: Definitely looks like it has gotten some improvements, good job! Just trying to give a lot of constructive criticism(I feel it helps more than just positive feedback). So his E: not sure how much damage is being added here, but the atk spd boost seems rather low. I would recommend buffing it up to around 50-ish% at rank 5, as the long cd doesn't make the atk spd buff worth it right now. 20/25/30/35/40% at the minimum, and 25/32.5/40/47.5/55% would be my preferred suggestion. Mages in general don't get as many atk speed boosting items, so it won't hurt? Does the passive on-hit damage transfer over to his puppet or only him? Passive: seems fine, as long as the healing isn't too fast. Spirit Visage would speed it up but it won't heal you back to full so no real problem. R: What kind of shield? Is this a basic shield? Or is he untargetable? How would CC work on him while rooted? Would it cancel him controlling the puppet? Or things like Viktor R that cancels channels? And does it have 3 ranks? Since the others have 5? Also, noted: I am also not a rito employee, just a fellow concept creator, currently sitting at 46(or 47 depending on how you look at it) champion concepts (+2 parody concepts). So I've had to manage a lot of balancing and numbers, and have looked at existing champions 100's of times to check out their balances and numbers and everything else. Totally digging the new name. {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=000500000000,timestamp=2019-03-22T20:25:39.605+0000) > > Definitely looks like it has gotten some improvements, good job! Just trying to give a lot of constructive criticism(I feel it helps more than just positive feedback). > So his E: not sure how much damage is being added here, but the atk spd boost seems rather low. I would recommend buffing it up to around 50-ish% at rank 5, as the long cd doesn't make the atk spd buff worth it right now. 20/25/30/35/40% at the minimum, and 25/32.5/40/47.5/55% would be my preferred suggestion. Mages in general don't get as many atk speed boosting items, so it won't hurt? Does the passive on-hit damage transfer over to his puppet or only him? > > Passive: seems fine, as long as the healing isn't too fast. Spirit Visage would speed it up but it won't heal you back to full so no real problem. > > R: What kind of shield? Is this a basic shield? Or is he untargetable? How would CC work on him while rooted? Would it cancel him controlling the puppet? Or things like Viktor R that cancels channels? And does it have 3 ranks? Since the others have 5? > > Also, noted: I am also not a rito employee, just a fellow concept creator, currently sitting at 46(or 47 depending on how you look at it) champion concepts (+2 parody concepts). So I've had to manage a lot of balancing and numbers, and have looked at existing champions 100's of times to check out their balances and numbers and everything else. > > Totally digging the new name. > {{sticker:slayer-pantheon-thumbs}} E: I changed the attack speed ratios, and yes, the puppet gets the same on-hit effects as Ventro. R: It is just a small basic shield, or even a spell shield. Trying to find out what people think. I think CC should work from Ventro to the puppet, but not the puppet to Ventro (e.g. if the puppet gets cc'd, Ventro does not, but if Ventro does, the puppet does). And no, it has four levels, and I think those levels should buff the puppet. However, the ult will be available level one.
: > [{quoted}](name=mandrews,realm=NA,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=00020000,timestamp=2019-03-22T16:39:40.324+0000) > > I changed the scaling of the ability, if he does not make it back within the time, the puppet begins taking damage as he normally would if he was that distance away I just feel like it could be exploited very easily. A blitz could just pull the puppet way and it could get locked up in cc. All the while, you are sitting there... rooted and can't move.
> [{quoted}](name=mikemcparty,realm=NA,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=000200000000,timestamp=2019-03-22T18:10:23.878+0000) > > I just feel like it could be exploited very easily. A blitz could just pull the puppet way and it could get locked up in cc. All the while, you are sitting there... rooted and can't move. Yeah i may have to change how his r works
: Cool concept, hard to judge abilities without seeing them though. Healing from passive might be too strong. Edit: Also Sylas just came out and mordekaiser is up next for the rework list, so another champion like this probably should wait for a while.
> [{quoted}](name=TimeToDieSuckers,realm=NA,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=0004,timestamp=2019-03-22T17:13:01.698+0000) > > Cool concept, hard to judge abilities without seeing them though. Healing from passive might be too strong. > > Edit: Also Sylas just came out and mordekaiser is up next for the rework list, so another champion like this probably should wait for a while. I agree about his role as a mage tank. The healing is meant to be similar to garens, just a bit weaker.
: The name here is too close to ventriloquist in my opinion(which comes off as lazy, so we don't want that :P even just "Ven" or "Ventro" is better imo) and I can't really see any good match ups for this champ? Who do you expect him to be good against? And where do you expect him to lane? He has 2 targets and therefor can receive 150% damage? Any piercing ability is gonna destroy him(as a Vel main I have no problem with this). And what about things like Fiddle's crow, would that bounce back and forth between himself? We'll ignore the obvious broken aspect of his 6.6 cooldown ability(45% CDR) that lets the puppet travel anywhere for 7 seconds without taking any damage making you a literal god at level 9. And he seems to lack proper ranks for his abilities? R seems to only have 1 rank, with Q and E having 5 and W having 3... this is only 14 skill points. You need 6 ranks on each basic ability if the R is similar to Jayce's. Overall a lot of things can be improved upon. Adding ratios, adjusting CD's, adding ranks, balancing power and power spikes, item's and how they work(runaan's? Is he melee or ranged?). Without his overpowered immortality of sitting in fountain and sending his puppet to kill everyone, I don't really see where he shines or in which lane. I see he has VERY clear counters being any champ with aoe/pierce abilities, but I don't see who he is particularly good against. I'd put some more love into this, work out the bugs and whatnot. Personally I prefer my own take on the "puppet master", as mine includes many options for customization and changes core dynamics of the game(champion selection). [Umbra & Oskom](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AKB6dsqR-umbra-oskom-new-mechanic-2-in-1-or-2-seperate-champions-chosen-in-champion-selection), who have a fairly decent bio. The puppet is more of a character and less of just a weapon.
> [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=0005,timestamp=2019-03-22T17:29:29.276+0000) > > The name here is too close to ventriloquist in my opinion(which comes off as lazy, so we don't want that :P even just "Ven" or "Ventro" is better imo) and I can't really see any good match ups for this champ? Who do you expect him to be good against? And where do you expect him to lane? He has 2 targets and therefor can receive 150% damage? Any piercing ability is gonna destroy him(as a Vel main I have no problem with this). And what about things like Fiddle's crow, would that bounce back and forth between himself? We'll ignore the obvious broken aspect of his 6.6 cooldown ability(45% CDR) that lets the puppet travel anywhere for 7 seconds without taking any damage making you a literal god at level 9. And he seems to lack proper ranks for his abilities? R seems to only have 1 rank, with Q and E having 5 and W having 3... this is only 14 skill points. You need 6 ranks on each basic ability if the R is similar to Jayce's. > > Overall a lot of things can be improved upon. Adding ratios, adjusting CD's, adding ranks, balancing power and power spikes, item's and how they work(runaan's? Is he melee or ranged?). Without his overpowered immortality of sitting in fountain and sending his puppet to kill everyone, I don't really see where he shines or in which lane. I see he has VERY clear counters being any champ with aoe/pierce abilities, but I don't see who he is particularly good against. I'd put some more love into this, work out the bugs and whatnot. > > Personally I prefer my own take on the "puppet master", as mine includes many options for customization and changes core dynamics of the game(champion selection). [Umbra & Oskom](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AKB6dsqR-umbra-oskom-new-mechanic-2-in-1-or-2-seperate-champions-chosen-in-champion-selection), who have a fairly decent bio. The puppet is more of a character and less of just a weapon. i am not a riot employee, this is simply a concept. That being said, I did change the name, I really like the sound of Ventro. I do agree with the brokeness of the e, and other cd mistakes I made. I plan on slowly updating this with ratios and such as I get more feedback from people. Thanks for the response!
Daedeye (EUW)
: In which situations will he want to use his R and in which situations will he not want to? I think there are several situations that have to be thought about and how to adjust his abilities, for him to be able to cleverly switch between puppet and normal mode. - Last Hitting - Pushing - Harassing - All in (during a gank for example) How strong will be his influence in teamfights, when only using the puppet? Should it be rather strong, mediocre or weak? All in all he's a really cool concept, I think.
> [{quoted}](name=Daedeye,realm=EUW,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=0003,timestamp=2019-03-22T16:08:41.510+0000) > > In which situations will he want to use his R and in which situations will he not want to? > I think there are several situations that have to be thought about and how to adjust his abilities, for him to be able to cleverly switch between puppet and normal mode. > > - Last Hitting > - Pushing > - Harassing > - All in (during a gank for example) > > How strong will be his influence in teamfights, when only using the puppet? Should it be rather strong, mediocre or weak? > > All in all he's a really cool concept, I think. 1 & 2. last hitting, pushing will be done by the puppet, as his cleave is designed as a last hit to minions, and waveclear. 3. Harassing can be done by either, you can even combo ventrillos q with the puppet if you like. 4. Ventrillo's strong lane is countered by he weakness to ganks, that is why he has his w to be able to escape, and stall with his q. I believe that late game ventrillo will fall off slightly, his playstyle is not enitrely team based. However, he has decent aoe damage and can pick people off rather safely, while also being a frontline.
: I really like this. A problem with E though... What happens when the 4 seconds is up? Does the puppet need to make it back to the range before receiving damage? Does ventrillo pull the puppet back? How would this interact with a blitz pull or a thresh hook? I think a better solution would be to say that if the link between the puppet and ventrillo is broken, then the puppet has to be rebuilt and is on cooldown? Don't allow for the puppet to leave the range and make that more integrated into the kit.
> [{quoted}](name=mikemcparty,realm=NA,application-id=A8FQeEA8,discussion-id=OEoIoj6U,comment-id=0002,timestamp=2019-03-22T15:07:08.056+0000) > > I really like this. A problem with E though... What happens when the 4 seconds is up? Does the puppet need to make it back to the range before receiving damage? Does ventrillo pull the puppet back? How would this interact with a blitz pull or a thresh hook? > > I think a better solution would be to say that if the link between the puppet and ventrillo is broken, then the puppet has to be rebuilt and is on cooldown? Don't allow for the puppet to leave the range and make that more integrated into the kit. I changed the scaling of the ability, if he does not make it back within the time, the puppet begins taking damage as he normally would if he was that distance away
Comentários de Rioters
Comentários de Rioters

mandrews

Nível 102 (NA)
Total de votos positivos
Criar uma discussão