: Mentioning the Diana thing - I feel like a big part of the problem is that AP bruisers simply aren't supported by items. Are there any plans to work THAT into your changes so that she doesn't feel like a square peg trying to fit into a round hole?
They've said they are going to do an AP bruiser item pass sometime in the near future
Twillie (NA)
: Monthly Reminder That Twisted Treeline is a Stain on League of Legends
ZaFishbone (EUNE)
: Face it TT fans, u guys are a minority, and that makes it not worth for Roit to cater to you.
If it was that small of a minority Riot would put in a rotating game mode or remove it entirely, like Dominion. It's obvious that the playerbase is justifiably large to maintain it; the changes it needs aren't even that significant and would help greatly.
Meddler (NA)
: Hey, Thanks for the well written post. We're definitely open to adding the gold funneling nerf to TT. Didn't want to do so at the last minute in 8.14 without enough consideration, and at least some TT specific bug testing though. Our standard approach is to have systemic changes like this affect all maps by default. In this case though given gold funneling's been pretty meta defining on TT for a long time we weren't confident in our understanding of whether abruptly changing that would be a good idea or not. To get a better understanding we figured we'd talk to TT players in the regions where TT gets a noticeable amount of play. That means a post this week asking for feedback that gets translated into the appropriate languages, with our regional offices then helping summarize and translate player discussion from it back again. If the result of that discussion is that it looks like we should try the funneling change on TT as well we'll then make sure it's getting at least minimum needed testing for inclusion in an upcoming patch (could well be 8.15, if that's road to go down in the first place).
> [{quoted}](name=Meddler,realm=NA,application-id=yrc23zHg,discussion-id=FHExMkaL,comment-id=0009,timestamp=2018-07-16T15:18:56.984+0000) > > Hey, > > Thanks for the well written post. We're definitely open to adding the gold funneling nerf to TT. Didn't want to do so at the last minute in 8.14 without enough consideration, and at least some TT specific bug testing though. Our standard approach is to have systemic changes like this affect all maps by default. In this case though given gold funneling's been pretty meta defining on TT for a long time we weren't confident in our understanding of whether abruptly changing that would be a good idea or not. > > To get a better understanding we figured we'd talk to TT players in the regions where TT gets a noticeable amount of play. That means a post this week asking for feedback that gets translated into the appropriate languages, with our regional offices then helping summarize and translate player discussion from it back again. If the result of that discussion is that it looks like we should try the funneling change on TT as well we'll then make sure it's getting at least minimum needed testing for inclusion in an upcoming patch (could well be 8.15, if that's road to go down in the first place). Thanks for all that you do. Didn't expect changes to Twisted Treeline but they're needed and thank you for dedicating time to it.
Tactrix (NA)
: I'll stop calling it dog shit, when it stops being dog shit. Just like you'll start taking us seriously when the money stops flowing into your wallets. And if you think that my opinion doesn't reflect the majority of the community than it's obvious you really don't read the boards at all despite of what you claim.
You're comment doesn't reflect the community.
Meddler (NA)
: Quick Gameplay Thoughts: August 29
How about a keystone that makes you untargetable for a short time after hitting a certain amount of unique spells? I'm not sure how the balance would work for duration or cooldown... just an idea. Maybe you can also become untargetable through walls as well? Just throwing ideas out.
kirocuto (NA)
: New Rune: Extended Return Policy: User can sell items back to the shop for the price they paid for them. Would be really cool to see a Kennen switch between AP and AD as the situation changes, or Kayle selling her support items to carry late game, tanks like J4 selling armor for AD and surprising the enemy carry or knowing they can safely commit to more damage until it stops being relevant. Supports min/maxing the value of their active items by swapping them around will probably be the main use of this given that they probably already value the tree, but that extra level of power/flexibility seems balanced given that they have to go back to shop to use it (tho I could also see Orn abusing this with regen items...)
I really think this change would screw over the early lane. What's to stop me from just stacking six doran's items for early power and selling them? You'd have a massive advantage at no cost. The low sellback price is one of the only things stopping spamming.

titn esthyn

Nível 143 (NA)
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