: > [{quoted}](name=xNarcissism,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=000100000000000000000000000000000000,timestamp=2019-11-21T13:49:28.033+0000) > > I still don't understand what you mean by overtuned.. > all it is is a little dmg in an aoe so that he has consistent dmg.. how is that overtuned? It would be overtuned if say it reduces magic resist or something, but it doesn't. Morde would be complete trash without his passive, 'cause all he could do in terms of damage is auto and q. His passive is over-tuned to be specific. I understand how his passive works and I've experienced it first hand. It lasts too long is what really bothers me and what I find over-tuned about his kit . The reason I mention his MS is because that is a mechanic of his passive that allows him to continue his passive refresher easier against champions who should have a chance at him. His passive should not refresh. If you want to give him MS to keep up with champions, then either give his Q a slow or give him MS when he successfully lands his Q on a champ, but to allow his passive to be able to last longer than an entire skirmish is excessive.
it's not tho.. You're acting like his passive is this crazy thing that does a bajillion dmg if it lasted only a few seconds there would be no point to it. I just feel like you're overestimating his passive. It's not that good the only reason it might be strong is when you build rylai's, so don't call for a change to morde's kit, instead complain about ryalais, because that's the only reason it's even relevant. and liandry's too
: > [{quoted}](name=xNarcissism,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=0001000000000000000000000000,timestamp=2019-11-21T03:01:00.827+0000) > > Maybe I'm disregarding what you're saying, but you're defininitely misunderstanding me. > FIrst of all Nasus is supposed to be a late game monster, so that's why he gets countered by everything early so using him to try and further your point actually hurts you. > Second, stating that ranged counters everything is ignorant as fuck. For most ranged champs all you have to do is get on top of them. The reason morde sucks against them is because he has no mobility to get on top of them in the first place. > > also, not sure how auto attacking and q'ing while standing in passive is called "overtuned" > if anything, it's just simple ass gameplay. > > and the only time a ranged should get dunked by morde is if they get hit by an e. Otherwise, yea, he gets countered by ranged. > > and why are you bringing up all these other champs? we're talking about morde here. > > referencing your comment about me saying that morde counters all melees, reread. I said that he counters MOST and goes even with the rest. Don't put words in my mouth. > > And the reason why? That passive you're so salty about. How can you lose to another melee if you have an aoe dps white you're auto attacking and q'ing? > > I just feel like you don't get a lot of morde's kit is for fighting melees, so don't be surprised if he doesn't lose to most of them How is it ignorant? I explained why ranged champs will always counter champions who need to be on top of you. The main thing is, they have to be on top of you. It is very difficult for a player to play a melee champ into a ranged champ and get in close enough to attack unless the ranged champ sucks at positioning. Just because melee champs do more damage in a shorter time span than ranged champions doesn't mean they counter ranged champs. You're referring more to team composition. In teams, players help other players get their champs into range. CC is a great tool for this allowing your teammate enough time to get in range of melee. Also, mispositioning as stated above is another way melee champs get into range. Getting caught because you wanted to dilly dally in the jungle with no vision. I guarantee you, if you play a ranged champ into a melee champ in a 1 v 1, you will get counter hard no matter what melee champ you play, the ranged champ will win in a 1 v 1 which is also why most players choose to play ranged champs in the mid lane or in a 1 v 1 battle. It's just the nature of the designs. I have to bring up other champs, because you brought up other champs. "Ranged champs" is talking about other champs. All ranged champs to be specific. I also use those champs as a support for why I make my statements in trying to justify why it is I say what I say about them. If you don't get it ask. Otherwise, continue to break them down the way you did in the beginning. With that being said, Nasus is a late game monster but he doesn't get countered by everything early. His playstyle is just like Gangplank's. they both sit under turret and farm the entire game until they get fed off cs. Everything in Nasus' kit allows him to farm under turret safely with little to no worries. His only problem is that he relies on himself way too much and not his team and by the time he groups, the game is pretty much decided. You also failed to understand my point. I rebuttled your statement about Morde getting countered hard by ranged champs so it would make sense he's good against melee champs. You didn't contradict yourself which is good, but you failed to understand why I said what I said. Whether or not he's good early or late doesn't change anything. You sir/ma'am/whatever you identify as, obviously don't know what orb walking is. It's a technique that ADCs use where they attack, walk either towards or away from a target just before their auto animation finishes (called an auto-cancelling which allows you extra frames of attacks so you can attack "faster."), and then attack again. In other words, you're moving while you're attacking. All proessional, saavy, and good players know this technique and use it. Morde can walk his opponent like a dog. So, attacking while standing is somewhat true but not quite in the way you're using it. Now you sound stupid. You didn't say ALL, but you never said some. Here are YOUR replies: "wait, so where is this "melees are supposed to counter morde" thing coming from? I'm pretty sure the whole point of the champ is to counter melees, and then get fucked over by ranged" "If you look at his kit, you can see that his abilities are meant for melees...like i said before, he gets cucked by ranged in exchange for being strong against melees." "And I think that you're failing to see that ranged fucks him over so hard that i'd say it's worth it that he's strong against melees. I don't think he's overtuned at all. He's really simple, actually." In all of these, you never said some. These are from everything up until your recent reply. You have to specify whether or not it's some otherwise the words will be generalized. If you're just now saying some, then you agree with my statement. I don't see how or why you disagree. I said that in my previous posts. That's not my problem. My issue is who he counters and who he's supposed to counter just happen to be different. He's countering and do well against champs that he has no business doing well against. I don't get a lot of his kit? You just got finished talking about reply history. I know what his kit's made of. I've played Morde before the old and the new one. I know his new model is different than his old model. The new model is made to be more independent in his own lane than the old one. He's an AP juggernaut (Check his Wiki.). I'm only targetting one specific aspect of his kit that I feel is overtuned. There's a difference between overtuned and broken. Overtuned just means a part of his kit has too much. Broken means the whole champ is too much.
> [{quoted}](name=okamiyasha95,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=00010000000000000000000000000000,timestamp=2019-11-21T04:07:23.987+0000) > > How is it ignorant? I explained why ranged champs will always counter champions who need to be on top of you. The main thing is, they have to be on top of you. It is very difficult for a player to play a melee champ into a ranged champ and get in close enough to attack unless the ranged champ sucks at positioning. Just because melee champs do more damage in a shorter time span than ranged champions doesn't mean they counter ranged champs. You're referring more to team composition. In teams, players help other players get their champs into range. CC is a great tool for this allowing your teammate enough time to get in range of melee. Also, mispositioning as stated above is another way melee champs get into range. Getting caught because you wanted to dilly dally in the jungle with no vision. I guarantee you, if you play a ranged champ into a melee champ in a 1 v 1, you will get counter hard no matter what melee champ you play, the ranged champ will win in a 1 v 1 which is also why most players choose to play ranged champs in the mid lane or in a 1 v 1 battle. It's just the nature of the designs. > > I have to bring up other champs, because you brought up other champs. "Ranged champs" is talking about other champs. All ranged champs to be specific. I also use those champs as a support for why I make my statements in trying to justify why it is I say what I say about them. If you don't get it ask. Otherwise, continue to break them down the way you did in the beginning. > > With that being said, Nasus is a late game monster but he doesn't get countered by everything early. His playstyle is just like Gangplank's. they both sit under turret and farm the entire game until they get fed off cs. Everything in Nasus' kit allows him to farm under turret safely with little to no worries. His only problem is that he relies on himself way too much and not his team and by the time he groups, the game is pretty much decided. > > You also failed to understand my point. I rebuttled your statement about Morde getting countered hard by ranged champs so it would make sense he's good against melee champs. You didn't contradict yourself which is good, but you failed to understand why I said what I said. Whether or not he's good early or late doesn't change anything. > > You sir/ma'am/whatever you identify as, obviously don't know what orb walking is. It's a technique that ADCs use where they attack, walk either towards or away from a target just before their auto animation finishes (called an auto-cancelling which allows you extra frames of attacks so you can attack "faster."), and then attack again. In other words, you're moving while you're attacking. All proessional, saavy, and good players know this technique and use it. Morde can walk his opponent like a dog. So, attacking while standing is somewhat true but not quite in the way you're using it. > > Now you sound stupid. You didn't say ALL, but you never said some. Here are YOUR replies: > > "wait, so where is this "melees are supposed to counter morde" thing coming from? I'm pretty sure the whole point of the champ is to counter melees, and then get fucked over by ranged" > "If you look at his kit, you can see that his abilities are meant for melees...like i said before, he gets cucked by ranged in exchange for being strong against melees." > "And I think that you're failing to see that ranged fucks him over so hard that i'd say it's worth it that he's strong against melees. I don't think he's overtuned at all. He's really simple, actually." > > In all of these, you never said some. These are from everything up until your recent reply. You have to specify whether or not it's some otherwise the words will be generalized. If you're just now saying some, then you agree with my statement. I don't see how or why you disagree. I said that in my previous posts. That's not my problem. My issue is who he counters and who he's supposed to counter just happen to be different. He's countering and do well against champs that he has no business doing well against. > > I don't get a lot of his kit? You just got finished talking about reply history. I know what his kit's made of. I've played Morde before the old and the new one. I know his new model is different than his old model. The new model is made to be more independent in his own lane than the old one. He's an AP juggernaut (Check his Wiki.). I'm only targetting one specific aspect of his kit that I feel is overtuned. There's a difference between overtuned and broken. Overtuned just means a part of his kit has too much. Broken means the whole champ is too much. I still don't understand what you mean by overtuned.. all it is is a little dmg in an aoe so that he has consistent dmg.. how is that overtuned? It would be overtuned if say it reduces magic resist or something, but it doesn't. Morde would be complete trash without his passive, 'cause all he could do in terms of damage is auto and q.
: Not failing the point. Ranged champions counter everyone. Those who can attack you from a further distance will always counter those who have to be close. I'm going to say you're saying he should be strong against melee champs, as a whole. This statement is flawed. In saying that, you also say he should counter melee champs. Ranged champions counter Nasus. Does that mean Nasus should do well against melee champs too? If so, then Nasus should do well against Morde and Garen since they're melee champs right? He doesn't. He's weak against certain melee champs. Ranged champions counter Tryndamere. He should be strong against Darius and Shen since they're melee champs right? Wrong. Shen and Darius counter Tryndamere. Just because ranged champs do well against melee champs doesn't mean melee champs do poorly against ALL ranged champs which also means that because melee champs do poorly against ranged champs doesn't mean that melee champs should only be great against melee champs since some melee champs counter ranged champs. For example: Fiora is a melee champion who is designed to counter every melee champion. Just because she counters every melee champion doesn't mean she does well or wins against every melee champion. Just because ranged champs counter melee champs doesn't necessarily mean melee champs can't counter ranged champs. To say what you said about him is to imply that ALL ranged champions counter Morde. Guess what? Morde actually dunks on some ranged champs. To make the statement that he should be strong against melees is disregarding everything I said up to this point. I've already explained that he does well against certain melee champs. I've also said he's doing well against certain champs he shouldn't be doing well against. He is overtuned. I've already explained how he's overtuned and you have yet to prove why you feel he isn't overtuned. All you've said was he sucks against ranged champs so he should be strong against melee champs and he isn't overtuned. Unless you can explain to me from your perspective why he isn't overtuned, you're not helping anyone. All you're doing is throwing the conversation into a loop that never ends since you really don't have anything to bring to this table other than the fact that you're here.
> [{quoted}](name=okamiyasha95,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=000100000000000000000000,timestamp=2019-11-19T21:55:29.658+0000) > > Not failing the point. Ranged champions counter everyone. Those who can attack you from a further distance will always counter those who have to be close. I'm going to say you're saying he should be strong against melee champs, as a whole. This statement is flawed. In saying that, you also say he should counter melee champs. Ranged champions counter Nasus. Does that mean Nasus should do well against melee champs too? If so, then Nasus should do well against Morde and Garen since they're melee champs right? He doesn't. He's weak against certain melee champs. Ranged champions counter Tryndamere. He should be strong against Darius and Shen since they're melee champs right? Wrong. Shen and Darius counter Tryndamere. > > Just because ranged champs do well against melee champs doesn't mean melee champs do poorly against ALL ranged champs which also means that because melee champs do poorly against ranged champs doesn't mean that melee champs should only be great against melee champs since some melee champs counter ranged champs. For example: Fiora is a melee champion who is designed to counter every melee champion. Just because she counters every melee champion doesn't mean she does well or wins against every melee champion. Just because ranged champs counter melee champs doesn't necessarily mean melee champs can't counter ranged champs. To say what you said about him is to imply that ALL ranged champions counter Morde. Guess what? Morde actually dunks on some ranged champs. > > To make the statement that he should be strong against melees is disregarding everything I said up to this point. I've already explained that he does well against certain melee champs. I've also said he's doing well against certain champs he shouldn't be doing well against. He is overtuned. I've already explained how he's overtuned and you have yet to prove why you feel he isn't overtuned. All you've said was he sucks against ranged champs so he should be strong against melee champs and he isn't overtuned. Unless you can explain to me from your perspective why he isn't overtuned, you're not helping anyone. All you're doing is throwing the conversation into a loop that never ends since you really don't have anything to bring to this table other than the fact that you're here. Maybe I'm disregarding what you're saying, but you're defininitely misunderstanding me. FIrst of all Nasus is supposed to be a late game monster, so that's why he gets countered by everything early so using him to try and further your point actually hurts you. Second, stating that ranged counters everything is ignorant as fuck. For most ranged champs all you have to do is get on top of them. The reason morde sucks against them is because he has no mobility to get on top of them in the first place. also, not sure how auto attacking and q'ing while standing in passive is called "overtuned" if anything, it's just simple ass gameplay. and the only time a ranged should get dunked by morde is if they get hit by an e. Otherwise, yea, he gets countered by ranged. and why are you bringing up all these other champs? we're talking about morde here. referencing your comment about me saying that morde counters all melees, reread. I said that he counters MOST and goes even with the rest. Don't put words in my mouth. And the reason why? That passive you're so salty about. How can you lose to another melee if you have an aoe dps white you're auto attacking and q'ing? I just feel like you don't get a lot of morde's kit is for fighting melees, so don't be surprised if he doesn't lose to most of them
: > [{quoted}](name=xNarcissism,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=000100000000,timestamp=2019-11-18T18:46:27.997+0000) > > Ok.. even if that was true it doesn't mean that some melees should counter him. He either beats or goes even with pretty much every melee, so idk what your point is. Some melees should counter him the same way he counters certain melee champs. The reason he goes well or even but never bad against melee champs is because he's overtuned. The only champions who should flat out counter melee champs are ranged champs as long as they stay out of melee range. Morde is a melee champ. Certain melee champs are design to be dominant in close ranged battles. If you don't what my point is then A: you're purposely ignoring the point or B: You're so biased towards Morde that you can't see unhealthy he is atm.
> [{quoted}](name=okamiyasha95,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=0001000000000000,timestamp=2019-11-18T20:03:03.137+0000) > > Some melees should counter him the same way he counters certain melee champs. The reason he goes well or even but never bad against melee champs is because he's overtuned. The only champions who should flat out counter melee champs are ranged champs as long as they stay out of melee range. Morde is a melee champ. Certain melee champs are design to be dominant in close ranged battles. If you don't what my point is then A: you're purposely ignoring the point or B: You're so biased towards Morde that you can't see unhealthy he is atm. And I think that you're failing to see that ranged fucks him over so hard that i'd say it's worth it that he's strong against melees. I don't think he's overtuned at all. He's really simple, actually.
: > [{quoted}](name=xNarcissism,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=0001,timestamp=2019-11-13T22:06:51.367+0000) > > You're acting like morde is a ranged champ.. all of his abilities are melee, so why are other melees are supposed to counter him? I don't know where you got this weird "some melees are supposed to counter him" but it's inaccurate. If you look at his kit, you can see that his abilities are meant for melees...like i said before, he gets cucked by ranged in exchange for being strong against melees. The champs you listed that are "supposed to" counter him really aren't... think about it, the passive you're so against isn't gonna affect ranged as much; that's for a reason. the zone is in melee range, which doesn't rlly apply to ranged champs > > i'd understand if he's ranged, but he's not. he's a melee, so it'd be kinda fucked if other melees beat him. Morde doesn't counter all melee champs. You're confused on melee champs. There are different types of melees. You have burst melees like Renekton and Riven who rely on quick combos to kill their enemies, assassins like Yi and Talon who do heavily rely on auto attacking to get their max damage off, sustain damage melees like Morde and Nasus who thrive in prolonged fights, Juggernauts like Garen and Mundo who crush the frontline getting to the backline dealing as much as they take, Tank melees like Poppy and Maokai who's attacks are mostly based around autos. A melee champ is just a champ who relies on close ranged attacks with their bare hands or objects in their hand. To use the literal term "All melee champions begin with basic attack range that can vary from 125 to 200." Morde is an AP Juggernaut, but he does not counter melee champs. He does well against melee champs, but he doesn't build armor and he stacks a lot of health. It is only natural melee champions who synergize well with {{item:3149}} and or have a lot of healing properties do well against him.
> [{quoted}](name=okamiyasha95,realm=NA,application-id=3ErqAdtq,discussion-id=Wd0INt4n,comment-id=00010000,timestamp=2019-11-17T12:36:39.800+0000) > > Morde doesn't counter all melee champs. You're confused on melee champs. There are different types of melees. You have burst melees like Renekton and Riven who rely on quick combos to kill their enemies, assassins like Yi and Talon who do heavily rely on auto attacking to get their max damage off, sustain damage melees like Morde and Nasus who thrive in prolonged fights, Juggernauts like Garen and Mundo who crush the frontline getting to the backline dealing as much as they take, Tank melees like Poppy and Maokai who's attacks are mostly based around autos. A melee champ is just a champ who relies on close ranged attacks with their bare hands or objects in their hand. To use the literal term "All melee champions begin with basic attack range that can vary from 125 to 200." > > Morde is an AP Juggernaut, but he does not counter melee champs. He does well against melee champs, but he doesn't build armor and he stacks a lot of health. It is only natural melee champions who synergize well with {{item:3149}} and or have a lot of healing properties do well against him. Ok.. even if that was true it doesn't mean that some melees should counter him. He either beats or goes even with pretty much every melee, so idk what your point is.
: About Mordekaiser
You're acting like morde is a ranged champ.. all of his abilities are melee, so why are other melees are supposed to counter him? I don't know where you got this weird "some melees are supposed to counter him" but it's inaccurate. If you look at his kit, you can see that his abilities are meant for melees...like i said before, he gets cucked by ranged in exchange for being strong against melees. The champs you listed that are "supposed to" counter him really aren't... think about it, the passive you're so against isn't gonna affect ranged as much; that's for a reason. the zone is in melee range, which doesn't rlly apply to ranged champs i'd understand if he's ranged, but he's not. he's a melee, so it'd be kinda fucked if other melees beat him.
Nekorus (NA)
: {{champion:56}} Hardcore Evil Darkness?
> [{quoted}](name=Nekorus,realm=NA,application-id=A8FQeEA8,discussion-id=AQgjwdLy,comment-id=0001,timestamp=2019-11-13T03:01:32.233+0000) > > {{champion:56}} Hardcore Evil Darkness? hell yea
Comentários de Rioters
: The players issues with Blue form Kayn
fucking brainlets rhaast is good, but blue kayn is better in some situations for example, if 4 or 5 of the enemy team is squishy, it'd be smarter to go blue instead of red. if there are only 2 or 3 squishies, then it would be kinda flame-worthy to go blue, but it's still fine, just completely focus those squishies not sure why blue kayn is hated on so much, he's actually pretty strong. once you get a duskblade, everytime you got ulti up you should get a free kill, and he still does dmg without ulti.
: About Mordekaiser
wait, so where is this "melees are supposed to counter morde" thing coming from? I'm pretty sure the whole point of the champ is to counter melees, and then get fucked over by ranged because he can get kited to shit sure, rylai's exists, but still
: Bring Us Your Bugs!! Celebrating 10 Years of LoL

xNarcissism

Nível 71 (NA)
Total de votos positivos
Criar uma discussão