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Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
Comentários de Rioters
: I'm making all of these ideas.
The visionary monk should be able to reveal enemy cooldowns briefly. But the monk works on 'karma', so after doing so he reveals his own cooldowns as well.
xUnRavelx (OCE)
: great idea and it fits your name well. This can cause enemies to burn summoners however would it not just be better to just do the actual damage to make it worthwhile? Unless there are any other benefits to playing this mind game
> [{quoted}](name=xUnRavelx,realm=OCE,application-id=A8FQeEA8,discussion-id=aYQAWPEf,comment-id=0000,timestamp=2019-10-26T12:58:04.260+0000) > > great idea and it fits your name well. This can cause enemies to burn summoners however would it not just be better to just do the actual damage to make it worthwhile? Unless there are any other benefits to playing this mind game nvm I see the potential now. It is a truly great idea
: FALSE DAMAGE Idea
great idea and it fits your name well. This can cause enemies to burn summoners however would it not just be better to just do the actual damage to make it worthwhile? Unless there are any other benefits to playing this mind game
Auspex (NA)
: While it would most likely have to be a passive benefit to an ability, there could be a potential way of using the puppet’s strings to cc enemies. For example, if an enemy were to snap a puppet’s line, they would in return be rooted or stunned for a short period of time due to the cord wrapping around their body and snaring them. It could provide some way of making the strings a viable but potentially risky approach of dealing with the puppets.
> [{quoted}](name=Auspex,realm=NA,application-id=A8FQeEA8,discussion-id=RcHoRcTV,comment-id=0000,timestamp=2019-10-26T06:53:00.683+0000) > > While it would most likely have to be a passive benefit to an ability, there could be a potential way of using the puppet’s strings to cc enemies. > For example, if an enemy were to snap a puppet’s line, they would in return be rooted or stunned for a short period of time due to the cord wrapping around their body and snaring them. It could provide some way of making the strings a viable but potentially risky approach of dealing with the puppets. oh wait I got it. The ninja lets go of the puppet for a second and in that second, anyone that touches the strings will be electrocuted and stunned. The counterplay is that while this stun is active, the ninja cannot control that puppet for the duration.
Auspex (NA)
: While it would most likely have to be a passive benefit to an ability, there could be a potential way of using the puppet’s strings to cc enemies. For example, if an enemy were to snap a puppet’s line, they would in return be rooted or stunned for a short period of time due to the cord wrapping around their body and snaring them. It could provide some way of making the strings a viable but potentially risky approach of dealing with the puppets.
> [{quoted}](name=Auspex,realm=NA,application-id=A8FQeEA8,discussion-id=RcHoRcTV,comment-id=0000,timestamp=2019-10-26T06:53:00.683+0000) > > While it would most likely have to be a passive benefit to an ability, there could be a potential way of using the puppet’s strings to cc enemies. > For example, if an enemy were to snap a puppet’s line, they would in return be rooted or stunned for a short period of time due to the cord wrapping around their body and snaring them. It could provide some way of making the strings a viable but potentially risky approach of dealing with the puppets. I think the ability could be called Trip wire or sneaky strings.. or idk. The other abilitiy can be recall and repel which would rapidly reel in the strings and on recast repel the puppets in an outward direction.
Auspex (NA)
: While it would most likely have to be a passive benefit to an ability, there could be a potential way of using the puppet’s strings to cc enemies. For example, if an enemy were to snap a puppet’s line, they would in return be rooted or stunned for a short period of time due to the cord wrapping around their body and snaring them. It could provide some way of making the strings a viable but potentially risky approach of dealing with the puppets.
> [{quoted}](name=Auspex,realm=NA,application-id=A8FQeEA8,discussion-id=RcHoRcTV,comment-id=0000,timestamp=2019-10-26T06:53:00.683+0000) > > While it would most likely have to be a passive benefit to an ability, there could be a potential way of using the puppet’s strings to cc enemies. > For example, if an enemy were to snap a puppet’s line, they would in return be rooted or stunned for a short period of time due to the cord wrapping around their body and snaring them. It could provide some way of making the strings a viable but potentially risky approach of dealing with the puppets. that is genius. I love that idea of strings being able to cc llike snare.
Comentários de Rioters
Chillee (NA)
: Some Desired Champion Designs I'd Like to See Made
the trap supports ultimate kinda sounds like zyras. I like the idea of the summoning ninja very much
grich (EUW)
: J'aime bien l'idée! on pourrait également rajouter si un campions allier meurt, cela double et pas seulement augmente les stats ! pour chaque allier qui meurt en team fight, il serais le seul à résisté grace à cette colère grandement gagnez ! ont pourrait même faire une barre de colère, ou de vengeance ! ou de rage ! pourquoi pas =) il serais même bien que si c'est lui qui meurt, cela attriste les allier renforcent champions et sbires ! dans une grande zone pendant une dizaine de secondes ! comme un sacrifice de ça part, pouvant mené à la victoire du Fight =) qu'en pense-tu ? =)
> [{quoted}](name=grich,realm=EUW,application-id=A8FQeEA8,discussion-id=y4dWJhkd,comment-id=0000,timestamp=2019-10-25T12:04:35.247+0000) > > J'aime bien l'idée! on pourrait également rajouter si un campions allier meurt, cela double et pas seulement augmente les stats ! pour chaque allier qui meurt en team fight, il serais le seul à résisté grace à cette colère grandement gagnez ! ont pourrait même faire une barre de colère, ou de vengeance ! ou de rage ! pourquoi pas =) il serais même bien que si c'est lui qui meurt, cela attriste les allier renforcent champions et sbires ! dans une grande zone pendant une dizaine de secondes ! comme un sacrifice de ça part, pouvant mené à la victoire du Fight =) qu'en pense-tu ? =) good ideas. An anger bar is a good idea. I also like the idea of buffing allies, maybe the goblin runts when Krenko dies for a short duration due to their sadness.
Comentários de Rioters
: We don't have a goblin or even a goblin-like champ and I think we need one. I like the idea of Bully getting stronger to jump enemies, fits his theme of being a bully and goblin. But only your passive really fits that theme. The idea of the champ is exciting, but the kit is boring. It's all Click to hit abilities and attack buffs. The passive is exciting, but it's really only because of the idea of it. I think you should flesh this character out more and bring his theme into the kit and make him unique. Right now, he sounds like a green trundle.
> [{quoted}](name=LordKeres,realm=NA,application-id=A8FQeEA8,discussion-id=gcEeEjfg,comment-id=0000,timestamp=2019-10-24T21:32:11.305+0000) > > We don't have a goblin or even a goblin-like champ and I think we need one. I like the idea of Bully getting stronger to jump enemies, fits his theme of being a bully and goblin. > But only your passive really fits that theme. > > The idea of the champ is exciting, but the kit is boring. It's all Click to hit abilities and attack buffs. The passive is exciting, but it's really only because of the idea of it. > > I think you should flesh this character out more and bring his theme into the kit and make him unique. Right now, he sounds like a green trundle. Thank you for your reply. I will make a new version of the goblin and hopefully make it more interesting. I hope you review my new concept too
Comentários de Rioters
: For a melee mage, his/her kit is just bad. No gap closer and passive just makes an extreme glass cannon... Not like we had enough damage in this game
> [{quoted}](name=Chillingfrost,realm=EUW,application-id=A8FQeEA8,discussion-id=AA6bnJrf,comment-id=0000,timestamp=2019-10-24T08:58:30.420+0000) > > For a melee mage, his/her kit is just bad. No gap closer and passive just makes an extreme glass cannon... Not like we had enough damage in this game no gap closer but has many options to bring the fight to him, and has cc on 3 abilities.
: Ahri rework suggestion/concept
That part where you said the second q part os easy to dodge but wouldnt it be used while the enemy is charmed anyways? And you said the charm brings them closer and you run out of juice but you have 3 ult dashes to make space so you can get cooldowns back. I'm not an ahri player at all but this id what the ahris have done when I play against them.
Comentários de Rioters
Fhizzix (NA)
: when heimer and teemo have a baby and somehow it is more obnoxious than both of them combined. aka i would one trick this champ, make this happen
> [{quoted}](name=Fhizzix,realm=NA,application-id=A8FQeEA8,discussion-id=R5y9jpJ9,comment-id=0000,timestamp=2019-10-23T12:17:57.824+0000) > > when heimer and teemo have a baby and somehow it is more obnoxious than both of them combined. > > aka i would one trick this champ, make this happen Thank you :)
: I love some of his abilities, and others I'm confused about. It's a lot of abilities, so I'll try to condense to only the problems I think i see. This is too much for both the player and devs. This is two champs' worth of assets because each ability has to be unique enough to be identified immediately upon viewing. But it's also 10 different abilities, which make it a combination of 32 possible playsets. Great variety for a champ, but increasing the learning drastically when playing with him and against him. You'll have to balance all 32 sets also. I think you should find a way to lessen the load so to say. All the abilities seem fine separately, and it goes with the champion theme, but altogether it muddies the champ and plays. The only real problem I see in his kit, besides the sheer number is the Passive. **Passive: Tactical Mind **- If it explodes when an enemy comes near it, then why give it extra health? It's going to explode anyway. and him being able to just walk near them gives him no added play or outplay. It makes him Anti-fun and cheap to use. There should be some kinda animation on this, or need to actually touch the ward. **Passive: Scrambler** - This is the sweeper trinket, without the cool down. He can single handly sweep the map. Makes him Anit-fun, because there's nothing you can do against this. It's going to happen with him just walking the map, no outplay or tricking.
> [{quoted}](name=LordKeres,realm=NA,application-id=A8FQeEA8,discussion-id=R5y9jpJ9,comment-id=0001,timestamp=2019-10-23T14:15:25.822+0000) > > I love some of his abilities, and others I'm confused about. It's a lot of abilities, so I'll try to condense to only the problems I think i see. > > This is too much for both the player and devs. This is two champs' worth of assets because each ability has to be unique enough to be identified immediately upon viewing. But it's also 10 different abilities, which make it a combination of 32 possible playsets. Great variety for a champ, but increasing the learning drastically when playing with him and against him. You'll have to balance all 32 sets also. > > I think you should find a way to lessen the load so to say. All the abilities seem fine separately, and it goes with the champion theme, but altogether it muddies the champ and plays. The only real problem I see in his kit, besides the sheer number is the Passive. > > **Passive: Tactical Mind **- If it explodes when an enemy comes near it, then why give it extra health? It's going to explode anyway. and him being able to just walk near them gives him no added play or outplay. It makes him Anti-fun and cheap to use. There should be some kinda animation on this, or need to actually touch the ward. > > **Passive: Scrambler** - This is the sweeper trinket, without the cool down. He can single handly sweep the map. Makes him Anit-fun, because there's nothing you can do against this. It's going to happen with him just walking the map, no outplay or tricking. The extra hitpoints are so the wards take longer to clear with sweeper. The interaction can be for both, touching the ward will arm the bomb and trigger for enemies. For scrambler. I can make the sweep duration 5 seconds which will give plenty of time of invis champs to sneak up, and to clear all the wards would mean having to stay still in areas waiting for the sweep to activate.
Comentários de Rioters
GilxeN (EUW)
: So W is like a Yasuo's wall? Instant no.
> [{quoted}](name=GilxeN,realm=EUW,application-id=A8FQeEA8,discussion-id=gNL0oluE,comment-id=0000,timestamp=2019-10-23T10:58:46.705+0000) > > So W is like a Yasuo's wall? > > Instant no. I did not explain it well so I will explain here. What I was trying to go for was exactly its name - snap freeze It will only cancel incoming damage the time you press snap freeze. It does not last for 3-4 seconds like yasuos wall or pantheons. This lasts for like 0.5 seconds. so timing is crucial
Comentários de Rioters
: League really isnt designed to be free for all. Plus a free for all game would be ruined by players that decide to queue up together and work together to destroy everyone else.
> [{quoted}](name=SofaKingBroken,realm=NA,application-id=A8FQeEA8,discussion-id=am7PPOd3,comment-id=0000,timestamp=2019-10-23T03:44:21.520+0000) > > League really isnt designed to be free for all. > > Plus a free for all game would be ruined by players that decide to queue up together and work together to destroy everyone else. I think it should be 5 teams of 2. So you can queue up with one friend. Either that or squads of 3 or 4. It can work like a battle royale and everyone could have 3 lives. The map will be optimised for ffa.
Mianta (NA)
: Literally everyone else here is describing valid reasons, yet you argue. 1. The coves are in the middle of the lane. The players that control the lane would have access to it, whereas the ones falling behind & losing lane wont so they'll fall even further behind if their opponent risks it & gets good rng items. That pisses people off, which ruins the game for them. 2. Risking 250 gold is stupid and pointless if there's a chance you'll get a useless item. Any player that knows what they're doing would rather save it for the item that gets them to their power spike sooner. Imagine getting a longsword on Syndra, and having to recall and sell it for less money than you spent. NOT fun, and it sets you even further behind. Imagine a champ that uses klepto, getting a useless item that takes up inventory space. They'd have to recall to make space for a klepto item like wards, biscuits, or elixirs. NOT fun either. 3. Only top and bot lanes would get the option to use it or not. Mid lane wouldn't. How is that fair or balanced? And the jungler would have to roam to lanes in order to use it if they wanted to. Junglers sapping experience from their laners is not fun. Bad junglers would even reveal themselves in the lane, which wouldn't be fun to deal with in solo q. --- If I were in a game with a teammate who used that sht in solo q, I would be so annoyed. That's not fun.
> [{quoted}](name=Mianta,realm=NA,application-id=A8FQeEA8,discussion-id=Avbij6xc,comment-id=000000000000,timestamp=2019-10-21T21:41:47.839+0000) > > Literally everyone else here is describing valid reasons, yet you argue. > > 1. The coves are in the middle of the lane. The players that control the lane would have access to it, whereas the ones falling behind & losing lane wont so they'll fall even further behind if their opponent risks it & gets good rng items. That pisses people off, which ruins the game for them. > > 2. Risking 250 gold is stupid and pointless if there's a chance you'll get a useless item. Any player that knows what they're doing would rather save it for the item that gets them to their power spike sooner. Imagine getting a longsword on Syndra, and having to recall and sell it for less money than you spent. NOT fun, and it sets you even further behind. Imagine a champ that uses klepto, getting a useless item that takes up inventory space. They'd have to recall to make space for a klepto item like wards, biscuits, or elixirs. NOT fun either. > > 3. Only top and bot lanes would get the option to use it or not. Mid lane wouldn't. How is that fair or balanced? And the jungler would have to roam to lanes in order to use it if they wanted to. Junglers sapping experience from their laners is not fun. Bad junglers would even reveal themselves in the lane, which wouldn't be fun to deal with in solo q. > > --- > > If I were in a game with a teammate who used that sht in solo q, I would be so annoyed. That's not fun. right good points. But It was kinda funny you said everyone else here but it is just one other dude :p
: > [{quoted}](name=xUnRavelx,realm=OCE,application-id=A8FQeEA8,discussion-id=0HpmdabL,comment-id=0000,timestamp=2019-10-20T21:44:58.403+0000) > > Interesting idea! If you don't mind I also would like to try my hand at making a ward utilising champion. > Great idea truly. I'm trying to think what sort of character can this be though...
> [{quoted}](name=Craft Zeppelin,realm=NA,application-id=A8FQeEA8,discussion-id=0HpmdabL,comment-id=00000000,timestamp=2019-10-21T01:17:19.679+0000) > > I'm trying to think what sort of character can this be though... Here are some ideas. The wards can be rigged like bombs. I like your idea of creating a static trip wire between two wards.
: It just came to my mind. What if we have a champion that can use wards offensively?
Interesting idea! If you don't mind I also would like to try my hand at making a ward utilising champion. Great idea truly.
: > you're not losing much Sure, but I will be losing while my opponent will always be getting the best items possible. At least it will feel like it. This is RNG, and a bad type of it, the one you can't play around. If it just gave 100 gold, it would be more consistent. But then you would have to nerf minion gold gain for bot and top lanes. This will make it so that losing lanes will lose even more because they cant contest the gold and minions are worth less. Also, why do we need this again? To "shift" jungle pressure and change ganks? Yeah, this will change things to a "omg jungler didn't come to gank at the box opening time, gg go next", just like the scuttle crab after reworke(when mid and top or bot would come for a lvl2 fight over first scuttle because it gave too huge of an advantage for the jungler who got it). It will further reward ganks and winning side lanes, and I don't think these things are not rewarded enough
> [{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=Avbij6xc,comment-id=000100000000,timestamp=2019-10-20T19:27:20.023+0000) > > Sure, but I will be losing while my opponent will always be getting the best items possible. At least it will feel like it. This is RNG, and a bad type of it, the one you can't play around. If it just gave 100 gold, it would be more consistent. But then you would have to nerf minion gold gain for bot and top lanes. This will make it so that losing lanes will lose even more because they cant contest the gold and minions are worth less. > > Also, why do we need this again? To "shift" jungle pressure and change ganks? Yeah, this will change things to a "omg jungler didn't come to gank at the box opening time, gg go next", just like the scuttle crab after reworke(when mid and top or bot would come for a lvl2 fight over first scuttle because it gave too huge of an advantage for the jungler who got it). It will further reward ganks and winning side lanes, and I don't think these things are not rewarded enough im just adding this because riot has added an outcove to the new map. as it is right now i dont see anyon using it besides champs like leblanc and zed just abusing it.
: 1. This type of rng is extremely bad thing. You have 0 control over it, some items are useless for some champions while others can win the lanephase for you, and it costs gold for some reason. Would be nice to waste 250 gold on a longsword as an ap champion 2. There is no reason to add such a mechanic just so that people will walk through a certain path sometimes
> [{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=Avbij6xc,comment-id=0001,timestamp=2019-10-20T13:00:38.654+0000) > > 1. This type of rng is extremely bad thing. You have 0 control over it, some items are useless for some champions while others can win the lanephase for you, and it costs gold for some reason. Would be nice to waste 250 gold on a longsword as an ap champion > 2. There is no reason to add such a mechanic just so that people will walk through a certain path sometimes a long sword sells for 245 so you're not losing much. It is a mechanic that will make the bot and top lanes have a mini objective within the lane. Whoever gets a hold of the lane can use the mystery box and hope for a nice item. This will shift jungle pressure and change ganks as we know it
BeefyTenmo (EUNE)
: New Champion Idea that uses 4 elements in his arsenal
Isnt the 4 elements already Qiyanas thing
Mianta (NA)
: I'd go in depth as to why this is such a bad idea, but that would take too long..
> [{quoted}](name=Mianta,realm=NA,application-id=A8FQeEA8,discussion-id=Avbij6xc,comment-id=0000,timestamp=2019-10-20T11:02:12.766+0000) > > I'd go in depth as to why this is such a bad idea, but that would take too long.. Just give me a brief outline of why it would be a bad idea. I will change the idea if you are convincing
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Comentários de Rioters
Jaspers (EUW)
: I like 2. Presume they would be a unique playstyle and more of a support? 3 already exists, name's Yorick. Many people forget him. :P
> [{quoted}](name=Jaspers,realm=EUW,application-id=A8FQeEA8,discussion-id=ZEl1MRwQ,comment-id=0000,timestamp=2019-10-18T10:22:53.146+0000) > > I like 2. Presume they would be a unique playstyle and more of a support? > > 3 already exists, name's Yorick. Many people forget him. :P I'm thinking if it is a support, it will be a control utility support. While it could also work as a midlaner as a control mage and safely control laning phase. The totem shaman will be adept at defending against sieges and will also be able to secure objectives well by strategically placing totems to ward off enemies.
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Comentários de Rioters
: Character Creation Competition?
: Character Creation Competition?
Please set one up preferablly in the weekends.
Comentários de Rioters
GilxeN (EUW)
: I don't understand with Cloak of Greed, you drop gold or what? What is this item design lol.
> [{quoted}](name=GilxeN,realm=EUW,application-id=A8FQeEA8,discussion-id=vP4HANoi,comment-id=0000,timestamp=2019-10-16T06:00:03.405+0000) > > I don't understand with Cloak of Greed, you drop gold or what? What is this item design lol. You drop gold as you move around.
Comentários de Rioters
: Its ok. Just try to avoid making items that feel bad for the player who is supposed to use it Having permanent -ms is not ok, because permanent ms is something that is needed for everything: roaming between lanes, farming minion waves/jungle, dodging spells, chasing/escaping etc. The game is just worse in every aspect when you don't have enough ms, and thats why boots are bought on every champion(with 2 exceptions) On the other side, having an active that decreases your MS to 100 and gives something in return for a short time is ok, because player can try to minimise the penalty by positioning himself first and then using it. Of course he can misplay it and end up almost rooted under the focus of enemy ranged champions, but that's player's mistake, not the item's fault
> [{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=jEpXGFAE,comment-id=000000000000,timestamp=2019-10-15T10:33:00.114+0000) > > Its ok. Just try to avoid making items that feel bad for the player who is supposed to use it > Having permanent -ms is not ok, because permanent ms is something that is needed for everything: roaming between lanes, farming minion waves/jungle, dodging spells, chasing/escaping etc. The game is just worse in every aspect when you don't have enough ms, and thats why boots are bought on every champion(with 2 exceptions) > On the other side, having an active that decreases your MS to 100 and gives something in return for a short time is ok, because player can try to minimise the penalty by positioning himself first and then using it. Of course he can misplay it and end up almost rooted under the focus of enemy ranged champions, but that's player's mistake, not the item's fault So I should cut down the Iron Juggs cost slightly, reduce its base stats and add the additional stats onto the active along with the movement speed debuff. Sounds good
  Comentários de Rioters
: Mask is useless in any build other than with 5xIJ IJ is the best tank item in the game that every tank must build(maybe even 2-3 of them) or they lose, but tanks hate buying this because -15% speed is really annoying
> [{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=jEpXGFAE,comment-id=0000,timestamp=2019-10-15T09:52:23.684+0000) > > Mask is useless in any build other than with 5xIJ > IJ is the best tank item in the game that every tank must build(maybe even 2-3 of them) or they lose, but tanks hate buying this because -15% speed is really annoying Thanks for your insight. I'll keep working on new item ideas and I'll try balance IJ and DM in the near future
  Comentários de Rioters
: I feel like its too much a copy orianna. I know there isnt any description on the champion but I'd imagine it to be some sort of robot/mech. The ult alao seems like a reversed effect with knockback + block projectile rather than pull in + damage. I really like the idea of a champion based on manipulating the enemy movement but I feel the passive is too op if a champion literally cannot escape. At the same time it gives enemies a movement bonus towards her which means they will either snowball extremely hard or die simply for going to lane.
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=A8FQeEA8,discussion-id=BfYMtOel,comment-id=0000,timestamp=2019-10-15T07:52:35.523+0000) > > I feel like its too much a copy orianna. I know there isnt any description on the champion but I'd imagine it to be some sort of robot/mech. The ult alao seems like a reversed effect with knockback + block projectile rather than pull in + damage. > > I really like the idea of a champion based on manipulating the enemy movement but I feel the passive is too op if a champion literally cannot escape. At the same time it gives enemies a movement bonus towards her which means they will either snowball extremely hard or die simply for going to lane. im not sure how the champ is similar to oriana. cant you explain? and yeah the champ will be a robot mech. The ult will be reverse effect with knockback + repelling projectiles. Maybe the passive can be that the pull is extremely weak but is powerful when magnets are attached.
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xUnRavelx

Nível 46 (OCE)
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