: Something i want to address about Support income item changes...
The anti-poaching rule isn't nearly as harsh as you think. You need to be farming more than 30% of all minions in a lane to hit the cap. It's also based on game time. If you farm zero minions for the first ten minutes, you're free to catch 40 CS before you start getting a penalty. That's a bit more than 6 whole waves. The new anti-poaching rules are actually far more lenient.
: Who would you consider more skilled as a new player, Annie or Katarina???
I'd face a new player on Katarina over Annie any day of the week. Kat takes more skill to play, and is garbage if you don't know her kit.
: Ornn, the Last Juggernaut
I agree, Ornn deserves some love, but to be technical, Ornn is not a juggernaut. Ornn is a tank, specifically a vanguard. Juggernauts are a type of bruiser.
: So it does, I read that backwards, since everything ELSE is just straight nerfed. But what of it? 25 AP isn't worth the loss of 50 HP, 50% mana regen, 10% CDR and 18 on-hit damage on Remnant of the Watchers, that's going to have to be made up with items bought with gold taken out of your "savings". Incidentally, I never bought Remnant/Eye of the Watchers anyway- Eye of Frost was just more cost-efficient (Remnant/Eye only gave some extra HP and an extra ward), so I'm only "saving" 400g rather than 1400. OK, the straight upgrade for free is technically an advantage, but Shard is hardly a "completed item" and the loss of the CDR and MP5 _really_ bites hard. I'm can't help the feeling I'm going to be spending a lot of this "saved" gold on Tears (ironically enough). I mean let's look at the new items in total: you save 1400g in upgrade costs (or 400g if, as I mentioned, you never upgraded to Remnant/Eye of the Watchers anyway) and you get to earn 1000g from the item before Tribute shuts down. Then after that 2400g (or 1400g) in profit you're coasting on the +3gp10 and whatever stray CS you can scrounge up without the rest of your team biting your head off over it for the rest of the game. That's about enough for an Ardent Censer, a Vision Ward, and a pack of gum.
In terms of gold efficiency, 25 AP is worth ~544 gold. The mana regen, CDR, and HP together are worth 646 gold. So a net loss of a little more than 100 gold in stats. Still, chalk that up under the saved gold from not needing to upgrade, and you'll still have a lot more gold to play with. The extra gold per 10 makes up for the lost stats 17 minutes after the first upgrade. The idea with these changes is to take a power out of the support's early game, and put it into their midgame. They don't have the extra sustain/damage provided by Spoils of Ward/Tribute, and their mana regen is lower, but they'll get to their "real" first item a lot faster. What is effectively an extra 1300 gold in the early game means you will be completing the item you really want in half the time. Between the gold you save, the free gold you earn, and the final upgrade, you get what is about half a fully-built item plus almost enough gold to buy another fully-built support item without needing to get any kills/assists or take any CS. Your early game will require better resource management, but you can roll into the midgame with two items under your belt virtually guaranteed. That's a huge boost in your impact on a match.
: Actually, the new support items give considerably _worse_ stats. The new Spellthief, for example, no longer gives any mana regen, and has nerfed AP in exchange for a truly pathetic pittance of HP. This continues down the line, with the Frostfang and Shard of True Ice similarly having reduced AP and no mana regen, as well as no longer giving any CDR. And keep in mind this is _on top_ of Tribute no longer doing any damage and you losing the active gold generation once you've completed it. So basically most offensive supports are going to be completely neutered in lane by the increased mana problems and reduced damage potential. On the defensive side (Relic Shield et al) you get much less health, again no CDR or HP regen, and you can't heal in lane with Spoils of War, in exchange for a pittance of AP/AD, so you're much, MUCH more vulnerable to poke from the enemy ADC (not the enemy support, of course, because they're as stuffed as you are). And contrary to what meowwow7 said, we're not going to be back to season 2 income once that happens, because at least in season 2 we still had Philosopher's Stone and Heart of Gold. What are support players supposed to do for income once their support items shuts down and you only have a pitiful +3g/10 to rely on? _Farm?_ Yeah, prepare to get used to your ADC and solo laners raging at you for "taking my farm". Honestly, I think the best bet would be for a support to buy _both_ their offensive and defensive support item option, but I'm quite sure Riot have coded them to only allow you to buy one. This is gonna be a terrible preseason for supports.
Shard of True Ice has nearly double the AP of Remnant of the Watchers.
meowwow7 (NA)
: we still have to purchase the item so 1400 gold, after getting 1k gold from this our gold income shuts off and we back to season 2 gold income
That 1400 gold is about 64 procs of the tribute/spoils of war passive. That's over ten minutes of constant proccing after you've already earned the 1000 gold for your income to be less. Further, you get to appreciate the gold savings early on, starting progress on your first "real" item immediately. Combine that with the fact that the new support items give better stats, and you really have to work hard for there to be a difference in value. It would only matter past the 20 minute mark, and that's only if the extra stats you get from better items and more gold don't net you more kills/assists than you wouldn't have gotten with the old support items.
cYsmix (NA)
: The new support items applying permanent penalty to CS is detrimental.
If for some reason you need to farm and carry, sell the support item. Goodbye, CS penalty. The new support item system saves you 1800 gold, plus 1000 gold from the charges, plus the extra 1 gold per 10. This is a huge buff to every support that is well worth the niche cases where you need to farm more than 30% of the minions.
Sliro (EUW)
: When is the Pre-Sesson update coming out?
The next patch goes live tomorrow. From the time of this post, it will be ~15 hours before the Preseason patch is live.
Kazekiba (NA)
: That ... doesn't seem right. 45% base CDR, 15(25?)% of the remaining 55% reduced so 52.5% and then 40% of that reduced - about 70% reduction. Which is still nuts but requires 6 dragon kills before 35 minutes
Ultimate Hunter + 40% CDR is 55% CDR on your ultimate. Cosmic Insight bumps it up 58.75%. I assumed that the "ignores the CDR cap" would mean that it's additive, but if it's multiplicative, then the end result is 75.25% ult CDR. That's effectively URF levels of CDR, putting Lux's ult on ~10 second cooldown. Which is still ridiculous, but less so. Regardless, it will be difficult to get. If any one team gets four dragons of ANY type, they get the soul and Elder starts spawning. So you can't get four stacks of Cloud Drake unless you give the enemy team the first two dragons.
: Lux and cloud drake.
Ultimate Hunter + Cosmic Insight + 4 Cloud Drakes = _98.75 ult CDR_ The cooldown of Lux's ult at max rank will be _half a second._
: NEW CHAMPION holy shit what does it do guys what does it do???@?@? tell me!!!! oh...no kit reveal yet. oh well
> [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=fY4lE6Eg,comment-id=0001,timestamp=2019-11-19T19:29:35.960+0000) > > NEW CHAMPION > holy shit what does it do guys > what does it do???@?@? > tell me!!!! > oh...no kit reveal yet. > oh well We know a few things. For one, he's a marksman. He'll be dealing damage primarily through autoattacks, and will likely be very squishy with conditional mobility/CC. Second, he's designed by CertainlyT, the same guy who designed Zoe, Yasuo, and Akali's rework. So expect him to have unique mechanics that bend or break normal convention and force everybody involved to play the lane differently. He'll likely have powerful, telegraphed abilities and at least one dash. From his bio, we can gather a few hints at what his kit will do. It says a couple of times that he has an assassin's background, which means he will probably have decent mobility and burst for a marksman, on a similar tier as Tristana, Lucian, and Kai'Sa. He's going to have a multitude of weapons at his disposal. The story says he has guns, but the splash art shows him holding a sickle of some kind, so he will likely be able to alter the range/damage of his autoattacks, changing from a high-damage melee weapon to a long range cannon to fast-attacking dual pistols, or something of that nature. His kit will also likely have something to do with moon phases. Perhaps he has a few different forms that he cycles through with a cooldown, on a stack system, or even on game time. I'd expect this to also be tied into his different weapons, so each form has a different style of autoattacks and perhaps different abilities.
Comentários de Rioters
: No skill reveal for Aphelios yet?
He was just announced like, today. I think the soonest we'll see anything more on him will be tomorrow afternoon, after Preseason hits.
ODiiiiiN (NA)
: New Champion is Mute?
Prestige skins have different assets. The model is different, and the effects are different. They aren't just recolors.
: Hook supports and Leona needs some heavy nerfs
How about instead we buff enchanters and tank supports so that mages and hook supports have competition?
: Senna simply does way too much poke damage
Her mana costs are already high. If she spams Q, she will run out of mana.
GripaAviara (EUNE)
: Why every new champion has to be overloaded
She's also super squishy and has mana problems, with long cooldowns. Everything she does is on a long delay, including her autos. She's vulnerable to dives, CC, and skillshots.
: so what would you build on her ive been getting mixed responses
{{item:3071}} + {{item:3085}} for tanky comps (or in general. This items are insane together on Senna. She procs Cleaver twice with every auto, and hitting a bunch of targets with autos reduces your Q cooldown by a ton) {{item:3147}} + {{item:3508}} for squishy comps. {{item:3147}} + {{item:3174}} if your team really needs strong heals. In general, you want to build raw AD, CDR, and armor penetration. Attack speed and crit items don't give her a lot of value due to how her passive works, but as long as you like the other stuff on it (ER gives mana and CDR, Runaan's lets you apply lots of on-hits), they're not bad buys. Just don't focus on those stats. I generally buy at least one crit item to make sure my crit chance overflows into lifesteal. Support items are... Okay? Her AP ratios are pretty poor, but she makes use of them, and sometimes your team really needs the extra utility. Definitely wait until the second or third item to get one. The mana regen is much-appreciated. An early {{item:1004}} isn't a bad idea. Take a rune that solves your mana issues, especially if you don't plan on picking up Essence Reaver or a support item. Manaflow Band, Presence of Mind, or Biscuits are pretty essential IMO.
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=6bvyu6oX,comment-id=0000,timestamp=2019-11-19T06:28:58.819+0000) > > Vulnerable to all-ins > > Difficulty dodging skillshots due to long attack frame. > > Sustained healing is low due to long Q cooldown, high mana costs, and low mana pool. > > CC is inconsistent. > > Everything is a skillshot. so i have to play thresh, naut, or leona. difficulty dodging skillshots? maybe when she's attacking, but early game it doesn't matter because she can literally heal through most poke. sustained healing is low? don't most people build a mana item on her? also, cooldowns? bro like 40% of the items in the game have built in cdr. cc inconsistent? how. if it hits its ccing. its not hard to hit with either. it has a decent hitbox. Q is not a skillshot. it's lucian's q with longer range and a heal attached to it. her ult is braindead easy to hit with unless you're literally aiming in the wrong direction or they flash it oh yeah she also has an on-hit passive that can chunk you for 15% of your health right away.
She doesn't have a mana item and 40% CDR at the start. She needs time to buy items and scale. In the early game, she can't heal through most poke. She'll run out of mana if she spams her Q. Any support with a hard CC skillshot can abuse her long windup to force her out or kill her outright. Hook supports, mage supports, tank supports; most have some form of CC that can be used to catch Senna out if she stops to deal damage. Her CC is inconsistent because it's a slow skillshot that doesn't root instantly. Enemies get a moment to reposition before they're stuck, which can mean the difference between getting a minion to block the ADC's skillshots, flashing, or getting close enough to kill you. And that's if they don't sidestep it, which is very easy. Her Q is a skillshot. Both hers and Lucian's are. They target an area and strike that area after a delay. It can be dodged. The area that damages enemies is quite thin.
: senna has tradeoffs my ass
Vulnerable to all-ins Difficulty dodging skillshots due to long attack frame. Sustained healing is low due to long Q cooldown, high mana costs, and low mana pool. CC is inconsistent. Everything is a skillshot.
: SENNA
No, it's bad. Her base AD is low and never goes up. All the AD she gets is bonus AD, so Triforce does no damage.
Daszkal (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=2ncQbEp9,comment-id=0001,timestamp=2019-11-19T01:31:19.464+0000) > > Kindred has simultaneously the strongest and the weakest ult in the game. Used correctly, it can turn a teamfight around. Used incorrectly, and it can save enemies who would have died and lose the fight for your team. It really needs to be reworked. > > I also hate how Wolf really isn't present in the kit. You don't feel like you're playing as the twin spirits of life and death, you feel like you're playing Lamb with a very angry particle effect. > > If they took away Kindred's ult and gave them a "transformation" ult like Jayce or Elise that let them access another set of Wolf's abilities, I feel like that would nail the fantasy much more closely and be far easier to balance. There was an question in Kindred's Q&A thread, someone asked why they didn't make Kindred Ult into an transformation, and a Rioter said they didn't want to make Kindred into another transformation champ like Elise and Jayce, because they felt it wasn't unique enough and wanted them to have an Ult skill(which they ended up giving Kindred an Ult that will fit a whole lot better on an support champ like Soraka), I think transformation would've been an better choice in this case. if Riot don't want Kindred to transform like {{champion:126}} {{champion:60}} then why don't Riot just give them a transformation system similar to Kayn's? I think the main problem with Kindred not having an transformation is because Wolf will need a body model and Lamb will need a spirit model, so they can still be together when transforming, so Kindred will need a VGU for them to be able to do that. And what upsets me a bit is the newest champ, {{champion:235}} Senna has a more reliable version of Kindred's passive and I also think she has a better teamfight Ult...
I think they could make it more like Heimerdinger's ult, where using R changes your abilities into Wolf's abilities. You still control Lamb, but Wolf becomes a controllable character
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=UuoZVNIQ,comment-id=0001,timestamp=2019-11-19T02:14:18.845+0000) > > Qiyana's stun needs enemies to stand near specific terrain. It's also her ult, so it's on a long cooldown. > Akali doesn't have a stun anymore. > Ekko's stun is on a huge delay, requiring him to predict where enemies will be standing 3 seconds in the future in order to get the stun off. > > Their CC is not their strong suit. It's not like a Malphite ult where he just points and clicks and stuns everything in a radius. Their stuns are highly conditional and telegraphed. malphite R is a skillshot hes also a tank not a fucking assassin, even if hes played as one when built ap, point is champs with high mobility and damage do not need hard cc and qiyana has a spamable aoe root if she is near water. and her ult literally hits every single thing on that wall you can ult the wall and stun people in base from the lane. ekko might need prediction but it still takes up over half the lane mid and he can cast it from anywhere an flash or dash into it. the visual is also super hard to see on some skins like his new one. im fine with them doing damage or being slippery but having more cc than legit supports should not be a thing.
They don't have more CC than supports. Their CC is harder to land, on longer cooldowns, and more restrictive than a support or tank would have. That's why I used Malphite as an example. His CC has no restrictions. He clicks a spot, and enemies in that spot get stunned after a brief delay. No needing to wait 3 seconds, no needing enemies to walk too close to a wall, just a simple knockup. Assassins are allowed to have CC. It's just more restricted than it would be on other classes.
: STOP giving assassins hard aoe cc.
Qiyana's stun needs enemies to stand near specific terrain. It's also her ult, so it's on a long cooldown. Akali doesn't have a stun anymore. Ekko's stun is on a huge delay, requiring him to predict where enemies will be standing 3 seconds in the future in order to get the stun off. Their CC is not their strong suit. It's not like a Malphite ult where he just points and clicks and stuns everything in a radius. Their stuns are highly conditional and telegraphed.
: Kindred Rework When?
Kindred has simultaneously the strongest and the weakest ult in the game. Used correctly, it can turn a teamfight around. Used incorrectly, and it can save enemies who would have died and lose the fight for your team. It really needs to be reworked. I also hate how Wolf really isn't present in the kit. You don't feel like you're playing as the twin spirits of life and death, you feel like you're playing Lamb with a very angry particle effect. If they took away Kindred's ult and gave them a "transformation" ult like Jayce or Elise that let them access another set of Wolf's abilities, I feel like that would nail the fantasy much more closely and be far easier to balance.
: Really wish Illaoi could choose when to spawn tentacles
Simply have the passive require visible enemies within a certain range to spawn tentacles. That way, tentacles never get put somewhere that can't potentially hit an enemy. Illaoi couldn't just get an early kill and fill her lane with tentacles while her enemy respawns, she'd had to actively engage with them to claim space. It would also be great to give the tentacles three health (up from two), but melee autos deal double damage. That way, ranged enemies would need to hit her tentacles an extra time to clear them (maybe have tentacles spawned by E still have two health).
JoshTGW (NA)
: Suggestion for How to Properly Change Senna (In my Opinion)
She's really not that strong. She's just new, and breaks into territory never before seen in League. People don't know how to deal with her. Maybe cut the self-healing she gets in half, but buff something else.
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=1Z0tKVaT,comment-id=0000,timestamp=2019-10-26T23:39:09.785+0000) > > You forget, you get a massive amount of BE from capsules as well. I've had enough to get every new champion that comes out, and then some. > > You can easily get whatever champions you want for free simply from dissolving/crafting the shards you get from capsules. capsules were to be included with the chests remark at the bottom i should have been more clear about that. i'd have to play league all day to get one capsule (if i'm lucky) which in my experience tends to have two of the 450 champ shards(which dissolve into almost nothing) and maybe like 90 BE. league is something i play for fun, i dont want a second day job
> [{quoted}](name=Jokerhaze lv2,realm=NA,application-id=yrc23zHg,discussion-id=1Z0tKVaT,comment-id=00000000,timestamp=2019-11-17T20:54:55.340+0000) > > capsules were to be included with the chests remark at the bottom > > i should have been more clear about that. i'd have to play league all day to get one capsule (if i'm lucky) which in my experience tends to have two of the 450 champ shards(which dissolve into almost nothing) and maybe like 90 BE. league is something i play for fun, i dont want a second day job The idea isn't to grind out a capsule every time you play, just play one or two games a day to get that First Win of the Day bonus XP. Seriously, I've gotten every new champ since Kai'Sa with BE, plus a few odd pickups here and there, and when Senna came out, I still could have bought her twice over, not counting the free 6300 BE we got from the anniversary. Play consistently, and you earn more than enough.
Xavanic (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=OBEpEHEN,comment-id=0001,timestamp=2019-11-17T02:45:41.091+0000) > > Her root is one of the slowest projectiles in the game, has a lower duration and a longer cooldown than most other similar roots, and the root itself is on a delay after landing. It's subpar compared to the CC of other supports. Dodge it or cleanse it. Besides, she's slow. Anybody with mobility can still engage on her so long as they save their mobility until after the root is out, even if they tank it. If you engaged on a Lux or Morgana, they'd have a much easier time getting away from you than Senna. > > She's vulnerable to burst damage from enemies who can get in her face and to skillshots that need to be dodged. > > Hook supports or mage supports demolish her, since she can't effectively trade while avoiding skillshots. Hook her and delete her or dunk her with a combo if she stops to attack. She'll need to either choose between living or contributing. She can't do both. She can only heal so much, and the heal is on a long cooldown unless she's constantly attacking, which means she's basically standing still. If you wait for it to be down before you engage, she's made of wet paper. 2.25 seconds is a low duration for a root? however the communtiy bias makes me lmao, whenever an adc comes out, no one thinks they need a nerf, the moment anything else comes out, even if its weak as shit NERF PLZ OR I QUIT all over the boards
That's what it is at max rank, and Senna maxes W second. It's a shorter duration than other roots on similar champions until Senna gets to level 12, which takes a while in the botlane.
forresto (NA)
: Fastest Senna Stacking Strategies?
Senna + Illaoi botlane The spirits from Illaoi's E count as champions, so Senna can collect souls and gets an extra one every time the spirit "dies".
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=OBEpEHEN,comment-id=0001,timestamp=2019-11-17T02:45:41.091+0000) > > Her root is one of the slowest projectiles in the game You need to not start your argument with an obvious lie. Senna - Last Embrace - speed 1200 Morgana - Dark Binding - speed 1200 Lux - Light Binding - speed 1200 cooldowns roughly the same > Besides, she's slow Senna movement speed 330 same as everyone else. > Anybody with mobility can still engage on her so long as they save their mobility until after the root is out Assuming the Senna stands there and waits for the root to end? Of course, she will be long gone by the time it wears. How can you even say something so foolish? > If you engaged on a Lux or Morgana, they'd have a much easier time getting away from you than Senna. WHY is that exactly????????? > Hook her and delete her or dunk her with a combo if she stops to attack. So in other words just focus her 5v1 and pray she has no allies to help. The same advice I hear about any overpowered champion. Good one.
That is a slow projectile. Sidestepping all three is hilariously easy unless they're point-blank. Lux's Light Binding * 13-9s cooldown * 2s root * 70-250 + 70% AP damage Morgana's Dark Binding * 11s cooldown * 2-3s root * 80-300 +90% AP damage Senna's Last Embrace * 11s cooldown * 1.45-2.25s root * 70-250 +70% AD damage It has the cooldown of Morgana's root, the damage of Lux's root, and a lower duration than either of them until max rank. It's the worst of both worlds, plus a delay on the root itself. It's objectively the least consistent of the three. Her movement speed is the same as most champions, but her autoattack cast time is one of the longest in the game. She spends a long time standing still with each auto, so she can't be moving around and be a threat at the same time. The reason why you can engage on her after her root ends is because if she runs away from you, she's dealing no damage to you. The root is barely more than a second at rank 1. Senna can only travel ~450 units in that time, and that's only if she doesn't follow up on her own root at all. Most dashes can cover that distance easily. So if you save your dash until the W is down, you can still close the gap. Or just don't get hit by it at all. It's a slow projectile. Lux can follow up on her (longer) root with a slow to get even further away. Morgana can follow up on her (even longer) root with free damage while walking away unhindered with Black Shield. Senna has no other CC than Dark Passage, which has a delay, and her only mobility is a minor speed boost after a long delay that's on a ferociously long cooldown. You only need one person to catch her out and kill her. Any assassin with half a brain that knows how to engage when important abilities are down can clean her up easy. A burst mage who waits and watches for her to root herself for half a second can land a full combo on her and take her out. She's not helpless, but she has reasonable counterplay.
: Senna is really overpowered
Her root is one of the slowest projectiles in the game, has a lower duration and a longer cooldown than most other similar roots, and the root itself is on a delay after landing. It's subpar compared to the CC of other supports. Dodge it or cleanse it. Besides, she's slow. Anybody with mobility can still engage on her so long as they save their mobility until after the root is out, even if they tank it. If you engaged on a Lux or Morgana, they'd have a much easier time getting away from you than Senna. She's vulnerable to burst damage from enemies who can get in her face and to skillshots that need to be dodged. Hook supports or mage supports demolish her, since she can't effectively trade while avoiding skillshots. Hook her and delete her or dunk her with a combo if she stops to attack. She'll need to either choose between living or contributing. She can't do both. She can only heal so much, and the heal is on a long cooldown unless she's constantly attacking, which means she's basically standing still. If you wait for it to be down before you engage, she's made of wet paper.
Critty92 (EUNE)
: Which champions need buffs/reworks the most
Excluding{{champion:9}} {{champion:106}} {{champion:56}} {{champion:102}} , who are already getting reworked/considered for a rework: {{champion:13}} JK {{champion:24}} {{champion:1}} {{champion:77}} {{champion:54}} {{champion:11}} {{champion:38}} {{champion:117}} {{champion:72}} {{champion:26}} could all use an Ezreal-tier rework. Don't totally reimagine the kit, but updated visuals, revamped numbers, and maybe a new ability or two would do these champs a lot of good.
: Is Pyke too strong a champion?
Pyke gives up wave control. He's great at catching and killing enemy champions, but he can't do that when there's minions in the way. If you shove them under tower, Pyke can shove the wage back out and needs to engage to land hooks. If you let them push and freeze in front of your tower, Pyke can't help his carry break the freeze, so THEY need to be the ones to overextend.
: Why didn't Yasuo just sing in GIANTS instead of being a DJ?
Because they couldn't have him be voiced as the other black guy or else they'd be labeled as racist, but they didn't want to pay another artist, either. Besides, the song is disjointed enough as it is. A fifth singer in the mix wouldn't make it better unless they dropped the whole "solo acts mashed together" thing and had them perform as an actual group.
: Senna, The new Top, Jungle, Mid, Bottom Support! Wait what?
She's in every role because people are playing her every role. Riot doesn't choose where champs get sorted in champ select. We do, by playing them in those roles. According to Riot, Senna struggles in solo lanes. She's getting played there, yes, but her vulnerability to getting engaged on and difficulty putting out damage while avoiding skillshots makes her sub-par top, mid, and jungle. Support and ADC are by far her strongest roles. The only reason she is being played in suboptimal lanes is because people are scrambling to play her and will pick her regardless of where they are filled, and because of people like you who seem to think she has no weaknesses.
Meddler (NA)
: It's a somewhat experimental rune, intended to bind as much to player preferences as particular types of champion. Normally we'd aim for a stronger champion audience for a piece of content like this. In this case however we concluded we should take Klepto and felt it was a good opportunity to try something we wouldn't normally as a result. I suspect it'll need at least some tweaking post release, we'll see how it goes though.
I think the rune would become so much more viable if Press the Attack was taken out of the rotation. Very few champions can reliably proc the three-auto requirement, and the rune's short cooldown means its value is lower than pulling a different rune. That, and make it so that Aftershock can't be rolled if you don't have hard CC, just like how Predator can't be rolled when you don't have boots. The randomness is enough of a downside. "Dead" pulls don't need to be a part of it.
: Can someone clarify Senna’s E for me?
It's camouflage with a visual effect. You are untargetable while enemies are outside the circle. If they get in the circle, they can target you just fine. For your allies, they are untargetable for a short duration after they leave the circle as well, but they get their own circle.
: Good name for a Senna main?
Sennaside It's a laxative, usually shortened to just "Senna"
Aamano (NA)
: @riot can we get Heartseeker Senna when the time comes around
: it's obvious from the stats on senna.
Kshaway (NA)
: Why is preseason adding more lethality?
Lethality is for blowing up squishies who don't have any armor to begin with and can't afford to buy more until their third or fourth item. Tanks thrive against lethality because their first item is usually an armor item. Combined with the removal of true damage on Conqueror, the removal of Kleptomancy, the removal of Spear of Shojin, buffs to Aftershocks for tanks, and buffs to Doran's Shield, tanks are looking pretty well off for preseason.
: I swear to my God, if Dianna VFX and ability changes got Updated on 9.23 before Wukong
Diana's changes seem rather simple. New visuals, swap E and R, tune numbers. No new mechanics. Wukong's changes involve a bunch of new mechanics, like solid clones on his E and a clone that attacks during W. His kit is being retooled to make bruiser-ish builds more viable, adding healing and damage resist to his kit. It's not just a simple balance pass. It's also possible that they've been working on Diana's changes for longer, but they haven't been as vocal about it. They may have had Diana's changes in the works, but kept the lid on it because it didn't need extensive testing/bugfixing. Wukong's did, so they opened it up prematurely to the PBE to stress test it.
: as an ADC main, holy crap does this meta SUCK
The point of an ADC isn't to 1v1 anybody. It isn't to shove out lanes. You are SUPPOSED to be 100% reliant on your team. Your job is to threaten objectives and win teamfights. Simply by existing with your sustained damage, your team has the capacity to take buildings and dragons if the enemy leaves you alone. You force the enemy to fight, rather than playing passive, and by positioning well, you can ensure your team wins those fights. Even if you're behind, the damage you can do to an objective is massive. Your job is to stand in the back and survive while putting out constant damage. If you can do that, your teammates have an easier time killing everything else, and boom, you've won the teamfight. If you want to 1v1 people without needing your teammates to back you up, play a bruiser or an assassin. They win duels. ADCs win games.
Kythers (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=BE8ZQTZ9,comment-id=0000,timestamp=2019-11-13T19:04:10.036+0000) > > That'd be insane, so to balance it, we'd probably need to add: > > -30% longer cast time > -Make it a projectile, so distant enemies have slightly more time to get out of the way completely irrelevant considering how wide it is, anyone can walk out of lux ult unless they're stuck on terrain or stunned > -17% less damage at rank 1 so it's harder to snowball with it considering it shields allies and hits an entire lane, its impact is absolutely massive in comparison > -Double the cooldown at rank 1, and triple at rank 3. Can't be spamming this one! no one uses lux ult off cd unless it's to waveclear
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=BE8ZQTZ9,comment-id=00000000,timestamp=2019-11-13T19:12:37.295+0000) > > completely irrelevant considering how wide it is, anyone can walk out of lux ult unless they're stuck on terrain or stunned > > considering it shields allies and hits an entire lane, its impact is absolutely massive in comparison > > no one uses lux ult off cd unless it's to waveclear You do realize that only the center portion of Senna's ult deals damage, right? The damaging portion is roughly the same width of Lux's ult, if not smaller. You can walk out of Senna's ult just fine.
Kythers (NA)
: guys what if we took Lux's ultimate
That'd be insane, so to balance it, we'd probably need to add: -30% longer cast time -17% less damage at rank 1 so it's harder to snowball with it -Make it a projectile, so distant enemies have slightly more time to get out of the way -Double the cooldown at rank 1, and triple at rank 3. Can't be spamming this one!
Comentários de Rioters
: Shield stacking needs to be addressed
Sounds like the shields are doing their job of keeping people alive in the face of burst. Would you rather it not matter whether people have shields or not?
Jaspers (EUW)
: Would still take all those more damage ults over a travel time of 20000. You are top lane, your laner get's a nice CC on you, keeps you locked down. Here comes an global ult from the bot lane fired while you are fighting. Ez, Draven, Jinx, Ashe all miss as they arrive too late after the fight. Senna's does not. That's the difference.
So Senna's ult is better at assisting distant allies, but worse at securing kills for herself in her own lane. Her ult does something new and cool, but is balanced by its lower damage and longer cooldown.
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=3533B1Wu,comment-id=0000,timestamp=2019-11-11T01:38:29.661+0000) > > The cast time is much longer than other global ults, and the damage is lower. Enemies across the map get plenty of warning before it hits them. Enemies getting a warning isn't really what I'm worried about though. The sheer speed that it travels at makes it easy to hit and hard to dodge no matter how much longer the cast time is. And Senna's ult does more damage than a couple of other global ones from what I've seen, it just depends.
Why wouldn't the warning be anything you're concerned about? That warning gives people plenty of time to get out of the way. The cast time is people's time to dodge, instead of a travel time. Senna's ult: 250 / 375 / 500 (+ 100% bonus AD) (+ 40% AP) on a 160/140/120 second cooldown. Ezreal's ult: 350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP) on a 120 second cooldown, reduced by landing Qs. Draven's ult: 175 / 275 / 375 (+ 110% bonus AD) x2 hits on a 120/100/80 second cooldown Jinx's ult: 250 / 350 / 450 (+ 150% bonus AD) (+ 25 / 30 / 35% of target's missing health) on a 90/75/60 second cooldown. So no, Senna's ult does not do more damage than other global ults in any situation. Other global ADC ults do more damage on shorter cooldowns at every stage of the game.
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iiGazeii

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