: > [{quoted}](name=rareform,realm=NA,application-id=A8FQeEA8,discussion-id=Y0ZEOjuR,comment-id=,timestamp=2019-07-08T14:42:51.310+0000) > > Free of charge, until (if) this catches on heavy. Speaking as a professional in the "format your post for you" industry (technical writing), I can tell you that even for-profit companies where documentation is fundamental to the user experience don't like paying for this kind of work. =\
100% an 'if' statement. Thanks tho I guess
Mjxy (NA)
: Skins on Tft
I do not because the Devs mentioned that they plan to release future Champion class and origin sets with some class and origins based on skin lines. For example, Twisted Fate isn't being added into TFT as classic Twisted Fate, he's being added in as Cut-purse Twisted Fate so that he fits into the Pirate Origin as well as the Sorcerer Class. Sure it'd be nice to have another way to express the money I put into the game, but then it would shut out future class and origin possibilities. For example a blood moon origin or project origin, or even a headhunter class or something.
Willsada (NA)
: can you please message me the text and I could probably repost that champ concept.
I realized I can't copy and paste here becasue the source text will be compiled into actual blocks and bold letters so go to this google doc and copy paste away. If any issues message back here. I made the doc public so you should be fine. https://docs.google.com/document/d/11CYXVT6zTy4LL4mrPOAiSAnOKwzwZTY5Iad37pCteug/edit
Willsada (NA)
: can you please message me the text and I could probably repost that champ concept.
: Not sure about most people, but I am slightly guilty of this; to an extent at least. Whenever I try to put the text in boxes WHILE making the post(not editing the post afterward) it doesn't do it, and instead just puts the **greater than sign** in place(is there another way to put boxes?). So I always have to post-edit anything I submit, which is a lot of hassle when you're submitting 60 champion concepts. Basically I'm just a bit lazy after I'm done writing out the champion? **Examples:** Post with my Favorite Format [Here](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/s6voIZEW-delos-the-cursed-heirchampion-concept-demon-king-type). Post with only Pictures Format [Here](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/y06AufWT-hyshio-the-thundering-abdicatorchampion-concept). Post with Mixed Pictures/Text Format [Here](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/t8F8yeAc-inelos-the-verdant-guardianchampion-concept). Post with my Lazy Format [Here](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wlPykIEX-kero-the-cyber-archerchampion-concept). Huge difference between the 1st and the last. Other 2 options are just extra effort pieces I worked on to test out, which solely pictures didn't get very positive reviews because you basically can't edit/revise it after posting xP Looks pretty cool though.
I've seen a lot of your posts, I generally enjoy them. Your lazy format is basically my choice format lol. You have A LOT going on in your more advanced formats which is dank, but the majority of posts in Concepts and Creations, minus your 60 lol, don't have nearly enough information to make use of your more advanced formats. I personally like to see in bold the ability name then in block what the ability does. It just looks nice for a quick read and makes it easier to mentally refer back to other abilities as you continue to read someones design and you're trying to imagine the kit all together. I'm sure you could agree. P.S. I've tried but can't figure out how to get colored text / highlighted text. Can you fill me in on that?
Willsada (NA)
: I've done a couple of champion concepts if you could view and tell me how you feel about this one it would be highly appreciated. (https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JIzJ7jzd-clay-the-winged-assassin-new-champ-concept)
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/fjxvMzwk-clay-the-winged-assassin-by-willsada If you wish me to delete my post I have no problem doing so. I can message you the actual text I used to create the formatting (block quotes and bold etc) if you would rather use it and update your original post. just let me know.
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Willsada (NA)
: I've done a couple of champion concepts if you could view and tell me how you feel about this one it would be highly appreciated. (https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JIzJ7jzd-clay-the-winged-assassin-new-champ-concept)
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AIQ (NA)
: I feel like a list should just be in game, but idk. You can just buy a champion equip an item and look with out combining then sell it and get the item back
True thats definitely the budget way to do it. It would be cleaner and more intuitive to be able to do it in the inventory exclusively tho
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: Except it's not wide open like you were asking. It specifically prohibits healing from DOTs.
I just don't see any purpose. None at all.
: Tell me what purpose removing the physical damage requirement from E would do for him. He's got no magic damage to speak of, he has no AP scaling, and he doesn't want to build things like Statikk, Nashor's, or Gunblade. What purpose would this change serve?
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=0002,timestamp=2019-02-26T14:20:38.515+0000) > > Tell me what purpose removing the physical damage requirement from E would do for him. He's got no magic damage to speak of, he has no AP scaling, and he doesn't want to build things like Statikk, Nashor's, or Gunblade. What purpose would this change serve? http://www.surrenderat20.net/2019/04/424-pbe-update-more-tentative-balance.html#more Weird huh? Can't imagine why they'd remove the physical damage req. from his heal. Serves no purpose, imo.
: As someone mentioned, your Q is Ziggs Q with new effect. Ult is interesting. Tether is changed ult of GrimStroke from DOTA 2. Passive is basically Rumble passive, but on AA instead of Skills. Also with Jinx Q passive. My proposed changes: Passive: Remove overheat and buildup. Instead say his suit has to prepare ammo, which would be his secondary resource. When he starts shooting, he drains one bullet per shot, but he STARTS firing very fast, slowing down the lower his ammo pool is. (as most ammo is stored half finished to save space) You cannot regenerate ammo for 1.5 second after you stop shooting. Q: Make it vector cast, like Talyah W. After first bounce, grenades second bounce is targeted towards point you designated (this means its trajectory can turn 180 degrees back to you). Range of second bounce is fixed. Also instead of new effect, just use short sight debuff. W: Armor piercing rounds. Jab in new mag of piercing rounds, gaining % armor piercing. This also fully reloads your ammo. Effect is lost once you start reloading ammo. E: This will be fking nightmare for devs to make work. Even worse to balance. Or hit in crucial moment. Maybe instead of binding two for unlimited time. Make it so once it pierces first hero, it jabs into ground behind him. It makes him grounded, and unable to move far from point when harpoon got stuck. Can be removed by channeling on spear for 1.5 sec, or it self breaks after 10 sec. R: Time between strikes is 1.5 sec, if it hits it stuns for 0.75 sec.
and {{champion:63}} Q is {{champion:81}} Q {{champion:99}} Q is {{champion:25}} Q {{champion:72}} Q is {{champion:120}} Q I could keep going, but im not going to haha! Thanks for playing match that ability! Europeans seem to love this game lol
Seilleas (EUNE)
: But isn't that {{champion:115}} Q And {{champion:41}} R ???????
Yes actually, direct rips! Nothing gets past this guy ^
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nasu010 (NA)
: ok so this is a concept similar to something i'd make with the push pull mechanic on his ult and the disperse into stealth effect, i believe this concept has a lot of potential however it is lacking in some areas but before i get into that i need some answers (i haven't read the entire lore so am going to ask directly), what type of champion is this ranged, melee, mage ( am assuming melee/tank since his kit feels like a ap bruiser ) secondly his kit make for a lot of good play but needs some adjustments. ill post a few suggestions through out the day so if your on line you can see what am adding
> [{quoted}](name=nasu010,realm=NA,application-id=A8FQeEA8,discussion-id=Y4prATy5,comment-id=0001,timestamp=2019-03-20T15:08:34.911+0000) > > ok so this is a concept similar to something i'd make with the push pull mechanic on his ult and the disperse into stealth effect, i believe this concept has a lot of potential however it is lacking in some areas but before i get into that i need some answers (i haven't read the entire lore so am going to ask directly), what type of champion is this ranged, melee, mage ( am assuming melee/tank since his kit feels like a ap bruiser ) secondly his kit make for a lot of good play but needs some adjustments. ill post a few suggestions through out the day so if your on line you can see what am adding He's a ranged AP caster - I actually just modified the Vengeful Partition mark text. The mark now remains until enemies leave combat. I think it's necessary for the mark to remain for extended periods of time as Q is a health cost ability and it was designed to be the primary ability used for CS and poke throughout laning. If the mark remains for a significant amount of time it applies the intended pressure that Olyrion could use W-Levy at any moment to heal and deal damage. He's very much so designed to be a Q-Q-Q-W-Q-Q-Q-W oh the enmy is diving E away and Q-Q-Q-W now E back on CD (from Levy usage), advance on target with E then Q-Q-Q-W
nasu010 (NA)
: {{summoner:51}} {{summoner:4}} {{summoner:52}} {{summoner:12}} {{summoner:3}} pant... pant... thats a lot of reading up there pant... pant... had to use flash just to get here seems like really good stories though now on to why am here.... am about to leave for the day but i saw this concept by rearform and was like why does this name sound familiar ..... then after warping through that wall of text i remembered your the one who created that crypt walk concept, its hard to forget a like mind (this is really interesting) so am leaving ghost just to say ill leave a review of this a little later when i get settled at dinner am about to teleport out so laters {{sticker:slayer-jinx-wink}} {{sticker:vlad-salute}}
> [{quoted}](name=nasu010,realm=NA,application-id=A8FQeEA8,discussion-id=Y4prATy5,comment-id=0000,timestamp=2019-03-19T19:46:21.541+0000) > > {{summoner:51}} {{summoner:4}} {{summoner:52}} {{summoner:12}} {{summoner:3}} pant... pant... thats a lot of reading up there pant... pant... had to use flash just to get here seems like really good stories though now on to why am here.... am about to leave for the day but i saw this concept by rearform and was like why does this name sound familiar ..... then after warping through that wall of text i remembered your the one who created that crypt walk concept, its hard to forget a like mind (this is really interesting) so am leaving ghost just to say ill leave a review of this a little later when i get settled at dinner am about to teleport out so laters > {{sticker:slayer-jinx-wink}} {{sticker:vlad-salute}} The one and only :) A good story makes a kit that much better, imo
Søøt (NA)
: Oh, it definitely covers those, yeah. And yeah, I can see that damage working out pretty well, especially if you play him right. It would take a bit of practice to get good with him, but I suppose that would make the complexity of the kit that much more of a powerhouse if you actually put in the effort and practice. It also makes a lot more sense now that you word it that way. Guess I must've been reading something wrong. XD
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Y4prATy5-olyrion-the-weavers-menace In case you're interested. New concept with a Levia cameo
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: > [{quoted}](name=rareform,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0022,timestamp=2019-03-15T17:39:32.466+0000) > > Wait so While the Ult is available Blitz can mark multiple enemies and ultimately deal more damage over time? It's not massive amounts of damage, but II feel like I wouldn't want to use Ult until I maximized the usage of lightning charged fists - yet one of the goals is to not discourage the user to cast a spell. It's better than the rng strike but didn't seem to meet your first goal unless I'm missing the bigger picture here. There's a difference between asking for strategic use of your abilities to maximize damage and punishing players heavily for taking action and missing. The restrictions on your mana pool (casting a spell gives you weaker defensive tools) are pushing against you acting. The choice of when to ult is ~~when~~ to ult, not if to ult, if that makes sense.
So your first goal was more about the mana-scaled, defensive passive adjustment not necessarily the Ult passive damage output change. I think that just went over my head.
: Blitzcrank Changes Heading to PBE
Wait so While the Ult is available Blitz can mark multiple enemies and ultimately deal more damage over time? It's not massive amounts of damage, but II feel like I wouldn't want to use Ult until I maximized the usage of lightning charged fists - yet one of the goals is to not discourage the user to cast a spell. It's better than the rng strike but didn't seem to meet your first goal unless I'm missing the bigger picture here.
: Caroline the Psychic Warrior
Check out the Boards User Guide -> formatting link. Using these tools will significantly improve the readability of your post.
: Heey :D ,Ghorban is.. a stroke of imagination . I dont make support champs at all but this feels just right and suits my taste , people wouldnt post here if they havent thought of something they feel is worthy to be posted . you say that it took you months to carefully craft your void champ and thats good , it goes to show you lovingly craft your stuff , But that same logic doesnt work on the same person , other people have different capacity and capability with their imagination , allowing them to whip up stories on the fly , brimming with wonder and endless possibility , but with others it takes mildly longer or uber longer like yours but its not a bad thing we are all unique here so i dont get why you would say " it comes off as lazy " i am not afraid to dive into lore , I LOVE LORE and explanation on the various flora and fauna , or creatures in Runaterra that comes unnoticed by most of its inhabitant . Sadly , i dont want to overly explain everything on a champion concept post , i wanted to keep it that way and add a " Mysterious glow " to it for example , how did ghorban procure such a massive amount of Angelic aspect essence in the first place ? , how did he deal with a trench weaver ? , in what Aspect forsaken ancient Manor or mansion did he get the the ring that sealed a ravenous gargoyle inside ? in what Lush , Verdant settlement did he gain the peculiar healing wand he uses for his ( W ) ??? what is the story about the " Martael " creature and why did it net him the highest License that can be achieved in their ridiculously pretentious system ? you see , elaborating on all of those things would prove very long story-ish and dilute the mystery that is meant to be applied , unlike my ( Trickle champ concept ) and ( Myreu champ concept ) those are my rather Long stories , now adressing your issues about his abilities , it seems you like his Q , so lets move on to the others ( cause you either have questions with one , got an issue with the other , and an opinion that it doesnt belong on the last one ) his passive i dont have any qualms with critique because i know it is pretty busted so it can be subject to change , ( about the doran adoration stacks though , i mean he's got it coming , even doran would be impressed and fan boy over Ghorban ) , his W is a skill shot but atleast it provides a healing rune to be proct , it can be pretty clutchy if combined with Font of life rune ( just first hit your Q on an enemy champ though to activate the rune's effects ) it can also be intercepted by allies who wants the heal for themselves , so yeah theres some interaction and advantage to it just remember though he's not made to be a soraka healing wise or a Kayle , and it compliments your ( E ) cause an ally you choose would be rooted for a bit so you can hammer away with your healing skill shot , finally the ( E ) now , allies might not like it , but if you're playing with an adc that has enough game knowledge to understand your actions ? . Imagine this , say a random Maya at lvl 11 with decent items , start crashing down towards caitlyn with lets say a cait with IE , Rapid fire cannon and a zeal , cait has 80% of her health left that time and you start dueling her while she also tries to kite and trade with you , finally she has like 47 % of her health left and she's had enough of it , its time to execute cait , so maya ults her , starts locking in , when suddenly the Ghorban hiding in the brush , surfaces casting a clutch ( E ) on caitlyn as Maya dashes towards her , mitigating enough damage to keep her alive , while Ghorban heals her with ( W ) also giving her the effects of ghorban's ( Ardent censer ) , now she is safely enveloped by the gargoyle , rooted but able to shoot away on maya's remaining second cast wraiths , and further negating maya's damage potential while doing so ( further healing her via lifesteal ) as they eventually chase maya and kill her . so yes im saying 12.5 of one's CURRENT hp required by the gargoyle is a small price to pay , as it becomes gradually hard to notice as your HP is depleted lower and lower , if it was 12.5 % Max HP requirement then that may actually kill you and thus making it detrimental to the game . ok finally ghorban's ultimate , it would not be so hard to navigate when you only have literally 3 items to choose from inside , also you mentioned the everbeetle and the shadow isle steel pods , random nouns and adjectives.. hmmm why would someone throw stuff like that ? that defeats the point of making lore , it is meant to be dove in from another time or as a follow up Lore but those are a work of imagination that i see and want to see in Runaterra , including a secret sky fortress only accessible to black market merchants , and they are probably the only ones that give a damn about Runaterra's Entomology , botamy and cryptozoology ( other than ezreal of course ) it just so happen that ghorban has access and knowledge to seek out these otherwise elusive and mythical Life too mythical and dangerous for most of its people ( some of these creatures or plants even have a whimsical but unsettling tone to them , finding them is already a feat in itself but trifling with them with other than Ghorban can cause dangerous or life altering consequences ) . i dont post these champ concept and Lore to gain praise , i just want a reaction or opinion , or best case scenario relish with one another and talk about The Lore that we summoner's cook up in this section :) cause runaterra itself is limitless , but i would say this , i havent met someone yet who would critique in this way , i havent come across someone like you who has a high point of view in word and paragraph building or what is readable or isnt readable , bad spacing maybe ? or do i type too much in bulk ? i try to minimize that but i dunno if it matters really , to an average person it maybe readable but not to you i guess , but its ok my heart is still in the right place and i can still deliver a message atleast ( you should see my hand writing absolute Bronze tier ) , but what matters most is you bothered to give this a read and give a pretty long , genuine and elaborate reply , i come off as desperate for a reaction or review i admit but its because people view posts too much without even commenting , i dunno if they have contempt or just dont have the time or worse maybe has no interest to comment , those are my speculations , but many thanks ! I appreciate you , and i hope we can keep conversing and follow each other's champ concept or Lore posts some more in the near future . P.S you really are a " Rare Form " {{sticker:slayer-pantheon-rainbows}}
I felt really obligated to give you a reply the first time around and just wasn't thrilled with what I read. I definitely come off as super arrogant which is maybe something I should try to curb, but I had two options; Give you a fake short praising reply which would probably leave you feeling empty and probably like you wasted your time replying to me. Or I could give you an honest decent depth reply that unfortunately probably upset you, but at least you felt something and got some critique whether or not you agreed. I said your creativity felt lazy. That's harsh, but at the same time that's my knee jerk reaction to what I was reading. Stiff Eldritch Bracers, Muddy Wombat Drops, Midnight Effigy Rites, Volatile Frostbitten Shoe Leather. Maybe it's just me but that's what it felt like reading your stuff and you literally pointed out why in your recent comment. "how did ghorban procure such a massive amount of Angelic aspect essence in the first place ? , how did he deal with a trench weaver ? , in what Aspect forsaken ancient Manor or mansion did he get the the ring that sealed a ravenous gargoyle inside ? in what Lush , Verdant settlement did he gain the peculiar healing wand he uses for his ( W ) ??? what is the story about the " Martael " creature and why did it net him the highest License that can be achieved in their ridiculously pretentious system ?" I didn't even get to the point of generating those questions in my head because there was no guidance within your lore. And there doesn't have to be there really does not have to be this is just my critique and I think if you round this part out and add depth to this part, your stuff wouldn't feel lazy. "how did ghorban procure such a massive amount of Angelic aspect essence in the first place ? " How bout, what even is angelic aspect essence? Who are the "Angelics" that ghorhban got the aspect essence from? you don't necessarily need to explain that stuff cause maybe you're talking about like kayle and the ascended realm but I don't know that. So how am I to develop the question "how did ghorban procure such a massive amount of Angelic aspect essence in the first place ? " without a foundation. I know there's more in your head, put it down in writing. There's plenty of room for mystery, plenty. I have a high point of view for the formatting of champion concepts because it's really helpful with understanding when things are divided nicely in a similar way that I have done. Doesn't have to be the way I did it, but tbh it's easy to do the formatting so you should try it. I like the formatting cause it helps me give a way more in depth understanding reply. Finally, with an abundance of time put into playing this game, and developing concepts, I have found that abilities that make decisions for your allies are just not fun. Fun kinda matters. I've found Abilities like Sylas ultimate, super fun for the user, super cancer for the enemy. I've trifled with ability mirroring, and always scrap it because you need to think from other players point of view. Let me rephrase. You SHOULD, to develop a really clean concept. I am no pro, I am my own opinions. Opinions without confidence are just words with no meaning. You aren't wrong in any way, your concept isn't bad, objectively speaking.
Søøt (NA)
: I intended for her "traps" to be fake wards to trick the enemy into killing them to take damage. On top of that, she gains the traps at the same rate as her Maz Wards (every 60 seconds) so if she doesn't have a Maz Trap charge, the ability is useless. The 3 second cooldown is more the wait time she has to endure before placing another trap if she has more than one charge. However, you do make a good point that her Q is already high damage and she doesn't have any CC, so I'ma go edit the post and tweak her traps to snare an enemy for a short duration instead of doing any damage. Just gotta think of how long. I'm thinking, like, 0.5 seconds to 1 second depending on rank. Definitely not more than that, though, 'cause if she snares a high priority target, she can just R and have the team make an easy pick. Might actually drop that to 0.25 to 0.75 seconds to give them enough time to flash. Hmmmm....
Yea I think that's taking it in a decent direction, something to make her helpful in lane. What do you think of this? Reduce Maz's ward generation CD, and make E detonate the wards freezing nearby enemies for like 2 seconds. Your E can be used from infinite range too. It would be a crazy zoning ability for lane and could be very useful for engage and disengage. It would also mesh well with the ultimate, as the enemy tries to clear wards or walks past one late game, freeze em and ult to them with the team. Something the user controls is a lot of fun. But you can also leave your "if enemy kills it they take damage" in for just all of your wards in general. Just add that to the passive or something.
Søøt (NA)
: Maz, the Visionary
Right away I thought, I can see Maz being useful if I wanted to go explore the shadow isles. Oh shit, Maz and Ezreal exploring the shadow isles! I bet there's a story that can come out of that. I like the vision theme. Shes obviously a support champion, but not a weak one by any means. That Q can nuke and the ultimate can really turn a game around. I imagine 40+ second death timers, teams are trying their hardest to move as a group, suddenly Maz ult and 5 team members show up behind the enemy team member that thought he/she was safe roaming alone. NOT You didn't specify that the traps well, trap lol. But I assume that they do, and hopefully not too long considering a 3 second cooldown with 45 CRD is like 1.75 seconds you could perma CC someone with that. Or is it not a trap and more of a fake ward that is meant to trick the enemy into killing to take damage? I think this ability is the only one that could be tweaked to potentially give Maz that well rounded support kit. Something that doesn't mean shes automatically dead if say a riven walks up to her and she doesn't have flash. Cause as of right now shes less safe than soraka 0: But I guess actually, she does have that awesome mobility, which you may have intended to be the backbone of her kit. Did you? It's definitely gonna be a short dash timer late game, and having a crap tone of wards to move around and with that Q damage you could definitely be a threat all the while providing your team with endless vision. In that case shes a fantastic later game support but I'm not so sure shed match up well into a blitzcrank/thresh/leona in lane. I think in some way she needs some CC added to her traps. What do you think?
Søøt (NA)
: Oh, it definitely covers those, yeah. And yeah, I can see that damage working out pretty well, especially if you play him right. It would take a bit of practice to get good with him, but I suppose that would make the complexity of the kit that much more of a powerhouse if you actually put in the effort and practice. It also makes a lot more sense now that you word it that way. Guess I must've been reading something wrong. XD
Not at all, you grasp the concept really well in my opinion. All the intricacies that I know are just from imaging it for months now. I really appreciate that your able to understand as much as you have with this kit. Also I just read through Maz, I'm going to leave some thoughts now!
Søøt (NA)
: I like the concept, the lore is really interesting, and the Dread Zone mechanic is kind of awesome. One thing I'm curious about is how Levia's supposed to be a melee *assassin*. He has a lot of mobility and self-utility, with his E being able to basically take him anywhere and his R potentially sneak-Dread-Zoning the entire enemy team, but his Q and W honestly don't do much damage. Assuming he has 400 AP and 400 AD, which is actually kind of a lot, and he does the full 85, he'd still only do 365 damage with each Dread Bolt, and even with 45% CDR that's only gonna happen every six and a half seconds. Even if you do manage to apply the Dread Zones to the entire enemy team with his R and all of them are hit by R's Dread Bolt followed up by a Q, that's 730 damage which wouldn't even one shot a level 6 mini Gnar without any items (although it will come close) and he has the second lowest base health in the game. And that's with 400 AP and 400 AD, which is not something anyone's gonna have at level 6. XD I get the idea behind his abilities, and they work very well stylistically together and for his concept, but with that little damage I'm not too sure how he'd be assassin-y in any way. Honestly I would just up the damage on Dread Bolt a bit. 'Cause you're right, it is a strong kit and, used right, could be ridiculous to deal with as an enemy of Levia. Only problem I see now is that he just doesn't have the damage output. He already doesn't have any CC or utility, he seems relatively squishy (or at least not tanky), and his damage is... fairly blasé. But again, the concept is fantastic. I would literally just change some of the damage or maybe AD or AP ratios so he has a chance of doing damage. All in all it's a cool concept that I can definitely get behind. :D
Sweet I'm glad you got to this one too! And you're right on the money stating he doesn't fit the assassin role in terms of damage. Unless you go full AP. Going hybrid or even fully AD I designed the kit to be honestly, a pain in the ass. I envisioned a Levia player weaving in and out of harms way, crypt walking in dealing damage with a hydra proc and W auto reset, cyrpt walk to hopefully a less harmful dread zone position start to flee, press Q to regen some energy and reset the dread zone timers, maybe even creating more due to the arcane discharges, then crypt walking right back in to do the same thing kind of back and forth and back forth. It could easily be shut down by a well coordinated team, but so can master yi be shutdown in that way. If a player decided to build full AP and say at this point had 600AP and ulted a whole team, immediately would deal (85+ .45(600)) to each player right away which is only 175 damage from the dread bolt strike. What you may have missed was that each player generated a dread zone as the ult blast passed through them before the dread bolt strike hits therefore causing an arcane discharge throughout all 5 members dread zones. Meaning each player takes 175 damage and takes the arcane discharge damage, therefore 175 + (50 + .45(600)) which rounds out to 315 to each enemy immediately. On top of that, arcane discharge damage can stack, so even though this is a specific case it is possible if teammates are too close to each other to take 5x arcane discharge damage from a single ultimate cast from Levia. so that now becomes 175 + 700 damage to all 5 members at once. On top of that even, Levia can immediately Q: Bolt Strike, causing all that damage to be applied twice, so 2x(175 + 700), rounding out to 1750 damage to all 5 enemy members rather quickly. Again this is a super specific case it really is. But with a borderline no cool down energy champion, you have a lot of opportunities to pull this kind of damage output off. I could be wrong and Levia could require a mssive buff to his damage that's for sure. But the damage numbers at this stage of a concept aren't the pinnacle of my focus and I think you can see that. I care most about a kit that has depth, meaning, seamless flow and high skill ceiling. I think Levia's kit covers that and some.
Søøt (NA)
: First, I loved reading the lore before the concept. I would've added lore to my own concept if I had any good ideas. But alas, I do not. XD Either way, it's always a pleasure to see concept creators write in the lore as well as the concept. It shows a more... intimate connection with their concept, which is really cool and refreshing, especially when the creators put a lot of work into their concepts and it shows, like it does here. Now, while I don't have any real critiques, per se, I am *somewhat* concerned with her Wraith and Reaver ability. It feels really risky, which could be what you're going for, so by all means feel free to ignore this. But, from what I'm reading, it seems as though she just takes the place of the wraith whether or not she wants to. I feel like making the option to take its place would be better, but then I suppose it's a bit much like a Zed W crossed with a Lissandra E. However, without knowing her base stats and merely reading what's available, she doesn't *seem* to be very tanky (minus her shields), so I feel like she wouldn't be using her E unless she was committed on engaging anyway. Also, on top of the option making her E viable in more situations, it'll also zone the enemy, which could give her a bit more breathing room, as she doesn't seem to have any real disengage whatsoever. But overall I like the concept, and the wraith mechanics with increased range/AoE is *really* cool and interesting.
This comment means a lot! To be honest you are the kind of reader I am writing to when I make these concepts. Also myself, but like you, I sincerely appreciate when you can see the connection between the champion abilities and where the idea came from in the lore. And vice versa, sometimes I think of a cool ability and come up with a scenario to write lore around which I did for Maya's ultimate. I had the the ability idea honestly over a year ago and one day while reading Icathia's story, I found a place for it. I enjoy my own concepts more when the abilities connect with the lore and I am so pumped you were able to appreciate that extra effort I put in. I have another champion concept you can find through my profile posts if you wanted, it's Levia. The lore isn't as developed as this one but I think you'll find a similar type of connection between story and ability there. Now about your Wraith and Reaver comment. I agree it's as of right now definitely risky. I try to err on the side of caution when developing too many tools for champions. Cause honestly, people read them and can't even develop an appreciation for it all they think is "THIS SHIT IS TOO BROKEN". I felt giving her an option to follow the Wraith and Reaver or not was too much, considering her W is a disengage tool, and R has up to 2 seconds of not being targettable. A compromise buff between having that option and not having it could be, E-Wraith and Reaver: Maya sends a Wraith with its blade drawn to stab the first enemy hit dealing damage. If the wraith stabs an enemy, Maya can recast the ability to become the wraith as it passes through the enemy taking it's place. This way the ability can still be used to zone like you suggested, but removes the strength of the get away mechanic like a zed or liss E provides. Maya needs to hit an enemy to be able to recast. So like lee sin Q more so.
: Ghorban , the " Martael " Merchant ( Champ concept )
It's neat that you explored a story related to Doran, the name behind the iconic starter items of the game. But all I get from this is that you tried your hardest to not let anything make any sense. Not speaking about your ability descriptions, although those were difficult to follow. But stuff like "Diamond Crag Rusher", "Trench weaver's Bottle", "violent Kumungu EverBeetle extract", "Shadow isle marganium steel pod", like what? The thing is, your intent at throwing random nouns and adjectives together to come off as super original or archetypal of this "Torah'ehn Sky Fortress" is so transparent that it comes off as lazy. even if it wasn't it's how it sounds. Perhaps write more than 1 paragraph of lore to make it all "make sense"? I am being harsh, I know I am. You liked my champion design and lore and I appreciate that but I'm not just gonna blindly praise this just cause you gave me props. If that's what you were looking for then just stop reading my reply now. I don't intend to be mean what so ever, I am just going to be candid with my thoughts. From a high level view, which is how I like to start understanding a kit, (1) you got a Skill Shot Q that is a slower to activate but better CC trundle piller - oh that also damages. Again here it seemed like you were more focused on getting a reaction like " woah this weaver guys bottle explodes into a shuriman pillar whaaat how do those things go together?!? " (2) W is heal, not sure why it's a S.S. (3) a defensive spell (4) Doesn't have a place in this MOBA, but from what I gathered its a bubble shield that buffs allies inside. All in all, I'd say yeah fits a support role. Starting with the passive, I get trying to come up with new mechanics but there's gotta be a reason why. Yea this characters lore is tied to being a Vendor and what not, but for what reason is this the passive, why does buying items for cheap and selling them at full price his passive. If i cant answer that by reading the kit, I think there's a problem. Current league champs have this problem. I would like to have seen something along the lines of, "Gorhban buys items at discount, and can sell back at full price. The items Gorhban buys have special effects - say 15/30/45% of item stats are granted to nearby allies in total (not everyone gets 45%, 45% split by 4), also Gorhbans items decay overtime say 3 mins 50% less effective, 6 minutes 90% less effective." Something like this that would give reason to constantly buy and sell and buy and sell items. Literally just came up with that on the fly and it's actually kind of cool. Oh also, you talked about "dorans Adoration' stacks but I don't think yo ever mentioned how to get those. Q -- Like I mentioned above its a slow but better trundle pillar. There's a knock up and two mechanics of damage applied here. This seems it would be hard to hit as an engage too, but a great zoning and counter engage tool. I think trading the knock up duration for little to no delay for exploding an erupting the pillar. Something to think about. All in all no issue with this ability, seems legit. W -- Why a Skill Shot? It doesn't damage or do anything to enemies so yea why a S.S.? I understand reddit has tossed up threads before about why aren't there more skill shot heals in the game bla bla bla, and while they're right, don't just slap oh by the way its a skill shot on a healing ability. Make it do damage. Make it hit enemies for a bit of damage, then when your ally damages them it procs for more damage. Then this makes sense being a skill shot, and instantly becomes a fun ability rather than just a heal. E -- I got issue with this whole thing. People don't like being tahm kench eaten as his ally, kalista ult feels like garbage as an ally, the only one that feels good is thresh lantern. Lets really imagine what this would feel like as an adc. Your support uses this ability, some gargoyle comes out drags you to a new position that you didn't choose, and holds you in place. Lets not forget that it sucks 12.5% of your life away. You say that's not much, I say that's just unecessary. I can only think of this ability being useful in a getting dove oh shit situation. If I were the adc I would never want this ability used on me. My biggest issue with this ability is that I can only imagine that you thought of how cool it would look for a stone gargoyle to drop out of the sky like galio and shield your adc. So you forced it into an ability. It feels forced, it reads forced. This is only useful in not in enough ways to be useful. R -- I don't think this kind of thing belongs in league of legends. The skill behind this becomes how well can you allies naviate their item menu? Idk, just seems crazy gimmicky and again a bit forced with the whole merchant narrative. Keep the whole merchant narrative tie in within his passive for this kit. Honestly a general team buff of damage or health or whatever would make sense, on simple activation like sivir ultimate. Activate it and say like all allies get a patterned Gorhban weapon for like 10 seconds. This is my opinion. This isn't fact or anything don't hang on my words. But also seriously give the Boards user guide a look for formatting. Much help. Also don't rush your designs. I've put months into my design that your read before I posted.
: Congrats :D nice voidy Lore of the Origin-ish Variety :D , overall nice concept , rich CC and nice overall damage 7.5 / 10 concept :D coulda been a a 9 or 9.5 if you fix the " [ 20% - (1% for every 5% of it's own missing health) of the target’s missing health ] magic damage. " part is kinda confusing with your choice of text and parenthesis and pseudo parenthesis like text xD i forgot what its called , is it actually 20% + or 20% - ? , and the stacking shield part , you didnt mention the maximum number of shields it can stack doesnt it have a cap ? , but yeah those are just my concerns :D your champ concept is great ! you should make more ^^ i would enjoy reading the lore while sipping my cold chocolate drink ( and also if you dont mind , check out my recent champ concept aswell ~ and tell me about your own thoughts https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4ktYG0kl-ghorban-the-martael-merchant-champ-concept many thanks ) {{sticker:slayer-pantheon-popcorn}}
Hey thanks for reading. I knew while I was typing it out that that part n particular was going to be confusing. But trust me I've exhausted a lot of time trying to think of an easier way to say it. Imagine 5 shaco clones standing at all 5 points of a star formation. 1 of them is the real shaco, and once he moves, the other 4 dash at you and explode for up to 80% of your missing HP. Now that's hella busted, but in order to reach that potential you gotta get in close range to lock onto your target which is channel that can be interrupted. Now those other 4 clones have 300/375/450 HP. If you can damage and even kill as many as possible before they reach you, you can significantly reduce the amount of damage they do to you. Say you half health the 4 clones before they hit you, then they will only explode for 40% of your missing HP. I really cant imagine another way to lay it out unless I change the damage mechanic from missing HP to like flat or something but I don't want to do that. There's no shield stacking cap, that's something that would come later if the champ needed fine tuning but this is purely conceptual here. They also last for a second each, and even tho that timer resets each time a clone deals damage your clones don't deal damage THAT often, unless ULT is available. I think it's all pretty balanced the way the shields work, barring that actual percentages I threw out. I've thought this champion through a lot. You should look at the Boards User's Guide and implement some of the formatting options available to improve readability of you concepts. I will most likely give yours a read but at first glance I was turned off at the formatting. But i owe some thoughts, I appreciate yours!
Comentários de Rioters
: > [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=000200000000000000000001,timestamp=2019-02-26T15:41:34.175+0000) > > OMG! Lol I was taking you seriously! You don't play Aatrox, at all! Alright, well thanks for your opinion dude. That is irrelevant to the point at hand. Making a change for an extremely niche rune build is a waste of the balance team's time. You don't have to main a champion to understand that. And it also doesn't matter that I listed runes he might not use or may use rarely - because if they DID make a change that had unforeseen effects that combo'd with atypical builds, it could create a new problem.
Thanks for stopping by {{sticker:slayer-pantheon-thumbs}}
: > [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=0002000000000000,timestamp=2019-02-26T15:12:50.978+0000) > > How's it very unnecessary? The champion has a low win-rate, deserves a buff and I just explained that it would be an appropriate buff. Changes of this size are made all the time. I think changes of this size should be made especially to champions with extreme sensitivity to changes, as Aatrox is. Conqueror is by far the best rune for Aatrox, so while it's only one rune, it is the one rune you should always be taking on him. So not at all a weak reason to request a change. Also to your point, Aatrox doesn't deal anything other than physical damage. Why the F is there a stipulation that he heals only on physical damage dealt??? It's not like hes going to accidentally deal magic damage, so why have it all right? (Not counting item actives) Again, it would be an appropriate buff to an extremely change sensitive champion. No, it's not an appropriate buff, it's an extremely niche, unnecessary buff to accommodate a rune that's been in a constant state of unrest since it's creation. It's not going to help his winrate for a meager 3% healing. Furthermore, if you open up his healing, he's suddenly going to be burst healing from Electrocute, Ignite, and Scorch. It's much easier to control his power level when he's got a specific type of damage he heals from, as opposed to all sources. There are better ways to fix him, and changing him based on a rune that could very well change completely next month is not sensible.
I agree with your overall sentiment that basing a change around a volatile rune isn't sensible. Okay, fine. But I do not agree that it's unnecessary by any means. In fact I'm getting annoyed that you keep suggesting the change is unnecessary and it's ruining your credibility, from my p.o.v. Wondering if you even play the champion at this point. He just took a huge hit to his lane phase healing, how could a healing buff, no matter how niche, be unnecessary?
: > [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=00020000,timestamp=2019-02-26T14:53:25.343+0000) > > The 10% true damage conversion from conqueror. Let me stop you quick before you tell me conqueror heals you for that 10% true damage. It does, and it does on all champs. But aside from that, Aatrox E heals him only for physical damage dealt. So converting 10% of his damage to true nerfs his E heal by a whopping 3%. Yes that small. It is small, its almost not noticeable. That's why it would be an appropriate buff. So you're saying to do a very unnecessary change to his kit to accommodate ONE rune that is already highly volatile and been changed once already? No thanks. If there was a more broad application of this change, such as if he dealt mixed damage somehow, I could see it as being reasonable, but just to accommodate Conqueror is one of the weakest reasons to request a change.
How's it very unnecessary? The champion has a low win-rate, deserves a buff and I just explained that it would be an appropriate buff. Changes of this size are made all the time. I think changes of this size should be made especially to champions with extreme sensitivity to changes, as Aatrox is. Conqueror is by far the best rune for Aatrox, so while it's only one rune, it is the one rune you should always be taking on him. So not at all a weak reason to request a change. Also to your point, Aatrox doesn't deal anything other than physical damage. Why the F is there a stipulation that he heals only on physical damage dealt??? It's not like hes going to accidentally deal magic damage, so why have it all right? (Not counting item actives) Again, it would be an appropriate buff to an extremely change sensitive champion.
: > [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=0000000000000000,timestamp=2019-02-26T12:18:51.474+0000) > > Sure, but it's not only from the double dash change. Removing the double dash and removing minion healing made the people who simply play Aatrox lose more. But the Aatrox players adapted just fine. The change that hurts no matter how you adapt is Q damage reduction. The problem is that his double dash is what makes his kit work. Without it, he cannot effectively change position in a fight to land is Q in the sweet spot better. To play Aatrox at full potential you have to be moving around to hit opponents with your empowered Q.
How so? You must be talking exclusively about the laning phase, because E is on an almost non existent cooldown late game. Watch this, literally had negative trouble keeping up with this enemy and look how many dashes I am able to use. It's not an issue at all. It just makes laning phase a little more difficult. https://plays.tv/s/M6KIrAx8mXTz
: I just want his double dash back.
Some do, some don't care. Id rather see a different strength added.
: Tell me what purpose removing the physical damage requirement from E would do for him. He's got no magic damage to speak of, he has no AP scaling, and he doesn't want to build things like Statikk, Nashor's, or Gunblade. What purpose would this change serve?
The 10% true damage conversion from conqueror. Let me stop you quick before you tell me conqueror heals you for that 10% true damage. It does, and it does on all champs. But aside from that, Aatrox E heals him only for physical damage dealt. So converting 10% of his damage to true nerfs his E heal by a whopping 3%. Yes that small. It is small, its almost not noticeable. That's why it would be an appropriate buff.
: > [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=00000000,timestamp=2019-02-25T14:32:19.208+0000) > > I don't agree Right now he has one of the lowest winrates in the game. He definitely needs some significant changes.
Sure, but it's not only from the double dash change. Removing the double dash and removing minion healing made the people who simply play Aatrox lose more. But the Aatrox players adapted just fine. The change that hurts no matter how you adapt is Q damage reduction.
: He needs his double dash back to ever be good again. Or possibly make his ult give his E like zero cooldown or something like that.
Comentários de Rioters
: > [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=kLtlQNhE,comment-id=00000000,timestamp=2019-02-13T12:41:48.713+0000) > > What did this add to the original post? well what im saying is that your AD is going to be high in the sky when your finished with a full aatrox burst (q stab q w aa slash q then dash auto.) but you wont get much after it unless you go spear of soujin which can escalate to true damage/healing .
That's not what you were saying, you just defined the conqueror rune almost as if I wasn't sure how it worked. No matter how you stack it, it could give bonus MR per stack who cares, both versions of conqueror end up converting a percentage of your damage to true damage. But you knew that. Currently 20%, soon to be 10%. Aatrox Umbral dash only heals for physical damage dealt. At 5 stacks, at whatever stacks, doesnt matter, as an Aatrox you will be nerfing your E heal by currently 20%, soon to be 10%. Still a great rune with great adaptive force bonus, but also still an E healing nerf. Thanks I guess
: after 5 consecutive blows then you get the 10% true damage/healing amount. before then its adaptive version fervor thats stacks AD/ap.
What did this add to the original post?
man of tin (EUNE)
: I just want them to up his base stats so he could actually be up to par with other bruisers. He used to compensate for his low stats with the sheer damage and sustain he used to have, but with the constant damage and cooldown nerfs and the removal of healing from minions that's not really the case anymore. Really hoping that in the upcoming changes in 9.5 they'll try to make him feel more like a juggernaut that's a constant menace in fights and takes effort to put down instead of the guy we have right now that just sort of tries to rush into the backline hoping he can burst them down quickly enough before getting out with his revive.
They did buff his base stats. When they changed his E they buffed his health regen and health regen growth, pretty significantly. It doesn't make him feel like a juggernaut, but I also don't want that to be a thing. I'm gonna disagree with you on that one.
Comentários de Rioters
dankLord (NA)
: This is the kind of champion concept that I read and immediately want to play. I love how the abilities work together, I can imagine it feeling so smooth. Nice work! Also the story was gripping. I can tell you're a newbie writer ;) but still able to set a great scene. Then the Ult coming from the story line, super sweet. I really like the Ultimate ability, super unique.
Hey thanks man, I'm surprised someone read this |I posted this a while ago. And yea my writing is eh. I have an awesome image in my head that I just try to get down in words, it's a tough task.
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rareform

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