: The Back and Fourth Karma Buffs/Nerfs Needs to Stop. Give Her a GU and Prioritize It.
Imagine expecting a good rework nowadays XD! Aatrox mains send their regards.
: Co-op vs AI is flooded by botting
I guess the 'fun' game modes are just prepping for what you're going to have to do in your summoner's rift/ranked games... 1v9
: I finally checked out Hashinshin's stream for more than 15 minutes...
I wish I could unsee the garbage that you wrote. Why do you have to go out of your way, to make a thread to talk dirty about another player? Better yet, why do you have to write your thread in the most cringiest way possible and then somehow try to take ownership of a champion, MANY people were playing way before you? Like seriously bro, chill...
: Yeah the difference between today's Akali and Old Akali is that Riot just threw Akali to the sideline and didn't bother to touch her at all after they made it so she needed to auto for her Mark. Then they broke her again with the Assassin rework, but honestly it's been years since that day, and I can't remember what exactly went wrong :T.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=N1u8e6qU,comment-id=00020000,timestamp=2019-11-10T18:49:37.602+0000) > > Yeah the difference between today's Akali and Old Akali is that Riot just threw Akali to the sideline and didn't bother to touch her at all after they made it so she needed to auto for her Mark. Then they broke her again with the Assassin rework, but honestly it's been years since that day, and I can't remember what exactly went wrong :T. Sounds a lot like my pal Aatrox.
Comentários de Rioters
: I do get what you mean now. I do think though it’s not the issue of trying to make a character like irelia a bruiser carry inherently, but the tools she has being too good. Totally agree with stuff like “bruiser assassin” Akali being a mistake. Thanks for taking the time to breakdown your thoughts and elaborate for me.
> [{quoted}](name=FurriesAreHot,realm=NA,application-id=3ErqAdtq,discussion-id=5WNt42P1,comment-id=000d000000000000,timestamp=2019-11-05T19:19:42.263+0000) > > I do get what you mean now. I do think though it’s not the issue of trying to make a character like irelia a bruiser carry inherently, but the tools she has being too good. Totally agree with stuff like “bruiser assassin” Akali being a mistake. > > Thanks for taking the time to breakdown your thoughts and elaborate for me. Yup, agreed. Champions that have slight cross overs with other classes are fine. Champions designed with a billion tools to handle any and every situation, yeah that's a no from me. Glad my breakdown made sense haha! :)
: Worked with Vi Worked with Kindred (eventually) Worked with Jarvan IV
> [{quoted}](name=FurriesAreHot,realm=NA,application-id=3ErqAdtq,discussion-id=5WNt42P1,comment-id=000d0000,timestamp=2019-11-04T18:28:05.927+0000) > > Worked with Vi > Worked with Kindred (eventually) > Worked with Jarvan IV I think you misunderstood what I meant when I say, 'let's make champions that fit multiple roles'. I don't mean champions that are ABLE to play different roles, I'm talking about from a design standpoint, how Riot designs new champions with so many extra things so that they not only are able to perform in different roles/lanes but also do good in them, hence my list of champions. Now I don't doubt, that someone somewhere can probably play Vi top or mid, but she's as grounded as a diver jungler can be and so is Jarvan. Their roles are pretty defined regardless of where they are or how they build. Yes, you can build them 'assassin' but you can do that with anyone with decent scaling, it doesn't really make them an assassin because they don't have 'get out of jail cards' like assassins do, they're still full damage bruisers/divers. Now Kindred is a bit interesting in that there's not many champions like her however saying that, she's still grounded in what she wants to accomplish. She's still 100% a marksman and plays pretty much as intended the only difference is that they made her almost specifically for the jungle. While she can play lanes, her passive wants to keep her on the move so she can collect her marks and increase her power. If you look back at the list I wrote, let's explore what different characterisations they took to be able to perform different roles. Aatrox - Was released as a tank, bruiser, assassin hybrid. He had the damage of an assassin while building bruiser and his playstyle revolved around setting up 1 shots on people while having bruiser stats and manoeuvrability as well the utility of a tank with 4 hard CC's and 1 slow built in his kit. Notice how he plays nothing like a juggernaut. They've changed him since but he's still a bit of a mess. You could play him literally anywhere. Akali - Released as a bruiser assassin where her damage pattern was spread out and resulted in her engaging in prolonged, sustain wars that would eventually scale into burst per second. She also had the safety of an overloaded assassin, with 4 escape measures not even counting the passive movement speed buff as well as the sustain of a bruiser making her a nightmare to deal with. Was flexed between top and mid. Irelia - Released as a bruiser, carry, assassin with the utility of a tank. This champion reminds me of the legend of release Xin Zhao. She could fight anyone, could 100-0 squishies in an instant, had insane mobility, had insane durability and had an ultimate that was literally a game changer. Like Aatrox, she was played almost everywhere. These are just a few examples, but I think you get what I mean now?
: Remove the stun from Qiyana's R
It baffles me that people are so blind to the fact that NO, say it with me, ZERO, assassins should have an ultimate with the impact and team-fight potential of a dedicated tank. This whole 'let's make champions fit multiple roles' has been fucking disaster. Aatrox, Akali, Irelia, Pyke, Qiyana, Sylas and soon to be Senna. It doesn't fucking work.
Saezio (EUNE)
: thing is, they get you excited about macro. Sure IG vs FPX was a fucking slaughter and that's always fun to watch. But G2 are actually playing smart too. They are really good. P.S. Clid was god these worlds.
> [{quoted}](name=Saezio,realm=EUNE,application-id=9hBQwnEU,discussion-id=aJtFPWv7,comment-id=00000001,timestamp=2019-11-03T15:16:09.820+0000) > > thing is, they get you excited about macro. Sure IG vs FPX was a fucking slaughter and that's always fun to watch. But G2 are actually playing smart too. They are really good. > > P.S. Clid was god these worlds. 100%. The IG vs FPX match showcased slaughter, blood and grind. G2 and SKT showcased careful, methodical macro and execution but G2 displayed unrelenting resolve, like cockroaches that just don't want to die. Every 'loss' converted into a 'win'. I would rather get my arse stomped by a team like FPX than fight a team who you gain a lead off of, only to lose time and time again. How tilting would that be to secure so many barons but never transfer that into anything?
: Listening to the commentators, it's like they tried to write G2 off after the slightest setback. I'm like... Have you guys been watching the same series? The gold literally does not matter in a G2 game. They will find some way to fight you and win.
> [{quoted}](name=IncrediPhiLL,realm=NA,application-id=9hBQwnEU,discussion-id=aJtFPWv7,comment-id=000000000000,timestamp=2019-11-03T15:09:37.101+0000) > > Listening to the commentators, it's like they tried to write G2 off after the slightest setback. I'm like... Have you guys been watching the same series? The gold literally does not matter in a G2 game. They will find some way to fight you and win. PHENOMENAL macro + teamwork. They trust each other and make sure whatever the call is, they put in 100% no regrets, no doubt.
: G2 has been the most exciting team to watch in World's History!
> [{quoted}](name=IncrediPhiLL,realm=NA,application-id=9hBQwnEU,discussion-id=aJtFPWv7,comment-id=0000,timestamp=2019-11-03T15:06:01.964+0000) > > G2 has been the most exciting team to watch in World's History! Agreed 100%. I have never seen a team more tenacious, more ingenious and more decisive than this team. Even when behind, they don't concede. They fight with their lives on the line. THIS is a championship level team.
Comentários de Rioters
: He was plat last season.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=hcKQJq6A,comment-id=0002,timestamp=2019-10-31T10:37:25.463+0000) > > He was plat last season. While that's true, shouldn't he have gotten some sort of a soft reset? He was Plat 3 last season but his first couple of games put him in plat 2 mmr. When did placements ever place you higher than your previous rank? I get he S8 Plat 3 is similar to S9 Plat 2 but... yeah. Guess I was just 'lucky' to get him in my promos :)
Zyniya (NA)
: How do you get a 0% winrate anything.....
> [{quoted}](name=Zyniya,realm=NA,application-id=3ErqAdtq,discussion-id=hcKQJq6A,comment-id=0000,timestamp=2019-10-31T08:54:48.311+0000) > > How do you get a 0% winrate anything..... Bruh... I don't even. According to OP.GG he started playing ranked for this season this week and somehow he started off in Plat 2 MMR and just kept going down. What the heck what is this system.
Comentários de Rioters
Comentários de Rioters
: i think the only way riot will make the game balanced is if they make *all* the champions strong but i don't think they will do that cause there are a few that they forgot even exist ( {{champion:42}} {{champion:268}} {{champion:117}} {{champion:68}} {{champion:112}} {{champion:154}} )
> [{quoted}](name=Inkling Commando,realm=NA,application-id=3ErqAdtq,discussion-id=LKItzN8n,comment-id=0019,timestamp=2019-10-28T06:44:22.194+0000) > > i think the only way riot will make the game balanced is if they make *all* the champions strong but i don't think they will do that cause there are a few that they forgot even exist ( {{champion:42}} {{champion:268}} {{champion:117}} {{champion:68}} {{champion:112}} {{champion:154}} ) I agree. They either powercreep the entire roster and make it so everyone has a chance of essentially, 1 shotting each other. Or they dial back a bit and tone some damage/power out of the game.
: Tbh I’d rather have this than 2-5 champs at the top.
> [{quoted}](name=jocomotion,realm=NA,application-id=3ErqAdtq,discussion-id=LKItzN8n,comment-id=0014,timestamp=2019-10-28T01:47:37.843+0000) > > Tbh I’d rather have this than 2-5 champs at the top. Well consider this, 2-5 champions are much more manageable to deal with then 20+ champions. If your team decides to not pick or ban the OP champions then you at least could ban/pick 1-2 of the OP champions. You have now greatly reduced the amount of OP champions in the pool. However, as it currently stands if your team decides not to pick/ban the OP champions and the enemy team does pick them, well you're in a pickle because their team is inherently more potent then yours. I'm not saying its unwinnable but there's a reason why high tier is high tier. It feels really shitty to think you've lost in draft in a soloQ environment.
: Two bans per person still sounds like a great idea, don't even need to significantly change the system already in place.
> [{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=LKItzN8n,comment-id=0003,timestamp=2019-10-27T14:33:06.576+0000) > > Two bans per person still sounds like a great idea, don't even need to significantly change the system already in place. I feel like this is a band-aid solution and doesn't really address the real issue which is that there are too many strong champions right now. Eventually if this keeps up, we're going to have to up it to 3 bans... 4 bans, etc. Strong champions (S/S+ tier) will always exist but I don't like how dependent climbing feels when you're pressured into playing around these picks all the time. I'm sure toning down a few champions on the upper end won't be the end of the world for the game lol.
GripaAviara (EUNE)
: I totally agree with the point, but not with the list. Morgana, Leona, Ashe are fine. They have above the chart win rates because they provide CC and in a game where fights last 2 seconds (like wtf) a 1-2 second stun is a death sentence. ** The game needs to tone down the OVERALL DMG** Kayle has a very bad design. She's not broken per say, it's broken per design. No champion should be allowed to be useless early and totally nuts late. It's pure bad design when your main audience is SoloQ which can't mount a response to this due to lack of coordination Then you have Ryze, Puke, Garen, Jax, etc that like you said are too stupidly strong and the only thing that keeps them in check are other stupidly strong champion.
> [{quoted}](name=GripaAviara,realm=EUNE,application-id=3ErqAdtq,discussion-id=LKItzN8n,comment-id=0011,timestamp=2019-10-27T23:00:29.282+0000) > > I totally agree with the point, but not with the list. > > Morgana, Leona, Ashe are fine. They have above the chart win rates because they provide CC and in a game where fights last 2 seconds (like wtf) a 1-2 second stun is a death sentence. ** The game needs to tone down the OVERALL DMG** > > Kayle has a very bad design. She's not broken per say, it's broken per design. No champion should be allowed to be useless early and totally nuts late. It's pure bad design when your main audience is SoloQ which can't mount a response to this due to lack of coordination > > Then you have Ryze, Puke, Garen, Jax, etc that like you said are too stupidly strong and the only thing that keeps them in check are other stupidly strong champion. Yeah I think the list ends up being too subjective at a point. For the most part people agree with Pantheon and Kayle and disagree in other areas. I think the Issue is as you've re-stated, strong champions require other strong champions to keep them in check so everyone has a their own biases and perceptions on what the rest of the list looks like. Not sure if I should just remove the list entirely though lol.
: 1) Basically agree, though i'm not 100% sure if they actively enforce a meta, or if they are simply incompetent when it comes to balanceing... 2) That's simply factual wrong. here are the numbers for the poolsizes: DAC: 1 : 45, 2 : 30, 3 : 25, 4 : 15, 5 : 10 TFT: 1: 39, 2 : 26, 3 : 18, 4 : 13, 5 : 10 so TFT has lower poolsizes for tier 1-4... 3) I honestly prefer the TFT way. In DAC, strong items are so rare that you can't play around them at all, while putting the right item combinations on the right oieces of your setup is a big part of TFT, it allows you to indentify and push the carries of your setup and gives lots of possibillities to tinker with different builts. The one thing that keeps the system down is the poor balanceing on riots part, some items/components are just far stronger than others(especially giantslayer). But with proper balance, it adds an entiere level of depth to your composition, while in DAC it's very straight forward cause with how few strong items you get, there are simply not much viable options... 4) Disagree again. You call out knights vs brawlers, yet how is that different from knights/warriors/orcs in DAC? All simply get more tanky and form your frontline. But if you look more closely, knights work great vs dps but not that well vs burst compared to brawlers. Sure, there's no as fancy conditions as gods, but hinestly, that's not neccesarly bad. Many of the new 'special' factions/classes in DAC like warloks or Aqir have such narrow conditions for beeing good that they becompe very plain as there's not much room to tinker with compositions, since you either built your composition fully around them with few variance, or they are basically usless. 5) Once again have to disagree, you have units like shen that fuck with AA heavy setups, braum that screws some skillshots like varus or Ahrie, you have high sustain like Darius vs low damage comps, you have factions like dragons that counter magic damage imo alot better than nagas do in DAC, and alot of the countering comes from items like hush or thornmail. Also, want to deal with corner campers? Vi, Blitz, Gnar, A-sol, **ANIVIA**...there are plenty of options. Infact, i actually find that TFT has more (hard)counters than DAC to a point where it's actually to much(or rather to hard counters), cause since it still all comes down to RNG getting the right counter for the given situation is not really a skill based decision you make...neither in TFT nor DAC.
> [{quoted}](name=Sire Hippington,realm=EUW,application-id=RaE1aOE7,discussion-id=yWUoEHhU,comment-id=0001,timestamp=2019-10-27T19:31:20.991+0000) > > 1) Basically agree, though i'm not 100% sure if they actively enforce a meta, or if they are simply incompetent when it comes to balanceing... > > 2) That's simply factual wrong. here are the numbers for the poolsizes: > DAC: > 1 : 45, 2 : 30, 3 : 25, 4 : 15, 5 : 10 > TFT: > 1: 39, 2 : 26, 3 : 18, 4 : 13, 5 : 10 > > so TFT has lower poolsizes for tier 1-4... > > 3) I honestly prefer the TFT way. In DAC, strong items are so rare that you can't play around them at all, while putting the right item combinations on the right oieces of your setup is a big part of TFT, it allows you to indentify and push the carries of your setup and gives lots of possibillities to tinker with different builts. > The one thing that keeps the system down is the poor balanceing on riots part, some items/components are just far stronger than others(especially giantslayer). But with proper balance, it adds an entiere level of depth to your composition, while in DAC it's very straight forward cause with how few strong items you get, there are simply not much viable options... > > 4) Disagree again. You call out knights vs brawlers, yet how is that different from knights/warriors/orcs in DAC? All simply get more tanky and form your frontline. > But if you look more closely, knights work great vs dps but not that well vs burst compared to brawlers. Sure, there's no as fancy conditions as gods, but hinestly, that's not neccesarly bad. Many of the new 'special' factions/classes in DAC like warloks or Aqir have such narrow conditions for beeing good that they becompe very plain as there's not much room to tinker with compositions, since you either built your composition fully around them with few variance, or they are basically usless. > > 5) Once again have to disagree, you have units like shen that fuck with AA heavy setups, braum that screws some skillshots like varus or Ahrie, you have high sustain like Darius vs low damage comps, you have factions like dragons that counter magic damage imo alot better than nagas do in DAC, and alot of the countering comes from items like hush or thornmail. > Also, want to deal with corner campers? Vi, Blitz, Gnar, A-sol, **ANIVIA**...there are plenty of options. > Infact, i actually find that TFT has more (hard)counters than DAC to a point where it's actually to much(or rather to hard counters), cause since it still all comes down to RNG getting the right counter for the given situation is not really a skill based decision you make...neither in TFT nor DAC. Hey thanks for providing your insight. I actually thought about a lot of the things you said and I guess I can agree that some of the things I said don't make too much sense in hindsight lol. I think my perception on TFT actually comes from me just not finding it as good as DAC. I liked the pacing of DAC more, I liked the economy management more and I guess I liked the more unique units in Dota more than in TFT. I just feel as if TFT copied DAC but just didn't deliver as well. If only DAC had survived and dedicated servers in built into Dota that would have been amazing, But I guess it can't be helped. I don't find Underlords as good as it feels much more like a mobile game though I respect what it's trying to do. Maybe I just wanted a pure DAC copy instead. Regardless, thanks again. You helped me reach this conclusion :)
Comentários de Rioters
Comentários de Rioters
: Skins aren't canon. How many times does this have to be said...?
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=6kFXY1kR,discussion-id=UyRwBTLK,comment-id=0000,timestamp=2019-10-25T07:06:47.575+0000) > > Skins aren't canon. > > How many times does this have to be said...? When did I say the skin had to be cannon? Wtf. I said it represented an idealistic figure which makes sense and also fits Aatrox's fantasy. Sea Hunter is a good skin that doesn't have any real canonical ties but the look and theme is well represented. Victorious just doesn't seem to be coherent as a skin line and this specific skin neither looks refined nor fits Aatrox.
Comentários de Rioters
: Being unique, I'm always for that. But that does not mean it's always good. The addition of strong standalone units is something that TFT always needed and I agree with that. Very good point with disruptor and medusa. It can still be done to set 1 without an overhaul. Positioning in tft does not come with many options I must agree on that. 7x3 is not much space. The addition of another row of 7 hexes is great. Summoners seem like a copy and paste from dota auto chess. The summoned units don't even do anything special. It feels like those exist just for the summoner class to exist because the developers want. Just look at Furion and Venomancer copy -> paste = Malzahar and Zyra.
> [{quoted}](name=Pycaso Deetus,realm=EUNE,application-id=RaE1aOE7,discussion-id=066xElud,comment-id=00040000,timestamp=2019-10-24T08:49:23.058+0000) > > Being unique, I'm always for that. But that does not mean it's always good. > The addition of strong standalone units is something that TFT always needed and I agree with that. Very good point with disruptor and medusa. > It can still be done to set 1 without an overhaul. > Positioning in tft does not come with many options I must agree on that. 7x3 is not much space. The addition of another row of 7 hexes is great. > Summoners seem like a copy and paste from dota auto chess. The summoned units don't even do anything special. It feels like those exist just for the summoner class to exist because the developers want. Just look at Furion and Venomancer copy -> paste = Malzahar and Zyra. Hey thanks for being polite in your response, I can definitely see where you're coming from. You like the current version of TFT and it feels like too much of a change to flip everything on its head, forcing you to adapt to whatever they decide. Honestly, I feel like this has been an issue with Riot Games for a while now... they *rarely* nail something on the first try and then proceed to continue changing things to people's dismay. I hope they're at least looking into feedback from players like yourself about the changes.
: Patch 9.22 will be the death of Teamfight Tactics.
I'm not going to lie to you. I think the current TFT is absolutely pathetic. It's like a copy of DAC but just flat out worse. It's dictated by Riot's balancing decisions and the meta is ALWAYS enforced. What they're doing now, using elements and adding their own flair to it actually impresses me. This looks MUCH more interesting than everyone copy pasting brawlers every game because that's how you gain elo. Autochess games are RNG by nature but that doesn't mean they can't be dynamic too. DAC did this well by making items much harder to build but making them feel much more rewarding if you saved up all the pieces to build something. They also implemented a lot of good standalone units like disruptor or medusa to give your team the necessary CC to counter an enemy line up. If the enemy team is all bunched up together, you could pull out an enigma to melt that closed off line up - making positioning much more important. In TFT the most you need to do for positioning is basically move your carries away from blitzcrank and position against assassins. That's it. TL;DR - New TFT looks way more interesting/dynamic than the current TFT. I'm looking forward to how they go about balancing it. Summoners look very cool and reminds me of a comp I used to build in DAC.
: Marksmen really deserve more disengage, even if it's at the cost of their damage.
How about instead of normalising champions that bypass their inherent class weaknesses, we start focusing on honing the fundamental specifications of champions and their roles and make that more satisfying. I play Aatrox. Both past and present. The current Aatrox has an overloaded kit and they have butchered it multiple times to keep it 'fair' for the pros. Akali has an overloaded kit. Irelia has an overloaded kit. Pyke. KAI'SA. Do you want MORE of this? If so, that's what your proposed changes offers. ADCs with the ability to be ranged, damage carries and also have the safety net of an assassin. Remember when league was just marksmen in every role? That's what going to happen again.
: Get in line {{champion:16}} {{champion:98}} {{champion:82}} {{champion:3}} {{champion:90}} {{champion:113}} {{champion:50}} {{champion:44}} At some point, I have mained all of these champions until they got reworked. Original Mordekaiser back when Will of The Ancients was still in the game was my first main.
> [{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=BTfIz0AE,comment-id=0004,timestamp=2019-10-23T00:03:50.240+0000) > > Get in line > > {{champion:16}} {{champion:98}} {{champion:82}} {{champion:3}} {{champion:90}} {{champion:113}} {{champion:50}} {{champion:44}} > > At some point, I have mained all of these champions until they got reworked. > > Original Mordekaiser back when Will of The Ancients was still in the game was my first main. Hey man, condolences to you. You have more champions changed than I have. But I only really cared about one champion. I only really played this game for this one champion. And now he's a shell of his former self. :(
: the funny thing about aatrox is that any top lane or melee champion player is gonna say he's weak right now. anyone that plays range is gonna say he's gigabroken still. and the game balance caters to who? not melee that's for sure, don't believe the hype around these parts.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=BTfIz0AE,comment-id=0001,timestamp=2019-10-22T14:36:44.174+0000) > > the funny thing about aatrox is that any top lane or melee champion player is gonna say he's weak right now. > anyone that plays range is gonna say he's gigabroken still. > and the game balance caters to who? not melee that's for sure, don't believe the hype around these parts. You know I actually never thought about that but hey, I think you're on to something.
: Idk why people are downvoting you, the current iteration is just as bad as the previous. His healing is practically a fraction of what he use to have, and hell the previous was pretty balanced if on hit effects from shit like Rageblade didnt affect it (same can be said of Yi, Kai Sa, and Vayne). His Q is about the most worthless ability i've seen in a while because its practically another minigame pile of bullshit that isn't needed in the game (the other example is Fiora Vitals). He needs another mini rework, plain and simple. Remove the extra damage increases on Q except the 3rd Q (remove the cc on all), change W to a better damaging ability, give him either his old E or something else that slows, and give him some damage on R activation, and reduce the healing mod to 20%.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=BTfIz0AE,comment-id=0000,timestamp=2019-10-22T14:32:22.050+0000) > > Idk why people are downvoting you, the current iteration is just as bad as the previous. His healing is practically a fraction of what he use to have, and hell the previous was pretty balanced if on hit effects from shit like Rageblade didnt affect it (same can be said of Yi, Kai Sa, and Vayne). His Q is about the most worthless ability i've seen in a while because its practically another minigame pile of bullshit that isn't needed in the game (the other example is Fiora Vitals). He needs another mini rework, plain and simple. > Remove the extra damage increases on Q except the 3rd Q (remove the cc on all), change W to a better damaging ability, give him either his old E or something else that slows, and give him some damage on R activation, and reduce the healing mod to 20%. :( Such is the life of an Aatrox main... the wait continues.
Comentários de Rioters
: i have never once heard or ever seen a pd+ravenous build on aatrox you are talking out of your ass yes the guinsoos build wasnt always the go to, hence why is aid "for 6 months prior to his rework" before that trin bork was the go to (cleaver was build but only by people who didnt know what they were doing), and with the trin bork build he was also fine
> [{quoted}](name=voidscaler,realm=EUW,application-id=3ErqAdtq,discussion-id=jlqutnk0,comment-id=0005000100000000000000000000,timestamp=2019-10-21T11:45:48.681+0000) > > i have never once heard or ever seen a pd+ravenous build on aatrox > you are talking out of your ass > yes the guinsoos build wasnt always the go to, hence why is aid "for 6 months prior to his rework" > before that trin bork was the go to (cleaver was build but only by people who didnt know what they were doing), and with the trin bork build he was also fine To say you've never heard it isn't unexpected. Like I said, Classicktrox had "AN EVEN SMALLER PLAYER BASE". My issue is that you actually have the audacity to tell me I'm talking out of my ass lol. Do you know Hudzell, Coolkipp, Beyonder, Qythien, Sheathblade, Blades of Torment, Alamand, Luminier, Worse Than Minion, etc? You probably don't have the slightest clue. These were all OG Aatrox mains, most being Aatrox mains before the actual 'Aatrox mains' was established. To survive as an Aatrox main you had to be creative and you had to be smart. OG Aatrox mains knew Classicktrox had a fundamental weakness, his kit didn't scale well into the late game building the cookie cutter Bork + Ravenous that EVERYONE ELSE WAS DOING (including the select few pros who played him). Most of us came to the conclusion on our own that he needed a steroid... a multiplier to help him achieve that desired late game status and thus, RH + PD was born. Combining strong waveclear, duelling, lifesteal and crit... we made a monster. Hudzell compiled multiple compilations of himself as well as a few community compilations that highlight this build: https://www.youtube.com/playlist?list=PLoWQvk0K8g5ELusldg-EQ76e4mTvVas3F And to say that there was only one fundamental build would be disingenuous. We had Duncan who dabbled in the dark arts of AP Magetrox and I was looking into hybrid build with Bork + Guinsoo + Gunblade just before the light rework was planned. Being an Aatrox mains is a journey and not just some simple title you give to yourself to make yourself feel better.
Joe Kony (NA)
: Whats the fastest way to get prestige points?
Honestly though, I did the grind and I'm not much of a grinder. I got the skin and have barely used it tbh lol....
: 🦀🦀🦀 SPEAR OF SHOJIN IS GONE 🦀🦀🦀
The concept behind Shojin has not and WILL NOT ever be balanced in this game. It should not even exist. It's the same thing that happened with Feral Flare, it will NEVER be balanced. Wrap it up. Try something else, this is something not worth fighting for. It's fundamentally broken. Stop trying to make it work, it's legitimately a waste of time and resources.
Comentários de Rioters
: Its harder to display a legitimate outplay these days
Only champions that are good are either overtuned or overpowered. From my perspective as a top laner, all I've seen Riot do is buff champions they want to see in the meta. The top champions in top lane have legit all been pushed there by Riot's numerous buffs. Renekton, Kled, Pantheon, Fiora, Garen, Illaoi, Kayle... and if not for these champions, it'd be the champions that have such overloaded kits that they are forced to be 'bad' unless in capable hands for example: Akali, Irelia, Sylas, Aatrox, etc. Like for real, 'outplay'? You either get outstatted or outkitted. Maybe the first kill is based on skill (if the jungler doesn't show up in your 1v1) but after that, it's over.
: Confirmed nerfs coming soon
So you will reward Riot for doing something they were supposed to do despite them causing the issue in the first place? Okay buddy.
: For Season 10 - Riot needs to be honest with themselves about the state of matchmaking.
You know what made league of legends great for year 10 years? Balance and matchmaking? Fuck no. It's the map... THE ENVIRONMENT. That's right! Now in season 10, we're introducing all new environmental effects! And that's not all... we're even introducing complicated and smart fish A.I! See you on the rift summoners!
: Worst world champion song ever in 5 year.
What are you talking about, this is a masterpiece. It fully encapsulates how I felt about the entire season... disappointed.
: Do you still enjoy this game?
: the guinsoos titanic build was around for about 6 months prior to the rework and there were lots of champs at the time with lower play rates
> [{quoted}](name=voidscaler,realm=EUW,application-id=3ErqAdtq,discussion-id=jlqutnk0,comment-id=00050001000000000000,timestamp=2019-09-20T08:01:27.537+0000) > > the guinsoos titanic build was around for about 6 months prior to the rework > and there were lots of champs at the time with lower play rates Dude... first of all necro, 2nd I was prob one of the first people to experiment guinsoo's + titanic on ricklesstrox. At the time before guinsoo got buffed and conq got released, it was too weak. It didn't have enough stats, was cost inefficient and you lacked a strong early/mid game. The Bork + Cleaver or Trinity build were much more popular during this time and for good reason. On classicktrox, which had an even smaller playbase (usually not enough to have a sample size on op.gg) most good players were going ravenous + pd, guinsoos was only ever used when it was busted.
Comentários de Rioters
: Soloqueue vs Proplay
Time to make a separate client for pro play. That or balance around making the game fun, skilful and meaningful for the major population with pro play emerging naturally and not because of stupidly enforced patch cycles and releasing degenerate champions that are obviously going to choke out the rest of the roster in pro play.
Infernape (EUW)
: Riot doesn't care. Can't have Aatrox at Worlds.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=dObQYVjY,comment-id=0000,timestamp=2019-09-12T12:39:38.063+0000) > > Riot doesn't care. Can't have Aatrox at Worlds. {{sticker:zombie-nunu-bummed}}
Comentários de Rioters
: He was a 54%ish winrate champion for around a year with the guinsoos titanic build with basically no one but hashinshin complaining about him, and hashinshin complains about every champion
> [{quoted}](name=voidscaler,realm=EUW,application-id=3ErqAdtq,discussion-id=jlqutnk0,comment-id=000500010000,timestamp=2019-09-08T11:00:06.420+0000) > > He was a 54%ish winrate champion for around a year with the guinsoos titanic build with basically no one but hashinshin complaining about him, and hashinshin complains about every champion Actually not quite because the guinsoo + titanic build only really popped up a bit after conqueror showed up. He was either going the lucian build (Bork, BC & PD) or the generic bruiser build (Tri, Steraks & Titanic). He was decently good for the most part tbh, he was considered the highest win rate top laner for a very long time but because his play rate was anywhere between 1% ~ 3% at any given time, no one really batted an eye.
: While i agree with you for the most part, we also cant just not balance to pros at all, otherwise the meta would get stale in pro cause things like akali or yummi, that are hella op in pro but meh at best in mid to low elo, get buffed and its all anyone ever picks
> [{quoted}](name=BrownRiceBro,realm=NA,application-id=3ErqAdtq,discussion-id=jlqutnk0,comment-id=000800000000,timestamp=2019-09-08T03:42:24.613+0000) > > While i agree with you for the most part, we also cant just not balance to pros at all, otherwise the meta would get stale in pro cause things like akali or yummi, that are hella op in pro but meh at best in mid to low elo, get buffed and its all anyone ever picks I feel that's the more of a result of Riot interfering too much with the balance of the game leading to metas being more defined by champions rather than strategies. I don't think we should not balance some areas for pros but as it currently exists, the two sides are conflicting with each other and Riot will probably have to make an executive on how they want their game to be balanced. What I propose is to either make a separate client for pro play and have balance decisions made for that OR shift the focus on introducing more champions/reworks and instead focus on making individual champions be able to take on new paths. This can be problematic but I think if they took some inspiration from Hots and Dota with individual champion trait trees, you could even breathe new life in really dated kits. This is all hypothetical though, I'm really not sure what's the best approach for this game.
: I have no problem playing against Aatrox. Just counterpick him with fiora and it's gg.
> [{quoted}](name=Zealot XII,realm=NA,application-id=3ErqAdtq,discussion-id=jlqutnk0,comment-id=0004,timestamp=2019-09-07T17:47:40.737+0000) > > I have no problem playing against Aatrox. Just counterpick him with fiora and it's gg. You're not wrong if you were speaking in the sense of SoloQ, because she does truly shit on him. But if we're talking about the pro scene, which team realistically would want to prioritise Fiora? Remember that this is a team game and there are much more useful champions to a coordinated team. Sure, Fiora is good into Aatrox but if that Aatrox plays safe with his team, he's going to do a lot more damage and provide much more usefulness then Fiora can ever hope to do.
: I genuinely believe they should revert the rework Oldtrox was never the problem child newtrox is, newtrox has been in nearly every patch since his release with so many things being removed from his kit to the point he shares basically nothing in common with the original champion other then name, while oldtrox was a viable toplane pick for nearly a year with basically no presence in any patch notes Their reason for reworking him was he was a "stat check" but he actually had skillshots and timing/strategy in his kit, while there are champions still in the game like yi udyr Olaf and others who can do litraly nothing except stat check So yes, imo aatrox should be reverted Oldtrox wasn't the patch notes problem newtrox is He wasn't so disparate in pro/solo as newtrox Nothing that made aatrox unique has been kept in newtrox as his kit is so problematic they couldn't afford to keep it Etc etc etc
> [{quoted}](name=voidscaler,realm=EUW,application-id=3ErqAdtq,discussion-id=jlqutnk0,comment-id=0005,timestamp=2019-09-07T19:38:48.234+0000) > > I genuinely believe they should revert the rework > Oldtrox was never the problem child newtrox is, newtrox has been in nearly every patch since his release with so many things being removed from his kit to the point he shares basically nothing in common with the original champion other then name, while oldtrox was a viable toplane pick for nearly a year with basically no presence in any patch notes > > Their reason for reworking him was he was a "stat check" but he actually had skillshots and timing/strategy in his kit, while there are champions still in the game like yi udyr Olaf and others who can do litraly nothing except stat check > > So yes, imo aatrox should be reverted > Oldtrox wasn't the patch notes problem newtrox is > He wasn't so disparate in pro/solo as newtrox > Nothing that made aatrox unique has been kept in newtrox as his kit is so problematic they couldn't afford to keep it > Etc etc etc Every day I miss him :[
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