: > they also do tons of damage https://gyazo.com/29b945b7d963edc6bb8ebcc95e207719 Rephrase that before spewing nonsense, and before you correct me with his ad ratio attached to his ghouls, it's "only" 30% total ad, mitigated by armor and having 2 to 7 base damage from level 1 to 6 where most lanes are decided depending of jungle presence, toplane matchup and how the game goes. So no, they don't do tons of damage, they might deal a lot because low elo are incapacitated when jumped on by 4 ghouls
...while factoring out their attack speed, that damage is minimal yes. Not to mention that if theyre jumping on you, if opportunity arises, yorick is most certainly walking foward with a cage and a ready shovel. He hurts. Maybe not to the mass extents and sudden burst of someone like renekton or riven, but he still gets the job done.
Arcade Lulu (EUNE)
: How are you going to make tentacles look like rubber chickens? Like, i honestly want to know how And how are you going to make an anchor look like a fishing rod?
Worry not friend, i have drawn a detailed sketch of both! https://ibb.co/kQ0yc7k https://ibb.co/Tr0Zt9V
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: Please, make this changes to Yorick. He feels awfull in medium/high elo. Long post.
As much as I feel you, that would be massively oppressive to fight. For example, Darius' main weakness would be he gets kited to oblivion. Nearly all champions can kite him. As such, should we make it so Darius has a dash or a movement speed steroid? Hell no, he has his weaknesses, and certain champions can abuse it. Some champions can out maneuver him to render him useless (teemo, vayne), some can outburst him (riven, fiora), and some can cripple his movement to deny him the in-combat sustain he needs (lulu, ashe, etc). Yorick's ghouls getting killed in 1 hit feels immensely frustrating. However, they also do tons of damage. The mindset enemy players face when fighting yorick is "I have to kill these ghouls quick, while having to deal with this yorick", and being hit by his E is far more mental stress they have to deal with. Does this mean yorick is in a good spot? Hell no, he needs some fine tuning, be it sustain or tankiness. However, certain champions should remain counterpicks to yorick. Aatrox should be able to fear minions, irelia should be able to stack her passive on the ghouls, cho should heal by ghouls, etc. Its a part of their kit. Not simply because Yorick needs to be easily countered, but rather its a part of their kits.
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: Iv thought about something like this as well. Especially with fighting games. Were talking about players cross mapping with ashe's ult scoring kills effortlessly. Or Orinnas ball hitting the target every time. That would require the correct move at every moment of the game. It's just not possible for a human being to do. We have don't have that sort of capacity.
> [{quoted}](name=UlyssesISR,realm=NA,application-id=yrc23zHg,discussion-id=e07d52ME,comment-id=0000,timestamp=2019-11-18T23:21:51.537+0000) > > Iv thought about something like this as well. Especially with fighting games. Were talking about players cross mapping with ashe's ult scoring kills effortlessly. Or Orinnas ball hitting the target every time. That would require the correct move at every moment of the game. It's just not possible for a human being to do. We have don't have that sort of capacity. But imagine though! Because lets say you have the capability to "hit every global ashe ult". If the enemy were skilled enough, wouldn't they be able to predict that? But would the ashe be able to predict the prediction? Etc etc. When we were kids, checkers was insanely diffcult. So was tic tac toe. So was the game "sticks". Now, we know all the possibilities because of trial and error. Although league has trillions of more possibilities, eventually, players would see all possibilities and match ups, and be able to adjust accordingly. Wouldn't that be quite amazing?
Jikker (NA)
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=dvzTzpga,comment-id=00000000,timestamp=2019-11-18T21:25:31.883+0000) > > I simply threw out a random skin concept that caters to cash as opposed to passion lol, nothing more. > > It couldve been prestige pool party yasuo, prestige dark star akali, prestige project kai'sa, etc I'm trying to imagine what that would even look like without feeling the need for eye bleach
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=dvzTzpga,comment-id=000000000000,timestamp=2019-11-18T21:27:21.624+0000) > > I'm trying to imagine what that would even look like without feeling the need for eye bleach I'm legit imagining... https://i.pinimg.com/originals/8c/08/3b/8c083b056e3b6ca143aebb7cebbf58b6.jpg this face on top of a bikini lux, as shes dancing around a bonfire like a crazed caveman
Jikker (NA)
: Bikini bonfire skin? What the heck? Also, I do agree. It's making a lot more sense why Riot has been monetizing so heavily with nonsense like the prestige stuff (I still hate it) and tons of skins for popular champs. They're making a lot of stuff including games, a book, comics, and a full animated series. The money they've made is funding more free awesome stuff. So do I like that prestige and passes exist? Absolutely not. Do I better understand there was/is a reason for it? Absolutely.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=dvzTzpga,comment-id=0000,timestamp=2019-11-18T20:22:22.510+0000) > > Bikini bonfire skin? What the heck? > I simply threw out a random skin concept that caters to cash as opposed to passion lol, nothing more. It couldve been prestige pool party yasuo, prestige dark star akali, prestige project kai'sa, etc
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: Maybe he should have slower walk speed too and slip on banana peels randomly because thats always fun. Make champs that have built in nerfs and things that take control away from the player.
I mean, as silly as it sounds, it is something that helps deal with player frustration. For example, Blitz's w. Massive movement speed sterroid. However, it used to have no slow at the end of it. Reason this was added was blitz kept abusing his w whenever it was off cooldown, even when not going for a pull, because he could and it was great mental pressure. There was old swain's ult nerf. They increased its cooldown because players didn't have much reason *not* to use it, except to conserve mana. In fact, people would just randomly turn it on simply to farm and waveclear, even if they didn't need to. As such, higher cooldown was added to punish that. As of right now, I think tryndamere suffers in the same way of "well, its up. Why not?" and spins, hoping for crits to lower the E cooldown. Some penalty such as lowering his dueling potential when using it might be a good way to express skill as a tryndamere main. Like you *could* go in, but if you can't auto for 1 second, you might lose the duel. Should you back off, or risk it? And trust me when I say this: as much as it sucks to take away some control from the player, itd make it feel *far* more fair to the people fighting him.
Divin1ty (EUW)
: Just make his R a buffing Ultimate, maybe with DMG reduction, but a 'oh I can't die for 5 seconds, because I want to' is just unfun for everything and doesn't really makes me feel the powerfantasy I expect from Tryndamere.
Not sure about the damage reduct: Tryndamere's identity is "High damage duelist who can't die". But I do agree: I want a power fantasy from tryndamere. Darius' Power fantasy is when he fights 1v3 and wins because his heal and dunk. Illaoi's Power fantasy is when she lands a clutch flash 5 man ult. Shen's is when his ult barely saves the ally adc. Tryndamere doesn't feel powerful when he ults. He just feels unfair to fight. I want him to be a strong duelist who gets angry and fights to the bitter end, not "smack smack smack".
Brotha (NA)
: Without Tryndamere ult who is Tryndamere? No seriously. What part of his kit is actually iconic to the champion? It's an unfun mechanic I would LOVE to see removed but they're going to have to straight up delete the champion to achieve that. We wouldn't be getting a Tryndamere without his ult but a completely new champ.
Tryndamere is defined by his crit, his spin, and his undying. However, its also one of the most oppressive tools in the game, forcing the enemy to try and disengage while tryndamere is chunking your bar and lowering his E cd with every auto he does. Riot could make it so the condition to ult is his fury meter (which would allow for tryndamere to actually be punished for being caught out), make it so hes grounded while ulting (to further solidify his last stand, while also allowing for some counterplay as hes ulting, instead of him ulting/spinning just so he doesn't die after getting caught out). They could move his crit chance as a passive to his ult, to destroy the frustration of his early game RNG snowball cheese, yet make him immesnely powerful when he hits 6. They could have it so he gains immense lifesteal (like on par of that as dead sion) as he ults, with more lifesteal the lower hp he is. I'm not a game designer, but thing should be tested. Aatrox lost much of his identity when they gutted his ult/kit, but part of him still exists. Sion gained a new, clear identity when he was reworked. Tryndamere needs to be looked at by a group of people, to alter his ult while maintaining his image.
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: You wouldnt be able to 1v4 Kayn yasuo with naut and ornn next to them anyways. Yasuo late game can 1v1 darius.
> [{quoted}](name=Chainman3,realm=NA,application-id=yrc23zHg,discussion-id=LP0z4Mx4,comment-id=0000,timestamp=2019-11-13T02:46:20.184+0000) > > You wouldnt be able to 1v4 Kayn yasuo with naut and ornn next to them anyways. Yasuo late game can 1v1 darius. Well yeah, thats why I like to snowball hard, to put them behind in mid game, and end before they catch up
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Riot Pls (NA)
: Future Stories
{{champion:163}} x{{champion:268}}x {{champion:101}} x{{champion:75}} x{{champion:58}} Honestly, shurima is full of cliffhangers. Finish off shurima
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: Funny. 99/100 I’m jungling top laners cry when I don’t gank them because they picked someone like fucking vlad with zero gank assist or they choose to shove endlessly.
I play stuff like juggernauts bruh, specifically things with hard cc, like pulls or flings. I know when to farm behind turret to avoid death, but it sucks when that isnt capitalized on by the jg
: When I'm ignoring top lane it's usually to bait the enemy jg to ganking it so my team can 4 man bot and dragon for free.
Im fine with not getting ganks if the jungler gets something in place. Usually though, in cases like this, option 1 is far more reliable in obj security and map pressure than option 2 is
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MF MF MF (EUW)
: Is the removal of Kleptomancy really necessary?
Kleptomancy in general was frustrating to fight against. It felt unfair in many cases, and got abused by those who could do so safely (ezreal, gangplank), those who used it to snowball faster at little risk (fiora, illaoi), so on so forth. In fact, it might be the only rune in the game where it was feast or famine. Other runes at least helped the champion as the game went on, but kleptomancy specifically focused on creating an item gap between you and the enemy for safe poke. The idea is good on paper, horrible in execution.
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Doge2020 (NA)
: If you are bitching about trynd because he just shit on you in a recent game, maybe try play a champion with lots of CC and outplay potential. If you pick a champ with a bunch of CC, you can lock him down during his ult so he can’t take advantage of the undying effect and you can prevent him from running out of the tower during or after his ult and kill him. I would recommend Galio, Malphite, Maokai, and Darius. Nautilus is also an option if you want but I think Galio, Malphite and darius are the best options because they are very tanky and they have enough damage to survive in lane. The best way to fight Tryndamere during his ult is to CC him so he can’t get free damage during the ult duration.
Look at my match history, Haven't played against him in like a month ( in a normal game anyways). There are other problematic issues of toxicity in the game, like Jax E, polymorph, Leblanc's W and E, but I think tryndamere's ult and crit are really big toxic factors that need to be addressed
: tryndamere has alot of counterpicks, but when he gets ahead in lanes he wins he is supposed to be rewarded counterpicks include tank malph, tank darius, jax
Tank Darius honestly doesn't even do well against Trynd anymore: With lethal tempo and essence reaver rush, Darius really can't do much about tryndamere. Trynd can legit just go Ap if he sees jax, and just E away every time jax decides to engage, effectively winning the trade. Malph is an Ad counter, not just for trynd. Even then, the "counter" is that trynd cant force a fight on malph. Even when building full armor, malph can lose this trade.
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=IHIMn9iv,comment-id=,timestamp=2019-11-04T17:10:51.044+0000) > > Tryndamere is supposed to be an undying duelist. Fine, I get it. Some champions have to be oppressive, thats just the truth of it. However, there should always be a tradeoff for it. Like lets say I play Darius. The enemy can either risk fighting me to stay on top of CS, or they can hide behind turret, not die, but lose out on about 50 cs. However, after laning phase, this pressure usually ends. My point is, when oppressed, farming under turret is a viable strat to which even pros do. > > So about tryndamere. Hes fundamentally broken in every way. Theres crit at level 1. But fine, as much as I hate RNG, he needs some form of oppression. However, if hes going to be oppressive, let me farm under turret. If I choose to be 30 cs behind, Why is it hes able to freely dive me while 2 levels ahead, then spin out while ulting? > > Make it so tryndamere's ult only prevents your hp from falling below 1 hp if its champion damage or minion damage. Let turret shots go through the ult. There is no justification that Tryndamere mains can say against this. > > I guarentee you, if fountain didn't go through tryndamere's ult, he would fountain dive 3 enemies at a time. Make turrets do the same. Because other champions, like lets say I play Darius, I can also tower dive you on the champ you are playing. While you are under tower I can hit you, pull you out of tower, or dive you while having the ability to tank tower shots and can do all of these because of how my champion works in the game. Just the same as if I was on a different champion. >"However, if hes going to be oppressive, let me farm under turret ... My point is, when oppressed, farming under turret is a viable strat to which even pros do." Pros also know that towers are not safe zone and there are times they cannot farm under tower. Champions have resistances and abilities that they can use which make tower diving someone an option. You're saying that should not be an option just for this one champ, even though tower diving is a viable strat.
Darius can die in a turret dive. He can't tank a turret for 5 seconds while building full damage.
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: When you win, but with an overpowered champion
Yeah. I mean, we all get that feeling after playing Ivern or Skarner
: i woke up with a epiphany about darius passive.
I play Darius quite a bit, and honestly? I can see your stance, but I don't think this is a good change. First off, Darius is balanced around the fact that its difficult to obtain 5 stacks, unless its a long trade. His fastest combo would be E-AA-W-Q only provides 3 stacks. His AA-W-Q-E-AA is 4 stacks. His AA-W-Q-E-AA-R is 5 stacks, but at the cost of his ult. If Darius is to commit to a long fight, he needs that "BS burst of AD" to be oppressive. Take that damage away and he would struggle to hold the image of juggernaut. This proposed change would cut his power down drastically early game (as noone can have more ad at early levels than darius can), mid game (as Darius's low attack speed would mean he would struggle to gain more than 5 stacks), and late game (as smart teams can abuse darius's low mobility, and kite/burst him down as he tries to approach them). 2, Darius has very few ways to express skill. Hitting 5 stacks is one of them. How will you do it when your options are so limited? Lets say a riven outtrades you, and she has 3 stacks. Do you, with .62 attack speed, stick on her, and try to get 5 stacks, or do you take your losses and back off? Will the "BS burst of AD" be enough to turn the tides, or would you die before then? Also, the change would ruin tons of tricks for Darius. For example, flash Q-enemy death by bleed would disappear, ghost would lost much value on Darius, He would need to build attack speed items (like prework Darius) to optimize his passive, which would in turn make him squishier, etc. Riot said it themselves when discussing all the champions in League: When you fight Darius, you should expect to lose lane. They want him to be oppressive, because he doesn't have much going for him apart from that. This change would change his image from "unstoppable juggernaut" to "Nonmobile fiora".
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=6kFXY1kR,discussion-id=Z8vceaxZ,comment-id=00050000,timestamp=2019-11-03T07:33:56.183+0000) > > Pyke's revenge isn't for self betterment, a goal, or anything. He just wants justice done to who he thinks could have helped. > > Zed kills for his order and his own set of morality. > > Rengar kills for the hunt, and for self improvement. > > Kat kills for daddy. > > But pyke? He kills to kill. He just wants them to die. pretty sure zed killed the Kinkou order as best he could, he thought they were too weak to stand up and defend Ionia because Noxus but maybe his comic will shed some much need clarity on the matter
But thats the thing: he didn't kill the order for fun. He got angry because he thought they were weak, and killed off the weak because he wanted to make the Kinkou order as strong as possible. All the things he does is for the betterment of his order.
: Is it fair that if someone AFKs, everybody that is on the Losing team loses LP?
It wouldnt be hard to abuse this. Lets say its 22 to 57 23 minutes in, with 2 downed inhibs. The game is done for. It wouldnt be hard for the team to agree foe one guy to afk to save everyone else's lp. And since hes helping the team, he wont get reported. I hate the current system, but the system where no lp is lost when afk occurs is worse.
: I mean, Zzrot is pretty good on Yorick but he won't be garbage tier without it. And yeah, most of it really is just the stats. 55 armor and mr is pretty good for one item, though since it doesn't have any hp and the active isn't great, if you're interested in it for the stats, gargoyle's stoneplate is probably a better option.
Gargoyle doesn't have point runner tho, and juggernauts really can't effectively utilize it's active. Not saying its a bad item, but I just value point runner so much more
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Jaspers (EUW)
: I always thought that Kayle was Vengeance side of Justice while Morg was Compassion. Both are twisted by Justice not being whole in them.
No, its more like Kayle has 0 tolerance for evil, while Morg has too much compassion for evil. Theyre both on the extremes of the spectrum
Falrein (EUW)
: Oh I know, Morgana's justice is just different than Kayle's. Both of them are in my top 3 of favourite champs. I don't really care about Mihira, we know so little about her. However, we know Kilam had to abandon her because he feared for the girls' safety, and she apparently never tried to come back to her daughters (and given the sword thing, she apparently knew where they were), so I'm not sure she was treasuring human bonds. Don't get me wrong, I understand your point and why you like it, I'm just against it because it would basically mean Kayle and Morgana are just failed, half-versions of Mihira, which would be really meh to me. I rather think Kayle and Morgana are unique (after all, they are half celestial and half human, that must mean something, right?), even though both try to reject one side of their heritage. Kayle and Morgana are meant to be better together. In every way. I rather think that together, they are a better version of Justice than the concept (and, to an extent, Mihira) could ever be. Both because there's two of them, and because they are both inherently celestial and mortal. But that's just me!
I wonder then, do you think theres 2 definitions and standards of justice, one for mortals and one for celestials? I wonder if true justice is impossible. It would explain why the mom is implied to be dead. Maybe the 2 parts of her, of order and compassion, didnt mix well inside her, and just erupted, causing her to "die".
: Wow someone who actually understands Kayle isn't evil {{sticker:slayer-pantheon-thumbs}}
Kayle is the "bad guy", but shes just the one who upholds law. Granted, shes extremely strict, but shes not like a dictator. Shes more like that really annoying kid in school who would snitch on everyone.
Falrein (EUW)
: While Kayle and Morgana embody two different versions of Justice, we don't know if Mihira was the perfect blend between the two. Kayle seems to idealize her mother, who was the Aspect of Justice on Runeterra. If Mihira was the perfect balance between K&M's versions of Justice, why does Kayle still think the way she does? She went to the Celestial Realm. Regardless of whether she saw her mother, she very likely met Celestials. Which would include Justice. Kayle aspires to be as close to her mother as possible, so if Justice had told her that her mother was a perfect blend of K&M, she would probably try and be that. And she's not. That's conjectural but it makes the most sense. On a more general note, I dislike the idea. It kind of sounds like Kayle and Morgana are just pieces of Justice, and failed versions of Mihira, who would be a perfect character. I'd also like to point out an Aspect doesn't necessarily embody everything the concept is about. Looking at Twilight, Zoe and Myisha are two completely different personalities. Because Myisha was colder and crueller, she could do what needed to be done. I wouldn't be surprise if Mihira was more like Kayle, more stern in her task of stopping the Rune Wars. I rather think Kayle and Morgana are their own persons with their own views on things, and not just some bad, half versions of their mother...
But Morgana is justice as well. I do think the mother would be more stern and strict, but even so, I would love to see that small bit of compassion. Like imagine a Kayle who treasures human bonds, itd be amazing to see
: I don't really like the wording here. It's not that Pyke WANTS to be evil, or spread oblivion. If you think about it, he has a normal goal like all the other assassins you mentioned: To get revenge on those who betrayed him. However, the Jauul fish or whatever the hell it's called warped his mind. He doesn't just want death and destruction, he wants something specific. It just so happens that he was also mind fucked by angry fish.
Pyke's revenge isn't for self betterment, a goal, or anything. He just wants justice done to who he thinks could have helped. Zed kills for his order and his own set of morality. Rengar kills for the hunt, and for self improvement. Kat kills for daddy. But pyke? He kills to kill. He just wants them to die.
: Qiyana is pretty evil, go back and look at her "Fit to Rule" story. She takes actions she knows will lead to death and destruction for her people to better herself.
I don't think her goal was to kill the people. She was just frustrated at law, and her sister's weakness, and wanted glory and fame. Qiyanna is a brat. Horrible, despicable, and detestable, yes. But Chaotic evil? I don't know: Shes like the draven of ixtal, who only wants glory. She doesn't care what the expense is.
: bruh... {{champion:35}}
I mean, he might be chaotic evil. But he isn't fleshed out enough to say where exactly on the evil spectrum he stands.
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: Is "revenge" really chaotic evil? Also...Evelynn? A psychotic, sadistic demon? Nocturne, the nightmare given form? Shaco, the insane psychopathic animated murder doll?
Evelynn in lore really is just a spirit who likes pain/pleasure. Honestly, shes sadistic, so she might actually be chaotic evil. She only hurts for fun, and knows the other doesn't like it Nocturne is odd. Nocturne needs more of a flesh out to see where he stands. All we know is he causes eternal nightmares, but we don't know his intentions and stuff behind it. Shaco falls in the same category as noct, but I think he leans more to chaotic evil than noct does.
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