Comentários de Rioters
Hwke94 (NA)
: Yuumi is unfun to play against.
Increase her base HP and HP scaling, but make her take a percentage of the damage her attached ally takes, and let her heal heal her for a percentage of the amount the attached ally heals for. e.g. Yuumi takes 30% of the damage her ally takes, but her heal also heals her for 30% of the amount her ally heals for. Of course numbers can be changed but that's just an example.
Comentários de Rioters
: She kind of has the {{champion:154}} problem where its rather difficult to make a skin for her because conceptually she's fairly basic. but support anyway.
> [{quoted}](name=Fear the Kayn,realm=NA,application-id=yrc23zHg,discussion-id=96Ewo08N,comment-id=0000,timestamp=2019-08-14T11:20:03.589+0000) > > She kind of has the {{champion:154}} problem where its rather difficult to make a skin for her because conceptually she's fairly basic. > > but support anyway. Eh, I wouldn't say she's as basic as Zac, I mean I can see Rek'Sai being adapted towards any of the mecha-based skinlines like Full Metal Rek'Sai, Battlecast Rek'Sai, PROJECT Rek'Sai or even Pulsefire Rek'Sai (though some of them may not work due to lore). Otherwise Rek'Sai could have a more uhh, "organic" themed skin or even change her theme up entirely, I mean Urgot, a half-man monstrosity with 6 shotgun knees can be adapted to being a big crab monster, surely Rek'Sai can be adapted to being a lobster though I can't really see this being anything else other than either incredibly grotesque or played off as a meme like "Definitely Not Rek'Sai" being Rek'Sai with a lobster onesie. I'm sure with a bit more brainstorming any art team can come up with more ideas, all that above just came from the top of my head.
: Let us buy eternals for 10$ but unlock them for all champs not for only one
Or just have progression not be locked behind paywalls entirely?
The 13th (NA)
: Unfair permaban. Refund possible?
This is literally "two wrongs don't make a right" but you still went for it anyway
: Can we finally nerf tryn
No one at level 6 should be able to tank a turret for 5 (for just ult duration) to 8 (if he starts tanking from full) seconds at level 6. Even the toughest tanks in the game can't do that for 8 seconds let alone kill you anyway. I say we should make his ultimate duration scale off level, like 4 seconds at level 6, 4.5 at level 11 and 5 at level 16. I'm even okay if it's 4/5/6, just as long as he doesn't have that capability at level 6.

endless nights

Nível 11 (OCE)
Total de votos positivos
Criar uma discussão