Comentários de Rioters
Wickedlike (EUNE)
: Pog Kai'sa build
Bad build, try with shojin, Quicksilver and hurricaine, and watch a grasshopper with a machine gun steamroll the entire enemy team.
Comentários de Rioters
Comentários de Rioters
: Weird, my wild assassin build doesn't even rely on akali, and if she wasn't just the top assassin I would (and often do) sub in a different ap assassin.
> [{quoted}](name=CloudedLogic,realm=NA,application-id=RaE1aOE7,discussion-id=UAi9fBy8,comment-id=0000,timestamp=2019-10-02T00:58:31.670+0000) > > Weird, my wild assassin build doesn't even rely on akali, and if she wasn't just the top assassin I would (and often do) sub in a different ap assassin. A Wild sins comp without akali is hard to deal, but it can be dealt with, stick an Ie to an akali and watch her stomp averything by herself, working even if shes at 1 star.
Comentários de Rioters
mitchard (NA)
: Delayed entrance into game after loading screen
I have this problem every time they push a new patch, it solves itself after a few days (weird) but while its up, starting every game is a matter of praying for other people on the lobby to have the same problem as me, thing that happen very often.
: loading in late is getting old :/
I have a pc with a AMD phenom X6 running at 2.8 GHz on a M4A77D motherboard, with 8 GB DDR3 ram and a 1GB graphic card. Those are enough specs to run the game properly, and yet i have the same problem, not as bad as the OP, but the loading screen freezes when the music starts and let me enter after one second (aprox) of the removal of the boundary on the first carrusel, thing that screw me very hard because i cant compete for initial items.
Comentários de Rioters
: Shapeshifters: A Balance Issue
They are trying to make counters for those type of comps that doesnt rely on nerfing the comp, like increasing hush and swordbreaker proc chance, but with that, they are screwing the rest of comps, except, maybe, for the ones that use it (gunnies, rangers). I agree, right now, if you want a real chance to get podium, or to win the game, you need to force shifters, even assasins falls short to take down a full shifters comp, the buff they did to them to make them transform faster is the main issue, they transform too quickly, specially if Darkin is on them. Shifters is fine before Gnar, not before swain, after the comp gets gnar, it gets almost imposible to take down the comp, swain is just the cherry on the top.
Comentários de Rioters
Comentários de Rioters
Trias000 (EUNE)
: How to beat shapeshifters?
Gunnies and Hush, lock the mana of his frontline and kill tehm before transform, for the time gnar transforms, you shoudve killed the front line and gnar and the other survivors will not be enough to kill you. Curse blade also works, and if you have both, better,
Cräfty (EUW)
: Nerf Evelynn's execute threshold please!
Tha expresion of "she went from complete garbage to God status real fast!" its ultra fake if you consider that they needed to nerf Kennen, Volibear, Lucian and Gp for her to get the spot of "carry of the month", thats like 6 weeks of changes. Regardless of that, i agree she need to be tuned down, something like, the execute range at 40/50/60% health.
Ztoka (NA)
: RFC isn't removed either.... Just build a couple of those I guess to stand a chance?
> [{quoted}](name=Ztoka,realm=NA,application-id=RaE1aOE7,discussion-id=EiJ76oAU,comment-id=0001,timestamp=2019-08-29T17:24:14.618+0000) > > RFC isn't removed either.... Just build a couple of those I guess to stand a chance? The undodgeable effect on the RFC will be removed, thats what last whisper will do.
Comentários de Rioters
: Since Neeko's Help is going to be a consumable item
Comentários de Rioters
: Thank you for six chain vests
I think i will report this as a bug, because it happened to me as well.
: Carousel Round (Feedback / Suggestion)
Nice intention, but very bad ideas. The idea behind the carusel is not to have a minigame inside the game, but as a part of the game were you try to get that item or that champ you need to fill in your game plan, with a strategic part were you can have more chances to get what you want the less hp you have. Aside from that, the carusel is a critiziced part of the game were a lot of persons think is a waste of time that could be used in other ways with the same results. With that in mind, adding more minigames that increase the RNG factor, thing that is already pretty high, will only ensure a lot of negative experiences to the players, because your objective is not to "have fun" with minigames inside the game mode, your ojective is to try to win, or at least, get top 4.
: what am I doing wrong
i'm at diamond 3 right now, so a couple questions: How many times do you roll searching for champs pre level 6? What items are you building right now? give us a screenshot or write an example of an end game build that net you a loss, if you remember what the other players had, the better.
: That's what hextech is for.
> [{quoted}](name=Miles The Man,realm=NA,application-id=RaE1aOE7,discussion-id=hvHr9i4J,comment-id=0000,timestamp=2019-08-27T04:23:10.760+0000) > > That's what hextech is for. Not enough to stop a draven on a high end comp, that if he gets hit by the bomb, otherwise, is league of draven all the way.
: I want a TFT URF game mode. Where URF overtime is permanently active.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=RaE1aOE7,discussion-id=YWplE1xY,comment-id=0000,timestamp=2019-08-26T04:23:13.206+0000) > > I want a TFT URF game mode. Where URF overtime is permanently active. Where Kassadin and fiora are the ultimate leviathans to beat.
ban8636 (NA)
: I just won the game at 1st place but didn't get any point.
Subdue (NA)
: Sometimes the gold is better than the items, especially given the catchup mechanic on items which causes more items to drop in the later rounds if you don't get them in the earlier rounds. If you get all gold early on, you are able to econ hard and get 3-4 cost champions much earlier, which translates to a pretty significant advantage. If you can survive until Raptors with minimal items, this sets you up for a very strong finish.
> [{quoted}](name=Subdue,realm=NA,application-id=RaE1aOE7,discussion-id=La9dTLnE,comment-id=0000,timestamp=2019-08-25T03:45:24.782+0000) > > especially given the catchup mechanic on items which causes more items to drop in the later rounds if you don't get them in the earlier rounds. This is not true. I have had many games where, after raptors, i end with only 3 - 4 items, not counting carusels, that is a HUGE disadvanatage that 5 or 10 gold every 5 rounds cant balance against the players that did get 6 - 8 items on those rounds. i'm ok with the 1 and 2 coins that you can get at minions, but 5 coins on any creep drop will never, ever be better than getting items, and more if you realize that, if you get a box of coins, you know there is nothing more on that round, while items can be dropped multiple times on a single creep round. I agree with the op, they should remove the coins boxes, they should make that you could at least get one item on each of the creep rounds, including minions, and making the rng factor on wich items you will get and the chance to get more than one item box. Or, if they want to keep the coin box mechanic, to make that it gets you at least 10 gold, so you can try to balance players with more items with a bigger economy.
: nobles are actually broken
Dont worry, they will nerf nobles on 9.17.
: It's just me or riot decide a champion rarity by it's dominant pallete colour in splash art?
swain is mostly black with glowing red, kayle is golden and white, anivia is blue, karthus is greyish with glowing blue/green. Pyke have the same colour palette as karthus, or very similar, Garen and vayne share the same colour palette as kayle, zed shares blacks and reds, like swain, Volibear shares palette with anivia.
: Item stacking
The issue is that, those items also grant increased stats, then i dont know why the game should make bounce those items, when the game itself dont know if it was a mistake on your part, or a valid choice.
Smyrage (EUNE)
: Be honest, how much is the skill/RNG ratio?
50/50. You need some serious skills to be able to handle what the game throws at you, but the RNG factor right now is too prominent.
NY64 (NA)
: Champions that need buffs
Elise: Agree, they could add a bit more health to her, she is pretty low on the health side when you upgrade her to 2 stars. Lulu: no need for buffs, the issue with her is the meta that doesnt allows sorcerers or yordles too much. Evelynn: have you ever built an evelynn? its monstruos, she can heal a lot with her ult if you run gunblade, and with the current demon bonus, she can be an execution machinegun. _Katarina_: She needs either to start with some mana, maybe 30 - 40, or to decrease her mana to 80 or below, or to buff her health and defenses. I preffer the first option. Mordekaiser: I'm pretty ok with him, maybe increasing his defenses by a bit wouldnt hurt the game. Fiora: Hard to buff, she should have a bit more health, but that would make her almost impossible to kill under the noble buff. Morgana: She deals a lot of damage and is one of the best sorcerers in the game, maybe on the 3rd spot behind 2 stars aurelion and Karthus. AND is interesting that you didnt mentioned the worst unit in the game: _Lissandra_: Awfull damage on her ult, and her ult screws you if she is below 50% health, they should remove the self ult part, or buff it a lot.
Comentários de Rioters
: What is wrong with my build?
A little more nice explanation than the previous comments: You have no good comps there. You have 2 glacials, one is pretty good (braum), the other one is one of the worst units in the game (Liss). You have 2 brawlers (Wick and blitz), thats a good start if you want to go full brawlers, but only 2 units on mid and late game dont get you good results. You have 2 wild (Wick and nidalee), thats a good oppener, but you dont have the full comp to benefit your other units. You have 1 socerer/yordle (lulu), that doesnt fit at all in what you have. You have 1 ninja/assasin (zed), that is good early but if you have 3 assasins, otherwise is not very good by himself. And you didnt had any 3 star units. A couple of questions: Why to keep lulu and zed,when they didnt offer anything to your team? You had 2 Wild, 2 brawlers and 2 glacials, why not pick one of those comps? If you would have picked wild, you could have gone Rengar and Ahri while waiting for Gnar, then the Lulu would have a good addition, only needing a third sorcerer, that could have been an aurelion, a karthus, a Morgana, even a twisted fate would have suffice while you could get the first 2 ones, and then at lvl 7 you could add a shyvanna and could have had Full wild + Lvl 1 Shapeshifters + Full dragons + 3 sorcerers. This at lvl 7. If you would have picked glacials, you could get volibear to combo with blitz while you could get units like sejuani, meanwhile you could have gotten Kennen and Brand to make elementalist while you waited for anivia, for an end game of 6 glacials and 3 Elementalist at lvl 7. If you would have picked Brawlers, you could have started to pick units like voli, rek sai, Vi, keeping blitz and warwick unitl you find cho. You could have keep the zed if you wanted to go the assasin variant, or you could have go for hextech with jinx, or sorcerers with kass, aurelion/karthus and maybe if you oculd, to set chogath as sorcerer with the spatula item. that would net you lvl 2 brawlers + assasins + void at lvl 7, full brawlers + hextech at lvl 7 upgrading to full void at lvl 8, or lvl 2 brawlers + sorcerers + full void at lvl 7/8. Now, at some point, did you thought about those 3 posibilities for your team?
: Is It Just Me or Is Hextech Broken Right Now?
It should be more balanced, if they want to keep that mechanik, that, instead of disabling all items, it disables (Hextech units -1) items on the unit hit, that way they could encourage the use of more than 2 hextech if you want to nullify more than 1 item, instead of using only 2 to nullify an entire unit, sometimes 2.
: Teamfight Tactics Bug?
This happens to me as well, and always happens when there is a new patch. I dont have the best pc or the best internet connection, but both are good enough to play at 60 ms and 120 fps. And yes, its very annoying having 1 second to find something good on the carusel, and you cant even contest another player for it, that, if isnt that the carusel screen loads after everyone had picked their champs.
: Fiora is random getting 3.0 attack speed.
DUDE BRO (NA)
: That's what happens in coding when numbers go into negatives (they loop around to the max value). Was it visual only or could you actually buy unlimited champs?
> [{quoted}](name=DUDE BRO,realm=NA,application-id=PKbQ4unq,discussion-id=p04V4RhV,comment-id=0001,timestamp=2019-08-22T06:53:10.157+0000) > > That's what happens in coding when numbers go into negatives (they loop around to the max value). > > Was it visual only or could you actually buy unlimited champs? If you check the image, the champion cards are grey, that means the player have not enough gold to buy them, not sure if its only a visual glitch.
: Bug in shop - unit preview
It happens to me, but in the carusel, sometimes i get something i need or want, and then in the arena its changed to another thing with a different item.
Comentários de Rioters
Laycast (NA)
: Only 2 items from monster rounds in total.
It happened to me as well, in my case, i got 3 items: coins from minions, 1 item from krugs, coins from wolves, and 2 items from raptors, all of those items were parts (not complete items). Thats when i ask, were the fck is the bad luck protection that ensured you a fair amount of items if you dont get them on the first creep rounds?
: 4/5 cost units rules TFT again...
I disagree. Rengar is still a very powerfull unit if you stack him, to the point that is almost impossible to kill if you get him at 3 stars. Gangplank still works as carry for the majority of the game until you hit jinx. Lucian is getting nerfed for a good reason. Poppy is a monster if you stack her. Lulu can make singlehandledy win you the game if you stack her. Braum is the most annoying unit to deal with if you invest on him. The difference between 1 - 2 - 3 cost units, and 4 and 5, is that you have a good chance to 3 star the first ones, compared with the borderline imposibility of getting the second ones to 3 stars. The issue with 4 coin units being the carrys, its because theyre too strong right now , specially jinx and draven, thats why theyre getting nerfed. Oh, and btw, the carries on Rangers and Yordles, are all 1, 2 and 3 coin units.
: There's far less RNG in Poker than there is in TFT. Are you on crack?
> [{quoted}](name=Poot Lovato,realm=NA,application-id=RaE1aOE7,discussion-id=EERm16ew,comment-id=0005,timestamp=2019-08-20T17:02:54.296+0000) > > There's far less RNG in Poker than there is in TFT. Are you on crack? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
: Thoughts on the state of TfT from a diamond player
I agree wit the op on most things, disagree on others. I dont think is bad for strong comps, like nobles and imperials that are the ones that currently need a 5 coin, to need those units. The problem is the apparition rate, 0.5% for lvl 6 and 2% for lvl 7, even 5% for lvl 8 are very VERY low, thats why the people that gets one of those early by sheer luck gets so ahead of the others, while others struggle up to lvl 8 to find the thing that will complete their comp. Riot should change the rates to something like 2 - 4 - 7 - 10%, or 2 - 4 - 6 - 10%, that way the players can have a bigger chance of completing those comps, this without flooding the game with 5c units. Agree with nobles, riot should split the benefit into 3 tiers: 30 healing per attack in all tiers. Tier 1 (2 nobles): 1 random ally, +30 armor / mr Tier 2 (4 nobles): 3 random allies, +50 armor / mr Tier 3 (6 nobles): all allies, +70 armor / mr This way, the opener is weaker, but the mid game is stronger and worth to build. About items RNG, my opinion havent changed: They should set the minimum drop of items for each creep stage to at least one, and after that, set a chance to get more items, riot should remove the coin drop from creeps, and if they want to keep it, they should increase the coin drop to at least 10. About Rangers, Yes, its sad, the comp gets hard countered by a lot of other comps, and i dont think that buffing kindred will help the comp, i havent thought how they could help the rangers. About demons: the problem is in the units. The benefit right now is good, but they nerfed so hard the core units previous to this, that its better to make them an splash than to try a full demon comp. Your idea for phantom, is awesome, maybe should be tested also with 6 - 7 seconds in case 5 seconds could fall short. On the other side, your idea for hextech is a very bad option, because that would make jinx off the charts op. But i agree the current benefit is as obnoxious to deal as blitzcrank and phantom. Adding to it, i would like a chart with the position blitzcrank will pull depending on where is positioned, because sometimes he pulls shit that is not the fartest units from him.
: This game is just really not fair, i'm tilting my brains out
Its a bug (mistake) on the matchmaking, they tried to code it so you couldnt be paired with the same opponent twice in a row, what they achieved is that the matchmaking intertwines multiple times 2 opponents.
: Meta: Void+6 Brawler+Jinx Good: Void+4 Brawler+3 Sorcerer Fun build: Void+6 Brawler+stacking ionic spark
> [{quoted}](name=GipJoCalderone,realm=NA,application-id=RaE1aOE7,discussion-id=0WF0OPzd,comment-id=0000,timestamp=2019-08-21T09:45:34.374+0000) > > Meta: Void+6 Brawler+Jinx > Good: Void+4 Brawler+3 Sorcerer > Fun build: Void+6 Brawler+stacking ionic spark This, also you can try Brawlers + Assasins, the old comp, it still works if you stack the rengar properly.
VvVVvV (NA)
: Sorry But Yes, Another Hextech Post
Do you have more champions with items, or he was your only champion with items? I know how frustrating it is when your carry gets canceled by hextech, the same way its frustrating when your carry, or your frontliner, gets nailed by phantom, but at least with hextech you can bait the cancel to the sides iwht more items spread in the field, AND if you knew you were against someone with hextech, why not to place the cho behind other frontliner so he could survive the 8 seconds? you were playing the final match if you got a 3 star cho, then part of that lost its your fault for not checking your opponent, and the other part is bad luck for you /good luck for your opponent.
: Right. I was just saying that Riot said they wanted to cap the amount of champions at 60. We currently have 56 with the inclusion of Pantheon. That means either we are getting another set of four or individual releases.
> [{quoted}](name=nguforever,realm=NA,application-id=RaE1aOE7,discussion-id=QOUMzv3y,comment-id=00000000,timestamp=2019-08-20T03:42:48.033+0000) > > Right. I was just saying that Riot said they wanted to cap the amount of champions at 60. We currently have 56 with the inclusion of Pantheon. That means either we are getting another set of four or individual releases. I think riot said at some point, that after 60 champs, they will keep releasing champs and origins, but they will start rotation.
: Closing the Gap
Yes, and the top tier poker players are also the best of the best because they are the guys with the best luck... please...
: I mean I just won a game because my gunslinger comp graves has a hush and a swordbreaker and just disabled their entire team constantly. Snowballed from there, ended up with shit tons of gold and decent items that fed a gunslinger/blademaster comp. And then I wrecked face. Won with like 60 HP. That kind of landslide really shouldn't happen. No one should ever get shit on by RNG in this game, and no one should ever be handed a free win by RNG in this game.
> [{quoted}](name=Poot Lovato,realm=NA,application-id=RaE1aOE7,discussion-id=EERm16ew,comment-id=0001,timestamp=2019-08-20T05:01:37.010+0000) > > I mean I just won a game because my gunslinger comp graves has a hush and a swordbreaker and just disabled their entire team constantly. Snowballed from there, ended up with shit tons of gold and decent items that fed a gunslinger/blademaster comp. And then I wrecked face. Won with like 60 HP. That kind of landslide really shouldn't happen. No one should ever get shit on by RNG in this game, and no one should ever be handed a free win by RNG in this game. Youre just seeing your field and not what the others were doing, first of all, how many players on that game were going with the same comp?(brawlers / assasins / sorcerers, rangers / glacials /guardians, nobles...). The chances are that at least 6 players were competing between them for units on the rolls. Second, it depends on wich items they were building, you built a graves with 2 denials, do they had something like thats? were someone playing rnagers with 2 or 3 shyvs and guinsos? were someone with a 2 star cho with GA, morellos and yuumi / other item? Very often, finishing 8th or 7th means you played bad, and very few times those placements happen by bad luck.
: So why does TFT still have ranked even though its nothing but pure rng?
This is the kind of people that also say hight tier poker players are there just by being lucky
: why are wild so fucking bad?
The wild buff is very strong, the issue are the units that make that comp. Wild units have almost 0 synergy between them, the only thing you can do is an opener with nidalee and warwick, after that, the 4 man comp cant net you any advantage unless you stack rengar with at least 2 items and 2 stars.
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