year, the old roster of G2 who lost all splits won against RNG who were the Worlds favourites in what's probably the biggest upset on Worlds history, or close.
Problem is RNG is the most korean/standard in terms of playstyle of the top LPL teams.
Saezio (EUNE)
: It wasn't rigged. But your logic is hella flawed. Cause I can claim FPX tied in group with SPY, G2 stomped the entire LEC 2 splits in a row, So G2 should be beating FPX easily. FPX were just better than G2 today and G2 didn't have answers. 3 G2 players played way bellow their tournament standards. It was just obvious G2 were not ready to be world champions. And it's not exactly easy to scrim, prepare and find counters for Nautilus Rumble Galio mid. No team plays them like FPX do
G2's drafts were so bad :(. Hates seeing gragas yasuo botlane in game 2 I just knew they were gonna get 4manned repeatedly. Not 1 mage pick for perks botlane and giving wunder the counterpicks instead of caps to attempt to neutralize doinb in lane and keep him there so he can't influence the map. I didn't hate game 1 draft but i thought caps shouldve gotten ryze and wunder get his signiture pyke, ryze would've had big turret threat if doinb tried to roam plus the ranged vs melee advantage in lane and ryze has a much better chance to escape ganks mid vs top. But ultimately, outside of the ugly G2 drafts i think it came down to G2 wasn't ready for the confident aggressive playstyle of FPX (similar to how g2 was confident and proactive in their other series this worlds), G2 hadn't played a super proactive team like themselves yet and they weren't prepared.
: This finals was an amalgamation of everything that's wrong with season 9.
It wasn't just the jg, it was the JG/MID duo, Repeated 3 man dives top, repeated 4man botlanes. Its been going on in the LPL for 2 years, constantly looking for the roam/outnumber play to snowball the game, to some degree it was a playstyle G2 also used successfully, but they went up against a team that had better picks for it and better execution and they lost.
: I have a couple points on this. IMO G2's style of always looking to make a play, immediate crossmap reactions, etc Work incredibly well against other EU team, NA teams, and Korean teams, b/c those 3 regions have been playing a more standard "play safe and farm up" style of league and haven't really caught up with the overall meta changes from season 8 and 9 that have made the game much more rewarding to successful agression. And so in the west, and as well vs korea in MSI, G2 proved themself became known as the innovators and the stand outs, and also to a degree shaping the meta with their drafts and playstyle. The problem is, people forgot that china has been largely playing the fast paced, aggressive playstyle for the past 2 seasons. Outside of RNG who have a much more standard playstyle, the other successful LPL teams had already embraced the higher aggression playmaking style, as well as willingness to try different strategys, for example remembering s8 worlds a game where Ning was on kayn, and the support roamed with him and helped him powerfarm to 6 and then he took over the game as red kayn. So while G2 stood out in the west as innovators and meta breakers, LPL teams had been testing and refining a similar high aggression playstyle against each other for the better part of 2 years, And FPX largely though the mid jg combo of Tian/doinb and their combined playmaking along with solid bot and toplane came out on top of the LPL. This tournament, as well as MSI, g2 had not yet played against a team with that agressive playmaking play style (even to the point where sometimes it looks like theyre hard forcing), and it showed, for the first time in the tournament outside of the 2 losses to griffin in groups, G2 was forced to be reactive (outside of earlygame game 1 when they had the lead), this was a complete 180 from the SKT series where even when SKT had a gold lead G2 was able to be the more pro-active team.
So as far as playsyle IMO FPX had the advantage going in. As far as drafts, g2 inted it IMO. I get the Pyke pick attempting to match the nautilus in terms of picks/skirmishes. But ryze top against a playmaking team like this is just going to get 3 manned repeatedly, and he did both of wunder's ryze games. Also I think caps/perks are the far better mage players. Would much rather have seen wunder on pyke game 1 and caps on ryze into nautilus, that way when doinb went for roams caps could hardshove the turret with ryze fast waveclear and either clean up a ton of plates for himself (naturally outscaling nautilus as well), or pushing and roaming the opposite direction for a countering proactive play, but instead caps on pyke was just awkwardly trying to match nautilus roams, and Nautilus w/ his tankyness has a LOT more skirmish prescense than a pyke. Game 2. WHY WHY WHY would you put perks and miky on yasuo gragas when they looked AWFUL on it vs skt. Yasuo in general i think is a bad pick vs FPX b/c he is very squishy and easy to dive and pop. I think Yasuo gragas BOTLANE against FPX is even worse, support gragas w/ just a little frostfang is super squishy as is yasuo as previously mentioned, and thats just asking for 4man botlane dives, which FPX did successfully, and bascially prevented yasuo from being a factor the entire game. Game 3 i can't even talk about that draft b/c that just reeked of desperation. I just dont know why we didn't see more comfort picks for G2, no botlane mages for perkz and no kaisa or xayah for perks blew my mind, And for caps not 1 pick that he could hard win lane on maybe you could say the tristana but i hate that pick for caps. And yeah wunder on ryze twice when he just gets repeatedly 3 manned. Idk I am definitely disappointed in g2, i expected them to show us a good series instead they barely showed us anything at all :(.
: im not sad cause eu lost, im sad because...
I have a couple points on this. IMO G2's style of always looking to make a play, immediate crossmap reactions, etc Work incredibly well against other EU team, NA teams, and Korean teams, b/c those 3 regions have been playing a more standard "play safe and farm up" style of league and haven't really caught up with the overall meta changes from season 8 and 9 that have made the game much more rewarding to successful agression. And so in the west, and as well vs korea in MSI, G2 proved themself became known as the innovators and the stand outs, and also to a degree shaping the meta with their drafts and playstyle. The problem is, people forgot that china has been largely playing the fast paced, aggressive playstyle for the past 2 seasons. Outside of RNG who have a much more standard playstyle, the other successful LPL teams had already embraced the higher aggression playmaking style, as well as willingness to try different strategys, for example remembering s8 worlds a game where Ning was on kayn, and the support roamed with him and helped him powerfarm to 6 and then he took over the game as red kayn. So while G2 stood out in the west as innovators and meta breakers, LPL teams had been testing and refining a similar high aggression playstyle against each other for the better part of 2 years, And FPX largely though the mid jg combo of Tian/doinb and their combined playmaking along with solid bot and toplane came out on top of the LPL. This tournament, as well as MSI, g2 had not yet played against a team with that agressive playmaking play style (even to the point where sometimes it looks like theyre hard forcing), and it showed, for the first time in the tournament outside of the 2 losses to griffin in groups, G2 was forced to be reactive (outside of earlygame game 1 when they had the lead), this was a complete 180 from the SKT series where even when SKT had a gold lead G2 was able to be the more pro-active team.
: Prepare for the LAN Invasion when ppl find out about this....
Im from Louisiana, and I made a LAN account earlier this year just to check it out and also get some practice with my spanish (took 4 yrs in highschool but have gotten rusty). Anyway it seems like 2/3 LAN games have an afk/dc, and thats in ranked Queues, So I have to agree with OP that LAN games are consistenly significantly lower quality than NA.
Comentários de Rioters
Zardo (NA)
: I do not like playing with a pyke support.
As a Jg/ mid player who is also too low elo too see good ezreals often i also hate having them on my team. Seems like their damage is almost always subpar.
: Ivern/Yuumi is by far the most fun lane I've played in URF.
Just thinking about it that seems like the most frustrating lane imaginable to play against. Could see Yuumi karma also being obnoxious b/c of karma shield MS boost
: > [{quoted}](name=Mordistar,realm=NA,application-id=3ErqAdtq,discussion-id=eYQPcUvB,comment-id=,timestamp=2019-11-08T13:48:19.675+0000) > > I denied a Cassiopia from blue buff for the entire game because I knew I was the better player, despite being on Shyvana who doesn't need the buff. The gold was more important than the mana regen and CDR on her. This is the mentality as a jungler that you need to get into. I'm maining Cass this season (and doing well) and this struck me as odd. People still think about giving mid blue buff??? I know it was a big thing in previous seasons where 2nd/3rd blue buff would be offered to the midlane but I haven't seen that at all this season. I've been low (silver/gold) elo since forever but it feels like buffs are only for the jungler this season. Not that I'm complaining. If both mid laners don't have blue buff, it kinda evens out. Do higher elo's still prioritize giving midlane blue? Maybe it's just a low elo mindset that's changed, but I miss getting blue buff on Cass.
If my midlaner is playing well Ill generally let them have blue after 15min, but if they're even or especially behind nah thats my buff.
: The days of Lulu mid made me want to die
Morg mid, lulu mid, karma mid, zilean mid. All such absolutely boring uninteractive lanes. Oh and you wanted to roam? get ready to miss at least 2 waves and lose some turret plates.
Keiaga (NA)
: for every story about premades boosting each other, there's another story about how someone's duo botlane fed and lost the game by themselves so...
Tru facts hahahaha its a lottery
: Is tower supposed to attack the enemy if they attack your clone under tower? (Wukong clone)
Nah i don't think hitting clones draws turret aggro, im pretty sure it doesnt w/ Leblanc or neeko clones either.
BigFBear (EUW)
: ok that would be VERY unlucky lmao but its funny how hard they flamed me, although i told them that the HP kinda bugged. "You just suck!" "Cool story!" "l2p" etc. xD
Thats exactly what happened and That is one of the most unlucky things i've ever seen. Damn. And from what i've heard about EUW they WILL flame ya when something bad happens.
: > [{quoted}](name=Baby Ghoul,realm=NA,application-id=3ErqAdtq,discussion-id=3fN0xdIo,comment-id=000a,timestamp=2019-11-07T05:59:59.592+0000) > > Did well all collectively side eye {{champion:25}} and {{champion:111}} players? And Blitz, And Pyke, and Thresh, And lux .....and a heap of others really. It´s a very, very long list.
Still not as bad as gragas E hitbox before they hotfixed it a couple years ago. Let the game tell it that man's belly was as big as a 16 stack chogath
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