Comentários de Rioters
: Do exp boosts still exist?
They are still present. Look in the accessories section of the store.
Xphineas (NA)
: How do you find a main?
Pick a champion or two that you like and suits your play style - the simpler the champion the better if you don't have a sense of how the OVERALL game works. Play many games with that champion. Bored with that champion or those champions? Tough - keep playing them again and again and again. If you lose a game with that champion, figure out why. Change your builds as a tactic to overcome whatever weaknesses you had in lane. Focus on what your champion's counters are - and work out methods to deal with how they counter your champion.
Adãm (NA)
: lmao, you have played 3 bot games in the last month. please don't talk like you know anything about the game. the clash team is completely different than the teams that work on other parts of league.clash is the only good thing to come out of league. I guarantee you never played clash before. it was an awesome experience and a breath of fresh air. there is a reason they are making this push. its because the people that played it loved it and want it back.
> [{quoted}](name=Adãm,realm=NA,application-id=Ag8jgd8Q,discussion-id=ENBru35o,comment-id=000e000000000001,timestamp=2019-08-18T02:18:06.333+0000) > > lmao, you have played 3 bot games in the last month. please don't talk like you know anything about the game. the clash team is completely different than the teams that work on other parts of league.clash is the only good thing to come out of league. I guarantee you never played clash before. it was an awesome experience and a breath of fresh air. there is a reason they are making this push. its because the people that played it loved it and want it back. Boring - ad hominem argument. Learn how to argue. You aren't even attacking the argument - instead you choose to attack the person based on a small sample played on this person's alt account. Some of us would rather have a game client that works, is not buggy, does not crash and would like balance returned to the game.
: Why finals weekend ?!
> [{quoted}](name=thatguylos,realm=NA,application-id=Ag8jgd8Q,discussion-id=ENBru35o,comment-id=0010,timestamp=2019-08-17T19:32:15.947+0000) > > Why finals weekend ?! Good point!
issnutty (NA)
: Personally, I think this is a great change due to spending most of my time playing with friends, this gives our 5 stack a fun and competitive thing to play for.
> [{quoted}](name=issnutty,realm=NA,application-id=Ag8jgd8Q,discussion-id=ENBru35o,comment-id=000e0000,timestamp=2019-08-17T19:25:18.309+0000) > > Personally, I think this is a great change due to spending most of my time playing with friends, this gives our 5 stack a fun and competitive thing to play for. But you have to ask - what is the Clash push coming at the expense of? There are so many other things that the worker-hours could be dedicated to - instead of this "pie-in-the-sky" idea that some dev/marketer doesn't want to give up on.
: WHY RIOT NEVER RESPOND !!!
You do get the occasional popup that such and such a person has been reported and is being sanctioned. Case in point - there was a game where we had one toxic player who constantly and repeatedly typed in-game and in post-game chat. While in the post-game lobby, both of us who were still in the lobby with the mean-mouthed jerk got a message that a player was being punished for breaking the Summoner's code. And the player at the same time just vanished mid-"argument" from the lobby.
: 1. The one-shot meta. 2. Mobility creep. 4. The rise of mage supports as the only means to effectively defend against assassins. 5. Vertical jungling making camping a viable strategy that rewards junglers, even when they fail (this is a problem for top lane too). 6. Tower plating gold. 7. The fact that must-bans like Pyke exist and you can no longer ban counters. 8. Early game champions no longer fall off like they once did. Then there's the age old problem of autofilled supports who don't assist ADCs at all or worse, end up getting too cocky and start to int. Bot lane in general just feels horrible. The motto "better top wins" isn't usually too far off this season either. There's just too many overloaded champions up top that outclass most marksmen besides Ezreal and Kaisa. Being a melee champion isn't a disadvantage anymore for some champions. Still, I don't think bot lane has anything on how horrible it is to be a tank right now. I've been one shot plenty as an enchanter main, and yeah it's stupid, but usually I'm not building tank items. I see so many tanks get absolutely shredded in no time they may as well be one shot. Imagine buying tank items and having that be completely useless.
> [{quoted}](name=Baby Ghoul,realm=NA,application-id=3ErqAdtq,discussion-id=92L2jOzQ,comment-id=0006,timestamp=2019-08-15T03:21:47.836+0000) > Still, I don't think bot lane has anything on how horrible it is to be a tank right now. I've been one shot plenty as an enchanter main, and yeah it's stupid, but usually I'm not building tank items. I see so many tanks get absolutely shredded in no time they may as well be one shot. Imagine buying tank items and having that be completely useless. Perhaps the tank problem is connected to the problems on botlane. No tanks means no need for a tank-busting adc or a mage midlaner. Hence, we have a boring meta where people are playing mostly bruisers, divers and assassins.
: NA Clash test starts August 19
Unstable client. Patches are being released largely untested and bugs are still present in the game (esp. in patches 9.14 and 9.15). Meta is a mess. There are more players in solo and duo queue than in flex. And they are working on getting Clash up and running???? {{sticker:zombie-brand-clap}} Get a clue Riot. There are things that are more important than this time and resource consuming exercise...
Sirsir (NA)
: ADC sucks because no matter how welly you do the 0/4 Zed wonders in 2 levels ahead and solo kills you. The game is full of one-shots and the class is shoehorned into being squishy.
> [{quoted}](name=Sirsir,realm=NA,application-id=3ErqAdtq,discussion-id=92L2jOzQ,comment-id=0005,timestamp=2019-08-09T00:46:49.502+0000) > > ADC sucks because no matter how welly you do the 0/4 Zed wonders in 2 levels ahead and solo kills you. > > The game is full of one-shots and the class is shoehorned into being squishy. Well the nerfs on botlane from last season (circa patch 8.11) still have largely remained intact for most of the marksmen. Given that the base armor and base health regen nerfs from that patch have remained mostly in place, it's still basically a statement by Rito that marksmen should be easily squashed. (Also notably the base attack damage was nerfed too in that patch - and this nerf has remained in place for most of the marksmen - meaning that their early wave clear is still going to place them significantly behind other lanes.)
: > [{quoted}](name=Yets4240,realm=NA,application-id=3ErqAdtq,discussion-id=92L2jOzQ,comment-id=0002,timestamp=2019-08-08T22:00:28.954+0000) > > From your stats alone you have 8 ADCs with beyond 50% winrates at 25 minutes, yet claim only 2 have the tools necessary? How do you manage to truncate off literally three quarters of the relevant champions who also meet that same criteria when you have the data literally in front of you? > > Also, do recall, ADCs are supposed to be late game hypercarries, not dominating mid game, and then also being late game hypercarries. If anything, the data here suggests Jinx in especial, but likely also Sivir, Draven and Ashe need nerfs, and Kalista could use some buffs for non-coordinated play. That is outdated. Marksmen are not an exclusive late game class anymore.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=92L2jOzQ,comment-id=00020000,timestamp=2019-08-08T22:24:59.602+0000) > > That is outdated. Marksmen are not an exclusive late game class anymore. That is assuming that "marksmen" are even a class at this stage. Currently you can place Swain, Veigar, or even Garen (as we saw in LEC last weekend) in the "botlane carry" role (the role we traditionally regard as the place for marksmen) and they do as good or better than most marksmen can currently do in that same position on the map.
Yets4240 (NA)
: From your stats alone you have 8 ADCs with beyond 50% winrates at 25 minutes, yet claim only 2 have the tools necessary? How do you manage to truncate off literally three quarters of the relevant champions who also meet that same criteria when you have the data literally in front of you? Also, do recall, ADCs are supposed to be late game hypercarries, not dominating mid game, and then also being late game hypercarries. If anything, the data here suggests Jinx in especial, but likely also Sivir, Draven and Ashe need nerfs, and Kalista could use some buffs for non-coordinated play.
> [{quoted}](name=Yets4240,realm=NA,application-id=3ErqAdtq,discussion-id=92L2jOzQ,comment-id=0002,timestamp=2019-08-08T22:00:28.954+0000) > > From your stats alone you have 8 ADCs with beyond 50% winrates at 25 minutes, yet claim only 2 have the tools necessary? How do you manage to truncate off literally three quarters of the relevant champions who also meet that same criteria when you have the data literally in front of you? > > Also, do recall, ADCs are supposed to be late game hypercarries, not dominating mid game, and then also being late game hypercarries. If anything, the data here suggests Jinx in especial, but likely also Sivir, Draven and Ashe need nerfs, and Kalista could use some buffs for non-coordinated play. You are reading too much into the above 50% - you have to reach about 2.5% above or below to reach a level of statistical significance. If you are in that +/- 2.5% territory then really you are dealing with champions that are no better than a coin flip in being effective.
: Adc has always been a “pick top 3 or lose” role.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=45s2NHF8,comment-id=0002,timestamp=2019-08-08T18:53:50.869+0000) > > Adc has always been a “pick top 3 or lose” role. It's down to pick 2 - if you go by the stats.
HeresyHorus (EUNE)
: "ADC2019 - ADCs are in a bad shape" Ah shit, here we go again... Oh boy, am outta here
> [{quoted}](name=HeresyHorus,realm=EUNE,application-id=3ErqAdtq,discussion-id=45s2NHF8,comment-id=0001,timestamp=2019-08-08T18:10:58.109+0000) > > "ADC2019 - ADCs are in a bad shape" > > Ah shit, here we go again... > > Oh boy, am outta here Still stopped by to leave a comment...
: Lol you mean against assassins sure but she lacks the dps to fight people like lucian and draven/jhin.
> [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=45s2NHF8,comment-id=0000,timestamp=2019-08-08T17:10:42.808+0000) > > Lol you mean against assassins sure but she lacks the dps to fight people like lucian and draven/jhin. I am guessing that Perkz was hinting that, statistically, her winrate is fairly stable across the entire duration of game winrates - regardless of whether the game goes long or short. She has an escape for all-ins. Plus in capable hands, her dps is fine and scales well. Incidentally, even after the buffs, Lucian falls off hard by the 20 minute mark - by about 25 minutes, he is looking at a 47% winrate. Jhin is the only adc you mentioned that could compete with Xayah and is on the positive winrate side of things this patch. However, Jhin's performance is far from consistent (too snowbally) - unless he is lucky to get a kill or two and is ahead in gold.
Comentários de Rioters
: i think it is not GOOD. but it changes from person to person. i my self am playing for 1.5 years as well ans i just got plat. but again its about the player so a hard stuck bronze player will probably think its good. and a master player wont.
> [{quoted}](name=letsfeedtogether,realm=EUNE,application-id=3ErqAdtq,discussion-id=qTE4N2ua,comment-id=0002,timestamp=2019-08-08T13:27:50.563+0000) > > i think it is not GOOD. but it changes from person to person. i my self am playing for 1.5 years as well ans i just got plat. but again its about the player so a hard stuck bronze player will probably think its good. and a master player wont. It also varies with the role that you play and the champions you choose. In theory, you can climb in any role, but some champions and some roles can climb just that little bit faster and have more easily breakable ceilings.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=h86Asbw2,comment-id=0000000000000000,timestamp=2019-08-08T05:09:37.508+0000) > > How are you getting 400 gold from 2 waves? That's 12 minions and they only give 15-18 gold each. Even at the most generous that's 216. Cannon isn't adding 184 gold. > > And how tf are you losing two plates to first blood? Like maybe depending on when it happens, sure, that's possible. But that doesn't explain how you got 4 waves worth of gold from 2 waves. It was an approximate. :/ minions are worth an average of 20 gold throughout a game. Then include a cannon.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=h86Asbw2,comment-id=00000000000000000000,timestamp=2019-08-08T14:43:46.793+0000) > > It was an approximate. :/ minions are worth an average of 20 gold throughout a game. Then include a cannon. This spreadsheet might be helpful. [https://docs.google.com/spreadsheets/d/1mWLkx5LmGLrK5-EqgJ4Je-PRtloWAE6qJn9GJt-16qU/edit#gid=0](https://docs.google.com/spreadsheets/d/1mWLkx5LmGLrK5-EqgJ4Je-PRtloWAE6qJn9GJt-16qU/edit#gid=0)
: Games are over at 10 minutes because 1 kill is worth over 1200 gold.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=h86Asbw2,comment-id=0000,timestamp=2019-08-08T03:34:00.289+0000) > > Games are over at 10 minutes because 1 kill is worth over 1200 gold. Interesting assumption. Let's see if we can play with the numbers to clarify what you might mean - because think that you might be onto something, though you weren't clear initially. Let's omit first blood to keep it simple. We'll also ignore the supports due to their passive on their items and assume that the jungler is not present to clear the wave afterwards. So that means you get 300g for your first kill on an oppoent. Then, typically, you lose approximately 1 1/2 waves worth of minions, rounded to the nearest hundred (600g + 300g) - assuming that you are toplane and you took ignite. So, yes that would add up to about 1200g per kill - now let's factor in a single turret plate which is worth 160g. So, we could be looking at anywhere from 1300 to 1400g as a relative gold difference between two solo laners in the early stages of the game. (Note that this is not saying that one laner actually has that amount - but it is a relative difference between the two sides.)
: Why are you buffing Lux support exactly???
Well right now, the other options for support are feeling like they lack agency. So I welcome Lux support to be honest - even if she is a bit too good at the role currently. Sadly this means that there will be one less ban for the even more OP champs in other lanes (not to mention Pyke and Yuumi).
: kai'sa sucks the fun out of the bottom lane for me
Kai'sa is not that good right now to be honest - as is true for most marksmen on botlane. The problem is that you haven't found her counter yet.
Comentários de Rioters
: Why is wave / lane control over looked?
It's because so many players have overlooked the value of minions and replaced by seeking the quick and instant payback of a kill/assist. (And yes, with Malzahar and other farming champs, you quickly realize how fast and quickly a champ scales once farming is taken seriously.)
xelaker (NA)
: Ah to be young and naive enough to think league is fun. There's 2 kinds of people that play this game: Addicts that hate it or new players that like the genre and character of the game but have no idea how much of a clusterfk riot actually is.
> [{quoted}](name=xelaker,realm=NA,application-id=3ErqAdtq,discussion-id=M47vYIjT,comment-id=0002,timestamp=2019-08-07T20:59:19.918+0000) > > Ah to be young and naive enough to think league is fun. There's 2 kinds of people that play this game: Addicts that hate it or new players that like the genre and character of the game but have no idea how much of a clusterfk riot actually is. You forgot those people who have tied their incomes to the game as pros or streamers and can't leave the game for financial reasons.
JuiceBoxP (EUNE)
: For the love of all that is holy, rework/remove aftershock
Only if they remove Kleptomancy as well - and only if they add an actual tank keystone rune usable by supports as well as toplane tanks.
: Riot Broke their game again it seems
The return of the black "no loading" screen yesterday was an unwelcome visitor I have to admit - and that was after wrestling with the critical error bug through 2 patches (which decimated my ranked experience), not to mention the perma-stun Annies and immortal Tarics when 9.14 was released.
Comentários de Rioters
: [Bug]: "Game in progress"
This is happening to me too. TWICE. Two different computers - laptop and desktop, two separate accounts. One caused me to lose LP in a ranked game and got demoted on one account because I was not able to enter the game itself - even after rebooting the client. And it happened again today going into TFT. RIOT - fix your damned client.
: Yuumi is obscenely unfun to play against
This surprises you? Quite a few of the new champions and reworks have resulted in champions that are decidedly unfun - for reasons that are beyond me, Riot has decided to focus on making champions that are either fun to play or fun to look at - but they have largely forgotten the other side of the equation - they need to be fun to play WITH or play AGAINST. And this is especially serious given how snowballing and the stupid bounty system are currently in the game.
: This clown didn't even name the right players who took the Sona-Taric combo to bot lane. {{sticker:zombie-brand-facepalm}}
> [{quoted}](name=ChompyWulf,realm=NA,application-id=9hBQwnEU,discussion-id=QnuEsaR6,comment-id=0004,timestamp=2019-05-18T17:07:38.443+0000) > > This clown didn't even name the right players who took the Sona-Taric combo to bot lane. {{sticker:zombie-brand-facepalm}} Cough: [https://www.youtube.com/watch?v=HuG4AuO1JB8 ](https://www.youtube.com/watch?v=HuG4AuO1JB8) Think before you post.
: What, I took a bad trade and almost died from it, but I just swam out of sight so I am at 3/4 HP again? Better luck next time, well, if you catch me with no slow, dash or MS boost. :))))))))
> [{quoted}](name=Laufplanke,realm=EUW,application-id=9hBQwnEU,discussion-id=QnuEsaR6,comment-id=0000,timestamp=2019-05-18T16:07:01.846+0000) > > What, I took a bad trade and almost died from it, but I just swam out of sight so I am at 3/4 HP again? Better luck next time, well, if you catch me with no slow, dash or MS boost. :)))))))) Well said. :)
Raoul (EUW)
: Stop throwing me into premade teams.
For me, the past 2 months in normals have been consistently random pugs versus 4-5 man premades. It's been ridiculous. Yes we get the message per Riot's meme: "League is more fun with friends." But for heaven's sake, also get the message that a large amount of your playerbase just want to play the game alone. (We get sick of the kid screaming at their sister to get out of the room. We are tired of the pothead who belches regularly into his mike." Stop trying to tilt the game so heavily in favour of the groups. PLEASE.
Comentários de Rioters
: Match history is down, not displaying in client or op.gg
Just reported this problem - and it is now about 20 hours since you reported it. {{sticker:slayer-jinx-wink}} Maybe it's time to get the regular weekday crew back in to fix the problem with the API.
Comentários de Rioters
Comentários de Rioters
: Fact aside this will never happen... A 3D engine making a difference between jumps and dashes, making terrain actual terrain and hitboxes better than random squares would be a decent start!
> [{quoted}](name=Titanium70,realm=EUW,application-id=3ErqAdtq,discussion-id=nbkxybWN,comment-id=0001,timestamp=2019-03-03T18:25:16.073+0000) > > Fact aside this will never happen... > > A 3D engine making a difference between jumps and dashes, making terrain actual terrain and hitboxes better than random squares would be a decent start! True - but I was thinking that it might give the devs some ideas for improvement/changes in the near future. Your idea however does sound intriguing.
: Take everything that's come out in the past 5 years, and move it to the new game. Then continue development over there.
> [{quoted}](name=deadlychuck,realm=NA,application-id=3ErqAdtq,discussion-id=nbkxybWN,comment-id=0005,timestamp=2019-03-03T19:19:26.682+0000) > > Take everything that's come out in the past 5 years, and move it to the new game. > > Then continue development over there. So basically have the same game as it is now?
: I wish Sorcery had more than one "Resource Manipulation" option
To be fair to the original poster, the placement of some of the runes does seem a bit arbitrary. For example, we still don't have a tree/path really for supports (and btw, Resolve - Guardian-Font-Revitalize barely counts - and is pretty "meh" for utility-based ward mules).
Comentários de Rioters
: Doesn't the system already try to do that? Yeah, it can't always, but it does usually look for that.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=d9cEIxbR,comment-id=0000,timestamp=2019-02-25T04:11:06.222+0000) > > Doesn't the system already try to do that? > > Yeah, it can't always, but it does usually look for that. Actually it doesn't. From what I have seen, the algorithm does a balancing act - it is based upon: the relative skill of the opponents, who is on at the time, how many are present in queue; and/or how long the people have been waiting. And because Riot wants people to queue up with friends, you tend to see this in normals: 1. Solos wait longer. 2. Duos wait a little less. 3. Larger groups get priority and shorter wait times. (Remember Riot's policy that: "League is more fun with friends"?) The consequence: if you have a lot of solos waiting and a big group queues at that point, the solos/duos are more likely to get slotted in against the big premade. And stomping ensues. Not exactly a good situation for avoiding toxicity and ensuring that players get the best introduction to the game before they start ranked.
cabbysb (NA)
: 3+ premades should only ever go against another 3+ premade. otherwise they will just sit in the brush and kill you while coordinating on mics. ridiculous.
> [{quoted}](name=cabbysb,realm=NA,application-id=3ErqAdtq,discussion-id=d9cEIxbR,comment-id=0002,timestamp=2019-02-25T06:50:36.584+0000) > > 3+ premades should only ever go against another 3+ premade. otherwise they will just sit in the brush and kill you while coordinating on mics. ridiculous. And you are right on this one. Saw this in four of the games so far.
: you can actually do this mission easier in bot games.(co op vs ai)
> [{quoted}](name=On My Kill List,realm=NA,application-id=3ErqAdtq,discussion-id=tt1JUIon,comment-id=0001,timestamp=2019-02-08T23:05:14.939+0000) > > you can actually do this mission easier in bot games.(co op vs ai) Actually it isn't easier. If you do botgame, then you only have the 1.25m damage mission. And that's about 6-7 hours of straight play in bots to get it done.
Arcade Lulu (EUNE)
: > [{quoted}](name=On My Kill List,realm=NA,application-id=3ErqAdtq,discussion-id=tt1JUIon,comment-id=0001,timestamp=2019-02-08T23:05:14.939+0000) > > you can actually do this mission easier in bot games.(co op vs ai) oh yeahhh, those count as matchmade games?
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=tt1JUIon,comment-id=00010000,timestamp=2019-02-08T23:09:19.054+0000) > > oh yeahhh, those count as matchmade games? Not really. The thought crossed my mind so I tried spamming velkoz on one of my accounts in botgame, and averaged 62.5k damage per game. Divide that into 1.25 million still means you have to play 20 botgames (i.e., 20 minutes per game = 20 x 20 = 400 minutes or about 7 hours of straight play only doing bots). And that's also with annoying / po'ing teammates in those games b/c they are either there to practice or learn the game.
Arcade Lulu (EUNE)
: Fortune favors tons of damage
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=tt1JUIon,comment-id=,timestamp=2019-02-08T22:53:52.318+0000) > > WHY IS THERE A MISSION LIKE THIS > Win 2 summoner's rift games with 10 or more kills > OR > Do 1,25 million damage > > wE wAnT tO mAkE tHe mIsSioNs eNjOyAbLe FoR eVeRyOnE > Yeah sure > > as a supp main i literally do like 3k dmg per game and i usually and i never get 10 kills > > I DON'T HAVE TIME TO PLAY 400 GAMES IN 3 WEEKS > > Good job riot Another support main here. This mission kills me - it literally took me two weeks to do - and that was with a marathon session on one weekend. There are no missions in this Event for supports - I've done them all on one account. And this was the stupidest, most bone-headed mission out there. Yes, there is way too much damage in the game. Especially with this stupidity of extending the nonsense from season 8 into this current season. But that is no reason to put a mission like this into the game.
123123e (EUW)
: Trade system?
Won't occur - not without some 3rd party companies exploiting this and creating a legal liability for Riot.
: REVERT THE RANKED SYSTEM
Been boycotting ranked since last season's mess. Was considering changing my mind - then I saw the current ranked system. Still choosing to not play ranked.
5050BS (NA)
: You climb with one of these 1) Duo with someone 2 Ranks over your Rank (Boosted) 2) Pay someone to play your account (Boosted, will get you banned) 3) Smurf on an account 2 Ranks lower then your main 4) Buy an account that is Boosted (will get you banned) 5) Be Really lucky in your games That is it.
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=pi5Ek5mA,comment-id=0000,timestamp=2019-02-24T06:46:55.195+0000) > > You climb with one of these > > 1) Duo with someone 2 Ranks over your Rank (Boosted) > 2) Pay someone to play your account (Boosted, will get you banned) > 3) Smurf on an account 2 Ranks lower then your main > 4) Buy an account that is Boosted (will get you banned) > 5) Be Really lucky in your games > > That is it. You forgot #6: 6) Have no life and put in tons of hours on the game - usually on a small champion pool that works in the current meta.
: Link to the game in question? I can't find any games on your profile for the past 40+ days
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=xE1pP9oR,comment-id=0002,timestamp=2019-02-24T10:00:48.346+0000) > > Link to the game in question? I can't find any games on your profile for the past 40+ days You missed the point.
: > [{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=Jb2eWNwx,comment-id=0000,timestamp=2019-02-24T03:43:43.430+0000) > > Have you considered banning Fiora? She's kind of a REAL bad match-up against for anyone playing Ornn. As in she counters him super hard. yeah ban the champion that makes them balanced.
> [{quoted}](name=IS2cc045cb42356,realm=NA,application-id=3ErqAdtq,discussion-id=Jb2eWNwx,comment-id=00000004,timestamp=2019-02-25T03:25:17.499+0000) > > yeah ban the champion that makes them balanced. It's not just Fiora - it's way too many of the champs right now. The entire game's ecosystem is out of whack. Still too much damage - and not enough magic resistance, armor and health to counter the forms of damage. Three classes suck right now: 1) enchanters (even though their winrates have started to climb, it's next to impossible to save the adc during ganks - because the heals are so weak); 2) tanks (because they can't make it to late game fast enough - due to the goofy pricing of items and bad runes in the current sped up version of the game that Riot is pushing); and 3) adcs (which have a hard time reaching the point where they can fight back from the assassins and bruisers that have been invading botlane from the mid and the jungle). Why do I say the ecosystem is out of whack? Well, when other champs can take down tanks easily, then there is not much of a point behind having adcs (which were the tank breakers). So that's the marksmen ruined. The supports - particularly the enchanter supports - which used to guard the adcs similar are no longer needed anymore - and they were the backliners in the team fights. Their job was to add the heals and shields to keep the tank ploughing ahead and boost/protect the adc. So that's the supporting supports - i.e. the enchanters -- now ruined. Finally, if tanks can't withstand the bruisers or assassins because these smaller champs already have tankbusting stuff in their kits - the tanks as a class are ruined. Riot put the game's ecosystem in the 'crapper" for the past season. And it doesn't look like they have learned from last season's mess yet.
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