: Patch 9.24 notes
RIP Yuumi. You were already dead, but now you're more dead.
: I'm not a Soraka main, I'm a Sona main, but I was just thinking this about Senna compared to my champion. Like, laning especially vs Senna feels godawful because she basically gets everything my champion has, but better. Higher attack range than me. It's difficult to do any real damage to her when her poke outranges my Power Chords. It's near impossible to come out on top of a trade with her like this. She also gets to heal her allies on top of being a poke champion. Anybody who has played any amount of Sona knows how pathetic her W is in the early game. Fuck her E even gives a speed boost just like Sona's does, only hers is a better speed boost, lasts longer, and comes with the bonus effect of camoflauge Senna E: 20% bonus MS for up to 6 seconds rank one. Sona E: 10% (+3% per 100 AP) bonus MS for 3 seconds rank one. Senna also gets hard CC pre-6 via her W, whereas Sona doesn't get any hard CC until her ult. Im not saying Senna does *literally everything all game better* than Sona does, but Senna basically does everything Sona can do, but better, in lane phase, while also getting to scale and be a damage and enchanter threat as she pleases like Sona gets to. Vs Soraka, she heals better but I poke better. Vs Brand, he pokes better but cant sustain his ADC at all. Senna gets to do both of these, while also being saf*er* than Sona is, and not being as squishy. It's extremely frustrating just from a design perspective.
That applies in lane phase, yes. Sona doesn't get to have a lane phase because she is literally the best team fighting champion in the game. Before ARAM had buffs and nerfs, she would sit at a 70% win rate because she is just bonkers in team fights. If Sona had any ability to lane at all, they would have to take away her ability to spam all three of her spells and have them apply to everyone on her team.
Thilmer (EUW)
: > [{quoted}](name=Baby Ghoul,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=0006,timestamp=2019-12-01T02:37:42.019+0000) > > > > It's the same problem as with Yuumi. You can't completely erase a champion classes' weaknesses. It just doesn't work out. > > You know something that pisses me off inmensely? Sona got nerfed hard for "being too easy and having too much utility", and a couple years later they make Yuumi, a support so easy that looks like a bot and half the time is immune to everything because she is like an extra ítem for the ADC... can we revert Sona nerfs already if this bullshit cat is here to stay?
Yeah, she's SO easy. That's why she wins games so often, and definitely is not the lowest win rate champion in the game.
: It was a single item and boots before too...You actually just aren't even making an argument. You don't seem to understand that the old tribute would net you around 2400 gold the entire game...which is what the new support items also offer. What's wrong with them is the stats available.
Except 1400 gold YOU DON'T GET TO PICK WHAT IT GOES TO. Braum does not want AP. Enchanters would much rather have CDR and mana regen then AP. You're saying the gold value is the same, but more than half of it we no longer get to pick what we do with it.
: You save 1400 gold from not upgrading is that not enough for you? You need to be in game for like 40+ minutes to actually earn less gold lol.
Nobody upgraded the whole item unless you were a tank support. Upgrading frostfang was trolling because you didn't want the stats. Just like you don't want to stats they're giving you now in exchange for gutting your gold generation late.
Arcade Lulu (EUNE)
: You get gold with kills/assists and the passive gold generation etc You get 1k gold with the item, you don't need to pay for supp item upgrades and the passive gold generation was buffed It's actually pretty damn nice
You do realize the item upgrades into "free" stats that most supports don't actually want, and they took away the stats they did want. So you traded any later gold generation for early game stats you don't want. Cool.
: What happened to healers that's so bad? I didn't realize they were making huge changes to healing/shields??
> [{quoted}](name=xox BaByDoLL xox,realm=NA,application-id=yrc23zHg,discussion-id=r4N52yLX,comment-id=0004,timestamp=2019-11-21T02:05:58.531+0000) > > What happened to healers that's so bad? > I didn't realize they were making huge changes to healing/shields?? Well those got gutted in 8.12, when the uptime of shields was basically halved PLUS healing and shielding power reduced on every item that had it.
: Like {{champion:350}} replacing all of these {{champion:37}} {{champion:16}} {{champion:40}} {{champion:117}} {{champion:16}}
Yuumi has a 41% win rate and is basically a troll pick.
: The old item generated like 1500 gold or something on average and costed about that much to pay for upgrades. Now your getting upgrade for free and a extra 1k gold? Not to mention it still passively gives you gold
So basically, you're saying that they took that 1500 gold from late and decided to put it earlier, but into stats that a lot of supports don't even really want. Also, finishing your support item was trolling, so you're really only saving that 500 gold. 500 gold that gave you more stats that you wanted anyway. Would you like to trade your ability to get gold late game for a free bramble vest? You can't pick, you only get bramble vest, whether you want it or not.
: I usually take Trascendence. (i know it's not really worth waiting 10 minutes. I just like it xD) Probably i will be forced to always take it now...along with ispiration second...
It's level 10, right? Not 10 minutes. Which you hit pretty late as support.
: ***
Hey, I just wanted to thank you for being a dick. It really brings a lot to the conversation when you look someone up and flame them for the 3 games of Janna they played.
: > [{quoted}](name=You Are Cute XD realm=NA,application-id=3ErqAdtq,discussion-id=WPXTbcj2,comment-id=00070001000000000000000000000000,timestamp=2019-11-20T20:19:42.907+0000) > > If I am an enchanter, who cares about mana regen and CDR, with that 1000 gold I can buy..... {{item:3114}}. Which just replaces the stats they just took off the support item and then very little gold the rest of the game. In return, I get free stats on my support item, despite the fact that they are not stats I want and I have no say in them. > > So, I spent the same gold to get fewer stats I care about than had I just gotten old Frostfang and a dark seal. And plus, my gold income is scuffed for the rest of the game. What you're not understanding here is that our income is being hamstrung late, and in return for that we get free stats **that we have no say in and might not want at all**. > > It's like if you're playing Vlad, and riot says okay Vlad, we're taking away some of the gold you get from farming late. But, in return, you get a free {{item:3211}}. Like yeah, the gold value could be roughly similar, but the Vlad has no say in either or not he actually WANTS the cowl. Rito has just decided that some of his gold goes towards a cowl, whether he wants it or not. And why the frak do i have to get the +10 attack damage or +10 ap item as leona. It makes no sense. Who thought this was a good idea
Exactly, we're having a significant portion of our income forced into things we have no say over.
: Except the randomness will persist, but it will be even worse if the MMR gets wiped. Actual bronze players would have to play against plats sometimes, who also have no MMR, and in these cases they would just constantly demote, and their MMR would get worse every match and reduce the gains they get when they're lucky enough not to fight people above their rank. This is especially true for bronze players, because the most popular division in LOL is actually silver, and due to the scarcity of Iron players, and the fact that they should go 50/50 against other bronze players, means there's no way for them to actually achieve bronze due to not being able to re-compensate for their unfair LP losses vs higher ranked players. Now compare this to an actual plat player who's starting in iron but has a plat MMR. He won't spoil the ranking system for lower ranked players, nor will he achieve any unfair gains either. As he goes 50/50 against other plat players, he'll see huge LP gains from wins and small LP gains from losses, allowing his rank to catch up to his actual skill level at lightning speed. You said you don't have time to play a gazillion games to match your rank and actual skill level, but this is literally the fastest way to be in a rank that matches your skill level. The huge LP gains you mentioned will go away as soon as your rank catches up to your skill level. If anything, the uncertainty of not knowing your "real" skill rating would be much more prevalent in a chaotic system with 0 starting MMR for everyone. If you don't know whether your opponents are iron or challenger, how would you know how to judge how well you performed against them? You could be climbing alongside masters players and just get absolutely crushed everytime you queue up at the same time, and you wouldn't even know if you're bad or they're just good. And like I said this system would make the game completely unplayable for below-average players.
Some of what you said might be true, but the part about this being literally the fastest way to catch ranks up definitely isn't. The fastest way for it to catch up would be what they do with SR, a soft reset of MMR with a soft reset of rank. Combining a soft reset with a hard reset makes no sense, even from a mathematical perspective. It's only to drive pointless grinding. Imagine you have Lebron James, and every season kind of is a soft reset. Play against everyone in the NBA, and prove you're among the best. That's fine, he gets soft reset back to NBA player. If you hard reset it to okay you now have to play against anyone of any level, he'd shoot up really fast. But this weird combo thing? It's saying Lebron you're going to play against NBA players, but for some reason you're all on high school teams temporarily. Like, yeah they'll all prove they don't belong at a high school level, but what's the point of putting them there in the first place? There.... really isn't one. That's why you don't mix a hard and a soft reset. It just doesn't make any sense, from any perspective.
floo (EUW)
: > [{quoted}](name=You Are Cute XD,realm=NA,application-id=3ErqAdtq,discussion-id=WPXTbcj2,comment-id=000700010000000000000000,timestamp=2019-11-20T19:18:11.045+0000) > > No way are mages opting into an item with zero AP on it. Might be true. Depends on the matchup I'd say, but might be true. > Support items are cheaper yes, but now their gold generation cuts off after one item. They'll be lucky to build two items all game, and get to 20% CDR with a little bit of mana regen. It doesn't really do a ton to solve your issues when your main tool is on a 10 second cooldown and costs 130 mana. > > Everyone else in the game can take transcendence and a 20% CDR item and be done. Supports are lucky to even get to level 10 for transcendence, and otherwise can get 20% CDR by completing two full items with no econ after the first 1000 gold. Hardly anyone but mages picks transcendence. Even if someone takes sorcery 2nd, absolute focus is often more preferable. Okay let's go through the 20% cdr items: {{item:3078}} is as expensive as 2 support items. {{item:3508}} is 3.2k, if you aren't Xayah or Lucian, this will be an inferior option to IE. Often times it's wiser to buy defensive/AS-crit items unless you're in the lead, but no first item. {{item:3285}} {{item:3040}} {{item:3030}} are all mage items, who (imo) shouldn't have 20%. They are all must-buy 1st. However, mages want as much cdr as they can, the fact that the basic mana items also provide so much cdr is beyond me. {{item:3071}} isn't 1st buy on all that many champs either. Shouldn't be 20% either imo. However, no bruiser or assassin ever takes transcendence. {{item:3115}} is no 1st buy. {{item:3025}} {{item:3110}} are no 1st buy either. All of those items are a lot more expensive than support items, the most expensive being {{item:3504}} still 400g cheaper than FH/IBG. The point is, you get 1000g from your support item passive, that a) allow you to buy other items way faster and be on par with e.g. mid buying {{item:3802}} while also b) giving you free stats while the item upgrades. The balance here is, that after you upgrade it twice, you'll only rely on 3g/s and basic gold income. However you're also free to take farm that nobody else can take without being punished for it.
Also, say I'm {{champion:40}}. My rank 1 E has an 18 second cooldown, and the damage on frostfang removal means my laning is p garbage so I might have to put a few points in W. With olf support items, I could build up CDR to get that E cooldown down. I could take cosmic insight, and then for 1300 gold I could build Frostfang anf Forbidden Idol for 25% CDR to help with my punishing early CDs. Now, to get up to 25% CDR it will take at least 1700 gold, and that's if I build half of Redemption or Ardent and half of Athene's, or get Lucidity boots, because you can't stack Forbidden Idols. So I won't feasibly get 25% CDR until I complete a full item and a half, even though i stop getting gold at half an item. Unless I want to sacrifice my roaming capability for CDR boots, and even then it's 400 gold more expensive.
floo (EUW)
: > [{quoted}](name=You Are Cute XD,realm=NA,application-id=3ErqAdtq,discussion-id=WPXTbcj2,comment-id=000700010000000000000000,timestamp=2019-11-20T19:18:11.045+0000) > > No way are mages opting into an item with zero AP on it. Might be true. Depends on the matchup I'd say, but might be true. > Support items are cheaper yes, but now their gold generation cuts off after one item. They'll be lucky to build two items all game, and get to 20% CDR with a little bit of mana regen. It doesn't really do a ton to solve your issues when your main tool is on a 10 second cooldown and costs 130 mana. > > Everyone else in the game can take transcendence and a 20% CDR item and be done. Supports are lucky to even get to level 10 for transcendence, and otherwise can get 20% CDR by completing two full items with no econ after the first 1000 gold. Hardly anyone but mages picks transcendence. Even if someone takes sorcery 2nd, absolute focus is often more preferable. Okay let's go through the 20% cdr items: {{item:3078}} is as expensive as 2 support items. {{item:3508}} is 3.2k, if you aren't Xayah or Lucian, this will be an inferior option to IE. Often times it's wiser to buy defensive/AS-crit items unless you're in the lead, but no first item. {{item:3285}} {{item:3040}} {{item:3030}} are all mage items, who (imo) shouldn't have 20%. They are all must-buy 1st. However, mages want as much cdr as they can, the fact that the basic mana items also provide so much cdr is beyond me. {{item:3071}} isn't 1st buy on all that many champs either. Shouldn't be 20% either imo. However, no bruiser or assassin ever takes transcendence. {{item:3115}} is no 1st buy. {{item:3025}} {{item:3110}} are no 1st buy either. All of those items are a lot more expensive than support items, the most expensive being {{item:3504}} still 400g cheaper than FH/IBG. The point is, you get 1000g from your support item passive, that a) allow you to buy other items way faster and be on par with e.g. mid buying {{item:3802}} while also b) giving you free stats while the item upgrades. The balance here is, that after you upgrade it twice, you'll only rely on 3g/s and basic gold income. However you're also free to take farm that nobody else can take without being punished for it.
If I am an enchanter, who cares about mana regen and CDR, with that 1000 gold I can buy..... {{item:3114}}. Which just replaces the stats they just took off the support item and then very little gold the rest of the game. In return, I get free stats on my support item, despite the fact that they are not stats I want and I have no say in them. So, I spent the same gold to get fewer stats I care about than had I just gotten old Frostfang and a dark seal. And plus, my gold income is scuffed for the rest of the game. What you're not understanding here is that our income is being hamstrung late, and in return for that we get free stats **that we have no say in and might not want at all**. It's like if you're playing Vlad, and riot says okay Vlad, we're taking away some of the gold you get from farming late. But, in return, you get a free {{item:3211}}. Like yeah, the gold value could be roughly similar, but the Vlad has no say in either or not he actually WANTS the cowl. Rito has just decided that some of his gold goes towards a cowl, whether he wants it or not.
floo (EUW)
: But exactly that was the problem. CDR and mana reg in 1 early item that any built. If you bring back coin, do it with cdr OR mana reg and heal/shield power. Otherwise mages are gonna opt into it regardless. Also, supports don't need 20% cdr item since all their items are a lot cheaper compared to those of any other class and a lot of them had 10% cdr. 20% items shouldn't exist in the first place. The game has been so stuffed with cdr, it's ridiculous and unhealthy. URF is being removed, they turned the basic game into URF.
No way are mages opting into an item with zero AP on it. Support items are cheaper yes, but now their gold generation cuts off after one item. They'll be lucky to build two items all game, and get to 20% CDR with a little bit of mana regen. It doesn't really do a ton to solve your issues when your main tool is on a 10 second cooldown and costs 130 mana. Everyone else in the game can take transcendence and a 20% CDR item and be done. Supports are lucky to even get to level 10 for transcendence, and otherwise can get 20% CDR by completing two full items with no econ after the first 1000 gold.
: > [{quoted}](name=You Are Cute XD,realm=NA,application-id=3ErqAdtq,discussion-id=WPXTbcj2,comment-id=00070001,timestamp=2019-11-20T18:01:49.437+0000) > > Every other lane gets to build a 20% CDR item. Supports don't have one, because they got CDR on their support item. Now they don't, and it will be hard for enchanters to get the CDR they really need. Especially since the CDR runes are mostly level based, and way less helpful at support. Blame the mage players for that. Lux, Brand, Swain Zyra, etc. getting 40% cdr off of one rune and 1 item (with frostfang) was the most unhealthy shit I've ever seen in this game
That's why I'm not asking for the CDR option to be put back on the mage support items, I'm asking for a CDR option for champions that prefer that to AP. So basically, the ancient coin line. If the choice was coin's CDR and mana regen, or these neutered ap options, I'd be taking coin on enchanters every time.
: > [{quoted}](name=Armenty,realm=EUW,application-id=3ErqAdtq,discussion-id=WPXTbcj2,comment-id=00080000,timestamp=2019-11-20T16:10:28.217+0000) > > WHat the duck are you talking about? Yes, you get free upgrades on your stupid support item. Awesome. So you lose 400g for first buy and +1400 for the upgrade. Then you get 1000g from the quest, means +2000g that is ... ONE item. Awesome. One item after ~ 14 mins. and after that, you have literally NO goldincome except the +3g/10 seconds. After few rounds I had in 40 min around 9k gold .... 9k ... that's my 4th item ... in 40 mins when EVERYONE ist fullbuild. EVEN THE FUCKING 0/1254/0 YASUO IS FUCKING FULLBUILD UNTIL I GET MY FIFTH ITEM. DON'T YOU DARE SAY ITS A BUFF It's strictly a massive buff at all points in the game after first back. You would need to generate 2400+ 10or 20 gold per min from the passive for this to be a "nerf" which no support champ is ever doing before they're full build.
What you're missing is that the free gold value being given with the support items is going towards stuff you have no control over and probably don't even want. If I'm playing Janna, I want CDR and mana regen, not AP and HP. So it's effectively just removing choice you had, in addition to basically capping you at being able to buy two items.
: I main enchanters since...i don't even remember now! Through season 8-9, i could not remain in Plat cos i played too much and challegende the almost complete coinflip games that enchaters are forced to accept. Saving riot's best girl{{champion:40}} who's the really only solid pick, and sometimes {{champion:267}} Enchanters have been at their team mercy with 0 impact after lane phase. {{champion:43}} Gutted before Worlds again, but also cos toxic Karma top, that now without Klepto i hope she can vanish so support Karma can have some love. {{champion:117}} In a weird state. Can be extremely strong in some matchup, completely useless in others. Since enemy just instashot your R'd target anyway. {{champion:99}} She was a broken enchanter, now she's just another mage in bot. I wish she could be still reliable qith a more defensive build. {{champion:25}} Gutted cos HOW DARE YOU COUNTER THE ENGAGERS WE LOVE FOR LCS. I prefer her as enchanter than with the zonya build. You just survive 2 more seconds and enemy just use their mobiltiy to escape your ulti anyway. {{champion:235}} She could be a good enchanter. Now she just outdmg her adc, bursty as hell and already with good stats. Too good since she's so good in 2 roles. {{champion:37}} Early game is everything now, and with her mana costs, she will fall to oblivion now. She already has to manage mana correctly to not finish it before this changes. Now with this items and her weak early...she's...what? {{champion:16}} One of the most reliable, but cant do anything if enemy has some mobility to kill her or an engager support. All this supports just counter her too much. {{champion:44}} RIP {{champion:350}} Gutted cos she had to be gutted. Better full ap now, hardly consider her a true enchanter. Still unreliable vs engagers. And this is the situation about enchanters. Giving them no income means just what you said OP...warding botss, and with even LESS exp!!! Idk what to do with my favourite role right now. Seems just Riot hates enchaters and wardens so much they want them to never be played anymore. And i already imagine the autofill support picking a Zed cos he's probably a better support than others without dmg right now.
Don't forget how hard it will be to get anywhere near 40% CDR as an enchanter now. Especially since they halved the uptime on shields, you really needed that CDR.
: I don't really agree with FotM being worth the buy either but, hey, not really an important point. I don't disagree with you otherwise. Old support items weren't what was giving you all of your gold though. It was pretty normal to make maybe 2k max from the gold items (sometimes more from spellthiefs), of which you're spending 950 on the item. That's pretty comparable to the 1k gold for the quest complete from the new items, even ignoring the 3 GP/10 you keep afterwards.
First off, you didn't upgrade your support item all the way unless it was Targon's. So you were getting 2k. Now you're getting 1k, and a bunch of stats on your support item that you have no choice in and may or may not want. If I'm an enchanter, I don't even want any of the stats the support item is giving. I don't want half my income going to that.
Blaxonec (EUNE)
: > [{quoted}](name=kuzzy47,realm=EUW,application-id=3ErqAdtq,discussion-id=WPXTbcj2,comment-id=000200010000,timestamp=2019-11-20T11:46:32.513+0000) > > U must be braindead once u complete the supp item it no longer gives gold on hit/execute.so yeah stfu if your iq is undr 80. You still keep the passive gold income. Also you save 1400 gold because you dont need to upgrade it. Only 400g initial investment. Game length is between 25-30 minutes , do you know how many times you need to proc relic/spellthief to go come on top.... a lot :) The only thing that bothers me really hard about this change is that after quest completion {{item:3858}} keeps mininion executing (can help with lane pushing ) and {{item:3850}} keeps... nothing
It's not 1400 gold for a lot of supports though. Except for tank supports, it was troll to even upgrade your support item all the way. So really, it's 500 gold, and the other gold just goes to stats you don't really want or need but it's out of your control.
floo (EUW)
: Good thing is that mage supports are finally being pushed out of botlane. Nobody asked for them, and they actually removed all mana reg. on all of spellthiefs items. The bad part being that enchanters are without mana regen early on. However, manaflow (and potentially presence of mind) can still help them in that regard. Additionally they can just buy into other support items earlier which all grant mana/health regen, because of no more extra costs to the support item. In conclusion it's a good change. Supports don't get to perma poke in lane due to having no mana issues and frew cdr. Lowered base stats + health on supp items also mean people won't kill each other every single trade anymore.
Every other lane gets to build a 20% CDR item. Supports don't have one, because they got CDR on their support item. Now they don't, and it will be hard for enchanters to get the CDR they really need. Especially since the CDR runes are mostly level based, and way less helpful at support.
PB4UAME (NA)
: Except, those now have a longer cooldown, and have less charges, no longer heal, and no longer provide any HP regen, but instead offer AD/AP, cause tanks *totally* need damage.
Enchanters are in the same boat. Lose the mana regen and CDR in exchange for 500 gold.
: No, but the 500g you aren't spending can be spent on the missing stats you're complaining about, which is kind of the point. If Frostfang losing 50% mana regen is so impactful that you just can't live without it... Faerie Charm exists.
Where are you going to get 10% cdr for 500 gold? You can't even get it for less than 800 gold. To simply replace the stats lost on Frostfang, you need a Forbidden Idol, which costs 800 gold. And that's without even mentioning the loss of the empowered AAs. Sure Frostfang has some health on it now, and you get more AP and health when is upgrades again. But there are champions who don't really want these stats. You're taking stats enchanters wanted and replacing them with stats they don't really care about. Janna shield has an 18 second cooldown early, and now you can't get any cdr until you have at least 800 gold in the bank. And don't forget it's unique on Forbidden Idol, so you have to complete an item before you can really build cdr. Enchanters would take the cdr runes now, but the cdr runes are terrible for supports because they scale with level. If you're taking the cdr off the support item, give us a 20% cdr item like everyone else has.
: You'll gain a lot of LP for wins and very little for losses until your rank gets closer to your MMR
Sure, as long as I play a whole bunch of games for it to stabilize. But what if I don't want to play a ton of games for it to stabilize? I don't like being forced to play a ton of games. I'll play a ton of games if it's fun, I don't want to play a ton just so I can try to get back to where I was before.
: Speaking as a support main, what are you smoking? Getting a free 500g extra to work with in the early game should give you all you need to pick up any mana regen or CDR you're missing from the Tier 2 item you would've bought.
Where are you gonna find 10% CDR for 500 gold?
: So what you're saying is that you finished plat last season and you want to pub stomp irons even though it wouldn't be fair to the iron players at all. Yeah not a great argument
If I'm in iron, yeah. If I'm in gold I want to play against golds. If I'm in silver I want to play against silvers. If I'm in iron, I want to play against irons. I don't want to be in iron and play against plats.
Xarahn (NA)
: It makes sense cause you'll get a ton of LP per win.
Sure but like everything else in league, it only works with a large enough sample size. They make you play a ton of games in order to get back where you were. I don't want to, or have time to play a massive amount of games. I have never once known what my true skill is in league, because I don't play enough games for my LP gains to settle down.
: Athene's is great! I try to work it into all of my enchanter builds. The greatest part about it imo is that you can rush {{item:3108}} if you're ahead or {{item:3028}} if you're behind, gaining aggressive/defensive stats respectively. I can feel the difference when I pick it up on Rakan, Ivern, or Bard but those are the only enchanters that I've played a lot of this season. It's also pretty good on Senna from what I've experimented >.>
Yeah, but it also loses effectiveness with the mana regen being taken off the support item. And buying {{item:3028}} will be a worse general defensive option because you'll be seeing AD champs at support more. And if you're an enchanter, you don't really have a good option for armor.
: Exactly. Like I main Nami and Sona and they NEED Mana Regeneration + CDR early game and that’s what the Eye helps with. So it’s like wtf Riot because first of all you play aggressively to complete the quest and AGGRESSIVE = MANA USE and now there’s no CDR/Mana Regen and less coin from hitting enemies with Spellthief’s so overall, the process of completing the quest(s) will be longer and more frustrating. And biscuit delivery doesn’t do s**t so it’s like :-/
Especially since it now seems like there is no way to get to the CDR cap as an enchanter. We REALLY need CDR, but if the game ends when we have two items, that's 20% + 10% from transcendence and whatever from the CDR rune because we won't be level 18. And that's if you even get far enough for transcendence to happen and to get two full items. We really needed that CDR. Unlike everyone else, supports don't have a 20% CDR item to rush, because we had 10% there.
: You lose out on initial laning stats, but get into your other items MUCH faster between the free upgrades and more gold per proc. It's a fair trade-off for being so accelerated into our builds IMO.
To a cap though, right? So it benefits whoever wants to get their first item fastest, really. I don't feel like {{item:3174}} is like a super hard spike or anything.
: The way they figure, Enchanters can now rush Mana Regen Items like {{item:3070}} or {{item:3114}} earlier now that you can just buy the support item & sit on it.
I thought of that, but a {{item:3114}} by itself doesn't actually do much to help mana problems. It's not like the 50% by itself solved mana problems, but it did help solve mana issues with other mana regen items. For early game mana, I will more often than not be buying {{item:1082}} now.
: MMR is the matchmaking rating that affects who you're matched up with and how much you gain/lose per match. This means these high skilled players won't be in your games and should quickly climb out of your rank back to where their MMR says they should be.
I finished in plat. Now I have to play plat players, in order to get out of iron. Sure it will all balance out, eventually. But like with ranked SR, I don't play a crap ton of games in order to wait around for eventually. I just played my placements games on SR against plat players, to get placed in silver 2. I don't want to have to grind just to get my rank up to where the skill level of my games is. If my MMR is my skill level, then I want my rank to reflect my skill level without forcing me to play a ton of games to get there.
: Patch 9.23 notes
So nothing for supports that want to start mana or cdr? Another screw you to enchanters?
: Only actual rank is reset, MMR isnt. You'll face people more or less in your previous ranking as you tar to climb.
Right, that's what I don't want. If I'm going to be in iron, I want to be able to crush iron players. Not struggle against my own elo, but in iron.
: Teamfight Tactics patch 9.23 notes
The soft reset of MMR and hard reset of ranked makes no sense. I don't want to face plat players to get out of iron.
: TFT Ranked - What are we doing for Set 2 Rise of the Elements?
So basically, I have to play a crap ton of games just to get back to my former rank? I don't really want to have to play a ton of games just to get back where I ended up last season. I don't have all day every day to play TFT.
Meddler (NA)
: Issues we're particularly focused on right now are inability to interact sufficiently with her in lane and too much of her power being expressed as damage. Post changes we'd still expect her to be lower interaction than many champs in lane given her design, just not as dramatically low as she currently is. Similarly she should still have some damage, just not as much, with her current damage scaling particularly a culprit.
Is she going to be..... better? I love her, but she's basically a troll pick right now, and has been sitting at a 41% win rate.
: 10 Years of Riot Music
Is there anywhere we can find lossless versions? I love all the league music, but I would like a higher quality than most of those services offer.
Meddler (NA)
: Quick Gameplay Thoughts: August 9
I know you guys don't want to add bans back into ARAM, but if you don't can someone take a look at Pyke? When I have to face this champion, I don't want to play League any more for the rest of the day. I would like to be able to ban him. Or at the very least poke him. He's everywhere because he's busted in ARAM, and he legitimately ruins my enjoyment of the game.
Comentários de Rioters
Delite (NA)
: Quest is bugged I think. I didn't get credit for the third and instead I now have 2 quests. One that says 2/3 done, and 2/6 for watching, but the watching my teams quest is marked as finished and I didn't get new ones. Seems like that 2/3 should have been done and then by a 3/6 for the other not 2/6.
: Nothing to see here, folks. Another "Riot endorses toxic streamers" post.
That was not at all the main point here. I'll just go ahead and take that out, since it's clearly going to make people miss the point.
Comentários de Rioters
: ***
It means you're better at ARAM than you are at SR. I play ARAM in a pretty high elo, and have come up against pros a few times and held my own. I'm a bronze/silver player on SR. They're different game modes, with different skill sets, so they have different MMR. You must just be pretty good at ARAM. Also, a lot of these players have lower ARAM MMR than they could because they don't play it very much.
: There's always the aram mode
Bro I get flamed for my rank in ARAM all the time. I haven't done my solo placements and I'm Bronze 3 in flex. So I get flamed by the higher elo people in ARAM. One of my recent games my opponents were all in Grandmaster and Challenger (It turned out it was CG's academy team).
: I worked at this foodplace once
I've asked people that when I didn't care, I've asked when I was in a good mood and wanted to talk, and I've asked when I was striking up a conversation to flirt with them.
: DO you know ANYONE who doesnt have a smurf in league ? PErsonally I have played on over 10 accounts, my cousin has 5-6 , my other cousin has 3-4 . On top of that , I can tell when leveling new accounts, when people are legit low elo, or higher elo playing on smurfs for fun. I have been diamond on all my accounts, so it is kinda easy to see. AT LEAST, 1/3 are smurfs at this point.
Smurfing is for assholes who want to ruin lower elo games to satisfy their egos. If 1/3 of accounts are smurfs, well that would be a major reason the game is dying (assuming it actually is) since that's a hell of a lot of games ruined in low elo and for new players.
: Except there are literally no changes to towers pre 15 minutes. So how is it "nothing like it used to be"?
To offer an opinion, I personally have no issue with removing bans, but I don't like things being pushed to end at 15 minutes. Prior to the changes, everything already ended after a won teamfight at 15-20 minutes. These changes just eliminate comebacks that were fun. I used to get to full build often in ARAM, and that was the best part. A 20-30 minute investment, and getting to play a champ at max power. Now things are ending after 2-3 items.
Ratpie (NA)
: > [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=YYb1RIl6,comment-id=0006,timestamp=2019-04-07T20:06:32.114+0000) > > * I got to say I'm conflicted on the poke barrier, it aint fun to lose half your health to that stray Nid spear that hits but I don't like poke being universally made weak. > Building on the one they've implemented I would like the poke barrier only to activate on successive hits of long ranged attacks within a reasonable time period or it only comes into effect when the ability's damage exceeds a damage threshold that increases as the game goes on. Sadly what you are describing is still happening. Nid's spear is still going to make you lose half your life. That is the problem with how they did it. It applies the same % to all champs, but does not have an equal impact. Some champs are still doing huge poke while others are very much less effective. I find consistent harassers were hit much harder than the occasional hitters. If you don't get the kill, often the champs are getting healed quickly. So an occasional Nid spear is still deadly because of how much it chunks in 1 shot. I played Nid and honestly didn't feel much difference. On the other side, I played Karthus and with his nerfs, it took me about 20 min game to do the same damage I was doing in a 12-15min game. The long range poke barrier should just be removed, and do specific adjustments to the champs that are too oppressive.
Well, nidalee doesn't feel much different because she got a damage buff as well.
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