eLoQuEnCe (OCE)
: item stacking is over powered
I disagree, I think most of the time 2nd of the same item is less powerful than 1st one. Take BT and guinsoo. Usually one of each is better (since once you have one BT, boosting attack speed also gets you more total life stolen). There are cases when item stacking is good, but it's more an exception than the norm (at least in high ELOs), so I think ability to item stack adds variety rather than removes it.
: > Late Game: If you've gotten a kayle you've probably won, unless the enemy is play glacials or heavy cc/burst Redbuff gunslingers or aoe with morello counter them. Not as hard as before, but still quite hard. And guardians are weaker now if you don't get 3rd one > -Swain - This one unit will single-handedly win you the game. He's almost guaranteed to get 2 ults off in a round (unless you kill him before his first ult) Without some mana items or demon buff procs he will most probably die first, or will be the last one standing against enemy team. But yeah, stacked with deathcap, yuumi and a tank item he can solo win the fight if he actually ults. Also he sometimes ults when only 1 enemy is in range, which results in wasting the ult > Evelynn I saw her failing to kill her target (Jinx) with her ult. She then picked another target, and 10%hp Jinx survived, got 2 takedowns and wiped the enemy team, that was nice. Same problem with Pyke, but at least he stuns everyone. Anyway, I didn't see even one successfull comp with Eve since demon rework > have any of you actually seen a pantheon die? I had. But yeah, his ult just lasts for so long, and it removes aggro from him, so he usually dies last. > level 2 kayle She takes too much time to charge her ult without items, but if you somehow get yuumi, shojin and rageblade on her, its almost autowin. Of course this requires actually getting lvl2 kayle in the first place. The only time I got lvl2 kayle I got her shojin and rageblade and I lost because zephyr randomly chose her 3 times in a row so she didn't ult fast enough
> [{quoted}](name=Posui Gart,realm=EUW,application-id=RaE1aOE7,discussion-id=tEQhIJ0I,comment-id=0002,timestamp=2019-09-02T14:12:00.823+0000) > > Redbuff gunslingers or aoe with morello counter them. Not as hard as before, but still quite hard. And guardians are weaker now if you don't get 3rd one > > Without some mana items or demon buff procs he will most probably die first, or will be the last one standing against enemy team. But yeah, stacked with deathcap, yuumi and a tank item he can solo win the fight if he actually ults. Also he sometimes ults when only 1 enemy is in range, which results in wasting the ult > > I saw her failing to kill her target (Jinx) with her ult. She then picked another target, and 10%hp Jinx survived, got 2 takedowns and wiped the enemy team, that was nice. Same problem with Pyke, but at least he stuns everyone. Anyway, I didn't see even one successfull comp with Eve since demon rework > > I had. But yeah, his ult just lasts for so long, and it removes aggro from him, so he usually dies last. > > She takes too much time to charge her ult without items, but if you somehow get yuumi, shojin and rageblade on her, its almost autowin. Of course this requires actually getting lvl2 kayle in the first place. The only time I got lvl2 kayle I got her shojin and rageblade and I lost because zephyr randomly chose her 3 times in a row so she didn't ult fast enough I heard somewhere that zephyr is NOT random, but targets a unit opposite of the one holding it. Am not 100% sure, but given your experience might be worth looking into it -- that'd mean kayle was not chosen randomly by zephyr, but rather your opponent placed the unit appropriately.
: 20 game winstreak with yordles.
I cruised through gold with them, comp seriously looked OP there, possibly because I got better at it than other people at their respective comps (it has a non-trivial but fairly simple path). Stopped working as well in plat though (it's about 50/50 now in plat). I wonder what your experience as you climb is?
: The ban system is broken
My guess is, for the simple reason is that throwing is very hard to detect vs. someone having an off game, and you really don't want to punish people for having an off game. So my guess is that it's not that they don't want to punish intentional throwing, it's that it's VERY hard to distinguish it from just off games.
: Riot please fix Kled
If things are really that bad, then why is kled sitting at 52.6% winrate (according to lolalytics in plat+), with a quite decent pickrate?
: Why are you allowed to queue into a game when there's going to be maintenance?
Ranked generally are. What people do in normals should, frankly, be up to them. If maintenance is announced (if not, then it IS a problem, but you are talking about when it is, right?), and people want to start a normal 15 min before, it's their choice, I don't see why disallow it.
: QOL Change for Relic Shield
It would be a major buff, especially for ranged, and would make relic shield the best option for a lot of ranged supports if botlane is coordinated. Am not saying it's good or bad, but am fairly sure it'll need to lose some power elsewhere or it'll crowd out other options. Thoughts on where?
: No room for casual play in League of Legends. You are forced to commit to LoL or Uninstall
My take on this is that league probably did not update your skill estimate yet. I'd guess after you lose another 20-40, you'll get back to where your win is 50/50 (in ranked, norms might take longer). The downside is you're likely to get more feeders/AFKers in that ELO, but it'll be easier to win (since they'd be on enemy team too), so long term your win rate should be 50/50.
: So just had a game with my yi going 0/0/3 after botched enemy invade
> [{quoted}](name=MyTeamAreIdiots,realm=EUW,application-id=3ErqAdtq,discussion-id=QP9QtxVf,comment-id=,timestamp=2019-05-08T18:24:05.274+0000) > > It was a pitifully hollow victory devoid of joy or entertainment for me. What a pitiful state this game's in. There was no challenge at all. And next you'll complain that there is no challenge left in chess because you beat beginner AI easily. Of course you can stomp silver game once you're a half way decent player, why would you expect a challenge there? Try it in plat+ before you complain about "no challenge".
Slade25 (NA)
: I'm having trouble seeing a graph like that, can you be more specific on how to find it?
> [{quoted}](name=Slade25,realm=NA,application-id=3ErqAdtq,discussion-id=ekL7pU0v,comment-id=0001000000000000,timestamp=2019-04-02T15:31:55.780+0000) > > I'm having trouble seeing a graph like that, can you be more specific on how to find it? On https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Kayle/ on the right, under "ban rate" graph. It's called "win rate vs. game length"
Slade25 (NA)
: I'm seeing those stats NOWHERE. Not a single site I've checked ever has her below 50%, at any point in the game. Look at the link I cited. Cite your sources
> [{quoted}](name=Slade25,realm=NA,application-id=3ErqAdtq,discussion-id=ekL7pU0v,comment-id=00010000,timestamp=2019-04-02T14:00:25.724+0000) > > I'm seeing those stats NOWHERE. Not a single site I've checked ever has her below 50%, at any point in the game. Look at the link I cited. Cite your sources lolalytics, i find it more reliable. Graph on the far right: https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Kayle/
Slade25 (NA)
: Why is everyone pretending Kayle is weak early??
Her 0-15% winrate is 41% or so, which is extremely low compared even to other late game champions (likes of vayne and yi who generally hover in 45-48% area). 20 minutes is midgame already. She is too strong overall, but if you want to talk about facts in early game, you'll find they don't back up your position.
: Lotta people saying she has a weak early, and yeah. She has a weak early the way Vayne has a weak early: it's a myth. Her early is incredibly safe and against every melee essentially allows her complete control. *Look up her stats.* This isn't my opinion, it's fact. She's the best Champ in the game.
> [{quoted}](name=Bouncemaster Zac,realm=NA,application-id=3ErqAdtq,discussion-id=P8E3z2AQ,comment-id=0005,timestamp=2019-03-29T20:41:16.480+0000) > > Lotta people saying she has a weak early, and yeah. She has a weak early the way Vayne has a weak early: it's a myth. Her early is incredibly safe and against every melee essentially allows her complete control. *Look up her stats.* This isn't my opinion, it's fact. She's the best Champ in the game. Looked up her stats for indication of weak early, as you say it's a myth. Lolalytics says for 0-15 min games she is got 42% winrate. 42%! Farmer yi (late game champion) has 48% for comparison, Vayne 46% Lee SIn (strong early) has 52% -- those stats generally track early game strength pretty well, and Kayle is waaaay outlier on the low end. If that's not indication in stats of weak early I dunno what is. I dunno where you're getting your "facts" from. She is OP overall, as very few games are decided in 0-15 min, but claiming it's a myth that she's weak early just looks counter to everything I see in games and on stats.
Vulkus I (NA)
: For some reason when people point out that Kayle is a broken piece of shit they get downvoted.
> [{quoted}](name=Vulkus I,realm=NA,application-id=3ErqAdtq,discussion-id=P8E3z2AQ,comment-id=0004,timestamp=2019-03-29T12:35:12.876+0000) > > For some reason when people point out that Kayle is a broken piece of shit they get downvoted. I downvoted not due to pointing out of her being broken, that I agree with. But when OP says he is a lane bully..... that's so wrong (at least in my ELO), I don't know what game he's playing. She's one of the weakest champions early, if not the weakest, so I just had to downvote that part.
: I agree with Linna Excel.
One thing passive gold generation does, is that it encourages one to turn lead into objectives more so than lower gold generation would, thus trading lower tactical skill expression for higher strategic skill expression. And I personally find strategic part more interesting (though I'm not sure everyone would agree). Your item lead might not mean as much as it would with lower gold generation, but that means you want to try to turn that lead into dragon, or towers, or herald, etc., rather than continuing to farm your lane or lane opponent. > [{quoted}](name=DayLight V,realm=OCE,application-id=ELUpwER8,discussion-id=wEpgeLPR,comment-id=00070000,timestamp=2019-01-09T05:13:34.412+0000) > > I agree with Linna Excel. So do I.
Asud (EUNE)
: Remove Master Yi while pending a rework.
Downvoting for no-real-option poll
: What the game actually lacks to not get boring
You don't have nearly as many options in pre-game right now. e.g. before you could dump defense for _inefficient_ attack speed for example. Now you can't. "option" to get 10% speed for yi or something else (first general rune) is not really an option, obviously AS is better on him. The key to interesting decisions in old runes was inefficiency, e.g. it's a no brainer that 10% AS is better than, say, 10-15 armor on yi. But if you ask 4% AS vs. 9 armor like old runes did, here you have real differences of opinion thus real options. Or for, say, CDR, you could get flat or scaling, or get one of a dozen or so other stats instead. It's that depth of options that I miss. Now for most choices the best one is no brainer -- sure there are several real decisions in your rune tree, but generally there are just a few reasonable options.
: Stop autofilling me jg.
When you get autofilled jg, be sure to ask if someone wants to trade (maybe you do, but some do not), some people are jg mains playing other roles for whatever reasons, and will trade you roles if you ask.
Barcid (NA)
: Spear of Shojin is a testament to the utterly idiotic balancing in this game
While i'm not a fan of essence flare myself, in this case I think it's OP is wrong on balance (ironically, given how he calls riot's balance team) -- even on a manaless bruiser, the spear is not overall better than old ER (it is more expensive, the extra HP does not compensate for its increase in cost and AD reduction), so while it did not change any problems essence flare might have, it definitely did not make it worse as OP claims. Spear is only better at full build (where cost does not matter), but it is reached in small % of the games, and it still does not compensate for the lost power earlier in the game.
SagemanX (NA)
: This game is less about skill and more about which champion you take.
Picking the right champion (as well as getting runes and items that're right for the situation, objective control, etc) IS skill. It's strategic/tactical skill, not dexterity-related skill, but it definitely IS skill.
: Does anyone seriously think patch 9.2 was an overall good one?
I do think it's a good one -- damage down across the board which makes the game more fun. And I'm a jg main.
: "Reverse Smurfing" should be allowed
I thought this was sarcasm... but in case it's not, um no, big part of rank is that if you are skilled (means winning games, not k/d/a or some such), you get to play with skilled team, games are more fun that way.
: According to op.gg , Karth sitting at 55% Winrate in 3 lanes and yet no nerfs
Dunno where you get your #s, on lolalytics his WR is 51.something%. Better than average, but not that high. And I tend to trust lolalytics more than champion.gg in these matters. I don't dread playing vs. karthus as I do vs. a lot of other champions. He might be decently strong, but he doesn't take away your agency to do something about it unless he's insanely fed, due partly to him not having much cc -- you rarely die without having a chance to do something about it.
: > [{quoted}](name=dim2a,realm=NA,application-id=ZGEFLEUQ,discussion-id=A7J8ap5v,comment-id=,timestamp=2018-02-20T22:17:31.836+0000) > > Quick summary: Am jungle main through and through so chats are important for coordination (you'll see in the log, I tend to coordinate/encourage the team a lot). got a 10-game ban, am not exactly sure why, tried playing with it minimizing chat, dropped next 7 games. Not worried about getting banned for that (played meta, OK k/d/a), but that's not gonna win many games. > > > Game 1 I did have horrible k/d/a, and played off-meta, so report is expected . BUT, my off meta jg games are not bad at all (around 50% winrate, pretty good k/d/a), of course in cases where it does fail, you get reported, didn't expect chat ban for it. Second ban was vi jg, not off meta, so am not sure what went wrong here, any pointers? Is it work submitting support ticket to at least get some clarity of what specifically is a problem? > I did sell knight's vow at some point for an offensive item (either makes sense on vi, and knight's wasn't working well), but I do make adjustment to my build mid-game in a lot of circumstances, my team claimed it's trolling, but is it? I do it semi-regularly when I think a different strategy is more likely to get a win. So here are game 2 logs (game 1 I don't think toxicity was a porblem, I just had 0/7 k/d or so, but my impression was bad games happen, I was not inting or anything). So, ideas as to what to do? What should I avoid saying? > > Game 2 > dim2a: fk sry > dim2a: ty > dim2a: oh... > dim2a: leave him be, am too behind to fight him due to fail leash.. I'll be fine later > dim2a: will start with r > dim2a: fk :( > dim2a: trist farm lulu dra? > dim2a: warded > dim2a: they jsut warded > dim2a: keep in mind I"m behind af, dont' coutn on my damage > dim2a: u2 > dim2a: going full tank vi btw, cleaver, knight's for trist, etc > dim2a: we'll be fine, I"ll peel for trist and she shred > dim2a: or I dive, lulu peel? > dim2a: I jsut gota find unpoached camps.. :P > dim2a: hrm, knight's after cleaver, or deadman's? > dim2a: ya, take your b uffs whenever can solo > dim2a: nj all > dim2a: once lulu up, all top > dim2a: if kayuen comes turn > dim2a: I won't get ther in time, dow without > dim2a: it's not split, all but gromp was poached so I was mid > dim2a: I mean bot > dim2a: all 5 bot NOW > dim2a: leave > dim2a: wtf kayle, yu tped for farm, not to help us get inhib? :( > dim2a: and I had knight's vow on you too > dim2a: ya, kayle tped top for some reason > dim2a: I guess kngihts' has to go on trist > dim2a: well, she was closest in fight, coudl'nt get to trist fast :P > dim2a: all mid NOW > dim2a: 2 open hib > dim2a: wait for fox > dim2a: don't 4v5 > dim2a: reason was we 4v5 > dim2a: tf was up soon, with ult > dim2a: so if we push, ti's 4v5 > dim2a: wait for ahri then all mid > dim2a: OK< selling defensve items, buying offense so I'm playing vi like I usually do. no more knight's vow for toxic team > dim2a: no, it's not > dim2a: legit change of buid > dim2a: from team fikght to solo push/hunt > dim2a: sicne flamed by lulu who's big part of reason I"m behind > dim2a: reporting lulu toxic > dim2a: too late, sold defense after being flamed by team > dim2a: esp. lulu who took 1st blue > dim2a: it's NOT trolling, it's changing strat > dim2a: no, I sell items on a lot of champs > dim2a: vow is cheap anyway > dim2a: liek 600 gold difference, but now I do damage, instea dof tank > dim2a: actually, no not with jtoxic > dim2a: see, I get damage I kill kayle > dim2a: nmt troll > dim2a: no, lulu, you did by flaming > dim2a: I am NOT troling, my build is lgit > dim2a: depends. if team toxic > dim2a: I'm not gonna full. tank, not fun > dim2a: some jg are good splitters > dim2a: fa;le me more > dim2a: flame me more > dim2a: you started too > dim2a: am not too useful in group now anyway > dim2a: so, tried grouping > dim2a: didn't work too hot > dim2a: me? peeling > dim2a: ultied kayne > dim2a: that was in mid ot team > dim2a: reproting lulu and trist toxic > dim2a: nbope, report lulu toxic Really not surprised you got a ban, I legit just played with you. You tilted from pings and told us you were gonna afk every time someone pinged. I reported you after and got an instant report feedback. Looks like you are banned again. Might be time to take a break and stop trolling others.
> [{quoted}](name=AdmiralTrevMan,realm=NA,application-id=ZGEFLEUQ,discussion-id=A7J8ap5v,comment-id=0003,timestamp=2018-06-27T23:11:25.399+0000) > > Really not surprised you got a ban, I legit just played with you. You tilted from pings and told us you were gonna afk every time someone pinged. I reported you after and got an instant report feedback. Looks like you are banned again. Might be time to take a break and stop trolling others. I never said I'll afk, I said I'll farm when spam pinged, spam pings do tilt me. My new policy is mute the team as soon as they are toxic. So far I lost 5/5 when i did this, but that's fine, toxic or spam pinged teams have only themselves to blame, but I shouldn't be punished for it, I'm still trying to win, it's just harder without chat :P I'll easily climb once I start hard climbing, so not worried about the losses. You 100% deserve the one you got. If you keep being as toxic as you were you'll just keep losing when you encounter someone like me :P
: Is the new meta actually fun or terrible?
JSkelton (NA)
: weve got 3 players on this team and a discord community with another team under it, the guys are around d5 in ranks. if you would like to tryout we can do that later this week, quick question what happens if yi is banned/how flexible is your champion pool
> [{quoted}](name=JSkelton,realm=NA,application-id=mEj1xnKk,discussion-id=cknXPu4j,comment-id=00000000,timestamp=2018-06-18T23:43:03.100+0000) > > weve got 3 players on this team and a discord community with another team under it, the guys are around d5 in ranks. if you would like to tryout we can do that later this week, quick question what happens if yi is banned/how flexible is your champion pool In 5s if they ban yi, they just wasted a ban. He's a soloQ champion for me -- I can play him in 5s if comp calls for it, but most of the time heca/vi/sej/tali/whatnot is better. Previous two seasons are a better indication of my 5s champion pool -- this season it has been almost all soloQ. If a certain champion or two works with our team I will learn them (have done that before), it takes a couple of days. I do like to focus on 5-10 junglers so mechanics are automatic and I can think about objectives more, but which 5-10 is flexible. Yi is an objective control jungler in soloQ for me, note the high winrate, but low k/d/a, most of the time I'll get all/most dragons, etc., and that skill transfers well to team environment without having to play yi. It's just that in soloQ people are slower to respond to dragon calls, so someone who can solo it quickly is more valuable.
: Surrender at 15 is starting to feel like a mistake
I like surrender@15, at least at my MMR, the option is rarely used,and I don't think the vote makes people more likely to give up... but saving 5 minutes in the rare rare cases when ff15 is warranted (e.g. 4v5 with team behind) is nice, and I don't see any real downsides.
JSkelton (NA)
: serious team LF P3+ Mid and JG players
Is any info on the team available? Asking 'cause I'm P4 right now, but close to P3, so 50/50 I can reach it if I spam soloQ tonight (was learning new strategies instead of hard climbing for last few days) and then I'd apply if the team looks like a match :P. I'm dim2a#5773 on discord, my ign is dim2a
Apozen (NA)
: LF Gold/Plat Jungler
http://na.op.gg/summoner/userName=dim2a Though if you want to see what my champion pool looks like for team play, look at last season, not this season -- this season has been heavily soloQ. Discord: dim2a#5773 Or add me in league.
: Marksmen aren't bad, we just have more option for bot lane.
100% agreed. I think it's healthy of marksmen show up in say, 50-80% of botlane picks, but botlane _always_ being markman vs. marksman is not what I'd prefer to see. Yes, just like mages in mid, etc, some variety is good.
: Not all smurfs are equal. If you get a ranked high elo smurf and they have a bunch of lvl 30 non ranked smurfs or low elo smurfs you will probably still win. Pre lvl 30 most games are often decided by one extraordinary player (in comparison to the rest of the players in that particular game.)
> [{quoted}](name=TheMinionLeader,realm=NA,application-id=3ErqAdtq,discussion-id=shIMfY7L,comment-id=0001,timestamp=2018-06-14T01:20:49.283+0000) > > Not all smurfs are equal. If you get a ranked high elo smurf and they have a bunch of lvl 30 non ranked smurfs or low elo smurfs you will probably still win. Pre lvl 30 most games are often decided by one extraordinary player (in comparison to the rest of the players in that particular game.) Yes, but it's still not fun when _your_ actions don't really matter. I remember when leveling up my account, occasional smurf was fun to watch, but a lot of games early on were against people like me who were just starting out, so both of us had slow reaction, and what we did mattered. I remember that for the fist several levels i never ran out of mana on ryze.... because I could not hit spells fast enough to actually go oom :P. But if the opponent is in the same boat, the game is kinda fun.
Lakrosin (NA)
: > [{quoted}](name=Jerah,realm=NA,application-id=3ErqAdtq,discussion-id=shIMfY7L,comment-id=00000000,timestamp=2018-06-14T01:02:09.882+0000) > > The grind isn't the issue, it's the imbalance between new players and smurfs. All it takes is once smurf to ruin the entire game for new players because they don't know how to play against it. New players are put in silver mmr and on your team versus players who are actually silver or even above but not climbing because of it. So it's not just smurfs. Then you got autofill helping this **Awesome** player experience. Then add smurfs.
> [{quoted}](name=Lakrosin,realm=NA,application-id=3ErqAdtq,discussion-id=shIMfY7L,comment-id=000000000000,timestamp=2018-06-14T01:09:22.603+0000) > > New players are put in silver mmr and on your team versus players who are actually silver or even above but not climbing because of it. > > So it's not just smurfs. > > Then you got autofill helping this **Awesome** player experience. > > Then add smurfs. At level 3 autofill doesn't even matter, and level 3s aren't put in with silvers either, you are thinking about ranked, that's a separate (and a smaller) issue.
: How do I stay leveled as JG?
One more thing, specifically toplaners often spam asking for ganks when they are losing lanes. Sometimes helping them is the right thing to do, but very often it is not (e.g. you snowball bot that can take care of fed enemy toplaner, or secure objectives/etc). When it is the case partially comes from experience, but that is one thing to keep in mind --- this happens with toplaners much more often than with other lane, if they ask for ganks, it does not mean it is the right thing to do.
: How do I stay leveled as JG?
It partly depends on the champion you play, but normally ,while ganking (unless enemy is reckless) will hurt your progress it will help laners a LOT, so it will increase your win chances. Some of when to gank and when to not comes with experience, but don't give up on it. Though if there are no good ganks, just farming is OK for most junglers, doing this all games is not what you want to do. Jungling is unique in that it has a thing called "catchup experience" -- if you fall behind in levels, you will get MORE experience from your camps, so don't worry about falling behind a couple of levels, if by doing so you benefit your laners enough. Not to mention with new scuttle, having a stronger laner increases chances they'll be able to help contest it, or in general apply enough pressure for you to have a better run of the map. One more thing as a junlger -- more often than in other roles (except possibly sup), there will be toxicity directed at you. Ignore it, if someone blames you without being constructive, chances are the problem is them, not you.
: Botlane and the game in general has never seen this much diversity in a long time.
Yes, this. Normally I'd just upvote, but I so agree that I'm posting that I agree :)
: My unranked mmr is somewhat higher than my ranked one, don't know why, so I usually end up against high plat/diamonds, and sadly, that doesn't give me too good of a practice, as unless the enemy players are actually kind to explain me why I fucked up, or how they did beat me so hard (Hint: many were calling me "bronze" and how I don't deserve to climb at how bad I am, but I did also meet a few decent ones either), I won't be able to understand the how's and why's because I am not that good yet. The only reason I moved to jungle was that after I failed some promos for the 3rd time, because of the lack of a competent jungler, then dropped all the way back to silver 4, I was like "if I can't have a good jungler, I'll be the jungler I want my team to have" I do have my main pick, I just don't want to rely only on her, hence why drop rate tanking a bit. Being an OTP can hurt sometimes :p
> [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=dA5px6Ns,comment-id=00050000,timestamp=2018-06-13T21:26:26.065+0000) > > > The only reason I moved to jungle was that after I failed some promos for the 3rd time, because of the lack of a competent jungler, then dropped all the way back to silver 4, I was like "if I can't have a good jungler, I'll be the jungler I want my team to have" > > I do have my main pick, I just don't want to rely only on her, hence why drop rate tanking a bit. Being an OTP can hurt sometimes :p As a jungle main I'd say only main jungle if you enjoy it more (or at least as much) as laning. While having a bad jungler can hurt the team, so can having a bad midlaner or ADC or any position. If you are good at any one role, you can use it to climb to approximately your "true rank" (it gets harder after). For ADCs, for example, mechanics is much more important, while map awreness/objective calls/team strategy is less so as long as you get basics right. Midlaners have yet different emphasis. Pick what you want to do and do it well, don't go to role X just because you need to win, any role can, approximately equally well (it differs more by specific champion). If you enjoy jungling more than other roles, of course main it, it is awesome!
Ghazter (NA)
: Y'all wanna check out my ridiculous (admittedly low-elo) botlane strat?
Sounds good, for mid-ELO too, just make sure you have good source of AD damage, otherwise you're vulnerable late game to teams who stack MR (which is, relatively speaking, more effective than armor, so all-AP comp is worse than all-AD).
: Why do people troll if you don't pick what they want?
The good news is that while you get those people occasionally, you won't have them in every game. They will have themselves in every game. My strategy for dealing with it depends on whether I am "hard climbing" or not. If not, I just mute and ignore, and interact with lanes that are not flaming, makes for a more pleasant experience (and probably annoys the trolls extra, but that's not the main point). Don't expect help from them when you get invaded, but it's a good practice for when laner is unable to help. If hard climbing (which I don't do often, I do it when for whatever reason I want to rank fast), be positive, tell them it works well for you (if you have match history to back it up), if they still troll it's on them, but 2 out of 3 times trolls can be talked out of it if you try. Whether it's worth trying depends on you, it's their problem, not yours. As for someone banning champ you hovered, I use that to good effect -- I usually have a champion or two that are ready or almost ready for ranked, but first or second time I take champion to ranked I don't do as well (takes time to get used to ranked opponents, my normal MMR is much lower than ranked). So I feel a little bad playing for 1st time in ranked. However if team actually bans my hover, that's a win/win for me. I pick champion I want to learn, I don't feel bad at all if I'm weaker, and I don't have to play it for the first time with a non-troll team. Just my take on this.
jgbbgj (EUNE)
: New jungle sucks for every player who loved to play jungle
The OP is wrong, I am jg main through and through and I like new jg better than old jg.
Comentários de Rioters
: I just gave botlane as an example. Take junglers. If your jungle is a plat 2 player and enemy jungler is diamond 2, both maining jungle, who you think is gonna win?
> [{quoted}](name=BløødHarbor Þyke,realm=EUNE,application-id=3ErqAdtq,discussion-id=HbqPOBP5,comment-id=00040000,timestamp=2018-06-10T16:57:03.797+0000) > > I just gave botlane as an example. Take junglers. If your jungle is a plat 2 player and enemy jungler is diamond 2, both maining jungle, who you think is gonna win? As a plat jungler, I can tell you that being vs. a diamond jungler is not as intimidating as if, say, your midlaner is down a tier. In fact I'd happily vs. a jungler whole tier above me if my midlaner has a couple of divisions on their midlaner -- if you're jg main, there are ways to mitigate the other jungler being ahead or better much more so than in mid or top.
: "Hunter's Machete Compensation" What ?
Not for level 1 clear, for example if a champion had 40% attack speed, and 64 base damage, the clear would be faster with additional 10 on-hit damage, than additional 15% attack speed. For Vi starting w (the standard start), the attack speed is 30%, so the total dps is slightly less, but by less than 1%. Once auto reset is available (usually level 2), clear is actually slightly faster with the new machette. Long term gold value is less important here, it is the clear speed before the first back that's most impactful result of this change.
: "Hunter's Machete Compensation" What ?
Machete lost attack speed and gained on-hit damage, so for most champions the power is about the same (perhaps slightly lower). But for some champions for whom attack speed was extra valuable, this was a nerf (not huge but significant), so a few of those got compensation. Vi, with her w passive attack speed and auto resets, did not lose near as much clear speed (if any), as the extra 10 on-hit damage is about as good as +15% attack speed for her, so did not get compensation. At least that's my interpretation of things.
: Plat+ team trying out junglers
Top 5 champs for your role: Vi, quinn, heca, gragas, sej (some of those are in weak place right now, but if a team needs a specific different jungler, I will learn it, takes a few days). Age: > 25 Availability: Flexible Current Rank: P5 Rank last season: Gold-something (was plat, decayed at some point) Any strengths you have: Shot calling, objective control. Any weaknesses: Can you shotcall?: Yes, I tend to do it by default when junlging Post op.gg link: http://na.op.gg/summoner/userName=dim2a (see last season for a more team champion mix though, Yi is for soloQ -- I do play him as an objective control jg, hence 60% winrate with low k/d/a, but he is not suited for 5v5 unless in a very specific comp).
: I'll play anything but mid!
While I agree in general that the option would be nice, for you specifically, chance of getting filled mid is about 0. I usually queue as jg/mid, and gotten mid, I think, once in the last 100 or so games, so go ahead and fill, you should be fine.
: I thought yi was nerfed 2 patches ago
TBH, if you're silver or bronze, just ban him. He can be dealt with easily IF you know how, but easier to ban. If you're plat or above, teams can usually deal with yi (I'll be surprised if you find otherwise). Gold can go either way.
: Sol Mortem Gaming is looking for high gold and plat players :D
Rank: G1 IGN: dim2a Age: > 25 Time zone: EST Last season rank: Gold something Primary position: JG Secondary position: mid Discord: always
: Jungle used to be my favorite role
A couple of quick thoughts in reply: In terms of jungler balance, it improved this patch, and I think will improve in the future. In terms of being able to afk farm, yes, jungle has gotten more interactive (with skuttle changes, etc), and I don't think it's going back. I like the new way better, but I guess we differ in that. In terms of mechanical outplay -- this game is slowly transitioning from more of a strategy game to more of a fighting game (less "stat check", less pre-game decision with rework of runes/masteries), which is not a direction I like (I like the strategy portion), but unforunately I don't see it reversing though I hope.
Malak (NA)
: Karthus Defile mana cost too extreme, PoM nerf makes it worse
As karthus players, I think E cost is fine. Karthus is in a weak state right now, so could use some buffs (the Q buff on PBE is nice, but I'd rather have slow on the wall back to pre-nerf status), gives more possibilities rather than raw damage. Karthus does not have a lot going on mechanically which is what I like, I like strategic play. And managing your E mana is part of the strategy and (small part of) skill expression.
: look at my Veigar support game i just did with MF adc...played three games at the same time and we won bc team wasnt mentally challenged. I carried as support Veigar. I havent played Veigar in years. this games all luck thats more proof.
> [{quoted}](name=LoHearthStone,realm=NA,application-id=3ErqAdtq,discussion-id=I9wFAdqe,comment-id=000800000000,timestamp=2018-03-25T22:02:07.282+0000) > > look at my Veigar support game i just did with MF adc...played three games at the same time and we won bc team wasnt mentally challenged. I carried as support Veigar. I havent played Veigar in years. this games all luck thats more proof. Proof of what? About 1/3rd of the game you will lose no matter what you do. About 1/3rd you'll win no matter what (assuming you don't outright afk, though even if you do, you will win some, but not the full 1/3rd). Your veigar game was probably the win-no-matter-what 3rd, but long term that's cancelled out by lose-no-matter-what you do 1/3rd of the games. But the remaining 1/3rd you win or lose depending on your actions. Those are the games that make you climb or sink long term. If you play distracted, you might not win the share of the games where you actions matter than you would otherwise, hence you would not be climbing as high as your mechanical skills indicate. Put a challenger player in bronze, and I am confident he'll manage a 66%+ winrate if he wants to win. I can manage >60% in low silver (not 66% because guess what I am not a challenger player, I make mistakes). Existance of some games where you lose or win no matter what does not invalidate this point.
Exibir mais

dim2a

Nível 190 (NA)
Total de votos positivos
Criar uma discussão