Comentários de Rioters
smethie (NA)
: Question about finding a summoner who is inactive
Unfortunate :( That's okay. I suppose I'll just have to claim that name in games going forward. Thanks summoners
Comentários de Rioters
smethie (NA)
: Nocturne Rework Idea
smethie (NA)
: [Item Concept] Ascendant's Belt
bump from 2 years ago because i still like this concept
Comentários de Rioters
Fearless (NA)
: Let's talk about Plants!
PLEASE NO jesus christ this is gonna be cancer. nobody wants this. I legit might have to quit over this? frustrating niche mechanic RNG plant spawns? Come on...
smethie (NA)
: Taric Rework Concept @Riot pls consider/comment :)
Pretty sure taric rework is coming soon~
: What I see as a solution to the support role's problems right now:
MrFishy (OCE)
: DEVELOPERS PLEASE CONSIDER (ranked lp)
this would create an influx of false reports. for example team report mid for saying "gg" at 14 minutes in hopes he gets banned so we can have our LP back! people trying to get someone banned at either unfair or unreasonable circumstances for the sake of 15 LP. Harsh
smethie (NA)
: Taric Rework Concept @Riot pls consider/comment :)
PiVoRx (EUNE)
: As jungler main, what 2nd role to pick to increase my chances to get jungle?
mid because everyone wants mid. otherwise do fill because then the queue wants to give you jungle > fill as much as possible
Comentários de Rioters
smethie (NA)
: [Item Concept] Ascendant's Belt
smethie (NA)
: Plat Support LFT
Comentários de Rioters
: What Is More Important To You
I play to win because winning is fun!
: The only problem I see with this item is that it basicly makes {{item:3025}} even more underused. Armor/Health items have the potentional to become really stronger. This is just another one we can add to our list. That disturbs me
Changing the Chain Vest to Negatron Cloak. Makes the item more unique and makes it a valuable pick up for Magic Resist! Even more synergy with the items I listed.
: missing mana from the sheen
: Lichbane on Lissandra
There are just better items on her. I play a lot of her and the hard choice is some of the great ap items. However my typical build path looks like this is you'd like to try it. Rod of Ages > Morellonomicon > Zhonyas > Ludens > Rabadons/Void Staff
Comentários de Rioters
leafboom (NA)
: why is yasuo so unfun to play against??
Yasuo counters you, that is why
smethie (NA)
: Legitimate Strategy (Tell Me Your Thoughts)
smethie (NA)
: Legitimate Strategy (Tell Me Your Thoughts)
: I mean, if the mid lane support is getting scuttles, wraiths, wolves, and buffs i think you have an off meta jungler who is camping mid lane not really a duo lane.
I would say that if the support is in the lane 75% of the time its a duo lane. Anyhow, they only clear scuttles if their smite is up and lane is free to leave.
: You're losing out on one gold and exp stream. With a dedicated jungler and solo mid laner you have two sources of income and two sources of exp that don't need to be shared. The mid laner and jungler will out level your duo mid laners as the game progresses. interesting thought though.
I've been playing more of this strat and the pressure usually forces the jungler to not be able to outlevel, along with supports going to get scuttles and wraiths and wolves, they get levels too.
: Hmm, I've tried these kinda cheesy off-meta strategies before. They really rely on your enemies making huge mistakes (which is totally possible given the weird strategy). There are quite a few problems I could image. First, jungle pressure. As you mentioned, counterganking will be non-existant, and your opponents will know this. This means you NEED to win every lane to have any kind of map pressure at all. Not to mention, all your lanes will be extremely gankable due to the lack of countergank and jungle pressure. It would be very easy to fall behind on this alone. Second, buff security. It would be very hard for you to maintain control of your own buffs without a jungler. The enemy jungler would feel free to roam into your jungle every so often with the ability to escape when they see a support missing. Could he get caught out? Yes, but that would involve losing your lane pressure which is the only thing you have. (Assuming you even have that). Third, with this setup, your top lane is free to get camped.
Yeah I can see why these points are valid, but the second point is false as long as your lanes just keep the buffs on regular timers. No jungler wants to invade 1v2.
Comentários de Rioters
: RIOT NERF BLITZ DMG PLEASE
Well also the reason that it did sooo much damage was that the blitzcrank had AP runes on, the auto did so much because of Kalista's W passive, the Q did a lot because he was maxing it first. And the ult has a high base damage and high scaling. You got merkd.
Comentários de Rioters
: http://wardscore.loltools.net/?name=Straga&region=na Most matches played with Blitz as support - http://na.op.gg/summoner/userName=Straga Warding is Mediocre... Two most recent games: Team mates have more CS ... but are trolling??? If this makes sense to someone... they are a smarter man than I
Irrelevant... Warding and etc has nothing to do with trolls or anything. You're just BM'ing a player for no reason. His warding is 18% better than the average player. His recent games are affected by the trolls he is talking about. His most played champion has nothing to do with trolls. Your random argument is invalid.
Senteth (NA)
: (Champion Concept) Egress, the Blinker Beast.
I like the versatility in the item choice! That's pretty cool. Seems similar to Viktor or the old Rengar items. However, I feel like maybe not every champ should have it. Maybe at the beginning of the game (similar to Kalista), you should bestow it upon an ally for free, and they can choose to upgrade it later. (Most likely the support will take the item.) My favorite part of the kit is the W, which is a support-like spell. (I vision this character as a jungler, let me know what they are intended to be.) The W is really unique, nothing like that in LoL. All I feel is this champion needs to have a definite role and abilities should be adjusted to fit those one or two roles. RIght now I see you have AP and AD scaling, a global ult/active that I see similar to Rek'Sai's, a W that I deem fit for support. E is assassin like, etc.
Senteth (NA)
: > [{quoted}](name=Vismatic,realm=NA,application-id=A8FQeEA8,discussion-id=YpoRAWk3,comment-id=0003,timestamp=2015-07-17T06:58:24.816+0000) > > Bump. (: > > Review for review! Link your creation after your review.{{summoner:32}} {{summoner:31}} {{summoner:32}} I'll take you up on that C: > [{quoted}](name=Vismatic,realm=NA,application-id=A8FQeEA8,discussion-id=YpoRAWk3,comment-id=,timestamp=2015-07-17T05:50:19.017+0000) > > **INTRO:** Thanks for viewing mine and Straga's champion concept. _Furr_ is a champion who plays almost solely in the mid lane, revolving around mana, whether it be his own or the enemy's mana... A poke mage with the potential to burst squishy targets, Furr completes team compositions by countering enemy laners, sieging, and making sustainability hard for the enemy team. > He would also be really good in a support role. > **ABILITIES:** > _Passive - Mana Torrent:_ Every third ability casted steals power (fury, mana, energy, manaless) from an enemy and converts it into mana. If this third ability hits an enemy champion, the enemy receives a Mark of Mana (which is displayed by a blue-ish purple crystal floating over that character). The Mark of Mana cannot be consumed by Repentance for at least 3 seconds. (preventing 2-stack q r unpredictable nuke) > The 'mark' portion of this passive just of seems to be part of his ult... Why is it over here? As for the the power stealing. It would effect some champions way harder then others, and radically throw off balance with some of the more... odd, resources. > _Q - Mejai Blast:_ Furr sends a small, dense orb of magical energy forward, exploding in a radius upon hitting a target. Upon hitting a target, Mejai Blast deals 75/120/165/210/255+(0.5 AP) , then explodes instantly, dealing 35/50/65/80/95+(0.5 AP) to the target alongside other enemies in the radius. > > RANGE: 1200/300 COOLDOWN: 6 Seconds MANA: 55/65/75/85/95 > That's it? Seems a bit dull dont you think? > _W - Mana Whirlpool:_ Furr places an AOE whirlpool that reduces enemies magic resist and armor within it by 15% and deals 20/30/40/50/60+(.2 AP) and steals 25/30/35/40/45 mana per second for 5 seconds (Does not steal from champions who do not use mana). > > RANGE: 950/350 COOLDOWN: 16/15.5/15/14.5/14 seconds after effects end MANA: 90/100/110/120/130 > Do you know what this would do to none casters? {{champion:42}} {{champion:22}} {{champion:114}} {{champion:24}} {{champion:121}} and many _**many**_ others would simply be shut down and forced to buy mana items. Other then the mana drain it looks fine, but boring. Maybe instead the pool increases the mana costs of an enemy's spells as long as they are standing on it. That would have more counter play and be fairer to those who don't use much mana. > _E - Arch-Mage Rune:_ Furr places a rune that can be blinked to after two seconds of casting it and within ten seconds of casting it. While the rune is in place, Furr has 20%/22,5%/25%/27.5%/30% movement speed. The rune can be destroyed by being stepped on by enemy champions, but slows the enemy who broke it for the 20% movement speed it granted to Furr. > > RANGE: 550 BLINK RANGE: 1350 COOLDOWN: 20 Seconds after destruction or re-activation MANA: 80 > Interesting. I love the over all concept of this spell. Maybe make it so that you can blink to it instantly but you must be within a very short range to do so. And over time the range at witch you can blink to it increases. Just a thought. > _R - Repentance:_ > Passive: Every time that Mana Torrent is successfully used on an enemy champion, a Mana Stack is gained. Upon using Repentance, all Mana Stacks are lost. Mana Stacks cap out at 2/4/6 stacks. > Active: Spawns and vaults a large mana wyrm from Furr in an arc, dealing 275/425/575+(.7 AP) into an area of effect and slowing enemies hit by 50% for 1 second. If an enemy has a Mark of Mana when hit by this ability, they receive +25 true damage for each Mana Stack stored and are slowed for 50% for .5 extra seconds, and silenced for 1 second. > > RANGE: 675/425 COOLDOWN: 110/100/90 Seconds MANA: 100/110/120 > Maybe reduce the silence to just 0.5 seconds per mark. Silence is a very potent form of CC. ---------- Okay your turn! Pick either one you want ;) _**Rem: The Thought Keeper.**_ http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/rlmGEN9R-champion-concept-rem-the-thought-keeper _**Egress: The Blinker Beast.**_ http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BJ4adoqI-champion-concept-egress-the-blinker-beast
Thank you for the reply! And I'm not sure you fully understand the Q. It's more in depth than a lot of other mage's primary damage spells. As for the W, non casters and casters alike would not be heavily affected by it, even in it for 5 seconds at maximum rank. It would only steal 235 mana (which isn't really that much, you Furr has to be level 14 or so to even have it steal that much). I do really like your suggestion for the E. That's a good thought, would add more capability to the character. For the R, I typed that weird. I should have said they are silenced for 1 second, slowed by 50% for 1.5 seconds. Also, they receive +25 true damage per stack. (They are not silenced per stack, it is a flat 1 second silence.)
smethie (NA)
: Furr, The Spell Keeper
: Can we get a Raptor Jungler please?
Just make Jurrassic (Raptor) Kha'Zix already
: > Your Q Needs nerf to the base damage **80/130/180/230/280 ** > Also the explosion need AP Ratio needs Nerf **(+ 0.5 AP)**> > Your Ultimate Duration?Is it instant damage OR over time - Per second?
The damage the Q has the capability to do is less then nidalee's spear damage, given it has an AOE. Probably a slight nerf to Q, but its a concept, less about numbers more about ideas. The ultimate is instant damage (imagine a mana wraith just slightly larger than Jarvan's Cataclysm being thrown by Syndra W. Thats a lot what this ability is like.) But the ultimate has a small cast time and isn't an instantaneous hit, theres a small period, say .5-.75 ish time to blink out of it. Thanks for the feedback friend! Anything you'd like me to review of yours or any more constructive criticism is welcome.
Omijingu (NA)
: Lydia, The Banshee
Last Breath is yasuo's ult. Just saying, should probably change that! However, the ult might be annoying in a support position since it would maybe be used to KS all the time, etc. Possibly mark them for death for 3 seconds so if your adc cant get it, etc. Also would be cleansable by only cleanse and QSS, so there is some counterplay. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/YpoRAWk3-furr-the-spell-keeper Would appreciate reviewing mine if you would. Thanks!
smethie (NA)
: Furr, The Spell Keeper
Bump. (: Review for review! Link your creation after your review.{{summoner:32}} {{summoner:31}} {{summoner:32}}
Comentários de Rioters
Comentários de Rioters
Tmanwolf (NA)
: LFM Ranked 5s team Gold/plat
Lane: Top Current Rank: Platinum IV (Climbing) Top 3 Champs: {{champion:58}} {{champion:14}} {{champion:68}}
Q One Oh (NA)
: Diamond 1 Team LF Top Laner
i wish i was good enough for this. rip plat.
smethie (NA)
: Getting really tired of death threats/ suicide comments.
Well you can salt me too, that's fine. I never said I would commit suicide. And using the argument "If someone's that weak then its their fault" isn't a very strong argument because then its the same for the aggressor. "If someone's that mean its not their fault". Anyhow, you clearly don't understand the severity of online cyber assault and the consequences that can follow. Hope people who tell people to kill themselves enjoy their manslaughter charges.
Comentários de Rioters
smethie (NA)
: Visha, The Brisk Silencer
Comentários de Rioters
: Wait. Vel'koz floats. As does Malz, and anivia and kayle fly. How exactly does Rek'Sai use "tremor sense" To sense them? PLOT HOLE! D:
* buys boots* * flies faster* how's that for a plot hole?
Comentários de Rioters
Comentários de Rioters

smethie

Nível 81 (NA)
Total de votos positivos
Criar uma discussão