: People are still playing SR after Nexus Blitz left? Play Aram Hecarim is much easier to deal with there and will see he is not the problem you make him out to be..
: Go to front page of league, click 9.9 patch notes, scroll down till you see Hecarim, your welcome.
i literally just played a game with a hecarim, he got 1 good gank which is not hard when u have infinite movespeed and he proceeded to get fed and hard carry doing 2k dmg in 2 seconds with 3k hp i didnt read the nerf but i already know it didnt do shit
: I worry for mordekaiser
i hope they just delete the champ hes so boring in all regards
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=JOpAkfzB,comment-id=00000000,timestamp=2019-05-03T00:22:44.071+0000) > > what is the point of your comment? to say that they could make a broken champ completely busted?? her q is dumb, nobody likes it all she does is literally press q and if theres no minions around, sorry! you die! haha so fun! It’s not different than zed pressing r and landing an undodgeable combo. Or talon rushing you at level 2 with ignite. Or renekton, just his entire existence. Or urgot.
yes i agree there are a lot of no skill broken champs
: What is the best jungler?
hecarim because he is absolutely busted right now and riot is way too ret4rded to fix it. literally get one good gank (which is easy as fuck because of his ridiculous gap closing ability) and you will snowball harder than master yi while having way more hp and infinite movespeed and ridiculous healing and oneshot squishys and 1v9 and do whatever you want and do 1k damage with 1 q and have 3k health and build tank and do 5000 damage and this champ is ret4rded. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/OsPwwiwm-nerf-hecarim-already
usul1202 (NA)
: Increased range, less stats for her upgrades to free up build patch, the ability to cancel her e, q having target priority or giving a stack of passive if enough missiles hit, there's plenty to add to her where her kit is currently limited.
what is the point of your comment? to say that they could make a broken champ completely busted?? her q is dumb, nobody likes it all she does is literally press q and if theres no minions around, sorry! you die! haha so fun!
Comentários de Rioters
roughvan (EUNE)
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=r7vZqET4,comment-id=00000000,timestamp=2019-04-10T06:22:56.995+0000) > > you dont actually need to own 20, you only need to own 6 because the free rotation provides 14. in the client it says you must "own" 20 for draft but it should be "available", ranked is when you need to own 20. they already give you a few champs in new account challenges and giving 6 champs isnt a stretch, theres like 140 after all. > > i dont think thered be more smurfs, theres already a lot and theyd be popping off in draft rather than blind pick, same difference if you ask me. > > i still think blind pick should exist so people can try champs without worrying about them being banned but i strongly think that draft should be the mode presented to new players as the default mode as its much less of a crapshoot and more representative of the actual game. and so i can fucking ban zed xD Problem with that idea is that its free rotation, most new players will have issues learning new champions when they don't even know how to play the game yet. Some players can't play a lot and maybe don't want to spend money, so if a new player has a few champions and only knows how to play them, what will he do when his champions get banned in draft pick? Also i don't think new players can jungle, they are more useful in lane because if on one team there's no jungler and the enemy has 2 champions in top lane, your teammate will probably lose as he doesn't know how to play the game, having him play against 2 champions is harsh. I agree with you that it is better representation of the game but there is just so much to learn in league, there's like 143 champions and game is already quite complex, teach new players how to jungle at the same time.
thats a good point about how it would be tough on new players if their champs are banned. but with blind pick you still have the issue of people not being able to get a role they like and ending up in some weird matchup which can be just as unpleasant. i think with 143 champs to work with it would be easy enough to give a sufficient amount of champs to players, like idk 5-8 rather than 3-4 doesnt seem problematic to me. hell they already give you a few shards that you can unlock for free or disenchant for 2400 BE and you can unlock a load of cheap BE champs with that so they already basically give you a lot of champs. from a business perspective i think it makes sense cause i can see a lot of people getting tired of the blind pick format of having to type in the chat as soon as you can to call ur role and then somebody might be a dick anyway and still go there. if this annoys people and scares them away before they ever even try draft then theyre losing potential long term customers. about jungling, riot could come out with a very basic tutorial for jungling like they do with laning and that would help this. draft might even be better for a lack of junglers cause you eliminate those weird games where theres a 2v1 top and the one junlger gets too much free farm. and if they give you a couple junglers (they already give you yi, could give you like warwick or something cause hes already 450 BE champ) and they make a cool little tutorial about a basic jungle path more new players would queue up for it.
: I don't think any new players actually jungle.
thats a good point but riot could come out with a very basic tutorial for jungling like they do with laning and that would help this. youre still gonna have a lack of new players jungling with blind pick or draft so might as well make the default mode draft anyway
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=r7vZqET4,comment-id=000000010000,timestamp=2019-04-10T06:31:11.647+0000) > > i mentioned it in my other reply but you dont actually need to own 20 for draft, its actually 20 AVAILABLE and free rotation is 14 so you only need 6 which they could easily give to new players. Oh, I thought you had to OWN 16, last I checked that was the case. If you need 6 to play draft that's simple, there are lots of 450 IP champions.
yeah im doing it right now, i can queue up fine owning 7, i own one thats in free rotation so it overlaps and only counts for one. i guess theres a potential issue there if someone's owned champs overlap the free rotation but with 140 champs its very unlikely especially if you get a few 450 BE champs like you mentioned. for ranked you need to actually own 20 but in the client it says "own" for both so its kind of misleading.
: > [{quoted}](name=roughvan,realm=EUNE,application-id=3ErqAdtq,discussion-id=r7vZqET4,comment-id=0000,timestamp=2019-04-10T06:13:16.204+0000) > > What do you expect riot to do? give 20 free champions on account creation and lose money? There's no chance of that happening. > Would love to see it though, but there's danger to it as more smurfs would start playing and more toxic players will continue being toxic because they'll be able to create accounts and level to 30 and if they have champions too.. > > I really dislike blind pick and i remember the days when that was the only option to play the game, we've gone so far from back then. > > If you want change maybe suggest a solution? I don't quite see it, how could this be solved? Honestly they don't have to give players anything. They could just remove the whole "need 16 champions OWNED" and put it as "need 16 champions available". Then they could allow players to use the last 2 or 3 free champion pools that don't own 16 champions.
i mentioned it in my other reply but you dont actually need to own 20 for draft, its actually 20 AVAILABLE and free rotation is 14 so you only need 6 which they could easily give to new players.
roughvan (EUNE)
: What do you expect riot to do? give 20 free champions on account creation and lose money? There's no chance of that happening. Would love to see it though, but there's danger to it as more smurfs would start playing and more toxic players will continue being toxic because they'll be able to create accounts and level to 30 and if they have champions too.. I really dislike blind pick and i remember the days when that was the only option to play the game, we've gone so far from back then. If you want change maybe suggest a solution? I don't quite see it, how could this be solved?
you dont actually need to own 20, you only need to own 6 because the free rotation provides 14. in the client it says you must "own" 20 for draft but it should be "available", ranked is when you need to own 20. they already give you a few champs in new account challenges and giving 6 champs isnt a stretch, theres like 140 after all. i dont think thered be more smurfs, theres already a lot and theyd be popping off in draft rather than blind pick, same difference if you ask me. i still think blind pick should exist so people can try champs without worrying about them being banned but i strongly think that draft should be the mode presented to new players as the default mode as its much less of a crapshoot and more representative of the actual game. and so i can fucking ban zed xD
Sucction (OCE)
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=7X9rniAH,comment-id=0001,timestamp=2019-04-07T08:48:19.668+0000) > > agreed this game is a gimmick fest meant for mass appeal so they can get as many players and make as much money as possible it is a joke master yi is a joke zero skill You're literally level 12. Stop thinking you know anything about the game at all.
Comentários de Rioters
SirPurrr (NA)
: Ddoge Penalty Is Too High for Multiple Dodges
true, this game just sucks tbh because you need to be able to dodge trolls but at the same time if you make it easy to dodge multiple games then people will just dodge almost every game (it already happens a lot) and the game will literally be unplayable. this game has just lost itself, too many champs, too much unfun stuff
: I've always found that the "Champion is not fun to play against" argument lacks any substance. Has anyone ever died and said to themselves, "Well, I'm dead, but at least it was fun dying to them"? Highly doubtful. Cruel as it may sound, you can't have fun all of the time. Games, like League of Legends, have "failure states". You lose match-ups, objectives, team-fights, and yes, _games_ and it's not always fun. But it's because these failure states exist that victory is satisfying. Without them, victory does not have meaning. But let's explore this idea of taking "fun" as a consideration: Getting pulled from the Fog of War is no fun for me. Let's take away Blitzcrank's and Thresh's most iconic abilities. I don't like being near-sighted, either. Let's get rid of Nocturne's trademark Ultimate. It's not fun having control of my Champion taken away from me. Suppression? Taunt? Charm? All of those better go, too. I think the problem is clear. This all reminds me of a quote: "Better" never means "better for everyone". You may not have fun playing _against_ certain Champions, but what about those who have fun _playing_ those Champions? You can't have it both ways. Every Champion has _something_ that makes them "not fun" to play against. Mobility, crowd-control, damage, utility, disruption, something. I can describe a Champion that is "fun to play against" in a single word: useless. Only a Champion that can do absolutely nothing to stop me from having fun would actually be considered "fun to play against". And that's why you can't balance around "fun to play against".
> Has anyone ever died and said to themselves, "Well, I'm dead, but at least it was fun dying to them"? yes this happens when i have good skirmish with someone and they simply played it better but i couldve won if i played it better. however if i die because of some gimmick ability like i finally got caught by a single veigar stun and then he just clicks on me and oneshots me before i can move, thats not fun.
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=sM9FmEiv,comment-id=0000000000020000,timestamp=2019-04-07T22:44:16.971+0000) > > yes the difference is that cass q is a skillshot that is difficult to hit if u actually focus and play the game and try to anticipate it. whereas akali presses the w key and suddenly shes literally invisible and for a lot of matchups the only "COUNTERPLAY" is to walk away (such bad and unfun design its laughable xD) It's not like Cass Q has a short CD or that her W achieves the same effect or anything. You have no idea what "skill" even means
of course u people are going to argue every little tiny specific point about any champ or ability i mention and ignore my larger point {{sticker:slayer-pantheon-thumbs}} i could argue ur points about how cass apparently takes no skill even tho shes regarded as a very difficult champ to have a high winrate but idc
Poske (EUNE)
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=sM9FmEiv,comment-id=00000000,timestamp=2019-04-07T09:13:04.841+0000) > > where u have to actually get in the mind of ur opponent and u both have the opportunity to outplay each other rather than some stupid farm fest or gimmicks that are just unfun to play against > > e.g. skill based: {{champion:161}} {{champion:103}} {{champion:69}} stupid: {{champion:84}} {{champion:74}} {{champion:90}} Velkoz is literaly Hit an e then press every single buttom on that spot. Puting a word skill and velkoz in same sentence XD While akali is easly in top 5 hardest champions to fully master
and what is velkoz's e? a slow ass skillshot. there is room for counterplay in his kit to the point that if u want to be effective u have chain ur abilities to consistently land them, e.g. confusing ur opponent to walk into e with ur w or slowing them by hitting ur q first. wow, mind games in a moba, who would think? about akali ill just repost my other reply. i know that akali takes skill to play but youve got to recognize that when shes played well, she has little counterplay. u realize that ur ignoring this aspect of skill based gameplay right? there has to be counterplay. i dont care if a champion takes a lot of skill to play, thats only one side of it. if as soon as you become comfortable with a champion you eliminate counterplay from your opponents that is blatantly stupid design.
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=sM9FmEiv,comment-id=00000000,timestamp=2019-04-07T09:13:04.841+0000) > > where u have to actually get in the mind of ur opponent and u both have the opportunity to outplay each other rather than some stupid farm fest or gimmicks that are just unfun to play against > > e.g. skill based: {{champion:161}} {{champion:103}} {{champion:69}} stupid: {{champion:84}} {{champion:74}} {{champion:90}} {{champion:103}} skillbased? {{champion:161}} skillbased? {{champion:84}} what the fuck are you even talking about here
what am i supposed to reply to if u dont make any points? u trying to say that skillshots such as ahri charm and velkoz q dont take skill and have no counterplay when theyre literally skillshots?
: > [{quoted}](name=schübert,realm=NA,application-id=3ErqAdtq,discussion-id=sM9FmEiv,comment-id=00000000,timestamp=2019-04-07T09:13:04.841+0000) > > where u have to actually get in the mind of ur opponent and u both have the opportunity to outplay each other rather than some stupid farm fest or gimmicks that are just unfun to play against > > e.g. skill based: {{champion:161}} {{champion:103}} {{champion:69}} stupid: {{champion:84}} {{champion:74}} {{champion:90}} so... somehow {{champion:69}} hitting you with a Q once and then constantly Eing you till you are either dead or the poison wears off is more skillful than {{champion:84}} ? ok dude whatever you say
yes the difference is that cass q is a skillshot that is difficult to hit if u actually focus and play the game and try to anticipate it. whereas akali presses the w key and suddenly shes literally invisible and for a lot of matchups the only "COUNTERPLAY" is to walk away (such bad and unfun design its laughable xD)
mack9112 (NA)
: The thing you have to understand is that there are so many different champions in this game that skill expression expression comes in so many forms. As an example I play a lot of velkoz and he revolves around landing his q in lane to setup combos with his e and w to procn his passive then finish with my ult. Heimerdinger is about pushing lane to force 1v2 scenarios that he can win and malz is generally a pusher who counter assasins. On the point of assasins I know this board like to shit on them but they are honestly difficult to play and takes a lot of experience and skill to know there safety ranges . I personally play artillery mages a lot because I enjoy that play style but they are also the easiest champion to play safe as all they have to do is stay really far away from people.
i see what ur saying. i know it takes skill as an assassin to know when u can safely engage, ive had a lot of fun playing ekko because his ult lets u experiment with this a lot. my problem with assassins tho is say ur winning ur lane and ur botlane feeds their enemy rengar. now the gameplay experience for me is trash. if i step out from under my tower without knowing where he is he just runs up to me and oneshots me. its boring. doesnt matter if rengar had to do skillful plays to get to that point of being fed if once he reaches that point the game is simply unfun for his opponents. i think that is bad design. maybe mobas just arent for me i dont know but i dont like the idea of not having counterplay. like say im a fed velkoz, the enemy can still outplay me by dodging my skillshots. u see the difference? about heimer, the idea of the purpose of a champ being to literally afk push lane is soo ret4rded to me. that is such boring design. and same with malz if the whole point of the champ is that u click on an assassin so they cant move for 5 seconds while u drain half their hp that is so unskillful and boring for both people. but it appeals to some people. thats my point about how riot prioritizes mass appeal rather than a more skill based game.
: ...Akali has one of the largest skill requirements in League, to the point where she was fucking useless in solo Q and **still dominating most pro-play matches**. Her mains were pushing 60% winrate on average, while Akali's total average was around 45%. There are **incredibly** few champions with that much of a skill level requirement that isn't because of strength in coordinated play - the only other two coming to my mind being Riven (for reasons we're all well aware of) and Singed (because it's basically an entirely different game from League when playing Singed).
u just gonna completely ignore my point like an absolute pepega? i really have to say it again? really? **i know that akali takes skill to play but youve got to recognize that when shes played well, she has little counterplay.** u realize that ur ignoring this aspect of skill based gameplay right? there has to be counterplay. i dont care if a champion takes a lot of skill to play, thats only one side of it. if as soon as you become comfortable with a champion you eliminate counterplay from your opponents that is blatantly stupid design. its funny because i can tell that when these illogical replies start getting more upvotes than mine i can tell that im talking to the casual players who dont care about skill based gameplay, only like getting handed candy.
: Malz and Heimer aren't really kept strong, they've been kept kinda weak. And Akali takes more skill than **any of the three** you listed first.
doesnt matter if theyre weak if i have to lane against them and the first 15 min of the game is boring as hell. i know that akali takes skill to play but youve got to recognize that when shes played well, she has little counterplay. ooh look i pressed w and now im literally invisible haha so fun! oh look i just dashed literally across the entire screen and oneshot u whoopsie haha!! we can argue about specific champs and abilities all day but i just want a game where i dont dread having to play against so many champs and if more champs are what i like to call skill based it would be a much more enjoyable game for me
mack9112 (NA)
: What is a skill based matchup
where u have to actually get in the mind of ur opponent and u both have the opportunity to outplay each other rather than some stupid farm fest or gimmicks that are just unfun to play against e.g. skill based: {{champion:161}} {{champion:103}} {{champion:69}} stupid: {{champion:84}} {{champion:74}} {{champion:90}}
: I can't be the only person thinking this obvious truth, right?
agreed this game is a gimmick fest meant for mass appeal so they can get as many players and make as much money as possible it is a joke master yi is a joke zero skill
AmBraum (NA)
: Tanks Are Broken
i just a game where their sion literally only had sunfire cape and some non damage tank items and tried to 1v1 him as yasuo and i scraped off about 10% of his fuckin hp before i was 10% hp myself just from being fuckin near him and dashed away to live with like 5% hp which is fucking ridiculous he literally just stood there and auto'd me like a couple times didnt even land his stun and nearly killed me while i layed into him as a damage carry champ and couldnt do anything such a dumb worthless game sometimes. imagine just standing there and doing practically nothing and winning a 1v1 just because u have stacked hp and armor and one item that deals passive dmg to people nearby who comes up with this shit, a fucking rock? how boring is ur brain that is exists in this game riot? ur a rock brain riot?
: Just another post about dodge timer penalties...
i swear u used to have 1 freebie where u didnt get a time penalty and now u have 0 freebies. so stupid i dont even like this game that much when i want to play it i want to play a particular champion in a particular role and if i dont get this im just gonna dodge cus im not gonna waste 35 min playing some shit i dont want to play (DUH) so how about u stop penalizing people for ur own incompetence to create a matchmaking system that gives me my fuckin role!
Comentários de Rioters
AmBraum (NA)
: so let me set the record strait here kayn when rhaast I would consider a tank whe he take 50k+ in damage ad acts like a tank unlike league classes champions with all these sub classes I call them as I see them when someone can frontline like that and that so much damage I class that as a tank you may disagree with me but kayn is not the only one you all got stuck on kayn and when you saw me class him as a tank you think my argument is invalid but he is not the only one I have problems with garen is a big one nasus is also a big one daruis is a big one mundo is probably the biggest but not many people play him with giant slayer gone it is really hard to kill anyone with more then 4k health this kayn had that much health so the only way to kill him is to build anti healing right? we had anti healing we had 2 ignites a mortal reminder and a black cleaver as well as my passive this is the second time I have ever complained about league and I have been playing since season 4-5 ish my best friend who was the one with mortal reminder thinks this is stupid too he been in the game since it came out and I will say I play a lot of these champs I want them nerfed or adcs buffed or something to help stop them I don't really care what it is at this point but when we 1v3 him under our town with all this anti healing and he won and got out without dying I don't find the game enjoyable at that point so I don't care if you find my post a joke but I think this is an issue that needs to be looked at.
ur right this game is stupid sometimes and riot does not care about making a fair and balanced game only an appealing game to as many people as possible so they can make more money because thats all they care about not creating an actual quality game. greed and lack of awareness

schübert

Nível 33 (NA)
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