Comentários de Rioters
Saezio (EUNE)
: Sounds like you just want ap bruiser items. Can't happen cause mages like ryze or cassio will abuse them. There are tons of items to do all you need with the ap champs. {{item:3152}} {{item:3100}} {{item:3905}} {{item:3030}} {{item:3157}} {{item:3285}} {{item:3151}} {{item:3116}} {{item:3174}} {{item:3146}} {{item:3040}} {{item:2065}} {{item:3115}} Like.. what more do you want?
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=t0sZIxZq,comment-id=0005,timestamp=2019-11-14T08:23:12.319+0000) > > Sounds like you just want ap bruiser items. Can't happen cause mages like ryze or cassio will abuse them. > > There are tons of items to do all you need with the ap champs. > {{item:3152}} {{item:3100}} {{item:3905}} {{item:3030}} {{item:3157}} {{item:3285}} {{item:3151}} {{item:3116}} {{item:3174}} {{item:3146}} {{item:3040}} {{item:2065}} {{item:3115}} > > Like.. what more do you want AP items in league seem to fit into 3 categories, 1 Burst {{item:3089}} {{item:3285}} {{item:3100}}, Mana spam {{item:3003}} {{item:3027}}, and whatever you want to call{{item:3151}} {{item:3116}} {{item:3165}} All I am suggesting is making the items fit into more specific roles, such as assassin, bruiser, control mage, and on hit. Give the assassins the tools to have high burst damage (Magic pen and AP) but take away CDR, give the control mages the tools to last longer in a fighter and use their abilities more often (Health, CDR, resistances) but take away the high ap values, give bruisers tankyness and damage over time and stickyness (Health, resistances, and {{item:3116}} ) but take away high ratios. In response to cass and ryze they like to spam spells and have have the CC to get away with bullying melee champions. That is an issue with those champions and their kits.
: High AP items should NEVER include CDR. CDR items shouldnt have more than 60 AP. Especially the ones with 20% CDR. CDR items probably shouldnt be defensive. They should come with powerful actives that cater toward champs that want to "dps" more than their poke/burst counterparts. Trinity force should both GIVE adaptive force and deal the respective damage type. Lich bane should be removed. 0 interaction 1 shot passive is pretty dumb. AP bruisers should be rebalanced to not feel punished building Sunfire. Think about that one for a minute. Basically, encourage people not to build glass cannon on them. AP assassins would be losing their CDR and lichbane, so they might actually end up balanced. Everything AP has broken scaling if they ever are capable of considering gunblade or lichbane. Poke would either go high damage or higher reliability via cdr. They would no longer get both.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=t0sZIxZq,comment-id=0003,timestamp=2019-11-14T04:24:25.503+0000) > > High AP items should NEVER include CDR. > > CDR items shouldnt have more than 60 AP. Especially the ones with 20% CDR. > > CDR items probably shouldnt be defensive. They should come with powerful actives that cater toward champs that want to "dps" more than their poke/burst counterparts. > > Trinity force should both GIVE adaptive force and deal the respective damage type. Lich bane should be removed. 0 interaction 1 shot passive is pretty dumb. > > AP bruisers should be rebalanced to not feel punished building Sunfire. Think about that one for a minute. Basically, encourage people not to build glass cannon on them. > > AP assassins would be losing their CDR and lichbane, so they might actually end up balanced. Everything AP has broken scaling if they ever are capable of considering gunblade or lichbane. > > Poke would either go high damage or higher reliability via cdr. They would no longer get both. I agree with this except for removing lichbane, remove the CDR however. I think they should balance the game on giving assassin high AP and magic pen but no CDR, maybe changing {{item:3157}} to give magic pen but removing the armor and cooldown reduction so AP assassins have the ability to go in and pray that their team helps them after. Mages should have health and cooldown reduction but lower AP so they can apply their CC throughout a battle, and juggernauts should have health and access to DPS and sticking to their target.
: Ad items have more options since they're more types of champions. The majority of ap champions are just a different type of mage, there is one juggernaut, like 3 divers and I guess a marksman maybe two. Cass wants similar items to a arhi whereas a cait wants VERY different items from a talon. Like mages may play differently but overall they want the same things when it comes to items. I will agree with you. There itemization needs more diversity items like {{item:3157}} or {{item:3285}} need to be changed so they can't be built on basically every ap champion. We need more items like {{item:3152}} or {{item:3027}} they help a specific type of champion while not being good on most.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=t0sZIxZq,comment-id=0000,timestamp=2019-11-14T00:45:33.902+0000) > > Ad items have more options since they're more types of champions. The majority of ap champions are just a different type of mage, there is one juggernaut, like 3 divers and I guess a marksman maybe two. > > Cass wants similar items to a arhi whereas a cait wants VERY different items from a talon. > > Like mages may play differently but overall they want the same things when it comes to items. > > I will agree with you. There itemization needs more diversity items like {{item:3157}} or {{item:3285}} need to be changed so they can't be built on basically every ap champion. We need more items like {{item:3152}} or {{item:3027}} they help a specific type of champion while not being good on most. I would argue that there are just as many ap versions of champions as there are ad version, juggernauts such as mord and arguably singed, marksmen such as Kayle, Azir, Kogmaw, and even Varus, assassins such as Katarina, Evelyn, Fizz, control mages such as Taliyah, Anivia, and Zilean. I am just saying that these different types should have the items tailored to those play styles instead of one size fits all. {{item:3157}} could be more for assassins who get in and need a moment for cooldown resets or for the team could save them, give it magic pen and take away the armor and cooldown reduction, {{item:3907}} this is a perfect example of a good AP assassin item, it has no cooldown reduction and access to burst damage. {{item:3115}} This is the only item in the game that gives a significant amount of AP and attack speed. I think some AP items need to be redesigned for specific roles rather than the one size fits all system currently in place.
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Comentários de Rioters
: Only good reworks in my opinion are Warwick, Urgot(who is kind of overtuned imo, but the direction is better?), and Yorick. The latter two primarily because they didn't have much of an identity in League? Yorick's abilities were just copy paste "here's 3 different ghosts and a champion copy, have fun"(R was kind of cool though tbh), and Urgot... well he was just a meme(honestly I only remember his weird R as I never really played with or against him outside nemesis draft). Warwick seemed too outdated and literally just had his kit modernized for the most part. Bad reworks? I consider them bad when -as stated by you- the core identity of the champion is lost/replaced. Off the top of my head I would say these are: {{champion:266}} {{champion:84}} {{champion:3}} {{champion:39}} {{champion:82}} {{champion:14}} ( <- From what I hear at least) and {{champion:50}} Most of them would've made fine NEW champions (except Akali, screw new Akali), but they aren't really anything like their old counterparts.
> [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=W7LrFwxi,comment-id=0001,timestamp=2019-09-19T17:34:52.607+0000) > > Only good reworks in my opinion are Warwick, Urgot(who is kind of overtuned imo, but the direction is better?), and Yorick. The latter two primarily because they didn't have much of an identity in League? Yorick's abilities were just copy paste "here's 3 different ghosts and a champion copy, have fun"(R was kind of cool though tbh), and Urgot... well he was just a meme(honestly I only remember his weird R as I never really played with or against him outside nemesis draft). Warwick seemed too outdated and literally just had his kit modernized for the most part. > Bad reworks? I consider them bad when -as stated by you- the core identity of the champion is lost/replaced. > Off the top of my head I would say these are: > {{champion:266}} {{champion:84}} {{champion:3}} {{champion:39}} {{champion:82}} {{champion:14}} ( <- From what I hear at least) and {{champion:50}} > Most of them would've made fine NEW champions (except Akali, screw new Akali), but they aren't really anything like their old counterparts. I challenged myself to learn how old urgot worked and I found out that his kit was busted. If you built CDR and lethality he did a lot of damage. His e shredded armor and made his q a heat seeking missle that could not miss, his black cleaver would shred armor, his w made his q slow, and his passive made people do less damage. His kit was pretty cancer to fight against tbh. But the point of the post is mostly to see if anyone else would be interested in getting a game mode that allowed you to play the old champions that no longer exist in league.
: Been suggested hundreds of times. Two big problems arise: 1) Riot doesn't keep the code around. They patch, maybe hold onto it for a couple weeks at most in case of critical failure, then delete the old code. Those old reworks **literally no longer exist in the system**. 2) What patch of them do you go to?
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=A8FQeEA8,discussion-id=W7LrFwxi,comment-id=0000,timestamp=2019-09-19T14:47:24.960+0000) > > Been suggested hundreds of times. Two big problems arise: > > 1) Riot doesn't keep the code around. They patch, maybe hold onto it for a couple weeks at most in case of critical failure, then delete the old code. Those old reworks **literally no longer exist in the system**. > > 2) What patch of them do you go to? 1) I am sorry to hear that, they do have all the notes and exact figures on abilities and stats that are still around however, and if we look at the amount of effort put into some of the game modes that have come out recently, Star Guardian, Odyssey, and that weird project one with only adcs, I don't think it would be too difficult to plug and chug the old stats. 2) I would go with the patch right before they got reworked, in the case of champions that have been reworked twice, (Ryze, Mord), perhaps put a slider that would allow you to choose which one. And again this is just an idea that I would enjoy and I think a lot of other players would enjoy.
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hitMAN00084

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