: > [{quoted}](name=TryMucinex,realm=NA,application-id=yrc23zHg,discussion-id=voA18d11,comment-id=0001,timestamp=2020-02-18T01:12:06.590+0000) > > You may not be aware of this, but the functionality relating to the control with Cassiopeia's E has changed a while ago. You can now point, and click distances away toward a direction from the enemy, and just point your cursor at the enemy...then use Twin Fangs and spam like crazy. Cassiopeia will continue to move when possible in between the .15 second cooldown. > > Script is meant to be perfect as possible in certain areas. Maybe we can see the human flaw when Cassiopeia flashes. Stops, hesitated, or whatever after that flash. Rather clunky, like a player instead of a robot. I don't know. Most important to make sure you acknowledge what I stated first Are you talking about Cass using E on targets just out of range? That let's Cass chase enemies without dropping dps but I'm almost certain it isn't possible spam E on someone and move in their opposite direction. You would have to be clicking in two different places.
> [{quoted}](name=Trump4Prison2020,realm=NA,application-id=yrc23zHg,discussion-id=voA18d11,comment-id=00010001,timestamp=2020-02-18T02:15:58.844+0000) > > Are you talking about Cass using E on targets just out of range? That let's Cass chase enemies without dropping dps but I'm almost certain it isn't possible spam E on someone and move in their opposite direction. You would have to be clicking in two different places. No, not out of range. It is possible to spam E like that while moving in the opposite direction. I've done it myself. You only have to click ONCE at the direction where you want to run to. Once Cassiopeia starts moving in that direction, you may start spamming E. She will keep moving there within the small time-frame available each E's.
: Scripting Cassiopeia in URF (no names)
You may not be aware of this, but the functionality relating to the control with Cassiopeia's E has changed a while ago. You can now point, and click distances away toward a direction from the enemy, and just point your cursor at the enemy...then use Twin Fangs and spam like crazy. Cassiopeia will continue to move when possible in between the .15 second cooldown. Script is meant to be perfect as possible in certain areas. Maybe we can see the human flaw when Cassiopeia flashes. Stops, hesitated, or whatever after that flash. Rather clunky, like a player instead of a robot. I don't know. Most important to make sure you acknowledge what I stated first.
2Spoon (NA)
: Cho'Gath Bug / No Damage on W
It seemed like {{champion:74}} (Heimerdinger) just healed the instance before your silence ability hit.
: Akali Can Escape Urgots Ult?
She had QSS when you used it on her when fighting alongside Kayle. That's the only occurrence I saw in where she escaped.
: No Sterak's shield
The only thing I can think of anything noticeable/important is that {{item:3053}} (Sterak's Gage) would have the icon up once you get damaged. When you were first harmed, several icons come up, but not Sterak's Gage's icon (which notifies players with a number that is how much damage you've taken within the 5 second up to now). Sterak's Gage SHOULD appear once the damage begin. Also, if you're going to be looking at that, I think it should be acknowledged that not every icon will fit, I think. Nonetheless, there was room for Sterak's Gage's icon to fit in at the first instance of damage received. _____ Unfortunately, I seem to be unable to watch replays of your game looking up your profile in the client (perhaps only Ranked games are view-able). It may help if you go further back in the game and check when did Sterak's Gage stop working (by looking at the icons) or something. If you JUST bought the item and was never damaged beforehand, never-mind. I won't know how to help without being there myself. I think it helps with bug report if you can provide more information.
MojoBubu (NA)
: Soraka Bug
I believe it is functioning as intended for me. It works for me. Perhaps the issue lies in our expectations. Cheap shot will not activate on its own with Soraka. You need to apply a different source of damage after slowing or silencing an enemy. There are probably other champions that can do so on its own. I have no explanation for that. For balance concern, I think cases like Soraka is intended. A little unrelated... silence works too! It's "impaired action", which tend to slip through my mind.
: No, the new one is better they will not revert him
> [{quoted}](name=Piruja,realm=NA,application-id=3ErqAdtq,discussion-id=qd2UHbEg,comment-id=0003,timestamp=2018-11-10T23:51:14.536+0000) > > No, the new one is better they will not revert him I like the new Zac myself. I think it is better as well. The new one, for me, is very satisfying. The old Zac had too much damage and it was too easy, I thought.
S4breTooth (EUNE)
: [GAMEPLAY] Illaoi's tenctacles do not proc Phase Rush/Electrocute if commanded to attack by her W
~~I think you are mistaken in your analysis. I'm not denying if it's a bug or not. I have no concern for that.~~ ~~You used E, which I believe count as an ability relative to Phase Rush. The tentacle slam probably didn't contribute at all to activating Phase Rush. ~~ ~~The tentacle just don't contribute at all, maybe?~~ I'm wrong!
: GAMEPLAY bug, pulled back by Sion Q
Kalista's ultimate will bring you to your maximum range against the ultimate's target or something along that line. You hit Sion, and then the ultimate brought you back to be in range of Sion, but not melee-range. I have no concern for the functionality of the ultimate or how inconvenient it is.
Kazi (EUNE)
: Shaco bugs ? Yes or no? If yes please fix them.
In the meantime, whether it is a bug or not, here is what you can do. If you place the box too close to baron, it'll force it too far back. You can place it not too far away and the box'll attack it. The clone can be controlled using an alternative key. It'll be in your keybinding section if you want to modify it. I don't know the default.
zoliking (NA)
: I mean, yeah, the op was scripting, got caught, got banned, opened a support ticket, lied about scripting and Riot chose to uphold the ban. All that is fair. But the demeanor and attitude of the support person he communicated with got me wondering if that person is purposefully trolling this guy. If I had an issue and got this kind of treatment (whether the issue was legit or bullshit), it would make my blood boil. There's not much problem with the first message aside from it's ending, "if you have other concerns, feel free to contact us again" to somebody who just got their account permabanned. This is a polite thing to say to somebody whose issue you just resolved but a monumentally dick thing to say to somebody who you just informed has lost their account forever. Then in the second message the support asshole just straight up copy pastes a large portion from the first message, like the other party was a mentally challeneged or just didn't care enough to read it the first time. This is the #1 sign you get that you are not being taken seriously by somebody whose job is supposed to be to take you seriously. The following messages have nothing problematic when it comes to the main content, but then you start noticing the way this dick keeps saying bye, one example being: "I wish you good luck and a wonderful week." and finishes every message with this gem: "Ahhh, I'm just a big toasty cinnamon bun. I never want to leave this bed." In the given context these read together: "Fuck you very much you dirty scripter, I revel in your suffering." I get that people at player support have to deal with lying cheaters upset about losing their accounts ten times a day, but that's part of their profession and pretending to have empathy for these people should be too. The last thing you want customers to feel when offering customer service is that they are being brushed off, right?
> [{quoted}](name=zoliking,realm=NA,application-id=ZGEFLEUQ,discussion-id=nkl6srGZ,comment-id=0006,timestamp=2018-10-17T13:58:28.136+0000) > The following messages have nothing problematic when it comes to the main content, but then you start noticing the way this dick keeps saying bye, one example being: "I wish you good luck and a wonderful week." and finishes every message with this gem: "Ahhh, I'm just a big toasty cinnamon bun. I never want to leave this bed." In the given context these read together: "Fuck you very much you dirty scripter, I revel in your suffering." > I believe the last message is something Riot employees put on their accounts during its creation or something like that. Not manually inputted every post/reply. It's like a signature or something.
: ROFL this bug. I wonder what else does it. Kalista killing dc support?
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
: What if they made it so if you leave fountain you get the biscuit? Like how you get the warding totem when you leave. (if you didn't grab it already)
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
: They STILL haven't fixed it??
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
: recieving a biscuit cancels the ability to remake for whatever reason
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
: WAIT!!!!!!!!!!!!! no way fr?
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
: Give the first biscuit at 3:05
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
Sora97 (NA)
: Do note that the Rio solution to this does not enable you to fix this in-game and so you will most likely lose. They also provide no guidance on how to avoid this, but only a temporary fix.
The cause of this bug is caused by "alt-tabbing" during the loading screen. In other words, you switched to a different window while you are still loading into the game. It has a chance to cause the bug you experienced. This has been the case with all the cases I've seen and experienced. To avoid this 100% as far as I know, just wait until the game actually starts. To fix this, you'll have to re-enter the game by exiting out.
Kàźuya (EUW)
: Health bar bug just almost cost me a ranked game
The cause of this bug is caused by "alt-tabbing" during the loading screen. In other words, you switched to a different window while you are still loading into the game. It has a chance to cause the bug you experienced. To avoid this 100%, just wait until the game actually starts. To fix this, you'll have to re-enter the game by exiting out.
Mcsquzzy (NA)
: total biscuit prevents remake
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle**
nm1010 (NA)
: > There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) Just saying I've bought items, moved, then had to leave for an emergency call and my team could still remake. Not directly calling this out as false info per se (it could easily be a hard to replicate bug), but I definitely have first hand experience that this part is simply not always the case. And if Riot is incorrect about that part they could've easily missed a bug.
You can move around the base, and if I'm not mistaken, even outside throughout the map to use the /remake function. Sorry to type this, but just ignore that part. I was only concerned with the items thingy and its interaction with /remake.
: Unable to remake if teammate has minion dematerializer
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -**Riot Sparkle** In this case, the TL;DR should say Minion Dematerializers instead of biscuits.
: Seems to be a red buff glitch
The jungle items increases your base mana when you're in the jungle (I think the conditions are met when you're fighting monsters), are you sure you weren't just fighting anything recently?
: Does Sudden Impact work with Twisted Fate R?
Azadethe (NA)
: All past changes to {{item:3003}} have carried over to {{item:3040}} . I wouldn't count on it.
It's been typed by a Riot member that {{item:3040}} hasn't been nerfed. Just {{item:3003}}.
: Real glad the biscuit delivery rune can cancel remakes
>I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - >Hi! We looked into this one pretty extensively when it was first reported and found that it Biscuits are not affecting /remake. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. >Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). >TL;DR Biscuits are not blocking /remake -Riot Sparkle
: Yeah, that's definitely not the answer I was looking for. :( As an alternative do you think it might be an idea worth considering to enable one-for-all when a new release comes out? I just want what is best for everyone involved. Players who want to try her should be able to try her, and players who take ranked seriously shouldn't have to be dragged down by "_ mains" on release day. _For people who don't like clicking links but want to follow along below is Ghostcrawler's answer to the question about restricting new releases from ranked:_ > Releasing a new champion or a major champion update is a big deal for us and for players, especially at the slower release cadence we use these days. After the teasing and the hype and the spotlights, we want players to be able to try the champion out right away. For players whose primary way to engage in League is through ranked (and that’s a lot of players) a week can feel like a long time, especially since the champion will have been on the PBE before that. > However, we sympathize with the basic problem you’re hinting at, of someone going into ranked with a champion they have never played before, and having your team possibly pay the price. While we think the new Practice Mode will help some with this problem, we also have discussed requiring you to play with the champion – even if it’s as little as one game – before you take him or her into ranked. No concrete plans at the moment, but it’s something we’ll keep on our radar.
Don't forget, that's just a writer. Not exactly involved with the topic you're concerned with. Never mind me if you acknowledge this.
SanKakU (NA)
: It's super annoying and it's been happening to me every game but never that many, just 1 at a time for 5-35 seconds and 5-35 seconds of waiting to see a new one. Could be way off. I'm not really counting anything but it seems like it's there half the time but I could just be super annoyed with it.
It's caused by your allies taking Manaflow Band. It probably will also be caused by Presence of Mind. The light-blue bars should take place where the mana bars are. I do not know any current fixes you can personally do, but try switching your allies' portrait to the other side (in the settings, I think).
Kazoolhu (NA)
: Blue bars on map
It's caused by your allies taking Manaflow Band. It probably will also be caused by Presence of Mind. The light-blue bars should take place where the mana bars are. I do not know any current fixes you can personally do, but try switching your allies' portrait to the other side (in the settings, I think).
: [Gameplay] Kalista's dashes do not apply sudden impact
It's working fine on me. Can you explain exactly how you are doing this? To start off, you have to attack the enemy champions for it to work. Minions will not work.
: The only thing that actually gets me...
Education does not reflect mental development or the personality/behaviors they present in the game.
Traveel (NA)
: Sion HP scaling
[Bug report on Sion](https://boards.na.leagueoflegends.com/en/c/bug-report/44RI0624-gameplay-sion-will-not-receive-health-from-large-monstersminions-if-w-is-leveled-up-in-passive) Seeing as you chose to died early at 1:58 JUDGING by a game I've found on the history (I didn't check your link given. I do not want to click it due to my lack of knowledge on stuff like this and fear), I believe you have leveled W first WHILE you were dead.
Sparkle (NA)
: I posted on Reddit re: Biscuits when this came up there recently. Here's the copy pasta - Hi! We looked into this one pretty extensively when it was first reported and found that it **Biscuits are not affecting /remake**. There are other factors that could stealthily block the /remake (such as the afk player moving, etc.) but I can see why you might think it's some weird interaction with Biscuits because the timing lines up so well. Receiving other items, such as Minion Demats, Viktor's item or a free Stopwatch also do not have any impact on /remake (we went ahead and checked all of those ones too, just to make sure). TL;DR Biscuits are not blocking /remake https://www.reddit.com/r/leagueoflegends/comments/7g9nvs/we_cant_remake_the_match_due_to_the_biscuit/dqilcj3
Hello! In the past, I often roamed the bug section of the boards, and whenever this issue came up, I often find the reason of the "bug" and inform the players about the requirement needed to use the /remake function. I pinpoint the cause and inform those players that it was not a bug at all. Often, if I'm not mistaken, any issues that followed the requirement in a situation of a player that NEVER connected (according to the player) occurs. The requirement seemed to have been met (by players' word), yet the /remake function wouldn't work. For some reason... in the past memories, I recall someone, maybe a Riot employee, typing that if a player is attempting to connect to the game, this will cause the /remake function to not work. _I'm really not sure if I made this up in my head or did I really read this on here._ Is that true?
: Auto sell and Unsealed Spellbook
It always seems to be a human error when it comes to items "selling by itself". If you right-click on an item on that interface (the area where you see your bought items), you can sell it.
: Pretty sure it’s a rotating game mode, which happen on weekends
> [{quoted}](name=420 grams,realm=NA,application-id=yrc23zHg,discussion-id=qQL6oM4X,comment-id=0000,timestamp=2017-12-06T13:32:44.357+0000) > > Pretty sure it’s a rotating game mode, which happen on weekends It doesn't only become available in weekends for every game mode. Overcharge, and the two upcoming gamemodes, are available throughout the weeks. In recent game modes, ARURF have been available throughout two weeks without a break each time it was made available (due to its popularity). In this case, Poro King will starts at December 12th - December 19. After that, ARURF will be available from December 19th to January 2nd. Poro King will take over once again and end until January 8th.
: PSA: Attacking Whille in Bush Reveals You and Everybody in the Bush
It does not reveal EVERYBODY in the bush. It only reveals the immediate area around the person that attacked. Non-skillshots/auto-attack will likely reveal that user of that attack, and the immediate area around that person. I never had a problem with this, and I even used this fact (very rarely, but surely) to my advantage as bait in the bottom lane. I would have my ally on one end of the brush with me standing near the other end. One of us reveal (usually the adc does since the adc is priority) oneself in the bush, while the other who isn't attacking stays hidden.
: I hate how much this can effect things in Aram. If you're just gonna take a potshots (e.g. Lux E or Xerath pole or Ziggs) and you have an ally positioning to take an enemy by surprise with a high-impact high-cd skillshot or engage (Voli, Blitz, Morgana, Cho'Gath), step out of the bush! Sure, the element of surprise will help you land your poke, but you don't need it nearly as much.
Skillshots will likely not reveal the user, or others around you in a bush. Targeted abilities or auto-attacks will. I have trouble understanding your second sentence. If you are implying that getting hit by a skillshot will reveal you and others, that's not always true. Exceptions such as Lux's E/Xerath W exists however. That is the result of a vision-granting ability, which is unrelated to the topic of this post.
: Will ARURF be between weekends too like the last urf?
ARURF, according to a comment, will be available early! Just like last time. I don't know if there's ever going to be a time where the mode will only be on weekends o.o. I hope not. ^>^
: Toxic Behavior and other things.
In concerns of how you probably see more toxic players, it may have to do with the player-base the game surround you with. You typed you started ranked, so you probably played with different players compared to me. So, the point was to type that I do not find many players to be "toxic". It may also have to do with our definition of that word and our own perspectives. Also, it's possible emotions are in the way which clouds judgement and most commonly, make people see other players as toxic. >Why are so many people in this game toxic? I don't understand the reason behind it asides from maybe wanting to cover up their own insecurities. There are plenty of reasons for their toxicity (no reasons excuse their behaviors, nevertheless). It's not always a simple cause such as trying to "cover their own insecurities". I often see that reasons typed among other areas of discussions, and the USUAL true intention is to patronize those "toxic" people and make the "victims" feel better. Seeing yourself better than others and treating others below you like trash is not a good way to mental/emotional development. It's not always how you solve problems/tensions either. Condescending others is what toxic players do in the first place. Acting/thinking toxic back at those types of players does not make the "victims" truly better. >Not only that but why do people take this game seriously in the first place? Plenty of reasons as to why people will find reasons to be angry about. The root of the problem is themselves, but that's not the concern. It's not that it's taken seriously only. Time, expectation of other players, goals (to reach the higher ranks), can cause anger. >I also wonder why there's no option to turn off chat completely? The best you have is /muteall. You type that in the chat to mute everyone, I believe. I think the option is not available because people would lose POTENTIAL communication. If a player wish to spend time in this game, but wish to not communicate with others, that player has to give a small effort in their fingers, and some effort in their brain to type /muteall. It take effort mentally/emotionally because of several reasons such as pride, tendency to retaliate, or anger. Personally, I never use the mute function as I do not stress, I do not have hatred toward others, and I mostly type to give information. I wouldn't want players with different perspective from me to have an option that preemptively remove that chat. I think an easy access to that function would make more players unnecessarily removing the chat box. >What are your opinions and ideas on the matter? I never had a personal problem with toxicity. They never bothered me, I do not bother them verbally. I typed "verbally" since sometime my game-play sucks and it may anger other. My main concern is how the players AROUND me deals with toxicity. In a game with random people, you may have toxicity vs. toxicity. It's not always a simple case of "toxic against a nice person". Not everyone is mentally/emotionally developed, and it shouldn't be expected as such. It's not something Riot can help with unless they have someone to spread the word of wisdom and development that could sway all minds for the better.
Cuby (EUW)
: [Gameplay] Shaco Clone can´t attack inhib/nexus/barell using "r" to control him
Just in case you didn't know (it's not clear in your post), I THINK you can use the other option to attack the inhibitors/nexus with the clone using "Ctrl+RightClick". Using "R" is bugged. I have my other control as "Alt+RightClick", and my clone would be able to attack it. I assume "Ctrl+RightClick may work".
: [GAMEPLAY] Sion W Passive irregularity
The information on this bug is available in this thread. https://boards.na.leagueoflegends.com/en/c/bug-report/44RI0624-gameplay-sion-will-not-receive-health-from-large-monstersminions-if-w-is-leveled-up-in-passive Only incorrect information is the amount of health received from minions and champion kills. Copy and pasted from the link given above. >If you level up **Soul Furnace (W)** for the first time while in **Glory of Death (P)**, Sion will be unable to receive 10 bonus health from all large monsters/minions. To encounter this bug, you must not level **Soul Furnace (W)** if Sion is charging in his unplayable form (where you cannot attack/move), only level it up when he can attack and move in that form. He is still capable of receiving 10 bonus health from champions and 3 bonus health from any other units. >___ >#Instructions: 1. Play at any level as Sion, when you do not have **Soul Furnace (W)** leveled up at all. 2. You must die to enter **Glory of Death (P)**. 3. Once you see you are able to move, attack, or use your movement-boost ability in your new form, level up **Soul Furnace (W)** before your health deteriorates to **0 HP**. 4. You will no longer receive bonus health from large monsters and large minions. >This happens 100% of the time if performed using the steps in order. >_-Bug Catcher_
: [Gameplay] Gankplank 5 second cd on ult
https://boards.na.leagueoflegends.com/en/c/bug-report/A7VyGwP2-gameplay-gangplanks-ultimate-cooldown-reset-upon-purchasing-the-raise-morale-upgrade Here's the bug report with information on it.
: we had URF with the new client as well boy..
Sorry for the lack of clarity. That was understood already. The purpose of my second group of statement was to type that balance was not a reason for a game mode's delay. One For All has not come back yet because the issue was the client. Not balance. https://nexus.leagueoflegends.com/en-us/2017/11/ask-riot-one-for-all/
: i think that runes don't stack additively but multiplicative the same goes for the ultimate hat for instance if you have 40% cooldown reduction on a 100 second cooldown ability you have a 40 second reduction now if you have a maxed stack ultimate hat (15% ultimate cooldown reduction) it wont be a 55 second cooldown reduction but instead at around 49% cooldown reduction
I think you made a mistake in your explanation. If you have 40% cooldown reduction, your ultimate would be 60 seconds. Not 40 seconds. If the rune, Ultimate Hat, combines in the multiplicative way, then the number would be 49% cooldown reduction. The ultimate's cd would be 51 seconds. Edit: Forgot to mention. Nevertheless, I think it is a bug. Whether the number should combine in an additive or multiplicative way, the number that resulted appeared to be wrong. It actually lowered the amount of health gained compared to the original.
: Anyone realised that URF isn't going to come back again?
I think the issues were involved with the new client, not because of balance. They acknowledge the poor state of balance and does not put much concern into it unless it was "broken". One example is making certain champions unavailable in URF/ARURF.
xianaru (NA)
: Does Corruption Potion and Revitalize work together?
Self-heal, or preferably "health regeneration", is not affected.
: Wow, how did that slip through the cracks?? All they needed to do is implement a check to see if the transform's vector 2 has changed.
I do not think this is a bug. The items have NO effect on /remake. That's not how /remake work. You can buy items, afk for 90 seconds, and the /remake function will still work. The item is likely unrelated, and it may be a mistake piecing the cookie together with the failure to /remake. One of the most common reason (I cannot back this up with proof. I recalled reading this from a Riot employee, but it seemed like I imagined it or I just cannot find it anymore. It's not on the /remake FAQ.) is that if the disconnected player is ATTEMPTING to connect to a game that already started, this will barred teammates from using the /remake system. It's what I always used to type in bug reports related to /remake not functioning correctly. If I had the match history on op.gg, I could probably pinpoint the problem. Basically, there's probably no bugs. Item is not related to this.
: Would this also apply for the stopwatch rune?
I believe items have no effect. That's now how the /remake work. You can buy items later, and the /remake can still work if you afk for 90 seconds by yourself. If you get yourself a coordinated team (to prevent accepting the /remake and getting yourself penalized), you can test this yourself.
: Can't Remake If The Disconnected player has the Cookies Rune
Did you do further testing and confirm this? One of the most common reason on why a game could not be remade is, which is something I cannot back up myself with proof (I have to say I remember reading this from a Riot employee, but I cannot find the thread. It's not on the /remake FAQ. Perhaps I imagined it or I just can't find it anymore), is that if the player is attempting to connect to the game while the game has already started, the /remake function WILL not be available. This is what I used to post on lots of bug reports about /remake not functioning to the players' expectation. All the player has to do is afk/disconnect for 90 seconds. If they move afterward, and the time reaches 3:00, the /remake can still be available. So, with that said, this post could be flawed and can lead to mistakes and influences other players' thoughts and expectation, which can lead to more confusion. The item **probably** has 0 IMPORTANCE.
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: Future Market Bug
That's the part of Future Market. You spend a lending fee of 50 gold every time.
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TryMucinex

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