ApexRiven (EUW)
: I have new role, If enemy team has more then 2 mages im dodging bc its unwinnable game...
To enlighten you, there's plenty of anti-mage items, but you gotta look beyond stats. {{item:3194}} {{item:3102}} {{item:3812}} {{item:3814}} {{item:3026}} {{item:3156}} {{item:3139}} {{item:3222}} {{item:3046}} {{item:3065}} People downvote you because nobody likes a quitter, nor do other players want to wait for another queue again.
Yääto (NA)
: "Battle Mages" Are an unacceptable concept. I'm sorry.
I think you've mistyped 'assassins'. No seriously the design is flawed in a pvp environment; either they're strong enough to do their job and have negligible counterplay, or they don't and have no power fantasy to make them interesting. But trying to put them somewhere between just makes them hyper-mobile bruisers.
: how are they giving up a ton for pen ? {{item:3165}} +{{item:3135}} =140ap
Compared to AD options, quite a bit. {{item:3071}} {{item:3147}} {{item:3814}} {{item:3036}} {{item:3033}} {{item:3142}} Cooldown reduction and movement speed for starters, not to mention the scaling and stacking.
Pika310 (NA)
: "Sona can now track her Urf mode Status." Yay, that's great and all. It's a real shame that patch 4.13 made her into unplayable trash though. If Rito wanted her to viable, they'd just revert that dumpster fire & put her back the way she originally was.
Glad I'm not the only that remembers when her music meant something.
: I hope Season10 brings back league as a strategy based game
I've been hoping for years . . . but it doesn't look good. https://nexus.leagueoflegends.com/en-us/2019/10/preseason-gameplay-goals/ https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes
Lost R (NA)
: It's almost like overspecializing never fucking works
Which is why generalists need to have terrible stats so they don't edge out everything else, but sadly riot hasn't balanced like that for years.
: Lets face facts (Client issues)
Doesn't help their 'upgraded' client is about as stable as windows vista, but hopefully their willful neglect will wake people up.
: She only needs to land E to ruin your lifebar instantly. Once she gets Black Cleaver, idk what is with her damage, but armor seems to not really do much. I plan on running Practice tool in a bit and see if the ghost itself just takes the unit's base stats, because if thats the case that explains why she hard wins 1v2+'s pretty well, as well as being able to win 1v1s against a good chunk of champs. EDIT: It doesnt, but it seems like the base damages are why shes very strong.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=BKhZ5u6y,comment-id=00000001,timestamp=2019-10-06T14:05:28.498+0000) > > Once she gets Black Cleaver, idk what is with her damage, but armor seems to not really do much That goes for any high attack damage champion, because black cleaver has been strong for years. By the way it shreds armor with every tick of physical damage such as; darius's bleed, lucian's doubletap, fiora's dash, and garen's spin. A few items synergize deceptively well with it, particularly in teamfights; rageblade stacks it faster, last whisper amplifies damage even more with armor penetration, and can apply the armor shred to multiple enemies with the splash from tiamat and extra shots from hurricane. The armor shred debuff reduces effective armor for all incoming physical damage, which makes attack damage heavy teams noticeably more effective and successful than magic heavy teams.
: > [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=00010000000000000000,timestamp=2019-10-02T15:36:11.053+0000) > > i...have...actually > pending what one considers a "game" but sure i have balanced games before. > have you? No, I haven't. But I'm not the one laying stipulations on what people can and cannot think. You are the one saying that OP cannot say anything about Fiora if he hasn't laned against her. That is hogwash. By every statistical measure, Fiora is not, nor was not, OP. **Being frustrating to play against does not make a champion OP.** Every champion is frustrating and annoying to play against in some scenario.
> [{quoted}](name=Wilk Rycerz,realm=NA,application-id=yrc23zHg,discussion-id=AU5khAou,comment-id=00070000,timestamp=2019-10-02T15:09:40.638+0000) > > Except they didn't. > > It's been shown time and time and time and time again that people here have absolutely no clue the actual effect things will have. > > How many times have the boards sworn up and down that some change will absolutely break a champion, only for that change to do completely nothing? > > How many times have they said a champion will be ruined by a nerf, only for them to have no change at all? > > The boards cry all the time about any champion they don't like getting any kind of positive change, throwing logic and critical thinking out the window in exchange for pure hate and irrationality. Saying you're not putting stipulations on what people can/cannot think? Sounds like a blatant lie given you're claiming to be above them while doing the same thing. Also the fact that statistics cannot and will not describe what is frustrating game design, for example even combining the three rates (pick, ban, win) doesn't tell you who's fun to play against.
Jorban (NA)
: Welcome to Worlds Mission
They've always had these missions bugged because they just want the views.
: "even reddit" what is "even" supposed to mean? the mods there are literally deleting stuff THEY dont like lol. no matter if rulebreakor not.
> [{quoted}](name=Jennifer420,realm=EUW,application-id=yrc23zHg,discussion-id=MtK0EW4l,comment-id=0003,timestamp=2019-09-19T00:23:53.503+0000) > > "even reddit" what is "even" supposed to mean? > the mods there are literally deleting stuff THEY dont like lol. no matter if rulebreakor not. That's always happened no matter the forum, though it's been strangely and aggressively increased as of late, almost authoritarian . . . nah lol.
: I feel like too many people posted without answering the question...
Champions that are fun and fair to fight both for the user and their enemy, which very few fit as everyone has different definitions of what's fun and what's fair. But to take a stab at it, I'll pick one from each champion category. Assassin; Nocturne Controller; Poppy Enchanter; Nami Juggernaut; Volibear Mage; Syndra Marksman; Jhin Skirmisher; Vi Tank; Braum
: Pay attention to patch notes. They nerfed Akali and Xayah. They are both powerful champs often played by the pros...not all champs got buffed.
> [{quoted}](name=mmoran5554,realm=NA,application-id=yrc23zHg,discussion-id=i0OwsqKx,comment-id=0001,timestamp=2019-09-16T14:51:08.357+0000) > > Pay attention to patch notes. They nerfed Akali and Xayah. They are both powerful champs often played by the pros...not all champs got buffed. Pitiful and inept nerfs at that. It took them how many tries to address what was wrong with akali's rework? Xayah's was only a slap on the wrist compared to how most champions got treated for similar abuse.
Juice (EUNE)
: Why would you be comparing pro play and solo queue? Is FNC Nemesis trying to 1v9? Or is he autofilled? Obviously the two are vastly different. This game is all about risk vs reward. If you are poking someone under tower you are already exposing yourself to ganks, already risking potentially getting hit by the tower and being engaged upon at the right time. Why do we need to reward the worse player for camping turret and make the game even more passive and less skill dependent ?
Getting hit by the tower means nothing by level 6, less for a ranged or hyper mobile champion. Junglers are going to focus bottom lane more often than not, due to two potential targets, and a permanent respawning team buff. Playing a conventional melee against any vaguely mobile ranged champ is a painful experience at best. Sure darius and mordekaiser might be the strongest melees, but quinn, gnar, vayne, kennen and teemo have no problem tossing them or their counters in the dumpster. There's a significant difference between counterpick and oppressive.
: no thanks, league of "there are no solo kills anymore" can stay forever gone.
Because 2 button combos are soo skillful huh?
: > [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=LviQuYGt,comment-id=00010000,timestamp=2019-09-16T14:07:59.947+0000) > > ADCs are still meta. > What drugs are you smoking. I'm smoking the truth just because you hate them doesn't mean they are the strongest. They are meta of course but not at their best, this meta is mostly about assassins and burst champions. And doesn't each role get to carry if they are fed?? And if we are talking about the role with the most agency to the outcome of the game then that would be mid lane because of the roaming potential or jungle.
Tanks can't carry unless the enemy is too busy bickering among themselves or just oblivious. The most agency from middle & jungle? Tell that to syndra, anivia, chogath, and skarner.
Infernape (EUW)
: > [{quoted}](name=Timethief49,realm=EUW,application-id=yrc23zHg,discussion-id=WpcLijvp,comment-id=0000,timestamp=2019-09-15T22:14:03.370+0000) > > Why would they? Afaik, tencent already owns a mobile moba. League Mobile has already been leaked. Not to mention Tencent's mobile moba only came about because Riot point blank refused to port League over to mobile at the time. Hence why Tencent's moba looks incredibly like League.
> [{quoted}](name=Infernape,realm=EUW,application-id=yrc23zHg,discussion-id=WpcLijvp,comment-id=00000000,timestamp=2019-09-16T01:20:33.578+0000) > > League Mobile has already been leaked. > > Not to mention Tencent's mobile moba only came about because Riot point blank refused to port League over to mobile at the time. Hence why Tencent's moba looks incredibly like League. Isn't it ironic the country of bootlegs is bootlegging their own product? lol
HàrrowR (EUW)
: See people think that they want crit changed into something else but all they really want is to completely nerf the living shit out of these items, i've seen people argue that crits should do 150% damage and IE should raise it to 175% or some stupid propositions like that, as if carries wouldn't switch to on-hit and lethality, which brings me to my next point. **People think they want crit changed but they don't** When ADCs could build {{item:3053}} people bitched and moaned so they changed it to melee only, nevermind that this actually meant that the ADC dealt less damage overall and that there was less damage in the game overall, you know, like the boards always say they want. When ADCs could build {{item:3071}} people bitched again, when guinsoo is meta, guess what, people bitch again, when lethality ADCs were/are meta people cry that ADCs are abusing assassin items and that they are too bursty, now imagine DOTA item system in league, people's heads would literally explode. Most of the core carry items in dota give you Agility, which gives Damage,AS and Armor,yes, carries aren't squishy in dota, not even close, they have items that give them % dodge chance, they have items that make multiple copies of you that all deal damage, they have items that make you immune to magic damage and CC, they have items that give you 200% lifesteal for a duration etc. And the best part is there's no need to build 3 crit items first like in League, you can stack all of these items and work just fine. As you can imagine i prefer the Dota item system but just love league more for some reason, they are not the same games. The thing is the closest alternative to crit is on-hit and trust me all of you would hate it, {{item:3006}} {{item:3153}} {{item:3124}} {{item:3091}} {{item:3026}} {{item:3156}} because ADCs would become bruiser drain tanks while still dishing out a lot of damage from range. If it were up to me i'd ditch the crit but its for selfish reasons only, i'd much rather have {{item:3153}} {{item:3071}} {{item:3124}} as your standard core build where at 3 items you have lifesteal, ms, armorpen, magic pen, as, slow from botrk, %hp dmg etc. instead of the crit build where at 3 items youre squishy AF and don't have any utility except some MS from zeal items
People complained about steraks gage because it was TOO good on marksmen, then riot gutted the item so next to nobody bought it, then they made it melee only. It's something that's happened with several items over the seasons, though it's usually because of ezreal's Q abuse, but not always as black cleaver was stupid good on kalista & lucian. Thing is about draintanking marksmen, it's something that's been going on for years, especially since the mastery rune merger granting multiple sources of free lifesteal; problem is lifesteal scales with critical strikes already and with rageblade. Lethality was a mistake waiting to happen, it's still flat armor penetration but now it scales on level and still stacks, but the removal of runes cut armor across the board amplifying how effective it is for physical damage dealers, which by and large marksmen are. There should be some other design direction taken with criticals, damage winding up the longer they attack a single target sounds like a good idea, but the other classes need trimmed back depending on how long this is.
: Buddy, they reworked the mode to try and bring players to play it, but it didn't do jack shit so they just stopped.
It was thriving, but because esports was taking off exclusively on the rift, riot ignored it for years, these are the two most recent patch notes dealing with twisted treeline, let that sink in. https://na.leagueoflegends.com/en/news/game-updates/patch/patch-310-notes#patch-patch-updates https://na.leagueoflegends.com/en/news/game-updates/patch/patch-511-notes#patch-tt
Kai Guy (NA)
: I think the largest gameplay issue at the moment is folks who just give up then check out.
Riot's forced so much snowballing potential into the game that reversals are only possible by the enemy being stupid or disconnecting, towers are free gold beyond the first few minutes of the game because they don't remotely scale in durability or threat; and riot has continued to close the gap of differences between early game and late game champions, so early game picks never fall off and late game ones become unstoppable if they can get any lead. It's no wonder community morale has dive-bombed in recent years.
: Their ethics and morals flew out the window the moment they added gambling to this game, though you are right that their ''let's buff this champ for skin/worlds'' occurences have gotten worse. The bigger a company gets the higher the chance it gets ruined to all hell, we all know activision blizzard, used to be the good boy of the industry, made great games, now the only thing it's obsessed with is lootboxes
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=yrc23zHg,discussion-id=lG73iPcO,comment-id=0000,timestamp=2019-09-16T08:19:28.168+0000) > > Their ethics and morals flew out the window the moment they added gambling to this game, though you are right that their ''let's buff this champ for skin/worlds'' occurences have gotten worse. > > The bigger a company gets the higher the chance it gets ruined to all hell, we all know activision blizzard, used to be the good boy of the industry, made great games, now the only thing it's obsessed with is lootboxes I'd say it started when they noticed their esports becoming popular, and since then they've tried copying every other sleazy tactic from worse companies, so they wouldn't look as bad if caught.
: But that takes work and its not a quick coin from Kai'sa or Lux.
And the combination of an egotistical big business model and the lazily ignorantly accepting sheep is how we got here, not just in league but across the global society; bland copy&paste AAA video game releases, waves of 'healthy' food treads, how nearly every personal motorized vehicle in the past few decades only comes in one of three models, social sites becoming more invasive, news channels devolving into negative echo-chambers, ext.
: At this rate League is only going to change when its actually going to die. The game is franchised to a point where the main game is more catered to flashy esports than anything else. Champions who are broken and popular are often protected from balance and given additional compensation to keep them in the ecosystem while if an outlier gets popular, they're rapidly nerfed and forgotten. The game will remain popular for a while and Riot is now branching out into the mobile market and making a fighting game. The game remains popular but the game that was booming years ago is gone, and we have to deal with it. Riot is chasing money and they aren't going to suddenly start chasing the praise of people who used to like them. I might play a game once every few months, I enjoy TFT but its not as engaging as League used to be for me. The game I liked is dead. The new League is popular but it won't always be. Riot doesn't care though as long as they profit. The only way SR will be engaging for casual and competitive audiences as a whole is if Riot drastically changes their attitude and that change is likely to happen way too late to change course. CT's attitude on champ design is that if a champion doesn't disrupt the ecosystem they're a pointless champion and that attitude seems to be popular. Riot is chasing a broken game with a new solution each patch rather than a balanced and dynamic game.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=xf8pdiVp,comment-id=0002,timestamp=2019-09-16T01:53:45.870+0000) > > At this rate League is only going to change when its actually going to die. The game is franchised to a point where the main game is more catered to flashy esports than anything else. Champions who are broken and popular are often protected from balance and given additional compensation to keep them in the ecosystem while if an outlier gets popular, they're rapidly nerfed and forgotten. The game will remain popular for a while and Riot is now branching out into the mobile market and making a fighting game. The game remains popular but the game that was booming years ago is gone, and we have to deal with it. > > Riot is chasing money and they aren't going to suddenly start chasing the praise of people who used to like them. I might play a game once every few months, I enjoy TFT but its not as engaging as League used to be for me. The game I liked is dead. The new League is popular but it won't always be. Riot doesn't care though as long as they profit. The only way SR will be engaging for casual and competitive audiences as a whole is if Riot drastically changes their attitude and that change is likely to happen way too late to change course. CT's attitude on champ design is that if a champion doesn't disrupt the ecosystem they're a pointless champion and that attitude seems to be popular. Riot is chasing a broken game with a new solution each patch rather than a balanced and dynamic game. You said it like it is, an unfortunate truth of the situation.
Saezio (EUNE)
: Because not being allowed to counterpick because you haven't played games on a champ in a specific account is just bullshit. I would take a challenger player on a champ they have never even read the skills before over someone that has been gold for 8 seasons on their main every day of the week. And if we are going to discriminate based on "experience on the champion" with the goal of "making ranked more competitive", I say lets disallow people to pick anything that they have a sub 48% winrate until they get it to 55% winrate in normals which would re-enable the champion. /s
I would've just said 'because it is a game unless you happen to be in the top ten percent' lol.
: LMFAO Sylas isn't OP.... are you kidding me? That champion needs to be removed from the game. They can nerf him all they want, he is a cancer design. He has the same problem as every new champion and new rework, they need to be nerfed into complete uselessness or they are overwhelmingly overpowered at everything they do. Winrate isn't the only stat to define a champions strengths or weaknesses, the only time it is important is when it is absurdly high/low.
Overloaded champions tend to easily become overpowered, because they can easily outperform competitors while having more ways to deny counterplay, they should have subpar stats to compensate. I don't mean statistics of winning or bans, I'm referring to their ingame numbers such as health and attack power. Still he has a point their 'balancing' is clearly and willfully flawed, marring common player experience because riot would rather we watch their overpaid players show off new skins.
Arcade Lulu (EUNE)
: Blind pick is needed because new players can't really play draft pick etc And it's kinda fun to just go try some random af stuff to blind pick with friends And people can't ban new champs in blind pick Also, instalocking isn't punishable so of course nothing happens
Teambuilder filled those functions, but also communicated between the team who wanted to play what where, while keeping the suspense of an unknown team and no bans.
Zardo (NA)
: Erm no. People ban nautilus because he oneshots them with his absurd base damages and gargantuan hook hitbox.
Because everyone plays him critical strike right?
: just remove teleport, it's so anti-skill that it shouldn't exist on principle anymore.
At least teleport has an opportunity cost attached to it, unlike ignite.
Erubetie (NA)
: or riot could just give me back my fortify spell so I can atleast try to save my plates
> [{quoted}](name=Erubetie,realm=NA,application-id=yrc23zHg,discussion-id=A3N519u1,comment-id=0000,timestamp=2019-09-13T15:02:59.625+0000) > > or riot could just give me back my fortify spell so I can atleast try to save my plates Why not both? The game already snowballs too much, and needs some variety in summoner spells.
Jamaree (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=un2fx5BH,comment-id=00000003,timestamp=2019-09-16T03:44:48.115+0000) > > If numbers were perfect, we would be living in a world where they would dictate everything. Are we? No, because said numbers could get proven wrong. Of course they can, but balancing based on feel is a horrible concept because of bias.
Like they don't do that already? They even admitted biased balancing for the past 3 patches! And as anyone who played during the returning Butcher's Bridge event can tell you, they'll willingly fudge numbers to suit their agenda as a 'factual' excuse. https://na.leagueoflegends.com/en/news/game-updates/patch/patch-98-notes#patch-ha
: A lot of people in posts like these used to say "League USED to be great, League USED to be so much fun! Then Riot changed it and now it's shit!". They never fail to point this out. Funny part is though, no one can ever seem to really pin down when LoL was universally "fun and balanced". Why? Because it never was. I started in season 5, and back in season 5 I thought LoL was super fun every game and was amazing. Now I don't hate the game, but I can definitely see more of its flaws. What if, I don't know, when you're newer to the game, you don't understand the game enough to hate and instead just play it to have fun like any other game? Because if you try to tell me that any point in league history was perfectly balanced, you're a liar and you know it. Were past seasons perhaps more fun to certain people? Sure. Whether it be nostalgia or simply what I put above, whether the game was more "fun" is entirely up to them. Why? Because "fun" is an opinion, not an arguing tool.
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=3ErqAdtq,discussion-id=w73Hgf5E,comment-id=0005,timestamp=2019-09-14T16:56:51.951+0000) > > A lot of people in posts like these used to say "League USED to be great, League USED to be so much fun! Then Riot changed it and now it's shit!". They never fail to point this out. Funny part is though, no one can ever seem to really pin down when LoL was universally "fun and balanced". Why? Because it never was. I started in season 5, and back in season 5 I thought LoL was super fun every game and was amazing. Now I don't hate the game, but I can definitely see more of its flaws. What if, I don't know, when you're newer to the game, you don't understand the game enough to hate and instead just play it to have fun like any other game? Because if you try to tell me that any point in league history was perfectly balanced, you're a liar and you know it. Were past seasons perhaps more fun to certain people? Sure. Whether it be nostalgia or simply what I put above, whether the game was more "fun" is entirely up to them. Why? Because "fun" is an opinion, not an arguing tool. About any veteran will tell you season 3-5 was the best years of the game lol. You started when it was beginning it's serious decline so of course it never seemed good for you, but not everyone has fun being clueless in a game either. You're hypocritical though, saying "Funny part is though, no one can ever seem to really pin down when LoL was universally "fun and balanced". Why? Because it never was." but follow up with "Why? Because "fun" is an opinion, not an arguing tool."
Pxerkza (EUNE)
: tanks deal "too much" damage only when snowballing if a khazix is snowballing he will 1 shot you if rengar is snowballing you will die on impact if a mage is snowballing you are in death threat the moment you enter the range of the mage but if a tank is snowballing they might be able to kill you alone but they will definitely not 1 shot you and they will have to hit everything unlike other champions that would require only partial kit connection at the same level snowballing tanks are incapable of carrying games BECAUSE they don't deal enough damage they do damage sure they might kill you if they are ahead but they don't definitely deal damage enough for you to care about them the current problem with tanks is that they are paper after 2-3 items on even terms if they are behind they are walking minions that provide some initiation or peel they don't do anything in 2/3rds of the cases the only reason they have 50% win rate is because riot has been shoving damage into their kits and allows them to snowball some matchups if you want to know how a tank SHOULD feel like go watch any clip of a poppy zac ornn or w/e while courage of the collosus was still a thing and tanks could start with 100 armor lvl 1 A tank should feel like a wall not a literal tank that gets incapacitate by 1 sneaky boy
Pretty spot on, and highlighting one of their mistake in game design philosophy, splicing a juggernaut & a tank is a mistake waiting to happen. Non tank players find them boring because they can't carry, and often don't want to or don't know how to be supportive to the team. Kind of funny a juggernaut is what a realistic tank should play like, while tanks function as bar bouncers in riot gear.
Smyrage (EUNE)
: I understood the necessity to limit his E mobility, because no juggernaut should be able to be that mobile, but then they proceeded with removing the revive from World Ender and gutting his sustain and damage until his wave clear was just weak. But again the same nerf parade happened with Mordekaiser, because people still seem not to understand, that Juggernauts were always about huge damage with tankiness and sustain with bad mobility and limited engage opportunities. But then again, I presume it was bound to happen, when you rework a Diver champion into a Juggernaut. The issue is that Aatrox kept part of his old Diver self, but became a Juggernaut. It's really something, which is hard to balance and will be problematic in gameplay. I personally liked the old Aatrox more, when he had multiple build paths and had a toggle on his W, so he could decide when he wanted to deal more damage or have better sustain. As for pro play: Does anyone actually care about pro play? I mean... I found them really disappointing. I thought professionals play much more complicated champions, like Aurelion Sol, Kindred, Ivern, Kalista, Bard, Anivia etc. (champs you barely see in solo queue), yet they seem to cry about champions, which at first glance seem to be low elo pubstompers.
As for you question, no not that I'm aware of, funny enough a couple buddies of mine that only played ranked still didn't bother watching any of their esports despite being excessively competitive players themselves.
Divin1ty (EUW)
: I dunno why everything except Riots Poster Childs get killed off. Sej being picked a lot in LCS? Gut her. Galio being picked? Gut her. Aatrox being picked? Rework him twice, nerf him to the ground and let him rot 'because blind pickable'. And now Kai'Sa, can be played into everything, in every meta ever since launch, is even labeled by pros and everyone as overloaded but hey, she sells Skins. Probably another one coming soon...god I wish Aatrox was a hot chick sometimes..
Hell they've killed off alternate playstyles because they didn't want to attempt balancing versatility, but end up making overloaded hybrids anyway.
Aizo (NA)
: I think that reverting him brings back the old problems. Sure even in this meta that isn't really that good for tanks he would be weaker than he was in the past. But his old ultimates 20% damage reduction effect was INCREDIBLY powerful, but you don't even feel the true power of it because its essentially making 20% of the damage just vanish from existence as if it wasn't there to begin with. It is the same problem that old aegis and locket had. The effect is INCREDIBLY powerful, but you don't see or feel the effect so you don't realize its true power, you can just sense that the maokai's team always seems to be winning teamfights no matter how well you seem to play it. I do however believe he should have some sort of aura effect like the one I laid out, having a speed / slow that can explode to root and deal damage. I really like this idea because it brings back some of his old identity of "My team is stronger near me" and also "I am stronger inside a bunch of enemies" rather than. I cast a move that is separate from myself. I think that a simple revert brings back the problems of him being a stat monster. He lives and dies by only the amount of stats the balance team decides he can have. If they're slightly too high he is the strongest most reliable champion in the game, if they are too low why play him
> [{quoted}](name=Aizo,realm=NA,application-id=3ErqAdtq,discussion-id=BHE76tQo,comment-id=00000000,timestamp=2019-09-11T18:35:26.353+0000) > > I think that reverting him brings back the old problems. Sure even in this meta that isn't really that good for tanks he would be weaker than he was in the past. But his old ultimates 20% damage reduction effect was INCREDIBLY powerful, but you don't even feel the true power of it because its essentially making 20% of the damage just vanish from existence as if it wasn't there to begin with. It is the same problem that old aegis and locket had. The effect is INCREDIBLY powerful, but you don't see or feel the effect so you don't realize its true power, you can just sense that the maokai's team always seems to be winning teamfights no matter how well you seem to play it. > > I do however believe he should have some sort of aura effect like the one I laid out, having a speed / slow that can explode to root and deal damage. I really like this idea because it brings back some of his old identity of "My team is stronger near me" and also "I am stronger inside a bunch of enemies" rather than. I cast a move that is separate from myself. > > I think that a simple revert brings back the problems of him being a stat monster. He lives and dies by only the amount of stats the balance team decides he can have. If they're slightly too high he is the strongest most reliable champion in the game, if they are too low why play him > > [{quoted}](name=Aizo,realm=NA,application-id=3ErqAdtq,discussion-id=BHE76tQo,comment-id=00000001,timestamp=2019-09-12T16:41:10.988+0000) > > I feel like reverting him brings back the old problem. Sure in a damage meta his ultimate may seem like a cool mechanic of "Can maokai predict when the enemy is going to use their big burst on his allies?!" But once the meta inevitably leaves damage, and becomes more of a tank meta, then the situation becomes "Maokai is always the best because his entire team is going to be just straight tankier in every single fight because he doesn't need to predict anything, merely wait for the big fight stand in his allies and watch as his team wins because of his broken ultimate" As riot's changed the interface to include damage prevention numbers with shields and blocks, they could easily show it during and after the game, but I agree tanks have been in a bad spot for quite some time in general. His old ultimate had a very obvious aura ring denoting it's range of influence, and if you remember, detonated when ending in the same area scaling off of damage negated, which in this burst heavy meta would be insane, both for being obviously too strong but also for impact of teamfights. The locket has never had any default indicator for how far it's aura reached by the way, the only way you could was by mousing over it. I also liked your idea of his aura being a delayed root, deceptively strong without being obnoxiously powerful, and maintains that niche of diving tank. Problem is there's still several champions that are more or less just stat-checkers, some of which are more recent design sadly, so that's also a moot-point besides the blatant lack of balance they do anyway, lol. And yes I remember such a swing in meta, but I didn't think the initial change to his ultimate was the right direction to take it, originally it was a toggle that would last as long as he had mana, but they changed it to last 7~10 seconds depending on rank (if memory serves) before they reworked him later. What I propose is to return it to a toggle, but use swain's old mechanic of exponentially increasing mana cost the longer it's used, and changing the base cooldown between uses to maybe 30 seconds. That way he can't abuse turning it off/on repeatedly to keep the buff going while minimizing mana burn like the old swain, but can't just waltz around without sacrificing the capacity to cast anything else. And/or perhaps letting silences and stuns (but not displacements) forceably stop his ultimate without causing it to explode, similar to aurelionsol.
: I still love League's lore to death. More than the game itself. But the constant retcons do a lot of harm that makes it hard to stay committed.
Yeah in retrospect I'll concur, the repeated rewrites ruin any personality champions had and wipes their interesting backgrounds. I expect some new players are going to disagree with my example, sivir. She originally was more mysterious (and funny enough curvier and more regal in her older artwork) but clearly was some alternate universe version of xena; leaving the lingering questions of what bizarre adventure left her stranded alone in runeterra, while keeping her a prideful roamer owing nobody but always fighting for profit. However when azir (and his invented background of shurima) was added to the roster, her & a handful of other champions had their backgrounds entirely changed to support his, without consideration of their original designs; her rewrote lore changed to be a blatant rivalry with cassiopeia, with the cliche theme of being a chosen one of lost lineage, but in the background of xerath's & azir's never ending war.
: > [{quoted}](name=ZT Xperimentor,realm=NA,application-id=yrc23zHg,discussion-id=5tz7Q39G,comment-id=0002,timestamp=2019-09-11T16:27:06.284+0000) > > Turrets have been nerfed for nearly 7 straight seasons, oh sure riot often claims it's a buff, but neither their numbers nor in practice does it actually improve the situation. Adding first tower destruction gold and gold per plate was entirely a mistake, now it boils down to whoever gets a lead in the first five minutes usually wins the game, it's disgusting. shields and lasers were decent?
> [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=5tz7Q39G,comment-id=00020000,timestamp=2019-09-12T04:04:42.944+0000) > > shields and lasers were decent? The lasers were mediocre, nice concept to deal constant damage but their damage cap was lowered, so not only did it take noticeably longer to scale up, but didn't deal as much damage in the long run anyway; they should've been buffed with some debuff or something to make it worth it, like grievous wounds &/or grounding. The shields were kind of awkward only being granted by the second tower, when map control at that point allows split-pushing to punish any neglected lane severely; I think it should've been moved to the outer most or the inhibitor towers. Either way the base towers suffered the most for how ineffective they became, and never recovered.
Tomoe Gozen (EUNE)
: Separate servers for the pros, with what like, a population of ONLY barely hundred of players? Are you even thinking about what you're saying? It's not logistically possible but also insane to expect that pros are going to play an isolated game. Even this is not going to happen as ping would be wild, with only ONE pro server. If they fragment it in more pieces according to their region, they end up with even less people to queue with. Where do you think they'll practice when there's no way that a hundred of pro players around the world would play the game at the same time? Of course that pros practice their skills in solo q and then they scrim when they need team vs team practice. Secondly, Riot's not going to have to separate balance sheets for champions that are in LCS. It's insane to think that two different versions of specific champs would exist and once people see it in LCS and decide to try it out in solo q, they realize it's not the same champion.
And forcing millions of players to be stuck to the standards of a hundred players isn't questionable? Riot literally has their own set of local servers to host esports matches on to reduce ping for all the players, and to prevent outside hackers from interfering. They play together anyway all the time so what difference does it make if their balance is different? It's not like they can't read a personal news bulletin for their patch notes. And riot has on multiple occasions locked out a bugged champion for several matches during one of these events; thus proving they have the means and will to separately maintain different status-quos. It's more insane to blindly believe they still do the best for the common player, lol.
: I agree with this. Balancing characters for the top 5% of the player base who basically get paid to play, when there are around 80mil players who play in a different realm never sat well with me. But most players think it's okay to balance champs based on how esports players play.
I'd hardly say a few dozen diehard fans make up 'most' of the players XD
: I think you may be thinking of screenshake in an exaggerated manner. Pulsefire ezreal is super noticeable only because you should be safe when you've returned to base (my assumption), and it's a pretty nifty feature. Otherwise adding the option to turn off screenshake may also indicate that Riot might be going more into it as a feature. For example, a small screenshake when you're hard CC'd or something, that way in an absolute mess of a teamfight, you'll know when you've been hard cc'd (like the new Teemo blind indicator) and can react a little faster on self cleansing items, or protective summoner spells. Note: small screenshake, not massive ones like in FPS, just a slight screenshake to be like "Hey! you're hard cc'd right now!"
Because the vast majority of games that have screenshake are exaggerated, though those don't require noticing a few dozen details at any given moment to play. There's also been debuff & cc icons that popup over your hud and character, and have been since around season 2, toy around in some customs with a friend and you'll see what I mean. Paying attention and recognizing simple images are skills any gamer should have naturally. It's again catering to being a spectation than a game, which isn't player friendly as I've described above. It's an utterly unnecessary change to begin with when there's more pressing issues, such as the faulty client; they've claimed lacking resources to maintain twisted treeline and dominion when they never supported them, but then turn around and waste time & money on frivolous options without addressing real concerns.
: With these buffs to Evelynn and Lee Sin Ultimates I am seeing a pattern of adding 2-3 hundred damage every time you rank it up. Another Early game jungler who would like to "capitalize on early game successes with more powerful ultimates so he can have more of an impact" is Xin Zhao. His ult only does 75 dmg early game and goes up only by 100. Many times casting the ultimate takes so long that you lose dps.
Leesin's gotten a significant buff every year, and ususaly around esports, can't say I'm surprised but man have I been tired of the early game favoritism that's gone on for the past several seasons.
Rafikiii (NA)
: This is the worlds patch. They don't want some insanely safe champ with 2 health bars that can get a teammate out of any harms way without punishment being abused.
They're also one of the richest gaming companies on the planet, and should have had separate servers for pros to begin with. But no they continue to screw with their player base, sacrificing the fun for spectacle, ending with neither.
Rockman (NA)
: Do you remember?
Do you remember the Green Door?
: Join Us Oct. 15th to Celebrate 10 Years of League
Claims to lack resources and popularity to keep dominion & twisted treeline while also saying to be one of the top global games, but never put any effort into them like the summoner's rift or TFT, so they get the axe along with rotating game modes with no hope of even being added to customs. Then shamefully and pridefully promote that they've entirely lost sight of the original game by focusing on esports clips and TFT for the 10th year anniversary, neither of which are what made this game great in the first place. And following up these disgustingly disappointing decisions, by proudly pointing out how they wasted time and resources on unnecessarily changing things again, this time replacing the iconic logo into a dull photoshop, instead of actually improving the gameplay and longevity by; separately balancing pros & common players with their own servers, or addressing the myriad of design problems that most of the community has been pointing out for years, or upgrading the client that was a blatantly forced downgrade, or reviving one or preferably more event game modes for celebration of continuing 10 years! I cannot facepalm enough regarding such willfully ignorant ineptitude!
Aizo (NA)
: Hey! I'm a Grandmaster Maokai OTP and I have a few ideas how to make this champion more interesting
I'd have to disagree with his twisted advance being the worst for being an inescapable cc combo, there's several champions who can punish him for being close, and a few more than can separate him even farther from his team if he tries to engage. Most are either juggernauts or scrimmagers, but there's some mages and marksmen can do these too such as; ahri, azir, caitlyn, ezreal, lissandra, malzahar, quinn, tristana, vayne & ziggs. Besides two of his three crowd controls are just roots, that only stops movement and such abilities, enemies can still attack and cast other spells. Got a question for you though, what would you think about reverting him? Before his rework and removal of his old ultimate that is.
: Riot has a problem with continuity
You summed up why I don't care about their lore anymore, they keep retconning older stuff to make new stuff look better; rewriting the universe to make it appear more popular when it was already good before, and end up just swapping out one fanbase for another.
: Why are there no patch notes for TFT?
Because they have their own set of patch notes? https://boards.na.leagueoflegends.com/en/c/riot-official https://boards.na.leagueoflegends.com/en/c/riot-official/5wisE7PG-teamfight-tactics-patch-918-notes https://na.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-918-notes I could be missing something since I don't play it, but I'm not surprised there's nothing about it in the client.
: Games should not have to be rushed to win
Problem is riot's been buffing late game champions to have better early game, in order to keep up in this obnoxious snowballing meta that's been going since season six. As for dealing with chogath there's plenty of options though counter picking helps immensely, someone with anti-tank in their kit for example; amumu, brand, darius, fiora, gnar, illaoi, kaisa, kled, leesin, malzahar, maokai, shyvana, singed, tahmkench, urgot, varus, vayne, velkoz, vladimir, volibear, warwick, wukong, xinzhao, yasuo, yorick, & zac. Some are better or easier to use than others so it's more a matter of preference and who is better against the enemy team after the fact. He's quite vulnerable to crowd control, specifically displacements, which several I listed have access to naturally; if he's got a deadman's plate then spam him with slows to keep him from gaining momentum. Item wise to counter him, though lethality stacking is only a good idea if your team is mostly magic damage and forcing him to pick defenses; banshee's veil, blade of the ruined king, black cleaver, death's dance, frozen mallet, guardian angel, guinsoo's rageblade, iceborn gauntlet, lord dominik's regards, morellnonomicon, mortal reminder, phantom dancer, rylai's crystal scepter, sterak's gage, void staff, & zzrot portal. Obviously pick what's most benificial to your current champion, like if you're ranged then frozen mallet or crystal scepter would be useful, but not sterak's gage or zzrot portal. If you're wondering about that last one, his hitbox scales with his size too, the portal counts as terrain and the extra minions can screw up his pathfinding. Back to the snowballing, unfortunately it's about the only way riot wants the game to be played since they keep buffing damage and gold gains.
: Ekko input from a main
His ultimate is one of the best get out of jail free cards in the game, what would you sacrifice for balance?
: Honestly bro i main 4 champs, 3 of them being Maokai, braum, and tahm kench; Once any of them were dominant or found a viable place in pro they got gutted or left to stay in that place permanently. Doesn't matter how many times you complain or make giant post with good points they will not change these champs UNLESS they have a skin coming out, regardless how bad they are in solo q. - Maokai fuking sucks atm in ever role, but since he becomes so dominant in pro if there is tank meta he will forever be in that stage. Now im pretty sure riot is trying to shift him to the jungle which i dont mind, so they gave him a pretty decent buff march, but that was his only buff this season. - Braum is the support with the second lowest winrate atm, but since he so good in premade teams he is naturally good in proplay. So they will never touch him again cause he found a good spot in pro play. - Tahm Kench, bro this dude is never getting changed ): Sometimes champs get lucky when they reach proplay, they get nerfed, and are in a decent spot in solo q. Then riot will actually move em around a bit until they are useful in solo q. Tahm Kench must be the most unlucky champ in the game in terms of this regard. Riot gutted his supp and moved him top where he became a nightmare for regular players. Then they nerfed him again and due to the negative feedback top, now most of lol community hates his guts. There no way riot is touching tahm cause no one likes tahm, with the exception of mains. He is not a skin seller and his fan base depleted after his support identity was stolen and the trauma he caused top lane. My tip is find a main that has a decent fan base, so when riot fuks them up you have a whole ass community backing you up. For me tat comes in the form of Thresh as my last main. As for the other 3 i pull them out very situationally, like only if they fit on the team very well. Also since you asked about tahm, he went from being one of my main supps to one of my junglers. Tahm with Hail of blades is pretty good, just gank when they used their dash and its a easy kill.
Unfortunately accurate, shame they don't use the PBE as a beta like they used to either, then maybe they wouldn't have forced so many horrendous changes through.
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