: Just got annihilated by a Galio. Anyone? Is Akali just not good right now, or what?
Just keep playing it. It's a high skill floor champion with a much higher skill ceiling. You'll get the hang of it. She's still extremely strong. Just limit test every game. Dw about screwing up cuz you're gonna screw up guaranteed. Even high level players that have tons of Akali experience screw up all the time. This pretty much goes for any champion regardless of skill floor/ceiling. Once you feel like you've got a really good grasp on the champion, then go ask for more advice on optimization. But definitely push the limits. Don't be scared to make plays. If you mess up you learn from it. PS: Galio is good into Akali. Doesn't mean it's unwinnable. Remember Galio isn't your only opponent and you're not the only member of your team.
Pika Fox (NA)
: That would immediately be met with a report from me. And if you think im not going to be tilted as fuck and inadvertantly play like shit, youre wrong.
Anatera (NA)
: Just stop playing!
I don't particularly hate playing league, but I don't love it either. I would love to quit league, problem is there aren't any other long-lasting games that appeal to me more than it. I just got Borderlands 3, beat the campaign and every side quest within like 4 days, farmed legendaries, did some end game stuff and now I feel like I'm just bored of it. Just not a satisfying enough endgame for me personally past the initial fleeting joy of blowing max difficulty bosses and elite enemies apart in milliseconds. The endgame grind isn't satisfying enough for me to enjoy pursuing better clear times. Was really hoping it'd be a game I could take a long break from league on, but this one ain't it chief. Now if Diablo 4 came out, I'd prolly be out of here much longer than 4 days. Sadly all we get is a mobile game. You all have phones don't you? :/
XxNerytexX (EUNE)
: noboby's gonna talk about akali's nerf?
Rengar's Q shoulda never came back. It needs to go back to the dumpster along with her.
Doynk (NA)
: If you are banned you've been warned too much already. OP is having no trouble staying toxic on his own. As for whether or not I flame? I only play with friends so it's really not relevant. but good try? (not really)
Quite a high horse you got there.
Comentários de Rioters
: Teamfight tactics should have be a mobile game.
Their client that they've been working on for 10 years still has gamebreaking bugs. You think they can make a mobile client that'll function at all?
Etherean (NA)
: I don't even know why i try posting on these boards the circle jerk down voting is garbage. Nobody wants to talk or make suggestions just crying for nerfs it's pretty pathetic.
Don't pretend anywhere else isn't the same deal. Also, the downvotes are people who simply don't agree. Contrary to the title, you aren't asking a question with this post as you're mostly just saying "pre-change pyke was better and he should be reverted" which people can disagree to. Also you have all of 2 downvotes. Get over it.
: I enjoyed solo lane Pyke, but I'm guessing most people hated it
Mostly cuz we're all cool with Talon roaming pre-6 cuz his ganks are pretty alright and easy to avoid, he doesn't really cuck anyone else's laning phase. Pyke on the other hand has some serious catching tools which made his roams from mid way too impactful at basically pre-nerf Shaco levels of "Pyke missing, hide under turret til we know where he is". I don't think anyone minded laning against Pyke, it was mostly everyone but his lane opponent that detested the fact he was mid.
Etherean (NA)
: Did you guys prefer when pyke could solo lane or do you prefer the way he is now?
The way he is now but without the double gold on kill. That was the dumbest change they could've possibly made. In no world is potentially getting 1500 bonus gold in a single teamfight entirely from a passive effect balanced. The potential 750 was already ridiculous. His kit in general is overloaded, but Your Cut is the most pointless addition to it and removing it entirely is probably the best place to start rebalancing him (it'd be a *massive* nerf so he'd more than likely need buffs after).
Jesi Oni (EUNE)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=0000,timestamp=2019-09-17T14:38:00.520+0000) > > Well, riot can't balance champions like aatrox so. IDK what you expected. WE CAN'T HAVE MELEE CHAMPIONS CARRY TEAMFIGHTS Jax? Riven? No?
Yets4240 (NA)
: It has a buffer, and a travel time. If you are familiar with the animation, you have plenty of time to dash/blink/flash away, unless he's ulting from point blank range. It takes him almost a full second to travel the full length of his ult, including the buffer at the start.
...there is no "buffer" (ps: it's called cast time) His R has no cast time. Also it takes him 0.54 seconds to ult max distance with no boots or other movement speed increases. **Edit: Dunno why this is downvoted. This is actually factual information pulled straight from the wiki. His R has no cast time, it's base movement speed is 1835 units/s and it travels a max distance of 1000 units.** **1000 units / 1835 units per second = 0.54 seconds.**
: This is weird myth. Meta does not stand for "most effective tactic available" and is not directly linked to how powerful something is but rather how popular something is. The word "meta" is derived from the phrase "metagaming" which is to do with using information from outside of the game to get an advantage in game. The prefix "meta" is a greek word meaning "higher" or "beyond" and is used to mean "change". In other words, the phrase "metagame" refers to how the game changes (and is thus mostly to do with popularity rather than power), with the "current" metagame essentially referring to whatever is most popular. Generally whatever is perceived as strongest will be popular, but in league this is often not the case when it comes to champion pickrates. As such, some champions, such as Riven, Yasuo, Thresh and Ahri will always be "meta" even if they're nerfed to the point where they completely suck.
There's multiple definitions that are deviations of the original. Words are evolving things and can take on new meanings as time goes on and they become redefined. Meta's standard definition is basically something referring to itself. A metajoke is a joke about jokes. Metagaming is gaming using knowledge of things outside your character's "knowledge" to gain an advantage (referring to RPG's). Meta has taken on a new meaning more recently in gaming culture meaning the most effective tactic available. It's more of an acronym than the true word "meta". This isn't just because we tacked on a new meaning to the word though, as it actually derives from the base definition. The metagame is like a secondary game that revolves the game itself (basically a strategizing game that exists outside the game itself that searches for and defines the most effective tactic available, which can be redefined as a game referring to the game and thus it is meta by the standard definition). Whenever you hear someone talking about the meta of a game, they are 99% of the time referring to this new definition of what the best tactics are.
0367 (NA)
: When is TFT phantom dancer getting CHANGED?
SotD is being removed. PD is actually being buffed to dodge ability crits as well. Mostly for Akali and Arcane Gauntlet. You gotta remember this is a niche defensive item. It offers nothing against Sorcerers not running Arcane Gauntlet. Also 4 Wild and RFC (next patch LW, BF + Recurve) counter it.
: I mean, if she's extremely fed, that's gonna happen. But that doesn't sound at all like something that'd happen unless your team let her go like 20/0 by 20 minutes.
My problem is how low-skill her burst combo seems to be against squishy targets. EQRWQ (or EQWRQ) is extremely hard to mess up since it's all basically auto-targeted. EQWQ is slightly harder to land since the last WQ is purely a skillshot. But if she has River element on her first Q then the 2nd is no longer really a skillshot. ######aa's are weaved in wherever possible, most of the time just 1 after the 2nd W and before 2nd Q where it doesn't upset the combo flow/guaranteed damage That and her R wall explosion hitbox is extremely janky. You can be about half a Teemo away from the outline and still get stunned. Also I don't really understand why her R doesn't fully chain with itself on wall hit. Like it's cool that you can flash out of the knockback before the stun/damage hits but this only barely benefits everyone while majorly benefiting champions with dashes who can simply use a low cooldown dash to escape it. Immobile champs die a little more with each release.
: Its far from fine. ER's problems come from the fact its a CDR IE with cheaper cost.
And an easier/more fluid build path.
MkLBR (NA)
: It's the gamemode where the balance isn't completely fucked so riot has to remove it, sorry, NO FUN ALLOWED!
Uh the balance is actually REALLY bad on TT.
: he's no fun to _watch,_ and he's still a popular pick in pro play even after all the nerfs
I mean, they released a champion that dicks on big catches which are the highlights of pro play (or at least what starts them) for the sole purpose of specifically dicking on big catches and then nerf him for dicking on big catches. Oof.
: Why though. The item is such a bad thing to have in its current state. 120 AP on top of 40% of your AP being added on is just absurd when Adaptive stuff heavy favors AP for the most part.
Yeah it was cool back in the day where the game was almost entirely about statchecking. But each season it keeps becoming worse and worse as utility keeps growing as the better form of power. The only times it's really great is when it's overtuned and giving people way too much damage.
Sageace (NA)
: {{item:3056}} - I've always believed this should have a similar passive to the Demolish Rune. It should also run "Raptor Cloak" because for some strange reason a cloak of raptors grants you Movement Speed for dead turrets? {{item:3022}} - Could have the Glacial Augment Rune instead, be a more balanced version of this item. Just change some of its stats. {{item:3161}} - The sheer fact that it gives ADDITIONAL Cooldown on your basic abilities just for casting your ultimate is absurd. DEFINITELY mandatory for a rework or removal. I'm not interested in URF for my Normal League of Legends. {{item:1083}} - Curious why this item exists honestly. {{item:3812}} - I LOVE the sustain when you use abilities. I HATE the damage reduction it grants you. Remove the Damage reduction mechanic entirely and I grant you permission to call this item "Balanced" {{item:3124}} - I really don't know what to do with this item, but it needs some... work. ..........That's all I got...
I think we should toss the Ezreal item and Kai'Sa gimmick item in there too. {{item:3042}}
: I didnt say its not good. I just dont think she needs it after all of the buffs she got.
She needs it, but she also *needs* nerfs. This change is a huge gameplay fix for her kit that she really, really needs and has needed for a long time. Hopefully they do the right thing and both nerf her and put this fix on her.
: Not every champion has hard CC. It is impossible for it to be good if it only works in specific circumstances, with the cripple it allows her to duel those who don't have CC. What it should be, instead of removing it all together, which would massively impact her ability to duel would be make it from Landing W -> Cripple Parrying CC -> Stun to Landing W without blocking anything -> Move speed slow Blocking anything(auto attack, non CC spell, any attack) -> Cripple Blocking CC -> Stun With these changes Fiora has to use it right without it being completely gimped.
I'd be totally fine with that. It's just when she Riposte's absolutely nothing and then proceeds to fuck you with the 50% AS slow that's irritating. It basically makes her good into both people who rely on autos and people who rely on CC. Essentially, 90% of the roster.
Divin1ty (EUW)
: Yes, but she doesn't get her bullshit 'I win Lane from Champ Select, because I lock in Fiora' removed. So she will completly escalate for a few patches, get gutted because who could have predicted that and maybe buffed up to next Worlds, just like the other Cancer no one likes (Gnar, Kennen, Riven come to mind).
And that's where this falls flat. The change is good, incredibly good. But slapping it onto current Fiora without any nerfs is a mistake.
Moody P (NA)
: You're right, and they should trash Riposte for everything except it's defense value.
Honestly fuck the cripple on it. It's 100% unnecessary. The skillshot is too fat and fast for immobile champions to dodge which basically means any fight with Fiora you'll have to fight with 50% attack speed.
Comentários de Rioters
: Fiora buffs LMAO
This is actually a good change believe it or not. This is a real Fiora fix. Before they just kept buffing Fiora without actually fixing her core problems that were keeping her from winning games. She sucks at both splitting and teamfighting. This is actually what top laners have been saying for a very long time. Fiora just sucks at winning *the game*. This allows her to actually be a splitpush threat to structures rather than just champions. #However With this buff which massively enhances her ability to win games, she needs a _massive fucking nerf_ to her overall dueling power which is currently through the goddam roof. It's actually hard to lose lane as Fiora right now due to all the dumb buffs they kept tacking onto her. TL;DR: Good change, but nerf her damage now.
: Over 5 seconds versus instantly. Can't gain mana while spinning either.
Yeah it's a fair enough trade-off for having magic immunity. In any case, imo a 3 star 1 cost should have more impact than a similar non-utility 2 star 3 cost. I find it much harder to 3 star a 1 cost than 2 star a 3 cost. That said, 2 star Aatrox is typically much more impactful due to Blademaster or Demon causing his ability to go off much faster/more often.
: And in many cases, those hexes are unoccupied, or occupied by allies. When I go Sorcerer Aatrox, each swipe is lucky to kill 2-3 at best. The point is still that Aatrox generally only gets to 2 stars, and Mordekaiser can reliably get to 3 stars.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=RaE1aOE7,discussion-id=gE8OmzKY,comment-id=000100000000,timestamp=2019-09-13T12:44:13.900+0000) > > Anyway, 3 star Garen deals 810 damage to potentially more targets while also being magic immune.
: What you should be doing is playing a different support, Tahm fucking sucks now
You know what's funny? He's actually getting nerfed again. Healing from grey health is being reduced from 75% to 30-100% based on level.
: 1) Not like that's a drawback considering the abundance of Void 2) Aatrox has almost identical damage to the upcoming Morde. I don't know where you're getting that crazy stats. His base is 300/600/900 Morde's Base will be 250/550/850. Aatrox can hit a larger area, but he's a 3 Tier Unit. Morde is a 1 tier. Who will get 3 Starred every game. Aatrox gets 3 Starred maybe 1 in 20 games.
Aatrox hits a 1 hex wide area. 7 hexes minus the one he's standing on = 6. 6 \* 900 = 5400. Anyway, 3 star Garen deals 810 damage to potentially more targets while also being magic immune.
: Why is Riot giving a single, True damage Synergy 3 Assassins?
Gotta remember Void is being nerfed. (2) - One random Void deals true damage (4) - All Void deal true damage Also Mordekaiser is ass and his ability only hits 2 units. His ability will deal 850 to 2 units, that's potential 1900 damage. Meanwhile Aatrox has a 2 target potential of 1800, and a max potential of 5400. That's not even comparable.
: He meant 8.18
: Offense needs to be better than defense. The moment defense becomes better is the moment when everyone stops building offense. So nah, unless you want everyone taking double armor/mr, leave the rune shards as they are
I'd prefer this actually. Less early game burst pls.
: Delete Patch 5.18
5.18? You mean 9.18?
Knyron (EUW)
: Tbh Maokai is crazy broken in ARAM alongside stuff like Ez, Sona, Taric, Nida, Xerath, Lux, Ziggs, Pyke...
Hehe no ARAM Ez or Pyke nerfs tho. Feels balanced.
: He has a point though, eve isnt that strong if u pick up one of these bad bois {{item:2055}}, but put her in the right hands and that champ is unstoppable. Thats usually the case with every champ but more so with a perma-stealth assasin. Not sure about that nasus suggestion though...
Eve does have a 46% winrate in high elo for a reason.
SIayton (NA)
: > [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=hEj36Aqp,comment-id=000300000001,timestamp=2019-09-11T16:13:24.318+0000) > > Yes they were. It's the entire reason Sol had such a low playrate. He got nerfed into that state because his early game roaming was absolutely oppressive in high elo. > > We stopped complaining because he got nerfed to oblivion. The rework fixes the issues old Sol had in this regard. > > Blahblah unique playstyle w.e idc, old Sol was toxic to play against. Basically old Shaco levels of "hey can we play our lanes without you constantly being here?" > > And I personally have actually had fun playing the new Sol. My only complaint is yeah he's just too squishy early on, which that pretty massive HP buff should fix. Most of the good midlaners already shove and roam though. if him shoving and roaming REALLY early (like level 3) is an issue then why do champions like Talon, Taliyah, etc exist as well that are designed to do the same thing? They could have just nerfed his minion damage early instead of reworking his kit and identity and he's still pretty able to shove and roam so IMO that was a fail on their part anyway. I just don't get how people don't find all these dashing hard CC bursting crazy mobile assassin / mage / tank hybrid champions toxic but Sol being able to push the wave is toxic?
Cuz they don't do the same thing. Sol did it better. Also Taliyah specifically got nerfed for this as well cuz she did it even better than Sol, which is why her waveclear sucks now and you usually only see her jungle or being played as a standard mid mage.
Wickedlike (EUNE)
: Pog, strongest Shyvana team comp?
[Edit: Some of] Those items are oof but otherwise seems pretty good. I'll chalk it up to bad item RNG. Knight is extremely strong and with Dragon it makes all spells deal basically 0 damage. PD means no crits + even more armor with the 3 guardians. Seems nuts.
: So...... Wild + Assassin?
Yup 4 Wild w/ an Assassin stack (Rengar probably) seems nuts. If you can manage to get a Youmuu or FoN you can get 4 Wild 6 Assassin at level 8.
SIayton (NA)
: > [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=hEj36Aqp,comment-id=0003,timestamp=2019-09-11T07:40:06.251+0000) > > Riot has never reverted a rework within a patch of doing so. That's just defeatism. All it does it return him to the problems he had before, and whether you feel that he's worth those problems or not, doesn't really matter when he was changed to try to introduce more counterplay to the guy. There's the potential he'll get more tweaks, some more changes, but within all of Riot's history, they've never instantly ditched a reworked within a patch. Honestly, was anyone complaining about Sol? I play him and was unaware he was a problem. No one ever complains, you almost never see him, he's super easy to kill. I'm just confused why riot acts like he was some huge proble that, if it existed, would have manifested itself in pick and ban rate.
> [{quoted}](name=SIayton,realm=NA,application-id=3ErqAdtq,discussion-id=hEj36Aqp,comment-id=00030000,timestamp=2019-09-11T09:32:43.717+0000) > > Honestly, was anyone complaining about Sol? I play him and was unaware he was a problem. No one ever complains, you almost never see him, he's super easy to kill. Yes they were. It's the entire reason Sol had such a low playrate. He got nerfed into that state because his early game roaming was absolutely oppressive in high elo. We stopped complaining because he got nerfed to oblivion. The rework fixes the issues old Sol had in this regard. Blahblah unique playstyle w.e idc, old Sol was toxic to play against. Basically old Shaco levels of "hey can we play our lanes without you constantly being here?" And I personally have actually had fun playing the new Sol. My only complaint is yeah he's just too squishy early on, which that pretty massive HP buff should fix.
: She is like Yi, stomps in low elo and struggles in high elo...
Every Eve I see in my games in high elo does really well. Stats don't reflect it though, weird. Probably just has trouble converting leads into wins, since yeah her being ahead is usually not the game-ender. I can't think of any games where an Eve made it unwinnable just cuz they were fed.
: if they buff riven on the skin patch i'll be damned, i admit riven isn't top tier atm but she has been top broken tier for the past several year, honestly as a top main i never lost to riven after her shield nerf and q cd revert
> [{quoted}](name=Summoner SpeII,realm=NA,application-id=yrc23zHg,discussion-id=XQpAFbUh,comment-id=0007,timestamp=2019-09-10T23:04:23.985+0000) > > if they buff riven on the skin patch i'll be damned, i admit riven isn't top tier atm but she has been top broken tier for the past several year, honestly as a top main i never lost to riven after her shield nerf and q cd revert Thank god she finally has some downtime on her abilities now.
: Why not suggest changes then? His power budget is already insanely low, so you can't say 'nerf his one impactful ability' without having real compensation in mind. Not to mention the fact it's not reliable at all unless he catches you off guard with it, which he should be rewarded for anyway.
Cuz I'm one guy that doesn't just have all the answers. And since I don't have any good suggestions right now, that's all I can say.
Comentários de Rioters
mzicio (EUW)
: Are you implying that Malphite is a juggernaut? Because he's not.
No I'm just implying that there's a class fundamentally built around unreliability that functions reliably and so adding some unreliability to Malphite's ult in exchange for higher impact elsewhere wouldn't make him unviable if that makes sense.
: Why everyone is ragequitting even in ranked now?
What everyone is saying about the meta and the fact that Riot has proved that leaving ranked games basically results in nothing more than a slap on the wrist.
: > [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=7odXPPoU,comment-id=000300000000000200000000000000000000000000010000,timestamp=2019-09-10T04:41:41.024+0000) > > That's cool on paper. Not in practice. Except that’s what he does. :/
As in yes he has a passive steroid and Conq, but that doesn't mean he can not rush a damage item and still be able to duel, especially against someone like Cass. So yeah, looks good on paper, doesn't work out in practice.
: > [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=7odXPPoU,comment-id=0003000000000002000000000000000000000000,timestamp=2019-09-10T02:59:48.946+0000) > > There's too many people here that don't play top lane trying to toss in their two cents and just being flat out wrong. > > Idk why they're assuming that Darius can deal damage without building any damage items. Just shows how little they know. > > It's like they think Juggernauts are just walking balls of death that can build full tank and kill anyone. > > Cass top is also a high elo thing, which may be throwing them way off since there's no way they have any experience with it. Couldn’t have anything to do with free ad in his runes, THREE times.
That's cool on paper. Not in practice.
: Exactly. Which is why when anyone who plays top right now asks for the lane to be fixed, they are met with "Hashinshin?". They dont realize that some people might actually share some of the same views on issues.
Cuz Hashinshin's complaints are pretty spot on and fall in line with what the majority of top lane players think. His suggestions to fix them, however, are extremely spitballed (ex. nerf literally everything about Kennen) and are the reason so many people think his opinion is bad. But anyone with more than 2IQ can see that what's important is the point being made. Of course we don't think Kennen should be nerfed into the dirt, but we do think he should have less impact out of lane for how oppressive his laning phase is or a less oppressive lane for how much impact he has out of lane. But hey, "lul agreeing with Hashinshin" amirite?
: Bingo. Also, for anyone that were to say "Void isn't worth priorizing stuff over", What is the core items outside of Cata or Lost Chapter first items, and Zhonyas? Morello is if you need it, Proto is if you need it. The only other item I can think of as a third item is Deathcap, but its very price intense on the build path. That leaves Void to pretty much fill a niche of being a every situation item. What mage doesn't want to ignore 40% of the target's MR and not worry about MR being built for their damage for the rest of the game?
There's too many people here that don't play top lane trying to toss in their two cents and just being flat out wrong. Idk why they're assuming that Darius can deal damage without building any damage items. Just shows how little they know. It's like they think Juggernauts are just walking balls of death that can build full tank and kill anyone. Cass top is also a high elo thing, which may be throwing them way off since there's no way they have any experience with it.
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Z3Sleepier

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