: Patch 9.23 notes
URF and twisted treeline were remove so rapidly discouraging people who are new to the game from playing the game due to lack of content. I think Riot needs to either introduce permanent URF with occasional rotating game modes, or introduce 1v1's and 2v2's.
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: Patch 9.14 notes
Shaco is considered an early game champion. what other champion in the game is an early game champion? the answer is none. that is not a thing anymore, all champions damage is based off of how fed they are not the time in the game. either remove the (early,mid, and late game champion) mechanic from the game, or effect all champions by this mechanic. I go 9/0 with AP Shaco then my damage falls of completely and i have to have an enemy run into 10 boxes in order to kill them, when it is physically impossible to place 6 boxes. i end the game 9/13. m7 one-trick shaco that owns every shaco skin. over 10k hours in league of legends. im not asking for shaco buff, im asking for natural scaling the same as every other champion in this game. same goes for other champions that are bound to a certain time in the game.
: I don't know about all that reverting and stuff, but Nidalee definitely needs some work. I haven't seen Kai'Sa one shot nobody, but for the range it does too much damage.
Nidalee's kit does NOT need to be changed at all, the champion is perfect as is. All I'm saying is if the spear can only be thrown such a distance, the damage should amplify better.
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: Then they will block bad players to get players with higher winrates on their team. Still abusable.
It's not abusable, because the player that is blocked gets in-game first, taking the players with higher winrates in-game with them as well. Also, just because a player does bad one game doesn't mean they wont do good the next game. The player that did bad that you blocked, could go 20/0 for the next 3 games after that. A bad player one game could be a good player in most every other situation. Plus, the entire concept of ranked is to attempt to be better at the game. Ranked is already abused by people called smurfs. This would not completely ruin the game, and could not be considered abused because of the fact that there are so many players, that you cant block everyone in the game that has a bad winrate. The ranked system is completely unaccurate due to smurfs no matter what changes are made to the blocking system.
: Heimerdinger is an awful kit to play agaisnt, it makes the entirety of laning phase just a fight to survive and farm and being unable to interact with the opponent lest you want to get your ass blasted. So now he has joined the ranks of Teeto where he's not allowed to have good numbers because he's a lil' shit.
> [{quoted}](name=Postal Badger,realm=NA,application-id=yrc23zHg,discussion-id=jEEe2TcP,comment-id=0004,timestamp=2018-03-01T15:30:39.950+0000) > > Heimerdinger is an awful kit to play agaisnt, it makes the entirety of laning phase just a fight to survive and farm and being unable to interact with the opponent lest you want to get your ass blasted. So now he has joined the ranks of Teeto where he's not allowed to have good numbers because he's a lil' shit. It is his kit. Every champion in the game has an annoying kit. With this nerf, Heimerdinger is under powered and can be countered by just about anything. Before the nerf, if you were having trouble against a Heimerdinger, it is because you were not countering him correctly, this can be done against any champion in the game. Now, it is too easy to counter him. You could name any champion and I could tell you how to counter Heimer with that champion. I could not do that with any other champion. Heimer is so easily countered that you don't even have to counter-build to counter him. All you have to do is destroy every turret you see him place from lvl 1 all the way through the laning phase and he will be unable to cs efficiently. A champion that is so easily countered, should not have his main source of damage cut in half. The only reason Heimer would be an awful kit to play against, is if you don't know how to play against it, which is the entire concept of the game. His abilities are skillshots that you have to land in order to make his turrets do the big damage that you see come from them, but now you cannot 100 to zero someone with his entire combo, and those skillshots are not easy to land. There are assassin champions that do not have any skillshots that can 100 to zero you instantly.
: > [{quoted}](name=Xidea,realm=NA,application-id=yrc23zHg,discussion-id=jEEe2TcP,comment-id=00010000,timestamp=2018-03-01T14:56:31.224+0000) > > Heimer was weak against literally any tank in top lane that built any type of magic resist. > I doubt that. Rn, the only Tanks he is weak against are Poppy and Sion. And that's for reasons other than their magic resistance. Back when he was a little bit stronger, it was even less likely. > At the time he was nerfed, he was not OP. No, he wasn't OP in the sense that he was pick or ban, but he was over powered in the sense that he was a just out of line. The nerfs were almost appropriate for that. Meddler said himself he thought they might be a a little too hefty (in the last December Gameplay Thoughts I think), so they shouldn't have a problem giving him back some power should Heimer end up needing it. >And at this time, is very underpowered compaired to any other champion. How about Zoe? Or if you want to keep it Top Lane, Trundle, Tahm Kench, Dr. Mundo, Renger, Ornn, Mordekaiser, Ekko, Ryze, Kennen, Karma, Gnar ... > This was not a small nerf, his turrets are his main source of damage, and the damage was cut in half. His Q is not his R, nor are they always his main source of damage. >Heimer is mainly a mid laner, top lane is his secondary role. Heimer has a very low pick rate, but mid lane is his secondary role. He's played three times as often top lane. If you're having troubles against Magic Resistance, buy a Void Staff around third or fourth item.
How about Zoe? Or if you want to keep it Top Lane, Trundle, Tahm Kench, Dr. Mundo, Renger, Ornn, Mordekaiser, Ekko, Ryze, Kennen, Karma, Gnar ... Zoe counter's Heimerdinger with every one of her abilities. Trundle, Dr. Mundo, Ornn, Tahm Kench and Mordekaiser are all tanks, they build one magic resist item, and can run directly past Heimerdingers turrets ignoring them completely and kill him. Heimer counter's Rengar, but with the nerf, Heimer's burst has been drastically reduced, causing the Rengar to win the all in and make it out alive in most situations, now Heimer has to zhonya's the rengar burst to win that matchup. Ekko counters heimer, Ryze's W can one shot his small turrets, making csing incredibly difficult. Kennen counters Heimer, because his R destroy's all of Heimer's small turrets all at once and stuns Heimer. Karma build's Gauntlets and counters Heimer, outranging his turrets and hitting him hard, slowing him, which means making his passive useless, as well as one shotting his mini turrets. And, before the nerf, Gnar was an even matchup, the winner would depend on skill level.
: W gives flat damage reduction. Try not to hit him when he has shields up.
I said in the previous response to the last comment. I hit him when his W was down and he was still taking little to no damage. I think his W should resist against all damage, but if his W is down, there is no reason for him to be so tanky to my magic damage with no magic resistance. Here is a rundown of the situation, I was one shotting his entire team, including one other tank, I stunned him, hit him with W,Q and R, then he pops his Q then W then runs at me tower diving me after my full combo, and lands his Q then spins on me for the full duration, then R's me and has time to run out. The damage I dealt to him before he did that was without his W activated, and he was able to tank two nexus towers, do his full combo, and make it out alive, then regen all of his health. If I would've been the one laning against him, I would've been taking advantage of his W cooldown every chance I got. But he just didn't have the resistances to be blocking as much damage as he was blocking from me in that game. This has happened several times in several games. And, I was just as fed as he was.
: Systems that allow players to manipulate matchmaking can never happen. Just look up overwatch blocking. Blizzard used to have this system, players blocked good enemys to have easyer games. Some of the top players were completly unable to find matches.
This can be easily fixed by making the player only able to block teammates from a game/removing the block button from the enemy team for this reason specifically.
: He was a little too strong for a few patches and he isn't exactly the most fun champion to play against top lane. They nerfed one of his three ult options and he lost 1% win rate overall for it, probably even less on otps who don't resort to his Turret every ult cast. What was then was then. Rn, his win rate has been falling off a little as his competition gets buffs and because players are still adjusting to the Mage item update. Of his counters, only Sion is getting nerfs, so if he stays around 50% win rate like he is now, it should be ideal for such a swingy champion. If the continued buffs to other top laners make him struggle too much, he might get some himself. He isn't at that point yet though.
> [{quoted}](name=Illâoi Evê Siôn,realm=EUW,application-id=yrc23zHg,discussion-id=jEEe2TcP,comment-id=0001,timestamp=2018-03-01T14:36:09.777+0000) > > He was a little too strong for a few patches and he isn't exactly the most fun champion to play against top lane. They nerfed one of his three ult options and he lost 1% win rate overall for it, probably even less on otps who don't resort to his Turret every ult cast. > > What was then was then. Rn, his win rate has been falling off a little as his competition gets buffs and because players are still adjusting to the Mage item update. Of his counters, only Sion is getting nerfs, so if he stays around 50% win rate like he is now, it should be ideal for such a swingy champion. If the continued buffs to other top laners make him struggle too much, he might get some himself. He isn't at that point yet though. Heimer was weak against literally any tank in top lane that built any type of magic resist. At the time he was nerfed, he was not OP. And at this time, is very underpowered compaired to mostly any other champion. This was not a small nerf, his turrets are his main source of damage, and the damage was cut in half. Heimer is mainly a mid laner, top lane is his secondary role. The problem is, his damage has been cut in half, when before the nerf if someone built magic resist, there would be nothing the Heimerdinger could do to win, except for land his entire combo, which is 3 mini turrets, an ult turret, land the grenade skillshot to prock the first set of laser beams from the turrets, then land the rocket skillshot which procks the second set of laser beams from the turrets, but only if you land all of the rockets on the enemy champion. Now that his damage has been cut in half on his ultimate turret, if they build magic resist, it is even worse/nearly impossible. As well as, it makes players rage at the person playing Heimer, when there is literally nothing the heimerdinger can do against it, even with a full magic penetration build against a person with one magic resist item.
: Heim was nerfed for being to too OP and anti-fun toplane.
> [{quoted}](name=Colonel J,realm=NA,application-id=yrc23zHg,discussion-id=jEEe2TcP,comment-id=0000,timestamp=2018-03-01T14:26:33.228+0000) > > Heim was nerfed for being to too OP and anti-fun toplane. Heimer was weak against literally any tank that built any type of magic resist.
: I am not quite sure which game you are referring to when you talk of playing as an 8/0/0 Veigar against a 12/2/0 Garen, I can't seem to find it so I am going to assume you are talking about your most recent Veigar game against a Garen. To that I must say, why do you feel the need to lie to try and get your point across, there are 5 lies that I can count and at least 1 exaggeration. Garen most likely didn't take as much damage as you expected him to due to the passive on his W ability that allows him to gain up to 30 extra resistances from killing enemy minions. (Not to mention that you were actually 3/7/1 with only a Rabadon's, Sorc boots, and a blasting wand for damage 24 minutes into the game.) And saying Garen only built armor would indeed be correct, but he only had Ninja Tabi to give him +30 armor.
I am referring to a game that I played a week ago, and the game I recently played made me mad about the subject, because again he was taking not enough damage for the items that he had. This has happened to me so many times, and I don't understand. Even with 30 extra resistance, he should take more damage then the amount of damage that he did take from my entire combo, as well as I was hitting him while his W was down. If you check the person I was laning against in my recent game, I was out csing my lane and winning my lane. The fact that a player on my team was afk was making it harder for me to build. The only reason I brought up the game from before instead of the recent game, was because it was a better example of how broken and frustrating this has been for me. But even in the recent game, the Garen that I was attacking should have been taking more damage but wasn't, because he was fed. Also, if you check the creep scores, you will notice that before the super minions were involved and before I was having to deal with super minions, I was out csing the Garen as well. I know that players are worth gold, but it still doesn't explain the fact that a Garen with no Magic resist items is resisting against a Veigar which is built to do massive magic damage. The ninja tabai have no effect on the magic damage, and are nullified to my point because I was not auto attacking him. The lies you are claiming to have spotted are mislead and incorrect and still do not relate to the main focus of this thread. I reported the game I was referring to as a bug in the report a bug directory a week ago. In the recent game, I was stacking my AP correctly and was all around out-playing the enemy team, the Garen was just so tanky to me that it was obsurd, and literally noone else on his team could stand up to me. In the recent game, I died 5 times to that Garen due to him taking little to no damage from me.
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Xidea

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