Era Teemo (EUW)
: >2. Have a feature where a maximum of only 1 team member gets autofilled a game OR keep the amount of autofilled players equal on both teams That will work with 1 more, equal or 1 less autofill in game. >3. Make honor levels a factor in who you get matched with to strive for higher honors Your waiting time will be increased from 10 mins to 30 or more. Also if honor is equal of all players, then this will just take extra resources.
Well honor doesn't have to be equal but dont have honor levels 0/1/2 matching with honor 5. It would increase wait timers but I think its hard to say just how much
: The issue of 'tilt' and toxicity is a complex, multi faceted issue and the blame can't simply be pinned on one singular target. The simple truth is most people aren't toxic and if you met them through any instance other than League, they'd likely be very nice. At the end of the day, no matter how much Riot does to phase out toxicity and negative behaviour, they will never be able to get rid of it entirely. That being said, there is a LOT of things Riot could do to greatly reduce these things, yet they do nothing. For the past 2 years, champion design has massively declined in quality and playing older champions against newer champions feels terrible due to how overloaded newer champions are. Champions like Yuumi, Sylas, Akali, Qiyana, Irelia, Aatrox, Galio etc. have never existed in a balanced state since their releases and yet they don't pause champion releases to properly adjust these champions and allow them to exist in a more balanced state, they just throw more overloaded champions at us. A few months ago they gave us a detailed plan for how they wanted to properly tone down how strong their new champions are and yet they haven't stuck to this rule at all. Autofill was certainly a step in the right direction and is miles better than the old 'pick order' philosophy we abided by, however it's far from perfect and there are many things they could do with this feature to help prevent tilt, but again they do nothing. There have been games where I've had 3 autofilled players whilst the enemy team has had 0. There have been games where our top laner gets autofilled, whilst they have a Riven OTP with 4k games. Games can quite literally be won and lost based on how poorly this feature has been implemented. Ensuring that all autofilled players are against other off role players, or even that each team has the same number of autofills would be a huge preventative measure in helping people remain tilt proof. This is just the tip of the iceberg of things they could do to help and I'm sure there are hundreds of other minor things they could do to help make League feel like a more enjoyable experience, however they prefer to spend their time shifting the blame onto the player base instead of constructing ways to help the situation.
> [{quoted}](name=Hard 4 Bard,realm=EUW,application-id=yrc23zHg,discussion-id=Eqt05MuY,comment-id=00000001,timestamp=2019-09-08T15:03:16.638+0000) > > The issue of 'tilt' and toxicity is a complex, multi faceted issue and the blame can't simply be pinned on one singular target. The simple truth is most people aren't toxic and if you met them through any instance other than League, they'd likely be very nice. At the end of the day, no matter how much Riot does to phase out toxicity and negative behaviour, they will never be able to get rid of it entirely. That being said, there is a LOT of things Riot could do to greatly reduce these things, yet they do nothing. > > For the past 2 years, champion design has massively declined in quality and playing older champions against newer champions feels terrible due to how overloaded newer champions are. Champions like Yuumi, Sylas, Akali, Qiyana, Irelia, Aatrox, Galio etc. have never existed in a balanced state since their releases and yet they don't pause champion releases to properly adjust these champions and allow them to exist in a more balanced state, they just throw more overloaded champions at us. A few months ago they gave us a detailed plan for how they wanted to properly tone down how strong their new champions are and yet they haven't stuck to this rule at all. > > Autofill was certainly a step in the right direction and is miles better than the old 'pick order' philosophy we abided by, however it's far from perfect and there are many things they could do with this feature to help prevent tilt, but again they do nothing. There have been games where I've had 3 autofilled players whilst the enemy team has had 0. There have been games where our top laner gets autofilled, whilst they have a Riven OTP with 4k games. Games can quite literally be won and lost based on how poorly this feature has been implemented. Ensuring that all autofilled players are against other off role players, or even that each team has the same number of autofills would be a huge preventative measure in helping people remain tilt proof. > > This is just the tip of the iceberg of things they could do to help and I'm sure there are hundreds of other minor things they could do to help make League feel like a more enjoyable experience, however they prefer to spend their time shifting the blame onto the player base instead of constructing ways to help the situation. Couldnt agree more with this post
duelli (NA)
: Instead of making fun of how players tilt lets discuss how to make the game less tilting/toxic
Its ok that you liked the video and they make interesting points however; Riot games has been told by China that it's violating their code of ethics which included toxicity/chat room behavior and that they need to take corrective action. Posting the video on tilt isn't substantial corrective action. I don't believe that they could remove tilt - no game can, but it can be reduced. I play a ton of league and love the game but it can be improved. These are some of the ideas I have among others and I'm sure there are more. I want the game to be successful and money talks. I'm sure if they lose a large market such as China it would be devastating financially.
Comentários de Rioters
: There is something horribly wrong with Prestige Arcade Caitlyn's neck
she has some serious lordosis and should see a doctor about that. Also noone holds a gun like that
Zardo (NA)
: I think i'm starting to see why everyone gets all these "trolls" on their teams
A lot of this could be fixed by having in game comms. its unfortunate that its limited to people you party with or if people have discord
: Patch 8.23 notes
It looks like the dragon changes may be multiple indirect nerfs to {{champion:102}}. She can reliably get a drake well before the 5 minute mark while the early game champs like {{champion:64}} {{champion:5}} are ganking. I realize that drakes will respawn faster but getting that pre 5 minute drake helps her contribution to the team other than ganking. Her early ganks aren't great but what she can do is get drake. There will also be increased attention to drake making it harder to sneak it at ~3:15 mark. (Like how scuttle changes affected kindred's ability to take early scuttle for stack) Another issue is the XP decrease mid game where shyvana shines. This may push out the mid game champs and buff the early game champs. **TL: DR: Consider reverting the timer on drake spawns so my girl can still have that early drake. :) Consider pushing back the second drake respawn.**

duelli

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