Riot Pls (NA)
: Future Stories
I'm curious if you got the balls to do a human x nonhuman story :p
: Revert champ collection
The real kicker is how it ties into eternals. You know that dogshit, insulting monitization they revealed, that was so horribly received they pretended to listen to advice and change it in the most meager, pathetic way possible? (By the way that was the plan all along. They decided before hand what they wanted the sale price to be, announced the sale price as higher than that, then LIED about how they "listened to feedback" and then just changed it to their original price while trying to brag about how generous they are) Ya, it's all for eternals. The best part is that eternals are bought per champ, and very few players are going to buy a significant amount. The only way the new collection tab is an improvement is for the minority players who will buy many eternals. RIOT IS ACTUALLY GOING WHALE HUNTING, IS COMPLETELY WILLING TO MAR THE EXPERIENCE OF THE MAJORITY OF THEIR PLAYERBASE TO BENEFIT THE MINORITY WHALES AND IS ACTUALLY TRYING TO CALL THEMSELVES THE GOOD GUYS FOR IT. There is a reason they didn't speak a single word of eternals for preseason or the 10 year anniversary, but made the collection tab change this early. They want people to be too busy with the next season to care about eternals because they have known full well from the start how greedy and predatory eternals are. People need to stop focusing on the results Riot gives us, and need to stop defending them. People need to start calling out Riot for being the greedy, careless company it is. The people that make up Riot aren't what I'm talking about, I'm talking about the souless, dogshit corporate entity that is Riot Games. Fuck them and fuck any patience people give to bullshit like this
Comentários de Rioters
: Why Akali, though? The others I get cause they aren't in bands, but why Akali?
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=EtfZg87A,comment-id=0000,timestamp=2019-10-17T22:01:24.105+0000) > > Why Akali, though? > > The others I get cause they aren't in bands, but why Akali? Riot doesn't have the balls to make a Yordle a vocalist or Reksai a DJ
Barkley (NA)
: Just a friendly reminder to the balance team
It can be, in fact that's a great tactic if you do it on a dedicated server meant to playtest new and ambitious changes without bothering the primary, competitive servers. Hell, players would literally be getting in line to playtest for you, even if this theoretical server was horribly optimized for it's one job. Hmmmmmmmmmmmmmm
: when yuumi support does more damage than the other 4 on your team TOGETHER
Lol, wasn't Yuumi designed to be proritized by newer players, and not pro play?
: We pitched this back during Kindred's development. I still love the idea and wish we could do this, and I still hold a candle of hope that one day Kindred'll be so in the meta that we'd make a series: gazelle/gator, dolphin/kraken, sparrow/boa. What combos do you folks think would work for which regions?
> [{quoted}](name=FauxSchizzle,realm=NA,application-id=6kFXY1kR,discussion-id=Pld0E6vn,comment-id=0003,timestamp=2019-10-03T20:57:41.972+0000) > > We pitched this back during Kindred's development. I still love the idea and wish we could do this, and I still hold a candle of hope that one day Kindred'll be so in the meta that we'd make a series: gazelle/gator, dolphin/kraken, sparrow/boa. > > What combos do you folks think would work for which regions? Man I would hope. Dream skin would be an Elementalist Lux stylee legendary with the different cultures being the different forms. Am I feeling a bit more Noxus today, or would I prefer to have a Freljord husky Wolf for the match?
: > [{quoted}](name=Tremaursen,realm=NA,application-id=3ErqAdtq,discussion-id=9WbWwewq,comment-id=,timestamp=2019-09-01T00:11:14.820+0000) > >Am I actually supposed to assume I deserve to be dropping If your MMR is equal to what is expected for your rank and you can't maintain a ≥50% win rate, yes.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=9WbWwewq,comment-id=0000,timestamp=2019-09-01T00:15:16.339+0000) > > If your MMR is equal to what is expected for your rank and you can't maintain a ≥50% win rate, yes. I hit D3 at a 58% WR and am still currently at 52%. This entire drop has been during a >50%WR. If it's matching me to hit a stable mmr at 50% WR, but waited until D3 to do so, then the system is outright fucked edit* and I guess I should mention I more ment "dropping like this". Because if I need to even out, sure. But this is a catastrophic plunge and every time it happens it's during matchups like what I've posted
Comentários de Rioters
TehNACHO (NA)
: Hello hi please stop hitting wards
Also if I am clearing a ward and you're not in vision, please don't enter vision to try and steal that ward. So many potential ganks lost to the void from this
: Can Ornn get his first skin yet?
Read that as "can Ornn get his foreskin yet?" Which makes me wonder who would have taken it away
Ieafboom (NA)
: How are there so many diamond players with ~45% winrates?
I got demoted out of Diamond and have a 53% wr Ranked is an odd world these days
: Weekly fact about the state of LOL game balance in S9
Before he gets more of what he wants, be aware that Pika Fox is a known troll trying to farm downvotes, don't bother giving him attention
SpyKayle (NA)
: > [{quoted}](name=Febos,realm=EUW,application-id=Ir7ZrJjF,discussion-id=hsVudTWi,comment-id=0001,timestamp=2019-08-06T19:53:18.926+0000) > > Good: {{champion:25}} > Evil: {{champion:10}} > > Some people switch those around for some reason. Kayle and Morgana are two sides of the same coin; justice. Morgana is more among compassion in the sense that she thinks anyone can be redeemed. She quite literally makes them feel the pain that they inflict upon others and forces them to live with that. Kayle on the other hand is a more brutal 'no tolerance' kind of justice. She punishes harshly and doesn't believe in redemption. Realistically, you can't have either. They're both two extremes. You can't redeem everyone and you can't kill everyone for disobeying. Not really good or evil here tbh. It's like right and left. You need the middle.
> [{quoted}](name=SpyKayle,realm=NA,application-id=Ir7ZrJjF,discussion-id=hsVudTWi,comment-id=00010001,timestamp=2019-08-07T01:38:25.896+0000) > > Kayle and Morgana are two sides of the same coin; justice. Morgana is more among compassion in the sense that she thinks anyone can be redeemed. She quite literally makes them feel the pain that they inflict upon others and forces them to live with that. Kayle on the other hand is a more brutal 'no tolerance' kind of justice. She punishes harshly and doesn't believe in redemption. Realistically, you can't have either. They're both two extremes. You can't redeem everyone and you can't kill everyone for disobeying. Not really good or evil here tbh. It's like right and left. You need the middle. Kayle is a hypocritical maniac who massacred an entire town because of a temper tantrum over her daddy issues and then went "Wow look at how just I am" before flying off into the sunset with two swords and not a single fuck. There's the idea of her character, which is as you describe her, and then there's actual Kayle. And actual Kayle is the moral abomination that Riot pats themselves on the back for. You want a good example of absolute, uncompromising justice? Read a good Judge Dread book. He's brutal as they come but when he says it's for the law, he means it. Kayle is emotional and immature and only tries to play it off as just, her lore is a sad read.
Wiented (EUNE)
: Lack of Sound Effect when Vis' passive is comming of the CD ( Poppy and Camille have one)
It's actually more meant to warn the opposing laner for Poppy and Camille. They don't get any CD discounts and should be able to learn their own passive CDs, it's more meant for the opponent to play around. As a Poppy main I would get a hell of a lot more Grasp procs if my passive didn't screech out that it's off cooldown. I can see it being useful for Vi though, since she mostly jungles and has variable CDs
Comentários de Rioters
Hanple (NA)
: Riot's greed is becoming apparent
"Don't complain because the game is free" is the additude that helped lead to Event Passes instead of actual events Riot makes more than enough money that we're happy to give, but silencing ourselves because Tencent needs ALL the money hurts the game
thanQ (NA)
: draven axes vs death realm
Had a duel with a Riven as Mord that I won because we left the death realm the moment she recast her ultimate. The timing is insane, in the replay you can see the wave pass straight through Mord with no damage from point blank.
ytf (NA)
: The State of Akali
Rework her. Akali was reworked with zero consideration to how she felt to play against and zero consideration to powercreep. A feeble toddler could have easily explained in detail how her new shroud had no place in the game. Riot also needs to be held accountable for just how damaging Akali has been to the game overall. Reworks are supposed to bring champs up to speed, where an entire team dedicates a solid block of time to one champ. Dozens of other champs sit in an unplayable state and are lucky to be part of the patch notes once a season. For Riot to use that amount of resources on a single champ just to have her be a literal unbalancable nightmare on re-release, dominating the patch notes that could be spent on the aforementioned dozens of unplayable champs is both amateurish and unacceptable. Funny thing is that this post also functions nearly word for word for Irelia too.
: How do I keep up my farm during the mid game as an assassin?
: ***
> [{quoted}](name=Yasashi Kokoro,realm=EUW,application-id=Ir7ZrJjF,discussion-id=3PLurr7X,comment-id=00030000000100000000,timestamp=2019-07-06T14:02:05.050+0000) > > I think imma main poppy if she is gonna be gud next patch. Say fam, is she gud in jung? I wanna git gud at her before she receives her buffs. Don't want to play her top. Top sucks. Sadly she's the definition of subpar in the jg, ganks like a worse Hecarim and a less durable Sejuani. You can rely on her as a counterpick but there's more solid jgs out there. Maybe if tank items or jg xp change a bit she can be more viable, but not at the moment.
Νami (EUW)
: > [{quoted}](name=Tremaursen,realm=NA,application-id=Ir7ZrJjF,discussion-id=3PLurr7X,comment-id=00030000,timestamp=2019-07-06T07:04:56.681+0000) > > It doesn't feel like they want Poppy back in the meta, but rather to have Poppy push mobility champs out of the meta. Hopefully they buff tank items next so that tanks other than Poppy won't be constantly pushed out of even playability thanks to unwinable matchups vs bruisers and unplayable matchups vs gimmics like Vlad and Karma. > > And you severly underestimate just how much this W changes. Her new W will make it impossible to win trades against her as a mobility champ when she has it off cooldown. It's also a MASSIVE increase to her survivability when you consider the reduced cooldown and grounding effect. > > It honestly worries me because of Riot's history with buffing aspects of champs that completely breaks them, and then nerfing everything but that aspect they buffed in the first place. I want Poppy to always be an overall reliable pick with an emphasis on countering mobility, I'll flip shit if I see a Q or Passive nerf if she starts slaughtering mobility champs. Have you played Poppy against mobility champs with multiple dashes? Currently, the W only blocks the first dash from that champion, repeated dashes are not blocked. It feels pretty bad to use a high cooldown skill and then have the enemy jump back on to you, or jump away immediately after. I don't know if the grounded debuff is also going to slow or just prevent more dashes from being used, but I can see the logic behind it.
> [{quoted}](name=Νami,realm=EUW,application-id=Ir7ZrJjF,discussion-id=3PLurr7X,comment-id=000300000001,timestamp=2019-07-06T10:56:39.351+0000) > > Have you played Poppy against mobility champs with multiple dashes? > > Currently, the W only blocks the first dash from that champion, repeated dashes are not blocked. > > It feels pretty bad to use a high cooldown skill and then have the enemy jump back on to you, or jump away immediately after. > > I don't know if the grounded debuff is also going to slow or just prevent more dashes from being used, but I can see the logic behind it. Had to check but.... Ya I play a decent amount of Poppy vs mobility champs. I was speaking entirely theoretically for next patch, not her current W. Since you're right, the bigest mobility offenders can ignore her W or force her to have it on cooldown making Poppy's theme useless. Next patch reduces the duration and knockup duration and adds the gounding effect for two seconds and also adds a small (25%?) slow. Grounding prevents ALL movement abilities and will be the only directly applied grounding status in the game, rather than an area players can walk out of. So for a lot of champs it will be more punishing to be grounded by her W than it will be to have the initial dash blocked (see Riven, who is halfway silenced for two seconds). It's also getting it's cooldown reduced, I think it should be about 7 seconds max rank with 40% cdr. This is all pretty huge, especially when you consoder how Poppy trades. One thing I am going to be practicing straight away is hugging walls more often. If someone bounces of your W while you are near a wall, you can perfect Q them while they are knocked up. You have now applied a 50% slow which should in theory allow you to get at least two autos and reposition for your E. This is all a heck of a lot of time for your abilities and passive to cool off, allowing you to extend the trade.
: There was this one guy who actually claimed vaccines caused Autism and vaccines weren't even good and your immune system should be trained by natural means. Something that was just horribly incorrect and dumb. Also this guy had some massive ego and thought himself to be this super high IQ mastermind.
> [{quoted}](name=PPPPPPPPPPPP270,realm=NA,application-id=yrc23zHg,discussion-id=Zy9hJRsu,comment-id=000e,timestamp=2019-07-05T17:30:44.488+0000) > > There was this one guy who actually claimed vaccines caused Autism and vaccines weren't even good and your immune system should be trained by natural means. Something that was just horribly incorrect and dumb. Also this guy had some massive ego and thought himself to be this super high IQ mastermind. Wow that's stupid, good thing it's only this one guy right?
AyreBiRabak (EUNE)
: What's the dumbest thing you've ever read in match/board?
Literally any time someone quotes damage post game. Like holy shit, you would assume full AP Nasus is one of the best champs in the game with how vehemently they defend damage as the only value that matters. On boards? That one Rioter who asked if Darth Vader was evil, my God, what absolute concentrated levels of super stupid. > [{quoted}](name=sho ayane,realm=EUW,application-id=yrc23zHg,discussion-id=Zy9hJRsu,comment-id=00050001,timestamp=2019-07-06T00:06:28.552+0000) > > i tower dove an irelia at level 6 as poppy "wow that is balanced" > > feel like i can safely say that poppy is not as much of a problem as irelia, right? There is no louder bitching than bruiser mains when they get counterpicked. Like wow, you're forced to play passive because of what happened in champ select. Welcome to LITERALLY THE REST OF THE CLASSES IN TOP LANE. CHECK YOUR PRIVILEGE AT THE DOOR PLEASE.
: LGBT Representation Characters
This thread seems like quite the commotion so I'll just throw my two cents in here. Imo there is no "right" way to do a non heterosexual character, just like there is no "right" way to do characters in general. Sure there's themes and guidlines like "make your character interesting", but those are just blanket statements that apply to literally anything and everything while offering no actual solid direction. They can and do help, pherhaps even in a majority, but they are not law. A character is a character, unique and exclusive to the ways that make them a character. There is no absolute values that make characters good or bad. Sometimes a character is good because they are boring, sometimes a character is good because they are hated. Sometimes they are bad for these reasons to. To reiterate, sometimes a character is good because they're gay as fuck, and sometimes they are bad because their sexuality isn't defined enough. When you consider that setting, theme, target appeal, social trends and dozens of other factors including PERSONAL TASTE also determine whether or not a character will be considered "good", you have to realize that the concept is entirely subjective to the induvidual character and the story they are in and who is consuming the media and when. This isn't to say that there are no bad characters and only different appeals of characters, but rather to argue that there are no absolutes to what makes a good character. So I can actual agree that better gay characters would be a nice thing to have, but I can't agree with the statement that "just so happens to be gay" is how you should be doing gay characters. That matter is actually the only truly offensive part of your post, because it implies that a good gay character could never have their sexuality be part of their design, despite many straight characters having their sexual ideals front and center. But still I agree with other constructive arguments about your post. It's wrong to use gay characters to push a personal agenda. It's wrong to pander strictly to bandwagon and obtain profit. Just try to ease on the idea of what "better" champions are, and don't automatically assume that just because a character is gay means they are falling into the negative connotations I mentioned.i actually think Neeko is a bad character, but think Varus is a great character. Both are for entirely different reasons from eachother. But everyone seems triggered as fuck in this thread so I'll just leave it at that. Maybe I'll read through it for the lulz
: To all the low-intellects slandering Renekton. This is for you.
Bait thread but... I don't like playing against Renekton because he decides in champ select that I'm not having fun this game. However I can at least admit that if I just focus on not being greedy I can watch him, in real time, fall off mid to late. There's almost a precose moment where you see him lose momentum because you didn't feed him three kills in lane. No guarantee youll win that game because this says nothing on whether or not you left lane with enough gold to have any sort of impact at all, but it's at least something. What bothers me about this change is that we are for the first time getting static shield shred in League (there has been extremely limited shield reduction or pierce before, but never static value shred) And what is it? 100%. Just instant shield deletion. Sure you need to set up a little bit before using it, but still, are you SURE you want this first instance of this kind of ability to be 100%?
: ***
> [{quoted}](name=Yasashi Kokoro,realm=EUW,application-id=Ir7ZrJjF,discussion-id=3PLurr7X,comment-id=0003,timestamp=2019-07-06T05:45:48.676+0000) > > Why do I feel like you guys are over reacting? Those changes aren't that big imo. It is not like you can't out play her w or wait it out or bait it. Also, you don't get grounded forever. Those changes are shit. Poppy is shit. I like poppy but she is shit atm and I don't think those changes are gonna bring her back to the meta. It doesn't feel like they want Poppy back in the meta, but rather to have Poppy push mobility champs out of the meta. Hopefully they buff tank items next so that tanks other than Poppy won't be constantly pushed out of even playability thanks to unwinable matchups vs bruisers and unplayable matchups vs gimmics like Vlad and Karma. And you severly underestimate just how much this W changes. Her new W will make it impossible to win trades against her as a mobility champ when she has it off cooldown. It's also a MASSIVE increase to her survivability when you consider the reduced cooldown and grounding effect. It honestly worries me because of Riot's history with buffing aspects of champs that completely breaks them, and then nerfing everything but that aspect they buffed in the first place. I want Poppy to always be an overall reliable pick with an emphasis on countering mobility, I'll flip shit if I see a Q or Passive nerf if she starts slaughtering mobility champs.
: Poppy: Activates W
"Hey Top has some huge mobility creep going on right now" "Does that mean that we should let Poppy effectively apply Silence to Riven?" "Lol you're fucking right it does"
: You gave me Yasuo in S chest ??? Are you fucking serious Rito ????
In case it wasn't obvious the S chests are there to give you handfuls of the hundred of skins you would never pay money for (or champs) in order for you to get frustrated enough to buy the skins you want from the store or blow a shiton on chests in bulk. Or in your case, buy every other Brand skin so that Zombie appears in Your Shop
: TFT YORLDES needs a nerf
their one of the hardest comps to get going and are extremely restrictive in their build options. You have to reroll lots and buy a lot of xp to make a comp work. Whenever you see a Yordle comp win it's because they go their draws and won hard, every other Yordle comp lost in stage 4
: Finally hit Platinum (This is goodbye)
You aren't missing out in higher elo, at all. Good to take the real victory while you can, the personal one. And you did get pretty far, so good going m8. {{sticker:sg-kiko}}
: Don't waste your time, Pika Fox is a known troll on these boards.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004000200000000000000000000,timestamp=2019-06-28T21:27:18.055+0000) > > Don't waste your time, Pika Fox is a known troll on these boards. Well I'm sure he's just misinformed and he's willing to listen to rea- > [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004000200000000000000000001,timestamp=2019-06-28T21:35:17.203+0000) > > Paid lootboxes are perfectly fine, legal, and not gambling. Yugioh card packs, gashapon machines, and gumball machines are all literally the same thing. Your argument that a paid lootbox is bad is dumb. Digital goods and physical goods are the same thing, a product you have bought. Haha ok never mind, you're right. Hopefully I at least generated some traffic so that people who are on the fence about predatory f2p tactics can bear witness to the kind of idiot who defends them.
Noirals (NA)
: In the interest of honesty, I hate this game mode. I have only played it once, halfway, then got bored and sold all my champions to speed up my exit from the game. To start with, as a novel game mode there should be more explanation into actually how to play the game successfully. I haven't played auto-'chess' before and likely won't after this. I found it extremely boring and less about skill than luck. Items and champs ought to be scaled better. I only received one item the entire time I played. Perhaps this is more of my connotations with chess and the failure to meet those expectations. I will stick to chess. hehehe
> [{quoted}](name=Noirals,realm=NA,application-id=RaE1aOE7,discussion-id=OxtEwEVh,comment-id=0023,timestamp=2019-06-28T20:19:23.235+0000) > > In the interest of honesty, I hate this game mode. I have only played it once, halfway, then got bored and sold all my champions to speed up my exit from the game. To start with, as a novel game mode there should be more explanation into actually how to play the game successfully. I haven't played auto-'chess' before and likely won't after this. I found it extremely boring and less about skill than luck. Items and champs ought to be scaled better. I only received one item the entire time I played. > > Perhaps this is more of my connotations with chess and the failure to meet those expectations. I will stick to chess. hehehe Ironically, actual auto chess would be incredibly boring to play and watch
Pika Fox (NA)
: > [{quoted}](name=Tremaursen,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004000200000000,timestamp=2019-06-28T20:04:40.868+0000) > > Except it has everything to do with lootboxes. You just chose to say it doesn't without addressing my argument of how it does. > > My I addressed your point about lootboxes and the definition of gambling by stating that the definition does not matter, lootboxes are part of a predatory practice that should not be accepted or tolerated by a consumer base, and how lootboxes are indeed different from blindboxes. > > Your reply entails that you think that lootboxes as a microtransaction, government regulation as a result of lootboxes and microtransaction, and the difference between blindboxes and lootboxes... has nothing to do with lootboxes? > > At this point I am just going to assume that you are deep into the sunk cost falicy and would rather try to validate yourself on the internet than admit that you have been fooled and change your ways, regardless of how vapid your internet arguments are. > > So let me make some more simple statements for you to either address, or admit you cannot argue against them should you ignore them. > > Lootboxes are part of microtransaction system that is objectively detrimental to the video game industry and it's consumers. It is undeniable fact at this point that they are manipulative, exploitative and predatory. Their intention is to generate addicts for the sake of revenue. They are willing to sacrifice creative integrity in order to implement themselves as long as it makes money. They are not only OK with methodologies that make addicts out of children and adults, it is part of the core goal. Damage to the industry is an afterthought as the goal isn't to great a product, it is to generate revenue no matter the cost. > > Riot games is part of this scheme. Here now more than ever their shameless tactics need to be addressed and fought. Yes, Riot needs to keep selling skins to keep their game free. That is fine. What is not fine is them indulging in the worst of the worst of microtransaction tactics in order to generate as much revenue as possible. Systems like these eggs hurt the game, period. Your argument is that lootboxes are often used in a predatory manner. That has NOTHING to do with the concept of a lootbox itself, and everything to do with how SAID CONCEPT IS APPLIED. Lootboxes themselves are perfectly fine, not gambling, and not negative. Theyre a blind bag, no different from any other blind bag or card pack.
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=00040002000000000000,timestamp=2019-06-28T20:15:12.945+0000) > > Your argument is that lootboxes are often used in a predatory manner. That has NOTHING to do with the concept of a lootbox itself, and everything to do with how SAID CONCEPT IS APPLIED. Lootboxes themselves are perfectly fine, not gambling, and not negative. Theyre a blind bag, no different from any other blind bag or card pack. Don't tell me what my argument is when I took the time to explain myself what it is. Protip; it's not your deflection. You haven't argued against my argument once yet, and now claim that lootboxes and their applications have nothing to do with lootboxes as a concept. Nice. I'm looking forward to your new book talking about how water isn't wet, since your last book, "Pretend Arguments that go Nowhere so that you can Stall since you don't have a Real Argument" was so riveting. Let me be even more precise since while I'm clearly not budging the stone that is your mind, maybe passerby readers to this thread will learn something. Lootboxe acceptability indeed depends on implementation. Knowing that, paid lootboxes are an unacceptable implementation, full stop. The monetary aspect immediately and inevitably attracts ideals that go beyond the game. Progression and thematic is ignored for monetary gain. Moral ethics and responsibility are ignored for monetary gain. Consumer integrity and respect is ignored for monetary gain. These factors make paid lootboxes a slippery slope that should not be tolerated under any circumstance. Until you actually argue against my points about how lootboxes are different from blindboxes, I will continue to state as fact that they are different. By the way, for someone who's crux argument depends on lootboxes not fitting the definition of gambling, you seem very nonchalant about ignoring that mentality when stating that lootboxes are no different from blindbags or card packs, despite them being different by definition.
: @Riot: In-Depth Feedback on Teamfight Tactics
Pyke should not have a board wide 2.5 seconds stun lvl 1, that should be his lvl 3 duration. That is all, ty
Pika Fox (NA)
: > [{quoted}](name=Tremaursen,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=00040002,timestamp=2019-06-28T19:38:49.540+0000) > > Gambling is a term intrinsically entwined with the law, and as such can have various definitions. That's why Belgium views lootboxes as gambling while the US does not. > > However whether or not lookboxes are considered gambling in whatever situation is irrelevant. The methodology and tactics that lootboxes use are the problem. Lootboxes are so inarguably sinister that it's an objective obligation to fight against them for a society that cares about it's peoples vulnerability. > > I am completely serious. Lootboxes are designed to create addicts by exploiting loopholes or unadapted laws. They are completely incomparable to blind boxes. If my goal is to complete a set from a blind box, be it Yu-Gi-Oh or gumball machines, I can do it on ebay. Lootboxes almost entirely deny that option, and League eggs especially demand that you spend entirely on chance until you win a war of attrition for a product that has zero physical value. > > In the thousands of years of history of collectables and blindboxes, there has never been a legal move that I can recall to ban the practice alltogether. In less than a decade, lootboxes and the exploitative systems alongside them have become so rampant that congress is looking at a blanket bill to halt ALL microtransactions that can even be considered to explpit a consumerbase. Who cares about what's gambling and what is not? We should have stood against this at the horse armor, but now instead we need to hope big brother doesn't overstep it's bounds. Which, again has nothing to do with loot boxes, and is an entirely separate issue.
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=000400020000,timestamp=2019-06-28T19:41:56.452+0000) > > Which, again has nothing to do with loot boxes, and is an entirely separate issue. Except it has everything to do with lootboxes. You just chose to say it doesn't without addressing my argument of how it does. My I addressed your point about lootboxes and the definition of gambling by stating that the definition does not matter, lootboxes are part of a predatory practice that should not be accepted or tolerated by a consumer base, and how lootboxes are indeed different from blindboxes. Your reply entails that you think that lootboxes as a microtransaction, government regulation as a result of lootboxes and microtransaction, and the difference between blindboxes and lootboxes... has nothing to do with lootboxes? At this point I am just going to assume that you are deep into the sunk cost falicy and would rather try to validate yourself on the internet than admit that you have been fooled and change your ways, regardless of how vapid your internet arguments are. So let me make some more simple statements for you to either address, or admit you cannot argue against them should you ignore them. Lootboxes are part of microtransaction system that is objectively detrimental to the video game industry and it's consumers. It is undeniable fact at this point that they are manipulative, exploitative and predatory. Their intention is to generate addicts for the sake of revenue. They are willing to sacrifice creative integrity in order to implement themselves as long as it makes money. They are not only OK with methodologies that make addicts out of children and adults, it is part of the core goal. Damage to the industry is an afterthought as the goal isn't to great a product, it is to generate revenue no matter the cost. Riot games is part of this scheme. Here now more than ever their shameless tactics need to be addressed and fought. Yes, Riot needs to keep selling skins to keep their game free. That is fine. What is not fine is them indulging in the worst of the worst of microtransaction tactics in order to generate as much revenue as possible. Systems like these eggs hurt the game, period.
Pika Fox (NA)
: Either way, a loot box, by definition, is not gambling. You purchased a product, and received said product. The box contains, for sure, an item. The item is not cash, and the value of all possible items you can get from it is listed before hand. In general, the loot box is cheaper than anything you fould have individually purchased as well. Its a blind bag, same as any blind bag, same as any gashapon machine, same as any card pack. EA uses them to sell power, which is bad. That doesnt make the concept as a whole bad. Baning loot crates altogether would mean the $.25 toy machines at stores are illegal, pokemon cards are illegal, gumball machines are illegal, blind bags are illegal, etc.
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004,timestamp=2019-06-28T15:32:23.776+0000) > > Either way, a loot box, by definition, is not gambling. > > You purchased a product, and received said product. The box contains, for sure, an item. The item is not cash, and the value of all possible items you can get from it is listed before hand. In general, the loot box is cheaper than anything you fould have individually purchased as well. > > Its a blind bag, same as any blind bag, same as any gashapon machine, same as any card pack. > > EA uses them to sell power, which is bad. That doesnt make the concept as a whole bad. > > Baning loot crates altogether would mean the $.25 toy machines at stores are illegal, pokemon cards are illegal, gumball machines are illegal, blind bags are illegal, etc. Gambling is a term intrinsically entwined with the law, and as such can have various definitions. That's why Belgium views lootboxes as gambling while the US does not. However whether or not lookboxes are considered gambling in whatever situation is irrelevant. The methodology and tactics that lootboxes use are the problem. Lootboxes are so inarguably sinister that it's an objective obligation to fight against them for a society that cares about it's peoples vulnerability. I am completely serious. Lootboxes are designed to create addicts by exploiting loopholes or unadapted laws. They are completely incomparable to blind boxes. If my goal is to complete a set from a blind box, be it Yu-Gi-Oh or gumball machines, I can do it on ebay. Lootboxes almost entirely deny that option, and League eggs especially demand that you spend entirely on chance until you win a war of attrition for a product that has zero physical value. In the thousands of years of history of collectables and blindboxes, there has never been a legal move that I can recall to ban the practice alltogether. In less than a decade, lootboxes and the exploitative systems alongside them have become so rampant that congress is looking at a blanket bill to halt ALL microtransactions that can even be considered to explpit a consumerbase. Who cares about what's gambling and what is not? We should have stood against this at the horse armor, but now instead we need to hope big brother doesn't overstep it's bounds.
: Daily Reminder that Rengar has no Counterplay
Rengar has one of the biggest counters in league; gamestate. Rengar is actually one of those few champions that is essentially a 4v6 if he's behind. He's absolutely feast or famine and has some of the most difficulty coming back from behind. There's a reason he's a solo climb monster while never really being viable in competitive or high elo comps. Hell he genuinely sucks in general at the moment. WORK WITH YOUR TEAM TO SHUT HIM DOWN, FULLSTOP. Are you a toxic PoS that wants to have his cake and eat it too? Too bad, here's an empowered Q. I don't consider his playstyle or design to be healthy, but in the moment those problems aren't going anywhere. Regardless he does have real counterplay that you should really start considering. This post reeks of elo shitter more than anything.
: A plea from a MidLaner: Make the first buff spawn 10 seconds sooner.
I honestly just miss starting anything but buffs and not have been trolling. I fondly remember starting wolves and smiting them for that sweet vision against invades
Napoleon3 (EUNE)
: league of legends zed vs poppy full build.
The Poppy did play that like garbage, but yes I agree that's some ludicrous damage
fire263 (NA)
: Unfortunately, a hard reset will not really do anyone very good. Not just in diamond, but everywhere there's an influx of players that aren't in the elo they should be, just because of how bugged ranked has been at the beginning and now people of lower skill level are playing against each other at higher elo's. The skill level between plat and silver, for example, is much closer than it has been any other season. I'm currently in my promos for diamond, where I never expected to be, and honestly don't believe I should be. Diamond used to be top 1% of players I believe, and was truly an accomplishment, but now it's like top 4%. I was hardstuck gold last season and somehow I'm now almost diamond with a 62% winrate, which should not be happening if the elo's were actually an accurate representation of skill. The only suggestion I would have that's not a complete reset would be to just drop everyone down to diamond 4 or so, and make everyone's mmr even. (gain and lose same amount of LP). This way, only the best of the best would be able to climb back to the top, while the rest would either drop or be stuck. Perhaps plat 1 would be even better, as one of the major problems is that there are too many players at D4. But not just in diamond, across the board I feel as if players need to be dropped. How I see ranked system working is that the lower the tier, the more players there should be in that tier. Yet that is not the case, as Iron is one of the smallest tiers, and gold has nearly double the amount of players as last season. The problem is not that matchmaking suck ass as everyone is saying, it's just that there are too many people that should be lower tier that are higher tier than they should be. Iron needs to be 30ish% of the playerbase, bronze 25%, silver 20%, gold 15%, and plat+ should be last 10%, (give or take a few percentage). Gold and silver should not take up ~60% of the ranked playerbase. Riot tried to include these new tiers to even out the ranked playerbase, but they failed to actually put people in those tiers, and now most of the people that ended bronze season 8 are now silver-gold season 9, and so on. That kind of turned into a rant, but I really do believe that everyone should be sent down tiers. If you are truly better than your tier, you should climb and get out of the tier you were sent to, otherwise you should stay there until you improve. This will also fix a lot of problems with matchmaking, as players will be closer in skill level than what they are currently.
> [{quoted}](name=fire263,realm=NA,application-id=3ErqAdtq,discussion-id=YXjfzW0Z,comment-id=0002,timestamp=2019-06-17T21:04:31.788+0000) > > Unfortunately, a hard reset will not really do anyone very good. Not just in diamond, but everywhere there's an influx of players that aren't in the elo they should be, just because of how bugged ranked has been at the beginning and now people of lower skill level are playing against each other at higher elo's. The skill level between plat and silver, for example, is much closer than it has been any other season. I'm currently in my promos for diamond, where I never expected to be, and honestly don't believe I should be. Diamond used to be top 1% of players I believe, and was truly an accomplishment, but now it's like top 4%. I was hardstuck gold last season and somehow I'm now almost diamond with a 62% winrate, which should not be happening if the elo's were actually an accurate representation of skill. > > The only suggestion I would have that's not a complete reset would be to just drop everyone down to diamond 4 or so, and make everyone's mmr even. (gain and lose same amount of LP). This way, only the best of the best would be able to climb back to the top, while the rest would either drop or be stuck. Perhaps plat 1 would be even better, as one of the major problems is that there are too many players at D4. > > But not just in diamond, across the board I feel as if players need to be dropped. How I see ranked system working is that the lower the tier, the more players there should be in that tier. Yet that is not the case, as Iron is one of the smallest tiers, and gold has nearly double the amount of players as last season. The problem is not that matchmaking suck ass as everyone is saying, it's just that there are too many people that should be lower tier that are higher tier than they should be. Iron needs to be 30ish% of the playerbase, bronze 25%, silver 20%, gold 15%, and plat+ should be last 10%, (give or take a few percentage). Gold and silver should not take up ~60% of the ranked playerbase. Riot tried to include these new tiers to even out the ranked playerbase, but they failed to actually put people in those tiers, and now most of the people that ended bronze season 8 are now silver-gold season 9, and so on. > > That kind of turned into a rant, but I really do believe that everyone should be sent down tiers. If you are truly better than your tier, you should climb and get out of the tier you were sent to, otherwise you should stay there until you improve. This will also fix a lot of problems with matchmaking, as players will be closer in skill level than what they are currently. Your expression on how you climbed this season hits home. I genuinely believe I am better at this game this season then I have even been, but I also genuinely feel that I have done nothing special to earn D4. Promos felt almost entirely determined by which team had the players most likely to tilt and start making mistakes. Regular games are a gamble on matchmaking more than player skill. I agree that dropping players tiers would be the best way to go. Let them fight their own MMR to get to a place they actually deserve. However I think you are mistaken about super low elos. Iron was a godsend this season because despite what one would like to believe, there are players out there who will play ranked but can genuinely not play the game. League has an extremely low barrier of entry, and because of that it attracts players that have a level of skill that's genuinely hard to comprehend for even average players. The lower the barrier of entry, the more players like this there are going to be. 30% in the lowest tier means that the bottom one percent will be interacting with the rest of the bottom of 30% in some way. This is a massive disparity. I think the problem lies more with what we already agree on, tier issues. It's too easy to reach a tier and then stick there. What would be preferable is an even distribution of the percentage of players in any given tier. So for example Diamond has say 8% of the playerbase total, and each level of Diamond has ~25% of the players in Diamond. What we see in Diamond instead is a hard majority of it's players are in the lowest level, which is what has lead to most of the problems we see there.
: You aren't going to change people's mentality. Even if it was easier to fall out of diamond, the players know they can get back into it whenever they want. Also, hard reset will just make things worse. Season 1 ranked when everyone was at the same elo was ten times worse than anything that happens in diamond right now. Soft reset puts low diamond players into high gold low plat mmr range. If they can climb to diamond from there, they will have no problems climbing to diamond from silver. The only difference is that they make the game worse for others they play with along the way. There will always be a point where the good enough mentality takes over and there is nothing you can do to stop it from happening.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=YXjfzW0Z,comment-id=0000,timestamp=2019-06-17T10:29:16.507+0000) > > You aren't going to change people's mentality. Even if it was easier to fall out of diamond, the players know they can get back into it whenever they want. > > Also, hard reset will just make things worse. Season 1 ranked when everyone was at the same elo was ten times worse than anything that happens in diamond right now. Soft reset puts low diamond players into high gold low plat mmr range. If they can climb to diamond from there, they will have no problems climbing to diamond from silver. The only difference is that they make the game worse for others they play with along the way. > > There will always be a point where the good enough mentality takes over and there is nothing you can do to stop it from happening. That's likely true. I was actually thinking of Overwatch's Ranked system after I made this thread. I didn't spend too long in that ranked community for other reasons, but for the time I was there I felt like I was actually at that level of play, along with at least the majority of people I played with. Overwatch has a MMR only ranked system, the broad overall value of your ranked skill IS your ranked placement. I think this is something League could heavily benefit from, since with a system like that "good enough" doesn't exist. There is the peak of your climb, and then the need to actively maintain that peak. > [{quoted}](name=Novae Idyllica,realm=NA,application-id=3ErqAdtq,discussion-id=YXjfzW0Z,comment-id=0001,timestamp=2019-06-17T17:05:11.632+0000) > > I have no words referring to ranked as I try to avoid it like the plague, but I really love your writing style. It kept me interested in what you were saying the whole way through. Thanks! I try to bring substance to a topic like this that goes beyond rage and ranting.
Comentários de Rioters
: This Elo is am embarrassment it's no longer top 1% of the player base too many boosted players too many people that no longer care as masters is way bigger step from diamond than plat is from diamond literally filled with smurfs playing their warmups, boosters, and boosted players the skill discrepancy is too high between the average diamond players
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=ZGEFLEUQ,discussion-id=mfsNd6vi,comment-id=0000,timestamp=2019-06-16T02:51:15.283+0000) > > This Elo is am embarrassment > > it's no longer top 1% of the player base > too many boosted players > too many people that no longer care as masters is way bigger step from diamond than plat is from diamond > > literally filled with smurfs playing their warmups, boosters, and boosted players > the skill discrepancy is too high between the average diamond players Feels like Ranked Armor was a mistake. Diamond is the illusion of grandeur in League, where faux "humble" players won't say their challenger, but they sure as hell think they are Diamond. I can't imagine how many of the 15 000* there never actually earned the spot. I wish ranked was MMR only, the fallout of Diamond would be amazing
: Wat a tale
> [{quoted}](name=ThaneBrood,realm=NA,application-id=ZGEFLEUQ,discussion-id=mfsNd6vi,comment-id=0001,timestamp=2019-06-16T02:57:51.853+0000) > > Wat a tale The Epic Tales of the D4 Shitter - Volume 1
Comentários de Rioters
: Proof that NB3 actually got Nubrac banned
NB3 complaining about what other players can get away with. What a piece of shit. He needs to be banned period, even ignoring this whole fiasco he as a player doesn't deserve to go unpunished.
: You know new morde is broken when even tahm kench loses to him.
In what regard? Is Kench loosing lane or just loosing the matchup overall? Kench isn't broken winrate wise, he is just so unbelievably toxic to play against in lane. His late is garbage and Mord has a great late and counters Kench's best lategame ability
: We need a massive VU overhaul for old champs
Riot definitely does not have the man power for such a project if they are splitting their development teams to both the mobile port and notautochess. However hopefully they will be heavily inclined to do so after. Can you imagine someone new to the franchise starting up Teamfight Tactics and seeing Mundo's ugly ass looking then square in the face? Some of the champs are so outdated visually they are outright liabilities
: Wtf is up with normals MMR?
I'm plat mmr soloQ, but really couldn't be more than gold mmr in norms. Just recently went against a MASTERS player top lane. I know there's not exactly going to be enough master plauers to fill out a regular que, but jesus christ
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Tremaursen

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