Comentários de Rioters
bobpenis (NA)
: need 1 more for silver flex queue
Sent, hit me up if you need a bot, sup
: What the hell is up with Mods lately?
Bro, all riot does is mods boards like this. You think anyone is looking into better game play?
: Is the Ashe Nomad chroma missing?
Yes. Restarted twice, still nothing. I sent a ticket.
Comentários de Rioters
: High Noon Skins MIA?
I didnt know. Ill keep an eye out later today.
Comentários de Rioters
ESeTyRC (NA)
: Can We PLEASE Separate "DUO"s into FLEX.. and get a pure SOLO Queue?
Why is Riot holding on to the flex q anyways? I means isn’t this pretty much a joke q where people go the screw around. Anyone would swap flex q for a pure solo q.
Rod2g (NA)
: Glacial is absolutely ridiculous
We really have a post on this? Yes it is strong but so are other comps like void assassins. I would like to see some game histories before we go crazy here. This better not be a case where people never change their comp and wonder why they die to the same thing over and over. Game histories should have gone live like 5 patches ago.
: Riot please guys, please fix gold match making.. Please.
This should be in gameplay with the 100 other similar posts that Riot doesn’t care about. Matchmaking is straight garbage and everyone knows it. They only spend time finding the next OP champ and nerfing them 5ad to make pros happy.
TIKrunk (NA)
: Venting Part 1
Yea, blinds should just be deleted from the game.
: Autofill is killing my desire to climb
You are complaining in master/grandmaster and wondering why there are autofills? If you were in silver and only wait 10sec per game I would say you have a point. How about there is a lower player pool at your level. Thanks for the discussion, closed.
Hotarµ (NA)
: I appreciate the effort and this was an interesting read, but 400 players is a very low sample size. Nonetheless, it's still cool to read this and see how some people feel. I like new Morde but I wish his ultimate was designed differently in some regard, it feels horrible to play against.
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=bBFyIElO,comment-id=0001,timestamp=2019-09-22T14:51:37.948+0000) > > I appreciate the effort and this was an interesting read, but 400 players is a very low sample size. > > Nonetheless, it's still cool to read this and see how some people feel. I like new Morde but I wish his ultimate was designed differently in some regard, it feels horrible to play against. Only about 500 people play Mord so I would say it’s a pretty good sample size. That he actually got 400 people to respond to the survey fully to me is a bit suspicious. 20-30 is believable.
: Remake update
For you and me in real life this seems happen in like 50% of our games. Some nerd is going to throw up game statistics from some website Riot promotes saying game like this only occur 2% of the time and basically nothing happens to change this. To busy nerfing some champ 5 ad/ap because pro players are crying about it.
: @Riot: petition to improve matchmaking for silver bracket
Riot doesn’t care, nice post thought. I have seen about 100 of them.
: I can tell every time the playerbase on league has new people. Because the same old suggestions crop up, get upvoted into oblivion, and die off as those players get disillusioned with the game and quit, only to be replaced by new players caught in the next wave of Youtube Advertisements. Riot used to have a system like this. They got rid of it to force player retention through elongating the process to which you would climb the ranked ladder, therefore requiring you to play more games, and more games equals more bonding with your champion, and more bonding with your champion equals more skin purchases. Trust me dude, the ONLY way Riot will go back to Elo is if the public outcry against their design philosophies were to get to EA levels, there's too many sheep who will argue for them no matter what points you make.
> [{quoted}](name=Thresh Outta Fux,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=0015,timestamp=2019-09-11T02:47:34.229+0000) > > I can tell every time the playerbase on league has new people. Because the same old suggestions crop up, get upvoted into oblivion, and die off as those players get disillusioned with the game and quit, only to be replaced by new players caught in the next wave of Youtube Advertisements. > > Riot used to have a system like this. They got rid of it to force player retention through elongating the process to which you would climb the ranked ladder, therefore requiring you to play more games, and more games equals more bonding with your champion, and more bonding with your champion equals more skin purchases. > > Trust me dude, the ONLY way Riot will go back to Elo is if the public outcry against their design philosophies were to get to EA levels, there's too many sheep who will argue for them no matter what points you make. No joke! This thread was at the top of the boards for 2 days and was completely dropped today. Cant even find it anymore. Thought Riot closed it. Its almost like they don't really want hot topics to even be discussed. Oh well i gave it my best try. I guess nothing with ever change. These boards are such a disappointment.
floo (EUW)
: > [{quoted}](name=ll3lackbeard,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=000300030000,timestamp=2019-09-10T15:15:51.367+0000) > > The current system doesn't deal with the above and honestly i don't think any system will eliminate these players (ie trolls/afks, except from maybe hard bans on multiple verified reports) (Riot allows smurfs/seconds accounts per streamers requests so that's not going away either) I accept these players as part of playing the game. I just think with all the great minds we have we can put together a better matchmaking/ranked system than what has been handed to us. League is an ever changing and growing game. The matchmaking/ranked grind I would say is the #1 reason why people get upset with the game. Lets figure out a way to fix this. Yes those people will always be part of the game, you can't really get rid of them with any system. But with your example, you'll crowd all new and bad players with people just running it down and smurfs, creating even more terrible game experiences. Imagine a pit of garbage, if you manage to climb out you're fine for the most part, but while down there it's just horrendous. And everyone starts down there.
> [{quoted}](name=floo,realm=EUW,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=0003000300000000,timestamp=2019-09-10T17:22:56.678+0000) > > Yes those people will always be part of the game, you can't really get rid of them with any system. But with your example, you'll crowd all new and bad players with people just running it down and smurfs, creating even more terrible game experiences. Imagine a pit of garbage, if you manage to climb out you're fine for the most part, but while down there it's just horrendous. And everyone starts down there. True, nothing is ever easy. But for 50% of the player base that is what it seems like right now. Really nothing to lose by mixing things up.
: It can lead to more anxiety, and the already defeatist attitude in the community could get worse, say, your stat is 1500, you look up one of your opponents and he is 100 above you, that is literally unneeded anxiety towards the match. Mmr does not need to be visible, if anything is should stay hidden while this shitty defeatist attitude that plagues the community exists in such a thick fog.
> [{quoted}](name=GamingExotic,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=0000000000000000,timestamp=2019-09-10T16:05:05.334+0000) > > It can lead to more anxiety, and the already defeatist attitude in the community could get worse, say, your stat is 1500, you look up one of your opponents and he is 100 above you, that is literally unneeded anxiety towards the match. Mmr does not need to be visible, if anything is should stay hidden while this shitty defeatist attitude that plagues the community exists in such a thick fog. Nothing is fixing ranked anxiety. Its a psychological issue. If you had if back then you still have it now unless you are taking medication. The current ranked system didn't fix anything. If you lose one game in the old system you may drop. If you lose one game at 0LP you a have what 1 maybe 2 games grace? Better not chance it to find out. Its basically the same thing. Just my opinion.
: There used to be the plain ELO system in Seasons 1 and 2. I believe the reason why they moved to tiers was because players didn't want to lose ELO because someone trolled a game or AFK'd. The current system has protections in place like demotion prevention upon entering a new tier or new division. But equally there's also promos so you can build up that demotion immunity. It's more or less the same, it's just you gotta play 3x or 5x more games getting to a new division or tier but you also have as many games to prevent demotion when you got into it. Whereas before it was common to hit gold and fluctuate between gold/silver or platinum/gold and eventually the scales would tip you to go below gold if you were losing a lot and not improving. It's nearly identical to the current system.
> [{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=000e,timestamp=2019-09-10T15:22:30.155+0000) > > There used to be the plain ELO system in Seasons 1 and 2. > > I believe the reason why they moved to tiers was because players didn't want to lose ELO because someone trolled a game or AFK'd. The current system has protections in place like demotion prevention upon entering a new tier or new division. But equally there's also promos so you can build up that demotion immunity. > > It's more or less the same, it's just you gotta play 3x or 5x more games getting to a new division or tier but you also have as many games to prevent demotion when you got into it. Whereas before it was common to hit gold and fluctuate between gold/silver or platinum/gold and eventually the scales would tip you to go below gold if you were losing a lot and not improving. It's nearly identical to the current system. I doubt new players were getting matched with experienced players in gold right off the bat. Who wants to get stomped 50-60 games to figure out, yea you were right they were bronze/silver!? If it was the same in your mind how can you live with so many seasons of horrible matchmaking/ranked system? You are a mentally stronger person than me.
: What's the point of a ranked system in this game?
I love this game but Riot needs to take a step back and look at matchmaking/ranked system. I just made a post on this yesterday that made its way to the top of the gameplay boards. Its f'ing broken for some players. Forget about micro-patches, reworked champs that only matter in pro play, and crap item balances of 1-2 ap/ad that don't matter. Figure out a way to improve the matching/ranked system. Its just not as fun as it used to be for the average player. I truly fear for the future.
floo (EUW)
: > [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=0003,timestamp=2019-09-09T20:38:14.900+0000) > > I agree so much. > > i want flat elo too. > You start at 0, and climb. > 30+ for win, -30 for loss. > > You have 1500 score, you get matched with 1450-1550. > > IT'S REALLY, NOT THAT HARD. > Many many many many many many > games use this type of ladder instead of this idiotic obscure MMR system that is full of shit that is meant > to slow your climb. Wouldn't that create the inter-troll-afk-smurf-newplayer which everyone complains about at 0 or low mmr? If everyone starts there, you'll have no distinction between good and bad players whatsoever.
> [{quoted}](name=floo,realm=EUW,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=00030003,timestamp=2019-09-10T14:32:44.720+0000) > > Wouldn't that create the inter-troll-afk-smurf-newplayer which everyone complains about at 0 or low mmr? If everyone starts there, you'll have no distinction between good and bad players whatsoever. The current system doesn't deal with the above and honestly i don't think any system will eliminate these players (ie trolls/afks, except from maybe hard bans on multiple verified reports) (Riot allows smurfs/seconds accounts per streamers requests so that's not going away either) I accept these players as part of playing the game. I just think with all the great minds we have we can put together a better matchmaking/ranked system than what has been handed to us. League is an ever changing and growing game. The matchmaking/ranked grind I would say is the #1 reason why people get upset with the game. Lets figure out a way to fix this.
Porglit (NA)
: The same happened to me. However, 1 win gave like 170 LP, and a loss was like -20. You rise very quickly.
> [{quoted}](name=Porglit,realm=NA,application-id=RaE1aOE7,discussion-id=RnTjqUJb,comment-id=0000,timestamp=2019-09-09T19:54:16.711+0000) > > The same happened to me. However, 1 win gave like 170 LP, and a loss was like -20. You rise very quickly. That would be awesome. Just need to find a way to beat the 4 other gold+ opponents i am matched with then.
Kai Guy (NA)
: Id love to have some one to chat with on the topic. @1. 66% would probably be Normal distribution for the probability model. I believe for that model The standard Deviations for that are 68% from the Mean for 1 interval then 95% for 2 intervals and 99.9% for 3 intervals. There are other curves that can be used, I assume Riot works with Verhulst for a logistical model which looks a lot like normal for its curve but the tails are slightly different. So roughly 34% of the player base is distributed as under the starting MMR and 34% will be above the starting MMR which is why roughly 2/3 of the player base are close in range. Some inaccuracy due to Inflation, Elo gets ran ofttimes as Zero sum system so the curve never changes. MMR To be functional for MM usage has a real Need to drop the time to collapse into the curve down to reduce mismatches as those are low quality games. So MMR uses Bayesian inference and uncertainty be individuals and does not run as a zero sum because theres no reliable way to account for uncertainty on accounts when you don't know whos gonna log in and try to play on any give day. @2. You can remove MMR during a soft reset. I believe that you would want to do this to deal with inflation given the # of transient accounts that join and quit all the time. Redistribute all players back to interval markers so that the curve stays relevant to expectations and the games active ranked population reflects the distribution model. The Bayesian methods used help keep inflation down but cutting out inactive accounts is giving the curve less noise. If an inactive account returns, it starts at its old interval rather then its old value and they have high uncertainty so they redistribute rapidly to what their results look like in relation to the current average level of skill. Hence why i never support "Flat Elo" "Flat Rate gains" You need to be able to lower the time to collapse to generate better MM. @3.Titles can be fixed points, but they will function as a range of values, and its not a law its an arbitrary value that only has relation to its given system. 1400-1450 for example would be Silver 4. Riot already has a solution in place for population gains for the most competitive end of the tail. Challenger is hard locked at X# players (200 for Na last I checked). Not only does this require folks to be the very best, not playing kicks you out of the rank. Wall/Rant Below. Read if your interested in the topic id love to hear some one else viewpoint. Ignore if you don't find it nifty. My understanding on Riots LP system is Each Division and Rank = A title. At high uncertainty its not at all accurate, its basically worthless as a measurement of skill. LP moves in reaction to if your current title is close to your assigned MMR. Going back. If your MMR is 1400-1450. Your Lp gains slant to shift your Title. So lower Gains if your Title is above your MMR. If your Title is silver 3 and your MMR is silver 4. Your lp is weighted to move your account to silver 4. If your MMR breaks back into Silver 3 your gains are equal. If your MMR is higher then Silver 3 Your LP gains slant to be higher gains then losses. The # of players will fluctuate but you can set a Title to be a range. This is why I don't bleive at all in forced 50% or RIGGED MM. Its bad math. Riot can add grind by making K variables a low value. If they halved their K generation it now takes 2X longer for any one to climb, and again a player properly placed is not expected to ever climb so you cant really add more time to eternity. Rigged MM is hard, the % expectations don't work with out naturally made averages so you have no metric of skill to use to rigg games by forceing mismatched teams. It destroys the data it needs to destroy data accurately and just dissolves into pure RNG. You'd see that on the tail ends and in the curve. Despite the popularity of this stupid fucking complaint all you need to do is make a new account and its very clear there is impact from skill on match results. If riot did not want to give out season rewards? They can change the range their titles represent. Silver 4 goes from 1400-1450 to be 1250-1300. Showing this value does not matter at all because they can also just shift system expectations to redistribute the ladder so that 1400-1450 is the same as new values of 1250-1300 as well, Its not a zero sum system so with out seeing system expectations I don't think this is something players would ever catch. Plus atm riot can make a title not be uniform. They could easily take 1400-1450 for silver 4 then turn and make 1451-1600 Silver 3 and 1601-1625= silver 2. They have absolute control over what % of players end where off laws of average because they set the grades for the curve and importance of a title in relation to the curve. 100% accuracy, 0 effort. Never have to try and force game results. To judge if MMR MM is working just look at the tail end of curves basically, do they match expectations for a MMR/Elo system. That's not to difficult to grade subjectively with some accuracy, even for a normal player. Weaker sinks and the best rises? Its functional then.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=00040000,timestamp=2019-09-09T22:33:04.257+0000) > > Id love to have some one to chat with on the topic. > > @1. 66% would probably be Normal distribution for the probability model. I believe for that model The standard Deviations for that are 68% from the Mean for 1 interval then 95% for 2 intervals and 99.9% for 3 intervals. There are other curves that can be used, I assume Riot works with Verhulst for a logistical model which looks a lot like normal for its curve but the tails are slightly different. So roughly 34% of the player base is distributed as under the starting MMR and 34% will be above the starting MMR which is why roughly 2/3 of the player base are close in range. > > Some inaccuracy due to Inflation, Elo gets ran ofttimes as Zero sum system so the curve never changes. MMR To be functional for MM usage has a real Need to drop the time to collapse into the curve down to reduce mismatches as those are low quality games. So MMR uses Bayesian inference and uncertainty be individuals and does not run as a zero sum because theres no reliable way to account for uncertainty on accounts when you don't know whos gonna log in and try to play on any give day. > > > @2. You can remove MMR during a soft reset. I believe that you would want to do this to deal with inflation given the # of transient accounts that join and quit all the time. Redistribute all players back to interval markers so that the curve stays relevant to expectations and the games active ranked population reflects the distribution model. The Bayesian methods used help keep inflation down but cutting out inactive accounts is giving the curve less noise. If an inactive account returns, it starts at its old interval rather then its old value and they have high uncertainty so they redistribute rapidly to what their results look like in relation to the current average level of skill. Hence why i never support "Flat Elo" "Flat Rate gains" You need to be able to lower the time to collapse to generate better MM. > > @3.Titles can be fixed points, but they will function as a range of values, and its not a law its an arbitrary value that only has relation to its given system. 1400-1450 for example would be Silver 4. Riot already has a solution in place for population gains for the most competitive end of the tail. Challenger is hard locked at X# players (200 for Na last I checked). > > Not only does this require folks to be the very best, not playing kicks you out of the rank. > > > > Wall/Rant Below. Read if your interested in the topic id love to hear some one else viewpoint. Ignore if you don't find it nifty. > > My understanding on Riots LP system is Each Division and Rank = A title. At high uncertainty its not at all accurate, its basically worthless as a measurement of skill. LP moves in reaction to if your current title is close to your assigned MMR. Going back. If your MMR is 1400-1450. Your Lp gains slant to shift your Title. So lower Gains if your Title is above your MMR. If your Title is silver 3 and your MMR is silver 4. Your lp is weighted to move your account to silver 4. If your MMR breaks back into Silver 3 your gains are equal. If your MMR is higher then Silver 3 Your LP gains slant to be higher gains then losses. > > The # of players will fluctuate but you can set a Title to be a range. > > This is why I don't bleive at all in forced 50% or RIGGED MM. Its bad math. Riot can add grind by making K variables a low value. If they halved their K generation it now takes 2X longer for any one to climb, and again a player properly placed is not expected to ever climb so you cant really add more time to eternity. > > Rigged MM is hard, the % expectations don't work with out naturally made averages so you have no metric of skill to use to rigg games by forceing mismatched teams. It destroys the data it needs to destroy data accurately and just dissolves into pure RNG. You'd see that on the tail ends and in the curve. Despite the popularity of this stupid fucking complaint all you need to do is make a new account and its very clear there is impact from skill on match results. > > If riot did not want to give out season rewards? They can change the range their titles represent. Silver 4 goes from 1400-1450 to be 1250-1300. Showing this value does not matter at all because they can also just shift system expectations to redistribute the ladder so that 1400-1450 is the same as new values of 1250-1300 as well, Its not a zero sum system so with out seeing system expectations I don't think this is something players would ever catch. > > Plus atm riot can make a title not be uniform. They could easily take 1400-1450 for silver 4 then turn and make 1451-1600 Silver 3 and 1601-1625= silver 2. They have absolute control over what % of players end where off laws of average because they set the grades for the curve and importance of a title in relation to the curve. 100% accuracy, 0 effort. Never have to try and force game results. > > To judge if MMR MM is working just look at the tail end of curves basically, do they match expectations for a MMR/Elo system. That's not to difficult to grade subjectively with some accuracy, even for a normal player. Weaker sinks and the best rises? Its functional then. Your mathematical knowledge on the topic is way above mine. Maybe after 500 games things work themselves out. Take for instance the new teamfight tactics ranked system. I play my placements and the system says i am Iron. Every time I click "Find Match" i get into a game within 3sec(which is insane). When I Blitz.gg my teammates 4 to 5 players are Gold+. How is one supposed to climb to Bronze when half my ranked opponents are Gold+. Maybe after 500+ games things will mathematically work themselves out and i will find my true rank. 500 games is like a month of my life, and just starting to think there is something better to do then grind it out till the system puts me at my proper rank.
Dr Poro (EUW)
: The reason why they transitioned from ELO to the LP+MMR system was to tackle the fear of losing your peak point. Once people reached a new tier, they'd often stop playing ranked because one loss would make them drop out again and they didn't want to risk it. There were a ton of people clamping to the minimal ELO of gold, plat and diamond and then often made a smurf to try and get higher. In the new system, once you get there, there's some margin of forgiveness, quite a lot when it comes to tiers so people don't have to be afraid to play one more game. They also intentionally don't let you know when your next loss would demote you because of this. Whether this is good or bad is up for debate. Of course I would like to know when I'd demote, but I suppose it's better for the dynamics of this game when people keep playing ranked. To compensate for the forgiveness once you get there means that you have to prove that you actually deserve it. That's where the layered system with MMR + LP comes in place. No longer can you reach gold with a lucky winstreak reaching 1500 ELO. Instead, if you get 1500 MMR now, you have to continue playing a bunch of games and if your winrate stays 50% you'll get there eventually. The sad thing is indeed that with promotions, that 'eventually' can be 5 games or 50 games. The reason for promotions then again was to break the monotonous climb and feel more like an accomplishment. I'm not sure if this one's hitting its mark, though. As Sebastit7d says, they should simply remove the promos from the divisions within a tier. Note that this would mean that they'd have to lower the LP gains/losses, though, so reaching 100 would be harder.
> [{quoted}](name=Dr Poro,realm=EUW,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=0007,timestamp=2019-09-09T22:33:28.084+0000) > > The reason why they transitioned from ELO to the LP+MMR system was to tackle the fear of losing your peak point. Once people reached a new tier, they'd often stop playing ranked because one loss would make them drop out again and they didn't want to risk it. There were a ton of people clamping to the minimal ELO of gold, plat and diamond and then often made a smurf to try and get higher. > In the new system, once you get there, there's some margin of forgiveness, quite a lot when it comes to tiers so people don't have to be afraid to play one more game. They also intentionally don't let you know when your next loss would demote you because of this. Whether this is good or bad is up for debate. Of course I would like to know when I'd demote, but I suppose it's better for the dynamics of this game when people keep playing ranked. > To compensate for the forgiveness once you get there means that you have to prove that you actually deserve it. That's where the layered system with MMR + LP comes in place. No longer can you reach gold with a lucky winstreak reaching 1500 ELO. Instead, if you get 1500 MMR now, you have to continue playing a bunch of games and if your winrate stays 50% you'll get there eventually. The sad thing is indeed that with promotions, that 'eventually' can be 5 games or 50 games. The reason for promotions then again was to break the monotonous climb and feel more like an accomplishment. I'm not sure if this one's hitting its mark, though. As Sebastit7d says, they should simply remove the promos from the divisions within a tier. Note that this would mean that they'd have to lower the LP gains/losses, though, so reaching 100 would be harder. I agree eliminating promos would be a step in the right direction. There seems to be smurfs all over right now. I dont think any action is going to fully get rid of them.
Unker139 (NA)
: > [{quoted}](name=ll3lackbeard,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=,timestamp=2019-09-09T19:26:30.168+0000) > > Basically the title. I know a new post is made everyday about how bad current ranked system is so why are we holding on to it like a heroin addict with his stolen opioids? Just use a flat MMR range that corresponds to a rank. No more garbage promos, no more initial placements at a rank nowhere near your true MMR, no more mysterious LP loss and gains at a certain rank, no more playing with players two tiers above your current rank, no more BS. > > Riot currently uses this MMR system. (and correct me if i am wrong displayed your MMR in earlier seasons) They don't need to create anything. If you took a poll I would bet a paycheck over 75% of the player population would agree the current ranked system needs to be changed in some way. Honestly its just not fun to grind the current ranked ladder as it stands now. Matchmaking is confusing and has too many obstacles. Is a flat MMR system perfect, no but it is 100% better than the current garbage system we have now. > > Thanks for your time. Transparency wouldn't necessarily be bad, but it wouldn't fix the complaints. 1. The mmr is a bell curve. 2/3 of the player base is within a relatively small range of mmr. It might be possible to move from what is considered bronze to gold or gold to bronze over a weekend. So unless you are really bad or really good. Your mmr doesn't tell you anything about your standing . 2. MMR can't "decay". MMR doesn't change when you go inactive. If you did your ranking only off MMR, someone with a challenger level MMR returning after a couple years would then be challenger again after one game. LP can be adjusted (soft reset) 3. MMR for a rank is not fixed.... there is no such "1200" means silver 1. It is relative to the active player base. With the LP system if the average mmr for your rank goes up, you don't automatically get demoted...though you might see your lp gains decrease as a result. With a pure mmr ranking, you could log in the next day to find your rank has changed.
> [{quoted}](name=Unker139,realm=NA,application-id=3ErqAdtq,discussion-id=Ee3LbzvZ,comment-id=0004,timestamp=2019-09-09T20:48:42.101+0000) > > Transparency wouldn't necessarily be bad, but it wouldn't fix the complaints. > > 1. The mmr is a bell curve. 2/3 of the player base is within a relatively small range of mmr. It might be possible to move from what is considered bronze to gold or gold to bronze over a weekend. So unless you are really bad or really good. Your mmr doesn't tell you anything about your standing . > > 2. MMR can't "decay". MMR doesn't change when you go inactive. If you did your ranking only off MMR, someone with a challenger level MMR returning after a couple years would then be challenger again after one game. LP can be adjusted (soft reset) > > 3. MMR for a rank is not fixed.... there is no such "1200" means silver 1. It is relative to the active player base. With the LP system if the average mmr for your rank goes up, you don't automatically get demoted...though you might see your lp gains decrease as a result. With a pure mmr ranking, you could log in the next day to find your rank has changed. I am not saying the MMR system would be perfect. Nothing is going to be. I would still take your negatives if i could get rid of the current system.
Comentários de Rioters
Comentários de Rioters
: Riot, what are you DOING!?
Your rank mean absolutely nothing. It’s just for show. Riots hidden MMR is what determines your teammates. It’s bs i know.
Jamaise (NA)
: Why should I be playing this game mode again? It feels like a waste of time.
I do think they need to speed up the creep rounds, put them on overtime speed but that really isn’t saving much. Once you play enough games of summoner’s rift to find out how garbage it’s become (been playing since season 6) you might come running and screaming back to TFT. Give it a few hundred games, I don’t feel like going into the why. Just look at the reoccurring posts on the boards that are never fixed.
JancevFTW (EUNE)
: Okay FU>K MATCHMAKING
You think everyone is playing on their mains? Smurfs are real and Riot encourages it.
: How does it work? The short answer is that it doesn't. The long answer is that your real rank is something called "mmr" that is an invisible number that decides what rank your allies and enemies will be. This practically means that any opponent/ally that is a higher rank than you loses more than their rank would imply and any opponent/ally that is a lower rank than you wins more than their rank would imply.
> [{quoted}](name=Super Sandmanne,realm=NA,application-id=3ErqAdtq,discussion-id=YuEkeBdL,comment-id=0000,timestamp=2019-09-08T19:53:27.599+0000) > > How does it work? The short answer is that it doesn't. The long answer is that your real rank is something called "mmr" that is an invisible number that decides what rank your allies and enemies will be. This practically means that any opponent/ally that is a higher rank than you loses more than their rank would imply and any opponent/ally that is a lower rank than you wins more than their rank would imply. Yep, what this guy said is how it works in a nutshell. One of the big reasons why I quit. More so the second season you play after their “soft” reset. If you are new and read posts on this board you will find the same question/comment over and over. Why does matchmaking suck? Why doesn’t Riot just use MMR? I think they used MMR in season 1 or 2 then decided to hide it in later seasons. Good luck climbing out of that mess called “ranked”.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=WT6rXcY5,comment-id=0001,timestamp=2019-05-29T01:01:50.311+0000) > > TIL that people doing bad=matchmaking broken. well if you got all diamond players on your team vs all silvers then you should win majority of matches. but then it sucks, and is broken for the other players.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=WT6rXcY5,comment-id=00010000,timestamp=2019-05-29T01:03:29.950+0000) > > well if you got all diamond players on your team vs all silvers then you should win majority of matches. > > but then it sucks, and is broken for the other players. Everyone thats Silver playing in A higher elo is a smurf. It’s the time of the year that everyone has hit the ceiling on their mains and they want to start smurf stomping.
Comentários de Rioters
Sentrık (NA)
: Just let me drop out of Gold, Riot
If you lose enough games in gold you will start being matched with Bronze1 players. I see it every few games. You can feel better once you stomp your Bronze1 opponent. That’s how Riot boosts the esteem of gold players beat down by their true elo. Best of luck.
: Riot is on a personal mission to make me lose every single game I play
I don’t think Riot is after just you. Basically everyone feels this way. I had a guy today pick Ornn into a Jace top and dc’ed at 4mins once he gave up first blood in a ranked game. Like wtf did you expect. Every game it is something completely one sided. We stomp or something screwed up happens. Garbage I know.
: LOSING LP
There is no free LP except for the Yi+Taric funnel strat that was fixed by riot last year. You can freely lose LP though.
koshkyra (NA)
: Im going on huge win streaks into huge loss streaks into huge win streaks, etc
It’s an MMR balancing screw you. I go on big win streaks and start getting 15lp per win 21lp per loss. So I get hammered when I start my loss streak. It’s straight garbage.
: Why would anyone play a champ with no damage?
> [{quoted}](name=Düff McWhalen,realm=NA,application-id=3ErqAdtq,discussion-id=MWF86HmT,comment-id=0000,timestamp=2019-05-28T22:27:25.401+0000) > > Why would anyone play a champ with no damage? People love to play this new garbage champ called Yuumi. Does no damage in lane and basically makes it impossible to beat any ranged mage support. Damage isnt for everyone.
GigglesO (NA)
: Playing fill... Whats with the 5 minute queue times?
You must be high elo. In silver it’s like 30sec for a garbage match making. I agree most would wait 3-5min for an even matched game.
: /Remake System
This should be in game play. I agree
: One of Riot's biggest mistakes was indulging in mages as "supports," enforcing damage over utility
If you play a tank supp low elo you lost. If I get one I dodge. To many damage adc/supp combos that push you out.
: Nobody wants Jg.
I agree people seem less happy about getting jg today then support that used to be the last crap role.
Comentários de Rioters
: Transitioning from jungle to adc need some advice
If you are in low elo you need to be a better dodge artist. I did the same thing this season was jg main season 8 and picked up adc season 9. You have no control over your supp picks. If they are a double range dmg/poke (brand or Lux) and your supp picks Braum you dodge. Unless you are Faker you are not going to win that lane. As you see different match ups over and over you will get better at it. It took me some time as I didn’t really do this as jg at all. I can call a losing bot lane 90% of the time at champ select now. As for items the game is over by the time you get 3 items it seems. I’ll pick up grievous wounds vs healing comps and PD vs assassins. My builds don’t very much outside that with short game durations.
: when will i reach gold?
Not to troll but surprised nobody has said once you “get gud” yet.
: I hate to say it
I agree people have bad games and should not get punished for it. I also believe you should be playing at a basic skill level for your rank over a period of “x” games. You are going to get what I call “soft” trolls during ranked. Nothing you can do.
: DO NOT HELP TEAMMATES AND PICK FOR THEM IN CHAMP SELECT.
Never even thought of that troll tactic to get someone else to dodge a bad game in champ select.
Slain (NA)
: Reconnected to game at 4:30, played for the remaining 36 minutes= Leaver.
I don’t know what causes the “x” but I can tell you it is different across the board. I have disconnected mid game and have come back and not got the “x”. I just had a game where my top lane got stomped and rage quit at 20min and didn’t get the “x” after our loss at 35min. I agree something needs to be done to fix this.
: Can anyone show me a link or explain where players progress should be at certain times during games
I use League of Graphs. Click on a game and it will give you stats on where average players are at your rank. I would give you more specifics but I can’t stop the pop ups on my phone. https://www.leagueofgraphs.com/summoner/na/Mt+of+Olives
Comentários de Rioters
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ll3lackbeard

Nível 199 (NA)
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